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4-7! Possibly one of the most PTSD-inducing [facepalms] battles of the entire game. Man this shit sucks.

"I hate this stage!"

"Holy crap! I haven't played this game in ages. I used to love it! I wonder why I stopped... Oh right... this... FUCKING! LEVEL!"

Sonic: Yes.
Tails: "Yes"? Is that all you have to say?
Sonic: It's all that damn level deserves.

Leave a gap in your stack
Trigger an alien attack
Getting ganked by a Rogue
THAT ONE
F(bleep)ING LEVEL IN BATTLETOADS

"And that's the end of Level Three and a piece of my soul."

"Resident Evil 4 is one of mankind's greatest accomplishments, and if you ask me, it should be prominently displayed in the Louvre instead of that dumb painting of the lady with the wonky smile. But like the ancient carpet makers who worked a deliberate flaw into their work because only God can create perfection, the developers of Resident Evil 4 decided to include the water room in their game."
Andy, Outside Xbox

"Black Mesa's Xen level is 3 or 4 times longer than the original, which I'm not sure is the 'solution' I'd have gone for. 'Oh, you don't like your broccoli? Well, here's three times as more, BITCH! And if you don't learn to like it, I'm gonna start shoving it up your nose!'"

"We seem to have pushed the button that turns this game into Superman 64. I am not quite sure why that button was allowed to remain in the game."

"'Yes! A semi-blind jumping puzzle that requires precision jumping in a third-person shooter. That's what's going to win us awards.'"

"So there you go: Metropolis Zone. It's fucking hard, and annoying'', and I HATE IT—but at the same time, it's a good level."

"9-7, 9-7, 9-7! I'll leave it at that."

"I was able to get to this point without using a single continue, and I knew what to expect here. It's weird to admit, but after playing this game for so long, my skills were heightened to the level of gaming godhood. But then I hit Sewer 4, and it was like I ran into a brick wall at full speed. I died over 25 times on this level alone."

"Can you tell me something? Why does every Zelda game have to have a water temple and why do they always have to suck so much?!"

"In case you ever wondered what a difficulty curve looks like, yeah, this stage is kind of the definition of it... or at least an example of it going, like, horribly, horribly-wrong."

"EVERY SINGLE (beep) TIME YOU WANT TO JUMP OVER A (beep) RAMP, YOU NEED TO BE (beep) SURE THAT YOU JUMP AS STRAIGHT AS AN ARROW OVER THAT (beep), BECAUSE OTHERWISE YOU SLIP AND SLIDE ALL OVER THE (beep) PLACE AND HIT NITRO CRATES IN THE AIR!"

Tyler: THIS LEVEL IS A FUCKING...SLUT!

"However, for me the most unbearable part is the snow level. You advance slowly, you die in a first trap! You come back, you avoid the first, BAM! Two meters later there's a second! You come back, you avoid both, and BOOM! Killed by an enemy from outside the screen! Merry christmas! And it keeps on going until you get to That One Part. Of course you know That One Part! All difficult games have one! It's the famous part that makes you want to headbutt your GF, or run naked on the highway! How. To go. Through HERE?! It's fucking impossible! The only solution is to do a U-turn just after the snow fell. Don't do it too early, don't do it too late. Your window is only open for a dozenth of a second! Let's be clear. Startistically, you have more chances of having a bus full of naked Norwegian women stop in front of your house than go through THAT! (gets killed) FUCK!"
Joueur du Grenier, during the Captain Planet episode

"In the times of great suffering that lay ahead of me in my life...when all hope has left me...when my body, my mind, and my senses fail...I will, as an old desiccated wretch, knowing only pain I once thought unknowable, will look back upon my pitiful existence, and say: AT LEAST I'M NOT PLAYING THE MATRIX LEVEL FROM FUCKING TEKWAR!"

"Next level, and we're introduced to the hardest level in the game. You know the one. Every crap game has one of these levels. The levels in which 90% of the kids who owned the game back in the day gave up on and never saw the rest of the game. Well, this is one of those levels."
The Lonely Goomba during his review of the Game Boy Color version of Toy Story 2

"No heroics into Sainte Devote, please."
Your race engineer before starting a race in Monaco in the licensed Formula One games between 2017 and 2021

"If you design a quest where I need to follow an NPC and they move SLOWER than my running speed but FASTER than my walking speed you are banned from making video games for one year."
Andy Astruc on Twitter

"So these are the depths of hell. Help. Me!"
Sora’s thoughts during "Swim This Way", S O R A s Grand Adventure

"if I find out any of you grind Blacksite for money/exp I will snap your tendons and no it won't feel good
Blacksite is objectively the worst mission in the game
1. worst mission to challenge run
2. worst mission to grind money
3. worst mission to grind exp
4. worst mission to play casually
challenge runs are too rng based, you're pretty much standing still for 5 minutes, and if you get unlucky you get shot from the catwalk while defending the door
it's money per minute rate sucks, and exp per minute rate
on top of that it's inconsistent
and you put waaaaay too much effort into the mission for casual play (cell block on top of the fact it's the 2nd or 3rd hardest loud mission..?)
basically don't grind on Blacksite, and if you want, avoid challenge running it
oh yeah not to mention it's daily challenges are literally fucking cringe"
Atlas' memetic rant on Entry Point (Roblox)'s The Blacksite on the Epic Entry Point Clan Discord Server

"Metropolis Zone also known as *screams at a megaphone*"

"Then there's Level 4. Level 4 was by far the hardest. In fact, it was so difficult that I stopped playing Bloons Insanity.
Okay, I'm sorry — this level requires you to carefully bounce one dart multiple times across the tightest gaps in existence, all to pop a rainbow jar. Making one bounce correctly doesn't even guarantee the rest will work. Sometimes you get so close to the end, and other times you instantly fail despite me not being able to tell what I did differently. For this reason I spent over 10 minutes slightly moving my mouse and then spamming the darts at every possible strength before repeating the process. After a while, I just gave up.
I searched up a playthrough of these levels and I can safely say I didn't miss much. I don't think I'm alone either; if you look at the comments in this video, you'll find the creator to Level 4, and not even this guy could beat his own level again after making it! How am I supposed to win if the creator himself can't pass it?
I did a quick test with unlimited darts mode, and after you make that crazy shot, you then have to take a second one in order to pop the rainbow Bloon! Even if I somehow made it past that first shot, the second one would have undoubtedly finished me."

...In Caleb's case, his is an amalgamation of a few levels from Episode 2 of the original Blood, because apparently the second episode of any classic episodic shooter is a nightmare (see Wolf3D's second episode).
Let's Play Blood II: The Nightmare Levels - C5L1 Cold, Cold Grave

"Yeah, okay, the game is currently in its sunshine phase. What's a sunshine phase? Well, Super Mario Sunshine is a fun game, right? Trust me there's a point here. There are tons of parts of Sunshine that, when you're replaying it, you think, "oh, I don't have to replay THAT level again, do I?" The answer's always yes. Watermelon, Lilypad, Pachinko, Volcano, it's still a good game but there are parts that you'd rather rip a tooth out than play again. That's a sunshine part. Good games have sunshine parts. Your favorite game probably has a really bad sunshine part to it, and [Denver] is Rising's.

I've used the word "sadistic" at least 10 times on this show, but never literally, because I didn't know what "sadistic" meant. I want this word to have real meaning, so I'm not going to use it for the rest of the series after this. "Citadel at the Edge of Eternity" is sadistic. It revels in your suffering as much as any devil could. To the first - timer, it is baffling, inaccessible, impossible. To the second-timer it's a herculean labor. To anyone who comes back for more, it is an unqualified obsession... this map speaks volumes of meaningless agony to me, and seems to delight in the torment it wreaks. Not unlike an agent of hellish torture in video game form, it is, without a doubt, the most malicious, nihilistic, soul-grinding Doom level I have ever played, and its author's singleness of purpose is frightening to ponder.
MtPain27 on Community Chest Map 29, Dean of Doom - S2E14

"The final two levels can seriously go fuck themselves, especially; especially Level 6! These stages, unlike the previous four, don't have any checkpoints whatsoever. They're marathons. And do you know what it feels like to constantly die at the very last possible moment, forcing you to deal with the entire stage all over again? ...It's not pleasant. No, let me rephrase that. It fucking SUCKS! It SUCKS! The enemy placement in Level 6 is, without a doubt, the most horrendous thing I've ever witnessed and experienced in a video game. Worse than Mega Man & Bass! Worse than Metropolis Zone's unholy trio! It's got them all beat! Ghosts that respawn at random locations, rematches with Unicorns, Dragons, ghosts that respawn at random locations, ogres shifting left and right with Red Devils awaiting at the end of each tower, hopping skeletons, ghosts that respawn at random locations, a double battle with two Satans, AND GHOSTS THAT RESPAWN... IN RANDOM LOCATIONS! Out of all of the enemies that you encounter in Level 6, it is the goddamn ghosts that made me lose every ounce of sanity I had left at this point of the game! Even when you try your damndest to be as careful as you possibly can, trying your best to avoid projectiles, knowing where to jump to restock your broken armor, there's always that chance that a ghost can fucking blindside you by spawning directly in front of you, or when you're climbing a ladder, where you can't defend yourself in the slightest! But, that's not all! Let's talk about that Shield item I mentioned earlier! You need to beat Level 6 with the Shield item equipped, which starts randomly dropping from enemies with pots starting at Level 5. Otherwise, the game will tell you to fuck off, get the Shield, and boot you back to the beginning of Level 5! What the fuck?! Why the previous level? It's not like it's impossible to get the Shield in Level 6; in fact, one always spawns in the floor where you have a rematch with the Dragon boss! Even then, say you do get the Shield in Level 5. That won't mean shit as soon as you begin Level 6, because the first boss you encounter in that stage is the Unicorn! Who, by the way, is IMMUNE to the Shield weapon! That's precisely why they put this Javelin weapon right before you fight him in the first place! The fact that you need the Shield weapon to even beat Level 6 is just plain horseshit! True, it's good at blocking projectiles, and I don't find its poor range to be that much of a hindrance, but if you accidentally pick up another weapon during the climb, which the game tries to make you do twice, by the way, guess what? You're fucked. Only thing left to do is die, refight the Unicorn with the Javelin, defeat the Dragon with the Shield, because it's immune to the Javelin, and hope to God you make it through the climb with the ogres, the Red Devils, the respawning ghosts, and the TWO Satans! OH, FUCK!"

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