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Basic Trope: A character who breaks laws for their own benefit, yet remains charismatic and likable.

  • Straight: Alice is a sharp-tongued thief who joins Bob's team and becomes a fan favorite.
  • Exaggerated: Femme Fatale Alice is a completely unrepentant thief who gleefully robs people all the time, making no effort whatsoever to hide this from her teammates — but only targets citizens of The Empire, making it okay.
  • Downplayed:
    • Alice is a minor thief who joins Bob's team. Due to her invaluable skill in lockpicking and pickpocketing she manages to help the team along, but she's rarely shown stealing from people who wouldn't be considered an acceptable target in her eyes.
    • Alice is a thief who is helpful to the team. Despite this, Alice is depicted as a shady person and the other heroes keep their distance from her.
    • Alice use to be a thief, but stopped.
  • Justified: The Empire is genuinely oppressive; in order to get their heroing done someone in the group is going to end up breaking laws.
  • Inverted: Charles is a stuffy, Holier Than Thou Lawful Stupid paladin viewed as his series' Scrappy/Hate Sink.
  • Subverted:
  • Double Subverted: The orphanage was actually a front for the bad guys; her extortion exposes their scheme, and the charismatic Lovable Alpha Bitch Alice saves the day and her reputation.
  • Parodied:
    • Alice constantly steals from people, up to Impossible Thieving Skills such as stealing a character's voice in the middle of a conversation, but she cracks jokes that are so funny even her enemies stop to laugh and always makes sure there is enough to go around for her friends.
    • Alice steals a heart transplant from a child on the brink of death. Her teammates laugh and comment on what a rascal Alice is and pat her on the back.
  • Zig Zagged: Alice's likeable until she's revealed to be extorting money from an orphanage of very sick kids, but the orphanage was actually a front for the bad guys; her extortion exposes their scheme, and the charismatic Alice saves the day and her reputation. It then turns out that Alice didn't know about the front of the orphanage at the time she was extorting them.
  • Averted:
    • All of the characters who follow the rules are likable, and those who don't, aren't.
    • Alice's a rogue but isn't lovable. The team keeps her around because she's useful but none of the members trust her and are always vigilant of an inevitable backstab.
  • Implied: Alice doesn't appears in the show until an hour in, but in the first five minutes we get a ballad about how she's Just Like Robin Hood.
  • Enforced: "Everybody loves that Jack Sparrow guy, let's put someone like him in our show."
  • Lampshaded: "For a known criminal, you sure are popular."
  • Invoked: Alice wants to keep up her criminal ways, so she works hard to come across as charismatic enough to get away with it.
  • Exploited: Alice uses her reputation as a Lovable Rogue to exploit and gain things that she wouldn't normally gain if everyone distrusted her.
  • Defied: Alice is a thief who tries to be convivial and charismatic, but everybody, even her teammates, condemns her wrongdoings.
  • Discussed: "Well, some of what Alice does isn't exactly legal, but damn if it isn't hard not to fall for her natural charms.
  • Conversed: "Why is it that everyone loves her even though she's a borderline kleptomaniac? It's like they don't even mind when she steals from them."
  • Deconstructed: Alice's law-breaking gets her companions into trouble; she's forced to choose between continuing her criminal ways or helping her friends, with her Code of Honor hanging in the balance.
  • Reconstructed: Alice takes a third option, busts her friends out of jail, is Easily Forgiven for the incident and everyone moves on, Alice having learned to be a little more careful in the future.
  • Played For Laughs: Alice is a compulsive kleptomaniac who pulls off various stunts thanks to the Rule of Funny, such as routinely swiping things from any villain who dares monologue in her presence, like their pipe, their plot trinket, their pants.
  • Played For Drama: Alice's thievery drives a wedge between her and the more straight-laced members of their team, like Charles. Though repeatedly asked to choose between focusing on their quest or continuing her life of crime, she continues to dodge the issue, refusing to pick one over the other even as the different lifestyles continue to clash.
  • Played For Horror: Turns out that Alice's "lovable" qualities are the veneer of a Faux Affably Evil psycho gangster, and the reason why nobody's exposed her yet is because Alice tends to leave nobody alive who could do so.

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