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Playing With / Fantastic Aesop

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Basic Trope Description: A work has An Aesop that cannot be applied to Real Life, usually due to the work's speculative fiction circumstances.

  • Straight: The aesop of The Story is "Don't use time travel to fix your problems."
  • Exaggerated: The aesop of The Story is "Don't use time travel to break a family curse that was put on your ancestor in the Magical Empire and forced them to come to Earth."
  • Downplayed: The aesop of The Story is "Don't visit relatives in the past to fix your problems."
  • Justified: Alice, the heroine of The Story, has to be stopped from pulling shenanigans with Time Travel.
  • Inverted: Captain Obvious Aesop
  • Subverted: The aesop begins with "Don't use magic...", but ends up as "Don't use magic-themed toys."
  • Double Subverted: "...since you could accidentally summon demons."
  • Enforced: The author means the aesop in a metaphorical manner, like "You don't need superpowers or sci-fi tech to solve your family's problems, this is very well possible with the means you have in Real Life."
  • Averted: The aesop is perfectly applicable to Real Life.
  • Lampshaded: "Well, kids, today we learned something totally applicable for everyone: Don't use time travel! But what is even the sense of that in a world without it? Well, okay."
  • Discussed: "And what was that supposed to teach us?" "Maybe not to use time travel to fix our problems?"
  • Conversed: "That aesop is easy. Unable to be broken in Real Life anyway."

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