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Nightmare Fuel / Resident Evil – Code: Veronica

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As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.

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With the Sega Dreamcast's higher graphical allowance over the PlayStation, Claire's journey to find Chris didn't become easier.


  • Very early on in the game, Claire comes across a video of Alfred and Alexia Ashford as children. In it, Alfred is shown plucking the wings off a dragonfly and lowering it into a tank full of ants, with Alexia watching emotionlessly as the helpless creature is slowly devoured. They then turn to face one another in a manner that suggests a certain... tension between them. A fittingly terrifying introduction to two of the most deranged antagonists in the Resident Evil franchise.
    • The fact that Shinji Mikami would confirm in a magazine interview that the twins did kiss each other right as the VHS cuts off, meaning the tension was very much real and their relationship is exactly what you think is, just adds to the Squick of it all.
  • In the training complex, if you enter the room with the card reader door before you get to the room with the picture puzzle, a cutscene will trigger where Claire walks past it and an alarm triggers, Claire will walk closer and a scientist will suddenly jump up in front of the glass, giving Claire a bit of a scare.
    • A few seconds later, the scientist's head will be crushed against the glass by an unseen creature and pulled back into the darkness. Crunching sounds will be heard afterwards...
  • There is one point where the player enters a small clinic in the prison complex. There are two gurneys, one with a dead zombie, the other with a body bag. Reading the journal on the table reveals that the doctor here was a seriously messed up individual; the presence of a freaking torture chamber in the back room pretty much drives it home. But that's not the worst part. The worst part is when the player returns to the clinic room; the body bag is open, and the zombified doctor is now feeding on a corpse that was lying on the medical table. Not only does he attack you, the half-eaten corpse gets up and attacks too! To top it all off, the doctor zombie is perhaps the fastest in the game....before you have a chance to react, he is practically sprinting at you.
    • Returning to the clinic triggers a different transition screen, scored with a loudly thumping Heartbeat Soundtrack as Claire slowly, cautiously approaches the door and reaches for the doorknob. She knows something very bad is on the other side, and so does the player. This alternate sequence happens at a few other key points as well.
  • The Iron Maiden room. Going through a series of rooms filled with various torture devices? Check. Finding out there were sadistic people here to watch? Again, check. Reaching the end to find a room that rapidly fills with gas, forcing you to stop it via a statue, then sticking a rusty sword into the device, with a zombie inside suddenly popping out and biting your face? Check. One final caveat: Running out of the room doesn't mean you're safe. The zombie WILL follow you... And he's tough enough to eat multiple grenades before going down. The novels cover this in Claire being so freaked out that she runs, regardless of ammo dropped in getting out, and dearly hopes that the doctor behind it died a horrible death and went to hell.
  • Bandersnatches. Those things with one elastic arm. Yeah, they look a little goofy, but they have the talent of always appearing in the worst place at the worst time, and they're difficult to outrun because they can use that elastic arm to hookshot their way across the room and attack you.
    • The moments leading up to the first bandersnatch encounter. Alfred traps Claire in the corridor via a shutter, before going on the intercom to gloatingly inform her that he's set up a "special playground" just for her. When the player subsequently opens the door to the next room, the loading screen is horribly tense, showing the door opening incredibly slowly, with a heartbeat sound effect in the background. Cue Claire entering the room and... there's nothing there. Just a quiet, empty room, containing a couple of empty machine guns. Better collect them before going to get the ammo... OHGODWHATTHEHELLISTHATTHING.
  • Claire being trapped with Steve, who has been turned into a monster and now wants to kill her.
  • Nosferatu. Just... Nosferatu. The fact that he's blindfolded, the fact that his hands are bound behind his back, the insect-like appendages that sprout from his back, the way his beating heart emerges from his chest, that goddamn scream he makes. And then you learn that he is actually Alexander Ashford, who was mutated into that hideous form as a result of his children Alfred and Alexia injecting him with the T-Veronica virus.
  • Wesker's return. Imagine your worst enemy not only coming back from the dead but doing so with super powers, which he uses to give you a no-holds-barred beatdown. But at least Chris knows what he's up against to some extent. Claire only barely knows about Wesker and he releases his inner asshole by beating her to within an inch of her life. She lives only because he considered her as a bait to lure Chris, and you know he's still watching her every move.
    • Subsequently, his absolutely brutal beatdown of Chris Redfield at the ending. People like to joke about how Chris looks like he took steroids over the time-gap between this game and Resident Evil 5 , but this scene perfectly illustrates just how important it was for him to get in peak condition to fight Wesker in that game. Here, though Chris bravely gives it his all, Albert effortlessly kicks the crap out of him to the point where Chris starts bleeding, and it's only by situational luck that Chris survives. It was a pretty bleak moment to behold.
  • Everything about the Ashfords' private residence - least of all the zombies, the lone bandersnatch in the den, and those goddamn bats. The entire setting and atmosphere is like something out of a 19th century gothic horror novel, from the Victorian architecture to the candlelit, eerily red-tinged hallways decorated with creepy dolls. In the foyer, the camera gives you unclear glimpses of a human-like figure as you ascend flights of stairs. Only when you reach the top do you realize that it's a larger-than-life doll hanging from the ceiling. Then of course there's the eerie playroom in the attic, complete with its own merry-go-round.
  • The moments when Claire and Steve try to escape the facility. The first time Claire JUST FINISHES forcing a Tyrant out of the seaplane and it seems like they're home free, but then Alfred activates the plane's autopilot, forcing them to the Antarctica base where after fighting through MORE MONSTERS and even Nosferatu, they find a snow vehicle to escape, but they are thwarted once more by Alexia who poisons Claire and experiments on Steve. Those two moments in the game make this especially terrifying as just when it seems like the nightmare is over, something is waiting just around the corner.

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