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Nightmare Fuel / Friday the 13th: The Game

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  • Jason Voorhees. If he wasn't scary enough on the big screen, this game is the first one to truly simulate what it would really be like to be relentlessly hunted by a superhuman zombie. Axes, machetes, flare guns, shotguns? They all merely stun Jason for a few seconds. Alright, at least Jason is a Mighty Glacier, you can outrun him, right? Yeah, a Mighty Glacier with Teleport Spam at his disposal. You've finally gotten the phone box or the boat or the car fixed, or you managed to hit close to home by infiltrating his shack? He will be alerted the second you do, and remember — he can teleport anywhere he wants. Well, once you pile into the vehicles, you're in the clear, right? Yeah, but Jason can teleport by moving boats and turn them over, dumping everyone into the lake and insta-killing them one by one. And you think getting hit by a car going at full speed will stop Jason? No, Jason getting hit by a car going at full speed stops the car. The absolute only thing that can truly stop Jason are by killing him (which is Harder Than Hard and takes insane skill, luck, and coordination with your team) or the police (approaching them as Jason mows him down, but he shakes it off).
  • The executions are Gorn through and through. This game is Jason at his absolute most sadistic. One of the worst has Jason slowly and brutally caving his victim's skull in with his bare hands, until it finally gives in under the pressure. Several pints of blood comes spurting out of their eyes, mouth, nose, and temple. In fact, their eye sockets are utterly demolished and caved in, leaving nothing.
    • And that's just one of the many ways Jason will brutally murder you. Another brutal one is him ripping out your jaw; you can just hear the bones cracking and ripping under Jason's intense pressure. Near a campfire? Jason will jam the fire poker down your throat while your dying body hopelessly attempts to pull it out before going limp.
  • The soundtrack by none other than the legendary Harry Manfredini rivals Samuel Laflamme's Outlast in terms of overwhelming thrill and dread. Counselor Pursuit is one of the best. It especially gets good at around 50 seconds. The 2 Minute Warning music that plays during the last two minutes of the round has been considered the most frightening soundtrack by several players, the screeching violins and foreboding music causes some people to panic.
  • When a poor counselor gets caught, anyone in the vicinity nearby would hear the dying scream and the blood splatter. It's terrifying to be rummaging quietly when a scream in the distance is heard as well as the gruesome sounds of the murder.
  • An update to the game brings a new match opening: instead of just cutting down the random victim, Jason kicks them into a campfire and holds them down with his foot while they burn to death.
    • Another new match opening sees Jason come out of nowhere and throw a dart right into his victim's forehead.
    • Finally, one sees Jason emerge from the lake itself and drag his victim into it from out of nowhere.
    • The Jarvis House map has Jason sneak up behind his victim and Neck Snap them as they struggle fruitlessly.
    • When the game starts on Pinehurst, the victim is butchered with an axe Jason found stuck on a log, probably the same axe that was used to murder Joey, Roy's son, at the beginning of part 5.
  • Jason's Stalk ability in the hands of a good Jason player can be terrifying. All it does is neutralize the music that signifies his presence. If they play their cards right, they can perfectly emulate Jason's Jump Scares from the movies and lead them into running right into him while thinking they're running away from him without realizing he's there until it's too late. Some can even utilize it for extremely effective jump scares by sneaking into a house the counselors are hiding in and hiding behind a door waiting for them to wander in.
  • According to the Jarvis Tapes, A Nightmare on Elm Street, Halloween, Hatchet, and Shocker all happen in the same universe as Friday the 13th.
    • Let that sink in: there are at least five psychotic, undying, supernatural murderers running around in the world presented by this game at the same time. Worse, it's heavily implied in the final tape that Tommy is being attacked by Freddy Krueger in his sleep while being institutionalized in Springwood as his doctor comments on mysterious lacerations he gets in his sleep, possibly stealth bridging the game to Freddy vs. Jason.
  • The Virtual Cabin 2.0 got a few new scares prepared for you, just with the old one, you can find secrets and extras, the place isn't too scary if a bit unnerving since the counselors stand around like rag-dolls, just like the last one you can find secrets and solve puzzles, if you solve a puzzle the game awards you with a "secret patch" with a little board to show them off. If you collect them all, inside the cabin, a door will open that leads to the Jason gallery and a phone will be ringing. If you pick it up, Pamela Voorhees will answer, and suddenly her shrine will appear behind you before the game tells you that you finished the Virtual Cabin.
    • But it only gets worse from here, if you play around with the computer and enter a certain significant date you'll start to hear a phone ringing but the only phone around isn't the one ringing unless you unlocked the Jason gallery, pick it up and you'll hear Pamela laughing. Suddenly the lights go out by an axe that hit the generator, and once you go upstairs again you see Jason stomping around and murdering the counselors before bursting trough the door so you can explore the outside cabin. Around the docks is a cherry can inside a vitrine with another board for patches, so you go look around for secrets again. While looking around, you might wonder why there's a fridge outside the cabin with a lock. If you manage to open it you get to see Pamela's rotten head inside the fridge (thankfully, Jason isn't around to stick an ice-pick into your face, unlike Alice). Or you might take a stroll to the graveyard and see a dirt pile which you can dig up if you found a shovel; do that and you find a coffin; open it and you see Part 6 Jason lying there. But nothing happens, you just might as well reenact the rest of Part 6's intro and stab a metal pole into Jason, who will promptly be hit by lighting and be resurrected and proceed to murder you in first person. Once you've done that, the other counselors outside will also be murdered in various gory ways. Or maybe you want to stroll around in the forest, a shield is warning you not to enter but if you do so anyway, Part 3 Jason will appear and murder you unless you follow a secret path. Once you collected all patches from outside the cabin, you can take the gas and power the boat to drive to the shore. Happy music will play and you see the police arriving before child Jason jumps out and drags you to the bottom of the sea like he did to Alice in Part 1's ending, telling you that you finished the Virtual Cabin again.
      • Once you load the cabin again, a walkie-talkie will be outside the docks, which are presented as a dev-interview, where they talk about a weird glitch they had and fixed it using the debug menu which they accessed with a code every child that played games in the 80s knew. You go ahead and activate the debug menu to find more secrets. If you disable collision and activate collision detection, you hear static coming from a door, go near it and you end up in a glitchy room with no textures and another walkie-talkie. During the interview, the dev gets murdered by Jason who he thought was Kane Hodder pranking him. Yes, you read that correctly: Jason managed to enter our world and murdered one of the game devs! After that, we get to by far the worst point of the Virtual Cabin: the entire place starts glitching up with broken patches floating around and leading you around the cabin, every item description became a garbled mess, and when heading downstairs, the corpse of Chuck Brungardt, Illfonic's CEO, flies through the window while the patches lead you to the Jason gallery with one of them holding one of the patches. Once you grab it, another Jason will hold one, take that one too and the Part 7 Jason will hold one, but this time he grabs and chokes you. Once you wake up, you find yourself inside a dark room. You quickly realize you are not in Camp Crystal Lake anymore, but on the Grendel. You go through a tunnel to the next room. Once you try to open the door, Über-Jason walks up to you and rams his machete in your face.
  • The ways Jason dispatches the two NPC counselors in the single player challenges trailer are pretty nasty. He kills one by impaling him on a branch then driving the other half of it through his skull, then takes out the car jack the other is using to prop up the car he's working on, letting it fall on his head. Jason then stands there, watching him desperately try to escape before dying.

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