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Nightmare Fuel / Five Nights at Freddy's: Security Breach

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The itsy-bitsy children got stuck inside the vent,
Luckily, the spider could pick up on their scent!

With its vast environments, unique and frightening new enemies, and stealth-based free roam gameplay, Five Nights at Freddy's: Security Breach has already promised to add fresh new scares to the franchise's portfolio well before its release.


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     Pre-Release 
  • One of the first teaser images showed Glamrock Freddy performing. However, a quick look at the skylight shows Vanny's faint silhouette watching the excited audience below. The real creepiness is this wasn't in the originally posted version of the teaser, meaning that someone could miss this small, easy-to-miss edit to the picture.
  • The teaser trailer simply reeks of fear, as it mostly consists of audio of a Faux Affably Evil female voice trying to lure a child out of hiding with every ounce of False Reassurance playing over shots of the PizzaPlex. You can hear the poor kid sobbing and hyperventilating in fear. No prizes for figuring out what's going on.
    "Gregory, your friends are worried about you. They're here with me, please come out. Gregory, I may have lost my temper earlier, but it was just a glitch, it won't happen again. It's been such a difficult day for all of us. Why don't you come home and we can play a game together? It won't happen again, it was just a glitch."
    • This teaser also gives us our first look at the new moon animatronic, with it crawling around the kitchen shelves with its glowing red eyes and Slasher Smile on full display. Even from this quick shot, you can tell this thing is no good.
  • One of the earlier trailers has shots of the animatronics, one by one gaining glowing red eyes, covered by a mechanical version of Ballora's theme. The whole thing is interspersed with an ominous poem:
    When fear takes hold
    And reality fails
    The stage is set
    And insanity prevails...
    • This trailer also ends with a frightening image. Vanessa's voice says "There is more going on here than you realize" in a frightened tone of voice as a shot of wooden crate in what appears to be a grimy and damaged room with loose wires on the ground. Suddenly, an animatronic hand and arm with a decayed and tattered suit reaches from behind the crate and claws the ground with sparks flying.
      • People watching the trailer quickly put together that the hand belonged to Afton, given the purple sparks and tattered suit, but those claws? Those claws look like they came off of a Nightmare animatronic.
  • The new Scottgames website for all your teaser needs seems to be Security Breach TV, a progressively more damaged and messed up office the more teasers that get released. With hidden text everywhere, metallic noises heard every so often, and things so faint, you can hardly tell they're there, this place is oozing with murderous intent… So let’s watch some old Fazbear cartoons right here! Some examples of notable site changes:
    • An update between Freddy and Friends Episodes 1 and 2 had tentacles fade in and out of the static after waiting a while. It happened so quickly that you'd wonder if you were seeing things.
    • The update before Episode 4 is particularly jarring. The desk appears to have been trashed, with the screens damaged. The smaller right screen in particular is completely cracked with shades of purple radiating from the fracture. There are also conspicuous red stains smeared across the desk. The most hopeful guess is that it's from the melted Monty popsicle, but it most likely… isn't.
  • Starting September 7th 2021, we were treated to these cartoons, supposedly found in the archives of Fazbear Entertainment’s animation studio. And as expected, they are horrifying. Each episode ends with the game’s thumbnail, shown alongside an out of place music box tune (later revealed in the full game to be the main menu music) that’s sure to send shivers down the spine.
    • Episode 1: The first episode isn’t too bad, as it’s more of a teaser for things to come. However, at the end, there are...some black wire looking things slithering across the screen. While most people assumed this was just static feedback of some sort, the following videos show that it's actually a look at...something hostile. There's also the first of numerous glitchy screenshots that only appear for a moment. This one shows us some demonic animatronic creature that makes Blank from Five Nights at Candy's look tame!
    • Episode 2: From the get-go, things seem off. The video quality is a little worse, the whole animation is repeating itself save for the final song, and the whole cartoon has an off-putting vibe. And that gets ratcheted up to full nightmare fuel, when the Moon/Sun animatronic suddenly appears in the static sporting one HELL of a Slasher Smile, followed by its Moon form reaching for the camera at the end with a spine-shivering mechanical chuckle!
    • Episode 3: Same animation, even worse quality, with noticeable static everywhere and random audio swings. It’s unnerving enough as is, but then the ending shot treats us to a glimpse of some kind of animatronic that seems to have six long metallic limbs with all of them ending with gloved hands. And it looks BIG.
    • Episode 4: It's very clear that the animations are breaking down at this point, with the show barely being visible behind the thick layer of static. The episode does change, showing, instead of a dramatic unmasking, Freddy instead offering Foxy a slice of pizza. This results in Foxy being revealed to have joined the band. A pleasant ending, yes… until the cartoon ends and in comes VANNY, staring at you, and approaching the camera with an oddly calm voice simply asking “Are you having fun yet?” Oh, and it’s not just in a creepy monotone… it’s in a MACHINE monotone.
  • The October 27th "State of Play" trailer, in addition to showing off Visual Effects of Awesome and more gameplay, also reveals some scares:
    • The trailer starts off with the same creepy ticking and grinding sounds, setting an unsettled mood.
    • This trailer officially confirms something that was already heavily implied in previous promotional material: Gregory, a young child, is trapped inside the PizzaPlex with no way out. The trailer opens with HandUnit announcing that the building is closing down, with it reopening after a week for maintenance. Gregory tries to shout that he's still inside, but to no avail.
    • We get voice lines for the Moon/Sun animatronic, which only makes it scarier. Its Sun form starts screaming about 'lights on', shrieking about having warned someone while pulling at its head, before falling off the desk. When we see it again, it's creeping back up in its Moon form. Its grating voice doesn't do it any favors.
      "Naughty boy..."
    • This trailer also officially introduces a new, gigantic Music Man variant, originally teased in Freddy & Friends: On Tour! Episode 3, creeping out of what looks like a circular vent.
    • The same broken down Glamrock Chica seen in previous teasers is shown chasing after Gregory. The way the poor animatronic moves is unsettling, almost like a robot version of a Zombie Gait.
    • We also get a pretty good showcase of Vanny being Faux Affably Evil, as the trailer confirms that her skipping across the PizzaPlex while hunting Gregory isn't just a quick one-off thing seen in the gameplay trailer, but something she does regularly.
    • Finally, the trailer, of course, ends on a Jump Scare. Remember those modified dining area bots with sharp teeth and glowing eyes from a Freeze-Frame Bonus in ''Freddy & Friends: On Tour! Episode 1"? Yeah, they're back, and there appears to be a lot of them. Joy.
  • Some of the released in-game posters and other images have unsettling implications. One features Glamrock Freddy with the caption "Wash Your Paws! Or else". Another features Freddy's smiling maw with the text 'Never stop smiling. The customer is always right." A third one is in a similar vein, with a winking Freddy and 'Remember to smile! We're watching." The subtly threatening nature of these posters makes it more clear that even without the Virtual Ghost of a Serial Killer and his copycat killer, Fazbear Entertainment is still a hellish place to work, even in a more glamorous location like the PizzaPlex.
  • Dawko's interview with Steel Wool revealed something unsettling: you know the sun/moon animatronic? The one with particularly creepy design choices? The one that switches between a friendly sun variant to a more menacing moon at night? That one? It's actually a daycare attendant. As in, parents leave their children, presumably as young as toddler-age, in its care, most likely to go to other parts of the PizzaPlex without worry. Even leaving aside it attacking Gregory, the fact that Fazbear Entertainment thought that those design choices wouldn't terrify small children is in itself uncomfortable.
    • With the game's release, this turned out to apply In-Universe as well, with one collectible message reporting that a small child refused to sleep with the lights off after spending time with the attendant.

     The Game 
  • Freddy Fazbear's Mega PizzaPlex is a sprawling neon-lit paradise, with go-karts, arcades, stage shows, and almost-lifelike animatronics… but then you start to peek into the design of the mall. The fire escapes are blocked off to anyone who isn't a VIP member (an error so blatant that Freddy has to lodge a formal complaint about it); other emergency exits are either out-of-order or in rooms that need high-level security clearance to get to, and even the animatronic plushes are highly flammable. The place is an OSHA nightmare! This isn't even getting into the animatronics themselves, or what's really happening after hours; this is just the design of the building itself. Fazbear Entertainment better count themselves lucky that nothing's happened during operating hours…
  • The opening cinematic, while fun at first, ends with Glamrock Freddy suddenly twitching due to a malfunction and then collapsing on stage. That had to be a sight for the kids.
    • It was. According to an in-game note, the collapse occurred on-stage for a girl's elaborate birthday party. Another concern is that, right before the collapse, Freddy detected a threat in the crowd of this child's birthday party. Hopefully, the threat alert was also a malfunction and nothing bad happened to the birthday girl.
  • When Freddy first wakes up after collapsing, he discovers that a child is hiding inside his stomach hatch. Without his permission. While the stomach hatch is one of your best options in moving around the mall undetected, there's also the fact that one wrong move by Freddy could twist poor Gregory like "a meat pretzel". This fan art shows that it wouldn't be a pretty sight.
  • In a subtle way, there's something really anxiety-inducing about the door to the PizzaPlex slowly closing at midnight. The image of a smiling, winking Freddy on the door was aptly chosen. It makes it feel like the game itself is cruelly mocking you for being unable to get out in time.
  • Sun is already a creepy yet bizarrely affable animatronic, but so long as the lights are on, they're relatively harmless and helpful. When they transform into Moon, however, their voice becomes outright demonic, and worse still, Moon stalks Gregory throughout the Daycare section, seemingly always aware of where Gregory is, even though the entire room is pitch-black, and the only way of potentially knowing how close Moon is depends on just how loud Moon is speaking.
    • Also, Moon isn’t just limited to hanging around Superstar Daycare when the lights are off. They'll traverse outside of it and patrol the rest of the PizzaPlex. Still, just enter Glamrock Freddy and problem solved, right? Wrong. Stay in one place too long, and Moon will charge at Freddy and forcibly pull him open to get at Gregory anyway, resulting in an immediate death. When Freddy says that the Daycare Attendant will get you if you do not get to a recharge station, the Attendant will get you if you do not get to a recharge station. It gets even worse at the final stretch. Once it's 5:50 AM, Gregory has the chance to get to the exit of the PizzaPlex, but Moon will be out for the last time, and the recharge stations are offline. Either Gregory gets to the exit, or Moon gets to him first.
  • Each game so far has unique roars from the bots to go with their cast of animatronics' Jump Scare animations. What is the noise this time? A high-pitched scream that sounds vaguely electronically filtered, which makes it hard to tell if it's the animatronic letting out that horrific noise, or if it's Gregory screaming in fear while the bot has him in their grasp.
    • Vanny's take on the scream gives it some major distortion to go with her Red Eyes, Take Warning.
    • Later, when encountering the Glamrocks in their more dilapidated and damaged forms, the base scream sounds a lot more glitched and static-ridden, giving some additional horror fuel — not only does Gregory have to look at the mangled bots, he has to hear them give electronic malfunction noises as they move in to attack.
    • On that note, it's rather odd that at least two of the members, Roxanne and Montgomery, seem to move Gregory toward their mouths to take a bite out of his face. It really brings up uncomfortable memories of the Bite of '87
      • Glamrock Freddy also does this if he runs put of power, making the only Glamrock that doesn't wind up eating your face being Glamrock Chica. Taking into account the similarities between the Toys and the Glamrocks as well as Toy Chica's UCN voice lines, this could also bring uncomfortable implications for the Bite of '87.
  • Even though Glamrock Freddy is unambiguously on your side, he has a tendency to hover pretty close by. It can be a frightening experience to forget he's in the room for a minute, then abruptly hear something in the room break into an earth-shaking sprint, stop directly behind you and wait for you to turn around and see a pair of glowing yellow eyes glaring at you from a towering figure framed in shadow.
    • Glamrock Freddy in general staring at you can be unnerving as hell for fans of the series who have basically been conditioned to expect bad things from his mug being around. The glowing eyes in low light don't help.
  • When Gregory tells Freddy that he saw a dancing rabbit, Freddy tells him that there's no rabbit in the PizzaPlex. Not anymore, at least.
    • This is elaborated on later. There was a Glamrock Bonnie at some point, who was the bassist for the band similar to OG and Toy Bonnie. Then one day he disappeared after venturing into Monty's Gator Golf, with Monty taking Bonnie's place as the bassist. And it just so happens that Burntrap (see below) has a Glamrock endoskeleton. So, what happened? Did Vanny kill Bonnie and use him to upgrade Burntrap? Did Monty murder Bonnie to take his spot in the band? A little bit of both? And, if it's the second one, was Monty hacked by Vanny by then or was he always evil?
      • In one of the levels that can be found during the golf minigames, you can see Glamrock Freddy thrown in the trash, while Monty, Roxy, and Chica are playing a show on the stage, with a gigantic Monty hologram behind them. Monty might be willing to murder Freddy just so he would be the one in the spotlight. Even if he was hacked by Vanny when (possibly) murdering Bonnie, it doesn't seem like he was a Nice Guy beforehand.
    • Or was it? The game is chock full of constant AR references, it seems doubtful that Monty would be able or willing to project such dark desires in public eyesight. The Glamrocks cannot repair themselves, much less program arcade machines. If Monty couldn't do this, and Fazbear Entertainment obviously wouldn't, then that leaves one other person, someone who FNAF fans know from experience to be very evil and very adept with computers, who would have the perfect incentive to try and make one Glamrock look bad to create rifts in the tight-knit group.
  • When Gregory is moving past the rooms through the ventilation shaft, he's unable to see anything inside Montgomery Gator's room. Instead, we're able to hear trashing from inside the room. On the outside, we see it boarded up and several signs declaring the attraction closed. The lack of information just makes you wonder what Monty is doing in his room.
    • We later manage to get into Monty's room and quickly wish we didn't. The whole room is trashed from top to bottom, there are claw marks all over the walls, every piece of equipment is broken, and to top things off, we find out that ever since Monty got his claw upgrade, he's been throwing Unstoppable Rage tantrums in his room; it's lucky no-one's snuck into his room during his outbursts, or else…
    • The Claw Upgrade, according to notes found in Parts and Service, was meant to help Monty play bass better. However, since whoever installed these (ostensibly) purely aesthetic upgrades, he's been throwing violent tantrums. A simple coincidence, a venting of previous anger, or something more sinister?
  • When Freddy is kidnapped by Moon in Parts & Service, he is confronted by Vanessa, who knows he's been communicating with Gregory. She decides to leave Freddy there until Parts & Service can replace his endoskeleton. In other words, Vanessa leaves Freddy to be scooped out. Freddy is, understandably, horrified by this.
    • One thing to note is that, after Freddy has been calm and collected most of the time, this is one of the only times where he loses his composure when he screams "Vanessa! Do not leave me like this!!" He is genuinely distressed and terrified, and he is begging for mercy. Fridge Horror kicks in when you realize his horror must be peaking when he realizes he is trapped and restrained while he inadvertently left Gregory completely alone to fend for himself while being unable to warn him that he's being hunted by Vanessa.
  • Gregory is caught by Vanessa at one pointnote , and she proceeds to lock him up in Lost & Found until either his parents or the authorities arrive to collect him. The monitor she's lecturing him on then morphs into the visage of Vanny, who asks Gregory if he's been having a good time so far. The discarded children's clothing on the floor in the middle of the room implies just what happened to the other children who were abducted in the PizzaPlex, and Gregory is locked in the room as Vanny cheerfully arrives to murder him. And right before she comes through the door, she waves at him through the window.
    • Speaking of Vanny, her presentation in this game is beyond terrifying. She merrily skips everywhere she goes while sporting glowing red eyes, and wearing a costume reminiscent of Glitchtrap. On top of that, when she draws near, the screen starts distorting more and more until you're barely able to see through a dark shutter-like effect. Keep in mind that Gregory's a regular human child, not an animatronic — how the hell is she doing this to him?
    • If Gregory pulls out the Fazer Blaster when Vanny is pursuing him, she will immediately start running after him. Markiplier discovered this the hard way…
  • The new DJ Music Man animatronic glimpsed and teased in pre-release trailers is as terrifying as you can imagine. For starters, the guy is HUGE and you first encounter him in a sleeping state in the West Arcade. The game requires you to go around his napping form in order to throw a switch to reset the security system, after which Gregory turns around and finds the sleeping behemoth is gone. Cue a frantic sequence hunting down more switches scattered around the place while having to worry about not only the regular animatronic threats, but the colossus that is DJ Music Man, who is now prowling around using the massive vents seemingly made just for him to slip through with more stealth than anything his size has any business possessing. His presence is heralded by loud blaring music and he proves he's not confined to the vents, as a few times you can catch him stomping around the arcade where he positively dwarfs everything, including you.
    • When you flip the first of three switches located in the men's room janitor closet, the screen violently shakes as if from a massive impact. When you exit the closet and move towards the bathroom door, DJ Music Man flings it open, stares inside, then attempts to reach in and grab Gregory through the doors. His hand alone takes up the entire height of the doorway and you can barely see all of him in frame from Gregory's height.
    • The final part of DJ Music Man's encounter involves him becoming an Advancing Boss of Doom as he crawls after Gregory. Gregory has to run through a warehouse full of junk and a maze of arcade cabinets to reach the security office, with DJ Music Man steadily advancing behind him while throwing arcade cabinets into his path. The scariest part of all is that DJ Music Man is never damaged or disabled like the other Glamrock animatronics, meaning you merely survive the encounter while the colossus himself vanishes into the depths of the PizzaPlex. After the final encounter, DJ Music Man can be found back at the Arcade, playing his tunes on his stage and no longer acting hostile.
    • DJ Music Man's Jump Scare ends with a rapid zoom-in on his mouth, implying that he eats Gregory.
  • The miniature Music Man toys that can spawn whenever Gregory enters a vent are pure anxiety, especially with the extra Claustrophobia factor added to the chase as you scramble through the cramped, twisting tunnels. Whenever one appears, it is heralded with a close-up shot of its creepy, battered face and a Scare Chord, after which it will begin scuttling after Gregory with movements far too reminiscent of a spider, including crawling on the sides/top of the vents (arachnophobes beware). They also play an Ominous Music Box Tune version of the opening main theme as they scuttle after Gregory, slowly but surely gaining on him.
    • Worst of all, there is little warning or Foreshadowing given to explain where they come from or why they chase Gregory the way they do. The only hint is an easily-missed collectible message where Vanessa reports someone having broken the display case containing them under suspicious circumstances, which only adds to the Ambiguous Situation surrounding their natures and origins. Either Vanny under the influence of Afton stole and reprogrammed them to patrol the vents for escapees, or they somehow broke out themselves and now infest the mall.
  • Chica's decommissioning is much more violent than the State of Play trailer made it look. Gregory lures her into the compactor with Monty's Mystery Mix. Upon him activating the machine, Chica looks up and swivels her head around, realizing that something's up. Gregory then pushes her over to buy some time, and, just as she reaches out to grab him, she's crushed horizontally. When she tries to tussle with Gregory some more, screeching all the while, he kicks off her beak just before she's crushed a second time, this time vertically. The camera pays extra attention to the cracks forming across her face, with her eyes bulging and even some visible damage to the steel wall. She then falls down a chute to the garbage disposal, dragging Gregory down with her due to her still having a strong grip on him.
  • The disposal tunnel level where Gregory climbs back up to the main building after falling down with Chica is one of the most decrepit areas of the game, in contrast to the shiny and bright mall. Though the threats are minimal, the place gets closer to a typical urban exploration horror setting when you stumble across tunnels and rooms full of garbage and broken S.T.A.F.F bots strewn around, some in pieces and others whole but posed and made up disturbingly like morbid exhibits. Several also sport eerily glowing eyes painted to have Slasher Smiles and markings reminiscent of The Puppet or even Nightmarionne. You would be excused for worrying that some of them might just come to life at any moment to attack or move around when Gregory isn't looking. They never do, but it doesn't make them any less creepy to be around. And worst of all, their presences and appearances are never commented on or explained.
    • While the broken bots will never attack Gregory, the underground section has several pits that the player needs to cross via some wooden planks. If they aren't careful enough, they will fall into a pit... that will turn out to be full of the damaged bots… and those ones 'will' kill Gregory, with a scream that seems to be way too similar to Nightmarionne's.
    • One area Gregory can find while exploring beneath the PizzaPlex is something that can only be described as a cross between a Room Full of Crazy and a kind of doll shrine filled with piles of defaced S.T.A.F.F bot heads sporting the aforementioned glowing eyes and Puppet-like faces. Strewn across the floors and walls are colorful papers which upon closer inspection appear to be children's drawings or at least notes and scribbles made by someone (or something) with a childish mind.
    • In another section, you can discover a small blocked-off area containing a table and five derelict S.T.A.F.F. bots arranged around it. Look at their colors and the clothing on them. One is colored like Ballora, one like Circus Baby, one has a jacket and baseball cap on, one is wearing purple, and the fifth is missing its head. Someone made a doll room Afton family.
  • As the tearjerker page points out, doing Monty first and Chica last leads to Freddy growing more jaded and resigned as the night goes on. But if you do Chica first and Monty last, it's a bit different-with the first of his friends shattered and the first upgrade, Freddy immediately catches on to what's happening and despairs over it. Then when Roxy's shattering occurs, he willingly goes through with it and it takes a Freudian Slip from Gregory to get him to question the source of these eyes. By Monty, however, when Gregory straight up will not tell him where the claws came from, Freddy doesn't press him any further, and, to add insult to injury, talks about how now he can break through gates just like how Monty did.
  • Throughout the game, you encounter duffel bags containing messages, mostly that provide a bit of worldbuilding, humor or hidden lore, some benign, some chilling. But then you get to a sequence of several progressive messages in Roxy Raceway chronicling a brief story, explaining why the Raceway somehow still just isn't complete. As the workers tried building a foundation, they discovered that no matter how much concrete they poured, it would start cracking, leading them to believe the PizzaPlex had been built on a sinkhole, but it only gets worse. They soon discovered there was power being diverted from the facility, a massive amount of power, but it was all leading through a series of cables leading, where else, but straight down into the very unstable foundation of Roxy Raceway. Finally, after doing some investigating, the team discovers something: an elevator. An old elevator, clearly not part of the PizzaPlex. The last message states they'll be heading down there to investigate. Nothing is heard from them again. At this point, you know: Something far worse than anything else in the PizzaPlex is lurking just beneath your feet.
    • This unknown horror doesn't have to remain unknown, however. It takes defeating all three of the Glamrock Animatronics, meaning you have to risk fighting a third one in the postgame no-saving segment, in order to give Freddy all their upgrades. Just what's hiding down there? Well… Check the section covering the multiple endings below.
  • After you steal Chica and Roxy's parts, they look extremely unsettling. Chica has a large hole where her beak used to be, and when she jumpscares you she can't screech, but instead she rotates her head 360 degrees, whereas Roxy looks like she's bleeding oil from her sockets when you steal her eyes. The visuals are only half the story, though, because here's where it gets complicated: Chica no longer has a voice box with which to speak, and Roxy no longer has vision to rely on. What this translates to is, Chica will no longer give away her position by speaking, and Roxy can't be stunned by either the Faz Camera or the Fazerblaster as that relies on the animatronics' vision. So, the enemy who was once the easiest to keep track of with how chatty she was you now won't know is there until you hear her footsteps, meaning she is close enough to see you, and the other will now charge you in a berserker rage that makes Monty look slow and physically cannot be stopped by you any longer.
    • Speaking of Monty, he also has it rough when you decommission him, his entire lower half is gone and his entire left arm is reduced to just the endoskeleton. In earlier versions of the game, he became the least harmful of the animatronics, but still doing a death roll towards you in his jumpscare animation. After the February 2022 patch came out, his proper AI behavior when not controlled by Burntrap was restored. Now he can still pursue you even without his body, crawling faster on his hands than he can run, and he can still do his jump, making him more dangerous too.
    • Speaking of jumpscares, broken Monty's and broken Roxy's feature the screams of their own voices. Not the high pitched screech normally emitted by any jumpscare, but their actual screams of pain and agony.
  • The Glamrock Endos encountered in some of the maintenance tunnels are pure Paranoia Fuel. They Can't Move While Being Watched, something you'll likely only find out after passing your first one by without a second thought before turning around to see it primed and in the middle of reaching for you. It gets extremely tense when their numbers begin to multiply and you are forced to play a deadly game of "Red Light, Green Light" with an increasing number of them inside a maze of narrow corridors. And later on, they begin spawning alongside the other more mobile animatronic threats, making it harder to deal with them as you have to keep an eye on them while on the run without backing yourself into a corner.
    • Taking Glamrock Freddy there also touches on some more existential horror as well, as Freddy realizes that this is the place that he was most likely 'born' in a sense. The questions of if he has always been a Freddy, if there are other Glamrock Freddys out there, and what it would even mean for him to be one starts hitting the poor bear one by one; it's very easy to see the beginnings of a mental breakdown begin to happen to him if Gregory didn't pull him away from his thoughts.
    • Let's add another layer of horror here. The Glamrock Endos (who are already the Weeping Angels of the FNAF franchise) have another dark secret. When you retrieve the security badge in the Endos' room and turn around to quickly leave the room, you can see another drawing of an Endo holding hands with multiple children. The problem is that the Endo in question has purple bunny ears and a purple bunny shadow draw around him. A foreshadowing that either Glitchtrap is directly controlling them or that they are infected by the glitch virus. That's right, it's not simply the Endos chasing you down in the tunnel, but more directly dear old William taking matters into his own hands to end you.
    • And the prior detail in particular ties into what Gregory and Freddy briefly acknowledge and what the Bad Ending unveils: children have been going missing here again. Nothing ever explicitly gives details, but...given where William is lurking...and the Endos' abiliy to easily lure a small child into the service tunnels where nobody will be the wiser... the revelation that Glitchtrap might have been controlling them is bonechilling to consider.
  • A hidden area of the PizzaPlex is a re-creation of Michael's living room from Sister Location with the TV playing the intro of "Freddy and Friends" on loop. Aside from this being where you play the Retro CDs, there's a code covering one of the walls. It was actually decoded using hints from the "Freddy and Friends: On Tour!" teasers. It seems to be a poem referencing the events of the game in a particularly ominous way.
    Break and mend, I built the breath. They hunt now, drawn to life. Not real, still me. And frit and fraught with thought and zest and gest no blunt woes. Dodge, duck, flash, shoot, crawl, run, crush the evil band. Cry not, try not, do not hold out hope. Your life, your aim will save those with soul.
  • Security Breach has Multiple Endings, and, well, they have their moments:
    • One ending features Gregory escaping the PizzaPlex without having uncovered any mysteries, only to fall asleep in an alleyway with hardly any refuge for warmth. The newspaper he uses for a blanket reveals at least 9 people have disappeared in the nearby area. The game ends with Vanny's shadow looming over him, implying Gregory is Killed Offscreen.
    • One word: disassemble. If Gregory and Glamrock Freddy decide to face Vanny head-on inside the Fazer Blast Area, she uses a remote to make the security robots violently rip Freddy apart in graphic detail before she goes on to attack Gregory. Gregory runs up to her area and uses the remote to make the robots give her the same treatment. Keep in mind Vanny is a flesh-and-blood human, meaning that her getting ripped to shreds the exact same way as Glamrock Freddy just did is much more terrifying a concept, masked only by a Shadow Discretion Shot.
    • The true ending delivers the absolute whopper to top them all. After acquiring all three animatronic upgrades, you venture past a secret tunnel hidden in the corner of Roxy's Raceway… and find an old elevator, one that even Freddy himself doesn't recognize. You take the elevator down, then proceed through misty catacombs, with more malevolent endoskeletons in mid-construction… and upon arriving at the very end, you find a bright neon sign overlooking an entryway: "Freddy Fazbear's Pizza Place." The entire PizzaPlex was built on top of the Pizzeria Simulator location. And hidden within the furthest depths of the shadows of the cursed, dilapidated restaurant that keeps coming back time and time again… guess who's still here?
      • Worse yet, as you descend into the pizzeria's ruins, Freddy realizes that he recognizes this place, leading to a monologue that is simultaneously awesome and horrifyingly suggestive:
        Freddy: I know this place. I have been here before. She brought me here. I found myself for the first time when I cleared the path. I did not want to, but I had no choice. Now, I have a choice. I have changed. My friends are here. They are so angry...confused... but I can protect you. I AM NOT ME.
      • Let's get an obvious one out of the way — the fire wasn’t very kind to Scraptrap, and he's looking even worse than he was before it happened. The new Burntrap suit, which had been rebuilt and modified for Glitchtrap to transfer into so he'd have a physical body again, looks like most of it had been burned off revealing raw muscle beneath, some of which has become welded into the endoskeleton, and the decayed human head underneath is now exposed even more, fully revealing Afton's rotting jaw.
      • Once he's active, Burntrap slams his clawed hand onto a TV screen showing Glamrock Freddy… And that's enough to begin the process of trying to take control of him. Yes, Springtrap now has the previously unseen ability to remotely control animatronics… presumed to be somehow carried over from his Glitchtrap form.
      • It's not unseen, we saw Glitchtrap take control of Vanny, and the AR game shows his code spread to numerous animatronics, making them hostile. He's the one controlling Glamrock Freddy's bandmates here. The shocking part is that he carried this ability over to a physical body. Afton's essentially become a full-on supervillain at this point, and is now even more powerful than he was before, making become even more of a monster then he was before. The only thing left to hint that he was a normal human at one point is his human shape, and even that's almost unrecognizable.
      • Throughout this final setpiece, you need to ward off Glamrock Chica, Roxanne, and Monty alongside Burntrap. The Glamrock animatronics were broken enough to have bits taken from them, but not enough to put them out of commission, as they are still dead-set on catching Gregory, with Monty small enough to fit into vents now that he's lost his legs. But what makes things especially terrifying is the seemingly inexplicable tentacles (originally teased in the first episode of Freddy & Friends: On Tour!) that burst in through the walls and vents until you can figure out a way to get rid of them, or just wait them out. Whether you get caught by them or make it out of there, it's later shown that these belong to… whatever the hell this is supposed to be: a gigantic amalgamation of wires and endoskeletons with parts of various animatronics on its body (including Funtime Freddy, Circus Baby, the Puppet, Mangle, Chica, Bonnie, and a few others). It's implied to be Molten Freddy, who also survived Henry's trap, but it's never given a proper name. The game files only call it "Blob", and frankly, it's a pretty accurate description.
      • The true ending adds another layer of Fridge Horror: After defeating Burntrap and escaping the PizzaPlex, we're treated to a similar scene to the one from the 3-star ending, but with a few noticeable differences. First, it's fully animated rather than a still image on a comic book page. Second, Freddy is fully intact rather than just a disembodied head. Third, and probably most important, Vanessa isn't in it. This implies she's still out there somewhere, still under Glitchtrap's influence. And since Afton has now survived being burned in what should have killed him not once but twice, it's a safe bet he's still out there too.
  • Previously, if Freddy got hacked by Afton during the final boss, he'd only be a threat if Gregory got close. However, after an update, he'll now chase Gregory in order to kill him.

     Ruin DLC (Pre-Release) 
  • The teaser poster shows a girl at a now decayed PizzaPlex. It's so unsettling to see the statue at the entrance to the PizzaPlex in such great disrepair that it's beheaded.
  • Chica's still alive. If you look more closely, you can see the lower half of her right arm is missing and half of her face is melted off. Jesus.
  • There's video images of Gregory begging someone to help him which implies that he didn't escape. Come to think of it, in the true ending we never actually saw Gregory and Freddy escape the PizzaPlex entirely, just the ruins of the pizzeria...maybe that last image was a Red Herring after all...
    • The trailer would confirm that in fact, Gregory and Freddy didn't escape and even worse, they've been separated. Gregory is trapped in the ruins of the PizzaPlex without the aid of Freddy or any idea of where Freddy is, and now he's alone against the animatronics, though thankfully he's able to call out to Cassie for help.
      • Mercifully, while the game starts off with him seemingly still trapped in the PizzaPlex, even after the True Ending, it turns out that he successfully escaped and isn't even in the PizzaPlex to begin with as Cassie searches for him.
  • The trailer for the DLC has been released, and Glamrock Chica isn't the only animatronic who survived; all the animatronics survived! Monty is shown pushing his way through a gate, Roxy is back at Roxy's Raceway, and the Daycare Attendant has become a mashup of its Sun and Moon forms.
    • We get a pretty good look at all of them, and the Nightmare Fuel only increases. Chica's continued habitually eating whatever garbage she can find, to the point her face and hands are coated in rotting cheese, and a garbage bag's been wedged into her stomach hatch like a set of engorged entrails. Monty's been stripped of his casing, with only his mohawk attached to his endo, and while Roxy's body doesn't seem to have sustained too much more damage from what we've seen before, her head is... bizarre. There appears to be something covering the place where the go-kart shattered her face, like a mask (Help Wanted 2 reveals it IS a mask), but even without it her head looks different. If you look at the shape of her lower jaw, it doesn't look the same. If anything, the shape of the jaw and the teeth in it looks more like Glamrock Freddy's jaw than Roxy's. We even get a view of Freddy partly buried under the rubble of Fazer Blast, and while he appears to be active, the position we see him in makes it unclear if he still has his head. Of course, the Parts and Services jumpscares prove that he can function without it.
      • Let's set the scene from the trailer in the context of the main DLC. Cassie is moving through Fazer Blast, deactivating security nodes, when she comes across Freddy's body buried under some wreckage. She calls out to him, asking if he's alright, presumably having been told by "Gregory" that Freddy helped him. As she does, players notice a large "PROTOTYPE" etched onto the sole of his foot as Freddy stumbles to his feet and turns around, giving anyone playing a horrific sight. Freddy is not only headless, but his chest and stomach plates have been shredded into jagged edges, and they open in time to a high-pitched screech that gives the impression that Freddy is roaring at us with the jagged hole in his torso as a stomach mouth. Cassie screams, and Freddy chases us. And yes, if Freddy catches Cassie, he shoves her into his stomach hatch. The worst part is that we don't really get a resolution to this. We just escape Freddy in Fazer Blast, but he still functions. And if the ending is any indication, he might be able to escape like the Blob or the Mimic.
  • The DLC's player character now has a name, Cassie, and Cassie has something quite odd... Vanny's mask from one of the early Security Breach trailers, which does look visibly different from Vanny's in-game mask. What's more, Cassie puts it on...and we get a brief glimpse of a glitchy rabbit-like figure. Some say it's Glamrock Bonnie, but others have pointed out that the rabbit's appearance resembles Glitchtrap's eldritch appearance in Princess Quest. Which option is scarier?
    • Apparently, it's a manifestation of the security system meant to keep the Mimic trapped. Perhaps the rabbit's appearance means some of Glitchtrap's influence is involved?
      • On an interesting note, the Princess Quest 1 game is completely fried and in AR in Vanny's lair, the Sword of Light can be seen stabbed into the Princess Quest 3 arcade cabinet. Does this mean the games were completed?
      • It doesn't help that the rabbit itself teleports in a manner eerily reminiscent of Glitchtrap in Help Wanted. In fact, whenever he jumpscares you, he attempts to grab/give Cassie a handshake in a very Glitchtrap-esque manner.
      • Another bonus point for the omnipresence of purple tendrils and purple digital lines in the virtual world, as if the PizzaPlex security system is corrupted, or more accurately, infected by something.
      • Given the heavy implication that Vanny created the M.X.E.S. system to contain the Mimic, this implies that Glitchtrap and Burntrap may have been separate entities. If this is the case, what is it about the Mimic that required containment as opposed to infecting or destroying it?
  • The title banner for Ruin is pretty creepy on its own. The location is a dark room in the ruined Pizzaplex, with the only light coming through cracks in a wall or ceiling. The beams reflect and illuminate the animatronics, giving a good view of some of them, and outlines of others. Chica is partly hidden in shadow and the title, but the damage to her body is plain to see. Monty is in the foreground of the image towards the bottom corner, the light glinting off his jagged, exposed endoskeleton, and his face sports one solitary glowing red eye. His sharp claws are probably the easiest part of him to see. Roxy's back is to the light, so her detail is lost in the silhouette, Her hair has been reduced to ragged strands, her endoskeleton is heavily exposed, and she also has her extremely sharp claws exposed. The Daycare Attendant is also in the image, largely hidden in shadow, but one glowing eye is visible.

     Ruin DLC 
  • Early in Cassie's exploration of the PizzaPlex, she comes across a pipe large enough to fit into. When she tries to enter the pipe, Monty shows up out of nowhere and lunges at Cassie, causing her to fall backwards into an exposed part of the building's plumbing with barely enough time to take a breath before being dragged under by the flow. The ensuring chase between Cassie and the sewer gator is heightened because Monty, now missing most of his plating, is now much faster on his claws than he was before, capable of breakneck movements that are difficult to keep up with when he catches sight of prey.
  • The Daycare Attendant has gone completely off the deep end. The Moon portion is actively trying to suppress the Sun and still trying to punish anyone it finds, while Sun is only occasionally able to beg for help and is witnessed singing to itself about how it has nobody to share things with.
  • The new jumpscares can certainly count. Compared to the base game, all of them take on a more overtly violent, almost cinematic direction that makes it very clear Cassie is about to meet a messy end:
    • As seen in the trailer, Monty pins Cassie down and opens his jaws wide to bite her, with Cassie trying and failing to keep them from prying open.
    • If you approach Moon before turning the generators on in the Daycare, he'll grab Cassie with one hand and swipe the other across her face.
    • While the Endoskeletons aren't as brutal on paper, they'll pick Cassie up with one hand as she dangles fruitlessly. It puts into perspective how strong they are, especially against a kid. Careful examination of the attack even reveals that they are able to grab Cassie by her hair and hold on tight, proving how tough they are.
    • Chica knocks Cassie to the ground, stands near the girl's arm so she has trouble standing up, and raises her own arm, presumably to pound her skull in.
    • While Roxy had a similar biting animation at the end of her jumpscare in the base game, she aggressively pins Cassie to the floor with her arms here, leaving her helpless before going in for the kill.
    • There's a section where you have to evade a whole horde of tiny Music Men. Should they catch up, they'll slowly swarm Cassie one by one, surrounding her from all sides as the jumpscare sound grows louder all the while, only ending when the first one in the center lunges at the screen. Unique and creative for the series? Certainly. Dreadful and intense? Absolutely.
    • But special mention goes to the headless Glamrock Freddy prototype. Cassie is picked up and dragged into his jagged chest in a darkly ironic reversal of the same mechanic that protected Gregory in the regular game. Not only does it leave out any ambiguity as to how painful Cassie's death will be, but it might remind veteran players of a certain golden nightmare animatronic from the fourth game...
    • The Mimic needs to be acknowledged too. It lifts Cassie up right to its face, but then she falls to the ground, and the Mimic reaches for her head. Given the position of the Mimic's arms after Cassie falls down, this seems like a non-gory way of showing the Mimic dismembering her.
  • The reveal of the Mimic. While even before the release of the DLC, theorists believed that it wasn't actually Gregory calling us back to the PizzaPlex and it was a trap, and the idea of voices being simulated is introduced early on in gameplay, the reveal of what we've just released is still terrifying. Cassie smashes open the cell and enters to hear Gregory's voice say "You saved me" from the Roxy-Talkie and then repeat it from in front of Cassie. Cassie calls Gregory's name into the dark, only to hear Gregory's exact introduction to Glamrock Freddy in response "I-I'm Gregory" as a pair of glowing red eyes appear in the darkness. Then a Freddy-themed walkie-talkie slides out of the darkness towards Cassie, and we know this is how it talked to us. The thing has come close enough to see its crouched silhouette as Cassie demands to know what it is. It repeats the copied audio as it stands up fully, revealing how horrifyingly tall it is, and starts moving towards Cassie. It repeats "I-I'm Gregory" one last time, the name fading into a deep growl as it reaches out to grab Cassie, with only Roxy's timely arrival saving her from certain death. It's quite possibly one of the DLC's most terrifying moments.
    • The Mimic's eyes partially illuminating its body reveals that it is huge. Absolutely massive, likely dwarfing a full grown adult, let alone a child like Cassie. Between its sheer size, mysterious intentions and the fact that there's nothing between it and the player, just seeing it activates a primal fear of an unknown thing coming to kill you.
      • Dwarfing a full grown adult? No kidding! We see from its brief struggle in the game that the Mimic is A HEAD taller than Roxy! And she's not that much shorter than Glamrock Freddy, who's been calculated to be about 6 foot 3. It seems tall enough to rival the 7 foot Circus Baby!
    • Made all the worse by the fact that it shows the casual sadism William had very quicky. When Cassie successfully frees the damn thing, it doesn't just attack her. It takes the time to make it perfectly clear that it's been playing her from the start. It deliberately mimics Gregory's voice with less care, throws the walkie-talkie at her, and waits for a good several seconds for her to connect the dots. Only when it is 100% clear to her that she's been had does it go on the attack and even then it seems to take its sweet time, not unlike the OG Springtrap's more casual kill scenes. Whether William is truly dead or not probably doesn't even matter now, because this thing is likely to pick up the slack and then some.
  • The Cupcake Shoppe. This one's because it comes right out of nowhere. Cassie is standing on an elevated conveyor belt next to the Cupcake Shoppe when Chica falls off a conveyor belt. Then the giant cupcake's eyes light up and look over at us, before a massive whisk emerges from the roof of the bakery and swats us off the belt down to the ground, where an electrocuted and recharged Chica is searching. Adding onto the horror of the location, the ground around the front of the bakery is covered in some kind of corrosive fluid that Cassie calls "battery acid." As it turns out, a recharge station, the very thing Gregory relied on in the base game, shorted out right in front of the bakery, and since it's basically a giant battery, that's where all the acid is coming from.
  • The ruined Pizzaplex is pretty frightening. From the very start, the building's faded and crumbling appearance makes it look almost post-apocalyptic.
    • More unsettling is that it appears that there seem to have been attempts to repair the building. Something easy to see in the Lobby is an OUT OF ORDER banner hanging over everything, and that there are forklifts and boxes full of props and construction equipment. But there are signs that things didn't go as planned and possibly the work crews met something else in the bowels of the building. Doors are boarded shut, the humorous graffiti on the lobby walls has been replaced with far sparser occurrences of Vanny's name and symbol, as well as several painted warnings of the ruined animatronics. A warning is even left for explorers on a long-dead advertisement display monitor in the lobby: DON'T GO IN ALONE...

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