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  • Whenever anyone other than Mr. ESC opens their mouth in Exit (2005).
  • Super Puzzle Fighter, in its various iterations, has this problem. Each of the characters has three or four sounds, one for each sized attack (small, medium, large). When you're attacking several times a minuteā€¦ it begins to wear on you.
  • Catherine (The Game):
    • The sound that Vincent makes when he picks up some coins gets downright annoying because blocks carrying coins tend to be stacked right next to one another. This gets really annoying when a level has to be tried 20 or more times in a row. "Alright, I got it! Alright, I got it! Alright, I got i-" *squish*
    • For those less fortunate at survival: "May you rest in peace, little lamb..."
    • "Edge. Edge. Edge. Edge. Edge." Repeat ad infinitum.
    • Babel Mode has a voice that yells "NEW RECORD!" every time you break your climbing record. What's so bad about that? Well, it happens EVERY time you go one step higher, so you get it on EVERY step upwards, except for when you've gone back down the wall to manoeuvre some blocks. Worse still, it's not announcing you breaking a previous personal best, but your record for that game, so every single time you play you will be hearing "NEW RECORD!" on every step up from the bottom of the wall to the top.
  • Portal:
    • At the beginning of and throughout each level, GLaDOS will talk to you in her robotic voice, usually taunting you instead of helping you. If you die, you get to hear her speeches over again when you restart the level (from the checkpoint, if applicable). Later on, the turrets, which are arguably the hardest obstacles in the game to overcome, CONSTANTLY say things like "Searching..." "Target lost." "Are you still there?" while you're trying to get around them. Finally, while you're battling GLaDOS, instead of only speaking at certain points, she will NEVER shut up until you kill her — and neither will the parts of her you rip out.
    • The radios which have been added throughout the game in a later update. They play a jolly, looping tune, a couple of seconds long, which can drive you crazy rather quickly (and jars you out of the game's spooky atmosphere).
  • Portal 2 adds the companion cubes with parts of turrets wedged to them (they are a part of Wheatley's test chambers), and they make incredibly annoying noises (they sound something like someone attempting to shout while whispering at the same time), with nothing you can do about it other than solve the puzzle quicker.
  • From Puzzle Quest: "Your hero is near death." Especially annoying if your opponent is in the middle of a multi-turn spanking that you can do absolutely nothing about.
  • From the Japanese version of Magical Drop III, every time Chariot gets attacked: "KUSOOOOOOO! KUSOOOOOOO! KUSOOOOOOO!" ("Kuso" is a "swear word" in Japanese, for lack of a more accurate description)
  • Super Monkey Ball: "WHAAAA!" WHAAAAA!" ("FALL OUT.") "WHAAAAAAHH!" Try hearing this 20 times in less than 5 minutes when trying to beat the Expert and Master stages.
  • The Talos Principle:
    • Every single time you attempt to go out of any location's bounds, you will hear Elohim saying ad infinitum "In the beginning were the words and the words made the world, I am the words, the words are everything, where the words end the world ends, you cannot go forward in an absence of space, repeat..."
    • The "thump" sound you hear whenever you bump into something.
    • In puzzle areas where you have to work with Connectors that for some reason or another get their paths blocked a lot (almost always by those electric spheres), the sound the nodes make when they lose connection is going to get old, really, really fast.
    • The beeping whenever you get close to a mine, especially in puzzles that feature them heavily (such as the appropriately named "Nervewracking").
      • The original designs, seen in the prototype DLC, are even worse, as they have a wider range at which they start beeping and emit a high whine as well.
  • The Witness: The speaker in the jungle. It plays a loon wail, a glass breaking, and a cell phone ring whenever you walk near it.
  • Chip's Challenge:
    • Veterans are all too familiar with the "Bummer!" voice clip that plays every time the player dies. Which happens a lot.
    • The "POP" sound the various buttons make when pressed is played even if an enemy steps on one, and many, many levels have lots of enemies. The sound can also be heard anywhere on the level, even if the button being pressed is on the other side of the map. Also, since the game is grid-based and everything moves at a constant rate, there's usually a rhythmic effect to the constant button-pressing. POP! PO-POP! POP! PO-POP! POP! PO-POP!
    • Many levels are filled to the brim with chips everywhere. Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Chp-Bummer!
  • The Mr. Driller series has you collecting air capsules in order to stay alive. You often collect these as often as you mine ores in Minecraft, with them spawning every ten meters, with it increasing by two every area. Now imagine having to pick them up constantly as if you're collecting coins from Coin Heaven in Super Mario Bros., and then hearing "Lucky!" every single time you pick up one, and this will get obnoxious very quickly. You're gonna be hearing this in your dreams!
  • In the Breakout clone Putt-Putt and Pep's Balloon-o-Rama, it plays just like any other Arkanoid game, where you have to keep the ball on-screen. However, Pep serves as the ball and for every time he falls, he generates a "fall whistle" that will get grating really, really fast. Good luck trying to beat all 120 levels, because you are going to be hearing this a lot.
  • "YEE-HAW!" from Dr. Robotnik's Mean Bean Machine, the sound that plays when the CPU opponent just scored a combo and you're about to get flooded with junk pieces. Hearing it three times in a row in increasing pitch is the sign for you to give up because you just lost. On the flip side, however, it becomes the Most Wonderful Sound if you're Player 2 in a 2P match. There's also "Yo ho ho", which plays in the background whenever a junk piece falls on your side, which is constantly (sometimes even happening multiple times in a row if there's a lot.)
  • Puyo Puyo:
  • The 7th Guest:
    • Ego's most spoken phrases are "I'm going to have to start again" and "Which way should I go now?". The latter is only used for a few puzzles, though (and The 11th Hour replaces it with a pulsating eyeball icon).
    • When you reset any puzzle in the 7th Guest, all the spoken dialogue is repeated.
    • During the Knight and Stauf Portrait puzzles, Stauf repeats a single taunt every few moves for the duration of the puzzle, which also freezes your cursor while he's speaking..
    • Stauf's taunts upon messing up in The 11th Hour are pretty funny the first couple times you hear them. Much less so by the tenth or eleventh.

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