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  • Team Slayer matches in Halo 2 when the score is close: "Gained the lead. Lost the lead. Tied the leader. Gained the lead. Lost the lead. Tied the lead. Gained the le-" STFU ALREADY! Thankfully this was fixed in Halo 3. Additionally, although it's not a sound, when playing a Halo FPS in a new profile, it will often pop up messages informing you, repeatedly, that "your energy shields are low. Take cover," and "Your energy shields are recharging." They pop up about the first twenty times your shields get low.
  • Lampshaded in Duke Nukem 3D, by the mouse robots in the Babeland level. "Hi!" "We're gonna have a wonderful day!" Shoot them, and Duke says, "Damn, that was annoying."
  • Earth Defense Force: Insect Armageddon: The NPC atmospheric dialogue. There are not a lot of recorded lines and they get repeated constantly. It gets very grating as the game is designed for multiple replays, with 3 difficulties, 4 character classes, character level grinding and random weapon drops.
  • Anyone who's played Battlefield 2 will recall how easy it was to spam the commo rose over and over.
    "ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED. ENEMY BOAT SPOTTED." Made doubly agitating on maps that don't even have boats.
  • The PlayStation version of The World Is Not Enough gives us three gems from the hostages:
    • "Don't kill me!"
    • "Please, don't shoot!"
    • "HELP!"
  • Playing as Billy or Juji in Gungrave: Overdose can get annoying right quick because of them yelling the same lines over and over again whenever they're knocked down by enemy attacks and recover to their feet. "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "OW! NICE TRY!" "OW! NICE TRY!" "OW! NICE TRY!" "OW! NICE TRY!" Yes I get it you got hit by the damn rocket I am mashing the buttons so just shut up get back up already! Playing as Grave is the exact opposite, as he neither speaks nor makes battle grunts.
  • S4 League: The defeat jingle, often with the opponent team's characters going "YEAH! YEAH YE-YE-YE-YEAH! ALL RIGHT!"
  • Command & Conquer: Renegade. One of the earlier levels is on a NOD ship and you have to rescue GDI prisoners. EVA reminds you of this with increasing frequency, then double-tempos the frequency of reminders once you kill the ship Captain and obtain his security card (if you haven't released the prisoners by this point). It can even become near-continuous if you let it.
  • Boiling Point: Road to Hell:
    • If any civilian vehicle stops for any reason whatsoever on their path from nowhere to nowhere, with reasons going from "there is a vehicle parked on the side of the road" to "I think I saw a pigeon somewhere on this lane", they will stop, honk, wait a couple of beats, and honk. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. THEY NEVER STOP! I'M HAVING A LONG PLOT-RELATED DISCUSSION WITH A GUY AND THEY NEVER $#@$@ING STOP!!!
    • Until you start killing them. All. With grenades. "Hehehe. Hoooonk BOOM BOOM!" *eye twitch*
  • Syphon Filter: The Omega Strain: Imani Gray is one of, if not THE most irritating characters in the Syphon Filter series, because she's constantly yelling/whining at you to do something, or to pick up the pace. Anytime she actually shows up, you WILL ignore whatever objectives you're focused on in a frantic effort to hurt/kill her in any way possible.
  • Any online game that has voiced macros, like voicechat in Tribes. In the hands of some asshole who keeps spamming them, they would definitely qualify.
  • On losing your last life on the later stages of Gradius Gaiden, the announcer will mock your failure: "Poor boy..." "It is cold in space." "Get outta here, forget about it!" "HAHAHAHAHAAAAAA!"
  • The sound of an active Spawn in Quake: pockitapockitapockitapockitapockita...pockitaTHUMPpockitapockitaTHUMP THUMP BOOOOOOOOOM. The fact that they're card-carrying Demonic Spiders doesn't help, either.
    • The sound of jumping can also get really annoying; it's accompanied by a loud "HUH". Every. Single. Time. And this was an early FPS, so bunny-hopping all over the place was by far the fastest and easiest way to get around.
    • Quake III: Arena in regular Deathmatch games: "YOU'RE TIED FOR THE LEAD!" "YOU'VE LOST THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU HAVE TAKEN THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU'VE LOST THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU HAVE TAKEN THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU'VE LOST THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU HAVE TAKEN THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU'VE LOST THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU HAVE TAKEN THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU'VE LOST THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU HAVE TAKEN THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU'VE LOST THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU HAVE TAKEN THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU'VE LOST THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU HAVE TAKEN THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU'VE LOST THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU HAVE TAKEN THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU'VE LOST THE LEAD!" "YOU'RE TIED FOR THE LEAD!" "YOU HAVE TAKEN THE LEAD!" In comparison, the rest of the announcements, many of which are annoying on their own, come as quite tame.
  • Haze:
    • "REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO!"
    • Also, the indescribably slow gondola ride, where an annoying Spanish voice (subtitled) recites a grating, uninteresting description of the blah scenery. Which lasts less than half of the ride. Then repeats itself. There is no combat there, no scenes, nothing but...that voice. And the rest of your team. "REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO!"
  • BioShock:
    • "Fill your cravings at the CIRCUS of VALUES! Nyah ha ha ha ha ha!"
    • "Come back when you get some money, buddy."
    • "Jesus loves me, this I know, for the Bible tells me so..."
    • "Look, Mister Bubbles! I see angels..."
    • "Bienvenidos al Ammo Bandito!"
    • Just about everything the splicers say can be this.
  • BioShock 2:
    • The announcers in the multiplayer mode are very chatty. If you're playing Capture the Little Sister expect to hear "WHAT HAVE YOU DONE!? YOU'VE DROPPED HER!". Alot.
    • The Big Sister screech. Sure, it's threatening enough the first time. Once you've died to her a few times, however, listening to it for thirty seconds as she makes another unnecessary approach makes you want to dig your eardrums out.
    • A glitch in Pauper's Drop will cause the Big Sister battle music to play throughout the whole level if the game is saved and loaded after beating the Big Sister. This gets irritating very quickly, but was unfortunately never patched even in the remastered version, meaning you either have to mute the music in the audio settings or just deal with it.
  • BioShock Infinite:
    • "I appreciate a lady who appreciates VALUE!"
    • "Return when you've got the currency, fella!"
    • *drum beat* "What are you goin' huntin' for with that? Caterpillar?"
    • "EEEE-lectricity! It arcs, sparks— [unintelligible]" (yeah, the vending machines are still annoying in Infinite)
    • Some of the enemy taunts in Infinite get a bit repetitive as well, especially the Founders' "Die, mongrel!" and the Irish-accented Vox Populi's "I'll cut yer head off!".
  • Crysis:
    • Maximum speed. Maximum strength. Maximum speed. Maximum strength. Maximum annoyance.
    • Fortunately, it is also possible to replace maximum annoyance with maximum awesome.
  • Ikaruga:
    • 1 CHAIN. 1 CHAIN. 1 CHAIN. 2 CH—1 CHAIN.
    • Alternatively, MAX CHAIN MAX CHAIN MAX CHAIN MAX CHAI—1 CHAIN.
  • Zeno Clash:
  • Left 4 Dead:
    • "TANK!" "BOOMER!" "SMOKER!" "HUNTER ON FRANCIS!" "RELOADING!" "RELOADING!" "RELOADING!"
    • An English-patched Russian version that was circulating on torrent thankfully replaces this with a spirited "IRISANIZHAYO!"
    • "Get it off me! Get if off me!! GET IT OFF MEEEEEEEE!!!!" Scream louder, Louis. Not like a horde of zombies swarming everyone else will make you get saved any faster.
    • After players discover "vocalize" command and bind it, along with standard "+ shoot" to left mouse button... Well, "PILPILLPILLS PILLSPIPILLS HERE PILLS HEPILLS HERE". Though it's actually hilarious for the first few hours. Louis sounds like a psychopath when you bind laughing and shooting to the same key.
    • Zoey moreso, especially when you replace her laugh files with those of Higurashi: When They Cry's Shion.
    • Death screams were also another "popular" vocal bind people used so you could get games where people would do nothing but make their character scream for the entire game. If you had subtitles on, you would probably see nothing but [Death Scream] and [Death Rattle] a lot.
    • Of course, spamming voice commands online, key binds or not, will quickly get everyone annoyed at you to the point where they will vote you out, or kill you THEN kick you out.
    • It seems Valve has heard everyone complaining about the vocal spamming, so an update for Left 4 Dead 2 disables custom voice binds so now the spamming has been cut back a lot. Oddly, they didn't do the same for the first game. Regardless of the fix, most people are content with just spamming default vocal binds, most notably the "Laugh" command. Nick players often also get a lot of mileage out of the "Argh" command, which leads to them spewing a constant stream of profanity.
    • The Special Infected can get annoying as well. Especially the Hunter and the Jockey if they're pounce crazy. "ARRAAAAAAAGH, AYAAAAGH, AYAAAAG-ARF!, ARRAAAAAAAGH." The Left 4 Dead wiki actually lists continuous Hunter pouncing as a viable distraction tactic in Versus mode to make people waste ammo on you, presumably out of desperation to shut you up.
    • The Witch crying. Playing this game with anyone else in the same room is going to beg you to startle it. Plus the creepy music that plays along with it.
    • The gurgling of a Boomer. For such a fat blob it does a really good job hiding and running, so you'll run into an area hearing its guttural noises and not being able to see the thing, knowing it could lumber out in front of you any second and puke all over you and your entire team. Have fun with that.
    • The Jockey is even worse, as its mad laughter that signifies it's around while you try to scout where it could be hiding before it leaps on you and steers you, laughing even more. God help you if you're playing with bots, as they absolutely suck at shoving Jockeys off players, turning the Jockey's laughter into a reminder that you're Surrounded by Idiots.
  • Serious Sam 2:
  • Sega's 3D shooter Sky Target. FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE!—AAAAAUUUGH!!
  • Monkey Dogfight in Super Monkey Ball 2. Lock-on! Lock-on! Fire! Lock-on! Fire! Fire! Missed! Lock-on! Fire! Missed! Lock-on! Fire! Missed!
  • Max Payne:
    • Hallucination levels. The tragic death of Max's infant child becomes less tragic when you consider that death shuts it the hell up. Trying to navigate a maze of inch-wide trails of blood here, junior. Could you keep it down?
    • And also, the death jingle that plays when Max dies. Considering how hard some of the levels in the first game can be, prepare to hear it a lot.
    • If you end up dying a lot in the final level you'll have to hear Nicole Horne's speech on why you should give up note  on a loud intercom speaker over and over which gets very grating after awhile.
  • Deus Ex:
    • Dragon Tooth Sword. ZZTWANGGGGGGGGGGGGGGGGG. A harsh metallic twang (like steel hitting steel) which is twice the loudness of any other weapon in the game, no matter what you hit. It's the best melee weapon in the game as well, making the user decide between having a mediocre melee weapon, or being consistently and thoroughly annoyed the entire way through.
    • "Ooh! Unh! Unf! Unf! Ugh! Oof! EEYAAAAAAAGH!" ...That was someone suffering from the effects of a tranquilizer dart and then killed. You perverts.
    • If you don't like the sound of the sword, then you don't have to use it. But those spider-bots...dink-dink-dink-dink...and just about every other nonhuman enemy's sound effects. SCANNING AREA!
  • Heretic 2: "It's out of power" and "I'll never get though here!" Corvus needs to stop being so pessimistic.
  • The 2003 game Chaser gives us a few: The human adversaries have a limited pool of quotes when spotting the player, which means their "Look out, he's dangerous!" becomes grating after a while.
    • The Yakuza ninjas in the same game have what's supposed to be Japanese, being incomprehisble short phrases that can get old really quick, which means you'd encounter them for a limited time, before it's back to the badly voiced soundbytes mentioned above.
    • "EEEAAAAAAAAARGHHHH!" ...That's one of the infamous female Stock Scream effects you'd be hearing a lot in the game, alongside the other stock female screams, considering the game's generic sound design, and with no budget to hire any adequate actresses, the developers decided to heavily use them almost throughout the whole game to drive you absolutely insane.
  • Sin and Punishment: If you're particularly bad in Stage 2, "NOOOOO! NOOOOO! NOOOOO! NOOOOO!"
  • Sin and Punishment: Star Successor: "AAAAH! MATA DA! AAAAH! MATA DA! AAAAH! MATA DA! UAAAAAAAAAAAAUGH!!"
    • Lose to Hibaru, and be prepared for a lot of "BAKA BAKA!"
  • Call of Duty 1-3. If it's not your side constantly reminding you "GERMANS IN THE OPEN!", it's the Germans in said open telling each other "Geh und hilf ihm, er wurde getroffen!note  every five seconds, or their insistence that the entire Allied army is standing near that "TELEFONMAST!". Made worse in that the Germans in 2 were given an incredibly high-pitched and screechy voice... and then World at War reused them rather than record new enemy voice lines.
    • Modern Warfare:
      • "Our UAV is online!" Virtually anything from Call of Duty 4. Virtually everything screamed in the multiplayer battles is a most annoying sound:
      • Clink-clank-clink… BOOM. It may not be an aggravating quote, but the clanking of a dozen grenades makes up for the lack of irritation with repeated, frustrating deaths.
      • Stop me if this sounds familiar: You have a sniper cornered totally oblivious to you, and you decide to go for a nice, humiliating knife kill, when click-BANG. That oblivious sniper set a claymore mine in the only doorway.
    • Modern Warfare 2:
      • Everyone who has played this game knows this well, but if not, RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ. Annoyed yet?
      • If you thought "Our UAV is online!" was bad enough, MW2 also adds "Counter-UAV up! They're blind!" (annoying for the same reason as UAV) and "The enemy is jamming our radar!" (annoying because it both always follows the UAV notice and prevents you from using the map at all).
    • Modern Warfare 3: Imagine the sniper scenario mentioned above. You sneak up on him, ready for an easy kill, when suddenly he whips around, pulls out his dual FMG's, and BRAKKABRAKKABRAKKA. Dead in an instant.
    • This applies to World at War: "ENEMY RECON PLANE, RIGHT ABOVE US!" "ENEMY RECON PLANE, RIGHT ABOVE US!" "ENEMY RECON PLANE, RIGHT ABOVE US!" Basically, since these killstreaks only cost 3, you probably heard it so much that you just stopped caring at one point.
    • And from Black Ops, on top of the CoD4 noises mentioned above, which return for the most part with edits to fit the game (spy planes instead of UAVs etc.), the noise that the unsuppressed FAMAS makes when someone is firing it, which is similar to the noise that a jackhammer makes, the problem being that in Black Ops, the FAMAS is also one the most used guns in the game thanks to the early unlock level, some of the best overall stats of any gun in the game (at least prior to the nerf) and Complacent Gaming Syndrome, so you hear this noise in every match, and the gun's overuse makes it worse.
    • From Ghosts: Don't forget Riley!
    • Get across the street, Mitchell!
  • Counter-Strike:
  • Metroid:
    • The series gets a strange overlap with Most Wonderful Sound in this trope: that distinctive humming sound the powerups make. Wonderful, because, well, they're powerups; annoying, because some of the more deviously hidden ones can take seemingly forever to get, and the hum never stops. The silence after the Item Grab jingle qualifies for Wonderful on its own…
    • Played straight with Metroid: Other M which replaced it with an irritating techno beat. Some reviewers noted that they specifically started avoiding energy tanks because of it.
    • Neo-Ridley in Metroid Fusion has ear-splitting screams that he will drop when you hit him, when he grabs you, and generally when he feels like it. The good news is that he's (for once) not That One Boss.
    • Speaking of Fusion…"WARNING! NO ENTRY WITHOUT AUTHORIZATION!" and "EMERGENCY IN SECTOR 3!"
    • Not long after that in Fusion, this song starts playing. Get used to it; once it starts, it never, ever stops until you trigger the cutscene that leads to the finale. Woe be those who are going for 100% Completion, because they'll be spending a lot of time grabbing stuff they couldn't get to before Samus had her full ability loadout.
    • In the same game, the noise Samus makes when she gets hurt. Too much of that and you'll be praying for a game over.
    • The Ice Beam in Super Metroid is one of the more useful powerups, as it freezes enemies and gives a substantial damage boost. However, firing it makes an incredibly irritating chiming noise and since you'll be gimping yourself if you DON'T use it…
    • The sound of the various visors in Metroid Prime. As if the eye-searing Thermal Visor wasn't bad enough, activating it makes a constant 'wyut-woh-weet-weet-wah' sound. The X-Ray Visor isn't as bad, but 'broodroobroodroo' will get irritating eventually.
  • Most of the announcer's announcements in the Unreal series.
    • It's by far the worst in Unreal Tournament 2003, because the announcer is one hell of a Large Ham. Even his countdowns are shouted at the top of his lungs. And that comes before the annoyingness during the character selection screen. Whereas every other game, including the PS2 version of UT, if they announced a character's name at all, would do so after the selection phase, UT2003 would announce them as you scrolled over them during selection, as a result there's a lot of names whose announcement hasn't finished grating everyone's ears, and unlike the in-game announcements, those couldn't be disabled.note  Fortunately, there are options to make it less annoying, including a more subdued announcer, a calm female announcer, and in UT2004 the original UT99 announcer... or another female announcer who is turned on.
    • Unreal Tournament III sits itself on the fence here, featuring a calm female voice for announcements that affect all players and the male announcer for things that concern the player (eg. "Head shot!")
  • The lesser known game Gore: Ultimate Soldier gives us several gems:
    • Your UMC teammates shouting "ENGAGE!", "LOCK AND LOAD!" and "TAKE COVER!" would really grow into you after a while.
    • The MOB members saying their various catchphrases when they spot the player, such as the Bartender's "WHERE'S THE PARTY!?" or the Scumbag's "DIE, DIE, DIIIEEE!" would really piss you off when you face them for like 40 times.
    • The Big Bad's Evil Laugh when the player is tasked with chasing him.
  • In Half-Life, when you get the H.E.V. suit:
    • "Welcome to the H.E.V. mark 4 protective system. For use in hazardous environment conditions. (shhhhhhh!) High-impact reactive armor activated. Atmospheric contaminant sensors activated. (Quiet!) Vital sign monitoring activated. Automatic medical systems engaged.(God, this suit does not shut up!) Weapon selection system activated. Munition level monitoring activated. Communications interface online. Have a very, safe day."
    • Sven Co-op makes this even worse, as you can hear this up to 32 times at once, once for every player currently connected, making it deafeningly loud and completely incomprehensible. Fortunately, changing maps in the Source rerelease of the game causes the clip to immediately end.
    • The armed human NPCs in the sequel. "Don't forget to reload, Dr. Freeman!" is a prime offender.
      Didja see that? I just helped Dr. Freeman.
      He's using his frigging crowbar!
    • And the manhacks. Oh god, THE MANHACKS! Expect to start instinctively looking around when you hear a wooshing fan or something in real life.
  • Duck Hunt:
    • Miss shooting a duck and you'll be treated by a 8-bit variation of that bloody-annoying dog laughing and mocking at your failure for its own pleasure. Some say that sound was so annoying it induces nightmares.
    • ScrewAttack even called the dog the biggest douchebag in gaming. There's even a game based solely around shooting the damn dog.
  • Quake III: Arena:
    • Whenever you score a hit, the game produces a completely absurd clown nose honk. Also, whenever you shoot a teammate in teamplay, your enemy, regardless of gender, produce a weird barking sound. "BOK-BOK-B-BOK" indeed.'
    • And to this day, someone always makes a mod that will add all of this into the current Unreal Tournament for some godawful reason. "Hey, this looks like a nice server, good number of people and a decent ping and... OH GOD MY EARS WHY DOES IT SOUND LIKE QUAKE."
  • You think it's bad in Unreal Tournament, for some inexplicable reason, people consistently port all of that and all the UT announcer clips to any shooter Valve Software makes, including Counter-Strike, Team Fortress 2, and most baffling of all, Left 4 Dead. As "Reloading!" if it "Reloading!" wasn't "Reloading!" bad "BOOMER!!!" enough.
  • Every single enemy in Splinter Cell Conviction: "You can't hide forever Fisher!". Maybe they should consider battling stealth with stealth.
  • Dead Island has that ONE coughing woman in the Lifeguard Station. She never recovers, nor can you find out who it is.
  • Team Fortress 2:
    • Voice emotes are, unfortunately, very spammable. Prepare of lots of Medic! calls even if the player only lost a few hitpoints. (Fortunately, every class has at least 3 different voice clips for calling for Medic so you don't get too annoyed with the repetition).
    • The default key to call for Medic is E, normally the "Use" key in Source engine games. It's probably the easiest key to press in the WASD setup, and as such, the easiest key to hit by accident, especially when you think you need to press a button to use something. Or were trying to reload (the R key).
    • Most things the Scout says will get on your nerves, since that's part of his "charm". "BONK!" "BOINK!" One that went particularly memetic is his "Need a dispenser here!" which led to the stereotype of Scouts doing nothing but screaming at Engineers to build dispensers.
    • "Spah sappin' mah {teleporter|sentry|dispenser}!" comes up a lot if the enemy have a spy who's well disguised but bad at killing Engineers.
    • The Announcer gets annoying as well, especially if there's a team who's constantly making it to a capture point and being stopped. "Alert. Alert! Alert! Alert…" This also happens if the intelligence is being constantly passed off, with the Announcer telling you every damn time that it hits the floor. And, for about one day, the King of the Hill maps all had the announcer calling "Overtime!" during overtime, whenever the point was stepped on or off of. How Valve managed to miss such an obvious bug is a mystery for the ages, but it's worth mentioning that they added an server option to leave it broken. On another note, somebody modded their game to replace the two alternating "Overtime!" lines with "Lisa needs braces!" and "Dental plan!", which is just Made of Win.
    • The Buff Banner has a different bugle call for each team. You'll quickly fear and hate to hear the enemy bugle because it's always followed by a barrage of crit bullets and rockets.
    • "I AM ON FIRE!" and its variations.
    • The Frying Pan. It makes a loud, obnoxious clanging sound when used to hit an enemy. This wasn't a problem when only the Soldier and the Demoman (who have relatively slow melee attacks) could use it, but when Valve changed it so that every class could use it, it immediately became the Scout's most annoying weapon, even worse than his baseball bat.
    • And now on Mann versus Machine, the sound of Sentry Busters will haunt your nightmares forever, especially if you are an Engineer.
      • The Announcer's, well, announcements that a Sentry Buster is on the way count too, because if one's time on the field ends in any way other than exploding and taking your Sentry with it, another one will immediately spawn in to finish the job. If not for all the other useful stuff Engineers build it wouldn't be worth playing as one in this mode, because you spend approximately half of every wave moving your Sentry away from or focusing its fire on Sentry Busters.
      • Also from Mann versus Machine: "ANOTHER ENGINEER BOT HAS APPEARED!"
    • Another annoying spam is where you and a friend on the same team capture the enemy intel, stand next to each other, spam "l" (The default key to drop the intel) resulting in the announcer spamming "We-we-we-we-we-we-we-we-we-we-we-we" (she's trying to say "we have taken the enemy intelligence").
    • When the "Raid Boss" Merasmus was first introduced, he only had one voice clip for his primary magic attack: "Mortis LongDISSSStimus!!!" And if there were enough players crowding around him (there always were) you could expect to hear this once every second. Thankfully, Valve added five more voice clips for this attack 24 hours later.
  • Dark Forces Saga:
    • Speaking of spamming voice chat, Jedi Knight: Jedi Academy's multiplayer voice chat has many long, annoying commands that are easy to bind to any key. "They've got air support" gets really old, really fast. Especially when the enemy never actually has air support, which questions the very existence of the command.
    • The standard "get over here" taunt in Jedi Outcast and Jedi Academy is accompanied by a sound clip that's unique for each character. And almost all of them are taken out of context from singleplayer, with no thought given to how long the animation plays. Take Luke, for example: "I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-". When the bad guys' Evil Laugh, even spammed, is less annoying than what the good guys are saying, there's definitely something wrong.
  • Transformers: War for Cybertron: NODE CONTROLLED. NODE CONTROLLED. NODE HAS MOVED. NODE CONTESTED. With all the bravado of Peter Cullen and Fred Tatasciore.
  • Wanton Destruction, a free expansion pack for the original Shadow Warrior, replaces the common demon ninja enemies with ridiculously stereotypical Asian people. Who constantly chant one pseudo-Chinese line, very loudly, in an incredibly annoying squeaky voice. "Yayamyow-myow! Yayamyow-myow! Yayamyow-myow!"
  • The Cultists in Blood constantly yell chants in their evil language, forcing you to endure a chorus of things like "CRUDUX CRUO!!" and "BHUUESCO MARANA!!" in the same shrieking, high-pitched voice until you kill them. This is balanced, however, by their girlish, undignified death cries and character-breaking English screams of "IT BURNS, IT BURNS!!" when set on fire, both of which are immensely satisfying.
  • Blood II: The Chosen:
    • The Fanatics' ridiculous sore-throated voice. "YOU WILL DIE A SLOW, SLOW DEATH! YOU WILL DIE A SLOW, SLOW DEATH! Come out, we won't hurt you! YOU WILL DIE A SLOW, SLOW DEATH!"
    • That's not even getting into the innocents' two whole sound bytes for each gender, repeated endlessly from the very instant any of them are made aware of the fact that you do in fact plan to make use of the weapons you have on your person. From women alone: "No no no! Don't shoot me-No no no! Don't shoot me! Please, spare my life! Please, spare my life-No no no! Don't shoot me!" Thankfully, killing them not only shuts them up, but usually drops health pickups as well.
  • Naferia's Reign: Invasion of the Dark Mistress has the repeated quips made by the characters when gibbing an enemy or collecting an item. Unfortunately, all of the enemies gib.
  • Borderlands:
    • New Haven Claptrap shrieking "...YOOOOHOOOOOOO!" does not pair well with its muttering of "Please don't shoot me, please don't shoot me, please don't shoot me..."
    • Pretty much everything said by every Claptrap, such as reminding the player of new jobs in the middle of fighting off a mob of spiderants.
  • Borderlands 2:
    • The Bane, a cursed sub-machine gun you get at the end of a quest, is a rare example where this trope is completely intentional. It's "cursed" for a reason: not because it has horrendously high recoil that makes it almost impossible to hit anything, not because it slows your movement speed to a crawl when you're using it, but because its reload and weapon switch animations are accompanied by an obnoxious high-pitched voice shrieking things like "REEELOADIN'!" and "SWAPPIN' WEAPONS!" It also has a firing sound that is a chorus of extremely incoherent rednecks laughing and shouting YEAH.. Even the in-game subtitles label it as (annoying sound) whenever you pull the trigger. It also happens to be the only sound effect that the game's options won't let you mute.
    • Invoked with the Morningstar, which is a Sniper Rifle that parodies You Bastard! tropes: it tries to guilt-trip you for shooting crazed psychopaths in an incredibly whiny voice.
    • Any of the NPC's inexplicably knocking on walls in Sanctuary. It gets annoying quite quickly. Gearbox later mocked this in Tiny Tina's Assault on Dragon Keep; NPCs in Flamerock Refuge may mention that their favorite thing about the village is the lack of knocking.
    • Marcus' vending machine messages are funny at first, but once they start repeating, hearing him ask "Ever feel overburdened by money?" every time you need to restock on shotgun ammo gets kinda hold.
    • Any time you fail to complete a mission objective (such as killing enemies with fire damage only) on the first try, the quest giver will chime in to remind you of what you need to do. As some of these objectives can be tricky and easy to accidentally get wrong, this becomes annoying fast. Particular honour goes to Dr. Spara from The Pre-Sequel!: 'YOU GOTTA CRIT 'EM TO GET THE BRAIN!' 'YOU GOTTA CRIT 'EM TO GET THE BRAIN!' ' YOU GOTTA -' Alright, we get it!
    • Lilith, who for most of the game has the perfectly lovely voice of Coleen Clinkenbeard, suddenly becomes a shrieking harpy with a voice like nails on a chalkboard for the final battle. Made worse that she only has two lines that she repeats every 30 seconds: "LOOK OUT! THE LAVA'S RISIIIIINNGGGGG!" and "THE LAVA'S RISING, GET TO HIGH GROUND!"
  • Borderlands 3: The completion of the Eden-6 side quest Witch's Brew has the friendly saurian Pippi show up on Sanctuary. Thing is, Pippi makes these disgusting and annoying snorting sounds like someone with a bad cold. Even worse, it hangs around the entrance area where the player rooms/storage and customization station are; places you're likely to spend some minutes at. If you must do this quest for 100% completion, make it the last thing you do before starting True Vault Hunter Mode. Or if you already completed the quest in TVHM, reset your playthrough. It will be worth it.
  • Mercenaries has "They saw you that's not good Buford doesn't want anyone to see who's freeing his spies" or any stealth variation since it's hard as hell to sneak onto anywhere with no radar to tell you where your enemies are.
  • If laser tag systems count, the packs of the popular European system Lasermaxx constantly say "Don't give up" when a player is deactivated. If you're getting hit a lot, their words of encouragement quickly become very annoying.
  • GoldenEye's Moonraker Laser. Sure, It's a good weapon, but the infinite ammo can cause players to hold down Z and force others to have to listen to the Zap Zap Zap Zap Zap Zap Zap until the user is dead.
  • In MindJack, wanderers (player characters not currently mind-jacking an NPC) emit a shrill electronic static. If you aren't the host of a game, expect to hear it a lot because you get kicked out of your host after every encounter.
  • PAYDAY 2: The well-known "Guys, the thermal drill! Go get it!" line comes to mind. Others include the "Awesome! It's printing away niiice and steady again!" line from the Counterfeit heist (plays when the counterfeiting operation gets restarted) and "Get da fuck up!", said by Houston, Chains, and others when trying to revive someone via Inspire. Not to mention the annoying beeping all drills makes after inevitably breaking down. There have actually been mods dedicated to toning down Bane's incessant yammering, and the devs themselves have poked fun at it as well, such as Hoxton sometimes stating during his breakout that one thing he doesn't miss is Bain's constant "yapping like a needy dog".
  • Doom II: "Running from Evil", the first map's music, has became this for many players due to how many custom levels don't bother to replace the in-game music. Even a great song becomes insufferable if you've heard it a hundred times already.
  • Doom Eternal: Prepare to mute the voices for "WARNING. BFG-10000 is firing." in Mars Core.
  • The last level of Rambo: The Video Game has "Captain" enemies who, until you kill them, will increase the fire rate and damage levels of any other enemies that happen to be nearby. Their presence is indicated by having the sound clip "Fight harder comrades! He's a man, not a god!" repeated every couple of seconds until you kill them. It's certainly an incentive to kill the Captains quicker... if not for the fact that emerging from cover for even slightly too long will result in Rambo getting totally slaughtered.
  • Practically everyone in Overwatch who plays a healer will quickly get sick of hearing "I need healing!" and all variants thereof from their teammates due to the line being spammed, being used by players who have lost little to no health, being used by players who are halfway across the map and likely amongst groups of enemies too dangerous for healers to approach, and being spammed by healthy players from the other side of the map.
  • Splatoon 2: Octo Expansion players will quickly get sick of C.Q. Cumber blabbing "Test failed" in fictitious-speak followed by their ink bag exploding.
  • Police 911: Whenever you lose a life. "OFFICER DOWN!" Get used to hearing that.
  • Alien Swarm: "Medic! Medic! Medic!". It gets annoying hearing it over and over.
  • Battle Zone 1998:
    • That shrill, constant BEEP-BEEP when a unit is under attack gets really annoying, especially if the source of damage is from an enemy pilot that had been ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps. There is a workshop mod that makes it quieter though.
    • Having to build multiple ammo/health/weapon power-ups from the armory to assist you outside the base or in general results in some serious radio spam of "Ready to build. Building supplies. Ammo/Repair/Weapon deployed.". Over and over.
      • Radio chatter stacking in general, especially if you give multiple orders to multiple units. The loud static each time the channel opens and closes does not help matters. Fortunately, the best way to fix these instances where it would otherwise a few minutes to clear out is to simply save then reload from that save and it resets the audio.
    • The thundering noises of a walker feel way too loud (ironic, considering Activision got it right with MechWarrior 2's step sounds). Like the attack chirp though, there's a workshop mod that makes it quieter.
  • Turok
    • The Leapers in the first game (Turok: Dinosaur Hunter) has a rather annoying screech sound when they start to attack you, their screeches are arguably more bothersome in Turok 2: Seeds of Evil.
    • The second game also has the Mantid Mites, another screeching creature which is accompanied with loud crackling, stepping sounds they make when they move around. You'll be hearing it a lot when traversing through Level 5.
  • South Park: Pretty much all of the voice and sound clips that play over and over nonstop are this, though Kenny's are most annoying because of how muffled they are.
  • Far Cry
    • Far Cry 3
      • If you play poker in single-player, the NPCs in the bar will not stop commenting on how many pirates you've killed, how many targets you've assassinated or what an amazing hunter you are.
      • The pirates at outposts located on the first island have a lot of looped dialogue about how much they hate it there, with some complaining about the STDs they've contracted. Expect to hear all that a lot if you're planning to kill them undetected.
      • Rebels at your liberated outposts have just as much looped dialogue, the most common being one of them shouting: "Who's the man? Me!". This is the worst when you've just liberated an outpost, because it makes it sound like the rebels are claiming credit for your hard work.
    • Far Cry 4
      • The people that give out the various Assassination, Eye for an Eye and especially the Hostage Rescue sidequests are incredibly annoying due to their ceaseless demands for help every time you come within twenty meters of them. It's made exponentially worse by most of the latter waiting inside the safehouses, which means almost every time you fast-travel anywhere, you're immediately bombarded with their complaints until you accept and finish their quest (and even then they won't leave, and their unending thanks and praises are hardly less annoying). Sure, they're helpless civilians in need of armed assistance, and their requests aren't unreasonable for the One-Man Army under the players' control, but the way they submit their requests (or rather: demands) is so grating that only the fact you can't use guns inside safehouses prevents many players from instantly putting a bullet in their heads just to shut them up.
      • Predators and aggressive Prey preparing to attack. Be sure to shoot back first!
  • The Locomotive Level of Iron Storm has an alarm that never stops and it can be heard in every compartment in every wagon of the train.

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