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Inevitable Mutual Betrayal

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Harry Dresden: You know he's not going to honor the truce. He's going to try to take me out somewhere along the line. He's going to betray me.
Queen Mab: Of course. I expect superior, more creative treachery on your part.

Sometimes, characters form alliances. Sometimes, those alliances end in betrayal. This trope is for when both sides knew it was coming. For whatever reason, two or more characters must work together despite knowing that the alliance is temporary. This is usually the case in any Enemy Mine situation, and what distinguishes it from others is that the alliance will certainly end in an Inevitable Mutual Betrayal assuming that both parties are alive when they finish what they teamed up to do and that they both know it from the very start. The connection may be friendly or not, and in fact both parties will frequently be horrified enough at the idea that they hope one of them dies before it comes time.

Compare Enemy Mine, which often overlaps; Betrayal Insurance, for a plan against betrayal that one or both sides may or may not have; and Rash Equilibrium, when both sides independently decide to backstab each other after agreeing to an alliance. Typically considered Nothing Personal by both sides. Contrast Teeth-Clenched Teamwork, where they can't get along even for the limited time they are working together but may or may not betray each other by the end.


Examples:

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    Anime & Manga 
  • In Bleach, Aizen predetermined that Ichimaru Gin would betray him when he joined up with him, nearly a hundred years ago. He was only concerned with how. Gin managed to take Aizen by surprise anyway, by the very simple expedient of never telling anybody what the real nature of his powers were. But this worked to Aizen's advantage anyway, because only a lethal threat could trigger the Hogyoku to evolve him into a higher being.
  • In Devil Survivor 2: The Animation, Yamato's relationship with Hibiki by the end of episode 6 and all of the surviving demon tamers except Makoto and Fumi by the end of episode 9 degenerates into this. They all need each other to defeat the Septentriones, but once that's through, nobody wants to see Yamato's ideal of a world where the strong trample the weak.
  • In Heavy Object Qwenthur's unit temporarily works with an Information Alliance tank unit. When the tank unit reaches its final destination, they attempt to kill the Kingdom soldiers as planned from the start. Qwenthur, having foreseen this, had already arranged for Baby Magnum to arrive as support when the betrayal happened.
  • Nearly all alliances in Liar Game. This is the reason why the protagonist is so important — with her naive and righteous attitude she can serve as The Heart of her team because she is the only one in the game anyone can ally with reliably.
  • Lupin III vs. Detective Conan: The Movie: It's a given that as soon as the heat dies down Lupin and Conan are on opposite sides of the law and will go back to acting like it, though they both talk a bigger game than their actions actually support.
  • During the Wano arc of One Piece, two of the Four Emperors, Kaido and Big Mom, begin fighting after the latter invades the former's territory to find and kill Luffy. Eventually, the two stop fighting and decide to form a pirate alliance together to Take Over the World, mutually agreeing that they'll go back to trying to kill each other again after they've succeeded.

    Comic Books 
  • In Asterix the Gaul, Crismus Bonus tells his second Marcus Ginantonicus that with the magic potion in their hands, they will march on Rome, overthrow Julius Caesar, and form a triumvirate. As they clink their glasses to this, thought bubbles reveal their true intentions:
    Crismus Bonus: I need you now, but afterwards I'll be the triumvirate on my own!
    Marcus Ginantonicus: I'll have him thrown to the lions, and then I alone will be Caesar!
  • Black Moon Chronicles: After going on several campaigns of Rape, Pillage, and Burn on the edges of the Empire of Lynn, Haazheel Thorn goes to the capital city of Lynn with his entourage to pledge his allegiance to the emperor as his vassal. Everyone involved knows that this is just for show and war will soon continue, but both sides are stalling for time to strengthen their forces.
  • In Issue 266 of World's Finest Comics, Dr. Sivana and Mister Mind secretly plan to overthrow each other once their latest evil plan is complete.

    Fan Works 
  • In Custody Battle, a My Hero Academia fanfiction, the First One for All user strikes a truce with his older brother that neither expects to last for long.
  • In Fear No Evil, a My Hero Academia fanfic, All for One and All Might form a team to save Izuku Midoriya from kidnapping by Humarise. Both of them are aware this truce only lasts until they find the one they are looking for.
  • In Harry Potter and the Mystic Force, Imperious and Voldemort make no secret of the fact each is planning to stab the other in the back at the first opportunity.
  • In Twice Chosen, Glimmer and Clove both openly acknowledge this is always what the Careers know will happen after they take out the "weaker" Tributes.
  • In Ultimate Video Rumble, this happens a lot due to the number of independent villain groups present. For example:
    • Shao Kahn, believing that M. Bison has broken their alliance, actually, Demitri brainwashed Bison into it, seeks the help of the heroes in tracking him down. Knowing the true situation by this point, the heroes happily point Kahn in the direction of Bison's forces, letting them take each other out as a distraction while they slip away to deal with a bigger threat.
    • And in the third Rumble, fully expecting this from Bison, Geese Howard just decides to pursue other goals and lets Bison take the prize.
  • Near the end of Season 1 of the J-WITCH Series, Wong and Cedric both agree to work together to betray Phobos, but, in a Shout-Out to the Spongebob Squarepants example below, their inner monologues reveal that they plan to betray each other the first chance they get.

    Films — Live-Action 
  • The Man from U.N.C.L.E.: This is visible right as Solo and Illya start working together, since both are after the same set of information which could give their respective countries an edge over everyone else, which means for obvious reasons, they do not want the other to get a hold of it. For a while it looks like there might be a mutual win without betrayal when it turns out that the villain has two copies of the data, but then one copy gets destroyed during the climax, making a confrontation between the two inevitable. Then they agree to destroy the second copy as well.
  • Ocean's Thirteen has Danny and gang make an alliance of convenience with Terry Benedict, whom they stole $160 million from in the first movie and who tracked them down in the 2nd film to get his money back, with both sides basically knowing each side will inevitably attempt to betray the other. They indeed both attempt such, but Danny anticipated Terry's con (hiring Toulour to beat them to the diamonds in the roof vault) and foiled it while simultaneously preventing Benedict from any further vengeance by donating his share to a local charity.
  • In the Star Wars Expanded Universe, it is stated that Vader was planning to betray Palpatine and that Palpatine was taking every available precaution to keep Vader under control while he searched for a viable replacement apprentice. This is par for the course with Sith apprenticeships, the master always looking for a better apprentice, and the apprentice always looking for an opportunity to become the master. The "Rule of Two" exists to ensure the apprentice can only succeed by being stronger than the master: Otherwise two weaker apprentices could gang up on the master, making the Sith weaker overall.
  • In Wait Until Dark, Roat's two accomplices decide to betray and kill him, but Roat correctly anticipates that they would do this and kills them instead.

    Literature 
  • The Beginning After the End manages to make a Bargain with Heaven this trope (albeit with a heaven populated by Jerkass Gods). After Arthur retakes Etisin from the Alacryans and thus secures the surrender of the remaining Alacryan forces on Dicathen, he is summoned back to Epheotus as Kezess wants to negotiate with him regarding his place in the impending Divine Conflict. Neither party is happy to see each other. Kezess views Arthur as a failed asset whom he wasted his time on and whose refusal to heed his advice cost Dicathen the war, especially since his granddaughter Sylvie was forced to perform a Heroic Sacrifice to save Arthur during one of the closing battles of the war. Arthur on the other hand despises Kezess for being a tyrant no better than Agrona and for the atrocities he has committed, namely committing genocide on the ancient Djinn (whom Arthur and his family are descended from), ordering the destruction of Elenoir in an ultimately futile attempt to prevent the Vritra from summoning the Legacy, and the attempted purging of what was left of the Dicathian resistance when they refused to accept a set of magical artifacts that would enslave them to his will. Indeed, the premise of the negotiations is in return for Arthur telling him everything that he has learned about controlling aether (which was the reason why he ordered the genocide of the Djinn in the first place as they refused to share their knowledge of the aether with him), Kezess would ensure no conflict among the Asuras would spill onto Dicathen or Alacrya and would assist Arthur in retaking his homeland. Once the terms are established, both sides attempt to manipulate the Magically-Binding Contract that underpins the agreement so that it becomes one-sided. While the negotiations end with Arthur turning the tables on Kezess so that he is beholden to keep his word rather than vice versa, it is clear that once Agrona and the Vritra are dealt with, hostilities are undoubtedly bound to resume between the two parties. After all, Kezess will not let this slight against his pride off that easily, while Arthur plans on taking the war to Epheotus out of revenge for all the harm the Asuras have committed upon lessers like him and the people he cares about.
  • In the Codex Alera series, everyone who works with Invidia Acquitaine tries to take her Chronic Backstabbing Disorder into account, with degrees of success that range from "filleted for their trouble" to "left Invidia stranded naked in the woods deep in enemy territory."
  • Her Crown of Fire: Kaya never had any intension of honoring her bargain with Rose, even though the two performed a binding ritual to help each other. Rose was a bit more willing to help Kaya, but eventually recognized Kaya's deepening insanity and started to work against her.
  • In The Hunger Games, tributes frequently form temporary alliances. Since there can only be one winner, these alliances are by necessity temporary and end in betrayal (assuming one member doesn't die first, which, oddly, all the ones we see in the book donote ), except for Katniss and Peeta.
  • In the Kamigawa Cycle, Toshi and Hidetsugu both knew when they formed the Hyozan that it would end in betrayal. Toshi had to make a deal to get away from Uramon and keep Hidetsugu from killing him, but Hidetsugu only expected it to be slightly more convenient. Both of them knew that one of them would betray the other, but they had hoped that one of them would die first. It is later revealed that Hidetsugu had figured out before they had even bound themselves how to kill Toshi without triggering the Hyozan magic.
  • In the Leverage novel The Con Job, both The Mark Lorenzo Patronus and his financial backer Daichi Kanabe plan to betray the other and pin their crimes on him (with Kanabe intending to kill Patronus in the process to cover his tracks). The Leverage team makes sure they both get their comeuppance.
  • In The Lord of the Rings, Saruman and Sauron ally to obtain the Ring of Power. Both are clever enough to know that the arrangement is temporary, and that whoever gets the Ring first will betray and destroy the other. Gandalf explains that each is right to distrust the other, and what seems like an overwhelming Villain Team-Up is instead a case of Evil Versus Evil. Their unstable alliance provides hope that Evil Will Fail.
  • In Mistborn: The Original Trilogy, any alliance between the lower-class criminal gangs eventually ends in betrayal. The question is only who can profit more by turning on their one-time associates at the opportune moment. The alliance that Vin's crew forms near the beginning of the story is expected to end in betrayal, but Vin's crew decided to bail out way earlier than expected, accepting only the 3000 boxing down-payment offered by the obligators and then trying to vanish and let the other crew take the fall.
  • In The Road to Hell by Robert Weinberg, one of the major story arcs involves two Technocracy traditions (Progenitors and Iteration X) forced to work together on a prototype creature. We are provided a POV perspective from the leaders of both traditions, and both are clearly planning to murder the other once they have both finalized and booted up their creation.
  • In Skin Game, the plot revolves around Harry being forced into working for Nicodemus, a member of The Dresden Files' Big Bad Ensemble. Harry fully expects that Nicodemus, being Nicodemus, will turn on him the moment that their task is complete, while Nicodemus expects that Harry, being Harry, will do the same as soon as his obligation ends. The person who got Harry into this mess is also fully aware of this, and expects "superior, more creative treachery" on Harry's part.
  • In the Warcraft Expanded Universe novel Tides of Darkness, Orgrim Doomhammer and Gul'dan have this arrangement. Orgrim blames Gul'dan for corrupting the orcs into bloodthirsty monsters and for the death of his close friend Durotan. At the start of the novel, Orgrim had already killed Blackhand - the Warchief of the Horde and Gul'dan's puppet - while Gul'dan was in a coma, and was planning to do the same to Gul'dan once he awoke. Gul'dan is able to convince Orgrim that he still needs him as the humans they will face have potent magic of their own. Orgrim begrudgingly allows Gul'dan to live for the time being so that his capabilities can serve the greater good of the Horde, and all the while Gul'dan continues to plot and scheme. Gul'dan ultimately betrays the Horde at a crucial point in the war when he and the clans that support him desert the rest of the Horde to fulfill his own agenda. This ultimately costs the Horde the war, as Orgrim diverts his forces to punish the traitors out of a desire to maintain the Horde's honor which allows the Alliance to both regroup and drive the now-weakened and scattered Horde from their lands.
  • In The Witchlands, when Aeduen and Iseult make a deal that he'll track down Safi for her if she leads him to his stolen money, the former notes in his head that there's nothing stopping him from foregoing the money or torturing the information out of her, and there's nothing stopping her from ditching him once Safi is close enough. In the end, neither betrays the other.

    Live-Action TV 
  • Season 2 of The 100 has the Grounders and the Sky People form an alliance against Mount Weather. Both sides are well aware that, once Mount Weather is dealt with, they'll probably be back to killing each other again, if they don't start doing it sooner.
  • Babylon 5: After working together to advance their shared agenda, Londo and Lord Refa start to have a bit of a falling out. When Londo demands certain changes to their current policies he drives it home by announcing he's poisoned Refa's drink. Not all at once, just the first part. The second will come later if Refa ignores his demands. When Refa asks why, Londo explains that poison was the traditional tool of the old Republic... and that sooner or later, Refa would have done the same. Londo simply declares, "I got here first." Eventually... Refa tries to get his vengeance. Pity Londo had him Out-Gambitted.
  • According to popular wisdom, the standard plot Seasons 8-10 of Doctor Who was that the Master would be working with the Monster of the Week, but each would have plans to betray the other. Usually, the MotW would strike first, and the Master would find himself in an Enemy Mine situation with the Doctor. (The only story that this really applies to is "The Sea Devils", though, although the expanded universe often played into the cliche.)
  • Endurance: Has occurred in situations regarding bigger alliances (particularly 4 team alliances). At some point, at least one member will have to be betrayed if the alliance had not split up by that point due to the rules of gameplay.
    • Hawaii was an example to an extent The Purple, Red, Orange, and Green Team were in an alliance. When their main rival Yellow won the superteam selection mission, they picked Gray and Purple for their superteam while Red and Orange were paired with Brown. Whichever superteam won the following, at least one alliance member would have to be sent to temple (in this case, Yellow-Purple-Gray won and Red was chosen for temple, where they got eliminated).
    • Another example is in High Sierras where a 4-team alliance (Purple, Red, Orange, and Green) made it to the final 5. Green won the temple mission and thus had to send 2 teams to temple where one of them would get eliminated. While Blue (the only non-alliance left) was an obvious choice, they had to send a team from their alliance to temple (in this case Orange, who got eliminated). Happened again in the next temple mission which Purple won and, while Blue was once again sent, they had to send Red or Green knowing whoever gets sent might not come back (Red was chosen for temple and got eliminated).
  • In the Star Trek: Voyager two-part episode "Scorpion", Voyager and the Borg team up against Species 8472. As soon as 8472 withdraws from the galaxy, the Borg try to assimilate Voyager — and get foiled by Janeway and Chakotay's counter-tactic.
  • This happens pretty often on Survivor (and other reality shows with a Voted Off the Island format). Players make voting blocs to knock out other players until only their alliance is left, after which they can start targeting each other. That's the point when problems can emerge, as it gets messy figuring out who will betray who first. And that's assuming that someone hasn't jumped the gun and tried to take out an ally before all the outsiders are gone.

    Professional Wrestling 

    Tabletop Games 
  • BattleTech has a hundreds-of-years long backstory and a lot of political intrigue; this kind of scenario is far from uncommon:
    • In the runup to the Fourth Succession War, House Kurita essentially bullied Houses Liao and Marik to join it in a defensive alliance, the Concord of Kaptyen, intended to be a counterbalance to the Federated Commonwealth treaty signed between Houses Davion and Steiner. Problem: Marik and Liao were enemies, having fought along their mutual border for the better part of 250 years. Once House Davion began their dismantling of the Capellan Confederation, Maximilian Liao began to stridently demand that Janos Marik do something as per the treaty obligations. Marik sent military supplies — of the useless,note  insulting,note  and useless and insultingnote  varieties. To add additional insult, Janos mentioned that he found the crate of "military supplies" on New Delosnote 
  • In Diplomacy, it is essential to team up with one or more of your opponents just to survive vs. other alliances. However, only one player can win, so in almost every game there will be multiple occasions where one member of an alliance will backstab the other(s) for an advantage or total victory. Ethical players will put limits on their alliance (such as it only lasting for a specific period of time) so that when they do attack their allies, they won't be making a surprise attack.
  • In the Game of Thrones board game, alliances can be very beneficial, but since the game ends when one nation gets 7 castles, your alliance will break the moment one member is close to getting 7. Either that player exploiting the weaker defense of his ally, or his ally stopping him from getting the 7th castle.
  • In Munchkin, most of the strategy is based around convincing people that you are the opponent who has gone the least distance across the Godzilla Threshold. Betrayals can come at any time when it would be profitable or funny, and are more or less guaranteed once you reach level 9 and will win the game if you win your next combat.

    Theatre 
  • In Mean Girls, Regina's Girl Posse member and Beta Bitch Gretchen sings about one between Regina and herself in "What's Wrong With Me."
    Gretchen: Though we both know one day / There'll be blood on the floor / But which one will betray the other more?

    Toys 
  • BIONICLE: The Piraka are all working together to get the Mask of Life, and they're all planning to betray the rest to take it for themselves. This gets deconstructed in that it shows just how on the rocks such a tenuous alliance truly is, as over the course of the arc the Piraka in-fight amongst themselves just as often as they fight outside threats due to mutual distrust and hatred of each other. Only two of the six never betrayed the others: Vezok because he was just as eager to throw down with traitors as with their other enemies, and Zaktan because he thought it would be stupid when they didn't even have the Mask yet (and he fully intended to let the others serve as "distractions" while escaping with it). This causes them to fail a Secret Test of Character on group loyalty on the staircase to the Mask of Life when Reidak pulls his prison lever before the others thinking it would send the rest to their doom, only for them all to end up in another death trap. While they escape, it ended up exposing them to Mutagenic Goo that transformed them into sea snakes later on.
  • Masters of the Universe: The comic sold with the King Hiss action figure ends with Skeletor and King Hiss agreeing to work together to defeat He-Man. We then see both of them thinking, "And then I will destroy you."

    Video Games 
  • In Part 2 of BioShock Infinite: Burial at Sea, Elizabeth strikes a deal with Atlas to rescue a Little Sister; bring him the "Ace in the Hole" and he lets The Little Sister (named Sally) go. She knows that Atlas cannot be trusted, and Andrew Ryan even tells her as much in an attempt to get her on his side. In the end, Atlas betrays her, by threatening to lobotomize her and Sally if she didn't hand him the Ace. She does it because she knows that Atlas will die in the original BioShock, though she dies by the end of the episode.
  • Dawn of War: Winter Assault has this in all four campaigns. The Imperials are violent xenophobes, while the Eldar are known to happily allow billions of humans to die if it can save one of their own. The forces of Chaos and the orks, on the other hand, end all their conversations cheerfully reminding the other that they will kill them as soon as they're no longer needed.
  • There's a game mode in DEFCON where all the players start out as allies. Since the point of the game is to inflict as many casualties as you can on the opposing players while protecting your own cities as much as you can, this alliance will inevitably crumble.
  • In Diablo III, Tyrael mentions that the Lords of Hell often lost during the Eternal Conflict because they couldn't stop betraying each other. This dependence on this trope bites the angels in the ass when Diablo becomes the Prime Evil, the sum total of all seven Great Evils in one being.
  • Discussed in Dragon Age: Origins. Loghain hires the Antivan Crows to kill the Warden and his/her allies. After you survive, you'll be contacted by Master Ignacio (a handler for the Crows) who offers jobs to the Warden, explaining the original attempt was Nothing Personal and it now looks like you're the best chance to stop the Blight. Once the quest is complete, the Warden can admit that they were expecting Master Ignacio to betray them, and Ignacio will admit to expecting the same thing. However, he will never try to kill you unless you attack first.
  • Fire Emblem: Three Houses: The alliance between the Flame Emperor and "those who slither in the dark" is built under the assumption that both sides plan to betray one another once their objective (the destruction of the Church of Seiros) is complete. The Flame Emperor (better known as Edelgard) implicitly and explicitly warns "those who slither's" leaders that the "salvation" they seek will never come to pass because their crimes against humanity are too great to ignore, while they merely see Edelgard as a means to an end of fulfilling their "purpose" of finishing a millennium-long revenge scheme against the "children of the goddess" who run the church.
  • Kaiserreich: Legacy of the Weltkrieg: If the Second American Civil War is going badly for them, the American Union State and the Combined Syndicates of America can ally with each other against the USA. Being a far-right and far-left faction respectively, the two rebel groups naturally hate each other and will unavoidably resume hostilities after the federal government has been defeated.
  • In Lords of the Realm 2, this is an inevitable outcome of any alliance between any two factions, as the nature of the game means There Can Be Only One.
  • The Mortal Kombat series has the Deadly Alliance, formed by sorcerers Quan Chi and Shang Tsung. They teamed up in order to conquer Outworld, and know that if they stay together, nobody can stop them. However, they also perfectly know that after they reach their goal, the other one will betray them, and they don't intend to be on the receiving end. And as they expected, at the beginning of Mortal Kombat: Deception, after they get rid of Raiden, their alliance crumbles because they both want to be the only ruler and owner of Shinnok's Amulet. Their non-canon endings in Deadly Alliance both end with them betraying each other; Shang Tsung's sees Shang Tsung realize Quan Chi no longer needs him, so he hires Kano to steal the Amulet, allowing him to control their army himself, at which point he has the army take out Quan Chi, while Quan Chi's has Quan Chi kill Shang Tsung and Kano, only for Shang Tsung's death to release the souls inside him... at which point Liu Kang's soul dives into Kano's body and brings it back to life.
  • Shantae and the Seven Sirens: Both Risky and The Empress Siren planned to betray each other from the start. The latter turned on the former without knowing the former had a contingency plan. Funnily enough, unlike Risky's past gambits, this one only worked because Rottytops, who no one knew would even be there, poisoned the Empress and thus canceled out the immortality they would have gotten.
  • In the moderne fantasy/conspiracy M.M.O. - The Secret World we have the three optional player factions The Templars, The Illuminati, and The Dragon; All three are in a very uneasy alliance, as well as with several other non-playable factions, at least one of which is a pretty consistent source of “Rogue agents”. The Templars and Illuminati in particular are just waiting for the other to break their treaty so they can stab the other in the back, but not only does neither want to be the one who ignites an inter-conspiracy war they are both very very keen to a chaos cult like The Dragon trying to set one off (though they are actually wrong about that part, The Dragon actually wants to keep said peace because it gets a lot of mileage out of exploiting the bureaucracy of the diplomats).
    • That one faction, Orochi, though is in an uneasy truce with The Illuminati, and at first The Illuminati are trying to get a formal alliance. When the player creates an international incident with them, (not quite a violation of terms but a really bad look) the Illuminati put you down for termination, you bounce back by looking for dirt on them. The sheer amount of dirt you find not only gives the Illuminati leverage over them it gets Orochi kicked out of the conspiracy treaty and green lights all three societies go declare Orochi an outright enemy and the societies team up to tear apart their corporate HQ.

    Web Animation 
  • Volume 5 of RWBY gives us the short lived alliance between Salem's faction and Raven's Bandit Clan. As soon as their the alliance has been struck and the terms agreed on, Raven says that they can't trust Salem or her minions to uphold their end of the bargain and need to plan for the inevitable. Sure enough, when Raven and Salem's Dragon Cinder are in the vault of Haven Academy, just about to open it as planned, Raven is about to go for her sword and ready to backstab Cinder when Cinder strikes first.

    Webcomics 
  • AsteroidQuest: When Waska's gang plans a joint heist with the Shredded Flag, they're planning to backstab them, take all the loot for themselves, and kidnap their local leader. All along they assume the Flag has similar plans, which is probably true if their bit about kidnapping Mimi was premeditated. Grudge-Bearer smelling Hok on the premises threw a massive spanner in both sides' plans.
  • In El Goonish Shive, from the moment Sirleck agreed to help Magus get himself a new body, it was obvious that the former planned to betray and possess the latter. When the betrayal happens, Magus confirms he was planning for it from the start.
    Magus: Not once did I ask you who you planned to possess after Ellen. Should've been a red flag. (Kills Sirleck.)
  • Frequent in Girl Genius, since, with a few exceptions (most notably Agatha herself), the Spark seems to come with Chronic Backstabbing Disorder.
    • The Sturmvoraus/Blizengaard family has two goals 1) make one of their number the Storm King 2) sabotage any plan that would make the wrong member of the family the Storm King. As a result, their convoluted plots assume that everyone's planning to betray them to the extent that in the most notable one, the prospective Storm King himself, didn't know half of what was going on.
    • Zola convinces the Other that sharing her mind, rather than overpowering it, would give them both what they want, then immediately reveals that she can trap the part of the Other inside her and read the memories at her leisure. One of the first ones she reads is that the Other was planning to vivisect her as soon as she ceased being useful.
    • Happens again between another incarnation of the Other and Francisia Monahan, when she tries to take over Monahan so she can use her body to Ascend, and it turns out Monahan was expecting this and using the Other for her own Ascension. Which doesn't stop her being absolutely outraged at this betrayal. It seems like the Other's biggest flaw is failing to realise all her supposed allies know she has Chronic Backstabbing Disorder.
  • 6 Gun Mage: Captain Renault constantly belittles and insults his temporary allies in The Right Arm, knowing that they seek to topple the corrupt government while he seeks to reform it by assassinating the immortal archmages who secretly rule over an anti-magic nation. This is meant to ensure the inevitable split is cleanly divided between the guerrilla revolutionaries and his government gunmages. He doesn't realize that the gunmages began to believe in the revolution.

    Web Originals 

    Western Animation 
  • Avatar: The Last Airbender: After Long Feng and Azula pull off a coup in Ba Sing Sae in "The Crossroads of Destiny", Long Feng approaches her with the line "Now comes the part where I double-cross you", which they both knew was coming. He then orders the Dai Li to arrest her, but they stand by and do nothing instead because, as she explains, "they're waiting to see how this is going to end". She proceeds to give him a Break Them by Talking speech about how his From Nobody to Nightmare backstory is impressive but inferior to her Divine Right of Kings. Looking around at how she's converted his insanely loyal elite soldiers to her own followers, Long Feng acknowledges that she's beaten him at his own game, which she laughs off with "You were never even a player."
  • Near the end of the first season of Beast Wars, Megatron proposes a Maximal/Predacon truce to Optimus Primal; even admitting upfront that it's to afford him the chance to divert his attention elsewhere for a while. Primal accepts because he's honor-bound to give peace a chance — but he still sends spies to the Predacon base to find out what they're up to. Megatron naturally drops the truce in the next episode (without warning and when two Maximals are seemingly at his mercy), but they came prepared and win the ensuing scuffle.
  • In Max Steel (2013), Dredd and Makkino form an alliance to defeat Max Steel and N-Tek, but both have previously admitted to the other that they don't trust each other and both fully understand that the alliance lasts only as long as Max Steel and N-Tek does.
  • In Teenage Mutant Ninja Turtles (2012), this trope is discussed in the second season finale. The Shredder has allied his Foot Clan with the warmongering Kraang who are preparing for an imminent invasion of New York, and must decide if he will assist in the invasion. Earlier in the season, the Shredder implies he does not trust the Kraang as he forbids Karai from dealing with them without him present. The Shredder himself is not the most honest guy in the show to begin with. Tigerclaw points out that the Kraang will eventually betray him as they care nothing for the human race. Shredder meanwhile observes that while this is true, until now, the Kraang have been pretty straightforward and have provided much for him and asking little in return. Ultimately Shredder decides to continue his alliance with the Kraang (partly due to being an insane Misanthrope Supreme), but he does not ignore the inevitability that he and the Kraang will come to blows in the future.
  • In the SpongeBob SquarePants episode "Employee of the Month", SpongeBob and Squidward get overly competitive over the titular award, leading to them sabotaging each other. They eventually agree to a truce, but their internal monologues quickly reveal a mutual distrust of each other.
    SpongeBob: As soon as he stops shaking my hand—
    Squidward: —I'm gonna make a run for it.
    [the handshake slowly peters out, and after a Beat, they both sprint towards the Krusty Krab at full pelt]

    Real Life 
  • This happened a lot in World War II:
    • The USSR and USA are an example since more or less everyone knew that conflict would be inevitable, but that a Nazi victory would be far worse than a war with the other. While in 1945, there was some wargaming in the west about an invasion of Soviet-occupied eastern Europe to ensure that it would keep to its promises about free elections in Poland (appropriately named Operation Unthinkable), this idea was dismissed out of hand by policymakers. Instead of open warfare, decades of ideological antagonism and proxy wars followed in what became known as the Cold War.
    • The non-aggression pact between Germany and USSR was eventually broken by the former when they invaded the latter in 1941. Neither side was convinced that the pact with their ideological arch-enemy would last. Prior to the invasion, it was also well-known that Hitler intended to attack Russia sometime in the future and, of course, he had already broken every other international agreement he had made up to that point (they mainly caught the Soviets by surprise because Stalin refused to believe that the Nazis would attack sooner than he had anticipated). More controversial is the so-called "Soviet offensive plans theory", which posits a planned Soviet invasion of Germany concocted by Stalin around the same time.
    • In a war that became part of the same war (it's complicated), the Guomindang teamed up with the warlords Yan Xishan (Shanxi province), the Guangxi Clique (Guangxi and Guangdong provinces), Long Yun (Yunnan province), Mao Zedong (Sha'anxi province), the Shandong and Guizhou Warlords, and several hundred local Warlords against Japan. After Japan surrendered, they turned on each other pretty quickly. The Guangxi Clique - Guomindang struggle was particularly fierce, with Li Zongren claiming the presidency of the Republic of China and Chiang Kai-shek fighting him (politically) for control of the army. Mao turned on everyone else too, of course.

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