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Heartwarming / Spore

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  • At two points in the Creature Stage, after reaching a certain level and respawning, a cutscene will play with your nest migrating. One of the creatures waves goodbye to the one looking after your egg, all the while with somber music playing. It's sort of a Tear Jerker though, as once you leave, that individual is going to spend the rest of its life alone, unless you add it to your pack (or unless it migrates on its own offscreen).
  • If you have a pack member of a different species in the creature stage, when you breed and the new creature hatches, an egg of the other species will hatch there as well. This means that by the time the next generation or evolution of your species is born, the allied species has gained so much trust from your kind that they entrust the future of their youth to your kind's care. Doubly heartwarming if it's a solitary Rogue creature.
  • There's one adventure, Delicate Negotiations, that reenacts Romeo and Juliet. Instead of staying true to the original story, the adventure shows what would happen if the play had a happy ending. However, Your Mileage May Vary.
  • If you chose the Omnivore path in the Cell Stage, your chief in the Tribal Stage will be able to summon the Sea Monster/Border Patrol (apparently of the same genus that used to eat the people's pre-hnau ancestors if they swam out too far) to scare fish out of the water. After giving them a good scare, the monster waves goodbye to the chief and returns to the sea.
  • If you go on the social path, seeing your little butterfly-thing (or whatever you have) befriend a giant hideous monster.
    • Also, on the social or adaptable path, seeing your walking-deathtrap creature befriend rogue monsters.
  • If your Shaman empire wins the trust of a Zealot empire.
    • Similarly, if you play your Zealot empire with a peaceable foreign policy, especially when peaceable towards a Shaman or Bard empire (who are clearly infidels).
  • The happy little dance your creature does after they lay an egg in the creature stage.
  • At the end of the Civ stage, if the last empire left is allied with you, they'll willingly join you instead of you having to conquer them.
"We won! Let us band together, so the world may live as one!"
  • Once a race is uplifted via a monolith, they will thank you for raising them up as you welcome them to the galactic community.
  • In the Creature Stage, you can backtrack to where your first nest was if you're so inclined. If you allied with some of the species surrounding said nest, they'll remember you, despite how many generations/millions of years have passed and how much you've changed and grown since you first allied with them.
  • While most of the Bard Empires' Blocks of Chance are a source of Nightmare Fuel and paints them as Straw Nihilists, the 6th one, on the other hand portrays their beliefs in an oddly heartwarming tone.
    Block of Chance Vol. 6: "The best we can hope for is entertainment. We'll get along as long as you provide amusement — fighting our wars for us, fixing our worlds, looking for meaning where there is none, and groveling in the dirt to fetch us plants. So keep it up! Just remember that we're laughing all the time."
  • The fact that at the end "Temple of Spode", the priest you've been helping, Jerkass though he be, is still quite grateful for your help and you've risen in his estimation—even if your empire's archetype worships the State or even the False God to Come. It just proves as Scary Dogmatic Aliens the Zealots are, there are definite cases of Rousseau Was Right in their ranks.
  • In general, the game's fandom still being active 15 years after the game's release, with some fans still hopeful for a Spore 2 (or at least a Spiritual Successor), is testament to how much fans who grew up with it were influenced by the game, even after the company that made it derailed the game's potential scientific accuracy and would go on to become universally hated. It's sweet to consider that the original audience who played Spore in their childhood and were endeared by it despite its Executive Meddling-afflicted shortcomings would eventually grow up to making their own works in the Speculative Biology genre because this game introduced them to what was then an obscure art form.

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