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  • Why did Wario need to copy the success of another company and set up his own for money? Why couldn't he just buy the other company outright with the huge amount of money/treasure/gold he has lying around in that castle, THEN set up his own company with zero competition?
    • I figure Wario isn't really the big spending type; he prefers to have Scrooge McDuck levels of gold lying around just because he can. That, and the other company is probably Nintendo, and then it would get way too meta.
      • That, and Wario is also a bullying adventurer. Part of the fun is how he gets the money, the whole journey thing and all that. Exploring pyramids, fighting pirates, getting an occasional kiss from a princess, etc.
    • The way the DS and Wii have been selling, I don't think Wario could afford to buy Nintendo now anyway.
    • It was publicly traded and he didn't want to share?
  • I know this is probably a case of Freudian implications, but isn't it a little concerning how quite a few of Wario's friends are teenagers and little kids, while Wario is probably in his 30's? 9-volt is probably just a fanboy that likes living close to somebody who knows Mario, and Penny Crygor and Jimmy T. were met through relations. But Kat and Ana? Ashley? How exactly did Wario make friends with them, and why exactly do said kid's parents not say anything? (Be honest, would you let a fat, boorish, gross biker hang around your kids if you didn't know him?) Even Mona was hinted to still be in school in the first game, though she may have been 18 anyways, or close to it.
    • He's in the video game industry. Know your audience.
    • Is it stated how old Wario is? Or how old most WarioWare characters are? We get ages maybe for about two or three of them max, Wario could be any age between 20 and high 50s pretty easily (or higher, this is indeed according to a certain other game a character that's kinda one of the chosen ones or the equivalents) and as 18 Volt shows (he's in the same class as 9 Volt, yet looks at least three school years older), age is rather misleading in the WarioWare universe (or more vaguely, anything even remotely connected to Mario's games). Some of them may also have known him through friends/relatives (as was at least the case with everyone related to Jimmy T). As for the parents... who knows? Then again, considering some of the adventures and activities various characters are involved with, the parents of characters in this series are either non existant, dead or completely non caring in every possible way, with the likely exception of Jimmy T's, since we don't see any of the others. As for why anyone would hang around him? He's rich maybe? The amount of games in the series, and his other series pretty much mean he has to a multi billionaire from all that hard earned money.
      • I'll grant you that age is not specified at all. My "ages" were based vaugely on how he looks, and assuming he's around the same age as Mario. (They strike me as around their 30's. Experienced, filled out, but still relatively young and healthy) Either way, he's clearly an adult while several of the kids are clearly... well, kids. They still go to school and what-not. Kat and Ana are shown to be in Kindergarten, and Ashley does make reference to homework and teachers. I did mention that the T's and Crygor were just family of Wario's friends already, so they get a pass. If the parents are absent/neglectful, that just raises more questions, really. Plus, I'm not sure how rich Wario is. (I suspect he loves hoarding money, but has a hard time keeping it)
    • The Mario brothers have been hinted to be in their early twenties so Wario presumably is too.
      • From what we've seen in the games then, the parents being absent is pretty justfied in about three quarters of characters cases, kinda. Kat and Ana, Mona and Ashley don't actually live with any parents according to the games, so the parents not being suspect might be because of that. As for why any parents or guardians if existant would trust Wario, it's probably similar to how a village population or tight knit community works in real life. Everyone basically knows everyone, and they trust each other more so as a result of that. Similar things for example happen in Real Life in small towns or various neighbourhoods. As for how everyone knows Wario... WarioWare Inc (the company, not the series) in the series is pretty much the biggest corporation in Diamond City. The others are all basically local Mom and Pop stores or the like. That and I think one of the early games called Diamond City 'Wario's City', so he might well be mayor of the city or the like. If you're a head of a well known company based in the local area and public leader in the same area, everyone probably knows and trusts you. On the note of Wario's richness, he did have a house on a mountain in the middle of town in the first game, a moderately big other house in the later games, and a gigantic castle in Wario Land... Not to mention the hugely known major success of WarioWare as a company, each game says the game in universe is flying out of stores at a good rate. That's probably pretty rich. Don't know why else with the kids thing, although none of them really go to school much (possible reason being regular school closures due to national emergency based on the games WarioWare is spun off of and related to).
    • I has answer to Kat and Ana problem. 9-Volt knows the two from school, as they seem close to being in the same grade.
      • Actually, Kat and Ana are in kindergarten, while 9-Volt is in elementary school.
      • However, take note that some elementary schools have Kindergarden in them as well.
    • This is a "Nintendo World" Nintendo being the kid friendly wholesome company that it is, Diamond City is a utopia where everyone is accepting despite how greedy and disgusting you are, and the very idea of pedophiles are non-existent.
    • In response to Ashley, she looks like a little kid, but she's supposed to be a teenager. It's possible she and several of the other characters (like Mona for example) met Wario simply because they were looking for a job, and WarioWare Inc. was hiring.
      • Do keep in mind that in the opening of the first game, Wario called his friends to help him out with making his game. Some of those friends happened to be Mona, 9-Volt, and Kat & Ana. So basically, they actually knew Wario before he opened his own company. Ashley does make sense, though, given how she wasn't introduced until the third (fourth if you count the GameCube game) installment.
    • The troper feels like 5-Volt's ascent to the main cast is the developers' way of addressing this. There's at least one parent/parental figure on the team, allaying any concerns. In fact, Wario probably came to know 9-Volt through 5-Volt, given how big of a fangirl she herself is.

  • Okay, we have Wario. A greedy, selfish thief with a huge case of laziness and dishonesty. So why does he open up a business and EARN money? That's being honest and active
    • Because he's more amoral. He's greedy and selfish, and is lazy to some extent, but he's not dishonest as a person as a general personality trait. He can be, he can also be quite honest, but it doesn't matter to him. He wants money, so he does what's required to get it. His earning of money honestly is because it's the only real way to make money in Diamond City, and even that was led by jealousy and greed (apparently, he set up WarioWare Inc because another company was making huge amounts of money off of a similar idea, and Wario wanted the cash). Oh, and he loses his laziness when money is at stake. See Wario Land and the Super Mario Bros. games he's also in. He goes from a lazy jerk to a Determinator as soon as money is on the line. See Wario Land Shake It as an illustration of this... Before hearing of money, he doesn't care less about what happened to the dimension. When he hears infinite money is on the line, he's risking his life, fighting monsters four times his size or more and going off somewhere he's never heard of before in his life because he'll get rich.
      • Oh, and he's still dishonest. He tries to take all the money his employees made for himself at the end of the first WarioWare game.
      • And routinely fires them before they can get their first paycheck. Only to rehire them again. Or something, who knows?
      • Aka Wario's friends are way too loyal to him, heh.
      • Apparently they finally got tired of him stiffing them, and started their own companies. The only people who still work for Wario by the time of DIY are the Crygors, and that's because WarioWare has become a Game Engine company. The tutorial in DIY makes it clear that Penny is managing Wario rather than the other way around.
      • Speaking of DIY, Wario was all actife in the tutorial, amirite? I mean, he tried to use the pencil tool to fill the background in the first part, and draw each brick individually in the third part. I know he didn't know about the other tools, but still.
    • See the next JBM. Wario's not really being "honest" - he's selling five seconds of gameplay as a full game, after all.
      • Come to think of it, Mona, Jimmy. T, Orbulon, Ashley and 9-Volt aren't better. They also sell five seconds of gameplay as full games.
      • That's what you get when you don't pay your employees.
    • He's not earning that money honestly if he isn't cheating to get it.

  • This is tangentially mentioned a bit further up, but not really addressed. We know Wario is a big money hog. To that end, he literally never pays his employees, instead choosing to run off with all the profits himself. Routinely. And yet, his friends not only continue to work for him, but new employees (often friends and family of existing ones) continue to show up to get exploited and cheated. I don't know how Jimmy, Mona, and everyone else thinks, but if my employer was a fat and smelly money hog who never once let a paycheck reach my hands, even if he was an old friend of mine, I'd not only hand in my two weeks' notice, I'd open a rip in time and drop the notice on his desk two weeks in the past so I could get out of there that much faster.
    • I assume 9-Volt and 18-Volt do it simply because it's Wario, they love to put spins on their favorite games, and they get a chance to try out something new to add to their collection. The Crygors probably do it to for the sheer enjoyment of inventing/testing something. Mentioned in the earlier games, Mona is "smitten" with Wario, which may be why she keeps coming back, or maybe she's desperate and thinks she'll get money each and every time. As for the others (especially Ashley), I have no idea.
    • I think the reason why everyone continues to stay with Wario is for the sheer enjoyment of inventing and playing video games. And some of them have paying jobs anyway like how Dribble and Spitz are taxi drivers and Mona works at multiple businesses.
    • YMMV, but I think we all have that one friend who is a complete ass, doesn't do anything for anyone, but you still hang out with him because, well, he's your buddy. I always assumed it was that kind of situation. Besides, it looks like everyone has real jobs outside of the game design, it's probably something they do on the side for fun.
      • In WarioWare D.I.Y., it's revealed that everyone except Penny quit the company, and are now working for Diamond Software. 18-Volt, Kat and Ana and Dribble and Spitz still work for Wario, but in a subsidiary of WarioWare, Inc., as revealed by D.I.Y. Showcase.
  • Why does every version of the Mona Pizza song include a segment advertising Pizza Dinosaur when the two restaurants are arch-rivals?
    • Because it's catchy? I also sing along to the Pizza Dinosaur song. It's not like it's based on a real-world franchise, is it?
      • Considering the content of that segment, maybe it's Mona demonizing her competitors. "Yeah, they're big time, but their food isn't made with love like mine. <3"
      • The English song seems to be more actively demonizing Pizza Dinosaur than the Japanese song, as the Japanese song has them merely boasting about their pizza being better than Mona's and insulting the competition rather than painting them as a soulless chain restaurant serving bad pizza.
  • At the start of the series, Wario has his house converted into a company building. How come he's back to living in his old house in the next game? Was he unable to pay the rent/upkeep or something following his botched escape at the end of the last game?
    • I assumed he was simply being the stingy man he was and didn't want to pay for it anymore since it was unnecessary. It probably started out as a company building for his employees to create games in, but in the end they were able to just create games in their own homes as shown in the introduction in Game & Wario. Turns out that all you need to create a game is a laptop (Probably designed by Crygor), and you can use that in the comfort of your own home.
    • In the first game, his house is on top of a mountain. In the sequels, it's down in the suburbs. My guess is that he relocated the house down there to make room for the company building.

  • Wario is friends with Dr. Crygor, even shown moreso with Penny. So why didn't he ask them for help in his later games? I mean he could have gotten around a lot easier in "Wario Land: Shake It" or "Wario: Master of Disguise" if he had jetpacks or devices that could stop time or whatever...
    • Simple Pride. Or Greed. He probably thinks that if they help him, they'd want a share of his loot.
    • You might as well ask why Professor Gadd doesn't let Mario and Luigi have the Fludd and Poltergust in every game.
    • Wario keeps getting pulled into other dimensions (Wario Land 4, Wario World, Shake It!), or gets drawn into frantic adventures over the course of a week (Master of Disguise). This troper submits that he either can't call them from where the dimension he's been trapped in, or has no time to get support from his friends/employees.
      • Alternatively, WarioWare and Wario Land are different universes.
      • Nope: Wario's house in Twisted contains the music box that Wario Land 3 took place in and a picture of the Pyramid from Wario Land 4. Plus, I recall in one of the manuals he made a comment about taking Mona on some of his adventures (too bad we didn't get to see that)...
      • It's debatable how canon the Wario Land games are in this universe. The Volts have microgames based on various Land installments, implying those exploits are fictional in the Ware universe.

  • 5-Volt's level description says her microgames based on games and toys she played with as a kid. She has microgames based on toys from 1968 and 1972, but that can easily be explained by them being hand-me-downs. What can't be easily explained is the fact that she has microgames based on Rhythm Heaven (2006), Pushmo (2011), and Fire Emblem: Awakening (2013). All of these were released after the first WarioWare game (2003), making it impossible for 5-Volt to have played them before having 9-Volt.
    • She probably meant "most" of the micro-games are based on games she played as a kid. Some are probably games she played AFTER having 9-Volt.

  • The WarioWare games have many microgames based on classic Nintendo titles, even some Mario, Yoshi and Donkey Kong games and even Wario Land games, Nintendo clearly exists in the Mario Universe, but the question is, how does Wario gets permission from Nintendo to use their games and repackage them in 5 seconds long versions? Is he doing this without permission? Is it copyright infringement? I even remember some previews of the first game claiming that Wario stole those games and therefore he is pirating Nintendo software, but the games themselves never answer how is the relation between Nintendo and Wario/9-Volt.

  • So, 5-Volt, 9-volt's mom; it turns out, she's known as "5-Watt" in Japan. Why on Earth would they just change her name like that? Did they think there would be confusion or something? Volt and Watt follow the electricity Theme Naming, It wouldn't have really hurt anything. What exactly made "Volt" more important than "Watt"? Was it just to remind everyone that she's 9-Volt's mom?
    • It might be because "Watt" is a fairly normal name in English, and is generally a masculine one, being an offshoot of "Walter"

  • Two questions about the Fire Emblem: Three Houses microgame in Get It Together:
    • First off, on Level 1, you have to compliment Claude. Some of the wrong answers include things like calling him "devious" or "sneaky," which would be insulting...unless you take pride in your underhandedness, like Claude von Riegan.
      • Though it’s likely that the goal is to intentionally compliment him … not attempt to insult him and fail.
    • Second off, on Level 3, you have to confess your feelings to Edelgard. One of the potential "right" answers is "You amuse me," which comes off more condescending than anything.
    • Also why do you confess your feelings for Dimitri and Edelgard but Claude only gets praise and nothing more?
      • In the minigame's description, 9-Volt says the whole teatime thing is very complicated, so, being an elementary schooler, he grabbed what he could understand about the minigame and slapped it together for his microgame.
  • When Lulu was introduced in Gold, she initially had a grudge for Wario just because he stole a potty (thinking it was a valuable vase). She later appears in Get it Together, where she is apparently working for him now. What? How did that actually happen?
    • It's indicated that it's because of her crush on Young Cricket.

  • One of Dr Crygor's microgames has you channeling energy into lightbulbs. Okay, fine. But in later levels, it also includes a dynamite into the mix. Shouldn't the dynamite explode despite the fact more often than not, the wiring would still allow the energy to go to the bomb? This might be justified, though since this being Crygor, he probably has simplified it for the potential kids playing the game.

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