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From left to right: Rossa, Fisica, Ritmo, Nero
History is learned through the sacred silence
Lanota is a Rhythm Game for iOS and Android by Noxy, released on July 12, 2016 for iOS and August 26 for Android. It tells the story of a pair of children, Fisica and Ritmo, through their journey across the globe to purify their desolate world from the corrupting influence from a mysterious apocalyptic force called "Al Niente".

The gameplay centers around a device known as the Notalium Tuner, created by Fisica and operated by both her and Ritmo. During a song, four types of notes - click notes, catch notes, flick notes, and rail notes - will move from the center gear of the Tuner towards the outer edge, and the player must tap, hold, or flick as appropriate when the notes hit the edge. On paper, this sounds simple enough, but the tuner will rotate and move on its own as you progress through the song. While failure to play a note isn't punished in most cases (outside of losing your combo), if the Tuner is running in its "Purify" mode, obtaining too many fails will result in the Tuner breaking.

A Nintendo Switch port was released on June 14, 2018 by Flyhigh Works, though it only contains content up to Main Chapter III. Both of its exclusive songs have since made their way to the main mobile version. There are no plans to update the game to introduce any new content.

On May 28 2020, Lanota began a collaboration with Lyrica where three songs from the latter game is made available for purchase in Lanota's subscription chapter. On September 8 2020, another Lyrica Expansion was released, where 5 songs from Lyrica are added to the store.


Lanota provides examples of:

  • April Fools' Day: A chart often gets modified in hilarious ways on this day.
    • One chart has turned into a DJ set for 2020’s.
    • 2023's starts out normally, but it takes an Unexpected Gameplay Change into a rhythm-based autorunner.
    • 2024 has a Suika Game minigame, where you try to make a bowl of ramen. In irregular intervals, however, the game will drop a bunch of pieces onto the board to hamper your progress.
  • Call a Hit Point a "Smeerp":
    • Your judgments results are either Harmony, Tune, or Fail. The first two count towards your combo, while the latter breaks it (and quickly pushes your Tuner towards breaking if it's in Purify Mode)
    • The clear statuses are Tuned (played a chart in Tune mode), Purified (Cleared a chart in Purify mode), All Combo (no Fail on any notes), and Perfect Purified (All Harmony), in ascending order.
  • Crossover: Some DLC Chapters contain songs from other rhythm games, and it’s not just Lyrica. Chapter R is a collaboration with WACCA, for example.
  • Idiosyncratic Difficulty Levels: Whisper, Acoustic, Ultra, and Master, the last of which requires an A-rank on Ultra to unlock for the song.
  • Meaningful Name: Most of the names of the characters are in Italian, where most music terms come from.
  • Scoring Points: The scoring system is fairly simple, with 95% of the possible 1000000 points coming from accuracy on your notes. The remaining 5%? Your Max Combo.
  • Title Drop: At the end of Chapter 1, two mysterious characters talk about a project called "Project Lanota". It is revealed in Chapter 7 that it is a project to revive Ena, the long gone founder of Notalium.
  • Trick Boss:
    • On the mobile version only, Androgynos is this. The first time you clear it, you get a normal story snippet, but instead of returning to the map, you are immediately thrust back into gameplay with the same options you were just using, and the song picks up exactly from the final note of the chart you just played. After clearing the second chart, you get thrust into the chapter's Boss Song, You are the Miserable, though with the option to switch difficulties and change your speed setting. After clearing the boss song, both parts of the song are playable separately, though the only indication of which part you're playing is the background. The Switch version more cleanly disambiguates this by listing the first part as "Phase 1" and the second part as "Phase 2" (necessary due to using a menu as opposed to a map for song selection), and it also doesn't force you to play both parts back-to-back.
    • This type of approach reappears in Chapter 6, with the difference that a song isn’t split in two.
  • Wham Line: Ena’s Last Request, revealed in chapter 7. In fact, this entire chapter is a Wham Episode in of itself.
"Notalium must be destroyed."

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