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"Go. To. Bed."*

Moment Subpages are Spoilers Off. You Have Been Warned.

Scary moments, unintentional or otherwise, from the WarioWare microgame series.

(SCREAM!)


Mega Microgame$

Mega Party Game$

  • The game "Listen to the Doctor" has a doctor tell players to perform various silly tasks while playing the microgames. Sounds fun, right? Until you see the doctor, who appears as an unsettling, gyrating puppet, and begins each microgame with his enormous face zooming in like he's going to eat you.

Twisted!

  • Several of the Wario-Man microgames in Twisted have Nightmare Fuel elements. One requires you to align Wario's spine, complete with cricking sounds. Another commands you to INCH! towards an apple as an earthworm with Wario's head (this also appears in Gold). And the dancing boss stage features a Wario... THING with disembodied eyes and a face that appears to consist of Gag Nose and mustache.
  • The face the monkey gives you when you lose in the Skyscraper, Tower, and Mansion modes as well as in the Spindex can be frightening to some.
  • Despite having a simple yet goofy premise, the microgame Toaster Jam in Orbulon's set can be quite unnerving if you screw up. If the toast fails to land in the toaster, the colour vanishes, a Scare Chord plays, a voice wails "No, noooo!", and then all the music suddenly cuts out.

Touched!

  • The boss stage of Wario's Touch Training set involves swatting bugs. However, the "screen" begins to shatter each time you touch it; touch it too many times and it shatters completely, letting some pretty darn creepy bugs fly out toward you.
  • After Orbulon accidentally bumps into Ashley in the latter's story, she absolutely gets furious at the alien, towering over the frightened alien with glowing red eyes and her hair turning white out of fury, all while a desperate Red tries to calm her down. Lucky he was able to run away before she was able to inflict potential harm on the guy.
  • Ashley's after-boss-microgame-break after completing her stage shows her petting her stuffed bunny and asking you to do so. Doing so causes the bunny's HEAD to fall off.
  • Mike's microgame "In Your Face" has you blow a spike ball towards another person. Let alone the loud buzzing sound that sounds when the ball hits one of the two, highest difficulty has you blow a bomb, towards 3 people. Either if you fail or succeed, whoever gets blown up shows a horrified look as they seemingly die.
    • If you look closely, when the player loses, the character at the bottom seems to have no eyes. Yikes.

Smooth Moves

  • In the microgame Cold Call in Ashley's set, a telephone will ring at a random point, and the player must quickly pick it up. Usually, you get a simple little message from the controller saying in a calm voice "Sorry! Wrong number!". However, on rare occasions, you'll hear a panicking man screaming "HELP! HELP ME!!!!"
  • When you fail Tiny Wario's boss stage, "Wario Dance Company", the other three dancers know when you mess up, WITHOUT EVEN HAVING TO LOOK AT YOU. As silly as it may sound, there's just something unsettling about these dancers. They're definitely creepy — their bodies are feminine and they wear skintight suits, but they also have Wario's face, and without eyes — and it's something of a Jump Scare when you fail and they all turn and point at you almost immediately.
  • In Orbulon's stage, one of the microgames involves a juggling bear. If you fail, she gives you a very creepy snarl as two large spiders appear.
  • Many players will be horrified to see what happens if you fail "Swat Team" from Mona's stage. In case you don't know, the fly will zoom into the camera, covering it completely, along with a loud buzz.
  • In Penny's stage, the microgame "Local News" has the player trying to keep the mic on the interviewed character's mouth. Not doing so will make them angry (the man from the 1st stage, and the polar bear from the 2nd stage get very creepy, but the samurai granny in the 3rd stage is too funny to be scary).
  • In the final stage of "Soiled Reputation", a dinosaur skeleton rises from the earth. Sometimes it will suddenly get its head close to the camera and take a bite.
  • A few of the microgames feature some terrifying faces, like Kat & Ana's "Code Dependency" with the cashier from Hell (this one made it into Gold, but mercifully minus the macabre man) or Wario's "Poster Child", where if you succeed, his face jumps off the paper and towards the camera.
  • Losing a microgame in Ashley's stage. If that happens, the spellbook gets angry at you and a Scare Chord plays, as if your little failure has COST you.

D.I.Y. & D.I.Y. Showcase

  • Violent microgames made in D.I.Y can be disturbing, especially when you hear Wario laughing his ass off after clearing each one. Imagine chainsawing someone's head off only to hear Wario's "WA HA HA!" upon completion.

Game & Wario

  • Don't deny it, 5-Volt can really scare the crap of you in Game & Wario's Gamer stage, especially when she jumps out of the TV and into 9-Volt's Room. Or actually run up to his bedside and get up close and personal. She will break the window to peek into the room on higher difficulties. Is she trying to make sure her son is asleep, or awake? You can have a variety of stage music, WarioWare or otherwise but having "Gamer" play makes the music silent outside of the sound of crickets, the occasional quiet tension noise when she's about to appear, then incredibly tense music plays when she completely emerges from the TV to scan the room.
    • This stage later appeared in Super Smash Bros. for Wii U and you have to hide from 5-Volt's line-of-sight (via ducking into the shadowed areas). If you're caught, you get stunned before being launched.
    • A subtle example: in the Game Over screen for getting caught by 5-Volt, one can notice a vague silhouette peeking in from the window. If 5-Volt's already inside scolding her son, who's standing there just watching them? While it is possible that that's 9-Volt's grandfather — the old man who is also occasionally wandering around outside — we have no way of knowing for sure...

Gold

  • Gamer from Game & Wario is back, and this time, 5-Volt uses the Charles Atlas Superpower she obtained in her story to lift 9-Volt's TV stand to watch her son. She also has a new animation where she creeps towards the window from the roof, gazing at 9-Volt while hanging herself upside-down from there.
    • By far, the worst new thing 5-Volt can do is getting inside the room by crashing through the window, following a Scare Chord. It's a very quick and surprising move that can easily catch the player off guard.
    • Imagine this, you're playing Sneaky Gamer and see the mom walking to the window. You'd expect her to open the window and stare inside as per-usual, correct? NO. Instead, she'll just smash the window with her bare fist and stare inside with a disturbing smile like a crazed maniac. It is just as surprising as the example above.
    • Sneaky Gamer adds 5-Volt humming some Super Mario Bros. tunes as she walks upstairs. While it may sound adorable to some, it's pretty creepy to hear to others as well. It sounds less like a cute hum and more like ghostly moans or a menacing hum that will definitely give some players the chills upon their first hear...
  • Failing Ashley's microgames in her stage will result in a Death Glare by her. Instilling the same type of fear of failing that her book gives you in Smooth Moves where it seems like your LIFE is on the line.
    Ashley: "You must be cursed..."
  • One of Wario Deluxe's microgames involves striking a match to see in the dark. There's a chance you might see a trace of Wario's Super Smash Bros. Brawl render, staring back at you with his mouth wide open.
  • One of the Intro Games for the Twist League features a very unsettling Wario marionette (warionette?).
  • Wario Deluxe, Wario's One-Winged Angel form at the end after putting a fancy toilet on his head. It notably gives him red eyes which makes his usual Slasher Smile look far less goofy. As he takes this new form, the sky around the stadium gets stormy, and Wario Deluxe will even screw with your game to slow your progress down.

Get It Together!

  • Everything about 5-Volt takes a rather unexpected twist when you're introduced to her... and she's sleeping, up until the moment a thought cloud with her in it floats out of the mine cart and forms into the 'nightmare mom' when 9-Volt tries to ditch her. Turns out all those times she scared the crap out of him (and you) was merely projecting herself, and the act tires her out when she does, which perpetuates a rather nasty cycle. What the hell is she that her projections can crawl on the roof, break windows, emerge from a television, and lift stacks of furniture in the poor kid's room?
  • Speaking of 5-Volt, there's this bit at the very end where everyone first escapes from the game and Mona wonders where all the bugs came from. When the truth gets out, she's pissed... and so is everyone else! Wario may be thanking his lucky stars that there really were members of their crew still missing, because the alternative could very well have been some serious executive restructuring, especially after the events of Gold.
  • If the microgame “Hide-and-Seek” is failed, the player hears a very sudden high-pitched shriek, as the boy’s expression changes to one of sheer terror. It’s jarringly out of place with the rest of the microgames’ failure states, which lean more towards being funny than being scary.
  • One of the Hi-Tech microgames, "Block Puzzle", only gets more unnerving as the difficulty spikes. At first you only have a terrified guy whose life depends on you cutting the right parts of a series of blocks correctly, and if you don't, he's immediately turned into something harmless or an amorphous blob. That's already bad, but in harder difficulties you'll see his equally terrified child pressed up against the glass, meaning that with your failure you're forcing this poor kid to watch their father get irreversibly transformed while they can only wail in horror.
  • The intro to the Disc-One Final Boss has a particularly nasty bug jump into Wario's game. Instead of just making things a bit messy, it starts actually, legitimately corrupting the game into an unusable mess before scrambling the in-game Wario's assets to create a new body for itself; The Wario Bug. It's gotten wise to how the other bugs were stamped out, and so it occasionally tries to attack the crew between Microgames.
  • Pyoro as the True Final Boss. His alternate forms he uses for each character is downright creepy and when you fail his stage as any of the characters (besides Wario), his disembodied eyes just stare directly at you!
    • Take too long on the final stage with any of the characters (sans Wario) and they'll end up being blasted by an unavoidable Wave-Motion Gun! Pyoro was so strong, that a single blast is all it takes to take down your entire quirky squad.
    • As Wario, if you hit the eyeballs of Pyoro 4 times, the last eye ends up on the edge of his elongating tongue. The eye itself also has a red ring around the black pupil, making it look particularly unhinged and disturbing.

Move It!

  • Orbulon's stage is rather unnerving and surreal, the plot of which is that Orbulon is enjoying his delicious fruit, but is making a big mess on his Oinker, angering the ship. This causes Orbulon to fly off and smash into a shrine, causing him to lose his memories. The Islanders mistake him for The Voice and makes him their God. Not anything unnerving or out of place for this game, right? Well, Oinker uses some sort of telepathic wave to make the mini-Orbulons in his brain mine his neuron cells for his memory back. And when you defeat the boss, liquid starts spraying from out of his neuron. Thankfully, whatever liquid this is (blood or otherwise) comes out in a rainbow color, and Orbulon turns out fine, remembering his memories with Oinker and all, but it's still very unnerving even for WarioWare standards.
  • The Crygors' boss microgame is a Snow White reference involving having to guide a poisoned apple out of a princess's digestive system. Despite the simple premise, it's played in a surprisingly tense way, due to being a Timed Mission, and the rather ominous music, overall setting the stakes rather high, and driving home that the princess's life is essentially at stake here (though the princess only falls asleep if you fail, if the snot bubble is any indication).
    • Speaking of the aforementioned time limit, running out of time takes the stress this microgame creates to new heights. As the countdown reaches its end, the background will start changing from blue, to green, to orange and finally red as the music starts getting faster and more frantic. Add in the very loud alarms that start blaring when only 10 seconds remain, and you have a panic-inducing scenario that might put even Sonic's infamous drowning countdown to shame. This can be made even worse if you're too far away from the final pocket needed to beat the game.
  • 9-Volt's stage starts rather unsettlingly. With 5-Volt finding a creepy-looking game shop, gaining Reflectionless Useless Eyes, and walking into the shop. The same thing happens to 18-Volt and 13-Amp. The whole stage revolves around 9-Volt going through the dark and creepy store in search of his friends and it plays off like a horror film. It turns out the store is only messed up on the outside though.
  • Volcano Wario. With his introduction (Wario tries to steal the treasure in the temple but the lava grabs him and and drags him into itself) and the overall appearance (a towering volcano with Wario's face on it; it looking rather menacing with its volcanic Glowing Eyes of Doom and scowl). Not to mention its game over screen when you lose all your lives involves it erupting, causing the screen to Fade to White for 3 seconds. It turns out everyone is fine, and the most it does is cause fireballs to land behind the characters, but one can easily assume that Wario essentially killed everyone for no reason within those 3 seconds before the white dissipates.
  • Wario Dance Company is back. And before you ask, yes; they still point directly at you the moment you slip up.
  • If you fail one of Ashley's microgames, Ashley glares at you. Keep in mind that this is the only time she does look at you in this stage as she only looks at Red during the intermissions and when you win a microgame. And this glare stays when you get a game over, meaning she just endlessly glares at you until you press restart/complete a second chance stance.
  • Selfie Slick is a Jimmy T microgame where the goal is to fit everyone into frame in time before the camera snaps the photo, with a happy photo of everyone upon success. Failing the microgame results in an inverted photo of everyone glaring at you with a Nightmare Face, complete with a Last Note Nightmare that sounds like screaming.

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