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Examples of Grievous Harm with a Body in video games.

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    A-H 
  • One of the bosses of Aliens: Armageddon, the Giant Quadrupedal Xenomorph, can attack you by tackling unfortunate Xeno drones into your direction.
  • In Arcana Heart, Yoriko does not attack with staff, her staff attacks with her. As in it twirls around to smack enemies using Yoriko. The problems of having a trapped Demon King as your Empathic Weapon.
  • Artifact has the Ogre Corpse Tosser creep, which deals 2 damage to the enemy tower when an allied Melee Creep dies.
  • Asterix Mega Madness had a level in which you had to clear an encampment of soldiers and bring back their helmets as proof; as melee weapons would break after a while you could knock out enemies and swing them around like any other weapon.
  • Most fights against large Gohma in Asura's Wrath involve the superhuman characters ramming the enemies into each other in gigantic explosions of magma. The very first chapter, in particular, demonstrates a lot of use of this.
  • There's a club in Baldur's Gate II that is made from the leg of its creator. Apparently after his family was killed by zombies he cut if off and enchanted it. It deals extra damage to the undead, possibly less to do with the enchantment than because he was just that pissed.
    • Zombies sometimes tore off their own arm in an attempt to attack the party.
  • Baldur's Gate III: Passing a strength check allows one to lift and throw an enemy, or use them as an improvised weapon. (It does require that the enemy be smaller than you.) There is an achievement "Two Birds with one Gnome" for killing someone like this.
  • Banjo-Tooie: Banjo can acquire the optional "Breegull Bash" technique, which allows him to pull Kazooie out of his backpack by her legs and slam her into the ground, much to her dismay (and to his own enjoyment). Endless fun, and even surprisingly useful in low-intensity combat situations.
    • "Surprisingly useful" meaning that it's a One-Hit Kill on most run-of-the-mill Mooks. Unfortunately (for the player), it's too slow to use for much more than that.
  • Batman: Arkham Asylum
    • The Titan injected Henchmen in will occasionally pick up defeated enemies and throw them if nothing else is available.
    • In the later games in the series, one of your counters involves kicking a mook for distance, possibly into another mook. Since this happens randomly, you can end up booting an enemy into the guy you were just about to attack, breaking your combo if you don't react quickly enough.
    • In Origins and Knight, Brutes are now the ones to throw an unconscious mook at you.
    • Also in Knight, at one point you interrogate the Penguin ultimately lifting him up into the air. Two mooks will eventually arm themselves and stand in front of you. You throw the Penguin at them, knocking them both down (and possibly out).
  • The Binding of Isaac: In the Repentance DLC, the newly introduced character Tainted Forgotten has this as his gimmick. He can't attack directly, instead he attacks by picking up and throwing his own skeleton at the enemies. As the skeleton flies, it whacks enemies with a bone club, which is where the character's upgrades go to.
  • In Bio Forge, the protagonist finds a severed arm and may use it to beat its violently insane owner to death.
  • Bionic Commando (2009) has this as a special ability for Rad Spencer, at least in the 2009 sequel. Using the grappling claw in his bionic arm, Spencer can pull enemies off their feet and sling them at each other, with predictably entertaining results. He can also pick up dead enemies and use them as weapons. This leads to scenarios such as beating a sniper to death with another sniper, picking up an enemy wielding a machine gun and smacking his squadmates around with him, or grappling a disabled Bio-Mech and dropping it on a grunt. In the Rearmed remake of the NES game, the Power Claw upgrade also allows Rad to grab and throw enemies.
  • One of Taokaka's attacks in BlazBlue is throwing fish at her enemy. Occasionally she throws a Kaka clan kitten instead.
  • In Blind Justice RPG the first weapon you get are rotting severed limbs of a less lucky inmate. Setting the appropriate tone for the rest of the game.
    • Ms. Fortune has a self-inflicted variant where she uses her own head and/or tail for various attacks.
  • BloodRayne 2 features a series of 'killing puzzles' where you use the bodies of enemies to break things, complete electrical circuits, and open doors. You can also knock enemies into other enemies to disable them.
  • The Labyrinth Sage in Bloodborne clubs you with a corpse. Amygdala will also rip off two of its own arms and use them as clubs to extend its reach partway through the fight. The Old Hunters DLC added "Amygdalan Arm" as an obtainable weapon.
  • Bug! has the octopus boss, who grabs fish with his tentacles and throws them at you. Bug counters by taking a tennis racket and whacking them back at the octopus' head!
  • During the first haunted house level in Carnevil, larger zombies will throw their smaller brethen at you, which you must shoot to bits to avoid getting hit.
  • Chrono Cross: If you team up with Pierre to sneak into Viper Manor, you'll face off against Solt and Peppor, only this time they'll be accompanied by a brute named Ketchop who tends to use his partners as blunt instruments in battle.
  • Control: An upgrade for the Launch ability allows Jesse to pick up the corpses of enemies and fire them back with ballistic force.
  • In Crash Twinsanity, when travelling with Cortex, Crash uses him as a weapon by either spinning him around, using him as a mallet or just tossing him to solve puzzles/deal with obstacles.
  • Crysis lets you pick up live enemy soldiers and throw them at their comrades. You don't even need to use your nanosuit's strength mode to do this.
  • In The Curse of Monkey Island, LeChuck is said to threaten his crew with beatings... using their own legs. As his crew are almost entirely undead, this is not in fact a death threat.
  • Cyborg Justice lets you rip opponent's parts off. You can then attach them to your own body and proceed to beat the enemy to death with their former components. Very amusing, in addition to being very useful. Mook with a chainsaw arm making your life difficult? Borrow it and use it to rearrange his face as payback!
  • The Darkness II allows you to pick up your enemies' bodies (or what remains of them, for that matter) and throw them at others for damage. An optional upgrade allows you to do the same with your Darkling, who can assist you by incapacitating or plain out killing the unfortunate victim.
  • Dark Souls:
    • In the first game there are enemies called Infested Ghouls, some of which attack you with corpses.
    • The Last Giant in the second game will rip off its own arm partway through the fight to use as a bludgeon.
  • In Dawn of Mana, using the Whip to snag enemies and toss them into other enemies causes both to panic and drop stat-boosting tokens; at level three, you can use the whip to yank enemies about like a yo-yo, but unfortunately you can't lock onto anything while you're doing so.
  • The WWE Day of Reckoning Professional Wrestling games for the Nintendo GameCube let you do this as well. Nothing like a Giant Swing to give you a metre or two of clear space all around.
  • In Dead Rising, Frank can pull off multiple variations of this. He can lift an opponent over his head and throw them (knocking any enemy it hits down), Irish whip an opponent into a crowd (knocking over any enemy that one runs into), or grab a downed zombie by the legs, and repeatedly spin 360 degrees (knocking down and possibly killing any zombie that comes close and dismantling the one being used as a weapon). He can even used severed human hands to jam into a zombie's mouth, rendering them unable to bite.
  • In Decap Attack, one of Chuck's power-ups is a skull that he can throw at enemies.
  • In Deus Ex: Human Revolution, one of the double takedown animations has Adam throw one mook at another.
  • Nero's various Buster Grapple Moves in Devil May Cry 4 and Devil May Cry 5 often involve picking up an enemy and flinging/slamming it around, damaging other nearby enemies upon contact with the grabbed target. In DMC5, the Break Age move of his Rawhide Devil Breaker arm also lets him grab an enemy then spin/smash it around with the whip arm, potentially hitting other enemies around him.
  • 1993's Die by the Sword had you cutting off ankles, legs, arms, etc., off of enemies, who would keep hopping around and fighting. If you sheathed your sword and picked up their limb, you could literally beat them to death with it. Especially useful if the enemy's limb was holding a weapon, as this greatly extended your range. You could also throw the limbs, but it took inhuman levels of timing and accuracy to actually hit someone that way.
  • In the Die Hard Arcade, it is possible to stun opponents briefly, enabling you to grab them by their legs, drag their unconscious bodies around, and beat the snot out of other opponents with them. Bonus points is that it deals damage to both the whapped and the one being used to do the whapping.
  • The games of Dishonored let you pick up severed body parts from enemies you kill, and throw them at people to knock them off balance, or better yet, attach a mine to them, which gives the mines a long range which they wouldn't have otherwise.
  • Doom:
    • In the comedic mod for the first game, Zharkov Goes to the Store (requires ZDoom,) the alt-fire of your fist causes you to rip off your own arm and throw it at the enemy, upon which it instantly grows back. In fact, if you grab the "demonsphere" weapons powerup, you can throw multiple arms in succession!
    • Another mod, the infamous yet beloved Brutal Doom, allows you to grab Lost Souls and throw them at enemies with such force that they explode upon impact. The Lost Soul has an appropriately terrified expression all the while, clearly not expecting to be included in a Fastball Special by an unhinged Space Marine. You can also use a zombie as a Former Human Shield and toss them into other enemies when they're too raggedy and bullet-laden to be much use as a shield.
    • In Doom (2016), the enemies have the ability to dismember the player and beat him with his own limbs. In turn, you can rip rip pieces off of your enemies and beat them to death with them, including tearing off a zombie's arm and smashing in its head, pulling off a Baron of Hell's horn and gouging his face out with the broken end, and slamming a Revenant's skull between its rocket launchers and reducing it to a gory paste.
    • Doom Eternal is if anything even more over-the-top. One kill for the Whiplash has you break its arm so that a jagged bone is sticking out, then ram the broken bone through its mouth. Ouch.
  • In Dragon Age: Origins and Dragon Age II, the Harvester makes full use of this trope. The Harvester in The Golems of Amgarrak DLC will tear out one of the bodies that makes up its massive bulk and smack the PC with it. In Dragon Age II, the Harvester may tear off its own arm and use it as a club.
  • In Dragon's Crown, this is the special trait of the Dwarf class. Thanks to his tremendous strength, the Dwarf could pick up enemies and toss them at other enemies, no matter how big they are. The only enemies he can't normally do this to are bosses, stationary enemies like statues, and Elite Mooks, unless if they've been petrified, frozen, or stunned.
  • In Dragon Quest Heroes: Rocket Slime, the player can use their Elasto Blast ability to pick up items or enemies. They can then either throw them at other enemies, or throw them onto a mine cart that takes them back to the hub.
  • Drakan: Order of the Flame has Giant Wartoks, which pick up and hurl any large movable object they can find — usually boulders and explosive barrels — at Rynn, but they're so mindless and feral that their projectiles of choice also include normal sized (and living) Wartoks and Orcs (the latter two of course always end up getting killed upon impact; thus these guys actually fear those lumbering giants as if they're their enemies too).
  • Very possible in Adventurer mode in Dwarf Fortress, due to the way the damage system works. It's probably the only game where you can do grievous harm with a bodily fluid by chucking puddles of vomit at foes.
    • It's possible to chop off a man's arm in front of his wife, take the arm, throw it at him so hard he flies into his wife, sending her careening into their child, who hits a wall and turns into a pile of goo. For some horrors, replace 'arm' with the man's head. Or entrails.
      • Or you can just throw the entire rotting corpse of his child at him and kill him with it. It's entirely possible to kill a town by stockpiling bodies of dead animals and tossing them around at high speeds. If you're dedicated enough to hunt and kill two whales, you can put one in each hand (don't ask how it works) and dual wield whales.
    • In earlier versions, before the physics system was properly implemented, this was an absurdly effective means of dealing damage, as is evident from the famous tale of the player who knocked the head off of a bronze colossus by hurling a fluffy wambler at it.
    • Also in earlier versions, a dwarven mother who went into battle would bring her infant with her. It was entirely possible that, since she was carrying her baby when drafted, she might forego her actual equipped weapon and wield her child as a club in battle.
  • Dynamite Headdy mixes this with Floating Limbs, as Headdy's primary attack is to throw his own head at enemies.
  • In Dynasty Warriors 4, any body sent flying through the air dealt collision damage to anyone behind it... usually on the order of their entire lifebar. It didn't matter if the party on the receiving end of the impact were Mooks, random officers, or named generals, everyone died equally to flying corpses. This made officers with attacks that sent people flying highly dangerous to be around—Taishi Ci and Xu Zhu were monsters because they could annihilate players without ever attacking them, and Lu Bu was even more nightmarish than before.
  • When characters are out of special energy in Ehrgeiz, their special attacks are instead replaced with a weak attack that somehow relates to the nature of their special attacks. Godhand's variety involves removing his prosthetic hand that usually conceals his Arm Cannon and bashing the enemy over the head with it.
  • The Elder Scrolls:
    • An interesting example from Morrowind's Bloodmoon expansion: the Uderfrykte monster wields a severed leg. Once you've killed it, you can wield the leg, though it's technically just a pretty mediocre club.
    • In Skyrim, a Vampire Lord special ability, Vampire Grip, allows you to levitate enemies in the air and throw them at walls/hazards/each other/off cliffs.
  • The first boss of Evil Night is a giant zombie who spends the entire fight flinging smaller zombies at you.
  • EXTRAPOWER: Giant Fist: With his muscles, Zophy can easily throw enemies into other enemies. They don't even have to be human, he can even toss elephants! Power King also has the power to throw human Mooks around.
  • E.Y.E: Divine Cybermancy allows players to use dismembered body parts as a sort of weapon. If an enemy is decapitated or dismembered with a sword or high powered gun, the player can pick up the gibs and use their psychic powers to hurl it at enemies.
  • The mutilated body parts that can be found in Super Mutant gore bags can be used as ammo for the Rock-it-Launcher in Fallout 3.
  • Final Fantasy:
  • In the Final Fight series you can throw enemies into each other. This is a good way of dealing with multiple foes since they don't obey Mook Chivalry.
  • In The Force Unleashed, it is entirely possible (and very enjoyable) to smash one Stormtrooper to death with the screaming body of another Stormtrooper (and then throw both bodies into space).
  • Enemies explode into body parts when they are killed in The Forest. It is possible to pick up the severed legs and arms of the cannibals and use them as weapons.
  • In Gears of War 3, Locust players have access to an execution where they rip off a downed enemy's arm and beat them to death with it.
  • Gemini: Heroes Reborn have one of Cassandra's many Mind over Matter abilities, where in areas containing multiple mooks, after knocking out an enemy she can use her telepathy to grab the mook and use him as a club on other mooks.
  • Kratos from God of War can throw enemies at one another rather easily. Additionally, one of his Action Commands has him rip off the enemy's arm and slam their weapon, still clutched in a death grip, into their face.
  • Gorn: Visceral Reality gives you plenty of weapons and your own two fists to slaughter your enemies in the arena with, but there's nothing stopping you from hacking someone's arm off and beating him to death with his own arm, then mashing the others with the rest of his corpse — which can also make a useful improvised shield to defend against archers. It's pretty deserving of the title.
  • Gunstar Heroes features this — not just for the titular Heroes, but all the bad guys, too.
  • Halo:
    • You wouldn't believe the Hidden Skulls to be effective one-shot-kill melee weapons, but there you go.
    • In the "Oddball" multiplayer gametype (think keepaway, using the skull), players holding the skull can also oneshot people with the skull.
  • Hitman:
    • Hitman (2016): In the Paris fashion show level, one of the Feats is to kill Dalia Margolis and Viktor Novikov in one fell swoop by pushing the former off a balcony onto the latter.
    • Hitman 2: One method of dispatching Robert and Sierra Knox in the Miami level is to push the former off a roof or overpass into the path of the latter's car, killing him instantly and causing her to crash.
  • The House of the Dead III takes this to terrifying levels: The Fool, the undead sloth boss of the DFI Institute and Genome Ward, periodically shakes the cage he's in, causing corpses to rain down upon you. You must shoot them away (at least the ones that are clearly headed towards you), as getting hit with a corpse takes off a life.
    I-Q 
  • In The Incredible Hulk: Ultimate Destruction, Hulk can grab human-shaped enemies and throw them or piledrive them into other opponents.
  • Isle of the Dead have those zombies who carries their limbs or severed heads around. If they get close enough, they use whatever appendages they're carrying as an improvised club to whack at you.
  • King Arthur's Gold lets you toss an enemy (or an ally...or your own) corpse at other enemies. It also makes good catapult ammo.
  • Kingdom Hearts:
    • In Kingdom Hearts II, Sora has the Reaction Command "Wild Dance" where he snatches up a Water Form (basically a clone of Demyx made of water), and uses it to pummel the other Water Forms. There are similar reaction commands that are used throughout the game, but they each require a certain type of villain to be used as the "body". A few Limit techniques also qualify.
    • Also from II, the Final Mix version has one Reaction Command in the fight with Larxene, where Sora pummels her with her own clone and then merges the two together from the force of the attack.
    • The Collision Magnet command introduced in Kingdom Hearts: Birth by Sleep has the user trap their current target in a magnetic field, then hurl them into the nearest enemy.
    • The Blow-off flowmotion attack in Kingdom Hearts 3D allows you to use the size of the larger dream eater varieties to your advantage by throwing them at other enemies.
    • Kingdom Hearts III has multiple instances of this: the Fusion Spin finisher (Sora grabbing Goofy and spinning him into enemies), Goofy Bombardier (again, Sora chucking Goofy into the enemy), Tangled Twist (Rapunzel and Flynn wrapping up Sora and company into her hair before chucking them into the enemy), and Scream Strike (Sora going bowling with Mike Wazowski).
  • Kirby uses this as his most basic form of offense, inhaling enemies then spitting them back out into others as stars. Several of the series' copy abilities also have access to grappling moves that allow you to grab enemies then hurl them into each other as well, and they tend to be the most powerful moves in their arsenal.
    • Kirby's Epic Yarn allows the pink puffball to roll his enemies into balls and toss them at enemies, due to his new, stringy form depriving him of his signature inhale.
    • Kirby Star Allies allows you to do this to your friends with some of its signature Friend Abilities like the Friend Throw, which lets you grab, then throw/punch another player to send them ricocheting around the screen, destroying obstacles and enemies alike, while (Somehow) remaining unharmed. Taken to a further extreme with the powered-up versions of Crash/Cook, which have all three allies get caught up in the attack and sent ping-ponging around, dealing potentially ridiculous amounts of damage to bosses depending on how many times they collide.
      • The game's Big Bad Hyness gets in on this, too. After getting roughed up by Kirby and company enough, he switches from elemental magic to instead using the magically-reinforced bodies of his minions, the Three Mage-Sisters, as weapons, throwing them, swinging them like clubs, or even using them for rip-offs of Kirby's Friend Abilities like the Friend Circle. This is after Kirby has beaten them all senseless and Hyness has drained their life to heal himself, so they don't exactly have a say in the matter.
  • League of Legends:
    • Lee Sin's ultimate kicks an enemy extremely hard, causing them to go flying. Any of Lee Sin's enemies they collide with along the way take the same damage.
    • Sion's roar sends out a shockwave that damages and reduces the armor of the first person hit. If that's a minion instead of a champion the minion will be thrown back, dealing bonus damage to anyone it hits.
    • Syndra's W lets her psychokinetically pick up either one of her Dark Spheres or a minion, and turn it into a long-range projectile. If it hits an enemy champion, they're slowed.
    • Sett's ultimate has him suplex an enemy, carrying them a distance before cratering them and any other enemies below into the ground. The amount of damage Sett deals from this increases based on the maximum health of his carried victim, so he'll often want to pick on the beefiest target and use their size against their own team.
  • Left 4 Dead 2:
    • Charger zombie specializes in this; picking up one player and slamming into the others with him.
    • Although he doesn't do it in-game, the Tank does this in the opening movie for the first game where he grabs a zombie out of the horde and throws it at Francis.
  • In The Legend of Spyro games, you can and are in fact encouraged to do this. The first two games have a knockback move that exists specifically to allow you to kick one enemy into another, dealing damage to both (A New Beginning teaches this move in the tutorial, not letting you move on until you get it exactly right), and the third game takes it up to eleven by allowing you to grab one enemy and either bash it repeatedly into the ground and any other enemies in the way, or swing it around you in a circle, effectively creating a living, screaming, damage-dealing shield around the Player Character.
  • The Legend of Zelda:
  • In LEGO Star Wars II and The Complete Saga, if you enable Extra Toggle, you can be a Lego Skeleton on certain levels. Attacking with him causes him to pull off one of his arms and club an enemy, with him then kicking his own leg at a foe, then hobbling to retrieve it.
  • Let's Go Jungle has the Giant Spider boss, who slams the floor to create a shockwave that tosses smaller (but still big) spiders at you.
  • In Little Red Riding Hood's Zombie BBQ for the DS, all the enemies are fairy tale characters turned into various monsters and zombies. This trope shows when Gretel (yes, that one) uses her brother's leg as a makeshift bat and to bludgeon the player characters.
  • In Lugaru, the player can use opponents (active, knocked out, or corpses) as projectiles against an enemy (as well as kill the enemy if he is only knocked out). Difficult to aim and set up right, but does a lot of damage. Recommended by some players against groups of wolves.
  • In Luigi's Mansion 3, while Luigi is slamming ghosts caught in his vacuum, he can whack them into other nearby enemies to stun and weaken them.
  • Mario & Luigi: Superstar Saga:
    • The game introduces ​the Bros. Attacks, which often involve one brother launching the other (and himself, in some advanced versions) at enemies. The second time you fight Popple and Rookie (an amnesiac Bowser) they'll attempt their own version of a Bros. Attack where Rookie sets Popple on fire and throws him at you.
    • In a throwback to the old Mario Brothers games, you can stomp an attacking Troopa into its shell and kick it at other enemies. If you time it correctly, Mario and Luigi can take turns kicking the Troopa at people.
  • In The Matrix: Path of Neo Neo can pick up enemies by their feet and swing them into other enemies to knock them over.
  • In MediEvil, it is possible for our skeletal hero, Sir Daniel, to use his arm as a weapon.
  • Mega Man Battle Network allows you to perform a Program Advance called Guts Shoot, where Gutsman appears on the field, picks up Megaman, and launches him at an enemy so hard he catches fire. In the first game, it's so powerful that two of these can take down any boss.
  • In Megaman Sprite Game, your dad is thrown into your inventory when he 'joins' your party. But instead of acting as a party member, you can throw him at an enemy.
  • Minecraft: Story Mode: While clearing out the mobs infesting Soren's stronghold, an Iron Golem uses a zombie as a baseball bat on a Spider thrown by another one.
  • The entire game mechanic of Mischief Makers involves picking up, shaking, and throwing things, especially enemies.
  • In Monster Hunter: World, the Tyrannosaurus-like Deviljho will forcibly demonstrate its status as an apex predator by seizing smaller monsters that happen to be in the vicinity with its jaws, then attempting to bludgeon you with them or simply hurling them at you at high velocity.
  • Mortal Kombat:
    • In Mortal Kombat 4 and beyond, Quan Chi has a Fatality in which he rips off an opponent's leg and beats him to death with it. And doesn't stop. Ever. The entire series also has multiple instances of using arms, ribs, and other parts as fatality tools, for example:
    • Sheeva, who already has four arms, rips off her opponent's arms and beats them with it. She then poses with her top two arms behind her head, while she claps for herself using her opponent's arms.
    • In the spinoff game Shaolin Monks, the intro has Sub-Zero doing his classic head rip fataility on one of Shang Tsung's unlucky bodyguards, then using the severed skull and spinal cord to smack Scorpion across the face.
    • Kung Lao also has a fatality where he produces a rabbit from his hat... and proceeds to beat his victim to death with it.
    • If you glitch or hack Mortal Kombat 9 to fight NPC opponents (mainly the background models in cutscenes and the like), you can do Fatalities on them. The problem is that the game never assigned dismemberment models to these unplayable characters, so a Finishing Move that would, say, remove the victim's head ends up causing the NPC to suddenly split into two NPCs, with a new NPC object spawned for each body separated part on the field. This leads to the hilarious spectacle of the Quan Chi leg-beating fatality above being performed on a monk with a monk.
    • The Outworld Marketplace in Mortal Kombat X lets you throw an old lady as a stage interactable. She's even used for the stage Brutality; you either throw her so hard that the opponent explodes into a shower of gore, or she beats the stuffing out of them.
    • Mortal Kombat 11:
  • NetHack:
    • The cockatrice and chickatrice monsters cause instant petrification on direct contact, whether they are alive or dead, so a common tactic for a character with a pair of gloves is to pick up the corpse of a cockatrice (often referred to as a "rubber chicken") while wearing gloves and use it to bash other monsters, which effectively insta-kills them unless they happen to be immune to petrification.
    • Sometimes players with superstrong characters will skip the cockatrice entirely. It is terribly satisfying to beat six elves to death with the corpse of another elf.
  • You can pick up and wield a cockatrice in Ragnarok (Roguelike), providing you're wearing gauntlets or are immune to petrification. You can also pick up any corpse and wield it as a weapon, though it's not particularly effective.
  • In Ninety-Nine Nights, one of Vigk Vagk's moves involves picking up an enemy and wielding him as a flail.
  • Ninja Commando have a caveman giant boss who uses an unfortunate nautilus larger than you as an impromptu club. Damaging him enough relive him of his weapon, at which point he grabs random, unfortunate cavemen flunkies and throws them at you.
  • In the modern Ninja Gaiden trilogy, Izuna Dropping one enemy onto another will One-Hit Kill that one as well. Also, several enemies in Ninja Gaiden II will pick up the dead bodies of their fellow monsters and chuck them at you. Annoying, and exceedingly painful.
  • Possible in Nuclear Throne. While you can't pick up enemies, you can shoot them into each other. Enemy corpses fly backwards based on the strength of the killing blow, and can cause 1 point of damage to any living enemies they hit. The Impact Wrists mutation, though, is all about this trope; it doubles the normal impact damage and adds on damage from corpse speed, which itself is more than doubled as well. With it, you can clear entire corridors and rooms of enemies just by shooting a single guy at the right angle.
  • Overlord: Your minions will pick up zombie limbs as weapons.
  • Painkiller has an enemy demon called a Leper Monk with telekinetic powers that pick up corpses from the ground and hurls them at you.
  • Paper Mario: The Thousand-Year Door:
    • Yoshi's Gulp move lets him spit the enemy he swallowed at the enemy behind it, which is necessary in chapter 3 when one of the teams in the Glitz Pit is a pair of Clefts that are otherwise invincible. When they challenge you to a rematch, you will at that point have the Super Hammer, which lets Mario throw them into each other on his own.
    • In the late-game fight against Lord Crump/Magnus Von Grapple 2.0, the robot uses the audience as machine gun ammunition against Mario.
  • Phantom Brave allows you to use any unit—active or KO'd, ally or enemy—as a weapon. You can even use whatever attacks they know, so if you pick up a Witch, for example, you can either smack somebody with her or cast her spells. Enemies will stomp you and do damage on their turn if you're holding them while they're still alive, though.
  • While not intentional, in Phoenix Wright: Ace Attorney – Dual Destinies, Apollo and Athena first meet after she accidentally throws a police officer at him.
  • Planescape: Torment allows the use of body parts (your own or otherwise) as weapons. You find your own severed, petrified arm at one point that can be used as a club, as well as other weapons made from the bones of various nasty critters, most of which have serious magical effects. This was a favorite of the Paranoid Incarnation, in fact, to the point he always kept one arm loosely sewed on. That arm had a massive kill count by the end, and if you're not careful when you meet he'll add you to it.
  • In Plants vs. Zombies:
    • The Gargantuar carries one of three things for a club: a street sign, a telephone pole... or a normal zombie.
    • Gigantuar can, among other things, flatten your plants with a nearby zombie and Fastball Special Imp (the game's resident Fragile Speedster) into your plants.
  • Pokémon Mystery Dungeon
    • The Hurl Orb, which lets you use the Fastball Special variation using any adjacent enemy. Their version of Strength and Fling also work this way as well.
    • Moves that forced switching in the main games like Roar and Whirlwind instead send their victims flying away in a straight line, and they'll take and cause a tiny amount of damage if they collide with another Pokemon.
    • Its version of Splash flops the user into a random adjacent square, making this trope with your own body possible when you've got enemies on several sides.
  • Pokémon Unite: Buzzswole's Smack Down uppercuts an enemy into the sky and lets you spike them back into the earth for AOE damage, and Superpower involves picking up an enemy and slam-dunking them into the ground hard enough to leave a crater, also dealing AOE damage. You can have both in one build if you want to beat the stuffing out of the enemy team with one of their own members; it's both efficient and hilarious.
  • Once Mercer grabs someone in [PROTOTYPE] he can either eat them or throw them. Taking down a helicopter by throwing screaming civilians at it might not be the most efficient way to take it down, but damn if it isn't fun. Later in the game, he can also acquire moves where he uses whoever he picks up to make an impact crater that can kill or seriously wound surrounding normals (and some damage to more powerful foes and tanks).
  • One of the many ways to kill someone in Psi-Ops: The Mindgate Conspiracy.
  • In Psycho Waluigi, you telekinetically throw around enemies all the time.
    R-Z 
  • In the Sega Genesis game The Ren & Stimpy Show: Stimpy's Invention, Ren and Stimpy do this to each other! Ren uses Stimpy as a jetpack, a hairball launcher, and a jackhammer while Stimpy uses Ren as a helicopter, a boomerang, and a shovel.
  • In Resident Evil 6, if you stun an enemy and melee them from the front, most characters will do a realistic throw or striking sequence. Chris Redfield, on the other hand, picks the mook up and flings it forward like a living javelin, hurting anything that stands in the victim's path.
  • In Rise To Honor, possibly as an homage to Romeo Must Die, there is a scene where can link up with your girlfriend and use her as a blunt weapon, throwing her into enemies to kick them and such.
  • The protagonists of River City Ransom can pick up and throw prone enemies, and, yes, even batter people with them. You can also use your partner.
  • This is Mike's entire schtick in River City Ransom: Underground. He fights with a comically dirty style (by which we mean he's both funny and uses dirty 'heel' tricks like eye pokes). Pick up people and hit other people with them. Great fun!
  • In Robo Army, Mecha-Mooks sometimes drop their metallic arms, which can be picked up and wielded as clubs.
  • Robo Recall lets you grab enemy robots when close enough. From there, you can dismember them and beat up their buddies with the forcibly-separated limbs and body as improvised melee or throwing weapons, or even hijack their weapons if they're flying drones or a disabled heavy robot. Doing so generally yields more points than merely shooting them, as high scores hinge on inflicting maximum Videogame Cruelty Potential!
  • Saints Row: The Third has the Genki Manapult, which sucks up pedestrians and fires them, for a twofer with Abnormal Ammo.
  • In Sam & Max Hit the Road, Sam occasionally uses his three-foot rabbity-thing partner Max as either a tool or a blunt instrument.
  • Scott Pilgrim vs. The World: The Game lets you pick up a downed enemy and bash his friends with him, or throw him at them. Interestingly, throwing an enemy, whether he hits another enemy or the ground, hurts him, but using him as a club does not.
  • Sengoku Basara:
    • Most of Toyotomi Hideyoshi's moves can only be performed while he has an enemy in his grasp, and typically involve slamming them into the ground with enough force to send anyone else in the near vicinity flying; piledrivers, power bombs, and Metronomic Man Mashing being among them. A special item in the second game even allows him to grab his own troops for this purpose.
    • The third installment in the series allows Oichi to do this with her creepy demon hands, picking up enemies and smashing them back and forth on the ground and anyone nearby, brutalizing both the club and the clubbed. Mori Motonari, also from the same game, can summon and bodily fling his own archers at enemies. Not much of a surprise, seeing as how he's an explicit Bad Boss who thinks It's All About Me.
  • In Silent Scope 2, Cobra frequently throws live hostages at you. The only way to avoid damage is to shoot him before he throws the body, which is easier said than done.
  • In Skullgirls:
    • Ms. Fortune uses her Detachment Combat like this, and Valentine's jumping hard kick has her use a cadaver to strike the opponent.
    • Of the many possible potential DLC characters for their Kickstarter stretch goal, Scynthia's gimmick was to be able to pick up KO'd bodies and use them to bludgeon their opponent with it. She didn't make a cut, but they did program a short demo of the concept.
    • DLC character Beowulf uses the giant dismembered arm of his old foe Grendel for a few of his attacks.
  • Slaps and Beans: If playing as Bud, after knocking down a mook, you can grab said mook before he could regain consciousness by the belt and use him as an impromptu club on other enemies. It only works if the mook you're grabbing still have some health left though, if he's knocked out he then fades away.
  • Solatorobo: Red the Hunter actively encourages this when dealing with large groups of enemies, as any hostile Red throws always deal splash damage to anyone else unlucky enough to be in the DAHAK's line of sight. The Mk-II Red gets in the second half makes this even easier, since it gives him access to a bunch of powerful Area of Effect grapple attacks including Human Hammer Throws, Metronomic Man Mashing, and Spinning Piledriving.
  • In Sonic Adventure 2, the player can throw Omochao as a projectile against the enemy.
  • In Sonic Unleashed, Sonic's Werehog form is usually doing this to enemies if he isn't hitting them with his bare claws. The flavor text for the Little and Red Rex enemies even suggests trying this. And it's completely, utterly hilarious.
  • In Spelunky, Distressed Damsels can take a remarkable beating, and make surprisingly good throwing weapons.
  • In the remake of Splatterhouse Rick can pick up severed limbs and heads to use as weapons. In the final chapter part of his Moment of Awesome involves ripping Dr West's arm and use it to club the Mad Scientist. Also, if an enemy cuts Rick's arm off, it slowly grows back, and the now-severed limb can still be interacted with; he can then pick up his own detached arm and use it as a weapon — doing so for the first time gets you an achievement.
  • Hilariously used in Zangief's Street Fighter Alpha 3 ending. How does he stop the Big Bad's Psycho Drive (which is also a Kill Sat)? By piledriving E. Honda into it repeatedly.
  • In Stubbs the Zombie, the title character can pull the arms off of his enemies, and wield them. The victim will shortly die of blood loss, or you can beat them to death before they do, then turn the arm on their friends. There's also all the stuff Stubbs can do with his own decaying meat, like pull off his own head and bowl it into a group of enemies where it'll explode!
  • Super Mario Bros. 2 allows its protagonists to pick up enemies and throw them at others. Mario can also do this with certain enemies in Super Mario World (even being able to throw them upward) and Donkey Kong for the Game Boy (and Mario vs. Donkey Kong).
  • One of Bowser's weapons in Super Mario RPG allows him to pick up Mario and toss him at the enemy. If Mario is unconscious or otherwise unavailable/incapacitated, Bowser will do the same damage by throwing a Mario doll at the target.
  • Super Smash Bros.:
    • In Super Smash Bros. Brawl, one of King Dedede's special moves involves him chucking various Mooks at his opponent. In Super Smash Bros. for Nintendo 3DS/Wii U, the move only uses Gordos and he hits them at his opponent with his hammer.
    • Many characters are able to damage other enemies while throwing an opponent they've grabbed, whether by hitting them with the grabbed opponent during their throw animation (Mario's spinning throw is actually a decent way to clear off a crowd of enemies) or actually hitting them in the sky with the thrown opponent. The attacks, however, are brief, and not particularly damaging.
    • One of the Subspace Emissary enemies in Brawl, the Bombed, has a bomb. For a head. Three guesses what he does with it.
    • As DLC characters for Super Smash Bros. Ultimate, Banjo and Kazooie bring the Breegull Bash — smashing the enemy with Kazooie — as a powerful smash attack. Again, to Kazooie's dismay.
  • In Syndicate (2012), an infobank entry mentions an Agent throwing a suspect off a tall building. This trope comes in when the entry mentions that the body just missed a secretary and would have hit her had it been thrown a few seconds earlier.
  • Senel from Tales of Legendia can throw almost any knocked down enemy, and other enemies that happen to be around the point of impact will get damaged, as well.
  • Tales of the World: Radiant Mythology
    • Enemies that have been knocked down can be thrown by a Fighter; a "light" enemy will be tossed and smacked a la a volleyball jump serve, a "medium" enemy will be grabbed and the Fighter will spin around a few times before releasing it, and a "heavy" enemy will be lifted and slammed to the ground. Any other enemies nearby CAN be damaged if struck by the hapless victim at any point of the throw.
    • Certain enemies such as the Sandworm cause the character to display a different animation than usual when throwing. In the case of the Sandworm (Weight: Heavy), instead of lifting and slamming it as per the typical "heavy" animation, the Fighter zips in and vanishes temporarily as he or she rapidly damages it thrice before zipping back out. Naturally, since it isn't technically being "thrown" per se, it can't be used to damage nearby enemies, thus averting this trope.
  • In Team Fortress 2, The Scout got the Spy's disembodied arm as a weapon. Funnily enough, this was a while after a cut line from "Meet the Sandvich" where the Scout is hit with his own legbone by the Heavy.
    • Introduced during the 2012 Halloween patch, the Bat Outta Hell is a skull and spinal cord that players can use to bludgeon each other to death. Players may also customize it to appear as a generic skull or that of a Demoman, Soldier, or Scout.
    • While it is an unofficial mod to the game, this modification is notable as it takes a weapon for the Medic known as the Solemn Vow, a bust of Hippocrates, and changes its view model into that of the still-living severed head of the BLU spy from Meet the Medic. Medics may then proceed to beat someone over the head with another head.
    • In the Jungle Inferno update video, Saxton Hale uses Scout to smack a Yeti in the face. It works surprisingly well the first time, doesn't work the second, and is subverted the third time when Saxton Hale instead throws Scout at the Yeti... to use him as a bounce board for a YETI PUNCH.
  • This is one means of attack in Teenage Mutant Ninja Turtles: Turtles in Time. Of course, these are robots you're attacking... In the SNES version, you use this to attack Shredder in the first fight with him.
  • It only shows up once, and briefly at that, but Kazuya does this against several JACK-4 robots in the opening cinematic to Tekken 5. The robot he uses, he catches out of midair after Heihachi headbutts it into the ground and it bounces. See for yourself.
  • The Sega Genesis version of The Tick has this as a combat move, grabbing a hapless foe and repeatedly whamming him back and forth, damaging both him and anyone who gets in the way. It's very effective, and hilarious.
  • In Time Crisis 4, the Stage 2 boss, Jack Mathers, throws the players' ally, Captain Rush, at the players twice during the battle with him.
  • In Toribash, severed limbs can be controlled by the player, which opens up several interesting strategies. In fact, ripping off your own limbs is pretty much the only way to have a projectile. You may also rip off an opponent's head and throw it at the rest of their body, earning a mess of Ludicrous Gibs for your effort.
  • In Transformers: Fall of Cybertron, Grimlock's only projectile comes in the form of grabbing enemies and throwing them.
  • Trover Saves the Universe: The final items you need to use in the game? Trover's decapitated body and severed head.
  • As part of one of the Far Side routes in Tsukihime, Satsuki is chasing Shiki and having trouble catching him. So she kills some guy, beheads him and throws his corpse at Shiki. It's meant to be a distraction, but she notes that her aim has improved lately....
  • Ultra Toukon Densetsu, being based on the Ultra Series, does this just like in the show. Players can execute a Human Hammer-Throw that send enemies the same size at them into groups of enemies, or lift opponents larger in size and fling them into each other.
  • Undead Knights requires you to do this to proceed. You have the ability to turn any of the enemies swarming you into zombies under your control, and are expected to throw them into booby traps, throw them onto enemies to stun them, smash them into the ground for massive damage, and so on.
  • In Vampire: The Masquerade - Bloodlines, you come across a crazy doctor who attacks you with a severed arm. After killing him, you can take the arm for your own weapon.
    • In the Tabletop RPG it was based on, the Vicissitude discipline allowed you to craft vicious weapons from bones, including your own.
  • A few interesting variations in Warframe:
    • Grendel can inhale entire groups of enemies and spit them back at opponents, either in single shots or as a single noxious spray, making him into either the game's most revolting semi-automatic cannon or its best shotgun.
    • A more mundane example is Bonewidow. As a Necramech, and therefore much larger than most enemies, she can grab a target and either hit enemies with enemies or throw them into foes to knock everyone down.
  • In Wario World, Wario's "Mad Moves" are all examples of this. In addition to being great for clearing out groups of enemies, sometimes you need the Mega Throw to hit switches or the Pile Driver to smash through trapdoors.
  • In Warriors: Legends of Troy, Ajax's very first stun-based Finishing Move involves picking up an enemy, breaking their neck with his bare hand, and then flinging the corpse into their former allies. Needless to say, any Mook who isn't dead after this is understandably terrified... and ripe for more carnage.
  • Can be done hilariously via a glitch using Nene in Warriors Orochi. The glitch allows Nene to pick up multiple enemies and when she swings and launches her swords at the men attacking her, the enemies that are stuck to her get launched and swung around as well. Watch the madness here.
  • All the "Unite" abilities in The Wonderful 101 basically involve the eponymous heroes linking together to use their own bodies for powerful attacks. Unite Whip has them link up in a long line and get whipped at enemies, Unite Gun has them link up into a gun and fire themselves as bullets, and so on and so forth.
  • Whiplash stars a weasel named Spanx handcuffed to a nigh-invulnerable rabbit named Redmond, with the former using the latter as a blunt instrument (and to solve puzzles) as the pair escapes from an animal testing facility.
  • In World of Warcraft: Cataclysm, some ogres in the Deadmines instance use their kobold miners as weapons, and there's also a blink-and-you'll-miss-it moment at the 0:50 mark of the Wrathgate cut-scene where a Vrykul uses a soldier as a club.
  • In World's End the player can throw corpses at their foes, which is often a useful strategy.
  • Wynncraft:
    • Strong Zombies, uncommon enemies in Wynn's western coastal plains, throw other zombies at the player.
    • Nesting Spiders in the Nivla Woods throw other, smaller spiders, at the player.
    • The hyper-elusiveHow elusive? Mama Zomble throws several dozen zombies at a time, and more frequently than the Strong Zombie.
  • Most melee attacks were Dummied Out of the first X-COM, but apparently all items have a melee damage value, which can be re-enabled via a glitch. Bodies do 255 damage, and are the most damaging weapons in the game by a wide margin, but are extremely heavy as a tradeoff. Still, there is something to be said for beating a Sectoid to death with another Sectoid...
  • Several Heat actions in the Yakuza series involve grabbing an enemy and using them as a blunt instrument against their allies. These come in both the "projectile" and "blunt instrument" varieties.
  • In Zone of the Enders, you can grab various objects and use them as a bludgeoning device, including your enemies.
    • Hell, even your allies. Gets especially hilarious in The War Sequence, since you can grab the Vic Viper and whack enemies with it. Thing is, the Vic doesn't get hurt by this, so you could go the entire battle like this.

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