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  • Crash Team Racing
    • Nitrous Oxide was originally meant to be a playable character unlocked via the Purple Gem Cup alongside the other bosses, but the developers didn't have time to fix the issues caused by his unique hovering cart using too much memory and his size obscuring the player's view. He's still playable via a Cheat Device or modding the game, and even has unique audio quotes that are only heard when the player is controlling him, but will crash the game in multiplayer due to a memory overflow. Oxide became unlockable through legitimate means in Crash Nitro Kart, as well as in Crash Team Racing Nitro-Fueled where he is unlocked after beating his boss race.
    • The name entry screen has dummied out option to go along with "Cancel" and "Save", accessed by putting the cursor on "Save" and clicking right to make the cursor go onto it. All that happens is the cursor just vanishes, and nothing happens even if you try to choose it.
  • Diddy Kong Racing has a number of surprising elements buried in its data, including a logo from the game's pre-release life as "RC Pro-Am 64." Hacking also revealed an unused level called Horseshoe Gulch, which doesn't seem to fit anywhere in the game (except possibly Dino Domain), and is obviously far from finished - all characters (including Wizpig) appear, and drive aimlessly; a stone arch is completely untextured; and progress in the level is prevented by a dead end.
  • Driver has the dummied-out city of Newcastle (where Reflections is based in real life), which the protagonist is shown driving through during the ending credits. In the PC version, it can be accessed by hacking.
  • Excitebike has a track level editor for players to mess around with. While there are options to save and load custom tracks, the NES version actually has the features disabled with the manual stating that "they have been programmed in for potential product developments". The save and load option were likely a placeholder from the Famicom version of the game, whose disks were able to save data directly whereas cartridges (used in other regions) cannot save any data unless it has a battery inside.
  • Forza Motorsport 3's Rally di Positano, the extended version of the Amalfi Coast circuit, was cut when the course was ported over to Forza 4, but the Rally di Positano name was reassigned to the shorter circuit and the roads making up the no longer accessible long circuit are still visible beyond the barricades.
  • F-Zero 99:
    • One of the unused tracks in the game's files is a version of Mute City I that uses full 3D graphics rather than the Mode 7 recreation that the final game uses, implying that at one point the game was intended to have 3D graphics.
    • There are some internal leftovers from Bowser's Fury, the last game developed by Nintendo Software Technology, indicating that 99 is produced on the same engine.
  • F-Zero GX has the software for F-Zero AX in it, with only a few lacking features.
  • Gran Turismo:
    • The intro to GT2's Arcade Mode mentions "Eiger Path" and "Palm Strip", which were working titles for Grindelwald and Apricot Hill, respectively. The former was later referenced by the Eiger Nordwand circuit in GT5.
    • The Official PlayStation Magazine demo of GT2 has a graphically unfinished but fully drivable replica of the Monaco Grand Prix circuit, which appeared in later games as Côte d'Azur. Perhaps it would have been too graphically intense for the PS1 to handle.
    • Several GT2 circuits have unfinished reverse variations.
    • GT3 had the Lamborghini Diablo GT, which was rendered inaccessable (outside of cheats) in non-Japanese versions, due to licensing conflicts.
    • In the GT3 demo, Special Stage Route 11 had the same layout as GT1. In the final game, the original route is still visible, but permanently barricaded off.
    • In 5 and 6, Special Stage Route X had an alternate "stunt" ribbon with pipe tunnels, half-pipes, and spiral turns, which was shown being driven on in a promotional video, and even had a Loading Screen image, course map, and other assets in the game files, but was never made playable, perhaps due to the limitations of the physics engine. When SSRX was updated for GT Sport, though the other leftovers were deleted, the visible sections of the unused course were still incorporated into the circuit model.
    • Lotus infamously no-showed the final version of Gran Turismo Sport despite the Evora was in the public beta builds of the game. However, deep digging into the game data, partial data for both the 2009 Evora and 2011 Elise that were intended to be in the game can be found. The same applies to the N200 variant of the Mazda Roadster.
  • The PS1 game Formula 1 97 had Jacques Villeneuve replaced by "Driverone Williams" due to licensing issues which existed at the time. However, Murray Walker's commentary referring to Villeneuve by name remains on the disc (and can sometimes be heard when the game crashes whilst a piece of commentary is playing). Lines referring to the ill-fated Mastercard Lola team and its drivers Vincenzo Sospriri and the hopeless Riccardo Rosset also remain. The arcade commentator also has many many lines that are never heard in the game.
  • Jeremy Clarkson was originally going to narrate the Halo Warthog autovista experience in Forza Motorsport 4, but it was cut from the game in favor of having Cortana, from the Halo series, narrate it. However, the Jeremy Clarkson Warthog narration can be viewed online.
  • The LEGO Racers track Knightmare-athon is notorious for being the sole track in the game to not have any shortcuts of any kind. However, hacks of the map data show floating item bricks where there were shortcuts planned.
  • Mario Kart DS:
    • The game has a dummied-out version of the Mario Circuit track from Double Dash!!, likely scrapped because of the limited amount of retro tracks that could be used without there being too many tracks (with the game having a limit of four tracks for each previous game). Its graphics are blank and untextured, so everything lacks the proper color, and bizarrely, even though the music that the track should have plays in DS's versions of the Luigi Circuit and Yoshi Circuit tracks from the same game, the title screen music plays if the track is accessed with a cheating device.
    • The game contains a few unused versions of Nitro tracks, such as a pinball level (presumably an early version of Waluigi Pinball), a version of DK Pass without snow (which replaces the rolling snowball obstacles with boulders), and a slightly different version of Wario Stadium (with most differences being related to obstacles).
  • Mario Kart 7 contains unused items, the Mega Mushroom and Fake item boxes. If you hack these items into the game, the console will crash, either because of missing models/textures or missing functions
  • Need for Speed:
    • The system files of Underground 2 contain the folder of the vehicle S2000. Unlike the other cars, it is missing several files needed to appear in game. Additionally, several areas that are blocked due to construction are fully functional but lead to dead ends or teleporting your vehicle back to the real track.
    • 2005's Need for Speed: Most Wanted has a big list of traffic vehicles that never made it into the normal traffic roster. Despite that, they still appear normally in Drag races. Additionally, there's a folder of a stock BMW M3 with all files ready to be used. There's also a folder with the Nissan 350Z, although, like the S2000 from Underground 2, it is lacking several files.
    • There are also additional heat levels that never are actually used in the game: Level 8, with is the same as Level 6 but without Rhinos (and the police can't arrest you even if you're skimming at 8 km/h), Level 9, which is the same as Level 1 but with spikestrips and helicopters, and of course, Level 10, which has clones of Cross and a helicopter that respawns as soon as it leaves.
    • In the PlayStation version of Need for Speed III: Hot Pursuit, selecting a higher difficulty level would result in all police Corvettes being replaced by a police version of the Lamborghini Diablo SV. Said AI-controlled Pursuit Diablo still exists in the PC version of the game, but is unused. Furthermore, Hot Pursuit mode was completely cut out of the PlayStation version of the game.
    • 2012's Need for Speed: Most Wanted has beta files revealing three cars—the Chevrolet Corvette Stingray, the Jeep Grand Cherokee SRT8, and the Hummer H1 Alpha—that were meant to be in the game, complete with completed models, stats, and even car change videos for the Jeep and Hummer makes, but were culled from the final Criterion Games release, though the mobile version developed by Firemonkeys Studios includes these cars in its selection. Thanks to dedicated fans, they can be modded back in, though using any of them can cause game crashes.
  • Race with Ryan, based on Ryan ToysReview, has an unused texture of Pirate Ryan's face with bloody scarred cheeks, dead X eyes, and stitched mouth as reference to the Periphery Hatedom.
  • In the N64 port of San Francisco Rush, the Alcatraz course was left unfinished, although it could be accessed through cheat codes. The complete track finally made it home in the sequel.
  • The Simpsons Hit & Run:
    • Along with a few cut messages and music, it has three songs beginning with "land_of_choc." If the "choc" stands for "chocolate," this could mean that there was a Land of Chocolate level (or simply a section or mission themed around chocolate) planned, which gets more interesting considering that there is an actual Land of Chocolate level in The Simpsons Game. The only use of the song in-game is around this part.
    • It was once intended to be legitimately possible to unlock the black alien car that either chases or tries to outrun you in the final level, rather than having to use mods or cheats to access it. The only evidence of this is Bart's car is labelled as "Ferrini - Red" in the menu instead of just "Ferrini" to differentiate it from the "Ferrini - Black".
    • There also exists the Ice Cream Truck, the only functional vehicle that's not used in some levels as a prop, that is only accessible via mods or cheats. It's in pretty rough shape, can crash the game, and was likely cut rather than being fixed because of its abysmal stats which are terrible even when compared to the game's starting car the Family Sedan.
    • In Lisa's level under the Squidport sign, there's a leftover unfinished room with some leftover objects inside which, according to the developer, were part of an Easter Egg involving CHUDs (to reference Homer's horror story about New York) which had to be cut due to copyright issues.
  • Slamscape has the audacity to have a dummied out enemy on the front of the game's cover. The teddy bear (known as Shreddy Bears) are in every level, but the car battery enemy is nowhere to be found save for an FMV in the game that shows off some unused concept art. If it had appeared it likely would have been found in Repsychler, as its design matches the junkyard theme. As for why, either the cover designer didn't get the memo or they threw it on there because it admittedly looks really cool.
  • Darkside as a playable character was dummied out of both Twisted Metal 2 and Twisted Metal 3, being completely removed from the former and only appearing as a boss in the latter. However, in 3 is is fully playable with the Gameshark code 800D28D0 O0OE, has unique stats (Good handling, 5/5 armor, 5/5 special, and 2/5 speed), a fully-functional special (a freeze missile / flamethrower combo), and even the canonical driver Mr. Ash. Why he was removed is anyone's guess, as he's honestly a middle-tier vehicle at best with (despite its stats) a lousy special which is basically just a glorified freeze missile.
  • The international versions of Wangan Midnight Maximum Tune and its sequel have the Porsche Gemballa cars rendered inaccessible due to licensing issues. However, some players were able to hack Wangan Midnight Maximum Tune 2 machines to make those cars accessible. And, thanks to the ability to make backups of cards, and the "discarded card" system (in which a card that has had all 60 of its plays used up can be used to create two partially-tuned clones of it), Gemballa cards spread to WMMT 2 players around the world; all you needed to do to be able to use a Gemballa was to find a player who was willing to sell or give away a used-up Gemballa card to you. However, in the international version of WMMT 3, all data pertaining to Gemballa cars was removed, so attempting to transfer a Gemballa card to WMMT 3 would simply give you an error message and eject your card back out.


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