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Drinking Game / Magic: The Gathering

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Drinking games for Magic: The Gathering.


Commander/Elder Dragon Highlander Format:
  • When a player casts their Commander, they take a drink.
    • If their Commander is a Dragon, they take two drinks instead.
  • When a Commander returns to the Command Zone, its owner takes a drink.
    • When a player chooses to put their Commander in their librarynote  of their own volition, they and the person whose card effect put it there each take 3 drinks.
  • When a player casts a legendary creature that isn't their Commander, they take a drink.
  • When a player takes Commander damage from their own Commander, they take 2 drinks.
    • If it causes them to take enough damage to be out of the game, they finish their drink.
All formats:
  • When a player plays a nonbasic land, they take a drink.
    • When a player plays a land beyond their first land for the turn, they take a drink.
      • When a player puts a land into play using a spell or ability, they take a drink.
  • When a player searches their deck for one or more cards, they take a drink.
    • Whenever a player searches another player's deck for a card, both those players take a drink.
    • If the card in question is put onto the battlefield instead of into their hand, make it two drinks instead of one.
    • If Aven Mindcensornote  gets put into play in response but the search is still successful, the owner of Aven Mindcensor takes a drink.
  • When a player looks at another player's hand, the one doing the looking takes a drink.
    • If the player owning the hand had to reveal it because of one of their own spells or abilities, everyone takes a drink instead.
  • When a player draws a card when it's not their draw phase, they take a drink.
  • When a player gains one or more life, they take a drink.
  • If there's a board wipe, everyone takes a drink.
    • Hardcore Mode: Everyone takes a drink for each of their cards that got destroyed. (Cards, not permanents. Tokens don't count. Your liver will thank you later.)
      • Death to the liver mode: Same as above, but for every permanent destroyed by the wipe, not just your own and including tokens.
  • When a player targets another player with a card that helps the targeted player, both those players take a drink.
  • When a player takes control of another player's permanent, both those players take a drink. (Note: If someone has Norin the Wary as their Commander, the affected players take a drink only the first time this happens.)
    • If a player gives another player control of one of their permanents, those players take two drinks instead.
      • Make it 3 drinks if the card being given has no drawbacks.
      • It is the will of Zedruu that you should have ... a drink.
  • Whenever a player says "it resolves", they take a drink.
  • When a player casts a card that makes everyone agree they need to team up on that player, the player who cast that card takes a drink.
  • When a player backstabs another player they agreed to team up with, both those players take a drink.
  • Finish your drink if someone plays a combo that "goes infinite" and wins the game.
    • If the combo player stops or breaks the combo of their own volition, downgrade it to a sip.
    • If that player discovers or reveals they're missing the resources to win on that very turn, they take a drink.
  • If the game ends with players scooping, all players still in the game finish their drinks.

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