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Drinking games for ''TabletopGame/MagicTheGathering''.
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** If Aven Mindcensor[[note]]Forces opponents to only search the top four cards of their deck instead[[/note]] gets put into play in response but the search is still successful, the owner of Aven Mindcensor takes a drink.
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* Finish your drink if someone plays a combo that "goes infinite" and wins the game.
** If the combo player stops or breaks the combo of their own volition, downgrade it to a sip.
** If that player discovers or reveals they're missing the resources to win on that very turn, they take a drink.
** If the combo player stops or breaks the combo of their own volition, downgrade it to a sip.
** If that player discovers or reveals they're missing the resources to win on that very turn, they take a drink.
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** Hardcore Mode: Everyone takes a drink for each of their cards that got destroyed. (Cards, not permanents. Tokens don't count. Your liver will thank you later.)
*** Death to the liver mode: Same as above, but for every permanent destroyed by the wipe, not just your own and including tokens.
*** Death to the liver mode: Same as above, but for every permanent destroyed by the wipe, not just your own and including tokens.
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** When a Commander goes into a player's library, its owner and the person who put it there each take 3 drinks.
*** Obsolete as of March 2015 EDH rule changes allowing for players to take their commander back to the command zone instead of putting it into a hand or library.
*** Obsolete as of March 2015 EDH rule changes allowing for players to take their commander back to the command zone instead of putting it into a hand or library.
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** When a player ''chooses'' to put their Commander goes in their library[[note]]As of March 2015, a player can choose to put their commander into a player's library, its owner their command zone whenever it would change zones[[/note]] of their own volition, they and the person who whose card effect put it there each take 3 drinks.
*** Obsolete as of March 2015 EDH rule changes allowing for players to take their commander back to the command zone instead of putting it into a hand or library.drinks.
*** Obsolete as of March 2015 EDH rule changes allowing for players to take their commander back to the command zone instead of putting it into a hand or library.
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** Whenever a player searches another players deck for a card, both those players take a drink.
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** Whenever a player searches another players player's deck for a card, both those players take a drink.
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* When a player takes control of another players permanent, both those players take a drink. (Note: If someone has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=113512 Norin the Wary]] as their Commander, the affected players take a drink only the first time this happens.)
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* When a player takes control of another players player's permanent, both those players take a drink. (Note: If someone has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=113512 Norin the Wary]] as their Commander, the affected players take a drink only the first time this happens.)
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* Whenever a player says "it resolves", they take a drink.
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All formats:
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*** When a player puts a land into play using a spell or ability, they take a drink.
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* When a player looks at another player's hand, the one doing the looking takes a drink.
** If the player owning the hand had to reveal it because of one of their own spells or abilities, everyone takes a drink instead.
** If the player owning the hand had to reveal it because of one of their own spells or abilities, everyone takes a drink instead.
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*** It is the will of Zedruu that you should have ... a drink.
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Rule changes happened in March
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** When a Commander goes into a players deck, its owner and the person who put it there each take 3 drinks.
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** When a Commander goes into a players deck, player's library, its owner and the person who put it there each take 3 drinks.drinks.
*** Obsolete as of March 2015 EDH rule changes allowing for players to take their commander back to the command zone instead of putting it into a hand or library.
*** Obsolete as of March 2015 EDH rule changes allowing for players to take their commander back to the command zone instead of putting it into a hand or library.
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* When a player takes control of another players permanent, both those players take a drink.
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* When a player takes control of another players permanent, both those players take a drink. (Note: If someone has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=113512 Norin the Wary]] as their Commander, the affected players take a drink only the first time this happens.)
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Commander/Elder Dragon Highlander Format:
* When a player casts their Commander, they take a drink.
** If their Commander is a Dragon, they take two drinks instead.
* When a Commander returns to the Command Zone, its owner takes a drink.
** When a Commander goes into a players deck, its owner and the person who put it there each take 3 drinks.
* When a player casts a legendary creature that isn't their Commander, they take a drink.
* When a player takes Commander damage from their own Commander, they take 2 drinks.
** If it causes them to take enough damage to be out of the game, they finish their drink.
* When a player plays a nonbasic land, they take a drink.
** When a player plays a land beyond their first land for the turn, they take a drink.
* When a player searches their deck for one or more cards, they take a drink.
** Whenever a player searches another players deck for a card, both those players take a drink.
** If the card in question is put onto the battlefield instead of into their hand, make it two drinks instead of one.
* When a player draws a card when it's not their draw phase, they take a drink.
* When a player gains one or more life, they take a drink.
* If there's a board wipe, everyone takes a drink.
* When a player targets another player with a card that helps the targeted player, both those players take a drink.
* When a player takes control of another players permanent, both those players take a drink.
** If a player ''gives'' another player control of one of their permanents, those players take two drinks instead.
*** Make it 3 drinks if the card being given has no drawbacks.
* When a player casts a card that makes everyone agree they need to team up on that player, the player who cast that card takes a drink.
* When a player backstabs another player they agreed to team up with, both those players take a drink.
* If the game ends with players scooping, all players still in the game finish their drinks.
* When a player casts their Commander, they take a drink.
** If their Commander is a Dragon, they take two drinks instead.
* When a Commander returns to the Command Zone, its owner takes a drink.
** When a Commander goes into a players deck, its owner and the person who put it there each take 3 drinks.
* When a player casts a legendary creature that isn't their Commander, they take a drink.
* When a player takes Commander damage from their own Commander, they take 2 drinks.
** If it causes them to take enough damage to be out of the game, they finish their drink.
* When a player plays a nonbasic land, they take a drink.
** When a player plays a land beyond their first land for the turn, they take a drink.
* When a player searches their deck for one or more cards, they take a drink.
** Whenever a player searches another players deck for a card, both those players take a drink.
** If the card in question is put onto the battlefield instead of into their hand, make it two drinks instead of one.
* When a player draws a card when it's not their draw phase, they take a drink.
* When a player gains one or more life, they take a drink.
* If there's a board wipe, everyone takes a drink.
* When a player targets another player with a card that helps the targeted player, both those players take a drink.
* When a player takes control of another players permanent, both those players take a drink.
** If a player ''gives'' another player control of one of their permanents, those players take two drinks instead.
*** Make it 3 drinks if the card being given has no drawbacks.
* When a player casts a card that makes everyone agree they need to team up on that player, the player who cast that card takes a drink.
* When a player backstabs another player they agreed to team up with, both those players take a drink.
* If the game ends with players scooping, all players still in the game finish their drinks.