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A Future Diary Fan Fic and fictional game by Wax and Keitaro Hirochi. Key differences include:

  • The characters all have a superpower in addition to their Diary.
  • The Diaries are mental images inside a person's mind.
  • The prize isn't godhood, only 1.000.000.000$, and ten times that if you win on your own.

Tropes associated with Cerebral Records:

  • Break the Cutie: Akino, Senba, Minan, Yuusei, and also Eno's backstories. The game is almost set on breaking Yuki and Chieri as well.
  • Cast Full of Crazy: With the exceptions of Iwaibuchi, everyone is somewhere on the slippery slope.
  • Crapsaccharine World: The world looks like a monument to human progress, but many game participants have screwed-up backstories and personalities.
    • Miyuki had a poor upbringing due to poor, financially-struggling parents who both are terrible decision makers.
    • Akino's accidental murder of both of her parents caused her general disdain for human life.
    • Yamato was raised overly strictly, to the point she ran away from home and became a thug who would later escalate her criminal history.
    • Senba's rejection by his parents and inability to find a job, both caused by his chronic blindness, led him to take up his vigilante activities and led to his shaky vision of justice.
    • Chieri lost her parents in a freak accident at age 10, and was put through Training from Hell. Unlike many, the circumstantial nature of the tragedy and her willingness to take the training causes her to remain optimistic.
    • Minan's childhood was heavy on both elevation and deception, leading to her cynicism and extreme mistrust.
    • Hazama has a big dilemma put on him by the clash of his moral code, and the death game that demands he discards it.
    • Kinichi suffers from extreme Hands-Off Parenting, and became rebellious and generally violent.
    • Eno was raised by Abusive Parents, and murdered them himself, leading to his cynical outlook and lacking morality.
  • Death Is Cheap: Dying causes the Diary Owners to be teleported to the Room of the Eleven and locked there until the game ends.
  • The Dulcinea Effect: Almost enforced with the team game, though half of the teams know each other.
  • Everyone Calls Him "Barkeep": Much like Mirai Nikki, players are referred to as their number until their identity is revealed.
  • Grey-and-Gray Morality: Everyone has their qualities and flaws, and despite A Lighter Shade of Gray still being in play when comparing certain characters, everyone has their heroic and villainous traits.
  • Improbable Aiming Skills: While this is Eno's power, Yuki has uncanny aiming with his darts. Yamato and Hazama also know their way around/to vitals when shooting guns. The three are explained with their extensive practice.
  • Only Sane Man: Yuki thinks he is at the beginning. Actually, that honor belongs to Iwaibuchi.
  • Personality Powers:
    • Miyuki's invisibility, brought about by running away from bullies, also reflects his perception of himself as a nobody observer.
    • Yamato's firearm-creation power reflects her stance that the one with the gun is always right, and also her fear of being caught without something to defend herself.
    • Senba's cloning power fits his one-man Super Sentai team motif.
    • Chieri's Intangible Man power reflects her ninja training, with an ability to truly be part of the surroundings.
    • Hazama's power reflects his meticulousness on the job as police chief (though he hides it). It also reflects his desperation to find any little thing while attempting to save his father.
    • Riichi's Telepathy power reflects analytical nature, especially towards people.
    • Kinichi's invulnerability power reflects his view of himself as untouchable by most of what life would throw at him.
    • Eno's flawless aiming power reflects his perfectionist nature. It also hints to his near-perfect murder of his parents.
    • Iwaibuchi's Super-Strength is one of the rare hints of his youth as a professional boxer, and his belief in the need for strength in his city and in each person.
    • A bit less obvious in the case of Akino, Minan, and Yuusei.
  • Pocket Dimension: The participants are routinely called to one in the Room of the Eleven.
  • P.O.V. Boy, Poster Girl: Yuki has a vibe of This Loser Is You (despite having talents and experiences far from average), while Akino is his primary partner and has an outlandish backstory.
  • Roaring Rampage of Romance: What defined Team 69. Yuki and Akino went through one of these in a previous timeline, and after they had killed Iwaibuchi, Mac realized the game had become so lopsided it needed to be reset.
  • Scry vs. Scry: Less prevalent due to all characters having superpowers of their own, but it's still the name of the game.
  • Shades of Conflict: All over the place.
  • Tactical Rock–Paper–Scissors: On several layers. Each Diary has its strengths and weaknesses, each person has their own strengths and weaknesses, and each player's skillset is different, with team synergies patching weaknesses or accentuating strengths.
  • Telepathy: Implied to be the method used for the Diary entries being transmitted into the user's mind as mental images.
  • There Are No Adults: Averted, but they're either players themselves (Hazama, Iwaibuchi...), dead (Akino and Yuusei's parents), otherwise absent (Kinichi's parents), or not doing their job as parents (Yuki's mother).
  • There Can Be Only One... team. Mac attempts to enforce the trope straight by offering ten times the prize for winning alone.
  • You Are Number 6: It is a Mirai Nikki setting.

Game tropes:

  • After Boss Recovery: At the end of each chapter, your characters will have the night to recover some of the damage they took and all of their energy.
  • Another Side, Another Story: The entire game is about alternate teams.
  • Boss Banter: Fights are very short, but characters don't stop talking.
  • Boss Game: The game is about taking down one team in each Chapter until your team is the last one standing.
  • Boss-Only Level: Chapter 3 is the Attack on Kazuto segment, wholly dedicated to the boss encounter (despite you taking another team down during the attack). Similarly, Chapter 5 is the final chapter, and is also dedicated to the boss encounter.
  • Dialogue Tree: It's all dialogue and choices.
  • "Die Hard" on an X: If we forget the "bad guys have taken over some location" schtick, most chapters act like this. Chapter 2 in particular takes place at your targets' home turf. Chapter 3 is Die Hard on a highway.
  • Dual Boss: Every team. You can single out team members on occasions, though.
  • Easy-Mode Mockery: Intro mode lampshades your choice of playing the game on easy.
  • Enemy-Detecting Radar: This is Hazama's power. Also, DEAD END flags allow you to detect danger, detecting enemies by proxy.
  • Gay Option: Same-sex teams mostly do not have romantic interactions even at max trust. The exceptions being the Cult (Minan/Chieri), and "The Watchers" (Yuki/Riichi).
  • Godhood Seeker: Watch out for internal dialogue (or your partner's dialogue) if it starts reflecting this goal. Generally happens with villains who perform well, but, like the Asuto/Iroka encounter, this is Schmuck Bait that sets off an encounter with Mac.
  • Harder Than Hard: Lunatic difficulty. Also inverted with easier-than-easy Intro difficulty.
  • It's a Wonderful Failure: When you lose, another character will comment on it. It can be your teammate, the current chapter bosses, the killer, Iwaibuchi, or Mac.
  • Karma Meter: A meter tracks your character's moral alignment. "Hero points" or "villain points" gained with events change the gauge's balance and can influence team relationships, and, more importantly, the endings.
  • Morale Mechanic: Low morale causes most characters' combat performance to drop, and always ends up causing team friction leading to an Asuto boss fight. High morale instead boosts energy regeneration, and raises the trust gauge leading to you getting control of the teammate character, unlocking power sharing on-sight and team attacks. Unlike other characters, Iwaibuchi doesn't have a morale stat. Some characters have unique effects tied to morale.
    • If Yuki survives the Asuto boss fight, he has an early Adrenaline Makeover that gives him hero points instead of villain points, and his morale returns to 0.
    • Yamato gets more villainous as she loses morale. While she dodges the Asuto boss fight if paired with another villain, she becomes reckless, culminating in a Suicide Attack.
    • Chieri's combat performance is surprisingly boosted by the loss of her Thou Shalt Not Kill approach. However, this comes with a major shift towards villainy that doesn't go away after the Asuto boss fight.
    • Kinichi's affected differently depending on whether he's a hero or a villain. Hero!Kinichi is affected normally, but Villain!Kinichi's combat performance doesn't drop. Instead he causes fights left and right, sometimes with muggles. This can lead to the Asuto boss fight, but can also cause Mac to kill him instead.
    • Yuusei also gets more villainous as he loses morale. Team trust plummets even faster than usual, meaning the Asuto boss fight happens very early.
    • Eno isn't affected, as he starts the game with low morale. The Asuto boss fight can happen very early if Eno is unchecked.
  • Multiple Endings: Even without counting the many DEAD ENDs, each pair has a Hero Ending (by being Hero Protagonists), a Villain Ending (by being Villain Protagonists), a bunch of Betrayal Endings (depending on who betrays who), and a Default Ending.
  • Nintendo Hard:
    • Lunatic difficulty throws more curveballs your way, and sometimes gives game-overs out of nowhere, or DEAD END flags where every option gets you killed in some fashion. Attack on Kazuto becomes a matter of "one mistake and you lose".
    • Even before that, playing as Iwaibuchi is very difficult.
      • Whoever you pick with him is stuck alone during the first two chapters because Iwaibuchi only arrives on Chapter 3. So you're playing with a single character that has to take down an entire team by himself, twice, the second time with Eno on their tail (unless you're also playing him).
      • Also, whoever replaces him at Eno's side becomes incredibly capable, and Eno himself becomes even more difficult to deal with, since he is more proactive without Iwaibuchi to wait for, and more difficult to force away since he isn't alone. Keep in mind Eno (and his teammate) can't be killed until Chapter 5.
      • Attack on Kazuto becomes nightmarish. Instead of ambushing Iwaibuchi with two other teams, one of which you have to kill, you're now playing a single character, and you have to save Iwaibuchi from three teams, and kill one of those teams (note that two of those three teams can't be killed yet), with one character.
  • Non-Standard Game Over: Failing to stop Iwaibuchi's car during the Attack on Kazuto chapter results in a special cutscene where Eno gets his hand on the uniquely-designed sniper rifle Iwaibuchi is transporting to him. And if you're playing Eno, he brings a weapon specifically designed for his partner.
  • Player Death Is Dramatic: At least for the first character that dies. The second is usually killed offscreen since losing one character means game over.
  • Point of No Return: The game will quit its normal course if Mac shows up in the real world.
  • The Power of Trust: Trust is a stat. If both teammates' trust is high, they share powers on sight and can perform team attacks.
  • Proactive Boss: Your rival team can attack and kill you before Chapter 4. Eno can, and often will, also attack you before Chapter 5.
  • Regenerating Mana: Patches up a bit the fact that using powers is going to take some out of you.
  • Rocket-Tag Gameplay: In most cases, fight scenes are very quick, with one team taking advantage in short order.
    • Double Subverted with Asuto, who leaves you with a few rounds (longer than most fights go) before destroying you in a single turn.
  • SNK Boss: Team Kazuto is the default. Iwaibuchi has an overpowered Diary and access to far more resources than you, and Eno's stalking Diary makes him a constant threat.
    • Playing as Eno makes Iwaibuchi's partner an SNK Boss instead, with the whole "unkillable until Chapter 5" thing. Eno is also powered down to a normal playable character.
    • Playing as Team Kazuto puts Team 69 as the Final Boss team, and both are brought to Iwaibuchi's usual overpowered status. Contrary to Iwaibuchi, Miyuki and Akino hold nothing back, leading to chapters ending out of nowhere because they killed the bosses, unpredictable DEAD ENDs, and worse, Morton's Fork game-overs if you get cornered with them for too long.
  • Sorting Algorithm of Evil: The chapters' intended difficulty level is Warm-Up Boss -> Wake-Up Call Boss -> Final Boss Preview -> That One Boss -> SNK Boss.
  • That One Boss: The rival team is always harder than other teams, especially if you play non-standard teams.
    • Rival!Yuki is a jerk. His Invisibility lets him spring surprise ambushes on your team, leading to damage or DEAD ENDs out of nowhere. With his power generally being unchecked even by chapter bosses, count on him to be anywhere you don't want him to be.
      • If you're playing as Akino, she can't hit him, turning what would be a cakewalk into an unwinnable boss fight. If you're playing a heroic Akino, you will be dealing with a villainous Yuki, who will kill Akino with no scruples as early as Day 1.
    • Rival!Akino, especially her villainous self. Like Yuki, she springs ambushes out of nowhere. Unlike him, she can't be everywhere, but she is also far more dangerous in a straight fight. Her Super-Speed also makes her hard to escape from.
      • If Miyuki is on your team, her obsessive love for him turns into its worst form, leading her to murder him the moment he turns her down. And of course she tries to murder the other character on sight, regardless of her current relationship with him. The fact that she always has eyes on Miyuki thanks to her Diary and her Super-Speed put his life in severe jeopardy.
    • Rival!Yamato, who will shoot you on sight and provide superiority in firepower for anyone she's teamed with. If her teammate has some sort of tracking power/Diary, "go home" can be a DEAD END flag from Chapter 2 onwards because she'll blow up your house with you inside. And even if you're not home when she blows it up, you'll recover less energy between chapters because your main resting place is out of commission. She's also basically impossible to deal chip damage to before Chapter 4, because her Diary will let her enforce her Contractual Boss Immunity with ease.
      • If Senba is on your team, he has no house, thus avoiding the recovery reduction, and allows to track a villainous Yamato down with relative ease. However, Yamato destroying his house takes away all his supplies, so he's at risk of becoming The Load.
    • Rival!Senba provides any teammate he has with extreme safety thanks to sharing his cloning power. Ironically, he is more dangerous if you take a villainous route, because his Diary tells him of anything you do, leading him to have tracking on par with or better than Eno.
      • If you're playing as Yamato, he has permanent tracking on you because of "illegal immigration". If she's villainous, he's always informed of everything you do.
    • Rival!Minan is more powerful, but also less passive than she otherwise would be. Odds are, you'll cross a cult NPC in town and fall into Minan's crosshairs without realizing it.
      • If you're playing Chieri, Minan will not share her unwillingness to kill her. And in fact, she will use her Diary to track her and attempt to get her partner killed.
    • Rival!Chieri puts her ninja training to use and goes straight for assassination and traps, with her Chapter being a case of Everything Trying to Kill You.
      • If you're playing Minan, Chieri will have no problem hitting her, though she doesn't do so proactively if she's heroic. However, she will always proactively attack Minan's partner.
    • Rival!Hazama is a menace on his own, since he's able to neutralize anyone who isn't Iwaibuchi in a straight fight, and deploy cops to safeguard the city and stalk you from Day 2 onwards. Also, you can't hide in his presence in any way, because he can detect even an invisible Yuki.
      • If you're playing Riichi, keeping his apprenticeship puts him in danger. Luckily, Riichi's mind-reading power gives you knowledge that Hazama is trying to get him killed.
    • Rival!Riichi can be incredibly annoying due to his mind-reading powers.
      • If you're playing Hazama, his experience as an Amateur Sleuth makes him a Phantom Thief, who will give even Hazama trouble catching him.
    • Rival!Kinichi is very hard to take down. In a straight fight, the odds are tipped in his favor due to his invulnerability.
      • If you're playing Yuusei, Anti-Magic takes care of that, but Rival!Kinichi is strong enough to take on Yuusei even without his powers.
    • Rival!Yuusei's Anti-Magic is a pain. Both your Player Characters are left powerless against him, giving his partner an unfair advantage in standoffs. He can also murder characters because he negates their protective powers.
      • If you're playing Kinichi, Rival!Yuusei can take him on, so your best chance is to run away, or try to take out Yuusei praying that he's not covered.
  • Treacherous Checkpoint: Don't expect to end Chapter 2 by going home. Eno will stalk you there if not defeated beforehand, and you might have to deal with your rival team if they have a tracking power or Diary.
  • What the Hell, Player?: You can get your characters to do nasty things, but unless you're already going down a villain route they'll get called out on it by their partner.
  • World Limited to the Plot: The world outside the city exists, but the game exists within a single urban area and you get railroaded towards keeping it that way, and if someone's threat level outscales the scope of the game, Mac will show up.

Characters:

Team 69:

    The Sixth — Miyuki Tenjou 
Profile
  • Number: 6th
  • Diary: Random Diary
  • Power: Invisibility
  • Age: 16
  • Gender: Male
  • Height: 173 cm
  • Weight: 62 kg
  • Occupation: University Student
Despite the girl name, Miyuki is a boy. His parents have divorced while he was young, and repetitive faults from both ensured that guard of the kid was juggled between the two. Bullied at school for his asocial snarker attitude, he developed a natural talent for running away. Frequently frustrated and lacking faith in humanity, he spends most of his time in his room or at the local bar, doing the thing that has most value in his life: throwing darts.

Tropes associated with Miyuki:

  • Action Survivor: He only tries to survive at first, but then the game starts pulling away his patience and unveiling his issues.
  • Ambiguously Bi: He's okay with Riichi's Ambiguously Gay antics, which, counted with his physical attraction to Akino, makes him bisexual.
  • Armor-Piercing Question: When he asked Akino if she had anyone she loved waiting for her. While this was not the intended purpose (he was only pointing out the reason he was so slow to leave was because he didn't really want to go home because he had noone he loved waiting for him), this gave Akino a reason to live.
  • Berserk Button: Bullying, as he has been Kinichi's victim during grade school and his last year of middle school.
  • Cowardly Lion: He is a lot stronger when armed, due to prior experience. Akino in fact secretly made poison darts for him to use, which makes him even more lethal.
  • Cynicism Catalyst: He is already a cynic as the plot starts, but the excess tension of this game is sure to make him blow a lid and reveal his inner sociopath.
  • Dangerous 16th Birthday: Not exactly, but it is at age 16 that he becomes part of a game of (fake) death.
  • Deadpan Snarker
  • Did You Just Flip Off Cthulhu?: The reason the game is in teams is him and Akino forming Team 69 in a previous timeline. He fell for her in the middle of the game, and after they had defeated everyone else, they refused to kill each other and stalled the deadline.
  • Disappeared Dad: Subverted: Yuki's dad starts being unseen and unaccounted for, but he always shows up to Yuki around the midway point and causes problems for him.
  • Driven to Villainy: At the end of the original timeline, he was on the verge of being an Omnicidal Maniac that only cared about himself and Akino. By then, he had betrayed everyone and broken the rules of the game by killing his father despite the fact that players are not supposed to kill other people.
  • Dysfunctional Family: The first reason Yuki is an absolute mess.
  • Easily Forgiven: Subverted it with his dad in the original timeline. He told him he forgave him, before then stabbing him in the thigh with a poisonous dart, and playing that off as a joke until he died. Punctuated with the Bond One-Liner.
    "You are forgiven now."
  • Expy: Of Yukiteru Amano. His relatively plain looks and lack of social skills, cowardice (despite Miyuki being less of a coward, emphasis on less) plus having the exact same diary and a proficiency at throwing darts. He is even nicknamed "Yuki".
  • Fragile Speedster: Miyuki is a very good runner, fast enough to outrun the otherwise more athletic Kinichi. However, he hasn't been in a fight his whole life outside of getting the stuffing knocked out of him.
  • Go Mad from the Isolation: Moral isolation has skewed his morals.
  • Grew a Spine: Progressively so.
  • Heel–Face Door-Slam: In the original timeline, his father was about to turn himself in for killing his mother and then try to repent for what he did. Yuki slammed the door on him by killing him.
  • Improbable Weapon User: Darts. He spends most of his time at home throwing darts into his wall whether he be bored, happy, or angry. He spends his early nights at the bar to throw darts; and he'd even like to make a job out of it though he doesn't think he'd succeed in spite of his actual ability.
  • It Runs in the Family: Yuki is even more maladjusted to society than his parents.
  • Lethal Joke Character: While not a full-on joke character due to the surprise factor of the above, he is still involved in a game of death with an international threat of a mercenary, a psychic cult leader, a genius mind-reader, a former secret agent and a serial killer, which makes him look largely underpowered.
  • Kinslaying Is a Special Kind of Evil: Yuki's father kills his mother, and Yuki himself kills his father. It's the point when Yuki remarks he's become evil.
  • Living Emotional Crutch: To Akino.
  • Loners Are Freaks: Held against him for his asocial personality, itself enforced by his changing schools every few years.
  • My Beloved Smother: Yuki's mother, half the time.
  • No Guy Wants to Be Chased: He would accept it if Akino wasn't looking over him 24/7.
  • Non-Action Guy: At his best, he is a Fragile Speedster Guile Hero, but he doesn't like action.
  • Parental Incest: His mother tries. He's justifiably creeped to hell by it.
  • Parental Neglect: From both parents. He's usually a tool to help on petty crime or stave off loneliness.
  • Pervert Dad: Actually, his mom is the more perverted one, even attempting Parental Incest.
  • Raised as the Opposite Gender: Yuki was named by his mother, who thought he was a girl at birth and ignored everything else. It only lasted for a few years.
  • Serious Business: His darts and everything related to them.
  • Stealth Pun: He is the Sixth, and he's teamed with Akino, who is the Ninth.
  • Strong Girl, Smart Guy: At school, Akino is smarter than him, but in the game, he relies more on his smarts while she's mostly a physical threat.
  • Struggling Single Mother: Yuki's mom is struggling to even feed herself and Yuki.
  • Troubled Abuser: His father has been one for Yuki's entire childhood. His mother was also troubled, but never really became an abuser until she started hitting on Yuki.
  • The Unfettered: Once again, he loses his hinges as the game goes on.
  • Wanted a Gender-Conforming Child: Alluded to by Yuki's dad, who says Yuki is way too "feminine". However, he is saying that because Yuki is introverted, calm, and smart.
    The Ninth — Akino Gakiya 
Profile
  • Number: 9th
  • Diary: Yukkii Diary
  • Power: Super Speed
  • Age: 16
  • Gender: Female
  • Height: 169 cm
  • Weight: 57 kg
  • Occupation: University Student / Part-Time Secret Agent
A young woman who was trained by her secret agent parents. She killed them by mistake, and coasted along her life until Miyuki lit up a spark in her by Armor-Piercing Question.

Tropes associated with Akino:

  • Action Girlfriend: She's obviously stronger than Miyuki.
  • Aggressive Submissive: She's very overt in pursuing Miyuki, but when it comes down to it she's just as clueless and awkward as he is.
  • Attractiveness Isolation: Averted. While she certainly is attractive, what isolated her was the fact that she turned down confession after confession, her lack of interest eventually getting her a reputation for humiliating suitors.
  • Badass Adorable: She's young, beautiful, and a top-tier threat to win the game.
  • Berserk Button: Anything bad happening to Miyuki. For that reason, she's unable to hurt him.
  • Broken Ace: She's beautiful, a top-scorer at school, but also an experienced and dangerous secret agent whose only reason to live is Miyuki.
  • Broken Bird: Killing her parents by mistake destroyed her value of life.
  • Charles Atlas Superpower: Her years of training puts her above most of the cast in regards to speed and agility.
  • Cute Bruiser
  • Dark Action Girl: Ironically, her own teammate Miyuki is the one who's the most scared of her.
  • Declaration of Protection: Much like Yuno, hers creeps the hell out of the subject of her love.
  • D-Cup Distress: Subverted. The only thing she resents about her chest is that it got her the attention of everyone except Miyuki.
  • Dogged Nice Girl: To Miyuki. In fact, her overly-sweet persona is the reason she creeps him out.
  • Extreme Doormat: She'd do anything Miyuki tells her to.
  • Girl with Psycho Weapon: And she's not limited to one psycho weapon.
  • Guile Heroine: When she knows she can't overpower her opponents, she's more than willing to exploit their mental weaknesses. Miyuki proves to be even more sociopathic and ruthless as the game goes on.
  • Love at First Sight: Averted. Akino knew Miyuki years before falling in love with him.
  • Mess of Woe: Her room is often a mess because she often throws temper tantrums at the idea that Miyuki may not like her.
  • Mood-Swinger: She can go from happy and cheerful to ruthless and unforgiving to insecure and melancholic in a single hour.
  • Ms. Fanservice: Whenever she tries to have sex with Miyuki.
  • Pitbull Dates Puppy: Much like Yuno, Akino is a lot more dangerous than Miyuki. Contrary to Yuno, she is unable to so much as raise her hand over him, so his fear of her is the only thing holding him back from turning this trope on her.
  • Property of Love: She is only for Miyuki. Her life's dream is for him to declare himself as hers.
  • Single-Target Sexuality: Guess who.
  • Stalker Shrine: She's got a lot of photographs of Miyuki in her room.
  • Super-Speed: Her power.
  • There Are No Therapists: Subverted: She actually sees an old friend of her parents, but the man isn't a professional and can only do so much for her.
  • The Unfettered: Miyuki's the only thing that gives her life meaning, and she'll do absolutely anything for him.
  • Unskilled, but Strong: Her diary is only useful to protect Miyuki, but Akino is one of the most dangerous contestants by her power and skillset alone.

Team Justice Bomb:

    The Tenth — Mai Yamato 
Profile
  • Number: 10th
  • Diary: Escape Diary
  • Power: Creating Firearms
  • Age: 27
  • Gender: Female
  • Height: 174 cm
  • Weight: 67 kg
  • Occupation: Mercenary
A young woman who grew in an old-fashioned and oppressive family. She developed a fascination with explosions as a symbol of freedom while watching TV. After her parents were killed, she became a mercenary and killer for hire.

Tropes associated with Mai:

  • Bad Guys Do the Dirty Work: She's always ready to do it under this pretense, even though she's not always villainous.
  • Blood Knight
  • Broken Bird: Due to her early-life sequestration.
  • Combat Pragmatist: She'll claw and scratch her way out of a bind any way she can.
  • Dark Action Girl
  • Deadpan Snarker: Even in the dangerous situations she finds herself in, Yamato rarely takes things seriously.
  • Escape Artist
  • Expy: Of Minene Uryuu.
  • Fangirl: She loves her movies and TV shows with explosions, e.g. Sentai shows and Michael Bay movies.
  • Hammerspace: Has the power to pull any kind of firearms from it.
  • Japanese Politeness: Defied, since it's part of her strict upbringing as a polite home-dweller. In fact, since she has lived in America for two years, she speaks more like an American would, which is considered extremely rude in Japan.
  • Jerk with a Heart of Gold: She's a hardass mercenary who won't take any bullshit, but the few who can stick with her or strike her fancy know that her apparent ruthlessness hides a lot of bravery.
  • The Lad-ette
  • Last-Name Basis: She prefers being called by her last name, and she does the same to just about anyone else.
  • Mad Bomber: Her favourite way to kill people.
  • Psycho for Hire: She loves her gunfights and blowing stuff up as much as the money she makes as a merc.
  • Stuff Blowing Up: Has a fascination for it. In fact, her dream would be to make the movies she enjoyed, with lots of explosions.
  • Tattooed Crook: She has a tattoo on her right shoulder.
  • Wanted a Gender-Conforming Child: Her parents were extremely strict and had plans for her to be a stereotypical Yamato Nadeshiko. Genetics just didn't make her that way.
    The Fifth — Seiyuu Senba 
Profile
  • Number: 5th
  • Diary: Justice Diary
  • Power: Self-Duplication
  • Age: 30
  • Gender: Male
  • Height: 185 cm
  • Weight: 70 kg
  • Occupation: JUSTICE
A Super Sentai fanboy who grew up to do some vigilante justice of his own.

Tropes associated with Seiyuu:

The Cult:

    The Eleventh — Minan Sannomiya 
Profile
  • Number: 11th
  • Diary: Clairvoyance Diary
  • Power: Psychokinesis
  • Age: 20
  • Gender: Female
  • Height: 160 cm
  • Weight: 51 kg
  • Occupation: Cult Leader
A cult leader with bad eyesight, but very potent psychic powers.

Tropes associated with Minan:

  • Big Brother Is Watching: Her diary is strong because she can see anything her followers see. Her followers include Chieri, who not only is her teammate but also a skilled Ninja Maid who can walk through walls.
  • Blind Seer: She's rumored to be one of those. Both parts are revealed to be lies one after the other.
  • Blindfolded Vision: Due to spending most of her childhood with her eyes closed, she's got a sense of hearing nearly as good as Seiyuu's. Keeping her eyes closed allows her to concentrate better on her telekinesis.
  • Broken Bird
  • Glass Cannon: Minan relies on her psychokinesis a lot. Since she often closes her eyes when using it, she can't protect herself as well. Her Diary also gives her flashes of her followers' sight, but her own sight is lacking.
  • Hime Cut
  • Phony Psychic: Averted. Her telekinesis is brutally effective at warding away enemy attacks. She's still no Seer.
  • Promotion to Parent: When Chieri joined her cult, Minan adopted her.
  • Psychic Powers: She can move things with her mind.

    The Seventh — Chieri Kajiura 
Profile
  • Number: 7th
  • Diary: Dead End Diary
  • Power: Intangibility
  • Age: 14
  • Gender: Female
  • Height: 155 cm
  • Weight: 45 kg
  • Occupation: Miko / Ninja Maid
A young girl who lost her parents in an accident when she was 10. She was taken in a shrine and devoted herself to helping people however she can.

Tropes associated with Chieri:

  • All-Loving Heroine: Tries hard to be one, but the game's rules are not nice to her.
  • The Anti-Nihilist: When left with nothing in her life, she decided that she had to find a purpose. Adoption into Minan's cult has given her the desire to help people as well as she can, in her own way.
  • Expy: To Orin. She's very much promoted (and different in affiliation) from the extra she's based on, though.
  • Extreme Doormat: To Minan, by virtue of Minan being her leader so Chieri regards her as someone superior to herself.
  • Good Is Not Soft: Reluctant Warrior aspect aside, she's one of the more devoted and moral characters, but she still goes for one hit kills.
  • Happily Adopted
  • Implacable Girl: She can walk through people, walls, or bullets indiscriminately: her only weaknesses are poison gas and fire.
  • Joke Character: Her unwillingness to hurt people and her incredibly specialized diary make her look like one.
    • Lethal Joke Character: Her power alone actually makes her great at survival, with her only weaknesses being fire and gas. Adding to that, few people know that she's permanently armed (even though a shortsword isn't the deadliest weapon seen).
  • Miko
  • Nay-Theist: There can't be gods when there's Minan. Mac's status as a God is debatable, but she is unafraid to give him sass and regards him as below Minan.
  • Ninja Maid: Her role to Minan.
  • Nothing Up My Sleeve: Hides a lot in her sleeves, notably a wakizashi.
  • One-Hit Kill: Her aim when she does try to take people out is by one-shotting the opposition to make death as quick and painless as possible.
  • Reluctant Warrior: Can turn into one, though her badassery manifests in ruthless strategies. When she finds out death in the game doesn't truly kill, she accepts going for kills since they are not permanent.
  • Silly Rabbit, Cynicism Is for Losers!: While not in a flamboyant way (and never directed to Minan), she is fairly sarcastic towards the more cynical beliefs expressed by most participants of the game.
  • The Strategist: In an attempt to minimize the amount of time spent fighting. It's well-hidden (and undermined) by the fact she wouldn't dare tell Minan to do anything.
  • Undying Loyalty: She refuses to let Minan die even if it means she would get 10 times the prize.

The Cops:

    The Second — Hinohiko Hazama 
Profile
  • Number: 2nd
  • Diary: Investigation Diary
  • Power: Detection
  • Age: 34
  • Gender: Male
  • Height: 183 cm
  • Weight: 80 kg
  • Occupation: Policeman
A high-rank cop, Hinohiko is known for his investigative skill ever since he cleared his father's name.

Tropes associated with Hinohiko:

    The Eighth — Riichi Someya 
Profile
  • Number: 8th
  • Diary: Detective Diary
  • Power: Mind Reader
  • Age: 17
  • Gender: Male
  • Height: 175 cm
  • Weight: 65 kg
  • Occupation: Apprentice Detective
An apprentice detective. He is extremely good at reading people and manipulating them, a talent further enhanced by his mind-reading power.

Tropes associated with Riichi:

Team Anti-69:

    The First — Kinichi Kanasaka 
Profile
  • Number: 1st
  • Diary: King Kool Diary
  • Power: Invulnerability
  • Age: 18
  • Gender: Male
  • Height: 180 cm
  • Weight: 75 kg
  • Occupation: Minecraft Let's Player / Boxer
A rich kid who was raised very strictly. Angry at his parents, he bullied other kids at school to feel more powerful. After finding out his power of invulnerability, he started picking up boxing.

Tropes associated with Kinichi:

  • The Ace: Being n°1 made him think he was this. For a very brief time.
  • Alliterative Name: There's a lot of K's in his name, both real-life or on the internet.
  • Arch-Enemy: Miyuki and him hate each other with a passion.
  • Blessed with Suck: His Diary is on the bad side due to its predictability. On the other hand, it's averted by his nigh-invulnerability, which is one of the strongest powers in the game.
  • Catchphrase: The "vocal image" of his Diary always ends entries with "I'm awesome".
  • The Chew Toy: Borderlining on this status as his diary is weak, and his parents (as well as his Let's Play spectators) don't even like him.
  • Fights Like a Normal: All he has to do is turn invulnerable and charge in for Good Old Fisticuffs.
  • Flipping the Bird: Frequently, as a show of absolute disrespect.
  • I Need a Freaking Drink: The Precision F-Strike variation, usually to top off a volley of good feelings rather than to escape bad vibes.
  • Implacable Man: His power is to become immune to bodily harm and pain. The only things that can take him down are surprise attacks and poison.
  • Inferiority Superiority Complex: His parents' condescendance led him to seek compensation by giving the same treatment to other kids at school, being arrogant and even beating them up.
  • Jerkass
  • Lethal Joke Character: His Diary and power are a lot less impressive than the others. However, his invulnerability still requires everyone else (except Yuusei) to strategize killing attempts differently just for him.
    • He's also, as an upstart boxer, one of the few to know about Iwaibuchi's boxing background, and as such actually has an edge over him.
  • Made of Iron: His power allows him to be basically this.
  • Nigh-Invulnerable: With a few weaknesses, like his needing to consciously maintain his power.
  • Pop-Cultured Badass: His verbal arsenal includes internet memes and lingo befitting of his time.
    • He also calls Iwaibuchi "Rocky", sometimes as mockery, sometimes as a mark of respect, but always recognizing Iwaibuchi's boxing background.
  • Quit Your Whining: The reason behind his feud with Yuki, that started as early as grade school. Back then, a social butterfly Kinichi approached Yuki to be his friend. Yuki refused and the subsequent angsting resulted in Kinichi hating him and bullying him until Yuki moved away.
  • Unskilled, but Strong: His Diary and his attitude makes him bad at the Scry vs. Scry game, but he remains an accountable threat by his superpower, that makes him extremely hard to deal with without proper preparation. He also boasts physical strength topped only by the two Kazuto and Hazama.
  • "Well Done, Son" Guy: Early on in his life. His failure to meet his parents' standards started his descent into rebellion.
  • Xtreme Kool Letterz: King Kool, his Minecraft LPer name, and additionally the name he gives his Diary.
    The Third — Yuusei Tomita 
Profile
  • Number: 3rd
  • Diary: Risk Diary
  • Power: Jammer
  • Age: 13
  • Gender: Male
  • Height: 156 cm
  • Weight: 47 kg
  • Occupation: Middle Schooler / Assassin
An adolescent whose parents were rivals to Akino's. They were killed by Akino herself a few years before the game, prompting him to plan his revenge.

Tropes associated with Yuusei:

  • Anti-Magic: His power allows him to shut down other people's powers.
  • Emo Teen: While he does have an angsty personality, when the chips are down, he puts it on hold until his work is done.
  • Evil Orphan: Akino killed his parents, and he's vowed to make her pay.
  • Evil Redhead
  • Improbable Age: He's 13, and a former Professional Killer.
  • It's Personal: With Akino. He's fine with the game, since it allows him to kill Akino with no lasting effects, since the rules ensure she won't die for real.
  • Revenge: Ever since Akino murdered his parents, he's made it his lifelong goal to prove that he's better than her, taking from her what he thinks is all she has left.
  • Revenge Before Reason: In the first timeline, he got himself sheltered by Yuki's mother. This not only caused him to nearly suffer under-nutrition, but also forced him to take on Yuki and Akino in a place where the odds were stacked against him.
  • Weak, but Skilled: Averted. Despite being 13 years old and his training being incomplete, he holds his own in all departments.
  • You Killed My Father: Akino did kill both his parents. And she doesn't care.

Team Kazuto:

    The Fourth — Kazuto Eno 
Profile
  • Number: 4th
  • Diary: Murder Diary
  • Power: Impeccable Aim
  • Age: 36
  • Gender: Male
  • Height: 188 cm
  • Weight: 83 kg
  • Occupation: Teacher / Serial Killer
A Serial Killer who was abused by his parents before he murdered them. After getting out of jail, he completed his studies to become a teacher... and to not get caught murdering other bad parents. He has since extended his targets to bad parents in-the-making, some of the students at his own school.

Tropes associated with Eno:

  • Affably Evil: As a teacher.
  • Bizarre and Improbable Ballistics: Surprisingly averted, even his Improbable Aiming Skills everything Eno does remains within the possibilities of nature.
  • Boom, Headshot!: He usually aims for the head.
  • Coat, Hat, Mask: The coat hides his protective clothing underneath.
  • Crazy-Prepared: He is prepared for all attempts on his life with all his protective clothing... except falling off a 20-story-tall building.
  • The Dreaded: Unlike Hiyama (see Expy below), Eno is portrayed as a massive threat, to the point that if Iwaibuchi didn't put himself as n°12, Eno would have been his own team and Mac judged him to have a shot at winning, with his original timeline death having come off as an absolute surprise. With Iwaibuchi in the game, "Team Kazuto" is clearly the strongest team.
  • Expy: Of Takao Hiyama. A Serial Killer teacher with paranoid tendencies.
  • Flat-Earth Atheist: To a degree, but he doesn't give respect to the Illuminati.
  • The Gunslinger: He only has one gun, though.
  • Implacable Man: The result of the excessive protective clothing he wears.
  • Improbable Aiming Skills: With his power, he has this with absolutely anything. See Instant Expert.
  • Instant Expert: He did his first kill flawlessly with a kitchen-variety knife. Then, he becomes able to aim handguns, sniper rifles and even rotary machineguns with pinpoint accuracy despite him never having seen a real one before the game.
  • Last-Name Basis: Due to the One-Steve Limit being broken, he is more commonly referred to using his last name.
  • Loners Are Freaks: Maintains a semblance of normality at school as a popular strict-but-fair teacher, but outside, he is always alone, and just as much of a freak.
  • Stern Teacher: Known to be a strict educator.
  • Story-Driven Invulnerability: As a boss, he is basically the patron saint of this trope, as he's almost always untouchable until Iwaibuchi shows up. When he's on Team Kazuto, you can deal damage to him and force him away; otherwise, no luck.
  • Wouldn't Hurt a Child: He's fine with killing teenagers that would make bad parents, though.
  • You Will Not Evade Me: His Diary tracks his target's current position, and Diary updates are not infrequent. If you're on his radar, he will attack you for the rest of the game.
    • Oh, Crap!: Your Chapter 1 kill always puts his sights on you, but in Lunatic Mode, he singles your Player Character out as a favourite the moment the game starts.
    The Twelfth — Kazuto Iwaibuchi 
Profile
  • Number: 12th
  • Diary: Watcher Diary
  • Power: Super Strength
  • Age: 52
  • Gender: Male
  • Height: 184 cm
  • Weight: 94 kg
  • Occupation: Mayor
A former boxer who started politics after retiring. By far the oldest contestant, he is also the Mayor of the city the game takes place in.

Tropes associated with Iwaibuchi:

  • Big Brother Is Watching: His Diary gives him knowledge of all the other Diaries' information.
  • The Chessmaster: His Diary is an unparalleled source of knowledge, and he plans in consequence.
  • Final Boss Preview: Chapter 3, aka Attack on Kazuto. He can't be killed, but can still kill you. Doesn't apply if you play as him.
  • Knight of Cerebus: His entrance in town always starts the Attack on Kazuto, a moment dedicated solely to killing him. It was a turning point in the original timeline, where the chaos of the attack caused the death of the majority of the contestants and led almost directly to Miyuki and Akino's "victory".
  • Large and in Charge: One of the tallest characters and the heaviest.
  • Last-Name Basis: Due to the One-Steve Limit being broken, he is more commonly referred to by his last name.
  • One-Hit KO: His power is Super-Strength, but he was renowned for dishing out one-hit-knockout punches.

WARNING: Spoilers Unmarked

    Mac Finnegan 
Profile
The manager of the game.
  • All-Powerful Bystander: He's a Reality Warper with authority over the other Illuminati involved with the game.
  • Blue-and-Orange Morality: He doesn't care about random muggle deaths, more about the potential uproar and the game (and the Illuminati by proxy) being discovered. He lets Yuki kill his own father because not only was the kill nearly unseen, but it could have happened even without the game eating away at Yuki's sanity.
  • Control Freak: Downplayed. He dislikes Gehenna interacting with the participants in any way and he's obviously miffed when he asks Iwaibuchi why he joined the game despite already being Illuminati. If Asuto shows up, Mac berates him for interfering with the game after the fact, especially considering their polar opposite goals regarding teams.
  • Enigmatic Empowering Entity: He's the one upholding the game, also because he's the one who gave the diaries and enhanced the contestants' innate powers. Not too much is known about him either, as only Iwaibuchi and Gehenna do.
  • A Fate Worse Than Death: One of Mac's many ways to end a player that forces him to show up in the real world is trapping them in an empty pocket dimension, leaving them to contemplate the shit in which they put themselves, and only after despair seizes the character does he kill them.
  • Game-Over Man: If you see him in the normal world, you're already dead. Asuto at least gives you a chance. Mac shows up with the intent of killing you without letting you have a DEAD END about it. If you passed the Godzilla Threshold after which he shows up, you are guaranteed to die or be left to A Fate Worse Than Death.
  • A God Am I: He will flaunt his powers to anyone who crosses him badly enough to make him come to the real world.
  • Hoist by His Own Petard: One of the few violent ways Mac can kill "strays" is with their own powers.
  • Jump Scare: If he appears in the real world, he teleports in front of you out of nowhere.
  • Large and in Charge: While not muscular, he is tall and is the one managing the game.
  • Like You Would Really Do It: Possibly invoked if his method of dealing with you involves Gehenna with red restraining bolts. The option to mock the possibility of her killing you exists, but since Mac personally shut down the DEAD END flag, she will kill you.
  • The Omniscient: Somewhat, but he is observing reality from his seat in the shadows.
  • Really 700 Years Old: About that age, as he won his own game in year 1280 AD.
  • The Stoic: In most cases where he has to act up, he just raises his voice with barely a hint of emotion.
  • Surreal Horror: To ram "Oh, Crap!" into the mind of one he attacks, he sometimes goes straight for a dash of that.
    Gehenna 
Profile
  • Age: 12
  • Gender: Female
  • Height: 108 cm
  • Weight: 18 kg
  • Occupation: Unknown
Mac's direct subordinate. She tends to manipulate the contestants to make them fight or love each other.

Tropes associated with Gehenna:

  • Bunny-Ears Lawyer: She goofs around most of the time, but if she agrees with Mac that something needs to be dealt with, she'll prove how competent she can be at doing her job.
  • Cloud Cuckoo Lander: By default she's silly and doesn't make a lot of sense.
  • Fiery Redhead: She has bright red hair and is very excitable.
  • The Gadfly: She spends most of her time hanging around and acting like a Bratty Half-Pint around the diary owners.
  • Names to Run Away from Really Fast: Gehenna is another name for Hell.
  • Restraining Bolt: She wears gold rings around her wrists and another one on her head. They exist to channel her powers and her thoughts, since her young age limits her ability to control them.
  • Shipper on Deck: She ships every couple she ever sees together.

    Asuto & Iroka Shiki 
Profile
  • Age: 25 (Asuto) / 23 (Iroka)
  • Gender: Male (Asuto) / Female (Iroka)
  • Height: 195 cm (Asuto) / 165 cm (Iroka)
  • Weight: 91 kg (Asuto) / 54 kg (Iroka)
  • Occupation: Unknown

Tropes associated with both:

  • Battle Couple: The best example out of the entire cast. Even though they're never seen fighting together (because they don't have to).
  • Cool Shades: They always have matching pairs.
  • Devoted to You: Each is devoted to the other. It's especially clear when they're met as tourists.
  • Happily Married: They're freshly married, but very happily so.
  • Hero Antagonist: Asuto likes the team aspect of the game and often shows up when teams have internal friction to set things right. They both can be met as tourists and can share idle banter with no enmity whatsoever.
  • Lightning Bruiser:
    • Asuto is unstoppable in battle. He's as fast as Akino, as strong as Iwaibuchi and as resilient as Kinichi. In fact, he kills both of your characters by himself if you fail his Boss Battle, whoever they are.
    • The one instance of Iroka proving herself to be this is by killing so fast you barely get to see the DEAD END signal.
  • Love Freak: They talk about how The Power of Love makes you a better person.
  • Mr. Fanservice and Ms. Fanservice: Each of them will flirt with an opposite-sex Player Character, and both are aware of how sexy they are.
  • One Head Taller
  • Optional Sexual Encounter: Not really.
  • Schmuck Bait: When you meet them as tourists, you can attack them. Don't try. Mac will let them kill you with a reaction that amounts to "You get what you deserve." The Asuto boss fight gives a few other such options.
    • After he brushes off some of your attacks, you have the option to insult him. If you do that, Iroka will One-Hit Kill you so fast you barely get to see your DEAD END flag.
    • You also have the option to hammer his Berserk Button on cowardice by calling Iroka a coward for hiding behind him while he takes you on. If you do that, he will kill you.

Tropes associated with Asuto:

Tropes associated with Iroka:

  • Early-Bird Cameo: She is part of Minan's Cult, and can be seen if you have to kill Minan in an early chapter.
    • Almighty Janitor: Don't try to kill her, as she's head and shoulders above Minan in terms of power.
  • Superboss: He can be met during the game, and "defeating" him earns a good boost. However, fighting him doesn't follow the usual fight pattern since he's unbeatable in a straight fight.
  • The Unfought: Asuto shows how unfair a real fight against him would be. Iroka doesn't give you chances like he does.

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