A Mega Man fangame taking place shortly after Mega Man 10. Currently in production.
Robot Masters:
- DWN-081: Holo Man, weak to Volt Tracker, gives Holo Shield.
- DWN-082: Acid Man, gives Acid Drop.
- DWN-083: Blast Man, weak to Holo Shield/Ballistic Blast, gives Ballistic Blast.
- DWN-084: Volt Man, gives Volt Tracker.
Not to be confused with the official Mega Man 11.
This game provides examples of:
- Abandoned Laboratory: Holo Man's stage, at first.
- Action Bomb: SW-689◊.
- Airborne Mook: Several.
- Alliterative Name: Blast Man's weapon, Ballistic Blast.
- Arm Cannon: Holo Man has a unique variant based on a film projector.
- Art Evolution:
- Compare the old Cannon Gabyoall design◊ to the new one◊.
- Compare the old Ice Machine◊ to the new one◊.
- Asteroids Monster: The CVR-038◊ enemy splits into smaller, faster pieces when shot.
- Barrier Warrior: Holo Man.
- Blob Monster: The Slimeball◊ enemy.
- Boss Rush: As is typical of the series.
- Bulletproof Vest: Blast Man has one, which protects him from his own bombs. However, they still damage him at point-blank range. It also blocks uncharged Mega Buster shots.
- Carrying the Weakness: Blast Man is weak to his own weapon, Ballistic Blast.
- Charged Attack: Mega Man has one, as do upgraded Sniper Joes◊.
- Chicken Walker: Dachone Mk. II◊.
- Continuity Nod:
- Several enemies from previous games return.
- Holo Man is implied to be the Robot Master counterpart to VideoMan.EXE from Mega Man Battle Network 4.
- Blast Man is the Robot Master counterpart to BlastMan.EXE from Mega Man Battle Network 6.
- The Beam Operator◊ enemy is a reference to the lasers from Quick Man's stage in Mega Man 2.
- The Metall Classic◊ is a reference to the original Metall design from Mega Man.
- The Sakikiri◊ enemy is based on an enemy from Mega Man 10.
- The Slimeball◊ enemy is based on the Green Devil from Mega Man 8.
- Crosshair Aware: The Sniper◊ enemy is a crosshair that creates an explosion over Mega Man if it spots him.
- Energy Weapon: Beam Operators◊ fire lasers similar to the ones in Quick Man's stage in Mega Man 2.
- Eternal Engine: Acid Man's stage, which is a water purification plant.
- Evil Knockoff: The Copy Robot. Incomplete versions◊ of it also appear as enemies in its stage.
- Hoist by His Own Petard: Blast Man is very weak to his own bombs, as long as they explode at a point-blank range.
- Hologram: Holo Man's weapon. Additionally, the Holo Man you fight might be one. Possibly.
- Homing Projectile: Volt Man's weapon, Volt Tracker.
- Invincible Minor Minion: Cannon Gabyoalls◊ and Springheads◊, unless you use the right weapons.
- Laser Hallway: Beam Operators◊ are used in several stages to create these.
- Luckily, My Shield Will Protect Me:
- As usual, Sniper Joes◊ have shields.
- Shield Attackers◊ are flying shields.
- The Holo Shield weapon is a wireframe ball that protects Mega Man from enemies, which can also be thrown.
- Master of Illusion: Holo Man, who was a magician before being reprogrammed by Wily.
- Mirrors Reflect Everything: Mirrors appear in some stages, and reflect most projectile attacks.
- Mook Maker: Gobliners◊ release infinite amounts of Gremliners◊ from their sides.
- No Celebrities Were Harmed: Holo Man (pre-reprogramming) is pretty reminiscent of David Copperfield. And his stage's miniboss resembles Harry Houdini.
- One-Hit Kill: Spikes and bottomless pits, as usual, kill Mega Man on contact.
- One-Wheeled Wonder: The Skull Roader◊ enemy.
- Oni: Gobliners◊ and Gremliners◊ are based on Oni.
- Puzzle Boss: Blast Man's weakness to Holo Shield isn't to the shield itself (which damages him more than other weapons, but only slightly), but to his own bombs after the shield reflects them.
- Recurring Boss: The Robot Master rematches, which also take place in their original stages.
- Spread Shot: The Seer◊ enemy fires three bullets outward.
- Teleportation: One of Holo Man's abilities.
- Temporary Platform: Disappearing blocks, as usual.
- This Is a Drill: The Mole EV◊ enemy.
- Utility Weapon: Ballistic Blast is the only weapon that can destroy certain walls.
- Weaksauce Weakness: Blast Man is extremely weak to his own weapon.