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Names The Same is no longer a trope.
Changed line(s) 11,12 (click to see context) from:
Not to be confused with the [[NamesTheSame official]] ''Videogame/MegaMan11''.
to:
Not to be confused with the [[NamesTheSame [[SimilarlyNamedWorks official]] ''Videogame/MegaMan11''.
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Fixing an illegal indentation and hiding some zero context examples.
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* BulletProofVest: Blast Man has one, which protects him from his own bombs. However, they still damage him at point-blank range.
** It also blocks uncharged Mega Buster shots.
** It also blocks uncharged Mega Buster shots.
to:
* BulletProofVest: Blast Man has one, which protects him from his own bombs. However, they still damage him at point-blank range.
**range. It also blocks uncharged Mega Buster shots.
**
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* FlashOfPain
* {{Flight}}: Holo Man is capable of this.
* {{Flight}}: Holo Man is capable of this.
to:
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* OneHitKill: Spikes and bottomless pits, as usual.
to:
* OneHitKill: Spikes and bottomless pits, as usual.usual, kill Mega Man on contact.
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* ShockAndAwe: Volt Man's weapon, the Volt Tracker.
* SomethingPerson: As usual, the Robot Masters.
* SpikesOfDoom: Wouldn't be a ''Mega Man'' game without them.
* SomethingPerson: As usual, the Robot Masters.
* SpikesOfDoom: Wouldn't be a ''Mega Man'' game without them.
to:
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* SupervillainLair: Wily Castle.
to:
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* ThrowDownTheBomblet: Blast Man's weapon.
to:
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Per TRS, examples of All The Worlds Are A Stage associated with flavors or type labels that duplicate other tropes are being repurposed for those tropes
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* AllTheWorldsAreAStage: The Robot Master rematches take place in their original stages.
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* NintendoHard
* NoCelebritiesWereHarmed: Holo Man (pre-reprogramming) is pretty reminiscent of David Copperfield.
** And his stage's miniboss resembles Harry Houdini.
* NoCelebritiesWereHarmed: Holo Man (pre-reprogramming) is pretty reminiscent of David Copperfield.
** And his stage's miniboss resembles Harry Houdini.
to:
* NoCelebritiesWereHarmed: Holo Man (pre-reprogramming) is pretty reminiscent of David
**
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* PowerCopying
to:
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* {{Retraux}}
to:
* RecurringBoss: The Robot Master rematches, which also take place in their original stages.
%%* {{Retraux}}
%%* {{Retraux}}
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* SpreadShot:
** The [[http://orig01.deviantart.net/9d51/f/2016/272/c/8/seer_by_binarystep-dajcq4q.png Seer]] enemy fires three bullets outward.
** The [[http://orig01.deviantart.net/9d51/f/2016/272/c/8/seer_by_binarystep-dajcq4q.png Seer]] enemy fires three bullets outward.
to:
* SpreadShot:
**SpreadShot: The [[http://orig01.deviantart.net/9d51/f/2016/272/c/8/seer_by_binarystep-dajcq4q.png Seer]] enemy fires three bullets outward.
**
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None
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[[redirect:VideoGame/MegaMan11Fangame]]
to:
[[caption-width-right:256:The title screen.]]
A Mega Man fangame taking place shortly after ''VideoGame/{{Mega Man 10}}''. Currently in production.
Robot Masters:
* DWN-081: Holo Man, weak to Volt Tracker, gives [[LuckilyMyShieldWillProtectMe Holo Shield]].
* DWN-082: Acid Man, gives [[HollywoodAcid Acid Drop]].
* DWN-083: Blast Man, weak to Holo Shield/Ballistic Blast, gives [[ThrowDownTheBomblet Ballistic Blast]].
* DWN-084: Volt Man, gives [[HomingProjectile Volt Tracker]].
Not to be confused with the [[NamesTheSame official]] ''Videogame/MegaMan11''.
----
!!This game provides examples of:
* AbandonedLaboratory: Holo Man's stage, at first.
* ActionBomb: [[http://orig14.deviantart.net/958d/f/2016/272/5/d/sw_689_by_binarystep-dajcq6p.png SW-689]].
* AirborneMook: Several.
* AlliterativeName: Blast Man's weapon, Ballistic Blast.
* AllTheWorldsAreAStage: The Robot Master rematches take place in their original stages.
* ArmCannon: Holo Man has a unique variant based on a film projector.
* ArtEvolution:
** Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png the new one]].
** Compare [[http://orig10.deviantart.net/ca32/f/2016/270/8/d/ice_machine_by_binarystep-daj1s6p.png the old Ice Machine]] to [[http://orig12.deviantart.net/3180/f/2016/274/2/4/ice_machine_by_binarystep-dajgtlx.png the new one]].
* AsteroidsMonster: The [[http://orig09.deviantart.net/d6f6/f/2016/273/f/3/cvr_038_by_binarystep-dajgdwh.png CVR-038]] enemy splits into smaller, faster pieces when shot.
* BarrierWarrior: Holo Man.
* BlobMonster: The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy.
* BossRush: As is typical of the series.
* BulletProofVest: Blast Man has one, which protects him from his own bombs. However, they still damage him at point-blank range.
** It also blocks uncharged Mega Buster shots.
* CarryingTheWeakness: Blast Man is weak to his own weapon, Ballistic Blast.
* ChargedAttack: Mega Man has one, as do [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png upgraded Sniper Joes]].
* ChickenWalker: [[http://orig09.deviantart.net/ba6b/f/2016/272/0/6/dachone_mk__ii_by_binarystep-dajcq29.png Dachone Mk. II]].
* ContinuityNod:
** Several enemies from previous games return.
** Holo Man is implied to be the Robot Master counterpart to [=VideoMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 4]]''.
** Blast Man is the Robot Master counterpart to [=BlastMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
** The [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
** The [[http://orig03.deviantart.net/b342/f/2016/272/8/9/metall_classic_by_binarystep-dajcq2u.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
** The [[http://orig04.deviantart.net/c730/f/2016/270/2/5/sakikiri_by_binarystep-daj1s68.png Sakikiri]] enemy is based on an enemy from ''VideoGame/MegaMan10''.
** The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy is based on the Green Devil from ''VideoGame/MegaMan8''.
* CrosshairAware: The [[http://orig01.deviantart.net/6e4f/f/2016/273/3/1/sniper_by_binarystep-dajcxyk.png Sniper]] enemy is a crosshair that creates an explosion over Mega Man if it spots him.
* EnergyWeapon: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] fire lasers similar to the ones in Quick Man's stage in ''VideoGame/MegaMan2''.
* EternalEngine: Acid Man's stage, which is a water purification plant.
* EvilKnockoff: The Copy Robot. [[http://orig03.deviantart.net/9781/f/2016/270/5/e/mm_003_by_binarystep-daj1s6f.png Incomplete versions]] of it also appear as enemies in its stage.
* FlashOfPain
* {{Flight}}: Holo Man is capable of this.
* HoistByHisOwnPetard: Blast Man is very weak to his own bombs, as long as they explode at a point-blank range.
* {{Hologram}}: Holo Man's weapon. [[spoiler: Additionally, the Holo Man you fight might be one]]. Possibly.
* HomingProjectile: Volt Man's weapon, Volt Tracker.
* InvincibleMinorMinion: [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
* LaserHallway: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] are used in several stages to create these.
* LuckilyMyShieldWillProtectMe:
** As usual, [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] have shields.
** [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]] are flying shields.
** The Holo Shield weapon is a wireframe ball that protects Mega Man from enemies, which can also be thrown.
* MasterOfIllusion: Holo Man, who was a magician before being reprogrammed by Wily.
* MirrorsReflectEverything: Mirrors appear in some stages, and reflect most projectile attacks.
* MookMaker: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] release infinite amounts of [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] from their sides.
* NintendoHard
* NoCelebritiesWereHarmed: Holo Man (pre-reprogramming) is pretty reminiscent of David Copperfield.
** And his stage's miniboss resembles Harry Houdini.
* OneHitKill: Spikes and bottomless pits, as usual.
* OneWheeledWonder: The [[http://orig09.deviantart.net/63d2/f/2016/270/3/a/skull_roader_by_binarystep-daj1s5w.png Skull Roader]] enemy.
* {{Oni}}: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] and [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] are based on Oni.
* PowerCopying
* PuzzleBoss: Blast Man's weakness to Holo Shield isn't to the shield itself (which damages him more than other weapons, but only slightly), [[HoistByHisOwnPetard but to his own bombs after the shield reflects them]].
* {{Retraux}}
* ShieldBearingMook: [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] and [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]].
* ShockAndAwe: Volt Man's weapon, the Volt Tracker.
* SomethingPerson: As usual, the Robot Masters.
* SpikesOfDoom: Wouldn't be a ''Mega Man'' game without them.
* SpreadShot:
** The [[http://orig01.deviantart.net/9d51/f/2016/272/c/8/seer_by_binarystep-dajcq4q.png Seer]] enemy fires three bullets outward.
* SupervillainLair: Wily Castle.
* {{Teleportation}}: One of Holo Man's abilities.
* TemporaryPlatform: Disappearing blocks, as usual.
* ThisIsADrill: The [[http://orig07.deviantart.net/858b/f/2016/270/3/3/mole_ev_by_binarystep-daj1s6c.png Mole EV]] enemy.
* ThrowDownTheBomblet: Blast Man's weapon.
* UtilityWeapon: Ballistic Blast is the only weapon that can destroy certain walls.
* WeaksauceWeakness: Blast Man is extremely weak to his own weapon.
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None
Changed line(s) 1,81 (click to see context) from:
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/title_screen_8.PNG]]
[[caption-width-right:256:The title screen.]]
A Mega Man fangame taking place shortly after ''VideoGame/{{Mega Man 10}}''. Currently in production.
Robot Masters:
* DWN-081: Holo Man, weak to Volt Tracker, gives [[LuckilyMyShieldWillProtectMe Holo Shield]].
* DWN-082: Acid Man, gives [[HollywoodAcid Acid Drop]].
* DWN-083: Blast Man, weak to Holo Shield/Ballistic Blast, gives [[ThrowDownTheBomblet Ballistic Blast]].
* DWN-084: Volt Man, gives [[HomingProjectile Volt Tracker]].
Not to be confused with the [[NamesTheSame official]] ''Videogame/MegaMan11''.
----
!!This game provides examples of:
* AbandonedLaboratory: Holo Man's stage, at first.
* ActionBomb: [[http://orig14.deviantart.net/958d/f/2016/272/5/d/sw_689_by_binarystep-dajcq6p.png SW-689]].
* AirborneMook: Several.
* AlliterativeName: Blast Man's weapon, Ballistic Blast.
* AllTheWorldsAreAStage: The Robot Master rematches take place in their original stages.
* ArmCannon: Holo Man has a unique variant based on a film projector.
* ArtEvolution:
** Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png the new one]].
** Compare [[http://orig10.deviantart.net/ca32/f/2016/270/8/d/ice_machine_by_binarystep-daj1s6p.png the old Ice Machine]] to [[http://orig12.deviantart.net/3180/f/2016/274/2/4/ice_machine_by_binarystep-dajgtlx.png the new one]].
* AsteroidsMonster: The [[http://orig09.deviantart.net/d6f6/f/2016/273/f/3/cvr_038_by_binarystep-dajgdwh.png CVR-038]] enemy splits into smaller, faster pieces when shot.
* BarrierWarrior: Holo Man.
* BlobMonster: The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy.
* BossRush: As is typical of the series.
* BulletProofVest: Blast Man has one, which protects him from his own bombs. However, they still damage him at point-blank range.
** It also blocks uncharged Mega Buster shots.
* CarryingTheWeakness: Blast Man is weak to his own weapon, Ballistic Blast.
* ChargedAttack: Mega Man has one, as do [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png upgraded Sniper Joes]].
* ChickenWalker: [[http://orig09.deviantart.net/ba6b/f/2016/272/0/6/dachone_mk__ii_by_binarystep-dajcq29.png Dachone Mk. II]].
* ContinuityNod:
** Several enemies from previous games return.
** Holo Man is implied to be the Robot Master counterpart to [=VideoMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 4]]''.
** Blast Man is the Robot Master counterpart to [=BlastMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
** The [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
** The [[http://orig03.deviantart.net/b342/f/2016/272/8/9/metall_classic_by_binarystep-dajcq2u.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
** The [[http://orig04.deviantart.net/c730/f/2016/270/2/5/sakikiri_by_binarystep-daj1s68.png Sakikiri]] enemy is based on an enemy from ''VideoGame/MegaMan10''.
** The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy is based on the Green Devil from ''VideoGame/MegaMan8''.
* CrosshairAware: The [[http://orig01.deviantart.net/6e4f/f/2016/273/3/1/sniper_by_binarystep-dajcxyk.png Sniper]] enemy is a crosshair that creates an explosion over Mega Man if it spots him.
* EnergyWeapon: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] fire lasers similar to the ones in Quick Man's stage in ''VideoGame/MegaMan2''.
* EternalEngine: Acid Man's stage, which is a water purification plant.
* EvilKnockoff: The Copy Robot. [[http://orig03.deviantart.net/9781/f/2016/270/5/e/mm_003_by_binarystep-daj1s6f.png Incomplete versions]] of it also appear as enemies in its stage.
* FlashOfPain
* {{Flight}}: Holo Man is capable of this.
* HoistByHisOwnPetard: Blast Man is very weak to his own bombs, as long as they explode at a point-blank range.
* {{Hologram}}: Holo Man's weapon. [[spoiler: Additionally, the Holo Man you fight might be one]]. Possibly.
* HomingProjectile: Volt Man's weapon, Volt Tracker.
* InvincibleMinorMinion: [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
* LaserHallway: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] are used in several stages to create these.
* LuckilyMyShieldWillProtectMe:
** As usual, [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] have shields.
** [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]] are flying shields.
** The Holo Shield weapon is a wireframe ball that protects Mega Man from enemies, which can also be thrown.
* MasterOfIllusion: Holo Man, who was a magician before being reprogrammed by Wily.
* MirrorsReflectEverything: Mirrors appear in some stages, and reflect most projectile attacks.
* MookMaker: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] release infinite amounts of [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] from their sides.
* NintendoHard
* NoCelebritiesWereHarmed: Holo Man (pre-reprogramming) is pretty reminiscent of David Copperfield.
** And his stage's miniboss resembles Harry Houdini.
* OneHitKill: Spikes and bottomless pits, as usual.
* OneWheeledWonder: The [[http://orig09.deviantart.net/63d2/f/2016/270/3/a/skull_roader_by_binarystep-daj1s5w.png Skull Roader]] enemy.
* {{Oni}}: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] and [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] are based on Oni.
* PowerCopying
* PuzzleBoss: Blast Man's weakness to Holo Shield isn't to the shield itself (which damages him more than other weapons, but only slightly), [[HoistByHisOwnPetard but to his own bombs after the shield reflects them]].
* {{Retraux}}
* ShieldBearingMook: [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] and [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]].
* ShockAndAwe: Volt Man's weapon, the Volt Tracker.
* SomethingPerson: As usual, the Robot Masters.
* SpikesOfDoom: Wouldn't be a ''Mega Man'' game without them.
* SpreadShot:
** The [[http://orig01.deviantart.net/9d51/f/2016/272/c/8/seer_by_binarystep-dajcq4q.png Seer]] enemy fires three bullets outward.
* SupervillainLair: Wily Castle.
* {{Teleportation}}: One of Holo Man's abilities.
* TemporaryPlatform: Disappearing blocks, as usual.
* ThisIsADrill: The [[http://orig07.deviantart.net/858b/f/2016/270/3/3/mole_ev_by_binarystep-daj1s6c.png Mole EV]] enemy.
* ThrowDownTheBomblet: Blast Man's weapon.
* UtilityWeapon: Ballistic Blast is the only weapon that can destroy certain walls.
* WeaksauceWeakness: Blast Man is extremely weak to his own weapon.
[[caption-width-right:256:The title screen.]]
A Mega Man fangame taking place shortly after ''VideoGame/{{Mega Man 10}}''. Currently in production.
Robot Masters:
* DWN-081: Holo Man, weak to Volt Tracker, gives [[LuckilyMyShieldWillProtectMe Holo Shield]].
* DWN-082: Acid Man, gives [[HollywoodAcid Acid Drop]].
* DWN-083: Blast Man, weak to Holo Shield/Ballistic Blast, gives [[ThrowDownTheBomblet Ballistic Blast]].
* DWN-084: Volt Man, gives [[HomingProjectile Volt Tracker]].
Not to be confused with the [[NamesTheSame official]] ''Videogame/MegaMan11''.
----
!!This game provides examples of:
* AbandonedLaboratory: Holo Man's stage, at first.
* ActionBomb: [[http://orig14.deviantart.net/958d/f/2016/272/5/d/sw_689_by_binarystep-dajcq6p.png SW-689]].
* AirborneMook: Several.
* AlliterativeName: Blast Man's weapon, Ballistic Blast.
* AllTheWorldsAreAStage: The Robot Master rematches take place in their original stages.
* ArmCannon: Holo Man has a unique variant based on a film projector.
* ArtEvolution:
** Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png the new one]].
** Compare [[http://orig10.deviantart.net/ca32/f/2016/270/8/d/ice_machine_by_binarystep-daj1s6p.png the old Ice Machine]] to [[http://orig12.deviantart.net/3180/f/2016/274/2/4/ice_machine_by_binarystep-dajgtlx.png the new one]].
* AsteroidsMonster: The [[http://orig09.deviantart.net/d6f6/f/2016/273/f/3/cvr_038_by_binarystep-dajgdwh.png CVR-038]] enemy splits into smaller, faster pieces when shot.
* BarrierWarrior: Holo Man.
* BlobMonster: The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy.
* BossRush: As is typical of the series.
* BulletProofVest: Blast Man has one, which protects him from his own bombs. However, they still damage him at point-blank range.
** It also blocks uncharged Mega Buster shots.
* CarryingTheWeakness: Blast Man is weak to his own weapon, Ballistic Blast.
* ChargedAttack: Mega Man has one, as do [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png upgraded Sniper Joes]].
* ChickenWalker: [[http://orig09.deviantart.net/ba6b/f/2016/272/0/6/dachone_mk__ii_by_binarystep-dajcq29.png Dachone Mk. II]].
* ContinuityNod:
** Several enemies from previous games return.
** Holo Man is implied to be the Robot Master counterpart to [=VideoMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 4]]''.
** Blast Man is the Robot Master counterpart to [=BlastMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
** The [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
** The [[http://orig03.deviantart.net/b342/f/2016/272/8/9/metall_classic_by_binarystep-dajcq2u.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
** The [[http://orig04.deviantart.net/c730/f/2016/270/2/5/sakikiri_by_binarystep-daj1s68.png Sakikiri]] enemy is based on an enemy from ''VideoGame/MegaMan10''.
** The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy is based on the Green Devil from ''VideoGame/MegaMan8''.
* CrosshairAware: The [[http://orig01.deviantart.net/6e4f/f/2016/273/3/1/sniper_by_binarystep-dajcxyk.png Sniper]] enemy is a crosshair that creates an explosion over Mega Man if it spots him.
* EnergyWeapon: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] fire lasers similar to the ones in Quick Man's stage in ''VideoGame/MegaMan2''.
* EternalEngine: Acid Man's stage, which is a water purification plant.
* EvilKnockoff: The Copy Robot. [[http://orig03.deviantart.net/9781/f/2016/270/5/e/mm_003_by_binarystep-daj1s6f.png Incomplete versions]] of it also appear as enemies in its stage.
* FlashOfPain
* {{Flight}}: Holo Man is capable of this.
* HoistByHisOwnPetard: Blast Man is very weak to his own bombs, as long as they explode at a point-blank range.
* {{Hologram}}: Holo Man's weapon. [[spoiler: Additionally, the Holo Man you fight might be one]]. Possibly.
* HomingProjectile: Volt Man's weapon, Volt Tracker.
* InvincibleMinorMinion: [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
* LaserHallway: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] are used in several stages to create these.
* LuckilyMyShieldWillProtectMe:
** As usual, [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] have shields.
** [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]] are flying shields.
** The Holo Shield weapon is a wireframe ball that protects Mega Man from enemies, which can also be thrown.
* MasterOfIllusion: Holo Man, who was a magician before being reprogrammed by Wily.
* MirrorsReflectEverything: Mirrors appear in some stages, and reflect most projectile attacks.
* MookMaker: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] release infinite amounts of [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] from their sides.
* NintendoHard
* NoCelebritiesWereHarmed: Holo Man (pre-reprogramming) is pretty reminiscent of David Copperfield.
** And his stage's miniboss resembles Harry Houdini.
* OneHitKill: Spikes and bottomless pits, as usual.
* OneWheeledWonder: The [[http://orig09.deviantart.net/63d2/f/2016/270/3/a/skull_roader_by_binarystep-daj1s5w.png Skull Roader]] enemy.
* {{Oni}}: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] and [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] are based on Oni.
* PowerCopying
* PuzzleBoss: Blast Man's weakness to Holo Shield isn't to the shield itself (which damages him more than other weapons, but only slightly), [[HoistByHisOwnPetard but to his own bombs after the shield reflects them]].
* {{Retraux}}
* ShieldBearingMook: [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] and [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]].
* ShockAndAwe: Volt Man's weapon, the Volt Tracker.
* SomethingPerson: As usual, the Robot Masters.
* SpikesOfDoom: Wouldn't be a ''Mega Man'' game without them.
* SpreadShot:
** The [[http://orig01.deviantart.net/9d51/f/2016/272/c/8/seer_by_binarystep-dajcq4q.png Seer]] enemy fires three bullets outward.
* SupervillainLair: Wily Castle.
* {{Teleportation}}: One of Holo Man's abilities.
* TemporaryPlatform: Disappearing blocks, as usual.
* ThisIsADrill: The [[http://orig07.deviantart.net/858b/f/2016/270/3/3/mole_ev_by_binarystep-daj1s6c.png Mole EV]] enemy.
* ThrowDownTheBomblet: Blast Man's weapon.
* UtilityWeapon: Ballistic Blast is the only weapon that can destroy certain walls.
* WeaksauceWeakness: Blast Man is extremely weak to his own weapon.
to:
[[caption-width-right:256:The title screen.]]
A Mega Man fangame taking place shortly after ''VideoGame/{{Mega Man 10}}''. Currently in production.
Robot Masters:
* DWN-081: Holo Man, weak to Volt Tracker, gives [[LuckilyMyShieldWillProtectMe Holo Shield]].
* DWN-082: Acid Man, gives [[HollywoodAcid Acid Drop]].
* DWN-083: Blast Man, weak to Holo Shield/Ballistic Blast, gives [[ThrowDownTheBomblet Ballistic Blast]].
* DWN-084: Volt Man, gives [[HomingProjectile Volt Tracker]].
Not to be confused with the [[NamesTheSame official]] ''Videogame/MegaMan11''.
----
!!This game provides examples of:
* AbandonedLaboratory: Holo Man's stage, at first.
* ActionBomb: [[http://orig14.deviantart.net/958d/f/2016/272/5/d/sw_689_by_binarystep-dajcq6p.png SW-689]].
* AirborneMook: Several.
* AlliterativeName: Blast Man's weapon, Ballistic Blast.
* AllTheWorldsAreAStage: The Robot Master rematches take place in their original stages.
* ArmCannon: Holo Man has a unique variant based on a film projector.
* ArtEvolution:
** Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png the new one]].
** Compare [[http://orig10.deviantart.net/ca32/f/2016/270/8/d/ice_machine_by_binarystep-daj1s6p.png the old Ice Machine]] to [[http://orig12.deviantart.net/3180/f/2016/274/2/4/ice_machine_by_binarystep-dajgtlx.png the new one]].
* AsteroidsMonster: The [[http://orig09.deviantart.net/d6f6/f/2016/273/f/3/cvr_038_by_binarystep-dajgdwh.png CVR-038]] enemy splits into smaller, faster pieces when shot.
* BarrierWarrior: Holo Man.
* BlobMonster: The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy.
* BossRush: As is typical of the series.
* BulletProofVest: Blast Man has one, which protects him from his own bombs. However, they still damage him at point-blank range.
** It also blocks uncharged Mega Buster shots.
* CarryingTheWeakness: Blast Man is weak to his own weapon, Ballistic Blast.
* ChargedAttack: Mega Man has one, as do [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png upgraded Sniper Joes]].
* ChickenWalker: [[http://orig09.deviantart.net/ba6b/f/2016/272/0/6/dachone_mk__ii_by_binarystep-dajcq29.png Dachone Mk. II]].
* ContinuityNod:
** Several enemies from previous games return.
** Holo Man is implied to be the Robot Master counterpart to [=VideoMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 4]]''.
** Blast Man is the Robot Master counterpart to [=BlastMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
** The [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
** The [[http://orig03.deviantart.net/b342/f/2016/272/8/9/metall_classic_by_binarystep-dajcq2u.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
** The [[http://orig04.deviantart.net/c730/f/2016/270/2/5/sakikiri_by_binarystep-daj1s68.png Sakikiri]] enemy is based on an enemy from ''VideoGame/MegaMan10''.
** The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy is based on the Green Devil from ''VideoGame/MegaMan8''.
* CrosshairAware: The [[http://orig01.deviantart.net/6e4f/f/2016/273/3/1/sniper_by_binarystep-dajcxyk.png Sniper]] enemy is a crosshair that creates an explosion over Mega Man if it spots him.
* EnergyWeapon: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] fire lasers similar to the ones in Quick Man's stage in ''VideoGame/MegaMan2''.
* EternalEngine: Acid Man's stage, which is a water purification plant.
* EvilKnockoff: The Copy Robot. [[http://orig03.deviantart.net/9781/f/2016/270/5/e/mm_003_by_binarystep-daj1s6f.png Incomplete versions]] of it also appear as enemies in its stage.
* FlashOfPain
* {{Flight}}: Holo Man is capable of this.
* HoistByHisOwnPetard: Blast Man is very weak to his own bombs, as long as they explode at a point-blank range.
* {{Hologram}}: Holo Man's weapon. [[spoiler: Additionally, the Holo Man you fight might be one]]. Possibly.
* HomingProjectile: Volt Man's weapon, Volt Tracker.
* InvincibleMinorMinion: [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
* LaserHallway: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] are used in several stages to create these.
* LuckilyMyShieldWillProtectMe:
** As usual, [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] have shields.
** [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]] are flying shields.
** The Holo Shield weapon is a wireframe ball that protects Mega Man from enemies, which can also be thrown.
* MasterOfIllusion: Holo Man, who was a magician before being reprogrammed by Wily.
* MirrorsReflectEverything: Mirrors appear in some stages, and reflect most projectile attacks.
* MookMaker: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] release infinite amounts of [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] from their sides.
* NintendoHard
* NoCelebritiesWereHarmed: Holo Man (pre-reprogramming) is pretty reminiscent of David Copperfield.
** And his stage's miniboss resembles Harry Houdini.
* OneHitKill: Spikes and bottomless pits, as usual.
* OneWheeledWonder: The [[http://orig09.deviantart.net/63d2/f/2016/270/3/a/skull_roader_by_binarystep-daj1s5w.png Skull Roader]] enemy.
* {{Oni}}: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] and [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] are based on Oni.
* PowerCopying
* PuzzleBoss: Blast Man's weakness to Holo Shield isn't to the shield itself (which damages him more than other weapons, but only slightly), [[HoistByHisOwnPetard but to his own bombs after the shield reflects them]].
* {{Retraux}}
* ShieldBearingMook: [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] and [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]].
* ShockAndAwe: Volt Man's weapon, the Volt Tracker.
* SomethingPerson: As usual, the Robot Masters.
* SpikesOfDoom: Wouldn't be a ''Mega Man'' game without them.
* SpreadShot:
** The [[http://orig01.deviantart.net/9d51/f/2016/272/c/8/seer_by_binarystep-dajcq4q.png Seer]] enemy fires three bullets outward.
* SupervillainLair: Wily Castle.
* {{Teleportation}}: One of Holo Man's abilities.
* TemporaryPlatform: Disappearing blocks, as usual.
* ThisIsADrill: The [[http://orig07.deviantart.net/858b/f/2016/270/3/3/mole_ev_by_binarystep-daj1s6c.png Mole EV]] enemy.
* ThrowDownTheBomblet: Blast Man's weapon.
* UtilityWeapon: Ballistic Blast is the only weapon that can destroy certain walls.
* WeaksauceWeakness: Blast Man is extremely weak to his own weapon.
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
* EnergyWeapon: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] fire lasers similar to the ones in Quick Man's stage in ''VideoGame/MegaMan2''.
Deleted line(s) 47 (click to see context) :
* FrickinLaserBeams: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] fire lasers similar to the ones in Quick Man's stage in ''VideoGame/MegaMan2''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Not to be confused with the [[NamesTheSame official]] ''Videogame/MegaMan11''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* DWN-082: Hydro Man, gives [[MakingASplash Hydro Spray]].
to:
* DWN-082: Hydro Acid Man, gives [[MakingASplash Hydro Spray]].[[HollywoodAcid Acid Drop]].
Changed line(s) 9,10 (click to see context) from:
* DWN-084: Volt Man, weak to Hydro Spray, gives [[ShockAndAwe Volt]] [[HomingProjectile Tracker]].
to:
* DWN-084: Volt Man, weak to Hydro Spray, gives [[ShockAndAwe Volt]] [[HomingProjectile Volt Tracker]].
Changed line(s) 41 (click to see context) from:
* EternalEngine: Hydro Man's stage, which is a water purification plant.
to:
* EternalEngine: Hydro Acid Man's stage, which is a water purification plant.
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None
Changed line(s) 7 (click to see context) from:
* DWN-082: Acid Man, gives [[HollywoodAcid Acid Shot]].
to:
* DWN-082: Acid Hydro Man, gives [[HollywoodAcid Acid Shot]].[[MakingASplash Hydro Spray]].
Changed line(s) 9,10 (click to see context) from:
* DWN-084: Volt Man, weak to Acid Shot, gives [[HomingProjectile Volt Tracker]].
to:
* DWN-084: Volt Man, weak to Acid Shot, Hydro Spray, gives [[ShockAndAwe Volt]] [[HomingProjectile Volt Tracker]].
Deleted line(s) 15 (click to see context) :
* AcidPool: In Acid Man's stage.
Changed line(s) 26 (click to see context) from:
* BlobMonster: The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy from Acid Man's stage.
to:
* BlobMonster: The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy from Acid Man's stage.enemy.
Changed line(s) 42 (click to see context) from:
* EternalEngine: Acid Man's stage.
to:
* EternalEngine: Acid Hydro Man's stage.stage, which is a water purification plant.
Deleted line(s) 48 (click to see context) :
* HollywoodAcid: Acid Man's weapon.
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None
Changed line(s) 9,10 (click to see context) from:
* DWN-084: Volt Man, gives [[HomingProjectile Volt Tracker]].
to:
* DWN-084: Volt Man, weak to Acid Shot, gives [[HomingProjectile Volt Tracker]].
Added DiffLines:
* ShockAndAwe: Volt Man's weapon, the Volt Tracker.
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None
Changed line(s) 6 (click to see context) from:
* DWN-081: Holo Man, gives [[LuckilyMyShieldWillProtectMe Holo Shield]].
to:
* DWN-081: Holo Man, weak to Volt Tracker, gives [[LuckilyMyShieldWillProtectMe Holo Shield]].
Changed line(s) 9 (click to see context) from:
to:
* DWN-084: Volt Man, gives [[HomingProjectile Volt Tracker]].
Added DiffLines:
* HomingProjectile: Volt Man's weapon, Volt Tracker.
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None
Changed line(s) 65 (click to see context) from:
* PuzzleBoss: Blast Man's weakness to Holo Shield isn't to the shield itself (which barely damages him), [[HoistByHisOwnPetard but to his own bombs after the shield reflects them]].
to:
* PuzzleBoss: Blast Man's weakness to Holo Shield isn't to the shield itself (which barely damages him), him more than other weapons, but only slightly), [[HoistByHisOwnPetard but to his own bombs after the shield reflects them]].
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None
Changed line(s) 8,9 (click to see context) from:
* DWN-083: Blast Man, weak to Holo Shield/Nitro Blast, gives [[ThrowDownTheBomblet Nitro Blast]].
to:
* DWN-083: Blast Man, weak to Holo Shield/Nitro Shield/Ballistic Blast, gives [[ThrowDownTheBomblet Nitro Ballistic Blast]].
* AlliterativeName: Blast Man's weapon, Ballistic Blast.
Changed line(s) 28 (click to see context) from:
* CarryingTheWeakness: Blast Man is weak to his own weapon, Nitro Blast.
to:
* CarryingTheWeakness: Blast Man is weak to his own weapon, Nitro Ballistic Blast.
Changed line(s) 76 (click to see context) from:
* UtilityWeapon: Nitro Blast is the only weapon that can destroy certain walls.
to:
* UtilityWeapon: Nitro Ballistic Blast is the only weapon that can destroy certain walls.
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None
Changed line(s) 29 (click to see context) from:
* ChargedAttack: Mega Man has one, as do [[http://orig02.deviantart.net/f990/f/2016/275/4/a/sniper_joe_w_by_binarystep-dajkro7.png upgraded Sniper Joes]].
to:
* ChargedAttack: Mega Man has one, as do [[http://orig02.[[http://orig10.deviantart.net/f990/f/2016/275/4/a/sniper_joe_w_by_binarystep-dajkro7.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png upgraded Sniper Joes]].
Changed line(s) 51 (click to see context) from:
** As usual, [[http://orig02.deviantart.net/f990/f/2016/275/4/a/sniper_joe_w_by_binarystep-dajkro7.png Sniper Joes]] have shields.
to:
** As usual, [[http://orig02.[[http://orig10.deviantart.net/f990/f/2016/275/4/a/sniper_joe_w_by_binarystep-dajkro7.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] have shields.
Changed line(s) 66 (click to see context) from:
* ShieldBearingMook: [[http://orig02.deviantart.net/f990/f/2016/275/4/a/sniper_joe_w_by_binarystep-dajkro7.png Sniper Joes]] and [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]].
to:
* ShieldBearingMook: [[http://orig02.[[http://orig10.deviantart.net/f990/f/2016/275/4/a/sniper_joe_w_by_binarystep-dajkro7.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] and [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]].
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Changed line(s) 23,24 (click to see context) from:
* BlobMonster: The Neo Devil.
** The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy from Acid Man's stage.
** The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy from Acid Man's stage.
to:
* BarrierWarrior: Holo Man.
* BlobMonster:The Neo Devil.
**The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy from Acid Man's stage.
* BlobMonster:
**
Changed line(s) 44 (click to see context) from:
* FrickinLaserBeams: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operator]]s fire lasers similar to the ones in Quick Man's stage in ''VideoGame/MegaMan2''.
to:
* FrickinLaserBeams: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operator]]s Operators]] fire lasers similar to the ones in Quick Man's stage in ''VideoGame/MegaMan2''.
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None
Changed line(s) 29 (click to see context) from:
* ChargedAttack: Mega Man has one, as do [[http://orig10.deviantart.net/585b/f/2016/273/6/f/sniper_joe_w_by_binarystep-dajgb6i.png upgraded Sniper Joes]].
to:
* ChargedAttack: Mega Man has one, as do [[http://orig10.[[http://orig02.deviantart.net/585b/f/2016/273/6/f/sniper_joe_w_by_binarystep-dajgb6i.net/f990/f/2016/275/4/a/sniper_joe_w_by_binarystep-dajkro7.png upgraded Sniper Joes]].
Changed line(s) 51,52 (click to see context) from:
** As usual, [[http://orig10.deviantart.net/585b/f/2016/273/6/f/sniper_joe_w_by_binarystep-dajgb6i.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
** [[http://orig11.deviantart.net/8f3d/f/2016/270/8/5/shield_attacker_se_by_binarystep-daj1s5y.png Shield Attackers]] are flying shields.
** [[http://orig11.deviantart.net/8f3d/f/2016/270/8/5/shield_attacker_se_by_binarystep-daj1s5y.png Shield Attackers]] are flying shields.
to:
** As usual, [[http://orig10.[[http://orig02.deviantart.net/585b/f/2016/273/6/f/sniper_joe_w_by_binarystep-dajgb6i.net/f990/f/2016/275/4/a/sniper_joe_w_by_binarystep-dajkro7.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
shields.
**[[http://orig11.[[http://orig05.deviantart.net/8f3d/f/2016/270/8/5/shield_attacker_se_by_binarystep-daj1s5y.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]] are flying shields.
**
Changed line(s) 66 (click to see context) from:
* ShieldBearingMook: [[http://orig10.deviantart.net/585b/f/2016/273/6/f/sniper_joe_w_by_binarystep-dajgb6i.png Sniper Joes]] and [[http://orig11.deviantart.net/8f3d/f/2016/270/8/5/shield_attacker_se_by_binarystep-daj1s5y.png Shield Attackers]].
to:
* ShieldBearingMook: [[http://orig10.[[http://orig02.deviantart.net/585b/f/2016/273/6/f/sniper_joe_w_by_binarystep-dajgb6i.net/f990/f/2016/275/4/a/sniper_joe_w_by_binarystep-dajkro7.png Sniper Joes]] and [[http://orig11.[[http://orig05.deviantart.net/8f3d/f/2016/270/8/5/shield_attacker_se_by_binarystep-daj1s5y.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]].
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* AirborneMook: Several.
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* ShieldBearingMook: [[http://orig10.deviantart.net/585b/f/2016/273/6/f/sniper_joe_w_by_binarystep-dajgb6i.png Sniper Joes]] and [[http://orig11.deviantart.net/8f3d/f/2016/270/8/5/shield_attacker_se_by_binarystep-daj1s5y.png Shield Attackers]].
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* ActionBomb: [[http://orig14.deviantart.net/958d/f/2016/272/5/d/sw_689_by_binarystep-dajcq6p.png SW-689]].
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* ArtEvolution: Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png the new one]].
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* ArtEvolution: ArtEvolution:
** Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png the new one]].
** Compare [[http://orig10.deviantart.net/ca32/f/2016/270/8/d/ice_machine_by_binarystep-daj1s6p.png the old Ice Machine]] to [[http://orig12.deviantart.net/3180/f/2016/274/2/4/ice_machine_by_binarystep-dajgtlx.png the new one]].
** Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png the new one]].
** Compare [[http://orig10.deviantart.net/ca32/f/2016/270/8/d/ice_machine_by_binarystep-daj1s6p.png the old Ice Machine]] to [[http://orig12.deviantart.net/3180/f/2016/274/2/4/ice_machine_by_binarystep-dajgtlx.png the new one]].
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* AsteroidsMonser: The [[http://orig09.deviantart.net/d6f6/f/2016/273/f/3/cvr_038_by_binarystep-dajgdwh.png CVR-038]] enemy splits into smaller, faster pieces when shot.
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* AsteroidsMonser: AsteroidsMonster: The [[http://orig09.deviantart.net/d6f6/f/2016/273/f/3/cvr_038_by_binarystep-dajgdwh.png CVR-038]] enemy splits into smaller, faster pieces when shot.
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* AsteroidsMonser: The [[http://orig09.deviantart.net/d6f6/f/2016/273/f/3/cvr_038_by_binarystep-dajgdwh.png CVR-038]] enemy splits into smaller, faster pieces when shot.
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* ChargedAttack: Mega Man has one, as do [[http://orig11.deviantart.net/ebc4/f/2016/273/e/6/sniper_joe_w_by_binarystep-dajg6fc.png upgraded Sniper Joes]].
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* ChargedAttack: Mega Man has one, as do [[http://orig11.[[http://orig10.deviantart.net/ebc4/f/2016/273/e/6/sniper_joe_w_by_binarystep-dajg6fc.net/585b/f/2016/273/6/f/sniper_joe_w_by_binarystep-dajgb6i.png upgraded Sniper Joes]].
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** As usual, [[http://orig11.deviantart.net/ebc4/f/2016/273/e/6/sniper_joe_w_by_binarystep-dajg6fc.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
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** As usual, [[http://orig11.[[http://orig10.deviantart.net/ebc4/f/2016/273/e/6/sniper_joe_w_by_binarystep-dajg6fc.net/585b/f/2016/273/6/f/sniper_joe_w_by_binarystep-dajgb6i.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
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* ChargedAttack: Mega Man has one, as do [[http://orig04.deviantart.net/b191/f/2016/273/8/8/sniper_joe_w_by_binarystep-dajg50g.png upgraded Sniper Joes]].
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* ChargedAttack: Mega Man has one, as do [[http://orig04.[[http://orig11.deviantart.net/b191/f/2016/273/8/8/sniper_joe_w_by_binarystep-dajg50g.net/ebc4/f/2016/273/e/6/sniper_joe_w_by_binarystep-dajg6fc.png upgraded Sniper Joes]].
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** As usual, [[http://orig04.deviantart.net/b191/f/2016/273/8/8/sniper_joe_w_by_binarystep-dajg50g.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
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** As usual, [[http://orig04.[[http://orig11.deviantart.net/b191/f/2016/273/8/8/sniper_joe_w_by_binarystep-dajg50g.net/ebc4/f/2016/273/e/6/sniper_joe_w_by_binarystep-dajg6fc.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
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* ChargedAttack: Mega Man has one, as do [[http://orig11.deviantart.net/ccbe/f/2016/272/0/f/sniper_joe_w_by_binarystep-dajcq5e.png upgraded Sniper Joes]].
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* ChargedAttack: Mega Man has one, as do [[http://orig11.[[http://orig04.deviantart.net/ccbe/f/2016/272/0/f/sniper_joe_w_by_binarystep-dajcq5e.net/b191/f/2016/273/8/8/sniper_joe_w_by_binarystep-dajg50g.png upgraded Sniper Joes]].
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** As usual, [[http://orig11.deviantart.net/ccbe/f/2016/272/0/f/sniper_joe_w_by_binarystep-dajcq5e.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
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** As usual, [[http://orig11.[[http://orig04.deviantart.net/ccbe/f/2016/272/0/f/sniper_joe_w_by_binarystep-dajcq5e.net/b191/f/2016/273/8/8/sniper_joe_w_by_binarystep-dajg50g.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
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* {{Teleportation}}: One of Holo Man's abilities.
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** The [[http://orig12.deviantart.net/36e8/f/2016/273/8/6/beam_operator_by_binarystep-dajczt8.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
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** The [[http://orig12.[[http://orig03.deviantart.net/36e8/f/2016/273/8/6/beam_operator_by_binarystep-dajczt8.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
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* FrickinLaserBeams: Lasers that kill Mega Man in one hit are generated by [[http://orig12.deviantart.net/36e8/f/2016/273/8/6/beam_operator_by_binarystep-dajczt8.png Beam Operator]]s.
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* FrickinLaserBeams: Lasers that kill Mega Man in one hit are generated by [[http://orig12.[[http://orig03.deviantart.net/36e8/f/2016/273/8/6/beam_operator_by_binarystep-dajczt8.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operator]]s.Operator]]s fire lasers similar to the ones in Quick Man's stage in ''VideoGame/MegaMan2''.
* HoistByHisOwnPetard: Blast Man is very weak to his own bombs, as long as they explode at a point-blank range.
* HoistByHisOwnPetard: Blast Man is very weak to his own bombs, as long as they explode at a point-blank range.
* LaserHallway: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] are used in several stages to create these.
* MookMaker: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] release infinite amounts of [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] from their sides.
* OneHitKill: Spikes and bottomless pits, as usual.
* PuzzleBoss: Blast Man's weakness to Holo Shield isn't to the shield itself (which barely damages him), [[HoistByHisOwnPetard but to his own bombs after the shield reflects them]].
* SupervillainLair: Wily Castle.
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* ThrowDownTheBomblet: Blast Man's weapon.
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* ThrowDownTheBomblet: Blast Man's weapon.
* UtilityWeapon: Nitro Blast is the only weapon that can destroy certain walls.
* WeaksauceWeakness: Blast Man is extremely weak to his own weapon.
* UtilityWeapon: Nitro Blast is the only weapon that can destroy certain walls.
* WeaksauceWeakness: Blast Man is extremely weak to his own weapon.