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Races

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    Humans 

The natives and survivors of Earth, all humans on Mira come from the White Whale, one of several ark-ships sent out in a desperate attempt to save the human race.


  • Fighting for a Homeland: After being displaced and crashing on Mira, they intend to make Mira their new home while dealing with hostile Indigens and other enemies whom are all too eager to make them leave Mira. Although a few characters such as Lin and Boze expresses hope that they'll return to Earth.
  • Humanity Is Infectious: Many of the alien races that had taken refuge in New LA have grown to human customs and culture. In fact, the very reason female Orpheans exist is because of their interaction with humans! Alternatively, and more disturbingly, its also implied that just being on the planet Mira forcibly induces human-like traits in the species stuck there.
  • Humans Advance Swiftly: All their recent inventions that allowed them to avoid being blown up along with Earth, including FTL travel, mechas, forcefields and Ridiculously Human Robot bodies were all developed within the last 30 years. Subverted when it's revealed that all of the said tech came from Elma's people.
  • Humans Are Bastards: There are several xenophobic, murderous, and betrayal-prone humans amongst the good ones on Mira. The planners of the White Whale tried their best to keep those kinds of people out, but they either snuck in anyway or were too important to stay out.
  • Humans Are Diplomats: Over the course of the game, humans end up forging alliances with all sorts of aliens.
  • Humans Are Flawed: Humanity needed as many skilled individuals as they could to survive after the end of earth. As a result a number of nastier individuals were brought along specifically for their skills. The threat humanity faces has not stopped them from stealing, killing, and betraying other humans. Some humans refuse to trust their alien allies due to the war that destroyed Earth and killed their loved ones.
  • Humans Are Special: Played with. On one hand, Earth had no chance to defend itself from the Ganglion fleet. On the other hand they end up doing pretty well on Mira, and they're also the biological descendants of the Samaarians.
  • Humans Are Warriors: One of the main reasons the Nopon, the Ma-non, and the Orpheans decide to ally themselves with the humans is that they're able to hold their own against the Ganglion.
  • Join or Die: Averted. The human race is the only one the Ganglion have encountered that they don't actually try to conquer. The Ganglion's usually press-gang any race they discover into slavery/servitude and allow the resulting civil war do their job for them. Humans they just flat out want extinguished, so they never even got the option. Justified as humans are the biological descendants of the Samaarians, whom the Ganglion species have a fatal weakness to even the DNA of and thus present a threat to them despite being far behind in the technology race.
  • Robotic Reveal: All of the humans in New LA are actually Mimeosomes being controlled remotely from the Lifehold. Except the epilogue reveals that due to the Lifehold Core supercomputer being destroyed when it landed, the fraction of humanity on Mira are essentially stuck in their mimeosome bodies.
  • Transhuman: Being essentially human souls in android bodies, the people of NLA, and especially the members of BLADE, are capable of enduring damage and injury that would kill a "normal" person (jumping from great heights doesn't even hurt), and even if their bodies are destroyed, their consciousness can be transferred to a new vessel (which is also how redesigning your character's gender and appearance in-game is justified). In addition, they are gifted with seemingly endless amounts of stamina (there is no limit to how long you and your allies can sprint), and Overdrive functions by overclocking a Mimeosome body's capabilities, allowing for even greater prowess in combat than what could ever be achieved in a flesh-and-bone body.

    Prone 

A race of warmongers from Tormein who plan to eradicate the human race. One of the races that make up the Ganglion... or rather the Cavern Clan is. The Prone consist of two clans, the Cavern Clan and the Tree Clan, who have long been locked in war; the former joined the Ganglion to gain the upper hand, and the latter were swiftly enslaved. After being rescued from captivity, the Tree Clan are happy to ally with humanity in their fight for survival.


  • Always Someone Better: One Prone, after studying human history of war, declares that humanity would defeat the entire Prone race in battle, even with billions of their numbers depleted. This is because humans have strategy while strategy is something alien to the Prone.
  • Attack! Attack! Attack!: Apparently, after thousands of years of war, the Prone never developed tactics or strategy. One of them is blown away by Sun Tzu and starts employing simple strategy, vowing to become The Strategist for his entire race.
  • The Beastmaster: The Cavern Clan figured out how to tame the wildlife of Mira using special drugs that they've developed. The race themselves were this on their homeworld - the Tree Clan through more natural means - where a family's last name comes from the animal that family bonded with the most.
  • Big Eater: Male Prone have huge appetites to match their strength.
  • Bizarre Sexual Dimorphism: The males are towering brutes with huge forearms and Tree Clan males can be even slightly bigger. The females are significantly smaller and closer to humans in terms of their body proportions, though their faces still aren't exactly pleasant-looking, as the listed tropes show.
  • Cthulhumanoid: They have tentacles on their faces and their actual mouth seems to be hidden deeper behind the ring of flesh that's positioned where their mouth would be if they had human faces.
  • Dub Name Change: Were called Vyers in the Japanese version.
  • Due to the Dead: Two separate quests involve carrying out a Prone funerary rite. Feeding dead Prone to monsters to continue the circle of life.
  • Dumb Muscle: Most of them are said not to be all that bright, but the Prone who are smarter than normal are made squad commanders.
  • Enemy Civil War: The Prone have been at war with each other for a very long time.
  • Evil Is Bigger: The basic male grunts alone are around 8 or 9 feet tall.
  • Extra Eyes: They have two sets of eyes.
  • Fantastic Racism: The pink-skinned Cavern Clan and the blue-skinned Tree Clan have been at war with each other for "over 10,000 suns", with the Cavern Clan pledging their allegiance to the Ganglion in order to get the upper hand.
  • Heel–Face Turn: One unit of the Cavern Clan, Team Slovity, turns to the side of humanity if Rook saves them and their Captain. The Tree Clan don't really make a Face Turn, since they were anti-Ganglion the whole time.
  • In Harmony with Nature: Unlike the more technologically-advanced Cavern Clan, the Tree Clan lived like this on their homeworld.
  • Interspecies Romance: There is a mission that can have a male human NPC marry a female Tree Clan Prone, but that would involve getting the Prone papa's approval first.
  • Join or Die: The Prone were forced to join the Ganglion according to one of their officers. However, the Cavern Clan was more than willing to ally with the Ganglion if it meant getting an edge in their on-going war with the Tree Clan, suggesting that the Cavern Clan needed incentive to join them first.
  • Kick the Dog: In the Predator and Prey quest they rip apart two BLADE members and then use their body parts as weapons.
  • Kill All Humans: Their goal is humanity's extinction. Or at least that's the goal of the Cavern Clan. The Tree Clan are actually more than willing to side with the humans, and there's a sidequest later on that leads to a group of Cavern Clan Prone joining up with NLA.
  • Luke Nounverber: An unusual naming convention for Prone is to derive their surnames from a species of wild beast that they either bonded with or slayed in battle. What's even stranger is that a Prone may change their surname to honor a species they deem more worthy.
  • Mooks: They serve as ground troops for the Ganglion.
  • Our Orcs Are Different: The Prone are essentially Blizzardian orcs IN SPACE!
  • Predator Pastiche: Humanoid aliens with weird mouths and an obsession with hunting.
  • Proud Warrior Race: To a limited extent — they're large and aggressive, they hold warriors in high esteem, and they serve the Ganglion as foot soldiers. On the whole, however, they're more like hunter-gatherer tribes than Klingons.
  • Sapient Eat Sapient: The Cavern Clan is known to eat other sapient races after killing them, usually Nopon as noted by several Nopon and Human NPCs. When a human offered herself to be eaten as a distraction for one of her allies to escape, the Prone simply had her dismembered alive for their amusement after learning the humans are mimeosomes then used their body parts as weapons. When the Tree Clan moves into NLA, a Nopon can be seen telling a member of that clan about Prone-on-Nopon cannibalism so that rest of the clan doesn't do the same.
  • Slave Race: The Tree Clan became this after the Cavern Clan sided with the Ganglion. One of the side missions involves liberating the Tree Clan.
  • Vocal Dissonance: Female Prone are about the same size and build as a human, but have incredibly deep, almost masculine voices.
  • Walking Spoiler: The Tree Clan is a very big part of the Prone culture and the subject of many sidequests, but you don't really learn of their existence until at least after Chapter 5.
  • You No Take Candle: They not form complete sentence when talk.

    Nopon 

A native people of Mira who lead merchant caravans.


  • Bamboo Technology / Organic Technology: Their weapon designs and other technology are somewhere between these two: their communications resemble either a mirror or a lollipop in design, their psycho launchers use glowing insect wings to stay afloat, their knives are basically a miniature version of a "biter" type weaponry used by Riki in the previous game with an extended tongue as a blade, their gattling guns fold into a large orb that resembles a flower and their shields look much lower tech than others in the game and have a prominent Nopon design on them. This is mentioned to be ancient Nopon technology as well.
  • Call-Back: Their entire presence in the game is a Call-Back to the original Xenoblade Chronicles 1.
  • The Commandments: An end-game quest has you being tested by actual Nopon gods. Divine Nopopon gives you a stone that supposedly has the history of the Nopon written on it, and explains how they came to Mira. The thing is, the gods themselves don't know what it says, because it requires all of their blessings to make it readable. It's nothing more than a list of 50 commandments about how the Nopon are always supposed to be cute, or drink Kepo Carrot Juice every day to keep their fur at its fluffiest. Divine Nopopon is less than thrilled about finding it out.
  • Cute Little Fangs: Hard to see except in a cutscene where a Nopon gets a closeup, but they're there.
  • Greed: Most Nopon are money-grubbing and shrewd business people, but still know where to draw the line and not deliberately hurt or seriously screw others. Other Nopon, however, don't care about anything except taking every sucker for every cent they can get away with.
  • Honest John's Dealership: According to some New LA citizens, some Nopon merchants will use their cuteness to manipulate gullible buyers into buying items of questionable value at equally questionable prices. Other Nopon will put a stop to them if they learn about them.
  • Multi-Armed Multitasking: They have two small, stubby arms and two larger, wing-like ones.
  • Non-Action Guy: Tatsu mentions that the race in general is pacifistic. However, a few of them join BLADE, with two of them as Curators.
  • Playing Both Sides: As a race of merchants, some Nopon outside of New Los Angeles have no problems making business trades with the Ganglion. However, one of these trades in Oblivia is one-sided in the Ganglion's favor since the client is a Cavern Clan Prone who keeps pushing the deal to the point that the only reward the Nopon merchant gets is that he doesn't get eaten.
  • Playing with Fire: Weaponry from the Nopon Commerce Guild almost always have thermal qualities, usually in weapon types that Six Stars doesn't cover.
  • Proud Merchant Race: The Nopon don't even have a concept of giving or doing something without something in return. Any material goods, information, or act of kindness comes with some sort of price attached, even if both parties would mutually benefit. They assume that other people also use the same principles. That said, they are very shrewd and will try to negotiate or trick someone into making an unequal trade. Heck, when someone performs an act of kindness or charity on their behalf, they call it "freeworking" and look at it in the same light that a business is having a mega-sale.
  • Ridiculously Cute Critter: And how! They're even fluffier than before, due to the upgraded graphics. However, like the original game, they are also deconstruction in that Nopon merchants can be incredibly shifty to the point that they use their cuteness to manipulate non-Nopon in their bargains.
  • Tertiary Sexual Characteristics: Female Nopon have prominent eyelashes.
  • Third-Person Person: Nopon always speak like this!
  • Trademark Favorite Food: Unfortunately for them, they seem to be this to the Cavern Clan Prone.
  • Written Sound Effect: All of the weapons sold by the Nopon Commerce Guild are named after the sound they make or is associated with them: this means that their sniper rifles are called "thwipper"s, dual guns are "bangbangs", gattling guns are "ratatatta"s, shields are "thudclang"s, knives are "pokepoke"s and psycho launchers are "fwooshers".

    Marnuck 

A warlike race of grey-skinned reptilian aliens from Wyran that are part of the Ganglion.


  • Ambiguously Evil: No Marnucks are recruitable in the game and they are stated to have an entire culture based on battle. However, their Enemy Index file mentions that not all Marnucks were on board with joining the Ganglion and those that didn't ally with the syndicate were seemingly all killed. The "ambiguous" part kicks in with the lack of context behind the Marnuck civil war. Was the war being fought before the Ganglion tried to recruit them (much like the Prone) and one side was eager for allies? Were they just fighting each other for thrills and the winners just happened to be the ones with Ganglion support. Or was the war started as a result of the Ganglion trying to draft the race?
  • Asskicking Leads to Leadership: Marnuck social status is determined through the results of a ceremonial duel during their rite of adulthood, as well as their other battlefield achievements.
  • Big "WHAT?!": Sometimes they scream "WHAT?!" when they die.
  • Blood Knight: Their grand deity (the Marnuck religion is polytheistic) is a god of life and death (known as the "God of the Graveyard"), and they believe the best way to achieve brownie points with him in the afterlife is to kill their enemies in battle.
  • Deliberate Values Dissonance: From an outside point-of-view, killing others to appease one's god is horrific. Marnucks think killing others in battle is a noble act.
  • Enemy Civil War: According to the enemy index, before they officially settled in with the Ganglion, there was a war fought between those Marnucks who were willing to join right off the bat and those who didn't. Said war destroyed their homeworld.
  • Flat Character: Among the Ganglion-allied races, they don't get all that much character development story-wise compared to, say, the Prone. Most of their background is revealed in the Enemy Index. Otherwise, they just serve as expendable Mooks.
  • Hired Guns: Due to their Blood Knight tendencies, most Marnucks choose to live as vagabonds.
  • Join or Die: While it isn't clear if the Ganglion had to coerce them into joining, there was a civil war among the species and the only survivors were those who sided with the Ganglion.
  • Lizard Folk: Marnucks are reptilian humanoids with tripartite mouths.
  • Mooks: Serve as foot soldiers alongside the Prone, being just as (if not more than) commonly encountered as them and the Puges and Pugiliths.
  • Our Orcs Are Different: The Marnucks are essentially Tolkien Orcs IN SPACE!
  • Proud Warrior Race: Similar to the Prone, the Marnucks are described as a warlike race, with their military technology being considered their greatest achievement. However, not only do they specialize in warfare and weapon development, they believe killing in battle is a good way to appease the God of the Graveyard and improve their standing in the afterlife. As their enemy index entry states, they are eternally bound to the battlefield. This might also be a darker take on the trope, as this might have played a part in the destruction of their own homeworld.
  • Scary Dogmatic Aliens: And not just because they are allies with the Ganglion. Their chief deity is also their god of death, and they believe appeasing it and thus raising their status in their afterlife involves killing people.

    Definian 

An all-female species with illusion-projection abilities that usually serve as spies for the Ganglion.


  • Amazon Brigade: In addition to being a female-only species, most of them serve the Ganglion as spies or Skell pilots. They're not bad in personal combat either.
  • Cyborg: The race as a whole are suggested to be these, as they are electronically receiving orders from Fortun or the three sisters in their heads. Some of them also have an electronic reverb to their voices.
  • Decapitated Army: Averted. Even after the three sisters are killed and Fortun is reprogrammed/killed, there are still Definians working with the Ganglion, just not under their race leaders' control.
  • Discount Lesbians: Subverted, because although the Definians are a One-Gender Race of all women, they reproduce via cloning and Erio states that they do not form romantic relationships. Double Subverted, however, if Rook is female. Two of them take on a male form to try and appeal to her, but one of them makes it clear that no matter what a Definian looks like, it's only an illusion and they're still biologically female. Thus, if any do enter a romantic/sexual relationship with a woman, it will be this trope.
  • Elite Mooks: Definians are mostly encountered in sidequests and affinity missions, and they are not only very devious spies, but can also be seen piloting Skells and most are given names (and a slot in the affinity chart). The only area in which they appear as regular enemies is the Ganglion Antropolis, a high-level Ganglion stronghold only accessible after a late-game sidequest.
  • Human Aliens: With most of their bodies being obscured by technology, what little organic matter is visible seems to suggest this.
  • Impostor Forgot One Detail: Whenever they are impersonating another NPC, they usually try to avert this by collecting systemic personality data. However, even a slight slip-up or a lack of update in their impersonation of said NPC may be everything a player needs to suspect that person is a Definian.
  • Master of Disguise: They are able to pose as members of species through visual perception tricks, making them useful spies for the Ganglion. However, the illusion will break if they make physical contact with other parties.
  • One-Gender Race: The enemy index states they are all female. As such, they have to reproduce through cloning.
  • Only Six Faces: A justified example. They all look the same because they clone themselves as their means of reproduction.
  • Perception Filter: Definians do not shapeshift or use holograms to disguise themselves. They are just able to mentally trick others into seeing someone else until they make physical contact.
  • Robo Speak: Whenever they are given voiced dialogue, some of them have an electronic reverb to their voices.
  • Social Darwinist: The higher-ups in the Definian hierarchy believe that the role of weaker species is to serve the strong, and equality is a naive concept to them. As part of the Ganglion coalition, they consider humans to be near the bottom.
  • Starfish Robots: The Rexoskell, ER001: Emeroa's Skell, is noticeably less humanoid than the average Skell, as it moves on the ground with two tentacles. This is a relatively new design in the Ganglion arsenal, as some of its design took inspiration from Mira's native robots.
  • Technocracy: Their "Queen" is a machine, as you discover in one sidequest.
  • Villain Team-Up: Some Side Missions and Affinity Missions have them teaming up with some of the more treacherous humans in New LA, usually for something that would undermine the rest of humanity's progress. However, since these Definians are allied with the Ganglion, those humans are clearly just a means to an end and the Definians most likely plan on backstabbing them afterward (the humans also feel the same way towards the Definians).
  • Weak-Willed: Erio describes her race as being this by nature, having been bent to Fortun's will for so long. She claims that given enough time without her influence they will mostly fade peacefully into the background.
  • You Are Number 6: Their naming scheme is a set of two letters and three numbers, and a personal name separated by a colon.

    Ma-non 

A race of short, floppy-eared lizard aliens, and the first whom humanity successfully establishes relations with after arriving on Mira.


  • Anarchy Is Chaos: They have no leader, and don't believe that they need or should have one. The three Ma-non that Team Elma rescues were not formal representatives of the race, they just happened to be the ones outside the ship at the moment. They all made it this far by just agreeing on doing things that coincide with the progress of others within their race. They actually embody the true definition of anarchy.
  • Bizarre Sexual Dimorphism: The males have short floppy ears while the females' ears are longer and tentacle-like. Females also have rounder faces and more prominent snouts.
  • Brilliant, but Lazy: An entire race of them. The average Ma-non takes frequent breaks from work and one even admits that as a race they become incredibly advanced in order to be as lazy as possible.
  • Butt-Monkey: They tend get targeted quite a bit in side quests, moreso than the other NLA allied Xenoform groups.
  • First Time Feeling: A flaw amongst their species is that if they feel something strong enough they become addicted to it. One Ma-non admits to enjoying fear after feeling it from the Ganglion's attacks. A majority become addicted to human food and pizza because they have never thought of making the food they ingest tasty. Much less eating food that has nutrients they don't even need.
  • Gadgeteer Genius: The Ma-non specialize in technology, which unfortunately lead to them being targeted by Ganglion.
  • Goggles Do Nothing: A few of them wear goggles even in professions that wouldn't have eye-safety problems or when they aren't working (although they may be for correcting near-sightedness).
  • Gratuitous English: Have a tendency to insert quite a lot of English exclamations into their speech in the Japanese version.
  • The Hedonist: They understand the threat the Ganglion poses, but they'd rather help from the sidelines by developing technology than get directly involved in combat. This doesn't apply to all of them. One Ma-non even joins BLADE and becomes a Mediator.
  • Hollywood Atheist: Subverted. The Ma-non are stated not to have any sort of religion, but lack many stereotypical Hollywood Atheist traits. The few times this actually comes up it's made clear that they're okay with religion, they just don't see much of a need for it.
  • Helium Speech: All of them speak with extremely high-pitched chipmunk-sounding voices.
  • Innocently Insensitive: Ma-non are very vocal about pointing out things that makes no sense to them. For example, when one of them is studying human emotion, he casually takes note of the distress the person is feeling, which only makes them even more angry. You can try to point this out to him, which only has him become frustrated at how irrational and inconceivable human emotions are.
  • Join or Die: The Ganglion attempt to force them to join them, and when demanding doesn't work, they consider killing one of them to intimidate the others into joining. Thankfully Rook and the others were there to fight back.
  • Lizard Folk: They are mostly reptilian in appearance.
  • Non-Action Guy: Like the Nopon they're ill-fit for battle, but their engineering ingenuity allows them to help by creating weapons and equipment for BLADE. One mission even has you advertise their new stock by testing it out in the field.
  • Otaku: They watch anime for inspiration to design their armor.
  • Proud Scholar Race: The Ma-non are, by their own admission, against any sort of physical activity whatsoever. They do, however, take pride in their scientific expertise and knowledge.
  • Ridiculously Cute Critter: They're not as cuddly as the Nopon, but with their small stature, their floppy ears that make them look like a mix between a lizard and a dog, fascination with pizza and overall awkward personalities, they still fall within the realm of this trope.
  • Shock and Awe: Most weapons developed by Candid & Credible deal electrical element damage. Likewise, their armor has a high resistance to it.
  • The Spock: To the Wrothian/Prone McCoy and the human Kirk. However, they are very much like the actual Vulcan race in that while the Ma-non pride themselves on not acting on their emotions, when they do act on them, they lack any sort of filter and go whole hog.
  • Tertiary Sexual Characteristics: Male Ma-Non have darker scale colors (usually dark green, dark purple or blue) while the females are paler (pink or cream). The females also have longer, tentacle-like ears that are sometimes stylized like pigtails.
  • Trademark Favorite Food: The Ma-non have a fascination with pizza. If they want something in exchange for a favor, it's not uncommon for them to simply ask for some pizza. They even find frozen pizza delectable, unlike most humans. It's even to the point where one can be bribed with said frozen pizza to share some crafting methods, methods that can make one part that can replace one made with 40 parts, and considers it a steal on his end.
  • Verbal Tic: In addition to their high-pitched voices, they also have a tendency to repeat conjunctions multiple times and often phrase their sentences as questions, you know?

    Wrothian 

A race of feline aliens from the planet Wroth. They serve the Ganglion.


  • Antiquated Linguistics: In keeping with their samurai shtick, most Wrothians speak in a somewhat old-fashioned, formal manner.
  • Bizarre Sexual Dimorphism: The females are more human like than the males. The males are more leonine and tower over the females.
  • Cat Folk: The males' faces resemble tigers or lions. Fits right in with their proud warrior race dynamic.
  • Cat Girl: The females are smaller and more humanlike, putting them in this trope.
  • Crapsack World: According to one of them, their homeworld became one due to governmental and cultural decay combined with the world being nearly inhospitable on its own, which made them vulnerable to conquest by the Ganglion and led the Wrothians to joining them just to survive.
  • Enemy Mine: The reason for joining the humans is because they have a common enemy in the Ganglion, but Ga Jiarg insists that their alliance only goes that far. Once the Ganglion are out of the way, the Wrothians will be independent again. However, some of them wish for the war to last simply as an excuse to stay allies because they like them that much, and one even gets a job working for FrontierNav.
  • Fantasy Counterpart Culture: They are, note-for-note, a carbon copy of Feudal Japanese Samurai. Or, more accurately, Ronin, since they proudly proclaim no allegiance to any master and have worked a mercenaries for generations before the start of the game.
  • Hired Guns: Before the Ganglion came, the entire race were mercenaries. Once Jiarg defects from the Ganglion they decide to go back to that until the humans offer alliance.
  • Honor Before Reason: The Wrothians joined the Ganglion because the Ganglion were starving them out and their own homeworld had become unlivable even before the Ganglion came. Appealing to their sense of honor convinces Jiarg to say Screw the Rules I'm Doing What's Honorable.
  • Join or Die: They were forced to join the Ganglion.
  • The McCoy: To the Orphe Spock and the human Kirk.
  • Panthera Awesome: A race of humanoid felines.
  • Powerful, but Inaccurate: Six Stars weaponry have higher offensive stats on average for each weapon tier (then being matched by weapons in the next tier), but their accuracy tends to be lacking. The manufacturers hope that the wielder's skill will make up for it.
  • Playing with Fire: Some Six Stars weapons are thermal-based, usually for weapon-types not developed by the Nopon Commerce Guild. Otherwise, they're physical element.
  • Proud Warrior Race: Even more so than the Prone: their culture is Japanese themed, complete with samurai-like codes of honor and Trial by Combat.
  • Punch-Clock Villain: When they were working with the Ganglion. They only joined for survival due to the sorry state of their homeworld and having virtually no chance of fighting back, and not because of cult-like fanaticism nor were they trying to get allies for their own planetary civil wars like the Cavern Clan Prone or the Marnucks. Once Elma appeals to Prince Jiarg's sense of honor, the whole race stops punching the clock and defects.
  • Unorthodox Sheathing: Ga Jiarg does this with his photon saber in a cutscene. The blade itself doesn't have a sheath. He holds the sword in front of his face with his left hand palm-out next to the blade, then motions the sword closer to his left hand as the blade retracts into nothing.
  • Wutai: Ga Jiarg is a proud honorable warrior who pilots a Skell that looks like a giant robot samurai, Ga Buidhe is a Highly-Visible Ninja, the Wrothian warriors and their Caladar-class Skells appear to wear sugegasa note , and the Six Star arms manufacturer's logo resembles a six-point shuriken and their gear is highly Japanese-themed.

    Milsaadi 

A race of silicon based humanoids that serve the Ganglion. They are skilled assassins known for enslaving countless races on their homeworld Bidwoi.


  • Aliens Are Bastards: Unlike the other races who were conquered or joined after the Ganglion helped them destroy/enslave members of the same race who didn't side with them, the Milsaadi are complete bastards who are known for having countless slaves on their home planet that makes up a majority of their homeworld's population.
  • Blood Knight: Hunting and killing is basically a hobby for them.
  • Combat Pragmatist: They may be against using ranged weapons, but they aren't above setting up traps and ambushing prey in greater numbers.
  • Cyber Cyclops: A rare few Milsaadi Tyrants don't wear hoods or masks, revealing them to have a single red eye.
  • Doesn't Like Guns: They do not use long range weaponry as it goes against their customs of hunting with close range weapons.
  • Elite Mooks: The Milsaadi rarely appear before Cauldros and are consistently more powerful than the other races of the Ganglion. They average between level 40-60.
  • Feel No Pain: They can shut off their ability to feel pain.
  • Flat Character: Much like the Marnucks, there isn't anything special about them narratively-speaking aside from finding enjoyment in hunting and working for the Ganglion. Also like the Marnucks, every bit of background about them comes from their Enemy Index description and they merely serve as Elite Mooks that stay loyal to the Ganglion throughout the story.
  • Hunting the Most Dangerous Game: To them, hunting is a sacred ritual. This is why they partake in roles as assassins, as they treat it as hunting. They are even motivated to take on opponents much larger than them, such as Skells.
  • In the Hood: Most of them have a hood that hides their faces.
  • Ninja: Their designs and behavior are seemingly based on them. Not only are the Milsaadi one of the few Ganglion enemies that rarely patrol areas, they'll sometimes ambush players (whether they drop from ceilings or simply sneak up on them) even in areas with little to no other Ganglion activity.
  • Non-Mammal Mammaries: Despite being silicon-based lifeforms, female Milsaadi have breasts.
  • Noodle People: Both male and female Milsaadi are tall, thin, and long-limbed.
  • Out of Focus: Unlike the other Ganglion-allied races (including the Marnucks), they do not get fully voiced dialog in any Story or Affinity Missions despite appearing in some of their cutscenes.
  • Psycho for Hire: Unlike many of the other Ganglion-allied races, it's heavily implied that they sided with the Ganglion to satisfy their own bloodlust and maybe get more slaves.
  • Robo Speak: Their battle voice clips give them a robotic filter.
  • Shout-Out: The males, who often wear eye-obscuring hoods, resemble some of the lead characters who are also assassins from Assassin's Creed. One of the holograms that can be displayed in the BLADE barracks, titled "Assassin", has a Milsaadi male copying Ezio's pose from Assassin's Creed II's box art.
  • Silicon-Based Life: Their silicon nature makes them closer to machines than other races.
  • Villainous Valour: They see taking on opponents larger than themselves as a worthy challenge, and in a case of Gameplay and Story Integration, the Milsaadi are among the few non-giant humanoid enemies that can pose a threat to a whole party of Skells even when you are at matching levels thanks to an arsenal of gravity-based attacks.

    Orpheans 

Also known interchangeably as the Orphe (usually from themselves), they are a frail and logical insectoid race who produce weapons in service to the Ganglion. Their numbers have fallen from over 20 billion to the five individuals on Mira. Driven by a sixth sense they call the "Ovah" they have determined that the humans are two percent more likely to defeat the Ganglion than vice versa, and want to be on the winning side.


  • All Men Are Perverts: The introduction of female Orphe spontaneously creates odd feelings in the ones who are identified as male.
  • Bizarre Alien Reproduction: They reproduce by using the unique Senirapa Water to split into two separate individuals, effectively makng them Starfish Aliens: they propagate their species by dividing into two. They have no childhood or old age, they just reach a certain age and the Ovah tells them it's time to split.
  • Doing In the Wizard: The Ovah is revealed through a sidequest to be a type of symbiotic virus. Though subverted in that the Orphe knew this from the start, though that doesn't lessen the reverence they have for it.
  • Endangered Species: When you first encounter them, there are only five of them (actually, there were seven; one is a traitor, and the other was eaten by visigels) on Mira thanks to constant death in their service to the Ganglion. However, thanks to their unusual method of reproduction, they aren't as doomed to extinction as other species would be, but are initially deprived of the necessary materials to do so. The first line of Side Quests involving the species is to help them find a natural sample of Senirapa water to help them out of endangerment.
  • Explosive Breeder: Obtaining and replicating the Senirapa water allows the Orphe to go from a mere five to several dozen.
  • Foil: To the Ma-non and the Tree Clan Prone, both in different ways.
    • The Ma-non and the Orpheans are super intelligent and have extremely advanced technology, but while the Ma-non are emotional and have child-like personalities, the Orpheans are mature and show very little emotion.
    • Like the Tree Clan, the Orphe side with New LA because it gives them the best chance of survival. However, while the Prone are a Proud Warrior Race, the Orpheans have no interest in combat or revenge.
  • Fragile Speedster: Orphean Technologies armor typically offer high evasion but a lower than usual raw defense for their level.
  • Genetic Memory: Every divided pair inherits their original's memories and Ovah, though how much varies.
  • Gravity Master: Orphean Technologies weapons usually deal gravity elemental damage, normally by weapon types not covered by Factory 1.21. Their armor also have a higher resistance to gravity than normal, an element that most of the other armor types are weak to.
  • Healing Factor: One of them states that they have extremely advanced one, that if they were to lose a limb, they would've grown it back by the next day and even invites Rook to grab one of their limbs and tear it off to see for themselves, merely thinking it as something that'd be fascinating for a different species to witness instead of a severe, traumatizing life-changing event. Though he stops suggesting this after learning about life on Mira that can take the Ovah into themselves.
  • I Fight for the Strongest Side!: Why the Orphe offer to join the humans. Due to treating their Xeno allies well they consider them having a 51% chance of victory over the Ganglion, which is enough for them to betray it.
  • In Harmony with Nature: Their preferred homes are ones covered in forests and plant life. Some even recall their homeworld and its cities through the Ovah and how it was covered in trees.
  • Innocently Insensitive:
    • They have almost no sense of cultural values or emotion and only think of things from a practical perspective. For example, when a Tree Clan Prone was trying to regrow one of their sacred trees, at least one of the Orphe (at least one depending on the player's actions) think she's growing food and gets punched for eating the tree, failing to understand why she's mad. Some of them also wonder why humans have problems with having their mimeosomes dissected or being turned into emotionless killing machines.
    • That being said, they still take offense if someone implies that their Ovah is just a run-of-the-mill virus that's evolved to live in symbiosis with them and contribute towards their procreation instead of a near-divine Hive Mind.
  • Insectoid Aliens: They look a lot like nonviolet Space Pirates, too.
  • Ludicrous Precision: They often calculate intangible probabilities down to the decimal point.
  • Maybe Magic, Maybe Mundane: The nature of the Ovah as a virus leads to several theories concerning it, such as whether it's truly just an ordinary virus with a unique property or if it's actually a sentient entity that communicates with the Orphe.
  • Men Are Generic, Women Are Special: The Orphe originally didn't consider themselves either male or female. However, when a spontaneous mutation creates a second gender, the new gender is considered "female". Further, the "original" Orphe begin to have brand new feelings in regards to the new subclass of Orphe.
  • Non-Action Guy: Like the Ma-non, the Orpheans are scientists and engineers, not warriors. Lan'Cord implies that he is an exception in Murderess Affinity Mission. With that said, after doing a sidequest involving a downed team with an Orphean, said Orphean joins the Reclaimers.
  • Not So Stoic: A sidequest involves finding a representative for the xenoforms of New LA, with first part of it centered around sabotaging the Ma-non candidate because his campaign revolves around giving free pizza to all his fellow Ma-non and paying everyone in pizza, and the Nopon candidate instead demands there to be a Nopon tax for everyone else except the Nopon who will be exempt from all taxes. The questgiver Orphe's reaction to this is to cradle and shake his head, being unable to understand how terrible candidates both of them are.
  • One-Gender Race: In the sense that the Orphe have no concept of gender until a spontaneous mutation creates female Orphe. The affinity chart labels them as male before the females exist.
  • Pink Means Feminine: "Female" Orphe are physically identified by their red-shaded chitin that comes close to being pink, while the "males" (the originals) are different shades of green.
  • Power at a Price: In exchange for a powerful Healing Factor and the ability to split into two, the Orphe are a frail race who can be killed easily if they take enough damage.
  • The Quisling: Lan'Cord is the one Orphe who doesn't ally with humanity and stayed with the Ganglion. Even though he views himself as superior to them the others still wish for him to join their side.
  • Really Was Born Yesterday: The Orphe that are born over the course of the game through Senirapa water division are adults as soon as they born. The affinity chart lists those specific Orphe as age 0.
  • Sesquipedalian Loquaciousness: They tend to love using polysyllabic words.
  • The Spock: To the Prone/Wrothian McCoy (who think with their emotions and pride) and the human Kirk, who try to balance both.
  • Superweapon Surprise: It doesn't come out until after the fact that one Orphe had been preparing a weapon that would devastate NLA should the humans betray the Orphe. By the time the player learns about this, they have come to fully trust humanity and are making plans to scrap the weapon.
  • What Is This Thing You Call "Love"?: The male Orphe aren't quite sure what they're feeling when around the female Orphe.
  • Womanliness as Pathos: The Orphe were mostly stoic and serene, and were also a One-Gender Race that basically identified as "male". The introduction of "female" Orphe by a spontaneous mutation causes feelings of unease, confusion and unrest amongst the previously asexual species.

    Zaruboggan 

A race of stocky aliens from Bedun that gain energy from consuming radiation, pollution, and industrial waste, which they refer to as "voltant". They can't live in a non-toxic atmosphere, so they wear bulky hazmat suits at all times. They initially serve the Ganglion, but side with humanity once they prove to be both nicer and stronger.


  • Bizarre Alien Reproduction: The Zaruboggan don't seem to reproduce sexually. Instead they... disgorge new Zaruboggan derived from the voltant they consume. It's not a euphemism, either. And like the Orpheans, they are physically adults not long after they are born.
  • Blue-and-Orange Morality: The Zaruboggan may be the only alien species in fiction history to compliment humanity on its ability to destroy the environment through industrialization.
  • Death World: To other Xenos, their home planet is covered in so much toxic waste, pollution, and sludge that it would be impossible for humans to survive there. To the Zaruboggan, it was a paradise where they could feed without ever feeling hungry for voltant. According to some, their creator Golbogga made the planet this way before making them.
  • Extremophile Lifeforms: Not only are they unable to breathe naturally on Mira and feed off pollution, they also filter voltant material through their Gorkwa staves (however, a containment backpack is needed, or the voltant will poison the user if they are non-Zaruboggan).
  • The Faceless: They need those pressure suits to live and are never seen without their masks. What's under there is a complete mystery. Although Feloran has his head exposed revealing wide golden eyes, scaly grey skin, frog-like nostrils, and mandibles or whiskers.
  • Horror Hunger: One compares the need for voltant to the hunger of a starving human. Unlike humans they are always craving voltant and have to learn how to keep it under control on worlds where they don't have an easy to find supply.
  • Human Aliens: It's never revealed what the Zaruboggan themselves look like under their suits, but their creators, the Golbogga, look like humans. With the revelation of humanity being descendants of the Samaarians, a common theory is that Golbogga is a Samaarian.
  • Join or Die: Considering they were a Slave Race and are non-combatants, this is the most likely explanation for why they were part of the Ganglion in the first place.
  • Mistreatment-Induced Betrayal: In addition to just being stronger, they side with humanity mainly because they're much less abusive than the Ganglion were to them.
  • No Biochemical Barriers: Subverted. Like all new alien species that earn citizenship in New Los Angeles, they are checked for pathogens beforehand. However, unlike the other species that move into New LA, the air they breathe is considered polluted by human standards (the stuff they breathe is contained in their suits), clean air is toxic to them and they eat garbage. As a result, a lot of them hang out in the Industrial District and get jobs in sanitation, creating a mutually beneficial relationship between them and the other oxygen-breathing races.
  • No Biological Sex: Although they are referred to with masculine pronouns, Zaruboggan have no concept of gender or sex and reproduce asexually. On the affinity chart, this is reflected in their gender being listed as "unknown".
  • Non-Action Guy: Justified since any breach in their suit means certain death for them. Instead, they are decontamination and sewage experts. The dangers of the environment, having no Miran animals tamed like the Nopon, and no machines they can build prevents them from participating in The Gauntlet.
  • Out of Focus: Unlike the other prominent races that get invited to NLA, they have no fully voiced dialogue or any prominence in Affinity Missions (the Orphe at the very least has a starring role by Lan'cord).
  • Real After All: A post-game mission, "The Old Gods", reveals that Golbogga, the alleged god and creator of the Zaruboggan race, did actually exist and they didn't evolve from microorganisms living in voltant, much to the frustration of an atheistic Zaruboggan researcher who was working for years to disprove Golbogga's existence. Even more, it turns out "Golbogga" resembles a human.
  • Security Blanket: They are very possessive of their Gorkwa staves, as they are the only way they can safely consume voltant away from Bedun. One of their rites of passage has young Zaruboggan go on pilgrimages to claim their own Gorkwa, which are said not to be made by the Zaruboggan (who in turn claim that Golbogga left them on Bedun). When Arsenican has a child born on Mira (who is seemingly trapped there with the rest of them), the adults realize they may need to make some cultural adjustments to cope with their new home for the time being due to being deprived of the resources their homeworld provided in abundance (in the mean time, Orleron has get by with a Gorkwa taken from another deceased Zaruboggan).
  • Servant Race: The Zaruboggan were created by Golbogga as living, mobile recycling plants, for the purpose of cleaning up the massively polluted and irradiated planet Bedun. They essentially eat pollution, and worship their creator as a god. If the theory of Golbogga being a Samaarian is true, then the Zaruboggan are continuing that mutually beneficial relationship with humanity, the Samaarians' genetic descendants.
  • Slave Race: The Zaruboggan need toxins and contaminants considered lethal to most species for their own survival. The Ganglion saw that as a desirable trait in forward scouts, nevermind that Zaruboggan are nonviolent and incapable of defending themselves. As such, combat-fit Ganglion troops often made bets as to which scouts would survive their missions.
  • Voice Grunting: Their voice acting is limited due to not having a large role and they tend to speak briefly when they are spoken to.
  • Worthless Yellow Rocks: One sidequest involves one being accused of stealing a woman's jewelry (referring to the stolen jewelry as worthless).
  • What Is This Thing You Call "Love"?: One Zaruboggan youth struggles with feelings for a human girl. Considering that the Zaruboggan are biological machines on a mission, this leads to friction with their upbringing and culture and their wishes.

    Qlurians 

A mysterious race of aliens whom have advanced technology. Celica belongs to this species, and it is implied that their technology was used in the construction of the White Whale.


  • Demoted to Extra: According to an artbook they were originally intended to have a larger role in Xenoblade Chronicles X.
  • Little Bit Beastly: Their ears are elflike in appearance, but fur covered instead.
  • Sufficiently Advanced Aliens: Some of their technology is apparently advanced enough even to impress the Ganglion.
  • Unique Enemy: The Qlurian Skells, Neilnail Albus and Neilnail Furvus, are unique in that they are the only Qlurian related enemies and they only appear in Time Attack mode unlike every other enemy. Their presence is due to someone, possibly Neilnail creating them for the simulation.
  • Unusual Ears: They have furry elf-like ears.

    Ghost 

A mysterious race of aliens that fought the Ganglion over Earth. Ghosts are the biological weapons used by a mysterious faction. The actual name of the faction itself is unknown, and there is no information about the species within it.


  • Aliens Are Bastards: No reason is given for them shooting down the White Whale.
  • Bizarre Alien Biology: They're organic biological weapons and have cores of anti-matter, yet can transform like a machine. It's also currently unknown if they're entirely made of antimatter like their cores.
  • Intangibility: They phased through the outer shell of the residential sector that would become New Los Angeles in the White Whale.
  • No Name Given: They are only identified in the Xenoblade X The Secret File - Art of Mira artbook. The faction that controls the Ghosts isn't identified.
  • Purple Is Powerful: Ghosts are purple and organic in appearance. Every Ghost contains a core of antimatter, which has the potential to do serious damage if destroyed and they can phase through solid objects.
  • Sequel Hook: Their nature, origins, and motivation remain a mystery to the very end of the game.
  • Small Role, Big Impact: They are only involved with two key events that Xenoblade Chronicles X showed: partly causing the destruction of Earth and shooting down the White Whale causing it to crash on Mira which kickstarts the events of Xenoblade Chronicles X; but they didn't follow the White Whale down on Mira for unknown reasons. If it wasn't for them the plot of Xenoblade Chronicles X would be very different.

    Samaarians (UNMARKED SPOILERS

A mysterious race who are humanity's ancestors and the creators of the Ganglion.


  • Abusive Precursors: Presumably, given the theory of Golbogga being a Samaarian. It's suggested that Golbogga polluted Bedun in the first place, and then created the Zaruboggan race for the sole purpose of decontaminating Bedun, all the while making the Zaruboggan biologically dependent on said contaminant (almost guaranteeing the species' extinction by the time there's no voltant left on the planet).
  • Another Dimension: According to Luxaar, "the Samaarians arrived from another plane".
  • The Federation: The Samaar Federation is named after them and spans multiple galaxies.
  • Greater-Scope Villain: They created the Big Bad's race after all.
  • Human Aliens: Presumably.
  • Precursors: They are humanity's ancestors.
  • Servant Race: What they created the Ganglion (and possibly the Zaruboggan) for.
  • Sufficiently Advanced Aliens: Not only have they been around since the dawn of time, they created at least two races.
  • Turned Against Their Masters: They implanted a failsafe in the Ganglion and the key to it is in human DNA. This was meant to keep the Ganglion from going out of control. Unfortunately, this just gave the Ganglion more reason to betray them.
  • Walking Spoiler: It's a given due to how deeply rooted they are to the plot.

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