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Characters / Xenoblade Chronicles X - Indigens

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Significant Indigens

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    In General 
Optional Boss: They all fall into this, with at least some of them being Superbosses.
    The Sturdy 

Sven, the Sturdy

A Forfex that lives with several Raging Forfexes on a small, solitary island that is south of Noctilum and west of Primordia.


  • Made of Iron: Sven is the only enemy in the game with 100 resistance across all six attributes. He'll only take Scratch Damage from almost anything you can throw at him unless you weaken his resistances first.
  • Unique Enemy: Uniquely among Forfexes, Sven is missing his left claw.

    The Perceptive & The All-Seeing 

Durvin, the Perceptive & Feliciano, the All-Seeing

A pair of incredibly rare and powerful Sphinxes. Durvin lives in the Beasts' Lair in Primordia while Feliciano roams around the Central Ibra Ravine in Oblivia.


  • Disc-One Nuke: Durvin and Feliciano are two of your earliest sources for farming Ultra weapons, provided that you can slay them fast enough to prevent them from destroying your skell and have enough luck and patience to even get a weapon drop.

    The Guardian Deity 

Go-rha, the Guardian Deity

A Xe-dom that sits apparently immobile in the middle of a large lake in southern Noctilum.


  • Attack Reflector: Has a constant energy shield that reflects all damage types, meaning it's necessary to equip reflect-negation augments to kill it.
  • Guide Dang It!: Go-rha's Attack Reflector is never referenced in-game, meaning you'll likely need to look up why you can't deal any damage to it.
  • Humongous Mecha: Possibly the first really big one you will run into.
  • Jump Scare: Go-rha is the first Xe-dom encountered in the game, meaning you might not even know it's alive before it gets up.
  • Schmuck Bait: Go on. Check out that cool broken robot thing. We dare you.
  • Wake-Up Call Boss: Notable mainly for the fact that you will get attacked by it at least once long, long before you're ready to deal with it. When you go back to exact revenge, it will surprise you again with its reflect.

    The Enraged 

Shuravas, the Enraged

A Millepod with a weak back fin that flies through Suncatch Ravine in Noctilum. Its temper is as violent as the storms in which it appears.


  • Beam Spam: Its Random Beam and Beam Rush arts fire a lot of beams.
  • Big Creepy-Crawlies: It's a flying centipede the size of a whale.
  • Giant Flyer: One of the larger flying indigen species.
  • Guide Dang It!: One of the most obscure Tyrants in the game, second to the gold blattas. Absolutely nothing hints to its existence and it only shows up during a specific weather condition.
  • Hair-Trigger Temper: Just so much as poke its weak back fin, and it will fly into a rage.
  • Savage Setpiece: It's entirely passive, and will only fight if you attack it first.
  • Turns Red: Destroy its back fin, and it goes berserk. Its Enraged level hits level VI, it deals hefty spike damage, and its already boosted arts become even more powerful and inflict some nasty and rarely-seen debuffs like Virus and Time Bomb.

    The Headless Emperor 

Gradivus, the Headless Emperor

A Millesaur that is missing its neck. Can be found at Oblivia's north coast after the end of the game.


  • Barrier Change Boss: Gradivus's elemental resistances and attacks will change each time he ejects a parasite from his body.
  • Damage-Sponge Boss: Gradivus doesn't have a particularly high damage output, but at 100,000,040 health it has nearly ten times as much health as Telethia, making it a war of attrition you'll lose if you run out of fuel.
  • Off with His Head!: At some point in the past Gradivus lost it false head.
  • Proportionately Ponderous Parasites: Throughout the fight, Gradivus will occasionally eject a parasitic Gerrid from its body. Given Gradivus's size, the Gerrids are still quite large and powerful in their own right.
  • Unique Enemy: The only Millesaur to be missing its false neck by default. It's unique enough to have its own holofigure in addition to the standard Millesaurs'.

    The Terminus 

Leva'el, the Terminus

A Xern that is stationed above Cauldros Waters. It has access to Vita's satellite units and the highly dangerous Art called Apocalypse Wand.


  • Damage-Sponge Boss: It has a large health pool not far from the likes of Pharsis and Telethia, good resistances, and uses the satellite units to guard that too.
  • Flunky Boss: Not only does it summon the satellite units to defend itself, but it also summons Galdr and Seidr to attack your party.
  • Names to Run Away from Really Fast: "Terminus" generally means "the end" and "Apocalypse Wand" is an attack that you want to see it use since it will end you.
  • Time-Limit Boss: Once Leva'el starts preparing Apocalypse Want, you have five minutes to kill it before it uses the move and kills your entire party.
  • Total Party Kill: Apocalypse Wand doesn't just destroy your Skells, but it also kills the party members riding them.

    The Shepherd and His Flock 

Pyotr, the Shepherd; Heidi, the Lively; Claire, the Sheltered

A giant Sylooth who tends two ovis deep in Noctilum. He's content to care for his flock, but if you mess with them, he will not be happy.


  • Belly Flop Crushing: Pyotr can unleash a flying body slam. It really hurts coming from a skyscraper-sized humanoid.
  • Beware the Nice Ones: Pyotr is completely non-hostile as long as he, Heidi and Claire are left alone. Cross them, and he will show you no mercy.
  • Gentle Giant: He's the only Sylooth in the game that isn't aggressive towards Skells.
  • Papa Wolf: Attacking either of his ovis will start a battle with him, and he becomes very upset if you kill them.
  • Red Oni, Blue Oni: According to the Enemy Index, Heidi tends to run out ahead of Pyotr, while Claire tends to hang around in his shadow.
  • Roaring Rampage of Revenge: Kill one of his ovis, and he will become absolutely furious. Kill both, and he becomes resistant to damage.
  • Status Effects: Heidi can inflict Sleep on one person or your whole party.
  • Unique Enemy: Pyotr is the only Sylooth in the game with an autumnal color scheme of gold and red plants.

    The Distinguished and the Wileworm 

Atreides, the Distinguished and Gesserith, the Wileworm

Two of the largest indigens living on Mira. As a Sabula, Atreides can be found leaping up out of the sand in Sylvalum, and his mate Gesserith will protect him at all costs.


  • Battle Couple: Atreides is the male, and Gesserith is the female. Female Sabula are a bit larger than the males, making Gesserith a slightly greater threat.
  • Dual Boss: Once Atreides is down to about half of his health, his roar will resonate throughout the continent and Gesserith will show up to assist him. And just in case you thought you could ignore Gesserith until Atreides is finished, she'll immediately inflict taunt on you, drawing your attention to her and her fresh health bar for a while.
  • Sand Worm: And horrifically large even by Mira's standards.
  • Shout-Out: Their names reference House Atreides and the Bene Gesserit of Dune. The fact that they are sabula only reinforces the connection.
  • Violently Protective Girlfriend: Though considering she's a wild animal and you're posing a threat to her mate, it's quite understandable.

    The Wanderer-King 

Lugalbanda, the Wanderer-King

The sole chimera that escaped the Lifehold Core, it established a nest in Noctilum's Vitriol Cesspool.

  • Body Horror: As a chimera, it is a grotesque composite of numerous animals' features.
  • Eye Beams: Its Terrible Eye attack is depicted as lasers shot from the eyes in its shoulders.
  • Eyes Do Not Belong There: It has large eyes in its shoulders.
  • Flunky Boss: It can call Stray Ovis to assist it.
  • Hermaphrodite: Its description states that it is such, and seeks sufficient nourishment to reproduce.

    The Deific Blast 

Vortice, the Deific Blast

A Colubrim that awoke from a 50-year hibernation for breeding season. It can be found above Mount M'Gando in Cauldros during brimstone rain.


    The Everqueen 

Pharsis, the Everqueen

A Yggralith that has settled on Mira. It can be found within Sylvalum's Noctilucent Sphere.


  • Chest Blaster: Its Dark Ray art is fired from its chest.
  • Draconic Abomination: Yggraliths are from the very depths of outer space and feed off all the ether in whatever region they settle in, as well as any other creatures they may run into before moving on to the next. It is also said that if two Yggraliths were to come into contact with each other, the resulting battle would destroy any nearby planets. Thankfully, it and the only other two Yggraliths in the game, Phanatos, the Netherlord and the raid boss Yggralith Zero, don't ever meet.
  • Evil Counterpart: To Telethia, the Endbringer. In addition to its more demonic appearance, being one of the only two species of Ultrafauna in the game and being the second strongest superboss, its role in Mira's ecosystem also contrasts the Telethia's. Telethia is a protector of the world, whereas Pharsis and the other Yggraliths destroy worlds.
  • For the Evulz: According to the Enemy Index, Pharsis has no need to feed since it absorbs ether from the atmosphere, but kills just for the sport of it.
  • Gravity Master: A large number of its attacks are gravity-elemental.
  • Heal Thyself: It heals itself periodically when its health falls low.
  • Names to Run Away from Really Fast: Aside from the names individual specimens are given, "Yggr" is the Old Norse word for "terrible", and Yggraliths destroy worlds.
  • Our Dragons Are Different: Has six legs, hails from outer space, is the size of an office building, and can launch gravity wells at will.
  • Planet Eater: According to the Enemy Index, Yggraliths are interstellar creatures that land on planets, suck all the Ether up while also literally eating the native fauna, then leave the planet a dead husk and move on to the next.
  • Wave-Motion Gun: Its fearsome Dark Ray art is a giant beam of energy fired from its chest.

    The Endbringer 

Telethia, the Endbringer

The guardian of Mira, Ruler of Fates, and culler of unclean lifeforms.


  • Adaptational Badass: In the previous game, while Telethia were dangerous, they were recurring enemies, could be killed pretty quickly (the highest-leveled Telethia in that game is within that game's player level cap) and have their mind-reading abilities impaired by Monado Purge. In this game, the sole Telethia (aside from the Telethia Plume raid boss) is not only the guardian of Mira, larger than any of the Telethia from the previous game, and able to kill three Tainted Sphinxes with little effort (for reference, you fight just one Sphinx as a boss prior to this moment), it is the most powerful Superboss in the game at level 99 (39 levels past the player's level cap). And here there's no Monado to combat its mind-reading abilities.
  • Adaptational Heroism: In the previous game, Telethia were violent creatures that would kill anything they saw. Here, the lone Telethia is more of a benevolent guardian deity, protecting even foreign life that settles in on Mira. Technically it is still fulfilling the same role as in Xenoblade Chronicles 1; it's just following a considerably narrower definition of "impure life". Unfortunately for the Orpheans, however, that narrow list includes the Ovah.
  • Blue-and-Orange Morality: It is at least semi-sentient and able to empathize with sentient beings, but what causes it to judge lifeforms as "impure" is pretty vague. The Taint of Noctilum is obviously a madness-inducing disease, but what it has against the Ovah is unclear.
  • Final Boss Preview: During L's last Affinity Mission, The Nopon Heir, Team Elma attempts to fight against Telethia. It's mercifully a Scripted Battle, but serves as a preview for what is in store if you do decide to return to try and fight it.
  • Feathered Dragons: The Telethia is covered in both scales and feathers, and is essentially a dragon in appearance and mysticism.
  • Giant Flyer: It can usually be found circling the Divine Roost in Noctilum, and casts a huge shadow on the ground.
  • Immortality: While all Tyrants will respawn, Telethia is unique in that no less than three missions pit you against it, and two of them require you kill it (A Fateful Choice, and a segment topic for the survey, which cannot be completed simultaneously). This would suggest that its respawning is canon rather than just a gameplay mechanic like other Tyrants.
  • Leitmotif: It and Telethia Plume are the only enemies in the game for which the second half of "raTEoREkiSImeAra" plays.
  • Light Is Not Good: Similar to before, the Telethia is not all that benevolent despite its angelic appearance and Adaptational Heroism being in play. It will try to kill any lifeform that it deems impure, regardless of innocence or sapience.
  • Red Baron: Like most Tyrants, it has a nickname, in this case "Endbringer". Given that the Tyrant nicknames are suggested to have been assigned by humanity, one gets the sense some BLADEs either saw it at work or foolishly attacked it. The Nopon know it by a different title: the Ruler of Fates.
  • Savage Setpiece: You can get as close as you want without it attacking, except during L's second Affinity Mission where it challenges you to a brief duel.
  • Single Specimen Species: Unless the Telethia Plume raid boss is another individual. However, it's also implied that other worlds have had their own Telethia in the past (unless the Endbringer has been to those worlds before), such as the original homeworld of the Ovah before the Orpheans came to exist.
  • Telepathy: It is able to read the minds of those around it to judge their intentions and worthiness; and like in Xenoblade Chronicles 1, it will use this in battle to become virtually untouchable by reading your attacks. Unlike in that game, you won't have the Monado to help you cut it off this time.

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