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Characters from the Wario Land series. For Wario himself, see here.

Beware of unmarked spoilers.


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    Captain Syrup 
https://static.tvtropes.org/pmwiki/pub/images/captain_syrup_shake_it.png

Debut: Wario Land: Super Mario Land 3

Voiced by: Hitomi Hirose (Wario Land: Shake It!)

The leader of a crew of pirates called the Black Sugar Gang, Captain Syrup is the main rival of Wario in the first two Wario Lands, in the first game possessing a base on Kitchen Island which is raided by Wario, and in the second game takes revenge by seizing Wario's new castle. She returned in Wario Land: Shake It! as an ally to free the Shake Dimension, with the same ulterior motive as Wario: money.


  • Affably Evil: Syrup's a selfish and manipulative pirate, but a lot nicer than Wario. She actually uses this to her advantage in Shake It.
  • Anti-Villain: She's a ruthless thief, but she's honestly no worse than Wario himself. Shake It proves she's just as willing to help innocents like the Merfles herself — for the right price, of course, but she's no worse than Wario in that respect either.
  • A Twinkle in the Sky: Suffers this in a number of the Wario Land II endings. This might have even played a role in her disappearance from the series until Shake It.
  • The Bad Guy Wins: Well, she's not a bad guy per se, but in Shake It!, she manages to manipulate Wario into defeating the Shake King so she could claim the Bottomless Coin Sack from right under his nose.
  • Batman Gambit: The entire plot of Shake It! was kickstarted by her luring Wario into the Shake Dimension so he could defeat the Shake King and let her steal the Bottomless Coin Sack.
  • Beware the Skull Base: The top of her castle towers in the first two Wario Land games are shaped like skulls.
  • Big Bad: She's the primary antagonist of the first two Wario Land games.
  • Breaking Old Trends: She's the first female villain in the entire greater Mario series, and so far the most prominent one, appearing in multiple games.
  • The Chessmaster: In Shake It!. The whole game was her using Wario to defeat the Shake King so she could claim the Bottomless Coin Sack. And it worked.
  • Chuck Cunningham Syndrome: She vanishes from the series after Wario Land II until returning in Shake It.
  • Damsel in Distress: A couple of chapters in Wario Land II feature her running into a monster of some sort that takes her hostage. Wario saves her so he can give her the boot himself.
  • Dub Name Change: Super Mario Land 3's NA localization referred to Syrup's gang as the Brown Sugar Pirates, but used the original name of Black Sugar Gang in the sequel in keeping with the EU translation. This accidentally managed to suggest Captain Syrup's gang had refashioned itself as Darker and Edgier for the sequel.
  • Evil Versus Evil: Though neither her nor Wario are truly "evil", just really greedy.
  • Evil Plan: In Shake It!, she manipulates Wario into defeating the Shake King so she can steal the Bottomless Coin Sack.
  • Femme Fatale: Flirts with Wario and is not above using her sex appeal to manipulate others, though Wario is pretty indifferent to her.
  • Gadgeteer Genius: In Wario Land II, she turns out to have a certain knack for machinery. She is fought three seperate times in various mech machines.
  • Lovable Rogue: She's a greedy, self-serving woman, but still pretty fun to be around.
  • Nightmare Fetishist: Downplayed. Captain Syrup may seem pretty normal, as pirates go, but is quite comfortable surrounding herself with death-traps and morbid imagery. The prize-winner in this category is The Really Final Chapter of Wario Land II, a platforming gauntlet through nightmare-scenery that you can't travel through without encountering the disembodied features of a human face and a dozen or more of Syrup's own pirates trapped and quite possibly dying in the very walls. She uses this area to guard the Black Syrup gang's big treasure.
  • Non-Action Big Bad: She never fights directly in any of the battles against her, instead relying on minions or piloting machines.
  • One-Hit-Point Wonder: When fought alongside Mecha Goom in Wario Land II. Wario needs to disable the mech and only has to bonk her once with it.
  • Pirate Girl: If her name and appearance didn't give it away. She's a pirate and leads her own crew, and have been successful plundering various treasures, including the Bottomless Coin Sack.
  • Pragmatic Villainy: She's notably a lot smarter and manipulative in Shake It. She makes a deal with the Merfles to help them get their kidnapped Queen back, with the Bottomless Coin Sack in exchange as a reward, then enlists the aid of Wario to do the heavy lifting for her. Once the Shake King is defeated, she takes the Bottomless Coin Sack for herself free of charge. All without lifting a finger.
  • Recurring Boss: She's fought three seperate times as a chapter boss in Wario Land II.
  • The Rival: Wario's first and most consistent rival. She encounters Wario through three seperate Wario Land games.
  • Samus Is a Girl: The manual for the original Wario Land describes her as a "really rotten and ruthless guy", though the game reveals she's actually female. This is a case of misleading the player, since it also describes the captain as "mysterious", suggesting her gender may have been a secret in-universe.
  • Skeleton Motif: Fitting for a pirate, Syrup is very fond of skulls. She wears skull earrings and belt buckles, her castle is adorned with skulls, and the top of her castle towers is in the shape of a skull.
  • The Unfought: In the original Wario Land, she uses a genie to fight Wario.
  • Vehicular Assault: Syrup takes a cue from Eggman and Wily and uses mechs to battle her opponents. In Wario Land II, she fights using hovering battle machinery.
  • Villain: Exit, Stage Left: When she's defeated in the first Wario Land, she flees and leaves a bomb behind, blowing up the last remnants of her castle.
  • Villainous Breakdown: She blows a fuse after Wario defeats her in her debut.

    A hidden figure (UNMARKED SPOILERS) 

Rudy the Clown

https://static.tvtropes.org/pmwiki/pub/images/rudy_the_clown.png

Debut: Wario Land 3

"Ahh... Ah-hah-HAH! Finally I am myself again! Now I can rule this world and the outer one as well!! I need you no longer, Wario! I shall crush you like a bug!"

A hidden figure who guides Wario through the music box world and who proclaims to be a god that was sealed away by a great threat. In reality, however, he is an evil clown-like demon who was sealed away in the music box world. He returns in Dr. Mario 64.


  • Big Bad: In Wario Land 3 and Dr. Mario 64, Rudy is the main antagonist.
  • Evil Laugh: "Ahh-Hah-HAH!" Notable in that his sprite laughs through clenched teeth.
  • Fangs Are Evil: A Monster Clown with blood-red fangs.
  • Fat Bastard: He's a horribly obese and evil clown.
  • Floating Limbs: Ends up being his downfall. To damage him, you ground-pound his hands, temporarily detaching them. After that, you pick them up and throw them at his face, in a weird case of "stop hitting yourself." However, this concept art shows that he was originally going to have actual arms.
  • Fluffy the Terrible: Hard to believe that a powerful and evil demon would have a name as ordinary as Rudy.
  • Generic Doomsday Villain: Rudy does indeed want to conquer the world he's imprisoned in, as well as the outer world Wario lives in...however this is as far as his character gets. Even with his Sealed Evil in a Can origin, it's simply because he was always trying to take over his world apparently just for the giggles.
  • Green and Mean: His face is mostly green and he's evil.
  • Giant Hands of Doom: Let him grab Wario with those giant hands of his, and you get the only Game Over in the game. They're also his weakness, as you need to ground-pound his fists to throw them right back at him.
  • Informed Ability: He apparently turned the inhabitants of the music box world into monsters, but during the boss fight, he never showcases any magical abilities.
  • It's All About Me: He steals Megavitamins for himself from Dr. Mario, although Wario is after the same thing.
  • Manipulative Bastard: He fools Wario into freeing him.
  • Monster Clown: Red eyes. Green skin. A Slasher Smile, spikes and skulls. Certainly no friendly child-entertainer.
  • No Name Given: In Wario Land 3, he's only referred to as "a hidden figure" even after his true nature is revealed. He was later given the proper name of Rudy in the English translation of Dr. Mario 64 but he's still only referred to as a "mysterious figure" in the Japanese script.
  • One-Hit Kill: Getting grabbed by him is the only way that can grant the player a Game Over. In this case, his level is a Boss-Only Level, so the game can't send Wario off to another room upon taking a hit like with the other bosses.
  • Red Eyes, Take Warning: He has blood-red eyes to go with the equally red fangs.
  • Scary Teeth: Red teeth specifically.
  • Sealed Evil in a Can: He was sealed away, but turned the people into monsters.
  • Skeletons in the Coat Closet: His costume is decorated in skulls.
  • Spikes of Villainy: A villain with spikes on his gloves.
  • Sudden Name Change: The name "Rudy" comes from Dr. Mario 64; he was originally only referred to as "a hidden figure" in Wario Land 3.
  • Taking You with Me: His final act upon being sealed was to turn the inhabitants into monsters.
  • Treacherous Quest Giver: He exploits Wario's greed to free him from his prison.
  • Turns Red: On the last leg, his face becomes completely red and the music and his attacks become faster. His expression also changes from a confident smile to a more serious frown.
  • Using You All Along: Manipulates Wario into freeing him.
  • Vile Villain, Saccharine Show: For the most part, the game is a pretty lighthearted adventure through a music box world, stealing whatever treasure you can find... then comes this freak, who's not only a nightmare-inducing Monster Clown, but a being so powerful that he's the only thing that can actually kill Wario.
  • Villainous Breakdown: He loses his cool during his boss fight, especially when he Turns Red.
  • Villain Ball: His plan would have succeeded if he just lived up to his word and sent Wario back to the outside world rather than try to kill him for outliving his usefulness.
  • Walking Spoiler: Rudy's mere presence is one massive spoiler for Wario Land 3, given that his identity is kept hidden until the very end of the game.
  • The Worf Effect: He is the only thing in Wario Land 3 that can actually kill Wario.
  • You Have Outlived Your Usefulness: The reason he's the Final Boss.
  • Your Size May Vary: He's the largest boss in Wario Land 3 by a wide margin, but in Dr. Mario 64, he's the same size as everyone else.

    Mad Scienstein 
https://static.tvtropes.org/pmwiki/pub/images/arewo_shitain_wario_land_4.png

Debut: Wario Land 3

"Science is my life!"

Originally from For the Frog the Bell Tolls, Mad Scienstein/Dr. Arewo Stein makes sporadic appearances in the Wario Land series to add to his cameo resume.


  • Brain in a Jar: His head is covered with a glass dome in Wario Land 3 and Dr. Mario 64.
  • Company Cross References: From For the Frog the Bell Tolls. This is much more obvious in Wario Land 4, where his character design is revised to be closer to original appearance (except in an archaeologist outfit rather than a lab coat), and his name was even reverted in Japanese guides.
  • Dirty Old Man: According to the Japanese guides, he likes to look at dirty magazines in his break times. He says it's not exactly appropriate and tells the player to ask his mother someday.
  • The Dog Bites Back: After spending most of his screen time in Wario Land 4 getting stomped on and thrown around by Wario to solve puzzles, he's last seen jumping off of Wario's head on their way out of the collapsing pyramid, causing him to fall back down a deep pit.
  • The Dragon: In Dr. Mario 64, he's Rudy's main minion who stole the Megavitamins, which prompt Dr. Mario and Wario to pursue him throughout the game.
  • Dub Name Change: The Japanese Wario Land 3 manual calls him Mad Shitain.
  • Heel–Face Revolving Door: Was an ally to the player in For the Frog the Bell Tolls, but serves Rudy in Wario Land 3 and Dr. Mario 64. He's back to being a good guy in Wario Land 4.
  • Helpful Mook:
    • In Wario Land 3. His potions are helpful (except you can't open chests while invisible) and he's completely harmless.
    • Many of the bonus rooms in Wario Land 4 require using him as a projectile.
  • Invisibility: His potions in Wario Land 3 have this effect on Wario.
  • Retcon: He was originally called "Mad Shitain" in the Japanese manual of Wario Land 3 but in a faux-interview in Wario Land 4, he's back to Dr. Arewo-stein.
  • You Don't Look Like You: He's noticeably shorter in Wario Land 4 than he was in Wario Land 3 and Dr. Mario 64.

    Black Cat (UNMARKED SPOILERS) 

Princess Shokora

https://static.tvtropes.org/pmwiki/pub/images/black_cat_artwork_wario_land_4.png
Black Cat
https://static.tvtropes.org/pmwiki/pub/images/shokora_spirit.png
Princess Shokora

Debut: Wario Land 4

A major character in Wario Land 4, this female cat persuaded Wario to enter the Golden Pyramid and defeat the evil Golden Diva. It turns out that she's actually Princess Shokora, who had been trapped in the form of a black cat by the Golden Diva after she lost her kingdom to her in a magic duel. She turns back to normal in the end and is carried to heaven by four angels. Her true form depends on how many treasures Wario has collected.


  • Ascend to a Higher Plane of Existence: At the end of the game, shortly after kissing Wario, four angels come down and bring her to heaven.
  • Blush Sticker: As the Black Cat, she has round, pink marks on her cheeks.
  • Cute Ghost Girl: While she looks alive, the ending implies she died sometime after the Golden Diva usurped her.
  • Cute Kitten: As the Black Cat. Her huge eyes in that form make her look adorable.
  • Cutting Off the Branches: Her appearance in the second-best ending seems to be the official one (as it's the form that resembles her artwork the most).
  • The Dog Bites Back: If you use an item from the shop on the Golden Diva, Shokora gets a chance to beat her up before being captured.
  • Dead All Along: Apparently, as she passes on to heaven shortly after changing back into her true form.
  • Distaff Counterpart: Her second-worst form is a female version of Wario.
  • Forced Transformation: Her cat form, as a result of the Golden Diva's curse. Once the Golden Diva is defeated, she returns to her human self.
  • Gag Nose: She has one while taking the form of the shopkeeper as well as in her second-worst form.
  • Gonk: In the second-worst ending she has facial features very similar to Wario's, including the big, pink nose.
  • Gratuitous French: Officially dubbed Princess Shokora, but shokora is a French loanword ("chocolat" rendered in Japanese phonetics), so you could make the argument to call her Princess Chocolat, which would give her Theme Naming with other food-themed women like Captain Syrup and Princess Peach.
  • Power Fist: One of the forms she can transform into at the beginning of any boss fight is a giant fist, which flies right into the boss.
  • Princess Classic: Seems to be the case for her two best forms, especially the "Cheeky Young Princess" form.
  • Princesses Prefer Pink: All of her human forms wear a pink dress.
  • Really 700 Years Old: She reigned over her kingdom for a thousand years before the Golden Diva came around, yet she still looks like a baby princess/an ugly-ass princess/a cute young girl/a beautiful young woman. Judging by how she ascends to Heaven in the ending, though, it's possible that she could be considered a ghost.
  • Rose-Haired Sweetie: Has pink hair in her sprites, though in artwork it's closer to light red.
  • Royals Who Actually Do Something: During the game, she is shown to actively assist Wario during his adventure, not only running a shop that can provide Wario items to help him, but even using those items directly to deal damage to the bosses before the fight begins, including the Golden Diva. Even without equipping items prior, the first thing she does upon seeing the Golden Diva is immediately try to attack her in her cat form, only to get absorbed within her, as opposed to standing around.
  • Shapeshifting: Can apparently do this while cursed, as besides her black cat form, she can transform into a Mr. Game & Watch-esque figure, as well as various forms as that she can transform at the beginning of every boss when bought at the shop, which can range from a dog to even a giant fist.
  • Walking Spoiler: Her very presence, role, and backstory turn her into this.

    Queen Merelda & the Merfles 

Queen Merelda / Merfles

https://static.tvtropes.org/pmwiki/pub/images/queen_merelda_wlsi_artwork.png
https://static.tvtropes.org/pmwiki/pub/images/1164px_wlsi_blue_merfle.png

Debut: Wario Land: Shake It!

The natives of the Shake Dimension. They were all captured by the Shake King, but one managed to escape and get Wario to rescue the others (with the promise of treasure, of course).


  • Abhorrent Admirer: The Shake King definitely has affection for Merelda, and in fact it's his only shown redeeming quality to a degree. But considering he's conquering her land, its obvious that she doesn't reciprocate at all. Best portrayed when she actually makes a gameplay appearance, and continuously keeps wincing in fear of him despite having a spot next to his throne.
  • Butt-Monkey: Wario could really care less about all of them than their treasures he could get rewarded with. In fact, Queen Merelda's biggest moment is when Wario rudely interrupts her thanks by grabbing her by the waist and tossing her off-screen because she's in the way of The Bottomless Coin Sack he was really after.
  • Damsel in Distress: Merelda is something of a parody of such, she's introduced, but as a footnote that has barely any lines or presence outside of the beginning and end. to the point that Wario casually tosses her aside before she can properly even thank him. Its reflected rather well in her fairly simple design.
  • Didn't Think This Through: When the Merfle that recruited Wario was revealed to have made a deal with Captain Syrup first to let her take all the treasure. After Captain Syrup leaves with the Bottomless Coin Sack, an enraged Wario chases the Merfle around intent on pummeling him but good.
  • The Dog Bites Back: It turns out the Merfle that recruited Wario more or less backstabs him in the end by letting Captain Syrup steal his all his collected treasure AND the Bottomless Coin Sack. Considering Wario is particularly uncaring about the bigger picture during this game, and literally manhandled the Merfle's Queen not a second beforehand, it's cathartic to see him being hoodwinked by the people he was taking advantage of, while lost in his greed. On top of that, it's implied Merelda would have given him the Sack as a reward of her own will if he hadn't been impatient, which means he more or less burned his bridge with her by tossing aside royalty so haphazardly. That said, it's likely Captain Syrup either counted on all of this, or had a backup plan in case, since it was the latter's idea in the first place. The Merfle is then promptly chased by an enraged Wario and the Merfle's in for it once Wario catches him.
  • Flat Character: they are less actual characters than they are macguffins and the owners of all the treasure The Shake King looted. The Merfles get it slightly better than Merelda, due to being the captives you save to get to bosses and describing the level names and difficulty.
  • Oh, Crap!: The Merfle that asked Wario for help gets a big one at the end of the game after he reveals he went to Captain Syrup first and made a deal with her to take the Bottomless Coin Sack after Wario got it, when a very angry Wario starts chasing the Merfle around his garage, intent on beating him up as revenge.
  • The High Queen: Merelda is notable for being rare example of such a Damsel in Distress with the title of Queen, even in Wario's own series.
  • Silk Hiding Steel: Downplayed, but compared to the Merfles who are all cowering, she at the very least doesn't give Shake King anything more than her disdain.

Bosses (Wario Land: Shake It!/The Shake Dimension)

    Rollanratl 
https://static.tvtropes.org/pmwiki/pub/images/rollanratl.png

Debut: Wario Land: Shake It!

"Cower before Rollanratl! My temple is your tomb!"

A huge Living Statue that inhabits an ancient, crumbling temple. It's the boss of the the Ratl Ruins area.


  • Achilles' Heel: The energy field that it uses to push Wario back after an attack can be jumped over with some difficulty, letting you get around its pseudo-Mercy Invincibility and chain attacks against its head (as the Mercy Invincibility wears off a couple seconds after the field has fired).
  • Attack Its Weak Point: The only way to damage it is to Dash Attack its vulnerable, glowing cheeks until they detach and explode. Then repeat this with the glowing spot on its head.
  • Background Boss: Most of his body is part of the background; only his head can be interacted with by the player.
  • Hoist by His Own Petard: That giant wall Rollanratl holds up eventually crashes down on its head and neck at the battle's end, which seems to put it down for good.
  • Kneel Before Zod: Its introductory quote has it demanding the player to cower before it.
  • Living Statue: One big enough to hold up an ancient temple, though the wheel-like structures it moves around on make it look more like a giant robot.
  • Load-Bearing Boss: The ceiling it's holding up crashes down on it upon defeat.
  • Mercy Invincibility: A downplayed, villainous example. Rollanratl's cheeks can only be hit twice per phase before he launches an energy field to push Wario away, while his head can only be hit once. However, this is hardly inviolate, as shown under Achilles' Heel.
  • Punny Name: Rollanratl. As in, "roll and rattle" due to being shaken.
  • Shockwave Stomp: Every time it drops its head, it causes an earthquake that Wario must jump over to avoid being stunned. One of its post-game missions requires Wario to avoid being hit by its earthquakes.
  • Spikes of Villainy: When it's down to two hits left, it drops the glowing sides of its head and replaces them with intimidating spikes.
  • Stuff Blowing Up: An attack in its second phase involves summoning several explosive pillars, which fall to the ground and explode.
  • Tactical Suicide Boss: All of its attacks leave its weakspot open for varying degrees of time. After using a Ground Punch, Rollanratl thoughtfully keeps its head on the floor for several seconds (which lets the player ram his cheek-based weakspots repeatedly). When it deploys its laser-firing floating platforms, they constantly rotate in such a way that they provide easy access to the weak point on its head. Probably the most egregious example of this is the blue pillar-missiles it drops; their sole purpose is to provide you access to either its cheeks or the aforementioned platforms and the head-mounted weak spot.
  • Use Your Head: Its main attack is to slam its head into the floor, stunning Wario if he's still on the ground.

    Hot Roderick 
https://static.tvtropes.org/pmwiki/pub/images/hotroderick.png

Debut: Wario Land: Shake It!

"Think you'll outrace Hot Roderick? I'm the fastest thing on four wheels!"

An arrogant racer with a penchant for fast cars. He's the boss of the Wiggly Wilds area.


  • Arrogant Kung-Fu Guy: His introductory quote indicates that he's quite full of himself. The stage proper also opens with him taunting Wario by driving circles around him, then challenging him to a race before puffing exhaust smoke into his face as he drives off.
  • Cool Car: A spiky, orange one, with a hugely outsized engine to make it as fast as possible.
  • Dash Attack: One of his attacks involves dropping off-screen, then rushing across the length of the stage from behind.
  • Fragile Speedster: Roderick himself is this once his car is destroyed; he runs along the road Looney Tunes-style at speeds to match his car, but he can also be defeated with one hit.
  • "Get Back Here!" Boss: Roderick's car has a huge plume of flame behind the engine at all times, so you need to deflect his projectiles back at him until it cuts out; once his engine is glowing red, you can move in and damage him. This is later replaced by his car rising up on stilt-like suspension, though the principles of how to damage him remain the same.
  • High-Speed Battle: Hot Roderick's boss battle involves Wario driving across the badlands in his Unibucket-like vehicle at high speed, pursuing Hot Roderick's Cool Car.
  • Pinball Projectile: Throws spanners and wheels onto the road, which bounce multiple times before vanishing or hitting you.
  • Punny Name: He's called Hot Roderick and drives a super-fast car with an outsized engine (colloquially known as a hot rod).
  • Tennis Boss: The only way to make him vulnerable is to bounce his projectiles back at him, followed by punching his car's engine repeatedly.
  • A Twinkle in the Sky: At the end of his boss battle, Wario's final punch sends him flying off into the horizon until he becomes one of these.
  • Weaponized Exhaust: His car's engine has a large stream of flames behind it during the first phase that will burn you if you touch it.

    Chortlebot 
https://static.tvtropes.org/pmwiki/pub/images/chortlebot_backcorrected.png

Debut: Wario Land: Shake It!

"Chortlebot online. Preparing to take you... offline. HEE. HEE. HEE."

A bizarre robot shaped like a clown's head, Chortlebot is the boss of the Rocking Range area.


  • Attack Its Weak Point: Like Rollanratl, it's a large, glowing spot. Unlike Rollanratl, it's hidden beneath its hat, so you'll have to hit it repeatedly before you can get at it.
  • Boss Remix: An unusual case in which the remix comes from a different game entirely; "Chortlebot Challenge" is a remix of Wario World's Wonky Circus, with a higher pitch and pace to reflect Chortlebot's aggression and clown theme.
  • Giggling Villain: Cackles maniacally during its introductory cutscene and throughout its boss fight. It also provides a written, monotone giggle during its level blurb.
  • Meaningful Name: Its name is a portmanteau of chortle (i.e.: laughing) and robot—appropriate for a robotic clown head.
  • Monster Clown: Chortlebot itself resembles a giant robotic clown's head, its attacks are all themed around classical circus tricks (such as juggling, fire-dancing, and plate-spinning), and its level is designed to resemble a circus. Its Battle Theme Music is even a remix of Wario World's Wonky Circus, in case the clown themes weren't clear enough already.
  • Nasal Weapon: Its nose is the weapon, being fired out on a string as a projectile and then retracted.
  • Playing with Fire: One of its attacks is to split its nose in half, revealing two fire-covered beams which it will proceed to rotate around the stage. The other involves creating small discs of flame beneath it and sending them out laterally, forcing Wario to jump over or between them.
  • Sinister Schnoz: A very large and red one, covered in spikes. It's even used as a weapon during the boss battle itself!
  • Spike Balls of Doom: After recovering from a stun, it launches different colored spiked balls in eight directions.

    Bloomsday 
https://static.tvtropes.org/pmwiki/pub/images/bloomsday.png

Debut: Wario Land: Shake It!

"Bloomsday welcomes you! Come closer and be blown away!"

A giant potted plant with a penchant for blowing its problems away, Bloomsday is the boss of the Jiggle Jungle area.


  • Bad Boss: Spawns Bandineros only to blow them off the stage along with Wario. Also implied by its emblem, which refers to him as "the evil potted dictator."
  • Blow You Away: Bloomsday's main method of attack involves using its petals like a fan to generate a powerful gust or to suck air in, aiming to send Wario into the jaws of a Venus Guytrap or thorny vine, respectively.
  • Death Glare: It seems to be aggressively glaring at Wario all the time during his battle, switching to Wide Eyes and Shrunken Irises when damaged or vulnerable.
  • Dub Name Change: Bloomsday is called Scumflower in the British English version of the game.
  • Foul Flower: A dark purple menacing flower with green eyes that wields a variety of powers, ranging from Blow You Away to Green Thumb, to kill Wario.
  • Green Thumb: One of Bloomsday's attacks is to spawn a wave of thorny vines that rush across the stage, damaging Wario on contact; it also summons these vines at the beginning and end of each of its phases.
  • Ground Pound: When it jumps into the air, you'd better jump with it. If you don't, the resultant shockwave will stun you and cost you precious moments of time before Bloomsday launches its next attack.
  • Human Hummingbird: When it's finally pushed off the edge, Bloomsday is left comically flailing its arms for a few moments before falling.
  • Mook Maker: Bloomsday spawns increasingly-dangerous enemies at the start of each battle phase, beginning with red Bandineros before escalating to Bumbleprods and Boomdineros. Throwing their stunned forms at Bloomsday is the only way to damage it.
  • Punny Name: "Bloom" + "doomsday". Its British English name is a portmanteau of "scum" and "sunflower".
  • Wide Eyes and Shrunken Irises: Sports these for a moment at the end of the battle, right before falling to its doom in the river below.

    Large Fry 
https://static.tvtropes.org/pmwiki/pub/images/largefry_removebg_preview.png

Debut: Wario Land: Shake It!

"I am the world-famous Large Fry! I have an appetite for destruction!"

A giant fish-like creature that rides around in a wok, Large Fry reigns over the Quiver Cliffs area.


  • Bad Boss: Loves to eat his own Mooks.
  • Big Eater: He'll eat anything you can throw at him - Banderinos and bombs included.
  • Dash Attack: At some points, Large Fry will float off into the air then come barrelling across the screen lengthwise, damaging Wario on contact.
  • Dastardly Whiplash: An Evil Chef with a pointy Waluigi-esque mustache.
  • Feed It a Bomb: His Achilles' Heel—every enemy you feed him causes him to spit out a bomb, which you can then feed to him to damage him.
  • Flying Seafood Special: Large Fry is a giant fish who flies around inside a metal wok.
  • Food Chain of Evil: Large Fry will happily gobble up any lesser enemy you throw at his mouth, so long as it's stunned beforehand.
  • Ground Pound: Similar to Rollanratl, Large Fry will occasionally glow a dark blue before launching himself off-screen and crashing down onto the stage, stunning Wario if he doesn't jump in time.
  • Hat of Authority: Sports a rather impressive chef's toque and is in charge of the Quiver Cliffs area.
  • Homing Projectile: During the later stages of his battle, he'll spit out explosive carrot-shaped missiles that home in on Wario's position.
  • Inflating Body Gag: Weaponised by him - Large Fry gets bigger and bigger as he eats more enemies and bombs, making him more difficult to avoid whenever he performs an attack. The battle ends with him deflating violently, sending his now-much reduced form careening across the stage in several directions before exploding into stars.
  • Large and in Charge: He's in charge of all the enemies in Quiver Cliffs, and several times the size of Wario (much less his minions, whom he can swallow in one gulp).
  • Make My Monster Grow: Gradually inflates in size over the course of the battle.
  • Meaningful Name: He's a gigantic fish-like creature inside a metal wok (which is used for frying foods like fish), and he keeps getting bigger as the battle goes on. Turns out to be an Ironic Name when he's beaten, as he deflates until he's barely larger than a regular Bandinero.
  • Tactical Suicide Boss: Eating his mooks to make him bigger is understandable. Spitting out live bombs, and then swallowing them when Wario throws them back at him, not so much.

    Shake King 
https://static.tvtropes.org/pmwiki/pub/images/shake_king.png
"Even disdain is lovely on this face."

Debut: Wario Land: Shake It!

Voiced by: Tsuguo Mogami

"You stand before the Shake King! Tremble! Tremble!"

An evil pirate who serves as the main antagonist in Wario's Wii adventure. He invaded the Shake Dimension and stole its greatest treasure: the Bottomless Coin Sack, a magic bag that never runs out of coins no matter how much one shakes it. He also imprisoned the Merfles, the dimension's inhabitants and kidnapped their queen, Merelda. Wario, having been lured into the Shake Dimension with the promise of the Coin Sack as a reward, fights to defeat the Shake King.


  • Acrofatic: Never mind jumping and running, someone like him can somehow fly with his massive girth.
  • Adorable Evil Minions: The Bandineros, who are The Goombas of the Shake Dimension.
  • Amazing Technicolor Population: He has grey skin.
  • Astonishingly Appropriate Appearance: He rules over the Shake Dimension by the time Wario arrives, so iconography, particularly the angular zig-zags he has, are built in everywhere. It just so happens that it's reminiscent of Wario's mustache.
  • Badass Boast: In addition to his quoted Kneel Before Zod moment before his Boss Battle, he opens the game proper with one.
    "Shake Dimension, kneel before your new King!" [Evil Laugh]
  • Badass Cape: He wears a black cape, which tends to flap about dramatically during a shot of Merfle's backstory during the intro and while he charges and performs some attacks, to complete his angular theme, it's also tattered in a zig-zag pattern.
  • Battle Theme Music: Vs. The Shake King, a track that relies heavily on rattling instruments, percussive sounds, and low horns to create an ominous theme - appropriate for the Big Bad of the game.
  • Beam Spam: Somehow he can fly, shoot lasers, and call down lightning via magic.
  • Beard of Evil: He has a blond beard like a typical Viking warrior.
  • Big Bad: He's the primary villain of Wario Land: Shake It!, and his plot to gain power and wealth is what sets the story in motion.
  • Black Eyes of Evil: He has black sclerae and red pupils.
  • Bullfight Boss: In the first phase of his battle, he charges down Wario and the latter has to jump on his back and force him to crash into the wall to stun him. As the fight wears on, it takes more hits to stun him.
  • Creepy Shadowed Undereyes: He has blue lines under his eyes, giving off this effect.
  • The Darkness Gazes Back: His boss battle opens with Wario walking through the dark, only for a pair of gleaming eyes to appear as a very annoyed Shake King glares at him from his throne.
  • Dash Attack: Appropriately for Wario's Evil Counterpart, one of his moves involves charging across the stage before turning on his heel and rushing backwards if he misses. It even has a similar visual effect to Wario's dash.
  • Death Is a Slap on the Wrist: If you fail to reach the portal in time, he comes out, shakes your coins away, and kicks you to the last checkpoint.
  • Evil Counterpart: He has all of Wario's abilities, physical traits, and the greed to match, but none of Wario's few redeemable traits. In all practicality, he's what Wario would be like if he went back to being a straight villain again.
  • Evil Is Bigger: He's about twice Wario's height and two or three times the width, on top of being the Big Bad of the game.
  • Evil Is Burning Hot: One of his attacks involves him summoning Fireballs and he's evil.
  • Evil Wears Black: He wears some black and is evil.
  • Final Boss, New Dimension: His dark cloud-filled battle arena is unseen outside of the final battle and the scene that plays when a level's escape timer runs out.
  • Fireballs: One of his Ground Punch attacks calls down two sets of fireballs that bounce across the screen.
  • Generic Doomsday Villain: He's an evil pirate who conquered the Shake Dimension, imprisoned its inhabitants, and stole the Bottomless Coin Sack... and that's all we know about him.
  • Greed: Just like Wario, it's all about money with this guy. The entire reason he conquered the Shake Dimension was to plunder its riches, particularly the Bottomless Coin Sack.
  • Ground Punch: Two of his attacks. One calls down fireballs while the other stuns Wario for the Shake King to charge him.
  • Horny Vikings: He has an overall Viking motif - his helmet resembles that of a stereotypical horned Viking one, and he's obsessed with gaining treasure and riches through raiding others.
  • Huge Guy, Tiny Girl: He's at least three times Queen Merelda's size, casually carrying her in one hand during the opening movie.
  • I Have You Now, My Pretty: He acts this way towards Queen Merelda in the opening movie.
  • It's All About Me: See how often his icon is found everywhere? His introductory speech is also pretty self-centred, essentially amounting to him bragging to his Mooks about his newly-acquired kingship and treasures.
  • Jagged Mouth: to go with all his other jagged features.
  • Malevolent Mugshot: His face/icon is on everything, including his flag and the gates into/out of each level.
  • The Man Behind the Monsters: The Bandineros are Waddling Head style critters. He's a roughly 12-foot tall, somewhat humanoid pirate.
  • Mighty Glacier: While he's as fast and as strong as Wario and can jump even higher, his attacks are slow and easily telegraphed. In particular, if Wario uses his Earthquake Punch before he uses his, Wario can stun him for extra hits.
  • Mirror Boss: He has all of Wario's attacks, including the ability to shake money out of Wario if he manages to get a hold of him.
  • Obviously Evil: You can't get more Obviously Evil looking than him, what with the huge amounts of spikes and his face being on all the bad guys' stuff.
  • Offscreen Teleportation: When you run out of time in a stage, he'll seemingly teleport to Wario's location and drag him off to the Shakedown Schooner's dark cloud-filled area for punishment. Oddly, he never displays this ability at any other point in the game.
  • Ominous Fog: The intro depicts his pirate ship (and the King) being accompanied by thick, purplish clouds of fog, giving him a particularly sinister air.
  • Orcus on His Throne: He mostly sits on his ship awaiting Wario while his minions do the work. Justified in that he's already conquered the Shake Dimension.
  • Power Floats: When he turns blue and powers up, he floats up to the top of the screen and starts flinging down lightning at Wario.
  • Red and Black and Evil All Over: His outfit is red and black, and he has red and black eyes.
  • Red Eyes, Take Warning: He has red eyes and is an Obviously Evil power-hungry villain.
  • Sequential Boss:
    • Phase one sees him acting like an evil version of Wario, dashing back and forth across the stage while occasionally creating giant Bandineros or throwing fireballs. You have to jump on him as he dashes to ram him one of the walls, then attack him while he's stunned and throw him into another wall for extra damage.
    • Phase two is essentially the same as the above, albeit with a new Shockwave Stomp attack and the giant Bandineros changing into Bumbleprods. His charge is also slightly buffed, so you have to jump on it twice, but the method of damaging him is the same.
    • Phase three sees him float into the air and start hurling down lightning attacks at Wario (varying from bouncing balls of electrical energy to waves of lightning) in addition to his attacks from the past two phases. Occasionally, he'll pause and perform a charged attack that covers a large area of the stage, which can be dodged by standing to the side.
  • Shadow Archetype: He is what Wario would turn into if he had remained as the straightforward villain he was introduced as in Super Mario Land 2: 6 Golden Coins rather than becoming the bumbling, comedic Anti-Hero Wario is now. Most of his attacks even mirror those of Wario's, presumably to further drive home the comparison.
  • Shock and Awe: He uses lightning powers in the second phase of his battle.
  • Shockwave Stomp: One of his attacks involves leaping into the air and then falling rear-first to the ground, sending waves of electricity rushing across the room.
  • Sinister Silhouettes:
    • His arrival on a stage where the time limit has run out is heralded by a deep growing noise and his silhouette rising from the bottom of the screen, moments before he teleports Wario away.
    • His pre-fight cutscene has the Shake King's red-and-black silhouette slouching on his throne, before the boss emblems dispel this and reveal the King proper.
  • Slouch of Villainy: He is seen slouching when Wario finally meets him.
  • Spikes of Villainy: Almost every part of the Big Bad's design is spiky or angular (such as his beard and mouth, which are both jagged).
  • Take Over the World: Mostly take over the Shake Dimension. And by the time Wario enters the fray, he's already succeeded. The rest of the game is Wario setting it right.


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