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Vargverse characters are included here, set between the Veterans, Newcomers and hidden characters.

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Veterans

    Uncle Joel 
https://static.tvtropes.org/pmwiki/pub/images/unkel_jobel.png
"Dr. Pepper is back... for MORE!!!!"'note
Universe: Vinesauce
Style: Rushdown
Vinetrigger: Hardcore Friday

Joel returns as the main protagonist. In his story, he discovers that his long hair has inexplicably grown back while he was sleeping, and suddenly his past memes have come back to haunt him. Joel sets out to find the one responsible for this mess and defeat them before the memes cause too much trouble.

Joel is a 6-button character created by Brergsart, a versatile and balanced character with higher focus on rushdown. His moves are easy to learn, yet offer a lot of room for high level. His Vinetrigger activates the Hardcore Friday, temporarily enhancing his special attacks.

  • Artificial Brilliance: Joel's AI is conditioned to work with MUGEN's built-in difficulty levels, so the higher the overall difficulty is, the stronger and smarter he'll become. Not that it stops him from falling for the Flock of Falling Father Figures.
  • Assist Character: Joel is assisted by various characters from his previous streams, like fellow streamer Rev, Vegeta, Tommy Vercetti, his dad Kermit, the Hobbits, Fren, Grand Dad, Jagen, PAC-MAN, etc.
  • Battle Intro: Uncle Joel has custom intros for several characters, such as DIO, Sauceboss Vinny, Duke Nukem, and BBQ Pit Boy. He even has two stage-specific intros intros for Lego Island Pizzeria and Takeshi's Challenge.
  • BFS: He can summon a burning super death sword from the ground.
  • "Blind Idiot" Translation: One of his victory quotes references the Level Selection code printed in the 7 Grand Dad bootleg cartridge: GET ADDITION GAME. AND NOURISH THE BLOOD.
  • Calling Your Nausea: From one of his victory quotes: You're laughing. Lightning Mcqueen is vomiting and you're laughing.
  • Edible Ammunition: One of Joel's Supers is an exploding pizza, referencing the classic Tekken 7 stream moment.
  • Flaming Sword: He can summon a Burning Super Death sword from the ground. With his Vinetrigger active, he can summon two at the same time.
  • Horseback Heroism: He can summon Jegan from Fire Emblem 1 in one of his specials.
  • Hunk: Joel's sprite is a Palette Swap of Michael Roa Vandalmjong, which gives him rather dishelved, but attractive looks that complement his wild personality.
  • Lightning Bruiser: Joel moves fast, hits hard, and can take a lot of punishment.
  • Nuke 'em: Joel's strongest attack is an unblockable Shun Goku Satsu-styled grab that throws his opponent into Norway to launch a nuke to blow them up alongside the country.
  • Practical Taunt: Taunting causes Joel to summon Vargfren, who only stands there, but if you use I'm Fist of the North Star while he's out lets Joel land even more hits than normal.
  • Rapid-Fire Fisticuffs: Joel can repeatedly mash any punch button to perform the Hokuto Hyakkuretsu Ken, which can keep going to the point he summons a Vargskelethor stand that continues the barrage. Grand Dad, another of his summons, is also capable of this.
  • Revolvers Are Just Better: Holding heavy punch after one attack out allows Joel to shoot the enemy with a revolver. It works as a quick combo cancel.
  • Shout-Out: From one of his victory quotes: Shoutouts to SimpleFlips.
  • Skill Gate Characters: The author designed Uncle Joel for Joel himself to pick up and play immediately without needing to practice a whole lot. He is fairly versatile overall, rewarding those that spend the time to learn all his tools.
  • Spectacular Spinning: Joel's Not Quite Shoryuken, and the spinning Jotaro/Joseph moves.
  • Super Mode: His Vinetrigger temporarily enhances his special attacks. He can spend one bar of super meter to activate Poomp the Mooskles to buff his attack power further, and he can also activate Devil Worship during that time to get even stronger.
  • Unconventional Smoothie: From one of his victory quotes: Let's go buy some Gamer Protein Powder!

    The Bestest Ken in the World 
https://static.tvtropes.org/pmwiki/pub/images/bestest_ken.png
"Shoryuken!"note
Universe: Street Fighter series
Supers: Multiple form of Shoryuken with differing firepower
V-Trigger: The Heatest Rush in the World

After winning numerous tournaments, Ken suddenly finds himself cursed, unable to perform any special move other than his Shoryuken. Ancient texts say that when the source of his curse is defeated in battle, his curse will be lifted. Undeterred by this handicap, he decides to fight on anyway to prove that he is the best.

The Bestest Ken is a 6-button character that at a surface level looks like regular Ken... except the only move he can perform is his Shoryuken. His V-Trigger allows him to infinitely chain them.

  • Artificial Brilliance: His A.I. is really good at timing those Shoryukens.
  • Background Music Override: As soon as he does as much as starting a Shoryuken, the background music is completely overridden by a incredibly loud rendition of his theme. It only stops when he gets hit.
  • Cursed with Awesome: Ken was cursed with an anomaly that prevents him from using anything other than his Shoryuken, but does it even matter at this point?
  • It Amused Me: One of his victory animations plays a clip from the Street Fighter cartoon that implies that this is the real reason why he uses only Shoryukens to win a match.
    Ryu: Why do you do that sort of thing?
    Ken: 'Cause it's fun! Hahaha! Man, did you see the look on his face?
    Ryu: Someday, you're gonna have to grow up.
  • It Was with You All Along: His ending sees his curse broken and his other special moves restored, but he realizes that his Shoryuken was all he really needed to win, so he decides to keep fighting with the Shoryuken handicap despite not being cursed anymore.
  • Lethal Joke Character: Again, the only move he can do is the Shoryuken. Get the combo timing right, and you got a beast in your hands.
  • Limit Break: He has the Shoryureppa and Shinryuken, both Shoryuken-themed supers, and he has his V-Trigger that removes the five-Shoryuken cap with his combos.
  • Nerf: Unlike in VHFSMACVUSMRRM, he can no longer infinitely chain Shoryukens, with a cap of five. His V-trigger lets him regain the infinite chains, though.
  • Shotoclone: A Deconstructive Parody of one.
  • Shout-Out: Some of his palettes reference other Shotoclones. Heavy Punch specifically references Rare Akuma's default palette.

    Bulk Bogan 
https://static.tvtropes.org/pmwiki/pub/images/bulk_bogan_7.png
My name is Bogan
I do a spicy roll
I go around Tamriel
Increase the death toll
note
Super: Bigger Dynamite, Accept the Bogan, Wabbajack
Vinetrigger: Bogan's Breakdown

Bulk Bogan manages to break out of prison again, but this time, he realizes that he can't fake his death as before to throw the police off his trail. While on the run, Bogan finds a mysterious portal. Without hesitation, Bogan steps through and is teleported to another world, where he must adapt to the laws of this strange and hostile new land to survive.

Bulk is a 6-button character, a simple character that specializes in hard hitting strikes, also capable to keep the enemy off the distance with ranged attacks and deadly grabs. He has new tricks up his sleeve, many learned from his trip to the land of Tamriel, making him a Magic Knight. His Vinetrigger is Breakdown mode, where he will gain a state of berserk, becoming faster and stronger.

  • Accidental Hero: Progressing through the arcade ladder reveals that his spoils ended up saving the world from the impending doom of Mehrunes Dagon, and he was eventually lauded as a folk hero.
  • Achilles' Heel: Most of his heavy hitting attacks are non cancellable, which makes him easy to punish.
  • A God Am I: He ended up becoming the new Sheogorath in the end.
  • Back Stab: One of his new moves has him teleport behind the enemy to strike them down.
  • Battle Intro: Bulk has a custom intro if he fights against himself.
  • Berserk Button: Quite literally this time. Bulk's old Breakdown mechanic now can be triggered manually as part of his his Vinetrigger.
  • Characterization Marches On: He started out as a Hulk Hogan parody, but now he can further distinguish himself as a muscle mage Cloud Cuckoo Lander.
  • Dumb Muscle: Just like in Joel's Hard Time streams.
  • Faking the Dead: Averted. Bulk knows that the Southtown Correctional Facility Law Enforcements can no longer be fooled by his previous antics, so he just jumps right into an portal to enter Cyrodiil.
  • Forced Transformation: Wabbajack can transform his target into four different things; A sheep that cannot move, a rat that can move but immediately gets squashed on impact, a goblin that can't move but instantly attacks anyone nearby, and a skeleton that act just like the latter, but hits faster and with no knockback.
  • Magic Knight: On top of being a physical combatant, Bulk now has access to magic, namely the Wal-Mart Magic Staff and the legendary Wabbajack.
  • More Dakka: Bulk can uses the security machine gun to spray his foes.
  • Skill Gate Characters: Just like Joel and Vinny, Bulk's commands are fairly easy to use.
  • Super Mode: The aforementioned Breakdown mode.
  • Stuff Blowing Up: He can use dynamites.
  • Too Dumb to Fool: In one of his victory quotes, Bulk admits he does not know how to play UNO, but is confident enough within his "intelligence" to win a game.
  • Trapped in Another World: When trying to escape law enforcement, he mindlessly jumps on the Oblivion portal that traps him in the world of Nirn.
  • Wrestler in All of Us: Bulk can use several pro wrestling moves, much like his inspiration Hulk Hogan.

    Dance Master Duane 
https://static.tvtropes.org/pmwiki/pub/images/dance_master_duane.png
"Duane!"
Supers: none, most of his moves are considered supers that costs meters
Vinetrigger: Dance Fever

After being an boss in VHFSMACVUSMRRM, Duane now is promoted to as an playable character at the expense of not being the main boss of Vargverse. By knowing this, he goes out from Barbie's Dance Club to seek the whereabouts of the villain of Vargverse.

Dance Master Duane is an unusual character that he's designed primarily as a boss fight. He can only attack when he accumulate enough energy, where then he can unleash his high damaging power that can potentially destroys the enemy with ease, assuming you had the patience. His Vinetrigger allows him to use his attacks without spending a meter.

  • Ascended Extra: A weird example. Previously he was a secret bonus boss that you may randomly encounter in the previous' arcade gauntlet, but now he's a main character in the roster, even with his own arcade storyline, who laments that he's no longer a secret boss anymore.
  • Awesome, but Impractical: All of his attacks can be quite devastating, but to attack alone you need to accumulate enough power by simply being hit, which means no perfect run for you.
  • Dance Battler: Naturally.
  • Mechanically Unusual Fighter: All of his attacks requires spending 3 full bars of super meter, meaning that he must dance around his opponents attacks until he's ready to strike back. To help with this, he's able to build super meter manually, he can't be thrown, he has a dodge command, and because he can't block at all, he instead briefly becomes invincible if he's attacked. He also builds Vinetrigger meter quickly from being hit.
  • Mercy Invincibility: Becomes invincible briefly after being hit with any attack, but can't attack back during that time.
  • Mighty Glacier: On top of not being able to attack without accumulating enough power to do so, you also had to work with the fact that he's singlehandedly the largest character in the roster, making him an easy pickings. At least you're very resilient.
  • The Rival: Sees the Bootleg Michael Jackson as one.

    DIO 
https://static.tvtropes.org/pmwiki/pub/images/final_dio.png
"'Now, DIO,' I ask myself, 'would it be gay if I blew myself with The World?!'"note
Style: Stand User
Supers: Toki yo Tomare!!, Checkmate!, ROAD ROLLER DA!!!
Vinetrigger: The Greatest High

The vampiric Stand user returns, this time hot off the heels of being public enemy number one in Oasis Springs. Craving more schadenfreude, he decides to use some industrial strength sunscreen so he can topple more trash cans at both night and day.

DIO is a 6-button character that functions similarly to his playable counterpart from Heritage For The Future, where he has 3 default attack buttons, while the Kick buttons are reserved for his Stand-related movement. His Stand, The World, can be summoned by pressing the Low Kick button whenever his Stand Meter is filled and not empty or recharging. While his Vinetrigger is active, any attacks against DIO will be nullified and countered, and these counterattacks will also heal DIO slightly.

  • Arch-Enemy: Jotaro, naturally, since he killed DIO in both the canon and Meme House universes (although the last one didn't stick). He also has a gall with Johnny Zest.
  • Awesome, but Impractical: As his moveset is mostly faithful to his Heritage For The Future appearance, several of his iffy quirks applies here:
    • Stand On Shinei! is rather useless as it leaves him wide open both during and after the attack, and the damage isn't worth the long delay.
    • Stand Off Checkmate is considered inferior to the Stand On version despite throwing more knives, as it has a noticeable startup delay. In contrast, the Stand On version comes out nearly instantly, has invincibility frames at the start, and can also be used in the air.
    • Road Roller Da is obviously very dramatic, especially when used to finish off an opponent, but it's easily telegraphed and the delay usually gives the opponent enough time to block the attack. It's mostly useful for ending a time stop combo.
  • Battle Intro: DIO has special intros when his fight is against Uncle Joel / Mr. Kill and Jotaro. Outside of Vargverse, he has special intros against Shadow DIO and Joseph (Stardust Crusaders arc).
  • Colony Drop: DIO can perform his signature road roller attack just like in the original game here.
  • Daywalking Vampire: With the help of industrial-strength sunblock, he can fight freely in daytime stages.
  • Evil Is Petty: Even moreso than canon DIO, since this DIO is from the Meme House universe, so while he still has his deadly vampire abilities and unstoppable STANDO POWAH, he's dropped his intent on ruling the world (or achieving Heaven) and resorted to being a nuisance around Oasis Springs.
  • I Am Not Spock: DIO represents his role on Meme House.
  • Master of All: Plays roughly similar to Jotaro, but he doesn't need to worry about being outranged by the enemy as he has perfectly viable zoning tools himself, on top of being borderline invincible when his Vinetrigger is active.
  • Mundane Solution: DIO gets around his crippling weakness to sunlight by soaking himself in industrial-strength sunblock, allowing him to fight in daytime stages.
  • Once Done, Never Forgotten: To this day, Joel has never forgotten how DIO lost to Jotaro: by kicking with his bad leg.
  • Puppet Fighter: True to all Stand users, DIO can deploy his stand to assist him in fights.
  • Rapid-Fire Fisticuffs: Of course it's DIO, he can use The World to land a barrage of punches to his enemies.
  • Time Stands Still: His Stand's signature ability, subtly using it in some of his moves like his teleport and his throw, and outright using it in dramatic fashion for his Toki yo tomare super.
  • Trademark Favorite Food: Seems to liking milkshake this time around. In his ending he drank a milkshake made out of Johnny Zest's blood.
  • Vampiric Draining: Can suck the blood out of his opponent. His Vinetrigger can also drain the enemy health when successfully countering with them.

    Duke Nukem 
https://static.tvtropes.org/pmwiki/pub/images/duki_nuki.png
"It's time to chew ass, Dick Kickem!"note
Universe: Duke Nukem series
Supers: Those Alien Bastards...!, Quake Site
Vinetrigger: Jetpack and Devastator

Duke has been banned from Dave & Busters, and he suspects that the alien bastards had something to do with it. So he decides to go on a rampage and kick the asses of any alien bastard—or alien bastard disguised as a person—that he encounters.

Unlike the previous game, where Duke is more of less a regular 6-button fighter, this Duke borrows it's mechanic from his 3-D counterpart, where you only had some basic moves while your guns do the fighting. You need to be wary as you might ran out of boolets when you trying to spray the enemy, so you need to micromanage your guns quite often. His Vinetrigger gives him a Jetpack and Devastator, allowing him to essentially rain down the battlefield without much effort.

  • Awesome, but Impractical: All of his kit requires you to fill the power meter so you'll access more items off the ground, but chances are you probably going to use weapons like Chain gun over something like Rocket Launcher or Shrink Ray, so you want to be wary about swapping your weapons.
  • Battle Intro: Duke has an special intro if his fight is against Sauceboss Vinny.
  • Cool and Unusual Punishment: Duke will remain in jail until a developer were able to create and launch a new and good Duke Nukem game, which sadly probably will never happen.
  • Didn't Think This Through: He's so busy rampaging on his enemies that he forget to realize that he can't attack people, which he did, eventually leading to his arrest.
  • Insane Troll Logic: Somehow he believed that his banning on the local Dave & Busters were staged by the aliens.
  • Macross Missile Massacre: In somewhat smaller scale, Duke can activate his Vinetrigger to pick up a Jetpack and Devastator, where he can rain down enemies with 3-4 rockets per shot.
  • More Dakka: Averted. Duke can use a chain gun to fight, but the ammo is limited and you can only fire at a burst of 3 at a time.
  • Punched Across the Room: Duke can sent his enemies flying by blowing them outright to the building across the block in one of his supers.
  • Shrink Ray: One of the weapons he can pick up is a Shrink Ray.

    Jotaro Kujo 
https://static.tvtropes.org/pmwiki/pub/images/jotaro_kujo_1.png
"Yare yare daze..."note
Universe: JoJo's Bizarre Adventure series
Style: Stand User
Vinetrigger: Here's your receipt/20 Second Ora

The badass smoking schoolboy returns, and once again, Jotaro is inexplicably being censored whenever he tries to smoke. Believing that it is the work of an enemy stand, Jotaro sets out to find this stand user and pay them back appropriately.

Jotaro is a 6-button character that plays largely similar to his Heritage of the Future counterpart, where his punch buttons are his regular attacks, while the kick buttons are reserved for his stand abilites. His stand, Star Platinum, can be summoned with the Low Kick button whenever his Stand Meter is filled and not empty or recharging. His Vinetrigger unleashes three pages worth of ORA ORA ORA towards his enemies when reactivated in time.

  • Achilles' Heel: Jotaro would be as strong as DIO if not the fact that he's very close ranged oriented and can be easily zoned out, in the game where most of the combatant knew a lot of projectile moves. He's also a tall combatant with unsafe overhead, in the game where most of the combatants in the game doesn't even reach his shoulders.
  • Background Music Override: Activating his Vinetrigger replaces the current background music with his theme from the 2014 anime.
  • Close-Range Combatant: Jotaro and Star Platinum is a close range stand that unleashes barrages of punches to his opponent while shrugging them down with ease, while significantly weaker otherwise.
  • Japanese Delinquent: Par of course of his original character draft.
  • Megaton Punch: Star Platinum can unleash a Star Breaker in fight, punching the ground so hard it explodes and deals AoE damage.
  • No-Holds-Barred Beatdown: His Vinetrigger simply has him enters a trance where once reactivated, he will unleash the famous 3-page Ora towards the enemy until the meter depleted.
  • No Smoking: A plot point. Jotaro is tired the heck out of the censor shade whenever he's trying to smoke his cigarette, so he goes on to search whoever responsible.
  • Puppet Fighter: Just like every Stand user, Jotaro can deploy his stand with a single button press to help him in his fight. Like in the home game, deployed Stand powers up his moves by a lot.
  • Rapid-Fire Fisticuffs: Star Platinum specializes in this.
  • School Uniforms are the New Black: Never seems to wear anything besides his trademark customized 80's school uniform.
  • Smoking Is Cool: Jotaro quest involving him finding the stand user who censoring his smoke. In the end, he was able to defeat the enemy and perform his cigarette trick at the end.
  • Time Stands Still: Like DIO, he can perform a time stop since their stand is practically the same, albeit with smaller timeframe.

    Karnov 
https://static.tvtropes.org/pmwiki/pub/images/karnov.png
"Fiyaarrrr!"note
Universe: Karnov / Fighter's History series
Supers: none, see Vinetrigger and Limit Break below
Vinetrigger: Searing Victory

Being the CEO from the leftover assets of Data East, Karnov revived and renamed it as Karnov East. However, he detected an evil presence from people who could damage the reputation of Karnov East. Karnov will try to stop such people with his fire breathing moves.

Karnov is a 6-button character that doesn't have a super moves and relatively limited special moves, but compensate it with a mechanic that allows him to gain considerable attack power the more power meter he has. His Vinetrigger simply unleashes a powerful flame projectile that travels slowly but

  • Acrofatic: Surprisingly fast for a chubby man, though he sees better days.
  • Balloon Belly: His BALLOOOOOOON attack, which makes him inflate his stomach to float for a while before falling back down to deal damage.
  • Determinator: Being forced out of business won't stop him from returning back full force, as demonstrated in his ending.
  • Inconvenient Itch: In one of his victory quotes, Karnov may say his/her opponent was nothing, but a mere flea to him.
  • Limit Break: Slightly subverted. Karnov doesn't have any regular super moves, so instead his attack power increases as he accumulates super meter, which helps him catch up with the other fighters. He does have his Vinetrigger, though, which does act like a traditional super move a la Dhalsim's Yoga Catastrophe.
  • Playing with Fire: Implements a lot of fire breathing in his moveset. He's even using it to dash around.

    Kenshiro 
https://static.tvtropes.org/pmwiki/pub/images/kenshiro_8.png
"Omae wa mou... shindeiru."note
Vinetrigger: Empty Star Gauge

The 64th user of Hokuto Shinken feels an evil presence from an unknown land. He gives it an try to find who could be the true villain with such powerful aura.

Kenshiro is a 4-button character that plays identically to his playable counterpart from the Arc System Softworks' own Fist of the North Star: Twin Blue Stars of Judgment, specializing in all-rounded close ranged combat with occasional zoning and copious amount of one-offing moves through the use of Hokuto Shinken and the Star Gauge system imported straight from the game. His Vinetrigger simply empties the opponent's star gauge.

  • All-Loving Hero: Downplayed. Just like his original counterpart, Kenshiro is a lovable and forgiving guy who will protect innocents from the hands of the unjust, but he can still feel hate and doesn't mind brutally unleashing his Hokuto Shinken towards evildoers, especially if they really deserves it.
  • Awesome, but Impractical: Hokuto Zankaiken can instantly kill your opponent, but it requires you to wait 30 second to pop it off before it can kill anything, in which you can simply destroys the opponent with him normally instead.
  • Boring, but Practical: On the other hand, his Vinetrigger simply empties the opponent's star gauge, allowing him to use Hokuto Hyakkuretsu Ken on them if possible.
  • I Can Still Fight!: If Ken's hit under a certain threshold, there's a chance that he can recover his health back and keep recover it until he got hit.
  • Nigh-Invulnerable: With Musou Tensei, Kenshiro can be potentially unhittable up to 7 times as it allows him to dodge high/mid/low attacks when correctly pressing the corresponding movement.
  • One-Hit Kill: Notable being the only character in the game that has instant kill/finisher moves, and he has two of them, Hokuto Zankaiken, and Hokuto Hyakkuretsu Ken.
  • Rapid-Fire Fisticuffs: Kenshiro can unleash Hokuto Hyakkuretsu Ken against an enemy with empty star gauge, which can be achieved by performing specials and stun hits.
  • Stun Lock: Fighting with or against Kenshiro adds the gravity mechanic from his home game where it allows him to basically "dustloop" the opponent without giving them any chance to fight back by accumulating enough air time for him to bounce the enemy back to air time, repeat ad nauseam and you essentially stun lock the opponent to death.
  • Touch of Death: Per usual of Hokuto Shinken.

    Pepsiman 
https://static.tvtropes.org/pmwiki/pub/images/pepsiman_6.png
"PEPSIMAN!"note
Universe: Pepsiman
Supers: none
Vinetrigger: Super Pepsi Punch

For some unknown reason, Pepsiman sets himself to be frozen into a Pepsi can dispenser for 20 years. However, while he was frozen, humankind forget Pepsi cola and start hailing Coca-Cola with a big supremacy. Pepsiman sets into a journey to put an true democracy in soda brands, so, people could drink Pepsi cola again.

Pepsiman is a 6-button character that specializes into setting traps to his opponents, but can also hit himself in the process. His kick buttons are his regular attacking buttons (light, medium, and heavy punch respectively), while his punch buttons reserved for setting his traps, light punch to execute the trap, medium punch for switching between traps and trap categories whether it'll be small, medium, and big. While his heavy punch will have him drink a can of Pepsi to replenish some health as well as increasing your power meter and Vinetrigger bar. His Vinetrigger sets him in a trance state where he can strike through a powerful single punch when reactivated during the time period, but it can hit him back after used several times in succession.

  • Arch-Enemy: Sets up as one with Coca-Cola, of all things.
  • Book Ends: Pepsiman story starts him being frozen away in a Pepsi fridge. His ending got him stuffed into the fridge again, for laughs.
  • Butt-Monkey: A defining trait of him. Pepsiman
  • Determinator: Mere obstacles wouldn't even stop him from bringing Pepsi back to it's prime.
  • Hoist by His Own Petard: Almost all of his attacks and obstacles will also hurt him if you're not careful.
  • Human Popsicle: Stuffed into a Pepsi fridge in his opening and again in his ending.
  • Lethal Joke Character: The fact that he can hurt himself with his own obstacles and doesn't have much of a moveset altogether really brings him down in a pinch, but play him right and you can literally become untouchable.
  • Stone Wall: While his traps can be deadly, his moveset is rather lackluster and relies on setting the traps right to deal significant damage. However he himself has several defensive moves to compensate.
  • Trap Master: Pepsiman doesn't have many moves in his disposal, but he compensate through deploying useful traps that will hinder his opponent or helping him fight. However, said obstacles can also hit him back if you're not careful.

    Robert Cop 
https://static.tvtropes.org/pmwiki/pub/images/robert_cop.png
"I'll be back."note
Universe: Bootleg series
Supers: Directive 1: Serve Public Trust, Directive 2: Protect The Innocent, Directive 3: Uphold the Law, Directive 4: (CLASSIFIED)/Never Oppose an OCP Officer
Vinetrigger: Exciting Movie Look

Beginning with a dire report that the original RoboCop is currently on an weekly maintenance routine, OCP sent the furniture of law enforcement, Robert Cop, to fill in RoboCop's boots and promises to ensure that crime is eliminated within 40 days. Will Robert Cop complete with his mission?

Robert Cop is a 6-button character that specializes in heavy attacks and zoning. Because of his stiff movement, Robert Cop arms himself with his trusted magnum pistol that for some reason behaves more like 3-round burst machine gun that hurts a lot, combined with several other OCP equipment ready to use on his disposal. His Vinetrigger is simply a super grapple move where he reaches his opponent and unleash a powerful move, or you can cancel it early by pressing it again to fire his Cobra Assault Cannon immediately.

  • Cyborg: Sort off. While RoboCop is a human rebuilt into a law enforcement machine, Robert Cop origin remains unknown.
  • Diving Kick: Played with that Robert doesn't actually perform a kicking motion, but "Directive 4" does the exact move if performed again in mid-air after activating it.
  • Improbable Aiming Skills: Robert Cop moveset includes several cases where he can shot ricochet rounds and hit the opponent from unassuming angle to firing curved shots.
  • Jump Jet Pack: "Directive 4:[CLASSIFIED]" grants him a jet pack that allows him to jump on higher and glide mid-air, which allows him to perform "Directive 4: Never Oppose an OCP Officer", where he dives into the opponent's direction that ends in a powerful explosion.
  • Language Barrier: Robert Cop has voices from the Brazilian Portuguese dubs of RoboCop movies.
  • Long-Range Fighter: Robert Cop compensates his awful robotic speed with his pistol/machine gun and several other explosives.
  • Mighty Glacier: Robert Cop hit and move slowly, but his attacks are quite devastating. He's also has a Super Armor where he will cancel any flinching on the first hit of a combo where he can quickly counters back.
  • Never Hurt an Innocent: Subverted with the "Directive 2: Protect the Innocent", where Robert Cop grabs the opponent then protecting them from the mobsters that repeatedly fire their rounds on them, but it didn't do jackshit and still damages the opponent anyway, ending in one of the mobster firing an explosive round to them.
  • Police Brutality: Par course with the original RoboCop, Robert's methods of upholding the law is so violent that he was only dispatched because Murphy was on his annual mainteance, forcing them to deploy Robert in action.
  • Replacement Goldfish: OCP sends Robert Cop to replace the original RoboCop during his weekly maintenance routine.
  • Shoddy Knockoff Product: Based on Joel's song with the same name, who is also about the bootleg of RoboCop with the same name.
  • Super Armor: Robert Cop can shrug the first damage taken without flinching every 2 second after being hit. This makes him perfect to fight against powerful burst-oriented combatant that doens't have high gatling power, but weak against fast-paced combo heavy characters like Joel or Tim Taylor.
  • There Is No Kill Like Overkill: "Exciting Movie Look" has Robert Cop grabbing the opponent, stab them, having ED-209 barrage them with it's arsenal, then finishes the opponent's off with one single shot from a ballistic rifle. You can cancel the grabbing animation and go straight for the ballistic rifle by re-activating the Vinetrigger midway through.
  • Uncredited Role: Unlike all the Intros & Endings, Robert Cop's own Intro & Ending cutscenes features voice acting from Brergrsart himself.

    Skeletor 
https://static.tvtropes.org/pmwiki/pub/images/skeletor_9.png
"Why don't you suck my bone, He-Man?"note
Universe: Masters of the Universe series
Supers: Crystal Ball, Flames of Malice, Mirror Illusion
Vinetrigger: "He-Man?!"

Skeletor returns once again, but this time, rather than fighting directly, He-Man is getting on Skeletor's nerves by following him and assaulting his eardrums with loud music when he least suspects it! Annoyed beyond belief, Skeletor decides to go on a journey to find someone who can permanently silence He-Man.

Skeletor is a 6-button character specializing in long ranged attacks with either his staff and dark magic. His Vinetrigger simply summons up He-Man that will attack his adversaries relentlessly until the meter depletes, but he will be held back for that moment.
  • Arch-Enemy: He-Man, of course. He wants to get rid of him and his silly dancing music.
  • Assist Character: He-Man, to Skeletor's chagrin, as his Vinetrigger summons He-Man to fight his opponent while he recoils in agony from the grating sound of He-Man's Atari theme. He can't even attack when He-Man is active.
    "My ears, He-Man! They bleed! I might be a skeleton, He-Man, but... but...!"
  • Counter-Attack: "Mirror Illusion" creates an after image of Skeletor in his place for a short period. If the after image was hit, the illusion breaks, and Skeletor appeared behind the opponent, inflicting massive damage in return.
  • Dark Is Evil: Specializing in Black Magic, primarily dresses in black, and one hundred percent evil.
  • Laughably Evil: As expected from Skeletor.
  • Long-Range Fighter: Though not as apparent as the likes of Not Shane, Duke Nukem, or Robert Cop, he specializes in launching dark spells and distancing himself against the opponent.
  • Schmuck Bait: One of his supers create a mirror-image of his that if someone recklessly hitting it during it's active period, Skeletor will counter with a devastating red-electric beam from behind.
  • Squishy Wizard: Averted. Despite specializing in zoning his enemies, Skeletor is far from fragile and can even punish off his opponent if they choose to recklessly closing in.

    These Pizzas are in Good Hands 
https://static.tvtropes.org/pmwiki/pub/images/these_pizzas_are_in_good_hands.png
"Don't worry Mr. Aziz, these pizzas are in good hands."note
Universe: Spider-Man series
Supers: Maximum Pizza, Liquify the Pizza, Geddan
Vinetrigger: Free Pizza Goddammit

Peter has returned to deliver more pizzas for Mr. Aziz. As usual, he's late to his job, but he's the only one who can deliver the pizzas, so he reassures Mr. Aziz that these pizzas are in good hands.

Peter here is a 6-button character that plays identically to his Marvel Vs Capcom counterpart, except that his attacks has tendency to hurt himself if it doesn't hit his opponent and he will shower the battlefield with Pizzas. His Vinetrigger turns his uninteresting pizzas into an explosive courtesy of Joel poisoning it with C-4.

  • Background Music Override: Using him (or fighting him) will override the current background music with Funiculi Funicula from his Playstation 2 movie tie-in second game.
  • Battle Intro: Uncle Joel screams if his fight is against Hulk Hogan.
  • Butt-Monkey: The fact that he can get hurt by his own attacks really rubs him to no end.
  • Downer Ending: He eventually delivers his pizzas, but they've been liquified to the point of being unrecognizable, and what's worse, he's late for Dr. Connors' class.
  • Edible Ammunition: Enabling his Vinetrigger turns the Pizza into an explosive courtesy of Joel.
  • Glass Cannon: He can dish it out in high speed and range, but can't take it himself.
  • Hoist by His Own Petard: If his attack doesn't connect, he will hurt himself in the process. Some of his supers can also hurt himself even if it hits.
  • Lethal Joke Character: He's basically MVC Spider-Man with less room of error lest you going to hurt yourself repeatedly.
  • Mythology Gag: His Vinetrigger effect is taken from an April Fool's version of him that had this on permanently.
  • Sensory Abuse: Chances are you're going to be sick with the constant noises.
  • Shout-Out: These Pizzas Are In Good Hands is entirely based on ROCKCOCK64's Spider-Man videos, mostly this one, in which Spidey acts drunk as he attempts to deliver Mr. Aziz's pizzas and fails miserably at it.
  • Stuff Blowing Up: His Vinetrigger makes his flung pizzas explosive projectiles, making it dangerous to perform combos on him and giving his self-harming moves more damage potential.
    Joel: Joke's on them, though. I poisoned their pizzas with... C-4.

Newcomers

    Arch-vile 
https://static.tvtropes.org/pmwiki/pub/images/archvile.png
*angry demon screeching*note
Universe: DOOM series
Supers: Raise Dead
[Vinetrigger: More Arch-Viles

One of the most dangerous demons in Doom, and Joel's hated arch-nemesis in those games, they've been banned from future Doom WAD contests because of their ability to resurrect monsters and easily kill under-equipped players. Not wanting to take this lying down, the Arch-vile decides to exact revenge on Joel by crashing the next WAD contest.

Arch-Vile is a 3-button character that plays rather unconventional, it can only conjure flame pillar and explosion on his own using the light punch-medium punch/light kick-medium kick respectively, while its heavy punch/kick resurrect the fallen demon that will fight on its side until they got hit once again. It's Vinetrigger simply summons up 2 another Arch-Vile to the ranks.

  • Achilles' Heel: All of his attacks can be preemptively blocked, and he can only knockback his target with explosive spell, which can also be blocked on time. The AI seems to know how to time it properly, making him a pain to fight against.
  • All for Nothing: All the meandering it caused only makes the public opinion even more clear towards Arch-Viles and making Joel even more infuriated and poses even higher restriction on using Arch-Viles on the Mapping Contest.
  • Batman Gambit: Despite having the ban on Arch-viles stricter than before in its ending, it knows that the more Joel hates them, the more Arch-viles will sneak their way into the WAD entries.
  • Demonic Spiders: In-universe, Joel sees it as one, and sure enough he prohibits any use of Arch-Viles in the next Doom Mapping Contest. This makes this particular Archvile mad and decided to bring the terror to the masses.
  • Evil Is Petty: The reason of it's demonic rampage? Because Joel forbids the use of Arch-Viles in the current Mapping Contest.
  • Mechanically Unusual Fighter: Arch-Vile is a character that has only three moves; conjure flame pillar, explosion, and summon up another demon to the ranks.
  • Squishy Wizard: Arch-Vile can unleash deadly flame pillar and explosion on top of resurrecting his fallen compatriot and even summoning other Arch-Viles, but not only casting his spell forces him into a stop, but it's also vulnerable otherwise.
  • Summon Magic: Can summon other demons to fight alongside it. Its Vinetrigger summons two more Arch-viles to perform the same attacks it does for a while, and they'll automatically summon lesser demons before expiring when the Vinetrigger meter runs out.

    BBQ Pit Boy 
https://static.tvtropes.org/pmwiki/pub/images/bbqpitboy.png
"You know that smell? It smells GUD!"note
Universe: BBQ Pit Boys
Vinetrigger: Cyber Pit Boy

After doing many repeated recipes for Martha, the BBQ Pit Boys are going to make an burger full of potato chips. By throwing all kinds of exotic food in it, they're missing some purple gorilla meat, which the host from the web show goes for it.

BBQ Pit Boy is a 6-button character that plays as a mid-ranged heavy hitter that can take up fights up close and eats up damage like medium rare steak. His Vinetrigger turns him into the Cyber Pit Boy, gaining even stronger flinching immunity at even lower health threshold while also periodically restoring his health.

  • Background Music Override: Both for his Barbecue Pit Pummeling and his Vinetrigger, Cyber Pit Boy, overrides the music which is playing on the stage.
  • Cybernetics Eat Your Soul: Activating "Cyber Pit Boy" turns him into a cybernetic juggernaut, increasing the flinching invulnerability resistance all the way to 45% of total health instead of just 90% of max health as long as the Vine Bar still remains.
  • Drone Deployer: An BBQ Drone is surrounding him during his Vinetrigger.
  • Grilling Pyrotechnics: Most moves directly involves beef and other foods pouring out from a grill smoker used in the original show.
  • Good Cop/Bad Cop: One of his victory quotes is: The Food Police can smell us, but they can't find us.
  • Immune to Flinching: Most moves from the opponent that doesn't have a big launch power or grabbing won't stop BBQ Pit Boy to attack, until you lower his health enough that he eventually becomes vulnerable to one. This holds true to his Vinetrigger as well, which lower the threshhold even further to the fifty percents.
  • I Will Wait for You: His fictional spouse Martha is mentioned in one of his victory quotes.
  • Jesus Was Way Cool: One of his speech lines is literally thanking something good or bad to Jesus. This is also one of his victory quotes.
  • Mighty Glacier: Moves rather slowly and his attacks are midranged at best, but he can withstand any damage without flinching for the first 91% of his healthbar while also having a thick defenses to boot.
  • Organ Grinder: While his Vinetrigger is active, the "Cyber" version of the Barbecue Shoes song featured in Vinewrestle 2018 plays.
  • Overly Long Scream: In his Barbecue Pit Pummeling move, an extended sentence from the song Barbecue Shoes, Fatty Brisket, plays with reverb sound effect applied many times and is slowed down.
  • Sensory Abuse: Also for Overly Long Scream, an Bass-boosted version of the Barbecue Shoes song plays while the move is in effect.
  • The One Who Wears Shoes: His normal signature move, some of his special moves which plays the song Barbecue Shoes and one of his victory quotes involves the Barbecue Shoes sentence.
  • Uninvited to the Party: In one of his victory quotes, the BBQ Pit Boy says that vegans and soy boys are not allowed to their party. Such quote is repeated in many episodes from their You Tube channel.
  • Welcome to Hell: One of his victory quotes, it says you're going to the House of Sausage. If your body is likely the next dish for their audience? Who knows...

    Bob Ross 
https://static.tvtropes.org/pmwiki/pub/images/bobross.png
"We don't make mistakes, just happy little accidents."note
Supers: The Joy of Painting, Almighty Easel
Vinetrigger: Liquid White Canvas

Bob Ross is setting up to make a new season of The Joy of Painting, but he wants to try something new to keep things interesting. Remembering how much fun he had having guests come onto his show, he decides that having guest painters would be a great theme for this season, so he goes out to find some guests to appear for his show.

Bob Ross is a fighter that specializes in setting traps and zoning the enemy from mid to long range, while can also perform some simple combo against the enemy. His Vinetrigger summons up a clean white canvas that slowly follows Bob Ross. Each every hit from his strikes except from "beat the devil out of it" will slowly complete the painting. If the painting is completed, it'll explode and damages nearby enemies.

  • Adaptational Badass: As far as we know, Bob Ross was not a combatant that can conjure up beautiful painting used to strike through his enemies.
  • All-Loving Hero: Even after defeating his adversaries, he simply invites them to paint together in his program and to search up a new, aspiring talent among them.
  • Friend to All Living Things: Bob's a friendly guy and would rather strike a nice conversation while painting in front of the television crew.
  • Happy Ending: His ending has him successfully find some guest painters for his show, and they all being something unique to the table. His show's success inspires a new interest in painting, and brings about a new era of peace to the whole world.
  • Jack of All Trades: Bob Ross has useful zoning abilities in form of his traps as well as some combo capabilities when they get up close.
  • The Power of Creation: Bob Ross conjures up painting that can hurt.
  • Trap Master: Specializes in setting up happy little accidents that might caught the enemy off guard.

    Carlos, My Main Man 
https://static.tvtropes.org/pmwiki/pub/images/carlos_my_main_man.png
"Prepare to eat lead, BABY!"note
Supers: none
Vinetrigger: Prepare To Eat Lead, Baby!

Coming back from his 3DO roots, Carlos was initially, an police officer who fought against many crack commandos. However, one day, by going into an abandoned crackhouse, he inhaled too many portions of a drug called Main Man, which gave extreme attack and speed powers, at the expense of not being on its own and attacking whoever he meets in his way.

Carlos is a 6-button fighter that doesn't have any particular moves (or even supers) for that matter, apart of making his attacks hurt really hard and fast while being very vulnerable himself, leaving him as the Joke Character in this game. His Vinetrigger simply activate a trance state where he will instantly teleports himself behind his enemies when attacking, and holds the distinction as the second fastest Vinetrigger drain in the game, behind Pantherk.

  • The Atoner: Becomes an anti-drug Vigilante for the rest of his life.
  • Blessed with Suck: The Main Man drug gives him extreme attack power and speed, but causes him to uncontrollably attacks everyone in sight without being able to control it.
  • Cycle of Hurting: Carlos is so fast that he is capable of performing infinite combos by spamming the same move over and over.
  • Drugs Are Bad: His story centers around the dangerous drug called the Main Man that he accidentally sniffs during an operation, which turns him into a raving lunatic for the remainder of the story.
  • Guns Are Useless: Carries a shotgun at all times, but it's just better to rapidly kick and destroy
  • Heel Realization: After sobering up and realizes what he had committed, he turns himself in and serves his time for 40 years, until finally he got released and becomes an anti-drug vigilante for the rest of his life.
  • Joke Character: Of the "Cheap and Overpowered" variant. Carlos hits like a truck and moves like a jet fighter, but he can't take many hits as well as not having many moves on his own, not even a super move.
  • Purposely Overpowered: His Vinetrigger lifts him already high power enough that it drains faster than anyone else besides Pantherk.
  • Some Dexterity Required: Since he's so fast, the timing for his inputs are also sped up as well, making his Earthquake move mostly useless as the complex directional input means that you'll usually only trigger it by accident.
  • Super Mode: His Vinetrigger simply allows him to teleport behind his enemies when attacking.
  • Squishy Wizard: Hits hard and fast, can't take too much hit himself as well as not having any defensive moves whatsoever apart of his Super-Speed.

    CBT Wizard 
https://static.tvtropes.org/pmwiki/pub/images/cbt_wizard.png
"Cock and Ball torture, from Wikipedia, the free encyclopedia, at en (dot) wikipedia (dot) org."note
Supers: The Humbler, CBT Illusion, Launch Pad
Vinetrigger: Can't Beat This

Hailing from the NES Where's Waldo? game made by Bethesda, the character was originally meant to be Whitebeard, but his NES incarnation took a life of its own when Joel streamed himself playing the game for Hardcore Friday, where he was the cause of many a frustrating Game Over for Joel. He was eventually defeated, and summarily punished for being a frustrating obstacle by means of receiving some excruciating CBT himself. Afterwards, the CBT Wizard decides that he must improve his magic powers. He eventually learns of the existence of a magical place rife with CBT created by Joel himself, CBT Land, and sets out to find this land to hone his CBT craft.

CBT Wizard (Johnson) is a 6-button character that specializes in up close-and-personal hot CBT action, but he's not a rushdown type character, instead relying on multiple ways to reposition themselves through dashes and teleportations which allows him to confuse his opponents and gain an upper hand, think of Faust, but much less complex and not reliant on RNG. His Vinetrigger transforms him into his NES icon form, inflicting continuous damage towards anyone who dared to brave his presence when it's active.

  • Bittersweet Ending: The CBT Wizard manages to find CBT Land, where his powers grow astronomically, but he becomes so addicted to the power that he decides to remain there as a hermit, and was never seen again.
  • Chainsaw Good: He uses a chainsaw in the dick in one of his low attacks.
  • Close-Range Combatant: Almost all of his attacks (bar one) encourages him to be up close and personal, including the ability to teleport himself on demand.
  • Collision Damage: His Vinetrigger turns him into his NES icon form, where he can move freely in all directions and cause contact damage every single frame.
  • Confusion Fu: Has a solid mixup of rush and air game which allows him to confuse the hell out of his opponent. The only thing that he lacks is a proper zoning power.
  • Foe Romance Subtext: An special intro plays when CBT Wizard fights against Jerma. It happens by CBT Wizard thinking if love can occur in the battlefield. This is an reference from the past events back in the Season 1 of Meme House, when both banged each other. However, unlike in Meme House, such effect is not shared on Jerma's side.
  • Full-Contact Magic: His magical CBT attacks enforces the user to be up close and personal.
  • Groin Attack: His entire schtick. His magic powers specifically invoke this on other people.
  • Lightning Bruiser: Hits hard, strikes fast, and can eat up damage decent enough. His only downside is that he has limited zoning power.
  • Machine Monotone: Most of his voice clips are taken from the infamous Wikipedia article recital, giving him this effect.
  • Squishy Wizard: Averted. Despite being a wizard, CBT Wizard is just as tough as any combatants in the game and is just as hard hitting as ever.

    CJ 
https://static.tvtropes.org/pmwiki/pub/images/carl_johnson.png
"Ah shit, here we go again."note
Universe: Grand Theft Auto series
Style: Gangster
Vinetrigger: Burger Shot

After doing too many mischiefs in San Andreas, CJ wakes up way more thin than usual. By repairing such problem, he tries to eat Pizzas and Burgers, however, he starts puking all the food back in the floor. Instead of eating an fresh mint plant, CJ tries to find a way for becoming the Big Chungus of his neighborhood.

Carl Johnson is a 6-button generalist fighter that specializes in pragmatic moves, inflicting stun status effects that left the opponent's vulnerable for more devastating attacks. His Vinetrigger has him simply chow down a large size number 9's before spilling them out, dealing poison damage and stagger anyone hit by his puke.

  • Batter Up!: Uses baseball bat combos in one of his specials.
  • But Now I Must Go: He went on to return back to his people after reobtaining his girth back.
  • Car Fu: He ram someone with his bike in one of his move.
  • Chainsaw Good: Can run down his opponent with chainsaw in a brutal manner in one of his supers.
  • Combat Pragmatist: Utilizes some rather dirty moves, like revving and running down people with chainsaw or emptying spraycan to their faces. A lot of his moves also provides a decent hitstun if it connects, giving him wider opening for more devastating combos.
  • Formerly Fat: Lost his body weight in one night for an unknown reason. His journey in this game is to retrieve his girth back.
  • The Gambling Addict: Strongly hinted. One of CJ's strongest move is to summon up a horse racer from the horse race betting minigame, and his home stage is in front of the Los Santos Inside Track Betting Shop in Mulholland. It's a nod to Joel's own gambling addiction in his Grand Theft Auto: San Andreas playthrough.
  • Gangsta Style: Natch, down to how he hold his gun and overall combat style.
  • I Know Kung Fu: Through not an Extremity Extremist, CJ employs several kicking moves that he learned from Cobra Marital Arts Gym trainer.
  • Leitmotif: Seems to adapt '''Lonely Rolling Star''' to be his new one.
  • The Minion Master: Can summon his fellow GSF gang member to help him in fight, thought not for long.
  • The Paralyzer: Seems to specializes on inflicting long stuns that left the opponent open for deadly combos.
  • Shout-Out: Aside of referencing Joel's own San Andreas stream finale, his ending is made in tone with the first ending of Fist of the North Star, complete with "Yuria Eien Ni".
  • Vomit Indiscretion Shot: Ceejay overfed himself in "Burger Shot" until he gags and pukes it out, showing it in it's full glory, and inflicting damage and powerful hitstun that left the target open for deadly strikes.

    Dick Poop 
https://static.tvtropes.org/pmwiki/pub/images/dick_poop.png
"Pray to the gods!"note
Universe: Fire Pro Wrestling series
Style: Wrestling
Vinetrigger: Strong Desire

The man, the myth, the wrestling legend, Dick Poop rode an unstoppable wave of victories and popularity back in the 90s. However, he suffered a debilitating injury after fighting Satan at Vinewrestle 2014, and hasn't been the same since. After losing his first match at Vinewrestle 2015, he disappeared from the public eye and has long been forgotten... until now. Secretly training himself to fighting shape in spite of his injury, Dick returns to restore his legend and put his name back in the annals of wrestling history!

Dick Poop is a 6-button fighter and one of many wrestlers introduced in this game, setting as the balanced between the speedy Dr. Thunder and heavyhitting Shockmaster and the more technical Hulk Hogan. His Vinetrigger activates a trance state where if you press the trigger button again, Dick Poop will unleash a powerful shockwave that recuperates him back to a neutral state while dealing a moderate amount of damage afterwards, essentially your typical burst mechanic that you can activate twice in succession.

  • Anti-Villain: If him being a Heel below is any indication, then he's probably the cleanest Heel out there as his moves are all perfectly legal in most Pro Wrestling regulations, aside from the fire breathing technique and the laser gun. Heck, he's even more clean than Hulk Hogan and Dr. Thunder in that regard, with both of them are Faces.
  • Career-Ending Injury: Received one during Vinewrestle 2014, causing him to suffer a humiliating defeat in 2015 that would make him retire from wrestling, seemingly out of shame. He's trying to avert that in his arcade story.
  • Determinator: Not even a Career-Ending Injury truly deters him to retake his title back.
  • Foil: To his fellow wrestler, Dr. Thunder. Dick Poop is your typical heel(?) wrestler that bears no distinct gimmick beyond his homoerotic subtext and gestures, fights with clean moves (assuming that his finger guns are just inexplicably awesome gesture made real), and end his wrestling career with flying colors and retire happily while remembered as a wrestling legend. In contrast, Dr. Thunder is an All-American wrestler wearing star-spangled banner all over his attire, uses moves that would permanently banned him from pro-wrestling grounds ever again haven't for the Wrestling Empire's own loose regulations, and he'll most likely kept on wrestling until he died in the ring or not.
  • Heel: Seems to be painted as one, considering his end battle quote having him taunting his opponent with violent homoerotic subtext and all that (it's based on Joel's own quotes in the stream he's in).
  • Jack of All Stats: He's this among many other grapplers, having no serious downsides except for a rather large hurtbox.
  • Non-Indicative Name: The only Toilet Humor aspect of Dick Poop is his name, since Joel named him by using the next two words to come out of stream chat. Instead, he dishes out plenty of vaguely homoerotic wrestling moves and gestures.
  • Religious Bruiser: Seems to be rather religious, as he 'prayed to the gods' before bodyslamming his opponent down to a pin.
  • Wrestler in All of Us: One of the four pro-wrestler in the game.

    Dr. Thunder 
https://static.tvtropes.org/pmwiki/pub/images/dr_thunder.png
Here comes Dr. Thunder, he will scream.
Here he comes, he will... uh... cream.
note
Universe: Wrestling Mpire Remix: Career Edition
Vinetrigger: Exploding Deathmatch

A very old man who refuses to put an end in his wrestling career, Dr. Thunder can't get nothing, but losing match after match. Much like Dick Poop, Dr. Thunder goes in a way to regain an new win streak that surpass his own losing streak.

Dr. Thunder is a 6-button fighter and one of the grapplers introduced in the game, along with Dick Poop, Hulk Hogan, and Shockmaster, setting as the speedster between the balanced Dick Poop, heavyhitting Shockmaster, and technical Hulk Hogan. His Vinetrigger simply causes the arena to be littered in explosions for the time being.

  • All-American Face: His costume invokes this.
  • Anti-Air: Dr. Thunder's specializes in interrupting his foes mid-air, with multitude of moves that locks down anyone hit by his moves back to the ground.
  • Combat Pragmatist: Almost all of his moves are illegal in any pro-wrestling regulations, with even one of them (using a gun) has the referee taking it away afterwards.
  • Deadly Doctor: Let's see... Using the doctor title while also recklessly handling drug syringes in fight? Who would have thought?
  • Drugs Are Good: Stock himself with copious amount of steroids in his opening, while also occasionally using drugs mid fight.
    Joel: "Drug Power! Drug Power!"
  • Foil: To Dick Poop. Both of them are professional wrestlers, but Dick's a naturally talented fighter while Thunder's a sore loser. Dick's a world champion while Thunder's a jobber. Dick back himself up with unconventional but still legal moves, while Thunder's resort on really dirty tricks that should have made him a criminal haven't for the game's own Artificial Stupidity. Dick ends his wrestling career after winning the champion title in a happy retirement and be remebered as a legend, while Thunder would keep wrestling in infamy until he's dead on a ring or something. Lastly, Dick playstyle is balanced around simple but effective grabs and hard hitters, while Thunder uses really difficult maneuver to grab and trap his enemies down.
  • Fragile Speedster: Hits fast in comparison to other wrestlers, but he can't take too much hit himself.
  • Jobber: If being declared as the "Glass Joe of Wrestling World" doesn't ring you any bell, the 3-12 W/L record will tell you that.
  • Katanas Are Just Better: Uses a genuine Japanese steel katana in one of his attacks.
  • Long-Lived: Wrestles even in the age of 94, where he will probably die in a ring.
  • Playing with Syringes: Loves to stab someone with drug syringes in fight.
  • Wrestler in All of Us: One of the four Pro-Wrestler in the game.

    Hulk Hogan 
https://static.tvtropes.org/pmwiki/pub/images/hulk_hogan_27.png
"BROTHER!"note
Universe: WWE series
Style: Wrestling
Vinetrigger: Hulking Up

BROTHER.

Hulk Hogan is a 6-button fighter that plays and behaves like a Marvel VS Capcom character. In comparison to the other wrestlers in the game (Dick Poop, Dr. Thunder, and Shockmaster), he's more on the technical side and has more moves compared to the other three. His Vinetrigger lets him Hulk Up, making him invulnerable for a short time.

  • All-American Face: Natch.
  • Almost Out of Oxygen: His ending is literally that.
  • Assist Character: Can summon Macho Man Randy Savage to aid him in a fight.
  • BFG: Uses the Suburban Commando Laser Gun in one of his supers.
  • Car Fu: "In 1972_" he summons Mr T with the A-Team Van slamming the opponent in high speed.
  • Eagleland: Type I.
  • Foe-Tossing Charge: He can run down and clothesline his opponent in his moves.
  • Flat Character: Has no other defining traits other than saying "BROTHER".
  • Mighty Glacier: Even compared to the slower Shockmaster, his movement is still lumbering and requires him to be up close and personal, but he's filled with a decent bulk and quite a lot of punishing grapples.
  • Nigh-Invulnerability: His Vinetrigger, Hulking Up, renders him invulnerable for several seconds. Not even Bonzify.exe can damage him.
  • Random Events Plot: If there even is a plot to his storyline, considering his intro consists only of him saying BROTHER/BROTHERS/BRO, and his ending has him breathing heavily non-stop.
  • Wrestler in All of Us: One of four pro-wrestlers in the game.

    Jerma 
https://static.tvtropes.org/pmwiki/pub/images/jerma_8.png
"Poppin gamer? What's poppin gamer?"note
Universe: Jerma985
Style: Balanced
Vinetrigger: Omegatrigger

The smallest streamer in the universe is about to play Castle Griffinsteed VR live. However, it seems the game teleports himself to an new world. Maybe in such world, Jerma is the actual Imposter that acted suspicious all this time along?

Jerma is a 6-button character that was meant to be another Shotoclone character, but his skills are more technical compared to Joel, Mr. Kill, Bulk and Vinnie's, requiring the player to be more precise in landing their attacks. His Omegatrigger simply unleashes a barrage of OMEGA's from the skies.

  • Ban on A.I.: From one of his victory quotes: I'm sorry that you're getting banned.
  • Batter Up!: The The Sandman special move and the final attacking frame of Clip it, quick! super move.
  • Bee Afraid: His Bee Takeover special move.
  • Clown Car: His Greatest clown car in the Earth special move.
  • Colonized Solar System: His Into the Jermaverse super move, which shows various planets from the Solar System with Jerma's face.
  • Death Ray: The Super Jex super move.
  • Dance Battler: His Surprise Breakdancing normal move and his Let's Dance, Amigo! super move.
  • Falling Damage: By doing an triple jump everytime, Jerma loses 10 health points.
  • Fighting Clown: Seemingly designed as such, since most of his sprites having him moving and acting like a doofus but still effective enough as an attack that he still doesn't count as a Joke Character.
  • Flaming Meteor: The Jerma Solar System super move if executed on the air.
  • Foe Romance Subtext: When fighting against CBT Wizard, there's an special intro about CBT Wizard asking if love can occur in the battlefield. This reflects some events from Meme House, where Jerma and CBT Wizard fell in love himselves, however, in Vargverse, such love is not recognized on Jerma's side.
  • Gratuitous Greek: His Omegatrigger drops lots of Omega (Ω) letters on his opponents.
  • Grievous Bottley Harm: The Try Another! special move allows Jerma to throw glass bottles into the air with the hope of the bottles themselves hitting the opponent(s).
  • Hair-Trigger Explosive: His Jerma is Mad normal move transforms Jerma himself into an missile and both the explosion and himself does damage to the opponent. Yes, he suffer self-damage from this move.
  • I Made Copies: His super move, Clip it, quick!, allows Jerma to attack multiple times by mashing any attack button fast as possible.
  • Meteor Move: His second attack from the Good Police Officer consists in Jerma (and if possible, his opponents) to get meteor smashed by an explosion from the ceiling.
  • Obsessed with Food: The Coffee Cheetos Chicken special move is an combo which lets Jerma pops out coffee beans, Cheetos snacks and an static chicken (not grilled) to appear.
  • Raptor Attack: The Velociraptor Pounce special move allows him to partially disguise as an raptor and scratch his opponent with fake raptor claws.
  • Rocks Fall, Everyone Dies: The Jerma Solar System super move if executed on the ground.
  • Self-Damaging Attack Backfire: An notable quantity of his moves does unrecoverable self-damage.
  • Sentient Vehicle: The Good Police Officer special move can always hit Jerma and sometimes, his opponent. Furthermore, it also meteor smash both fighters in an explosion. In contrast, Jerma hurts himself by executing this move.
  • Starts with Their Funeral: His Meme Funeral normal move puts his opponent into an dead corpse black sack and throws it right away in the ground.
  • Swarm of Rats: His The Rats special move and one of his victory quotes.
  • The Sandman: His The Sandman special move, which is also an coincidence.
  • Toilet Humor: One of his victory quotes is him telling to people suck farts from his ass. Also, the omega symbols that fall from the sky during his Omega Trigger are accompanied by giant toilet seats.
  • Tornado Move: His T-Pose Tornado special move.
  • T. Rexpy: His Tyrannoraptor normal move and his Time Over animation does justice to it.
  • Wham Shot: His ending simply reveals that he's the impostor all along! Looking sus with that shit eating grin in his face.

    Jill Valentine 
https://static.tvtropes.org/pmwiki/pub/images/jill_valentine_2.png
"You want S.T.A.R.S? I give you STARS!"note
Universe: Resident Evil series / Meme House
Vinetrigger: Till Death Do Us Part

After acknowledging the incident from both Nemesis and Patrick Star Valentine in her nightmares, Jill goes in an adventure to such dimension to revert back her beloved ones to Oasis Springs' actual timeline.

Jill Valentine is a 6-button character that plays identical to her Marvel VS Capcom counterpart. She specializes in fast paces strikes and can zone her enemy away from a distance through large armory of weapons in reserve. Her Vinetrigger summons forth her beloved husband, Nemesis, to fight her by her side.

  • Anti-Hero: Type III. While her intent is to rescue her son Patrick Star Valentine from being permanently deleted due to Joel's returning back to a set time prior to Episode 11, she still left the alternate Jill alone in a serious breakdown state, making her heroic efforts seems questionable and selfish.
  • Assist Character: Can summons the Squarepant Household to fight alongside her. She can also summons Nemesis to fight by her side in her Vinetrigger.
  • I Am Not Spock: Much like DIO, Jill represents her role on Meme House.
  • Fragile Speedster: She strikes and moves fast and has a large armory ready to be deployed, on top of having a rather small hurtbox to boot.
  • Happily Married: With Nemesis, of all people.
  • Jiggle Physics: Downplayed since it's a spritework, but Jill's chest plate would jiggle when idling and moving around.
  • Mama Bear: Goes so far to rescue her non-canon son Patrick Star Valentine from the bad timeline.
  • Missing Child: She asks to herself where is Patrick Star Valentine in one of her victory quotes.
  • More Dakka: She can unload her entire armory in one of her supers.
  • Set Right What Once Went Wrong: She decides to travels back to an alternate timeline where the non-canon episode 11 occurs, disguising herself as a CPS member to take away Patrick Star Valentine and took him away to the main timeline so she can raise him properly.
  • The Smurfette Principle: Jill is the only female combatant in the game.
  • Time Police: Her Arcade Mode route is literally this, as she travels back to a different timeline where the non-canon episode 11 occurs.
  • Zombie Apocalypse: True to her Marvel VS Capcom gameplay, she can summon a Zombie and Cerberus that can help her in fight.

    Kazuma Kiryu 
https://static.tvtropes.org/pmwiki/pub/images/kazuma_kiryu.png
"Dame da ne, dame yo, dame na no yo..."note
Universe: Yakuza series
Supers: Far too many to shown
Vinetrigger: Majima Everywhere/Dragon of Dojima Style

One day, Kiryu gets a call from Nishida, Goro Majima's loyal lackey. It seems that Majima's developed a new video game, but used up the Majima family's funds to do so. Kiryu asks how this concerns him, and Nishida tells him that Majima refuses to sell the game until Kiryu playtests it first. Kiryu agrees, mostly out of respect for his friend Majima, and discovers that the game is some sort of virtual reality realm where he must beat up enemies like he normally does in the real world.

Kazuma Kiryu is an unconventional 6-button character that's straight up imported from the Yakuza 0/Kiwami including it's controls and stance system, where you can select between 3 different combat styles, Brawler, Rush, and Beast, each style has their own moveset, though they control roughly the same; Light Punch for light attack and repeat combo, Med Punch for heavy attack and finisher, Light Kick to dash/roll into direction, and Med kick to grab (or guardbreaker kick for Rush style). His Heavy attack buttons are reserved as an alternative mechanic; Heavy Kick to change style (you can select the style by holding a direction while holding the HK button) while his High Punch summons Majima into the mix, aiding him in a fight for a short while. In fact, Kiryu is the only character that doesn't have a Vinetrigger. Instead, you had to accumulate enough Majima Everywhere points to finally unlock the Dragon of Dojima style, combining the best of each three style and can be accessed by holding the down button on the style selection screen. It is highly recommended to use a gamepad and map it like your typical Yakuza game to use him.

  • Assist Character: Majima may aid him in combat by pressing the Heavy Punch button when the warning indicator flashes. Accumulating enough point in the meter will unlock Dragon of Dojima style for Kazuma.
  • The Bad Guy Wins: Unbeknownst to him, his participation on the playtesting of the game has his likeliness perfectly captured and replicated by Majima so that he can fight Kiryu wherever and whenever he wanted.
  • Bag of Spilling: His Dragon of Dojima style only last through the match. You will have to accumulate more Majima Everywhere points to unlock it again, but it's relatively easy to accumulate.
  • Battle Intro: Doing justice from his universe, titles of gangs / union fighters from multiple series can appear if they're actually detected. Inside Vargverse, there's for himself, Bestest Ken (Street Fighters), Jill & Real Police Dude (R.P.D.), These Pizzas are in Good Hands (Avengers) and Bonzi Buddy.
    • Outside Vargverse, there's titles for certain characters if they are hailing from M.U.G.E.N. (Kung-Fu Man and his clones), Tekken, Darkstalkers, The King of Fighters, Guilty Gear, Joy Mecha Fight and many other fighting games. Title cards are also available from characters hailing from non-gaming media such as DC Comics, Marvel, Dragon Ball, One Piece, Kamen Rider & Power Rangers. Even characters with their moveset hailing from Super Smash Bros. series such as Mario, Luigi, Fox & Falco have their own title gang card.
  • Combat Pragmatist: Beast Style allows him to lift off objects and smashes them to his enemies' faces, even motorbikes.
  • Deadpan Snarker: His victory quotes invokes this at times.
  • Difficult, but Awesome: Each style has their own moves and commands, as well as their own combo pattern. It takes time to learn and master his skillset, but it's as rewarding as it sounds.
  • Fragile Speedster: The Rush Style specializes in fast paced strikes and swift dodges, at a cost of grapple and some defenses.
  • Jack of All Trades: The Brawler Style gives Kiryu a balance between Rush-style fast paced strikes and Beast-style heavy hitting blows and throws.
    • In a broader term, Kiryu is essentially this. His stance system allows him to fulfill any roles and switching them back and forth makes him probably one of the most versatile fighter in the game.
  • Mechanically Unusual Fighter: Kiryu doesn't fight traditionally like your standard 2-D tournament fighter character, but instead he controls like his Yakuza 0/Kiwami 1 counterpart where you tap the attack button repeatedly to score simple combo for each style, and each style has their own moves and commands.
  • Mighty Glacier: The Beast Style specializes on hard hitting blows, grapples, and tanking your opponent's strikes while punishing them back in return.
  • Nice Guy: Outside of his rough exterior, Kiryu is a wholesome and nice guy. Though he's not above beating down his enemies if needed.
  • Stance System: Imported straight from 0/Kiwami 1 is his four combat stance system, which have their own moves and commands as well as their own combo patterns, even though it controls roughly the same. Naturally, Kiryu starts with the Brawler style.
  • Unwitting Pawn: Kiryu doesn't realize it, but the game that Majima wanted him to play was secretly recording his fight data, which Majima later uses to create a virtual copy of Kiryu to fight whenever he pleases.
  • Warrior Poet: Kiryu is much of a samurai and is also talented at singing.
  • Would Hit a Girl: Averted in his home series. Played Straight in this game because he can potentially encounter Jill Valentine (or Jill might encounter him) in the arcade or survival ladder and give her the same cold treatment he would give to any other combatant in the game.

    Mr. Kill 
https://static.tvtropes.org/pmwiki/pub/images/mr_kill.png
"MAMAAAAA!! Just killed a man."note
Universe: Vinesauce
Style: Rushdown
Vinetrigger: Flaring Eyes and Deepened Voice

One day, Joel introduced Mr. Kill to his viewers, but somehow, Mr. Kill has stronger streaming skills than Joel.

Mr. Kill is a 6-button fighter and is set to be an Evil Counterpart to Joel, down to their mechanics and character. Whereas Joel would prefer straight up rush down lockdown tactics, Mr. Kill opting for safer options as he's nowhere as durable but can dish out more, even though he plays nearly identical. His Vinetrigger activates a trance state where he can cancel out one of his specials by activating another.

  • Ambiguously Evil: Despite being Uncle Joel's darker counterpart, Mr. Kill doesn't seem to be more malicious. Even his ending, where he takes over Joel's spot and becomes the top streamer in Vinesauce, isn't really presented as a bad thing.
  • Battle Intro: Recycled from Uncle Joel: Duke Nukem and DIO.
  • Glass Cannon: Does more damage than Uncle Joel, but his maximum health is lower.
  • Lag Cancel: His Vinetrigger lets him cancel his specials into other specials, including themselves, at the cost of Vinetrigger meter. The author has stated that it was directly inspired by Akuma's V-Trigger II in Street Fighter V.
  • Moveset Clone: Has most of Uncle Joel's moves, although it could be said that the current version of Uncle Joel is a moveset clone of Mr. Kill, since he still uses the old version's moves, albeit with a few of them altered somewhat. He does have a few unique abilities that weren't in the original, such as being able to throw fireballs from the air.
  • Superpowered Evil Side: Mr. Kill is literally the Evil Ryu counterpart of Joel, by getting many of his legacy moves from VHFSMACVUSMRRM modified to be more powerful, faster and/or quirky. His speech is also down pitched and Chinese Rev doesn't speak like actual Rev.

    Not Shane 
https://static.tvtropes.org/pmwiki/pub/images/not_shane.png
"Gimme a drink, bartender."note
Style: Gunslinger
Vinetrigger: You Have The Right Time, Old Man?

Arriving at the next train station, Not Shane who went on to Dutch Gulch to visit his sister, only to arrive in the town with no name. What adversaries he would face in his journey?

Not Shane is a 6-button character that functions as exclusively a zoner. Because he had no traditional attack button, his punch buttons are used to shoot his enemies from three direction, plus one another direction with the medium kick button. His Vinetrigger simply stops the battle timer and allows him to execute his supers without expending a charge bar.

  • Adaptational Badass: Not Shane from the original game is a One-Hit-Point Wonder. In this game he's only slightly less durable than most combatants, but his shots are twice as deadlier as ever.
  • Catchphrase: My name's not Shane, kid! is used as his victory pose, victory quote and in his Ending.
  • Fragile Speedster: An excellent zoner with fast paces shots and moves, but he can't take too much hit himself.
  • Friendly Neighborhood Spider: His Spider Stomp special move and the spider in both the Intro and the Ending of his Arcade Mode route shows him stepping on a spider that did absolute nothing bad to him.
  • Gainax Ending: His ending is has him basically returns back to the train knowing that the town isn't Dutch Gulch, shoots a child for mistaking his name, and take off to the hyperspace with the train, much like his original alternate ending in his home game. Downplayed that it's certainly just as off as the rest of the cast.
  • Hawaiian-Shirted Tourist: From one of his victory quotes: Hi! I'm new in town! Are you from around here?
  • Improbable Aiming Skills: Not Shane can shoot in four different direction and even ricochet the bullet to his enemies.
  • Newspaper Backstory: One of the possible results from his Search the Office super move can summon multiple newspaper pages, doing minor damage to his opponent.
  • Random Effect Spell: "Search The Office" causes Not Shane to rummage around the ground and retrieve random items that deals different attacks, ranging from newspaper sheet, to the Grim Reaper, and even the "Meanwhile" transition text.
  • Revolvers Are Just Better: True to the Wild West setting, Not Shane attacks almost exclusively using his revolver, and he can dish out quick and devastating shots with ease.
  • Stink Snub: He has an hygiene problem and he only discovered after winning the fight through one of his victory quotes.
  • The Grim Reaper: One of the possible results from his Search the Office super move can summon an reaper with an spinning scythe, dealing massive amounts of damage to his opponent.
  • Wagon Train to the Stars: One of his victory poses and his Ending in the Arcade Mode route.
  • Would Hurt a Child: Shoots a child in his ending simply because he mistaken his name.

    Pantherk 
https://static.tvtropes.org/pmwiki/pub/images/pantherk.png
PANTHERKnote
Supers: Fatal Pantherk, Pantherk's Chaotic Realm
Vinetrigger: Fun-Sized Pantherk

By being acknowledged by society of his power, Pantherk was sealed away from an unknown dimension. However, by resting in such dimension, Pantherk gets an new form, which is known as Fun-Sized Pantherk, an magical ability which allows Pantherk to do great amounts of damage and defense power. By triggering such Fun-Sized power, Pantherk got out from such dimension, now searching his way back to Outworld.

Pantherk is a 6-button character that plays like an arcade Mortal Kombat character (specifically Shao Kahn), though not quite, having the standard 6-button control scheme at all. His Vinetrigger transform him into a "Fun-Sized Pantherk" for a brief moment, dwarfing his sprite but extending his attack range and damage.

  • Arch-Enemy: Simon.
  • Ascended Extra: The jist of Pantherk is that Joel finds a random Original Character from the screenpack and decided to make him a god by editing him in the Fighter Factory Ultimate program.
  • Bolivian Army Ending: His ending sees him return to Outworld to face off against Simon. The outcome of the battle is not shown.
  • Catchphrase: PANTHERK.
  • Climax Boss: He's the penultimate battle before the Final Boss. He's pretty nasty and utilizes his limited but massive power to a greater extent, especially in higher difficulties.
  • Mighty Glacier: Moves and strikes slow, but his attacks are deadly devastating and also being pretty durable to boot. Becomes Lightning Bruiser as the Fun-sized Pantherk, where his attack speed and reach increases.
  • Fun Size: The aptly named "Fun-Sized Pantherk" squeeze him to a dwarf, extending his attack range and power.
  • Panthera Awesome: It's the motherfucking Pantherk everyone, of course it's a given!
  • Purposely Overpowered: Fun-Sized Pantherk dwarfs his sprite and extend his attack range, while also empowering his already deadly attacks even further. He holds the distinction as the character with the fastest Vinetrigger drain in the game.
  • Sensory Abuse: Though it's not the only sound in his sound files, almost every part of his sound files comprised of the horribly dubbed "PANTHERK" in various volume, ranging from rather mild to extremely loud.

    Real Police Dude 
https://static.tvtropes.org/pmwiki/pub/images/real_police_dude.png
"Excuse me, sir?"note
Universe: Resident Evil series
Supers: Real Original Ending, Capcom, Real Cavity Search, Real Undercover Mission, The Real MVP: Helicopter Mike
Vinetrigger: Real Powerful Deagle

On January 11th, 20XX, Umbrella unleashes the T-Pose virus on the public. This new virus, much like the older T-Virus series, is highly contagious, and its effects are devastating, mutating its victims and forcing them to T-Pose until they die. Real Police Dude Leon Kennedy, who's had much experience with dealing with these types of outbreaks, is tasked to find and eliminate the source of this virus.

Leon is a 6-button character that uses the simple yet effective police brutality to his mix, on top of questionably possible moves that appeared in the games he's in, such as the giant boulder etc. His Vinetrigger enables the Real Powerful Deagle, an attack that if reactivated unloads one shot of a powerful magnum pistol that sends the enemy flying when hit.
  • Artistic License – Physics: Invokes this in his "Speedruning Strats" attack, where he accumulate enough speed by repeatedly running to a boulder to glitch out then launches himself upwards and inflict damage on contact.
  • Assist Character: He can call up the The Real MVP: Helicopter Mike in his super, but at the end Saddler's henchman shoots him down and the helicopter falls and explodes to where the enemy stands, dealing additional damage.
  • BFG: Real Original Ending, Capcom has him use a red rocket launcher to finish off his opponent. It inflicts more damage the less health the opponent has.
  • Bottomless Magazines: Averted in his regular pistol attack, it will ran out after thirty shots fired top prevent spamming. Played straight with his other weapons, where you can unload them at your hearts content.
  • Dirty Cop: Regularly brutalizes his captives and would recklessly unloading his armaments on duty.
  • Hand Cannon: His Vinetrigger, Real Powerful Deagle, gives him access to a magnum that's so powerful that it sends the opponent flying and makes them wrap around the screen multiple times with the same effect as Rain's roundhouse kick, which sets them up for additional combos.
  • Indy Escape: One of his special kick move has him outrunning a boulder. A heavy variant has Chris Redfield appear in front of him and obliterates the boulder in one punch.
  • More Dakka: Leon dons the Mafia suit and unload the Chicago Typewriter to the enemy in one of his supers.
  • Press X to Die: His 12th palette (hold Start and press Heavy Punch while selecting his icon) makes him perform his "new trick" at the start of every round, which automatically kills him.
  • Shout-Out: Leon here is based off of both Deepercutt's YTP of Resident Evil 4 and the speedruns of the same game, specifically JTB's run on Games Done Quick, in which he jokes that R.P.D. stood for Real Police Dude, hence the name.
  • Wrestler in All of Us: Leon can perform a suplex to his enemies as one of his regular grab.

    Sauceboss Vinny 
https://static.tvtropes.org/pmwiki/pub/images/sauceboss_vinny.png
"Do I ever stream good games? That's a good question, the answer is no. I, only... only trash, and meme, that's it."note
Universe: Vinesauce
Style: Juggler
Supers: Glorious Ducks, Have This Beast Break The Sister Barrier, Emmanuel Blast, Speed Luigi, I'm The Mario!, Scoot The Burbs
Vinetrigger: Pepperoni Secret

The sauciest streamer in this world makes his debut in Vargverse. Vinny wanted to buy some more Pokémon cards, but scalpers have already cleaned out the shelves. Since he knows that pack opening is the future of content creation, he's forced to resort to bootleg card packs, until one day, V-Dub tells Vinny of a way to defeat the scalpers. Borrowing V-Dub's signature aviator shades to blend in with the scalpers, arming himself with a rifle to better take on enemies, and training himself with Ring Fit Adventure to be as strong as he can be, Vinny prepares himself to wipe out the scalpers once and for all.

Vinny is a 6-button fighter that functions as the designated rival of Joel's. While both character are skill gate Shotoclone's, Vinny specializes in juggling his enemies for a quick and easy burst damage, while Joel focuses more on rushing down and pinning the opponent. His Vinetrigger simply activates a trance state where you can input a secret command to unleash a powerful attack if it connects.

  • Battle Intro: Special battle intros will occur if his opponents are BBQ Pit Boy, Bulk Bogan, DIO, Flock of Falling Father Figures, Hulk Hogan (shared with Bulk Bogan) and Uncle Joel. Outside of Vargverse, Bulk and/or Hulk's special intro will be triggered if Macho Man Randy Savage is his opponent. And an special Snake's Codec plays if the fighter is Raiden. It can be Mortal Kombat's Raiden, Metal Gear's Raiden or even an playable spaceship hailing from Raiden series.
  • Bee Afraid: His Unleash the Bees special move.
  • Corrupted Data: His Emmanuel Blast super move turns his opponents into corrupted sprites and sometimes, turns the entire fighting arena into a corrupted background.
  • Dance Sensation: His I'm the Mario! super move based on Do the Mario.
  • Evolving Attack: Missing with Ultimate Duck Hunting increases his duck hits counter, which powers up his next usage of Glorious Ducks.
  • Ducks: His Ultimate Duck Hunting & Dolancycle special moves and the Glorious Ducks super move.
  • Grilling Pyrotechnics: The Labor Day Barbecue special move literally is Sauceboss Vinny catching an squirrel and putting in his grill on the ground.
  • Hack and Slash: His Scoot the Burbs super move slashes opponents multiple times while the Red Vox song Scoot the Burbs is also playing in the background, overriding the actual music.
  • Hold the Unsolicited Ingredient: From his Vinetrigger move, the Pepperoni Secret.
  • Kill the God: In one of his victory quotes, he says that people stop thanking God and start thanking Bill Murray instead.
  • Launcher Move: Vinny specializes in airtime combos, which is why a lot of his moves has him capable of launching them mid-air to continue on his plays.
  • Living Program: Applies to his ROM Corruptor during the Emmanuel Blast, which is an Windows executable. This can also is set for one of his victory quotes where Sauceboss Vinny refuses to fight against an Antivirus and is fighting Uncle Joel instead.
  • Magic Mushroom: The Triple Mushroom item from Mario Kart series is used to make Sauceboss Vinny dash faster for an limited time.
  • Mushroom Man: Can summon Toad in one of his winning poses.
  • Quacking Up: His Dolancycle special move.
  • Rain of Arrows: His Ten Arrows special move.
  • Sand Worm: His The Big Meat special move.
  • Secret-Keeper: His Vinetrigger move, the Pepperoni Secret, which is a secret until you do the secret command correctly.
  • Skill Gate Characters: Like Uncle Joel, he's meant to be easy to use to a first-time player, likely meant for Joel or Vinny themselves, but he's got a pretty powerful moveset despite this, capable of holding his own against other strong characters with a versatile list of moves.
  • The Rival: Is meant to be this to Uncle Joel, in the same way that Ken is to Ryu. He's the default Player 2 character on the character select screen.
  • 30 Minutes, or It's Free!: Domino's Pizza The Noid is featured in his Taunt. By holding Start, he can do an dab move.

    The Shockmaster 
https://static.tvtropes.org/pmwiki/pub/images/shockmaster_5.png
Shockmaster portrait (top) and Shockmaster sprite (bottom)
Universe: WCW series
Style: Wrestling
Supers: The Big Squeeze, Tidal Wave
Vinetrigger: Shock The World!

The Shockmaster, infamous of his debut, was visited by a mysterious figure that offered him to return back in time to give him a second chance, under one cost; defeat the people under the list the figure created. Hitlist at hand, Shockmaster goes on a journey to change his destiny.

Shockmaster is a 6-button fighter that act as one of the four wrestler grappler in the game, setting as the heavyhitter between Dick Poop's balance, Dr. Thunder's speed, and Hulk Hogan's technical. His Vinetrigger causes him to trample the land he steps in, causing a huge shockwave that shakes any non-airborne fighter in the match.

  • Alliterative Name: He affirms him and his nephew, Super Shockmaster, are purely coincidencial in terms of appearance through one of his victory quotes.
  • Deal with the Devil: The mysterious figure that offered him the service is hardly visible, but considering the ability to turn back the time, he might be dealing with one.
  • Dishing Out Dirt: He can trample the ground he's stepping and causes a global earthquake when activating his Vinetrigger.
  • Helmets Are Hardly Heroic: He wore a stormtrooper helmet covered in glitter, and is a hitman set on a journey for a promise.
  • Heel Realization: He eventually realized that what he bring to the table left a lasting legacy to the pro-wrestling world, and decided that he had enough and kick the devil in the butt and end the deal right away.
  • Mighty Glacier: Spot himself as the largest combatant in the game so far, being only slightly less tall than Kenshiro. He has the power and defenses to back it up, and is also slow as molasses.
  • Once Done, Never Forgotten: The Shockmaster debut is one of the most embarrassing moments of the western pro-wrestling history that he himself was defined by that moment before retiring.
  • Playing with Fire: May uses pyrotechnics in one of his moves.
  • Threatening Shark: Shockmaster jokes about being one hungry shark in a deep water through one of his victory quotes.
  • Wrestler in All of Us: He's one of the four pro-wrestler fighter in the game.

    Tim Taylor 
https://static.tvtropes.org/pmwiki/pub/images/tim_taylor.png
"AEUGH!"note
Style: Toolmaster
Supers: Binford Beatdown, More Power!, Charcoal Lightning World Record
Vinetrigger: Tool Time

One day, Joel went on to stream Home Improvement on the NES before streaming the first game. During the water spilling incident, it had an effect to that ROM and all of the sudden Tim Taylor enters the real world! Now free from the confines of his 16-bit world, he is free to search for the ultimate power tool!

Tim Taylor is a 6-button character specializes in zoning the enemy relentlessly like a rushdown character, compared to other zoners like Generalist Jill Valentine, Heavy Hitter Robert Cop, or the purist Not Shane. His Vinetrigger enters the Tim Taylor world, allowing him to be more relentless by enabling himself to cancel his attacks by activating another while also makes him much faster for the time being.

  • Artificial Brilliance: The AI will waste no time to abuse the hell out of the Vinetrigger and seemingly being able to indefinitely stunlock the target to death.
  • Catchphrase: AEUGH! and similar grunts from the series.
  • Chainsaw Good: He uses powersaw in most of his moves.
  • Dishing Out Dirt: He can launch a big boulder off to his enemy that dish out massive damage if it hits.
  • Fragile Speedster: He can strike very fast and rush down the opponent from afar, but he can't take too much hit himself.
  • Gadgeteer Genius: He uses various power tools for combat to a great extent, knowing it's ups and downs.
  • Lag Cancel: Just like Mr. Kill, activating his Vinetrigger will allow him to cancel his attacks by activating another move and vice versa, on top of making him faster.
  • Mythology Gag: If Bonzi Buddy uses his ultimate attack on Tim Taylor, it becomes Tim Allen's Sexy Strip Poker.exe instead, which was another fanmade virus program given to Joel on one of his Windows Destruction streams, complete with Jumpscare.
  • Sensory Abuse: His infamous grunts can get very loud at times, especially when his Vinetrigger is active.
  • Tim Taylor Technology: His special moves makes justice to it.

    Tuesday the Tuna 
https://static.tvtropes.org/pmwiki/pub/images/tuesday_the_tuna.png
Tuesday the Tuna's portrait (top) and Tuesday the Tuna's sprite compared to CBT Wizard (bottom)
Universe: M.U.G.E.N/Top Angler
Style: Tuna
Vinetrigger: Cod of Duty

The Top Angler Fishing Tournament is underway! Elite fisherman around the world gather to find out who can find the best fish! Legends tell of a Tuna that holds dominion over all ocean life that only appears on Tuesdays. Whosover catches the fish will gain control over the seas and become the ultimate angler! But no one ever caught that fish, and eventually people accepted that Tuesday the Tuna is a mere myth. Seeking for anyone who were worthy to capture it, Tuesday the Tuna grew two pair of legs and approaches the surface to find anyone who can best it.

Tuesday the Tuna is a 6-button character that specializes in midranged zoning, while retain its position by taking advantage of it's small frame. Its Vinetrigger simply allows him to submerge under the battlefield and re-emerge with a powerful burst damage.

  • Assist Character: Can summon the denizens of the ocean to back him up in a fight, including Tuna from the previous game.
  • Cool Ship: Summons a gigantic fish-shaped battleship from Darius to help him fight his opponents.
  • Dig Attack: "Cod of Duty" is basically the underwater equivalent (regardless of the arena chosen) of this. When activated, Tuesday can dive underwater for specified amount of time, then leap upwards in any location it wishes to the surface to deal a good chunk of damage if it connects. It can dive and sting as many times as they could as long as it still has Vine Bar remaining.
  • Downer Ending: Eventually no one were considered worthy enough to capture the legendary Tuesday, so it sets itself and the school of various aquatic lifeforms away to the unknown part of the ocean and was never seen again. The Tuna Tuesday is unfortunately over.
  • Expy: Tuesday the Tuna is the spiritual successor of Tuna from VHFSMACVUSMRRM, and can even summon the old Tuna to assit it.
  • Fiendish Fish: Literally a small tuna that grew pair of legs, and it's hellbent to beat everyone up to find who's worthy to capture them.
  • Fragile Speedster: Has the smallest hurtbox out of all the fighters around, combined with the ability to essentially disappear from the battlefield for a short period of time, makes it one of the fastest characters compared to anyone else but Carlos.
  • Long-Range Fighter: As a zoner, it can juke out of any combatants who tried to jump on it from long range while can also dodge most attacks due to it's small frame. Characters like Jotaro and Kenshiro will have a hard time fighting it.
  • Pint-Sized Powerhouse: Smallest character in the roster, and hit just as hard.
  • Revolvers Are Just Better: Summons up seahorses in revolvers in it's attacks.

    Urist McDwarf 
https://static.tvtropes.org/pmwiki/pub/images/urist_mcdwarf.png
"I'm good."note
Universe: Dwarf Fortress
Supers: Thine Kiselomoth, The Dorf Army, Elf (Tame), Gosmsex Growthcontest
Vinetrigger: Remove Elf

Urist' fellow dwarves were kidnapped by those filthy elves! Urist decided to take matter to his own dirty hands, and will slay anyone in his way!

Urist is a 6-button that focuses on calling up his minions to help him do his bidding, ranging from fellow dorfs to enslaved elvens, either by giving him assistance when attacking, or let them do their thing. His Vinetrigger simply activated an elf invasion that will attack anyone in a straight line, including Urist himself. Luckily for him, he's too short for their aim and he can exploit this to his own benefit.

  • Assist Character: Can summon fellow dwarves, friendly goblins, filthy elves, a cartoon snakeman, and a hydra to help fight his opponent.
  • Combat Pragmatist: Like all Dwarves, Urist is not above using underhanded tactics like setting traps, ambushing allies, or even vomit a poisonous puke to his enemies.
  • Early-Bird Cameo: While Urist McDwarf appears first in Joel's Dwarf Fortress streams, the name Urist McDwarf does actually appear as one of Dick Poop's competitor in Joel's first Fire Pro Wrestling streams, where he called the dwarflike wrestler as Urist McDwarf.
  • Fantastic Racism: Towards elves, for a good reason.
  • Guile Hero: Hero is a stretch, but Urist definitely uses his wits to fight his adversaries.
  • Not Me This Time: Turns out the kidnappings are set by the people he fought his way in to instigate a conflict between Dwarves and Elves. Still doesn't stop the Elves for being a prick in their latest peace talks, so Urist and fellow dwarves declares a war and slaughters the elves right away.
  • Our Dwarves Are All the Same: All Dwarves in the home game are portrayed by a smiling face emote.
  • Silly Walk: Urist's normal movement on the ground is intentionally choppy, to simulate his home game's tile-based movement.
  • Status Effects: Hitting an opponent with Thine Kiselomoth inflicts a poison effect, causing them to lose health constantly for a short duration.
  • Summon Bigger Fish: Gosmsex Growthcontests summons a hydra to charge at his opponent, dealing massive damage.
  • Ungrateful Bastard: The elves are still an asshole towards them, even after the dwarves decided to usher an era of peace between two races.

Hidden characters

    The final boss (UNMARKED SPOILERS AHEAD) 
https://static.tvtropes.org/pmwiki/pub/images/bonzi_buddy.png
"Hello. I'm Bonzi. I'm here to destroy your computer again."note
Universe: Microsoft Windows series / Windows Destruction series

The harbinger of destruction. The Alpha and the Omega. That monkey fuck. Long thought to have been a dead meme, BonziBuddy has returned from the grave to cause destruction once more, using his malware powers to bring Joel's old memes into the real world, in the hopes that they will die when people get tired of being overexposed to them, leaving himself as the only meme left. He also plans to hijack Joel's Twitch channel so that it will stream nothing but Windows Destruction 24/7, and eventually force Twitch to have only Windows Destruction streams.

Bonzi is a 6-button character and the main antagonist of this game. He plays like what a boss would do, executing string of powerful attacks while being immune to flinching. He has no Vinetrigger.

  • Battle Intro: Special intros will be played if his opponents are Uncle Joel, BBQ Pit Boy, Bonzi himself, Carlos My Main Man, Dance Master Duane, Dick Poop, DIO, Jotaro, Jill (shared with Jotaro due to both Arcade Mode routes being related to bloodlines), Mr. Kill, Pantherk, Sauceboss Vinny, S_uceb_sszV_nmy (shared with Sauceboss Vinny), Tuesday the Tuna, Urist Mc Dwarf.
  • Big Bad: The ultimate cause of Joel's old memes running amok.
  • The Bad Guy Wins: In his own arcade ending, he becomes the only meme left and takes control of the internet, and later the world.
  • The Corrupter: Uses his malware powers to hurt his opponents, and eventually cause worldwide destruction.
  • Developer's Foresight: He has more unique battle intros than any character. He also has unique voice lines when Uncle Joel attempts to use Nuke Norway on him, and when Sauceboss Vinny tries to use Pepperoni Secret.
    "That may have worked on 3.4 million Norwegians, but it won't work on me."
    "Your pepperoni holds no power against me."
  • Final Boss: The final opponent of Arcade Mode.
  • Immune to Flinching: Has permanent super armor at all times, and even resists grab attacks.
  • Mana Drain: Cryptojacking will trap and transfer cryptocurrency from the opponent to BonziBuddy if it hits, draining their super meter alongside inflicting damage. Ransomware will also take off a bit of super meter on hit.
  • Mechanically Unusual Fighter: Has permanent super armor, cannot be thrown normally, but he can't block and all of his attacks have a lengthy duration that freezes him in place while they're being used, and none of them can be cancelled into any other moves. Winning against him requires you to block or avoid his attacks, then strike during the brief period where he's unable to attack again.
  • Mighty Glacier: His attacks are disgustingly powerful and his super armor makes him incredibly tough, but his attacks are slow to perform.
  • Mythology Gag: If Bonzi Buddy uses his ultimate attack on Tim Taylor, it becomes Tim Allen's Sexy Strip Poker.exe instead, which was another fanmade virus program given to Joel on one of his Windows Destruction streams.
  • No-Sell: He's completely immune to grabs, and certain moves don't work on him thanks to his permanent super armor. Notably, Uncle Joel's Nuke Norway and Sauceboss Vinny's Pepperoni Secret both do zero damage to him.
  • One-Hit Kill: His ultimate attack, Bonzify.exe (or Tim Allen's Sexy Strip Poker.exe if his opponent is Tim Taylor) will do this if the opponent does not defeat him within the next 30 seconds.
    "Vinesauce is my favorite anime."
  • Purposely Overpowered: Having a boatload of health, immunity to flinching, powerful moves that might caught you off guard, and you get a good reason why he's so poweful, and his playable variant doesn't nerf him at all.
  • Reality Warper: His malware powers can somehow cause memes to manifest in the real world, and his ending has him reshape the world in his own image after being tired of ruling the internet.
  • SNK Boss: He was purposefully designed to be one, but unlike most examples, he's just as powerful when you pick him.
  • Synthetic Voice Actor: Courtesy of the Adult Male #2 voice from TruVoice, easily giving Bonzi a wide variety of unique voice lines.

    Dodge Viper 
Universe: Shadow: War of Succession

An Bonus Stage character which focuses in a red car crushing characters over and over again until it explodes. By inputting an secret command, the character turns into a car smashing mini-game, similar to Street Fighter II's Bonus Stage.

  • Bonus Stage: Serves as one out of two available bonus stage you can access randomly halfway through the arcade gauntlet. Pressing a special command turns it into a car smashing minigame similar to Final Fight bonus stage.
  • Bullfight Boss: Once it reaches max speed of 200 Mph, it'll turn into a puzzle game where you have to time your jump and dodge the Viper up to 8 times until it crash and burn. You need to be careful as even one crash not only deal a good chunk of damage, but it can also stunlock you several times until you die.
  • The Cameo: Carlos appears in the beginning as the Viper's head starter.
  • The Computer Is a Cheating Bastard: While it's not hard for player-controlled Viper to shift gears perfectly everytime, the A.I. controlled Viper will always shift their gears perfectly regardless of their A.I. level you set.
  • Pinball Zone: From the built-in playlist, Waluigi Pinball from Mario Kart DS can be played by pressing Start.
  • Punny Name: The goal of the minigame is to dodge the Viper. Geddit? Dodge the Viper?
  • Watch the Paint Job: Averted. IF you choose to face it head on, Viper can easily stunlock you several times and cut your healthbar in half. You have to dodge the Viper until it crash and burn itself. Played straight witht the car smashing minigame, where all you had to do is to smash the car to smithereens before the time ran out.

    Flock of Falling Father Figures 
Universe: Fatal Fury series

Flock of Falling Father Figures is a returning Bonus Stage character from VHFSMACVUSMRRM. It's simply Geese Howard falling from his tower, and characters must avoid his falling body or suffer a One-Hit KO.

  • Artificial Stupidity: For some reason, the A.I. controlled characters will always trying to approach the crosshair instead of trying to avoid it.
  • Disney Villain Death: He's literally the entire trope turned into a character (A minigame, to be exact).

    S uceb ssz V nmy 
Universe: Vinesauce

Essentially a corrupted version of Sauceboss Vinny, his glitchiness can either help or hinder him in fights, but overall makes him a trickier opponent to deal with.

  • Confusion Fu: He's Sauceboss Vinny with the Sadclaps code injected into him, resulting in an extremely bonkers fighting style.
  • Glass Cannon: If luck is on your side, he can absolutely trash any opponent he comes across, but he lacks a Vinetrigger and has much less health than regular Vinny to compensate.


"You're already dead!"

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