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Characters / Trials of Mana - Heroes

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This is the list of all heroes in Trials of Mana.
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     In General 
  • Action Girl: All three of the female protagonists are a force to be reckoned with. Riesz is an experienced general skilled with a spear, while Angela and Charlotte are powerful mages who can both learn powerful spells.
  • Amazon Brigade: It's possible to have a party consisting of just female heroes. And considering that this would include a black mage, a white mage, and a frontline warrior, the combination is a solid choice.
  • Badass Normal: Duran, Hawkeye and Riesz's initial classes only use their weapons to weave their way through monsters and bosses. Angela starts off this way, until Lumina is obtained and she gains her first spell, Holy Bolt.
  • Beauty, Brains, and Brawn: Charlotte is Beauty note , Angela is Brains note , Riesz is Brawn note 
  • Big Brother Instinct: Messing with Kevin's wolf Karl, or Riesz's brother Elliot, is a good way to be on the receiving end of their fury. Also inverted: Charlotte's got a tantrum with your name on it if you hurt Heath.
  • Big, Screwed-Up Family: Kevin and Angela have Abusive Parents; neither of their parents having any qualms about physically attacking their child or choosing them as a sacrifice because they are useless. Both sets of parents turn out to have a reason to act the way they are, with Valda being under mind control and Gauser having a darwinist way of raising Kevin for the better. They turn out to be good parents in the end.
  • The Call Knows Where You Live: Downplayed. No matter who your main character is, they will be the one to meet the Faerie. At first, they won't want to go find the Mana Sword and restore the Mana Goddess, right up until they're told that doing so will help them with whatever personal quest that they're on.
  • The Cameo: All of the protagonists (Paired with their partners of their stories) appears as Spirits in Super Smash Bros. Ultimate.
  • Dark Is Not Evil: Most of the Dark Path classes have the heroes don some pretty intimidating and/or sinister sets of clothing but it's merely an indicator of their abilities. They're still very much trying to save the world and protect their loved ones.
  • Did You Just Punch Out Cthulhu?: Nine times over the course of the game. The party takes out the eight Benevodons, who are said to be rampaging forces of pure destruction over the course of the story, and then strongly dreaded once they're freed. Following this is the party's defeat of the Final Boss of their respective story, with the final boss having been powered up by the Sword of Mana followed by the Sword of Mana absorbing the power of the defeated Benevodons. And that's not even counting their defeat of Anise in the remake, who is an Eldritch Abomination that is the Evil Counterpart to the Mana Goddess herself.
  • Fighter, Mage, Thief
    • Duran and Kevin are the Fighters. They're set for taking physical damage while dishing out equal amounts, and the magic they learn includes the "Saber" line of spells to enhance their basic attacks. But their offensive and defensive magic stats are weak, and the spells they learn besides Sabers are low-level spells which everyone else has ways to obtain much quicker.
    • Hawkeye is the Thief. He specializes in speed, having fast attacks and high Evasion. He also has a higher Luck parameter than anyone else by default, leaving him to be less likely to set off chest traps. Aside from that, his offense and defense are average or below-average.
    • Charlotte and Angela are the Mages, filling the role of Squishy Wizard White Mage and Glass Cannon Black Mage, respectively. Their Magic stats are high, and their spells are the most effective in the game. However, they can't take many hits due to low defense stats, and their basic attacks are rather weak.
    • Riesz is a Jack of All Stats. Her Strength and Vitality are decent, meaning she can take on the role of a physical fighter while also having the best buffs or debuffs (depending on the class path chosen). However, Riesz isn't the best at anything stat-wise.
  • Foil: They all are foils to each other, but especially noticeable in pairs. Angela and Riesz are the princesses of their respective countries, but Angela is lazy and cares very little for her royal lineage's duties, while Riesz is devoted to her position and being a leader. Duran and Hawkeye are fighters and mercenaries, but Duran is more brutish and arrogant, while Hawkeye is more humble and charming. Kevin and Charlotte are not entirely human, share simplified speech and have hidden depths, but Kevin is a brawler (who can cast a few spells) and Charlotte is a caster (who can attack, but not very well).
  • Gender-Equal Ensemble: Of the six possible heroes, three are men and three are women. However, no party combination of three can be truly gender-equal; a party will consist of two men and one woman, two women and one man, three men, or three women.
  • Guys Smash, Girls Shoot: Very much played straight with Duran, Kevin, Angela, and Charlotte, with the boys being melee-oriented fighters with only a token interest in magic and the girls being mages who don't fare too well in melee combat. Hawkeye and Reisz is a bit of a conflicted example, as while the game states that Reisz is specialized in ranged combat, it actually refers to her melee attacks having longer hit detection. Hawkeye makes use of various thief abilities that can substitute as offensive magic attacks while Reisz focuses on buffs/debuffs and summon spells that have no particular elemental damage type.
  • Half-Human Hybrid: Kevin is part beastman, with Charlotte being part elf.
  • Hello, [Insert Name Here]: The three characters the player chooses to take can be renamed; the other characters are all referred to by their official name when encountered. Subverted in the remake, where voice acting necessitated the characters being referred to by their default names.
  • Heroic Resolve: In the final battle against the Big Bad after he kills Faerie and does a Total Party Kill on the heroes, Faerie uses the last of her power to weaken the Big Bad and revive the party, begging them to grant her final wish and save the world. The heroes wordlessly get up and brandish their weapons with the full intention to kill the chosen final boss once and for all for everything he's done.
  • Hero of Another Story: The characters you don't choose still show up in the story and are still busy pursuing their goals. They just don't join your party for various reasons.
  • It's Personal with the Dragon: Each of the characters has a personal grief with The Dragon of their path's respective Big Bad:
    • Duran and Angela have the Crimson Wizard. Duran was humiliated when he attacked Valsena and his desire for revenge and to atone for failing to protect the castle led him on the quest to become the Mana Knight. Angela is being hunted because of the Crimson Wizard's machinations, and his manipulation of her mother.
    • Riesz and Hawkeye are at odds with Belladonna. Belladonna manipulated Flamekhan and orchestrated the attack on Laurent, and arranged the kidnapping of Riesz's brother as a sacrifice to revive His Dark Majesty. She also murdered Hawkeye's best friend Eagle and framed him for the crime, and placed a curse on Jessica (Eagle's sister) to impede Hawkeye's efforts to expose her.
    • Kevin and Charlotte against Goremond. Goremond manipulated Kevin into killing his wolf pup, Karl, under his father's orders. He also kidnapped Charlotte's friend Heath.
  • Jerk with a Heart of Gold: Duran is hot-headed and rude, while Angela is bratty and often stuck-up, but both obviously care for their loved ones.
  • Never Bareheaded: Each of the protagonists wear something on their heads. Duran has a partial helmet, Angela has a crown, Hawkeye has a bandanna, Riesz has a winged tiara, Kevin has a small beret, and Charlotte has a twin-tailed hat.
  • Nice Job Breaking It, Hero
    • Having the Faerie remove the magical barrier blocking the entrance to the cave that leads to Wendel. It was meant to protect the city from invasions, but the removal left the city open. And the Beastmen gladly make use of that. The Priest of Light does manage to drive the Beastmen off and create another, stronger barrier, but the strain puts him into ill health.
    • Getting all of the Elementals together and opening the gate to the Sanctuary, which flies up high into the sky and making it difficult to approach. No problem, though, as each of the three factions has some form of airborne aid to get there first.
    • The party killing the eight Benevodons and preventing them from destroying the world. Their excess of incredibly strong Mana flows back to the Mana Sword, where it should be. And that sword was something the party handed to the enemy faction earlier...
  • Oh, Crap!: They've had some moments in the remake where they react like this to the sudden appearance of certain bosses, but of course those are nothing compared to the Mass "Oh, Crap!" they have when they realize that a certain superboss is no ordinary Rabite judging from the powerful aura it's emitting the first time they meet it.
  • Optional Party Member: All of them. You can only choose three of the six heroes when the game begins, with one as the main character and two as the secondary characters. While the story intersects with the other heroes at some point, they won't join your party if you have all three party members.
  • Royals Who Actually Do Something: Of the six playable characters, Angela and Riesz are princesses, and Kevin is a prince. This makes it pretty likely that a player will have one person of royal blood in their group somewhere. While Duran and Hawkeye are not princes, they are one step removed from the ruling families of their respective nations and considered Blue Blood. Even Charlotte is related to the Elder of the Elves.
  • Schrödinger's Player Character: Averted. The three characters you don't pick to be in your party will make appearances throughout the story, showing that their own storyline is going on in the background. The player's party may or may not end up getting involved, depending on the character in question and your party lineup. And as the remake's credits sequence shows, even the ones you don't choose receive a happy ending and closure to their character arcs.
  • Sensible Heroes, Skimpy Villains: A Dark Is Not Evil variation: The "Dark" classes for Duran, Angela, and Reisz tend to be much more Stripperiffic than "Light" classes. Especially for Angela.
  • Ship Teasing: Each male/female pairing of the heroes for the three Big Bads gets at least some romantic hints between them.
    • Riesz and Hawkeye get this the most often, with different scenes playing out if you've got one or both of them in the party.
      • If Riesz is in your party but Hawkeye isn't, Hawkeye will ask the party to please not kill Belladonna when retaking Laurent from the Nevarlan army. This is because if Belladonna dies, the cursed Choker of Death on Jessica will kill her, too. Riesz will agree to spare Belladonna for now, and Hawkeye kisses Riesz on the cheek in gratitude. This causes Riesz to get pretty flustered.
      • If Hawkeye is in your party but Riesz isn't, Hawkeye tells Riesz to stand down and leave things to him after she gets accosted by Bil and Ben, promising her he'll get Laurant back from Isabella's grasp.. There will also be additional dialogue after the party retakes Laurent. Riesz will blush, stammer over her words, and rather awkwardly leave after thanking Hawkeye personally, suggesting that she was smitten with him.
      • If Hawkeye and Riesz are both in the party, Riesz will attempt to ask who Jessica is to Hawkeye before suddenly deciding not to. This is implying she possibly has a crush on him in this particular scenario when they traveled together, but realized he loves Jessica and decided not to dwell on it. Before that, Hawkeye assures Riesz they will retake Laurent and not allow Isabella to further drive Nevarl's name through the mud with its latest actions.
        Riesz: Hostile insurgents will no longer be tolerated in Citadel Laurent! My father will not have died in vain! I will take back this kingdom!
        Hawkeye: I'm on your side, Riesz. I won't let my fellow thieves be manipulated like this.
    • Angela is shown to consider her romantic prospects during her ending, but no preference is openly confirmed. If Duran is in the party, she'll hint about finding a new interest other than magic and wink at him... though Duran doesn't pick up the hint. If Angela, Duran, and Kevin are a party, she will size up the two guys and comment her bias for, "a man with a sword." If attempting to enter Duran's home, he'll stop the party from entering as Angela teases that he's doing that to keep them from seeing anything embarrassing, which he gets flustered by.
    • A minor one between Kevin and Charlotte in the Remake after getting rescued by Vuscav from Bucca Island. Kevin comments how cute Vuscav is despite his size, and Charlotte calls him blind if he doesn’t think she’s “a hundred times cuter than that big turtle”.
  • Spin Attack: Duran, Kevin, and Riesz's Valkyrie class spin their weapons (or legs in Kevin's case) with certain special attacks.
  • The One Guy / The Smurfette Principle: Mixed gender parties will either consist of two guys and one girl, or two girls and one guy.
  • The Three Faces of Eve: Compassionate, motherly Riesz is the Wife, brash, sexy Angela is the Seductress, and young, innocent Charlotte is the Child.
  • True Companions: Whatever your party configuration, whatever conflicts they may have initially (such as Angela's people assaulting Duran's home) are forgotten not long after, and Faerie herself points out it's their bond of friendship that enables them to overcome the Big Bad.
  • The Unchosen One: Subverted. When whoever the player picks as the main character meets the Faerie near Astoria, she indicates that they aren't really "chosen" by her, and they just happen to be the first to stumble across her, and she decides to just go with it. When the party meets the Mana Goddess herself during the first visit to the Sanctuary of Mana, she refers to the main player character as The Chosen One instead of echoing the Faerie's sentiment, while they're stated to be the Sword of Mana's true wielder.
  • What You Are in the Dark: Late-game, the evil faction with the most personal significance to the player's main character becomes the Big Bad who wins the Sorting Algorithm of Evil. The other factions all fail and vanish at the Sanctuary of Mana. Despite this, all six heroes say that they'll keep travelling with your main character to defeat their Big Bad, even though they have no personal stake in fighting anymore. For instance, if the Crimson Wizard is not the chosen Big Bad faction, and Duran or Angela isn't the main character, they'll both vow to stick by your hero anyway, even though there's nothing stopping them from just walking away.

     Duran 

Voiced by Takuya Eguchi (Japanese), Jacob Barrens (English)

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_duran.png
Young swordsman from the Kingdom of Valsena
Starting Class: Fighter
Light Path: Knight — Paladin/Liege — Divine Hero
Dark Path: Gladiator — Duelist/Edelfrei — Berserker
"Just you wait, Crimson Wizard! I won't stop until I'm more than powerful enough to take you down. I will defeat you!"

Duran is a swordsman from Valsena. He really looks up to his deceased father, the Golden Knight Loki, who famously aided the Hero King Richard in his defeat of the Dragon Lord. He followed his father's footsteps into swordsmanship in the hope of making him proud.

Duran encounters the Crimson Wizard when he infiltrates the kingdom. Trying to stop him, Duran battles him and suffers a humiliating defeat. He heads to the Priest of Light to learn how he can become the strongest warrior, strong enough to defeat the crimson-clad magician.
  • Anti-Hero: His reason for starting the journey is that his pride was wounded when he was defeated by the Crimson Wizard. Duran spent most of his time sulking before he learned of a way to get stronger. He does end up maturing over the course of the game and finds better reasons to fight for.
  • Badass Normal: Averted in his introduction phase. No matter how skilled of a warrior he might be, when faced against a spellcaster that is enhanced through magic, Duran cannot win. He has to accept that he needs to become enhanced with magic himself to succeed at his revenge.
  • Barbarian Longhair: His wild mane of red hair reaches down his back.
  • The Berserker: Duran’s aptly named ultimate Dark class, Berserker.
  • BFS: His chosen weapon gets wielded with two hands. Official art depicts him using it alongside a shield, which he can use with his Light classes.
  • Blade Spam: Duran's Divine Hero class strike, Radiant Rend, had him doing numerous light-speed charging slashes at an enemy before finishing with a slash that causes a holy explosion.
  • Blood Knight: Often jumps into battles because he loves the thrill of it.
  • Broken Hero: He lost his father at a young age, then years later gets curbstomped by the Crimson Wizard. If he's the main protagonist or support of Angela, Duran learns to his horror that the Darkshine Knight is his father being mind-controlled like a puppet by the Dragon Lord.
  • Combat Medic: His light classes learn Heal Light. His Light-Dark class can multi-target it along with learning Twinkle Rain.
  • Delayed Causality: Duran’s knight limit break has him do two slashes followed by a charging slash, the enemy standing a moment before they get knocked down. His Divine Hero limit break takes this even further by doing several charging light speed slashes before stopping to end with one final slash, causing an explosion a moment later.
  • Drowning My Sorrows: After losing to the Crimson Wizard, he spent most of his time drinking in a bar. He only snaps out of it when he learns that there's a way to get more power.
  • Everything's Better with Samurai: His Edelfrei class is said to be similar to these warriors from a foreign land. The ultimate weapon for this class is the Ragnarok, a katana-shaped blade that is meant to be wielded by those that lead rebellions and succession of new order. The blade is said to be powered purely by the Edelfrei's fighting spirit.
  • Failure Knight: After losing to the Crimson Wizard, he leaves the knights of his homeland until he redeems himself. The game's events bring him back, but he refuses to step into his own house.
  • Fiery Redhead: Has less of a bad temper and instead a very strong love for fighting.
  • Gameplay and Story Integration: Learning that there is a Prestige Class in the game's Universe is Duran's plot hook; he wants to gain more power so he can defeat the Crimson Wizard.
  • The Hero: If played as the main protagonist. Duran's ultimate Light Class is also called Divine Hero.
  • Heroes Prefer Swords: The only protagonist that uses a standard sword-fighting style. In the fan translation of the SNES version, he complains about having to go after the Mana Sword because he already has a blade of his own.
  • Hidden Depths: Despite his hot-headedness, Duran is one of the only members of the party who is rational enough not to have the option of attacking the beastmen when he enters Jadd, noting that a trained swordsman knows how to pick his battles.
  • Holy Hand Grenade: Duran's limit break as a Paladin, Glint Slash, has him emit a spherical explosion of light from his sword.
  • Hot-Blooded: Quick to get emotional about things and never does things half-heartedly.
  • Idiot Hero: He's not exactly the sharpest knife in the drawer, being rather easily confused by even simple explanations about what's going on. Duran doesn't realize that the Darkshine Knight is his father until it's outright said on his route, and is completely oblivious to Angela's attraction to him.
  • Informed Attribute: The description states that he is a mercenary, except, he is very loyal to the kingdom he's raised in (Valsena), and there's no evidence of him selling his services to other groups or nations.
  • It's Personal: His revenge against the Crimson Wizard. He injured Duran's fellow soldiers, but his own pride was wounded when he lost to the wizard.
  • Katanas Are Just Better: Duran can equip katanas in his dark classes, specifically as an Edelfrei as it has him resembling a samurai. His strongest sword as that class is the Ragnarok, which is fashioned as an elaborate katana.
  • Knight in Shining Armor: Class changing into the Light path has Duran become a knight, then to either a Liege where he dons gold armor, or a Paladin where he wears white armor. Duran’s ultimate Light class, Divine Hero, has him wearing near reflective white armor.
  • Knight in Sour Armor: Started off as this as Duran’s motivation was to kill the Crimson Wizard for what he’s done. Later upgrades to a Knight in Shining Armor, mostly seen if he’s the protagonist and justified if chosen to class change into the light path.
  • Let's Fight Like Gentlemen: Duran prefers to fight fairly so as to measure his strength on its own merits. When preparing to take back Citadel Laurent, he complains that their plan (spreading sleeping powder through the castle) feels like cheating.
  • Linear Warriors, Quadratic Wizards: His encounter with the Crimson Wizard taught him this lesson in-universe. A warrior may be physically strong, but they will end up losing to spellcasters. Duran learns of class changes that would allow him to enhance his fighting style with magic, making him on-par with the Crimson Wizard.
  • Luckily, My Shield Will Protect Me: His light classes can equip shields, which improves his defense quite a bit in the remake. Averted in the original due to a bug which prevented them from working properly.
  • Magically Inept Fighter:
    • His Strength and Defense stats are both quite high, but his Magic Defense is rather low, and his Magic Attack is outright awful. Even after class changes, the few spells he does get tend to be dominated by the Saber variety of spell, which adds elemental damage to his sword swings.
    • In-universe, the fact he doesn't have magic leads him to getting wrecked by the Crimson Wizard in their first encounter. Duran resolves to fix this problem by finding a way to gain more power.
  • Magic Knight: His class changes have him learn spells to enhance a fighter's weapon with an element. The Duelist learns the Dark Saber spell, while the Light Saber spell is exclusive to the Paladin.
  • Mighty Glacier: Great Physical Attack and good Physical Defense, but slow attacks and movement speed. His Dark side classes make this even more pronounced by favoring attack stats over defensive ones.
  • Nephewism: Duran and his little sister were raised by their maternal aunt after their mother passed away from poor health.
  • Oblivious to Love: If Duran and Angela are both in the party, she will begin to imply that she has feelings for him during the game's ending. Duran never catches on.
  • The Paladin: His light-light class, Paladin, that learns the Light Saber spell and basic healing magic.
  • Roaring Rampage of Revenge: Duran’s main goal was to defeat the Crimson Wizard to avenge his loss and the loss of a few of his countrymen.
  • Skeletons in the Coat Closet: The Duelist clothes are adorned with monster skulls.
  • Spell Blade: His dark classes focus on enhancing weapons with various elemental spells, though Paladin has access to Holy Saber.
  • Stone Wall: Duran's Light classes favor defense over offense. As a result, he can gain quite a bit of Physical and Magical Defense, and the ability to equip shields increases this even further. However, he remains very slow in both movement and attack speed.
  • Story Branch Favoritism: Duran is heavily implied to be the canon Mana Knight. Duran is the only protagonist that uses a traditional fighting style of swordsmanship, and his design was influenced by the heroes of the previous Mana games. He's also the most prominent character on the title screen, and is the default selection for the first character. The 2019 E3 trailer had him be the first character to appear before the other protagonists, and the demo had him chosen as the protagonist alongside Riesz and Charlotte. Additionally, Duran's homeland of Valsena has the most plot relevance of any of the three major kingdoms. While Laurent must also be liberated and the player's actions put Wendel at risk, they're only visited once by the plot after the prologue, while the three attacking kingdoms only play a significant role in their own story branch. Valsena, meanwhile, serves as something of the player's base of operations in the hunt of the Mana Stones in all three story paths, with Hero King Richard acting as the player's main Mr. Exposition and advisor alongside Faerie. All of this makes Duran the most significant character to the story's world, and the character that marketing most focuses on. But all that said, Duran is as much an Optional Party Member as everyone else; it's ultimately up to the player if Duran is even one of the three heroes, let alone the Mana Knight.
  • Sword Beam: Duran's limit break as an Edelfrei, Hollowed Slash, has him fire a barrage of crescent wave shots.
  • Tattoo as Character Type: Duran sports tattoos on his upper arms and chest in his Berserker class.
  • Throwing Your Sword Always Works: Duran’s Berserker limit break has him throw his sword at an enemy before rushing in to pummel the sword in further with Rapid-Fire Fisticuffs from his clawed gauntlets, causing the blade to explode with dark energy with each hit. He pulls the sword back out to deliver a super-powered slash.
  • Vengeance Feels Empty: If he’s the main character, Duran manages to defeat the Crimson Wizard, but he doesn't feel satisfied after knowing his enemy’s circumstances as to why he turned out that way.
  • Walking Shirtless Scene: His "Berserker" class in the remake has him wearing nothing above his waist except for a pair of suspenders and a single shoulderguard.
  • You Can't Go Home Again: Downplayed. He can return to Valsena without hesitation, but he refuses to enter his own house again before he has managed to defeat the Crimson Wizard.
  • Younger Than They Look: He is seen in a bar getting himself drunk on one occasion. One may think that he is in his 20's until it is revealed that he is only 17, clearly not old enough to drink.

     Angela 

Voiced by Rumi Ōkubo (Japanese), Sarah Miller-Crews (English)

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_angela.png
Rebellious princess of Altena, Kingdom of Magicians
Starting Class: Magician
Light Path: Sorceress — Grand Diviner/Archmage — Mystic Queen
Dark Path: Mysticist — Magus/Rune Seer — Spellbinder
"Wendel, huh? I don't know what awaits me there, but it's better than getting caught! I'll go. It can't be worse than here. If I learn how to handle my magic, maybe my mother will welcome me back... there's a chance, at least."

Angela is the princess of Altena and sole daughter of the True Queen. While she takes a lot after her mother in terms of appearance, she has never shown any sign of magical prowess and it frustrates her, though she tries to act like it doesn't concern her.

Her mother and the Crimson Wizard decide to unlock the Manastones and obtain the Sword of Mana, but require a human sacrifice. They choose Angel as the sacrifice, but she manages to get away. Cast out of her home, Angela heads to the Priest of Light to find out why her mother is acting so strangely.
  • Abusive Parents: It doesn't get much worse than being a prime candidate for a ritual sacrifice. True Queen Valda is ashamed to have a magicless daughter, so the girl dying to save Altena will wipe clean the stain on their proud lineage. Except this is subverted; True Queen Valda is a stern, serious mom who loves and supports her child more than Angela could ever imagine, but Angela didn't know this growing up because her mother's duties as the Queen of Altena kept the two apart. Then the Crimson Wizard got involved, and things went downhill fast.
  • Attention Whore: Due to the True Queen's attention on stately matters, which include the onset of winter's cold within the once-temperate castle walls, Angela never really got much attention growing up, so she acted out and pulled pranks often. Keep in mind, this was even before the Crimson Wizard got involved. The journey has her shed this trope by necessity, since the Crimson Wizard branded her a criminal to be brought in alive.
  • Awesome, but Impractical:
    • Her Ancient Curse spell that is exclusive to her Magus class. It's powerful enough that it can easily clear the screen of all enemies, but it costs a whooping 18 MP per cast and takes a ton of time to cast. Quite a lot, given that the maximum is capped at 99 MP. The remake raises the MP cap past 99, but Ancient Curse went from 18 to 28 MP. In addition, Ancient Curse no longer does consistent damage nor hit all enemies, firing 7-9 mini-meteors in 1 mid-circle area at randomized spots within that circle before a giant meteor hits to do 4x damage of the small meteors; for giant bosses, this is not much of an issue, but for fighting smaller enemies like the optional and more mobile Black Rabite superboss, it is much more difficult to use without wasting time and MP to get the most damage. However there are skills available that mitigate the MP cost, either by directly reducing the cost, or various skills that allow Angela to recharge her MP during a fight, which makes it much more useful. The Chain Ability for clearing the Black Rabite completely breaks it by removing the MP cost of a character's spells, allowing Angela to spam it with impunity, with only the long cast time as an impediment.
    • Also of note is Death Spell, which she gets in her Rune Seer class: its damage is fixed at the damage cap of 999, making it obscenely powerful. However, using it requires Angela to be a higher level than the enemy she's using it on, which often requires heavy grinding to be useful.
  • Big "NO!": Pulls one off before unleashing magic for the first time, allowing her to escape from her mother and the Crimson Wizard in her introduction.
  • Black Magician Girl: Best offensive spellcaster in the game. Even in her classes where she learns support spells, Angela still heavily favors offense over support.
  • Blood Knight: Downplayed. She doesn’t demonstrate this as much as Duran, but it’s implied in the game that she still enjoys fighting to a degree. In one of her victory quotes, she may even call a battle “exhilarating”.
  • Book Dumb: Kept dodging her studies, to the point that not even her mother thinks she has any magic talent in her blood. When she finally has a reason to learn magic, she excels at it. Played with in the remake; at multiple points she turns out to be smarter than some people give her credit for, and she notes she has a lot of fun going through the puzzles in Gusthall. She also has perfect form with her spells, and Jose even notes as much. Largely where she fell apart was the lack of reinforcement from her mother; she grew up to be rebellious, so while she has studied the book aspect of spellcasting, knowing the forms and means of casting, she pays no mind to the actual instruction of magic from her tutor, instead lashing out at everyone around her.
  • Brilliant, but Lazy: Despite having talent as a magic user, Angela is so impatient and Book Dumb that, at first, everyone thinks she has no magical talent at all, including Angela herself. Her journey does eventually get her magical powers, which she picks up easily. She just has no patience for the practical side of learning it. This is zigzagged in the remake where she has actively hit the books and studied magic but has stunted her growth as a result of giving her instructor grief rather than taking the time to listen to his lessons.
  • Cast From Hitpoints: Angela's dark classes in the remake unlock abilities that allow her to boost the power of her spells by sacrificing her HP. This does count as being damaged in combat for the XP bonuses after a fight. At higher levels she can take it even further by allowing her to drain HP from the entire party.
  • Chainmail Bikini: A feature of Angela's Magus class.
  • Children Are a Waste: Her mother has no use for a magicless daughter. At least, that's the cover story set up by the Crimson Wizard, who's been brainwashing the True Queen.
  • Combat Stilettos: All of her classes in the remake have her sporting an impressive pair of high-heeled boots.
  • Deadpan Snarker: Angela has a rather dry sense of humor, and is quick with a sarcastic remark on the goings-on around her.
  • Distracted by the Sexy:
    • Her Love Typhoon attack as a Sorceress involves wiggling her butt and throwing a kiss at the enemy, causing damage to them. The remake tones down the attack by removing her mooning the enemy.
    • If she's the third character that the player chose, she'll be locked in a jail cell when the player meets her. She distracts the guard by pretending to flirt with him, then knocking him out once he goes into her cell.
  • Don't Think, Feel: Implied to be what caused her to successfully use magic for the first time in her introduction. Attempting to force magic out of her by trying to cast magic never worked, but her emotional reaction to her mother wanting to sacrifice her had Angela manage to teleport herself outside of the castle.
  • Elemental Powers: Angela can learn spells of 6 of the 8 elements, letting her exploit Elemental Rock-Paper-Scissors more easily then any other character.
  • Exposed to the Elements:
    • Justified inside Altena because the True Queen's magic kept the castle and town in a perpetual spring. But the decrease in Mana has led to it becoming colder again, to the point that the castle has fires going to keep it warm.
    • Subverted when Angela initially traverses the Frostbite Fields. She isn't dressed for the icy environment as a result of living in the heated castle her whole life, as well as wearing an outfit that is absolutely not suited to the freezing temperatures. Angela gets only a few steps into the Frostbite Fields before she succumbs to the cold and loses consciousness, and has to be saved from freezing to death by a few kindly villagers.
    • Played straight later in the game, where Angela (and the party) are able to travel through Frostbite Fields and the Ice Labyrinth without ill-effect.
  • Family Eye Resemblance: It's easy to see in the remake that Angela greatly resembles her mother in every respect except eye color, which she shares with King Richard instead.
  • Fire, Ice, Lightning: The ultimate spell of the Grand Diviner class is Doppelgänger, which project an image of Angela next to the real one, and then combines their spells into the order of Lightning, Fire, and Ice.
  • Glass Cannon: Her Magic Attack is the highest among the heroes, but she has little durability thanks to only average Magic Defense, low Physical Defense, and very low maximum HP. Even in the remake where the magic system makes her raise physical stats in order to learn fire and earth spells, she's still got some of the lowest physical stats across the board.
  • Head-Turning Beauty: She's described by the narrator as being a reputable beauty like her mother, and her status as a Ms. Fanservice and Heroic Seductress lends credence to this.
  • Heroic Seductress: If Angela is the prisoner in the jail cell in Jadd, she'll escape by asking the Ferolian guard to help her remove her clothes, before locking him inside the cell instead when he takes the bait.
  • Hot as Hell: Her Spellbinder class costume in the remake invokes this, featuring skimpy dark clothing and horns.
  • Hot Witch: A spellcaster in a variety of skimpy outfits.
  • Impossible Hourglass Figure: While Riesz's outfits are often just as skimpy, Angela is notably curvier, with a narrow waist, larger bust, wider hips, and thicker thighs.
  • Impossibly-Low Neckline: Almost all of Angela's outfits bare her shoulders and a considerable amount of cleavage, especially her Dark classes, which often incorporate plunging necklines.
  • Magikarp Power: She starts the game with no magic, and she's very squishy. However as she levels up and gains more spells she becomes a force to be reckoned with, especially through abuse of the spell time glitch.note  The 2020 remake takes it up to eleven: She can earn multiple stacking abilities that will greatly increase the hitting power of her spells, allowing her to one-shot entire mobs at higher levels. She has other abilities that allow her to recover MP either with power attacks or simply by being in combat, or you can beat the Black Rabite for an ability that reduces her MP use to 0. Three Words: Unlimited Ancient Curse. While getting her to that point takes some work, once you do Angela may be the single biggest example of Linear Warriors, Quadratic Wizards in the entire game.
  • Mama's Baby, Papa's Maybe: It's implied in the original game but confirmed in Heroes of Mana that King Richard is her father.
  • Mooning: She loves this in the original Super Famicom release, doing it at various points in the story, and even during her level up animation. She also uses it as part of her Love Typhoon attack. These incidents were censored in the remake.
  • Ms. Fanservice: Has the most revealing outfits among the female protagonists, and isn't above using her figure if it helps, whether it involves seducing the jailer or distracting the enemy. The 3D remake especially exaggerates her figure further, and she's considerably curvier than Riesz.
  • Muggle Born of Mages: Subverted. She does have magical talent, but it takes a Traumatic Superpower Awakening before she can do it.
  • Navel-Deep Neckline: Many of her Dark class outfits incorporate plunging necklines, some of which go nearly all the way to her navel. Her Spellbinder costume's top is completely open all the way down.
  • Never Bareheaded: A small purple crown that always remains on her head from her default class. Angela's class changes can alter this into a Cool Crown of some sort, but Angela is never without some sort of headwear.
  • Out of Focus: Angela is the only character who doesn't appear after Jadd if she's not the main character or a member of the party (unless Duran is the main character, in which case she does appear later in the game). If she is a party member but the game doesn't follow the Dragon Lord timeline, she doesn't reflect on the Crimson Wizard suddenly dying and the Darkshine Knight disappearing at the Sanctuary Of Mana, unlike other party members outside their antagonists' timelines where despite their mortal enemy being slain they continue with the party to stop the true threat. Angela's disappearance after Jadd is justified in that Angela is being actively hunted by Altena so she would be keeping her head down.
  • Pointy Ears: The only one in Altena to have them exposed.
  • Purple Is Powerful: Played with when it comes to her purple boots, purple gloves, and purple hat because she actually begins the game completely lacking power. But when she manages to use magic, she becomes the best offensive spellcaster in the game.
  • Rebellious Princess: After being deemed the human sacrifice for the Mana Stone, Angela escapes her home and vows to fight her mother, if necessary.
  • Royal Brat: She's very obstinate, pushy, and confrontational. It's given a Freudian Excuse in that Angela's mother, the True Queen of Altena, never played much with Angela when she was a kid, and only scolded her the few times they spoke. Angela started acting out as a means to get attention as a result of being ignored by her mother. That being said, she's a genuinely kindhearted soul, a fact proven whenever she goes to check on someone who is injured, like Faerie.
  • Royals Who Actually Do Something: If Angela is the main character, during the fight with the Crimson Wizard, she'll explain in a heroic Motive Rant to the Crimson Wizard that she never wanted magic for the power it would give her, but for the ways it could help her be a better princess for her people. Her scene in the ending montage implies she actually gets to start being this, where True Queen Valda seems to get Angela to give out orders like a Queen would.
  • Sexy Backless Outfit: Many of her class outfits dip well below her shoulder blades, often to the small of her back.
  • Shameless Fanservice Girl: She doesn't take issue with showing herself off in the SNES version, using her sex appeal to both mess with others and flirt with Duran while reveling in the responses she draws, sleeping naked without a second thought, and donning outfits that lean heavily in the stripperific direction. This is toned down considerably in the remake, with her skimpy wardrobe being the only major remnant of the more promiscuous personality she had in 1995.
  • Show Some Leg: Displays her legs and butt freely to seduce or distract enemies. If she’s the third character, Angela will seduce the guard to bait him into unlocking her cell. Also, all of her outfits (regardless of class) show off her long shapely legs.
  • Sideboob: Shows some in her sleeping animation in the SNES version.
  • Sleeps in the Nude: While it's not visible without hacking, Angela's sleeping sprite in the SNES version shows her sleeping in only her panties. The other protagonists strip down to their underwear when asleep as well, but Angela's the only female protagonist that gets a sexy pose for it. In the 2020 remake, she sleeps with her clothes on.
  • Spoiled Brat: Played with in that she's not spoiled, but acts this way out of a rebellious and childish want to get some attention, since her mother rarely had time for her.
  • Squishy Wizard:
    • Her magic is very strong, but her defense and health tend to be on the lower side. This can be subverted, by raising her Strength and Stamina to their maximum. However... it still makes her fit the trope, because in that in order to do that, she would have to sacrifice significant amounts of Intelligence, Luck, and Spirit, possibly losing spells in the process.
    • She's much less squishier in the remake, as now she must increase her Strength and Stamina to access some of her spells, and gain other important buffs to boost her spellcasting. With enough grinding it's possible to max out all of her stats, with corresponding buffs to her melee hitting power and durability. Abilities like Elusive also help by making her less likely to be targeted in the first place (especially when paired with Duran using Provoke).
  • Stocking Filler: Some of her class outfits in the remake incorporate thigh-high stockings.
  • Story Branch Favoritism: By default if one considers Duran the "canon" Mana Knight, since they share their plot and antagonists. Additionally, Angela has a much more personal grievance against the Crimson Wizard than Duran.
  • Stripperiffic: She wears a leotard with something like a half-skirt attached. Her Magus class outfit in particular is merely a bikini, cape, and leggings. Exaggerated with the Spellbinder class.
    NPC: My, what are young girls thinking these days... Wearing things like that!
  • The Tease: Angela is overtly flirtatious, sleeps in the nude, and on several occasions during the plot flashes her bare ass to taunt or torment someone (usually Duran). However this is considerably downplayed in the remake, while any traces of nudity are excised.
  • Toplessness from the Back: Her sleeping position shows her lying on her side.
  • Traumatic Superpower Awakening: The first time she shows any sort of magical talent is after being told that she's going to be a sacrifice for a forbidden spell. After that, Angela inadvertently teleports outside of the castle into Frosbite Fields.
  • Troll: In the original version Angela will occasionally screw around with her companions and other people, and at several points will flash her ass at them to taunt or tease them. Especially Duran. This behavior is considerably toned down the in the remake, though she was definitely one in her youth around Altena.
  • Valley Girl: She has the personality, mannerisms, and accent of one. She'll sometimes say "I love shopping!" when buying new equipment for her.
  • "Well Done, Daughter!" Gal: Feels neglected by her mother, who was generally busy ruling Altena, and wants nothing more than to get acknowledged by her again.

     Kevin 

Voiced by: Ryōta Ōsaka (Japanese), TJ Rhoads (English)

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_kevin.png
Son of the king of the Ferolian beastman
Starting Class: Grappler
Light Path: Monk — Divine Fist/Warrior Monk — Beast King
Dark Path: Brawler — Fatal Fist/Enlightened — Annihilator
"Karl, wait for me. Priest in Wendel will tell me how to bring you back. Still my best friend, Karl... That coward is no father! He's why Mom left... Is she alive? I want.. to see her..."

Kevin is the son of the Beast King and prince of Ferolia. His mother was a regular human and disappeared around the time he was born. As his nature is more aligned with his gentle mother's, he associated less and less with his fellow beastmen and spend time with a wolf cub he names Karl.

Karl attacks Kevin out of nowhere and Kevin's beastman blood boils, turning him into a full-fledged beastman and senselessly beat Karl to death. Horrified at what he did and learning that the cub's death was caused by a plan of his father's, Kevin heads to the Priest of Light to ask for a way to revive Karl and take revenge on his father.
  • Anime Hair: He sports a large shaggy mane of hair fashioned into several spikes.
  • And Show It to You: His Skull Dissect weapon is said to focus on this; along with it being an Artifact of Doom that is said to be a demonic entity with a life of its own, the long sharp claws are said to be used for the purpose of attacking the head, and in a rare instance, as its namesake implies, it's to wrench off the crown of the skull before ripping out the brain. Sub-Zero would be proud.
  • Attack! Attack! Attack!: The basis of his fighting style and tactics. Unlike Duran, who is more about damage output by standard attacking, and Hawkeye, who has unique spellsets as his core focus to balance his quick but weaker attacks, Kevin is right in the middle and more about building up CS Gauge with dishing out quick and effective blows and unleashing powerful Class Strikes. As such, his Light Classes allow him to either become a master martial artist to unleash nonstop Class Strikes or help to drain away MP for a non stop healing feedback loop, or to focus more on strength in his Dark Classes, being either to berserker his way through as an invincible living weapon or slaughter foes enmasse in a nonstop killing spree.
  • Bare-Fisted Monk: He fights with his hands and feet, though gloves and claws are listed as his equippable weapons. He also has a Monk class.
  • Battle Aura: His Level 3 Dark classes explicitly make use of these for his Class Strikes, Kevin utilizing them to ravage the entire battlefield. His Nature Aura spell for the Divine Fist class also evokes this, specifically to the Dragon Ball Z Battle Cry kind that signals a power up before a powerful technique.
  • Beige Prose: In the official English translation, if he isn't simply speaking informally, he has a tendency to omit words from sentences. For example, when Malocchio announces the plans to revive Dark Majesty at the end of the Seaside Cavern, Kevin's response is "Who is 'Dark Majesty'? Why stop us?" instead of "Why do you want to stop us?" or "Why does he want to stop us?"
  • Big Eater: Implied in the remake by the fact that he's frequently sampling the local cuisine when you visit towns with him as one of your teammates.
  • Calling the Old Man Out: Kevin gives his father, the Beast King, a piece of his mind after learning that his father was behind his dog, Karl, transforming and attacking him, prompting Kevin's own transformation in which he supposedly killed Karl. This ends with Kevin getting smacked clear out of the castle.
  • Close-Range Combatant: Kevin is deadly up-close, but nowhere else. The spells he learns are healing and buffs to compliment his punches.
  • Combat Medic: Like Duran, his Light classes learn Heal Light. His Light-Dark class can multitarget it.
  • Combat Pragmatist: Why the Warrior Monk is a Light Dark class. Though they bear great knowledge and wisdom of battle, such knowledge may require them to exploit loopholes, stoop to underhanded means, and showcase great brutality, while justifying these actions as for the benefit of their cause. Gameplay wise, the Warrior Monk class is geared towards servitude and support roles for more powerful classes, and isn't hesitant to use its Leaf Saber spell to ensure a one sided battle.
  • "Could Have Avoided This!" Plot: Kevin didn't kill Karl at all - the entire encounter with the grown-up version of him is an illusion created by Goremand. Kevin was so distraught by what he thought he did that he buried Karl without even verifying he was dead, and his father dug the wolf pup back up later, alive and well. The remake's prologue credits has a scene of the Beast King visiting Karl's grave, presumably to dig him up for this exact purpose.
  • Dance Battler: The Enlightened class, which in legend is said to have been witnessed as a class that fights with such mesmerizing and flowing brutality, that the carnage they bring is said to be as powerfully visually as the attacks they inflict.
  • Dangerous Forbidden Technique: The Fatal Fist/Deathhand class is said to be a specializer in these, and moreso in techniques that mercilessly destroys anyone on the receiving end than the user. Many of these techniques include bottling up anger into a bitter little ball and unleashing it on their foes, a throwing technique by which one takes their foot and lands on a foe's body part with it to inflict sharp pain, and its signature attack, a technique which tosses out Razor Wind with their fighting aura to cleanly slice apart foes without them ever realizing it.
  • Doppleganger Attack: The Warrior Monk learns to use this with Rapid-Fire Fisticuffs with the Genbu Kick/Hyakuretsu Kyaku.
  • Dub Text: Kevin's unique speech in the fan translation is a heavier localization than anyone else; he speaks normally in Japanese but in an informal way, with rough wording to make him seem Hot-Blooded. The fan translation portrays Kevin's beastman nature in a more blunt way by going for Hulk Speak.
  • Enlightenment Super Power: His Light Light and Dark Light classes gain this, the former a more traditionally lofty state of being to clearly flow with the world and perform larger than life feats, while the latter is more focused on more frank but down to earth truths and preparing for battle mentally to clearly face deadly odds and wipe them out with impeccable precision.
  • Emotion Suppression: The Enlightened class is said to focus on this to allow their followers to become living weapons to the core, ensuring 100% mental efficiency to achieve the class' optimal fighting capabilities.
  • Fighting a Shadow: A non-villainous example. The Karl he fought and killed was nothing but an illusion of him caused by Goremand.
  • Fission Mailed: Kevin can't win the training battle against Karl. Losing all of his HP transforms him into a werewolf for the first time, which gives him a fighting chance. Karl's death inverts the trope by playing the Game Over melody.
  • Gameplay and Story Segregation: In the 3D remake Kevin swims from Ferolia to Jadd during the opening credits. He still has to rely on passage by boat, Vuscav, or Flammie to get around during gameplay.
  • Genius Bruiser: The Warrior Monk class is said to engage in rigorous study and mental training by its vows and monasticism.
  • Good Old Fisticuffs: He and the beastmen's style of fighting. Kevin is a Close-Range Combatant of the first order, with good Physical Attack and multi-hit attacks. The spells he learns after class changes compliment his punches further.
  • Hopeless Boss Fight: The fight with Karl in Kevin's prologue can't be won in the SNES version. Kevin has to lose so that his first wolfman transformation takes place.
  • Hot-Blooded: Despite his more gentle nature compared to other beastmen, Kevin still has the occasional fierce mannerisms, this is more clear in his Japanese dialogue, where his sentences are very reminiscent of several classical hot blooded characters with some informal manly speech patterns.
  • Howl of Sorrow: Kevin howls after realizing what he's done after first transforming into a werewolf, in this case realizing he's killed Karl.
  • Hulk Speak: He speaks broken English in the fan translation, which is strange as all the other beastmen speak rather eloquently. This might be a result of being a half-beastman, as Charlotte (who is half-elf) also has a bit of an odd manner of speech. He's more eloquent in the official translation; instead of speaking broken English, he'll sometimes either speak informally or lapse into Beige Prose.
  • Hurricane Kick: His Monk class's Spin Kick special attack lives up to its name, featuring him attacking by moving wildly across the screen while spinning his legs rapidly. In the remake he instead stands in place and kicks repeatedly with each kick creating a massive tornado.
  • I Have No Son!: Inverted — he doesn't consider the Beast King his father after learning about what he'd done to Karl.
  • Is It Something You Eat?: In the remake, while searching for Watts to acquire nitromyte (whose inventory icon is a Cartoon Bomb), Kevin can randomly ask if it's a kind of food. Upon acquiring it, he also makes a mental note that it's fuel (for the Cannon Travel service), not food.
  • Kamehame Hadoken: His Godhand Class Strike in the 2020 remake turns into this from the Spirit Bomb attack from the original, while his final class strike through the Annihilator Prestige Class has him launch a wave of ki at enemies, kamehameha style.
  • Ki Manipulation: A power gained only by his Level 3 classes.
  • Kung-Fu Wizard: All of Kevin's Level 3 classes eventually turn into this with the spells they gain, while the Warrior Monk exemplifies this with its focus on exploit on healing and a constant resource loop of MP draining with Leaf Saber. It is not exactly much, but these spells do reinforce the kung fu aspect through fighting wizardry.
  • Life Drain: Learns the Moon Saber spell as a Enlightened, which allows his attacks to sap the HP of enemies to replenish his own.
  • Lightning Bruiser: Especially with his attack bonus that he gets at night. Kevin already has high Attack power and the best Defense and HP in the game. His basic attacks are also two in a quick row, allowing him to raise his Power Attack gauge very quickly.
  • Logical Weakness: Gameplay and Story Segregation example, but talking to him in Sirhtan in the remake has him mention that beastmen don't do well in heat. They do, after all, have rather thick fur coats, which would be extremely uncomfortable if not outright fatal in a hot desert. Kind of subverted in that in real life, deserts go from extremely hot at day to extremely cold at night due to the lack of moisture and water in its environment, making werewolf forms best to wreck havoc with, while Kevin is only half beastman and isn't even all that fuzzy to begin with.
  • Mana Drain: Kevin learns the Leaf Saber spell as a Warrior Monk, which allows his attacks to replenish his own MP, though it doesn't actually affect the enemy's MP itself.
  • Missing Mom: His mother left when he was a baby.
  • Morality Pet: Karl, as indicated by the opening text about how Kevin's heart opened up upon finding the orphaned pup.
  • My God, What Have I Done?: His reaction upon reverting from his werewolf form and seeing the fatal injuries he gave Karl.
  • Mythical Motifs: The Four Gods.
    • Byakko, the White Tiger, is said to be the king of beasts, and both a bringer of peace and a harbringer of war, while representing the virtue of justice and world peace upon the coming of a benevolent ruler. Naturally, this fits with the Divine Fist.
    • Genbu, the Black Tortoise, is said to be the wisest and smartest of the Four Beasts, representing the virtue of wisdom, hence why the Warrior Monk is a scholarly and sagicious fighter. Of course, it gives the Warrior Monk its "Warrior" aspect for a reason, as its name officially translates directly as the "Black Warrior", and in turn is believed to be a representative animal for the Buddhist deity Bishamon, the god of war and one of the Four Divine Kings who help uphold dharma.
    • Suzaku, the Vermillion Bird, is said to represent the virtue of propriety, and is said to fly freely and dancing about the skies knowing this. The Enlightened being known as a fighter of graceful yet brutal proportions further alludes to this, as well as how the class is said to be drenched blood red by its prowess, and cemented its own legend as being lit by the flames of war, much like how Suzaku is also portrayed as a firebird.
    • Seiryuu, the Azure Dragon, is said to be representative of the virtue of benevolence, but with it represented by the Fatal Fist, there also comes another side to the Asian dragon, being that such beasts can turn enraged and rampaging if it is ever rubbed the wrong way or encounters anything that offends its presence, like filth or debauchery, and will go to all lengths to destroy its offender. Plus, the Skull Dissect plays a twisted symbolism to how such dragons bear mystical pearls of great power in their claws, but with the Fatal Fist clutching a brain instead.
  • Nighttime Transformation: It's a game mechanic with him. During battle at night, he'll transform into a werewolf. In this form, Kevin increases his attack power and changes his moves to hit more often.
  • Our Werewolves Are Different: Turns into his full-fledged werewolf form at night, which gives him an attack power boost. This is a trait of his entire race, as the player encounters several other beastmen who transform at night.
  • Pacifist Dojo: The way of the Monk and, ultimately, that of the Godhand. They teach the understanding of mercy and equal force, but are still capable of defeating enemies. The weapons for these classes are gloves or knuckles with little to no gimmicks, to uphold the vow of not shedding blood.
  • Power Fist: Kevin uses knuckle and claw type weapons, rather than just using his pure fists of fury to destroy enemies. It's worth noting that even the iron knuckles appear to have spikes on the outside edge.
  • Pressure Point: The Monk and its upgrades have this in the form of the Pressure Point technique, allowing them to strike a specific one to tap into one's latent natural potential to even the playing field if strength is needed. Spoken in in-game terms, it allows Kevin to hit as hard as he does in his wolf form, while still in his regular beastman form.
  • Rapid-Fire Fisticuffs: Some of Kevin’s class strikes have him lash out with fast blows. Brawler’s Abyssal Slice has Kevin punch an enemy rapidly before finishing with a somersault kick. Warrior Monk’s Genbu Kick is a barrage of kicks. Beast King’s Quilin Assault is a barrage of blows ending with crushing his opponent with a boulder.
  • Roaring Rampage of Revenge: Subverted. He tries to pull one off when he learns that the Beast King is at fault for causing Karl to attack Kevin, which led to the latter killing the cub. Unfortunately, the Beast King gives him one swift kick and it's over.
  • Say My Name: Kevin loudly screams Ludgar's name in anger and sorrow after he is forced to kill him in a battle.
  • So Proud of You: His ending has the Beast King say this to him.
  • Spirit Bomb: The Godhand's/Divine Fist's Class Strike, the Byakko Shock Wave, has Kevin gather holy spiritual energy into an electrifying ball above him, before having it split with a mighty roar to all of his foes.
  • Stop Being Stereotypical: When the faerie says that the people of Mintas are a lot nicer than she was expecting them to be, Kevin responds that not all beastmen hate humans, but the Beast King's war is reinforcing all the negative stereotypes humans have against them.
  • Teach Him Anger: The Beast King hired Goremand to figure out a way to get Kevin's beastman blood to truly awaken inside of him. With Goremand's spell causing Karl to attack him, Kevin's anger released his werewolf form. His Fatal Fist class is also said to exploit this, encouraging its followers to throw themselves in anger to reach forbidden manners of strength to brutalize their opposition.
  • Thug Dojo: The ways of the Brawler and, ultimately, that of the Death Hand. Learning to bulk up and dominate, so one knows how to cripple and mercilessly wipe out the opposition. Self-Improvement and virtue are mere optional courses. The weapons for these classes include odd claws and knuckles with haphazard and dangerous ends to further target weak points and exploit them in combat.
  • Traumatic Superpower Awakening: Being attacked by his pet wolf cub and best friend Karl allowed Kevin to unlock his werewolf powers. Unfortunately, with the result that he kills his best friend.
  • Traveling at the Speed of Plot: Just like the other story paths, his introduction ends with traveling to Jadd while the opening credits roll. Unlike the others, he doesn't take a boat because Mintos has no harbor and simply swims his way there.
  • Warrior Monk: His Light-Dark class is called a Warrior Monk, and combines hand-to-hand combat with the ability to heal, as well as the ability to augment his physical attacks with magic using Leaf Saber.
  • Wolverine Wannabe: Has a few similarities to Wolverine, such as his affinity for wolves and fighting either bare-handed or with clawed gauntlets.
  • Wrestler in All of Us: All of his class paths learn some kind of throw technique based off of a wrestling move, which are randomly performed instead of his other tech. The remake removes them to make using his Class Strikes more consistent.

     Charlotte 

Voiced by: Sumire Morohoshi (Japanese), Alana Marie Cheuvront (English)

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_charlotte.png
Half-elf young maiden of Holy City Wendel
Starting Class: Cleric
Light Path: Priestess — High Cleric/Sage — High Priestess
Dark Path: Enchantress — Necromancer/Warlock — Chaosbringer
"A wight, huh? It could be dangewous. I can't wet Heath face it awone!"

Charlotte is the half-elven granddaughter of the Priest of Light and was raised by him in the Holy City of Wendel. She idolizes Heath, a fellow cleric, and is obsessively protective of him.

When she learns that he's sent onto a dangerous mission, she runs away from home and tries to follow Heath to keep him safe. Before she can achieve this, she sees Heath being kidnapped by Goremand. Charlotte returns home and asks the Priest of Light how she can manage to save Heath.
  • Ass Kicks You: Her repel-attack move in the remake has her punt enemies with her butt.
  • Arbitrary Skepticism: Despite living in a world full of Mana, magic and monsters, Charlotte doesn't believe in the ghost ship, until she sets foot on it for herself. If she's leading the party and discusses it with Matelo in Beiser, she'll dismiss it as "superstitious hewie" from a child's fairy tale.
  • Bad Powers, Good People: Her Dark Classes specifically have her delving into The Dark Arts of necromancy and demonic magic.
  • Badass Adorable: A young girl that is the game's best white mage, and also capable of defending herself.
  • Big Ball of Violence: Bombastic, her Necromancer Class Strike.
  • Big, Stupid Doodoo-Head: Fittingly for someone who is mentally still a child (and an incredibly sheltered one at that), she resorts to insults like this when she isn't reduced to Angrish.
  • Bratty Half-Pint: As a half-elf she ages more slowly still being the equivalent of a young child, despite being in her mid-teens.
  • Casting a Shadow: Her Necromancer class is one of two classes that can learn the Dark Saber spell, enhancing weapons with the Dark element. Her Warlock class learns Fetid Breath, which causes Dark elemental damage to every enemy on the field, while also weakening their magic attack and defense.
  • Child Mage: By elven standards, she learned magic at an early age. Then again, she's merely half-elven.
  • Classy Cravat: The remake gives her Necromancer class one of these.
  • Curse: The Black Curse of her Necromancer class, which is the most potent stat debuff in the game.
  • Dance Battler: In a sense with her two ultimate class strikes. High Priestess’s Kablooey has Charlotte dancing a jig as she rains a barrage of giant iron spiked balls on her enemies. Chaosbringer’s Whamblast has Charlotte do something akin to a zombie dance not unlike what’s seen in Michael Jackson’s Thriller music video.
  • Death from Above: Charlotte’s High Priestess limit break, Kablooey, has her rain down a barrage of large iron spiked balls onto an enemy range, finishing with one giant iron spiked ball that explodes.
  • Elmuh Fudd Syndwome: Charlotte was localized as pronouncing words like a small child in the official translation (except for her name, which uses whatever the player inputs unaltered), replacing "l" and "r" sounds with "w" sounds.
    • In the remake, as names can't be changed, she also mispronounces her name.
  • Epic Flail: She primarily wields various types of flail.
  • Fighting Clown: Charlotte's attack animations are not that of a seasoned warrior, often flailing indignantly, falling on enemies or running on Toon Physics.
  • Half-Human Hybrid: Half-human, half-elf. Her elven blood gives her great magical power, but she ages more slowly then an ordinary human both physically and mentally.
  • Heroic Bastard: Late in the game, Charlotte learns that her parents eloped to get past a Parental Marriage Veto. This causes her some grief when she finds out.
  • Holy Hand Grenade: Her High Cleric class learns the Undead Away spell, which deals the maximum cap of damage, just like Angela's Annihilate spell, except specific to undead enemies. It even works on bosses, including the undead final boss of her and Kevin's storyline, if Charlotte's level is higher than theirs. Her Sage class learns to multi-target Holy Bolt and gains Lucent Beam as her strongest single-target Light spell.
  • Improbable Weapon User: Her level three techniques have her use a variety of weird weapons. She can pull out a giant paper fan, a large spiked axe, and an Epic Flail that's bigger than she is.
  • In Spite of a Nail: If Charlotte isn't the main character, Charlotte always ends up at the Cascade Caverns after her prologue, bypassing the stop at Jadd Fortress. If she's selected as a companion she joins you there instead of at the entrance to said caverns or back at the Jadd Fortress prisons. If she hasn't been selected she still shows up there as a non-playable character.
  • Irony: Charlotte is afraid of ghosts, even though she’s a cleric, a class specifically made for dealing with ghosts and undead.
  • Jerk with a Heart of Gold: Charlotte's arguably the most selfish of the bunch when it comes to her personal reasons for journeying for the Sword of Mana — she's doing it to save Heath, whom she has a crush on, without caring at all for larger reasons and consequences. She even throws a tantrum at anyone that gets in her way or denies her from doing what she wants. She's still a heroic person that doesn't hesitate to try to save the world when the chips are down; it just takes a lot for her to get that far. Justified because she is, for all intents and purposes, five years old.
  • Just a Kid: If she isn't a chosen party member, she will beg to come along with the party after all three characters have been recruited. The main character will refuse because of Charlotte's apparent young age, and tell her to go home. Charlotte promptly gives the main character a string of childish insults as a result.
  • Laser-Guided Karma: A mild case if she's not a party member. In the Cascade Caverns, she'll head straight back to Wendel leaving the party behind to navigate the rest of the way on their own. Later in Lampbloom Woods, when she reappears to give the party navigational advice, she falls asleep (if it's daytime), and gets left behind herself and only catches up once the party reaches Flowerburg Dior.
  • Late-Arrival Spoiler: A September 2019 trailer for the Updated Re-release of the game spoils that she's half-elven. This was a twist in the original game.
  • Necromancer: Her Dark-Light class is a Necromancer, complete with the ability to summon ghouls and ghosts. Her Chaosbringer Prestige Class also has her summon a torrent of evil spirits to attack enemies for her final class strike.
  • Older Than They Look: Charlotte is actually 15 years old, but her half-elven blood leads to slowed down aging. However, her mental state is that of a young child thanks to being seen as and raised like one, fitting with her outward appearance. If Kevin's the main character and Charlotte's not in the party, he is shocked to find out she's actually 15 since he himself is 15, wondering how that could be possible.
  • Pajama-Clad Hero: She wears fluffy pajamas to battle.
  • Pintsized Powerhouse: In the remake, one of the skills she can learn early in the game is "Mighty", which gives a five percent boost to power attacks. Her attacks also animate quickly, making her hit like a truck. There’s also her Warlock class strike, Jumbonk, where Charlotte wields a giant flail.
  • Precocious Crush: She has a crush on Heath, despite her being a teenager with the mind of a child while he's a grown man. He seems to try to avoid the subject.
  • Proportional Aging: Due to her elven blood, Charlotte ages at approximately one third the rate of a normal human. This applies at all stages of her life and affects both her physical and mental development. This is why she looks and behaves like a five year-old despite being fifteen.
  • Raised by Grandparents: Raised by her paternal grandfather.
  • Red Mage: Charlotte's Dark classes give her a lot more allowance on dishing out pain with Black Magic while still maintaining a respectable ability to heal.
  • Single Specimen Species: Between the elves' isolationism and the extreme lengths her parents had to go through to be together, it is implied that Charlotte is the only half-elf in existence.
  • Squishy Wizard: She's got the most White Magic in the game for buffs and healing, but she can't deal much damage on her own when statted for casting and has very low durability.
  • Summon Magic: Her Dark classes, the Enchantress learning how to summon Magic Golems and Chess Knights, the Necromancer summoning Ghouls and Ghosts and Warlock summoning Demons and Gremlins.
  • Third-Person Person: Charlotte talks like this in the Japanese version, which was carried over in the fan-translation. The official translation of the original and the remake have her use first-person pronouns.
  • Token Wholesome: Out of all the three female protagonists, Charlotte’s outfits are all conservative and show no skin aside from her face and hands, befitting her innocent, childish nature.
  • Turn Undead: Her High Cleric class learns Undead Away spell, which is called Turn Undead in the fan translation. The spell deals 999 damage to any undead enemy for just 1 MP! It even works on the Final Boss of her and Kevin's route... as long as she's at a higher level than her target.
  • Verbal Tic: Charlotte's vewy childwike in her shpeech 'n shtuff - with different flavors depending on whether one is playing the official translation or fan translation. The former opts for Elmuh Fudd Syndwome, while the fan translation simply gives her a lisp. Both versions did this because she also has a childlike speech pattern in Japanese, although the form it takes there is somewhat different due to structural differences between English and Japanese.note 
  • White Mage: Her specialty by default is healing magic, and if you use Light classes she will remain focused on defensive magic and buffs. In the remake, she is more like a classic D&D Cleric, able to dish out pain in addition to being able to heal.

     Hawkeye 

Voiced by: Yuki Ono (Japanese), Alejandro Saab (English)

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_hawkeye.png
Noble thief of the Nevarlan thief guild
Starting Class: Thief
Light Path: Ranger — Nomad/Rogue — Wardenkeep
Dark Path: Ninja — Ninja Master/Nightblade — Vigilante
"Eagle... don't worry. I won't let anything happen to Jessica! I have to leave now, but... I will be back to avenge your death, dearest friend, and save your sister! I hope Jessica will stay safe until then..."

Hawkeye is a member of the Nevarl Thieves Guild, stealing from the rich and giving some of it to the poor, and he's quite happy at his job. Shortly after taking in a young woman named Isabella, the guildmaster Flamekhan decrees that the guild will stop its petty thievery and turn to raiding and invading, starting with Laurent.

When Hawkeye sees that Isabella has brainwashed the guildmaster, he tries to confront and stop her. Isabella — whose real name is Belladonna — uses magic to force Eagle to attack Hawkeye, then kills Eagle and frames Hawkeye for it. While imprisoned, Belladonna tells Hawkeye to better not talk, as doing so will cause Flamekhan's daughter, Jessica, to die from a curse that she has placed on her. Hawkeye gets saved by his cat friend Niccolo and rushes off to the Priest of Light to find out a way to lift the curse off of Jessica, and to get his revenge.
  • Adaptational Attractiveness: While Hawkeye has always been handsome and attractive, being a Bishōnen and all, current artwork and the remake's graphics give him some extra muscle on his arms, making him look less lean and spindly than he was depicted in the original game and its artwork.
  • Always Save the Girl: Hawkeye's main motivation in the first act is to save Jessica, his love interest.
  • Big Damn Heroes: If Hawkeye is on your team, then Niccolo will appear in Fiery Gorge and save Jessica from Belladonna. If Hawkeye isn't on your team, then Hawkeye will appear and save Jessica.
  • The Cameo: Appears as an assist in Million Arthur Arcana Blood
  • Chivalrous Pervert: He'll charm the ladies at any opportunity he can get, asks Angela or Riesz out in Jadd and even strikes a pose while telling the Altena soldiers 'to not get too excited'. The worst transgression he ever commits is giving Riesz a peck on the cheek if she confronts him in Laurent.
  • Clear My Name: Part of his revenge, thanks to Belladonna's frame-up. He can't even say he's innocent, or else Belladonna will kill Jessica.
  • Combat Pragmatist: Hawkeye's Nightblade class utilizes poison, blow needles, and bashing the enemy's face in with a wrench.
  • Deadpan Snarker: Fond of throwing sarcastic commentary around.
  • Doppelgänger Attack: Hawkeye’s Nightblade class strike, Split Slash, has him duplicate himself where they rush in and slash out at an enemy group.
  • Dual Wielding: Fights with a pair of knives.
  • Everythings Better With Ninjas: His Ninja and Ninja Master classes.
  • Flash Step: His Ninja Master technique Shadow Menace.
  • Flechette Storm: His Ranger technique is Flying Swallow Toss, which consists of spinning around and tossing knives at every enemy on the screen. His Ninja class learns the Shuriken skill that has the same effect for one enemy, with the Ninja Master class learning to multi-target it.
  • Forced Transformation: Hawkeye can transform enemies into harmless animals with Body Change in his Light classes.
  • Holy Hand Grenade: The Rogue's Silver Dart skill.
  • Just Like Robin Hood: The Nevarl Thieves Guild only ever rob from the undeserving rich, before Belladonna's manipulation takes their goals beyond thievery. Hawkeye's Wanderer class exemplifies this best, with its ultimate armor describing itself as a magical cuirass that can blend in effortlessly in any environment, but is said to have also belonged to a chivalrous thief that became the bane of a greedy and tyrannical empire.
  • Loveable Rogue: More than the rest of the group he hangs out with. He has a personal code of honor that he refuses to break, making him ditch the gang when they go too far.
  • Malevolent Masked Man: He can become (a non-evil) one as a Nightblade. The Blood Mask that class can exclusively wear is meant to psychologically scare enemies and protect his identity, but also stimulates its wearer's killing instinct.
  • Ninja: His Dark classes. He starts throwing shuriken and turning invisible.
  • Not What I Signed on For: Stealing from the rich and giving some to the poor, while keeping the rest as payment for his work is absolutely okay. Leaving that behind and waging war to take over other countries is not what he's okay with.
  • Only Sane Man: He and Eagle were the only ones to find a problem with the idea of invading other countries. This gets Eagle forced to attack Hawkeye by Belladonna's dark magic, and Hawkeye framed for Eagle's murder.
  • Pretty Boy: Out of the three male protagonists, he's the prettiest. And even his final classes, the Wanderer and Nightblade, are parodies of this trope. If he and Angela are in the party, she'll flirt with him and calls him cute when confronting him as a non-party member in Laurent.
  • Pyrrhic Victory: If Hawkeye is in the party, he laments about having to kill Bil and Ben at the Burning Sands Desert out of necessity. The knife is twisted further when Belladonna revealed she used their souls as sacrifices to release that Manastone’s power.
  • Raised by Grandparents: Downplayed. Flamekhan is Hawkeye's maternal grandfather, but he has no love for him. He agreed to raise Hawkeye on his daughter's request, but never told him about their relation and pretends that he doesn't even have a grandson.
  • Ranger: Hawkeye's first light class. The Ranger is a trap-centered class who gets a multi-target tech and a number of moves that can aid in crowd control.
  • Reformed Criminal: Hawkeye, sort of. He began as a thief, and joined the straight and narrow when his gang was assimilated by Dark Majesty.
  • The Ruins I Caused: After you beat Belladonna, her section of the Dark Castle crumbles away. Hawkeye takes immense satisfaction at watching her bite the dust.
  • Shadow Walker: The Ninja Master attack Shadow Menace. He merges with his shadow, moves around in it and leaps out again.
  • Simple, yet Awesome: Hawkeye's "Ninja Master" class gains the ability to multi-target his Shuriken ability. This means you have a fast-casting ability that hits all enemies on the screen, does significant damage, knocks enemies back, and lowers their evasion. All for only 1 MP. Fans have dubbed it the "1 MP Wonder".
  • Something about a Rose: The Wanderer class profile wears white and green and holds a rose stem in his mouth. That class' level three technique also involves offering his enemy a rose before slicing them apart in a blizzard of petals.
  • Spam Attack: His Rogue level three technique 'Thousand Slice'.
  • Spontaneous Weapon Creation: Ninjas in the Mana universe are said to undertake spiritual training in their Diversions (Ninjutsu in Japanese), allowing them to create items from nothing but personal, spiritual energy.
  • Surprise Incest: Retroactively. Hawkeye's Implied Love Interest is his childhood friend Jessica. The prequel, Heroes of Mana reveals that Hawkeye's mother was Jessica's much older half-sister from their father's first marriage. Hawkeye and Jessica are both completely unaware of this. Fortunately, their relationship never goes past Ship Tease.
  • Tall, Dark, and Handsome: In the remake, he's the tallest of the heroes with slightly tanned skin, an athletic build and a lot of pretty features.
  • Weak, but Skilled: Hawkeye is rather balanced in his parameters and hits twice, just as Kevin, but lacks Kevin's strength. As such, Hawkeye's basic attacks will generally lead to little more than scratch damage to end-game enemies and bosses unless buffs have been applied. Hawkeye also has some elemental damage coverage due to his various abilities while Kevin relies on pure physical strength alone.

     Riesz 

Voiced by: Mikako Komatsu (Japanese), Brittany Cox (English)

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_riesz.png
Highborn captain of Laurent's Amazon guard
Starting Class: Amazon
Light Path: Valkyrie — Vanadis/Starlancer — Meteorite
Dark Path: Rune Maiden — Dragon Master/Fenrir Knight — Brynhildr
"Mother... I leave Father and the other fallen to your care. Elliot is my responsibility. I wear my mother's ribbon with pride. May it protect me on my journey."

Riesz is the princess of the Wind Kingdom of Laurent and leader of the Amazons. After her mother's death, she took on the responsibility as a fighter and leader to the kingdom's army and the role of a parent to her young brother, Elliot.

She goes searching for her little brother, only to find him in the castle's basement. Being tricked by Bill and Ben, Elliot turns the wind power off that protects the castle from enemies, allowing the Nevarl Thieves Guild to invade. Trying to find help, Riesz watches her father die and her kingdom taken over, with her little brother kidnapped, too. She heads to the Priest of Light to ask for help in reclaiming her kingdom and finding her brother.
  • Action Girl: Out of the female protagonists, she's the most physically-oriented one, and most of the spells her class paths learn are to enhance her allies or sabotage her enemies.
  • Admiring the Abomination: If in the party during the battle against Mispolm, Riesz mentions finding it sort of cute.
  • And This Is for...: Riesz reminds Belladonna of the role she played in the assassination of her father.
  • Badass Adorable: Riesz certainly didn't earn her status as captain of Laurent's Amazon Guard for nothing, and she's very cute. She's also well-balanced in every category while also being a Lightning Bruiser at the same time, and not to mention her Light classes can buff her allies while her Dark classes can debuff her enemies. The artwork for the 3D remake as well as the artwork for Million Arthur: Arcana Blood makes her look even cuter than she was originally depicted in the original game, but still no less capable in battle (and the same could also be said of the other characters in the game). The producer for Trials of Mana, Shinichi Tatsuke, even admitted during an interview that he originally liked Riesz simply because she was cute, before deciding on moving on to like Charlotte more.
  • Beware the Nice Ones: She's a sweet girl overall, but when it comes to going after her loved ones or her kingdom, she will not hesitate to attack. Though she tries to avoid harming the innocent.
  • Big Sister Instinct: A slave merchant in Beiser will comment on selling a young boy as his last piece of merchandise; if Riesz is in the party, she will harshly interrogate him the first time you talk to him. Turns out the boy in question is Elliot, whom she's looking for, and she just Missed Him by That Much.
  • Blow You Away: Riesz's first class strike is her twirling her spear to create a tornado, which damages an enemy. She can also sometimes sense the wind in an area, since she's from the kingdom of winds.
  • Breakout Character: Despite Trials spending decades not being exported to the West, Riesz is extremely popular with Mana fans the world over. When searching for fanart of this game's characters, expect to find more art of Riesz than everyone else combined.
  • Breast Plate: Played straight with the Starlancer outfit, which has distinct cups. However averted with Valkyrie and Meteorite in the remake, which show a little cleavage, but otherwise are not molded to the shape of her breast.
  • Combat Stilettos: Some of her class outfits, such as Starlancer, incorporate high heels, though they're not nearly as extreme as Angela's.
  • Cool Big Sis: To her little brother, Elliot.
  • Doppelgänger Attack: Riesz’s Star Lancer class strike, Meteor Thrust, has her duplicate herself in which her copies do rapid charging thrusts on an enemy before she finishes off with a jumping stab.
  • Fur Bikini: Her Fenrir Knight class is Riesz equipped with a Fur Bikini, chains, and a giant wolf's head as a shoulder guard.
  • Guest Fighter: She appears as this in the fighting game, Million Arthur Arcana Blood.
  • Hair of Gold, Heart of Gold: Riesz' default hair coloration is a clean blondenote . She's also one of the most overtly heroic characters, and is at heart a very kind, considerate, sweet-natured young woman.
  • It's All My Fault: If she returns to the altar in Citadel Laurent after the wind dissipates, she blames herself for Elliot's subsequent kidnapping.
  • Jack of All Stats: Across the board, Riesz's stats are all good, but she isn't the best at anything stats-wise. She can also learn a variety of physical, magical, healing and support skills from her classes, but is again not the best in any of these areas. The only really exceptional thing about Riesz is that she can get the best buff or debuff abilities of any character, but that depends on which class changes she goes through.
  • Lady of War: A princess who is graceful and polite, but also the best warrior in all of Laurent. She's second only to Duran in melee combat.
  • Light Is Good: Blonde girl in light armor that has angel-like tufts on them. She (along with Charlotte) is the most openly good, compassionate, and kind character (most of the others starting with a Hidden Heart of Gold that only comes out after some Character Development).
  • Lightning Bruiser: Her Strength and Vitality are second to Duran's, with her Dexterity being lower than Kevin's. If she and Duran are in the party and aimed for physical fighting, the two are very similar, except that Riesz will evade attacks more often.
  • Magic Knight: With her classes focusing on buffing allies or debuffing enemies.
  • Memento MacGuffin: The ribbon she wears in her hair belonged to her late mother. If Riesz changes classes so that this ribbon can't be worn in her hair anymore because of her outfit, Riesz will wear it on her left wrist instead.
  • Minidress of Power: Her official art suggests her armor is actually just a padded tunic.
  • Modest Royalty: You don't get much more modest than dressing like a slightly more stylish variant of a soldier from your country. About the only extravagance Riesz allows herself are hair decorations and the emerald necklace and circlet she wears. Some of her later class options avert this, however.
  • Ms. Fanservice: Though generally not as flashy as Angela, Riesz is an attractive woman in leotards that accentuate her slim figure, expose her thighs, and do not feature Male Gaze blocking lapels over the rear. Her Fenrir Knight and Brynhildr costumes expose a considerable amount of skin. She also has a habit of placing hands on her chest when idle, which draws attention to that area.
  • Not So Above It All:
    • She mostly plays the serious, only sane woman part, but has moments where she's close to snapping. Often drawing her weapon against people that annoy her or suggesting violence to achieve her ends.
    • Hair of Gold, Heart of Gold or not, if Riesz is the main character even she admits to wanting to pass off the curse to one of her companions on the Ghost Ship when Faerie calls her out.
  • Pre Ass Kicking One Liner: Has a particularly awesome one she belts out sometimes when using a Class Strike in the remake.
    Riesz: This is how it is done in Laurent!
  • Princesses Rule: After retaking Laurent she effectively becomes ruler of the kingdom, though continues to be referred to by princess rather than queen for the rest of the game.
  • Promotion to Parent: After her mother died giving birth to Elliot.
  • Roaring Rampage of Revenge: Tried to pull one when the Nevarl guild was invading her kingdom, but she wasn't able to do much on her own. She chooses to promise to pull a successful one-off against them for taking her kingdom, kidnapping her little brother and killing her father. She makes good on that promise about a third of the way into the game when she returns to Laurent with two more warriors by her side and spearheads the attack to take the Citadel back. While sleep-inducing flower petals are used to get the Nevarl ninjas at the entrance, and the Amazon Guard contributes to the majority of the effort on the bottom two floors, Riesz and her party themselves will carve a bloody swathe to the tower in the back on their own.
  • Royals Who Actually Do Something: She's both Laurent's princess and leader of their army, and she spearheads (sorry) the reclamation of Laurent whether she's in the party or not. And she eventually becomes ruler herself over the course of the game. Heroes of Mana shows that she's only the latest in a long line of these, as her mother and grandmother both served similar roles.
  • Sole Survivor: She initially believes herself to be the only survivor of the assault on Laurent, but is proven wrong upon encountering one of her lieutenants in Palo and learning several other Amazons made it out alive.
  • Summon Magic: Her final classes each gain one summoning spell.
  • Stripperiffic: Zigzagged in that while she shows off some skin, her outfits are relatively tamer than Angela's and are designed for mobility. Her Fenrir Knight, however, is nothing but a bikini with a wolf hide draped around her.
  • Team Mom: She's been taking care of her little brother long enough that she naturally falls into this role.
  • Tragic Keepsake: Her mother's green hair ribbon. It's the ribbon Riesz wears in her hair for her default class. After class changes, Riesz instead ties the ribbon to her left wrist.
  • Universally Beloved Leader: There is not a single subject in Laurent who dislikes Riesz, and she was already seen as a competent commander and leader before the events of the story. Everyone is eager for her to come back and properly rule the country after she returns Laurent's independence about a third of the way into the game.
  • Valkyrie: Riesz's first Light class. The Valkyrie class is a support team member with all kinds of spells to boost stats. Riesz is the only character in the game who can learn all the stat raising spells.
  • Waif-Fu: Especially evident in the 3D remake. Riesz's figure is quite lean and slender. Additionally, she's considerably and visually less curvy than Angela. Despite this, she's second only to Duran in Strength and Stamina, able to hit hard and soak up a good amount of punishment in turn. Some of her combo attacks can be quite acrobatic.
  • Weapon Specialization: Her choice of weapon falls into spears, lances, and tridents. She even says as much to the main character if Riesz is recruited as the second party member at Cascade Caverns.

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