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    Tribal Faction 

Clubber

Cost:70

One of the cheapest melee units in the game, the Clubber is a simple unit: he has a club and whacks enemies with it.
  • Barbarian Longhair: The clubber has a noticeably unkempt mop of hair on his head.
  • Cannon Fodder: The Clubber is a very cheap melee unit that is often used to distract the enemy from more important targets. Even the title screen shows they get decimated by various stronger units.
  • Carry a Big Stick: His only weapon is his trusty wooden club.

Protector

Cost:80

The Protector has a big wooden shield that can protect the bearer and anyone behind them from projectiles.
  • Luckily, My Shield Will Protect Me: The Protector's shield can stop small projectiles. However, since he's the cheapest shield unit, his guard tends to falter after receiving only one or two projectiles.
  • Shield Bash: Their only attack method is to slam the enemy with their shield. It doesn't deal much damage, but it does hurt.
  • Shield-Bearing Mook: His entire purpose is to use his shield to guard against attacks.

Spear Thrower

Cost:120

The Spear Thrower throws spears at nearby enemies. Said spear can stick in the enemy, slowing their movement.
  • Bottomless Magazines: Watch him throw a spear. Then watch that spear regenerate in his hand so he can throw it again!
  • Javelin Thrower: They throw neolithic spears, and it deals decent damage against enemies.

Stoner

Cost:160

The Stoner carries a big stone that it throws at nearby enemies.
  • Anti-Armor: The Stoner's stones are great against shielded units because the stones are just too heavy to protect against.
  • Boulder Bludgeon: They throw big stones to attack enemies.
  • Luckily, My Shield Will Protect Me: The Stoner's stones provide decent protection against blockable projectiles aimed at their torso, yet their stones having a smaller shield size than other shields renders them more susceptible to stray attacks on the head or feet.
  • Punny Name: Their name is a rather obvious Double Entendre.

Bone Mage

Cost:300

The Bone Mage is a mage with a staff. They summon a line of spikes from the ground.
  • Demoted to Extra: Basically a watered-down version of the original Dark Peasant.
  • Herd-Hitting Attack: Aside from striking with his staff, the Bone Mage's signature attack generates bone spikes that are powerful when used against a group of enemies.
  • Hoist by His Own Petard: If a Bone Mage summons spikes when an enemy gets too close to him, the mage can end up getting launched by his own attack.
  • Living Weapon: The mage's staff has eyes that blink.

Chieftain

Cost:400

The Chieftain has two big stone axes, and they strike enemies swiftly with them.
  • Dual Wielding: The Chieftain has two stone axes, one in each hand.
  • Rank Scales with Asskicking: The Chieftain is the second strongest unit in the tribal faction and one of the strongest non-boss melee units in the game.

Mammoth

Cost:2200

The Mammoth is the boss unit of the Tribal faction. It attacks by stomping enemies into the ground with its huge legs.
  • Crippling Overspecialization: The Mammoth's slow speed makes it near-useless against ranged units beyond acting as a living shield.
  • Foe-Tossing Charge: Its powerful charge can plow through several units at once.
  • Herd-Hitting Attack: The Mammoth's mere walking will crush weaker units that try to crows around it. As such, it is best used against groups of weaker units.
  • Mighty Glacier: It's huge and has lots of HP, but it moves slowly.

    Farmer Faction 

Halfling

Cost:50

The Halfling is a very small humanoid that attacks by pouncing on the enemy and punching them.

Farmer

Cost:80

The Farmer has a pitchfork, and they quickly stab enemies with it.
  • Gardening-Variety Weapon: The Farmer stabs enemies with his pitchfork. While its damage is mediocre, he swings it fast.

Haybaler

Cost:140

The Haybaler is wearing hay bale, and it protects them from most projectiles.
  • Crippling Overspecialization: They are practically immune to projectiles and practically useless in nearly every other way.
  • Stone Wall: The Haybaler unit doesn't deal much damage because they use a wooden stick as their weapon, but their hay bale makes them virtually immune to most projectiles, such as arrows, bullets, and even ballista bolts.

Potionseller

Cost:340

The Potionseller throws potions at enemies and makes them drunk.
  • Area of Effect: Their potions explode like little grenades when thrown, splashing anyone within a radius.
  • Artificial Stupidity: The potions they throw intoxicate all units in an area, but they don't care about potential collateral damage.
  • Shout-Out: He is a reference to Potion Seller.
  • Status Effects: Their potions make enemies drunk. Drunk enemies may walk in random directions and fall over.

Harvester

Cost:500

The Harvester wields a big scythe as her weapon of choice.
  • Made of Iron: The Harvester is very tall, and even considering her height she is a lot tougher than she looks.
  • Sinister Scythe: Their farming scythes are very powerful and hit in a wide range - it's not uncommon to see them kill multiple enemies with a single swipe.

Wheelbarrow

Cost:1000

The Wheelbarrow unit is made of three farmers and a wheelbarrow. They have different roles.

Scarecrow

Cost:1200

The Scarecrow is the boss unit of the Farmer faction. It summons crows that pursuit enemies then explode.
  • Glass Cannon: The Scarecrow can deal lots of damage with its crows, but it has very low health.
  • Mook Maker: It summons magical crows, and they will flock into the enemy and explode.
  • Power Floats: It's always floating, and has magical abilities.
  • Squishy Wizard: The Scarecrow is squishy as cheaper melee units and becomes helpless once attacked, but it can summon explosive crows to attack from a distance.

    Medieval Faction 

Bard

Cost:60

The Bard plays a song with his instrument and distracts the attention of enemies.
  • Artificial Stupidity: They will always run away from enemies, even it means they will fall off the edge of the world.
  • Support Party Member: They can't attack, and their job is making enemies chase them.
  • We Need a Distraction: The Bard unit is specifically designed for this: he gets units to chase him and he runs away. Most units in this game can not retreat, so he can be quite important in some tactics.

Squire

Cost:100

The Squire is a basic melee fighter with a sword.
  • Jack of All Stats: They have all-around pretty good stats for infantry unit: decent health, good damage, high speed.
  • Master of None: The Squire shouldn't be expected to see a battle through on its own.

Archer

Cost:140

The Archer shoots arrows at enemies.
  • Jack of All Stats: Among the ranged units, the Archer deals decent damage and has a reasonable attack range.

Healer

Cost:180

The Healer is a cleric who heals allies.
  • The Medic: The Healer is one of the few units that can heal other units.
  • Support Party Member: Their job is healing others, and they can't attack enemies at all.

Knight

Cost:650

The Knight has a broadsword and large shield that they can use both to protect themselves and to charge into enemies.
  • Elite Mooks: The Knight is an unusually expensive unit, and for good reason - it has a large amount of health, a wide shield, and the skill to attack around an enemies' defense, making him indispensable in battle.
  • Foe-Tossing Charge: Knights usually start a fight by charging into enemies.
  • Shield Bash: They often bash enemies with their shield. It doesn't deal huge damage but often makes them fall over.

Catapult

Cost:1000

Catapults are siege units that throw heavy boulders at enemies.

The King

Cost:1500

The King is the boss unit of the Medieval faction. He fights with his huge Zweihander.

    Ancient Faction 

Tropes shared in this faction


  • Ancient Grome: The Ancient faction has units that are inspired by both Greek and Roman civilizations.

Shield Bearer

Cost:100

The Shield Bearer has a scutum shield, and this large shield protects the bearer from projectiles.
  • Luckily, My Shield Will Protect Me: Their scutum shield is more effective than Protector's shield. They also tend to keep a better grip on it.
  • Shield Bash: Like the Protector unit of the Tribal faction, their only attack method is to bash opponents with their shield.

Sarissa

Cost:120

The Sarissa is a melee unit with a long pike.
  • Long-Range Fighter: They can attack from a long distance (for a cheaper melee unit), and the AI always tries to keep a distance from opponents.

Hoplite

Cost:180

The Hoplite is a melee unit with a spear and aspis shield.
  • Jack of All Stats: While they don't possess unusual abilities, they have balanced stats and their small shield will protect them from small projectiles, so they wouldn't be liabilities in most situations.
  • Shield Bash: They use their shield to bash their enemies.

Snake Archer

Cost:300

The Snake Archer shoots living snakes at opponents.
  • Abnormal Ammo: The snake archer shoots living snakes from their bow.
  • Living Weapon: Their snake-shaped bows have eyes.
  • Mook Maker: The snakes from Snake Archers have their own AI, and they harass and bite enemies until they die.

Ballista

Cost:900

The Ballista is a siege unit, and it shoots huge and deadly bolts at enemies.
  • Anti-Armor: The Ballista is a great counter for shielded units because its bolt always penetrates a shield and kills the bearer afterward.
  • Glass Cannon: It can kill most regular units and even some boss units in a single shot. However, like other siege units, it can't take much damage.
  • One Hit Poly Kill: Bolts from the Ballista are really powerful. They can penetrate and kill multiple enemies at once.

Minotaur

Cost:1600

The Minotaur is a melee unit with a powerful charge attack and high mobility.
  • Foe-Tossing Charge: He can charge into enemies at great speed, and take down several enemies at once. It can even activate early if hit with a ranged attack that doesn't kill them.
  • Grapple Move: He sometimes grabs enemies and punches them at the same time.
  • Our Minotaurs Are Different: He is a big bull-headed humanoid, with some piece of armor.
  • Use Your Head: His charge attack utilizes his hard head and horns.

Zeus

Cost:2000

Zeus is the boss unit of the Ancient faction. He attacks with his lightning bolts.

    Viking Faction 

Tropes shared in this faction

Headbutter

Cost:90

The Headbutter wears a spiked helmet and tries to ram into enemies with it.
  • Glass Cannon: The Headbutter is only more slightly durable than the Peasant, but her headbutt attack is quite powerful. She often succeeds to kill much more expensive melee units like the Chieftain or Halberd in one shot.
  • Use Your Head: She pounces towards her enemies, then headbutts them.

Ice Archer

Cost:160

The Ice Archer shoots ice arrows that can freeze opponents on impact.
  • An Ice Person: Ice Archers fire ice arrows, and their helmets have icicles instead of horns.
  • Kill It with Ice: They can freeze and slow down enemies with their ice arrows. If the enemies become completely frozen, they will be killed instantly.

Brawler

Cost:220

Brawlers are melee units with axes and shields.
  • Jack of All Stats: The Brawler doesn't possess blatant weaknesses. While he doesn't have special abilities, he deals good damage with his ax, can block projectiles with the shield, and he is moderately durable.
  • Shield Bash: He can bash opponents hard with his shield, and it often knocks enemies away.

Berserker

Cost:250

The Berserker has an ax in each hand. He can jump into enemies.
  • Fragile Speedster: While he has low health, he can attack fast with his two axes, and has very high mobility thanks to his jump ability.
  • In a Single Bound: The Berserker can leap quite a long distance to close the distance between himself and his enemies. This ability also makes him invulnerable while leaping.
  • Walking Shirtless Scene: Berserkers don't wear shirts. You can even see hair in their armpits.

Valkyrie

Cost:500

The Valkyrie is a flying melee unit with two swords.

Longship

Cost:1000

The Longship is a Viking ship with multiple Viking soldiers and carried by two Vikings.

Jarl

Cost:1500

The Jarl is a big Viking with a big ax.
  • BFS: His ax is much bigger than the axes of other Vikings.
  • An Ice Person: He can summon a circle of ice pillars around himself. Enemies inside the circle can get frozen and take damage over time.
  • Nemean Skinning: He wears a hood made from a bear. For some reason, it's still living and has functional eyes.
  • Rank Scales with Asskicking: He is the chief of Vikings, and is bigger and stronger than his minions.
  • Turns Red: After taking enough damage, he becomes enraged. While being enraged, he gets additional attack power and speed.
  • Walking Shirtless Scene: The Jarl doesn't wear a shirt, and his upper body is naked.

    Dynasty Faction 

Tropes shared in this faction


  • Interchangeable Asian Cultures: The Dynasty faction has Asian-themed units from multiple Asian countries, like Japan (Samurai and Ninja), Korea (Hwacha), or China (Monkey King).

Samurai

Cost:140

The Samurai is a typical armored samurai with a katana.
  • Everything's Better with Samurai: They are samurai, and they are more expensive and stronger than other basic melee units.
  • Katanas Are Just Better: They use their katana to parry bullets, and other melee units with non-katana swords can't do the same.
  • Parrying Bullets: They can deflect incoming projectiles like arrows or bullets, with their katana. They will be eventually overwhelmed if there are too many attackers, though.

Firework Archer

Cost:180

The Firework Archer is an archer who shoots firework arrows.
  • Abnormal Ammo: Their bow shoots firework arrows.
  • Fatal Fireworks: Fireworks generate neat explosions, but they also can kill enemy units. Fireworks also tend to send enemy units into the sky with their thrust, so they would fall into the abyss around the map.

Monk

Cost:250

The Monk is a melee unit that attacks with a staff.
  • Martial Arts Staff: He uses a long staff to knock enemies away.
  • Stone Wall: While he deals rather low damage, he makes up for this by having relatively high HP.

Ninja

Cost:500

The Ninja is a ninja who throws lots of shurikens at nearby enemies.
  • Flechette Storm: Ninja throws shurikens pretty quickly, and can kill weaker melee units easily before they reach them.
  • Highly-Visible Ninja: They are always visible like other units, and they don't even attempt to hide from enemies.
  • Stock Ninja Weaponry: They use shurikens.
  • Technicolor Ninjas: Like all other units, the Ninja unit is painted in a bright shade of their team's color.

Dragon

Cost:1000

The Dragon is a siege unit that fires flames at nearby enemies. It's carried by several people.
  • Ambiguous Robot: The dragon has a mechanical nozzle inside its mouth, but it also has eyes like living units. It's hard to tell whether it's living or not.
  • Glass Cannon: While its flames are strong, the Dragon is carried by a team composed of four fragile people. If someone in the team gets killed, the Dragon dies too.
  • Herd-Hitting Attack: It's most effective against a dense crowd of enemies since its flames can burn multiple enemies at once.
  • Kill It with Fire: Flames from it can set enemies on fire.
  • Our Dragons Are Different: It's a puppet dragon. That breathes actual fire.

Hwacha

Cost:1500

The Hwacha is a siege weapon that shoots 60 arrows at once.
  • Glass Cannon: Even among siege units, the Hwacha is extremely fragile for its more expensive cost.
  • Herd-Hitting Attack: The accuracy of its individual arrows is terrible. It works best against a large crowd of enemies or huge targets like giants.
  • More Dakka: It fires 60 arrows at once.
  • Rain of Arrows: The Hwacha shoots a massive amount of rocket-powered arrows, and they fall onto enemies like rain. Even more so if you use multiple Hwachas.

Monkey King

Cost:2000

The Monkey King is the boss unit of the Dynasty faction. He smashes enemies with his staff, and when his attacks hit clones of him will spawn.
  • Confusion Fu: He constantly jumps on the back of enemies, and can create clones of him to attack, so his enemies will have a hard time tracking him down.
  • Doppelgänger Attack: He can create clones of himself and attack the enemy at the same time.
  • Monkey King Lite: He is based on Sun Wukong.

    Renaissance Faction 

Painter

Cost:50

The Painter is a very cheap melee unit that attacks with a brush and wooden palette.
  • Art Attacker: They attack with their art tools.
  • Cannon Fodder: Even a horde of painters won't damage enemies much, but at least they are cheap.
  • Death of a Thousand Cuts: While Painters deal very low damage with their weapons, they attack much faster than other melee units.
  • Dodge the Bullet: They can dodge incoming projectiles by falling over. It's downplayed though, because it's not always successful, especially when they try to dodge high-speed projectiles like musket bullets. Or a volley of them, for that matter.

Fencer

Cost:150

The Fencer is a swordsman with a rapier.
  • Dash Attack: This is the Fencer's unique ability. He dashes into the enemy and quickly stabs them with his rapier.
  • Fragile Speedster: He has a Dash Attack and can dodge incoming melee attacks with his quick feet, but he's still pretty squishy.

Balloon Archer

Cost:200

The Balloon Archer is an archer who shoots balloon arrows and attaches balloons to enemies.
  • Balloonacy: Balloons easily make enemies fly upwards.
  • Cycle of Hurting: With enough balloon archers, you can make enemy melee units helpless. Balloons make units fly, and most melee units can't do anything in midair. And when they finally go back to the ground, balloon archers shoot at them and make them fly again.

Musketeer

Cost:250

Musketeers are ranged units with muskets. They take a long time to reload their weapon compared to archers but they pack a punch and their aim is quite accurate.
  • Anti-Armor: Musket bullets penetrate shields, so the Musketeer is a good counter for shielded units.
  • One Hit Poly Kill: It's possible to kill multiple enemies with one bullet.

Halberd

Cost:400

The Halberd is a melee unit that swings its halberd onto the head of enemies.
  • Jack of All Stats: While the Halberd doesn't have having special abilities, this unit is moderately durable and deals a considerable amount of damage.

Jouster

Cost:1000

The Jouster is a knight with a lance and horse. If his mount perishes, he can continue to fight on foot.
  • Fragile Speedster: It's a unit with a horse so they can move fast, but they also tend to die fast because of their low health.
  • Hit-and-Run Tactics: They can move fast thanks to their horse, so AI often employs this tactic.
  • Jousting Lance: Their lance deal great damage. For some reason, it won't lose attack power even when the user is on foot.

Da Vinci Tank

Cost:4000

The Da Vinci Tank is the boss unit of the Renaissance faction. It's a spinning tank with a whopping sixteen cannons and can shoot lots of cannonballs at nearby enemies.

    Pirate Faction 

Tropes shared in this faction


  • Dressed to Plunder: Pirate units dress like stereotypical pirates in fiction. Many of them wear a bandana or tricorn hat in their head, for example.
  • Pirate: Its units are of course pirates.
  • Talk Like a Pirate: While they don't speak intelligible words, their voice lines are definitely inspired from this trope.

Flintlock

Cost:100

Flintlocks are ranged units with two flintlock pistols.
  • Bottomless Magazines: Averted for this unit, while all other units in the game play this trope straight. He can only shoot his guns once before he has to throw them away and resort to punching enemies units.
  • Guns Akimbo: The Flintlock unit starts with a flintlock pistol in each hand.

Blunderbuss

Cost:160

The Blunderbuss is a ranged unit who are wearing barrel armor. He has a blunderbuss shoots close enemies with it.
  • Improvised Armour: He wears a set of armor made from barrels. While it looks silly, it can completely negate damage from most small projectiles.
  • Recoiled Across the Room: When the Blunderbuss fires his weapon, it always propels him backward.

Bomb Thrower

Cost:250

The Bomb Thrower is a pirate who throws bombs at enemies.

Harpooner

Cost:300

The Harpooner is an ensnaring unit with a harpoon gun.
  • Bayonet Ya: His harpoon gun has an attached cutlass and it acts like a bayonet. He uses it to stab enemies.
  • You Will Not Evade Me: The Harpooner shoots harpoons at enemies, then reels them in to attack them in melee.

Cannon

Cost:1000

The Cannon is a siege unit that shoots cannonballs.
  • Glass Cannon: As a siege unit, it can't take hits much.
  • One Hit Poly Kill: This unit often kills several enemies at once with a single cannonball, because the fired cannonballs are heavy and fast enough to penetrate a line of enemies.

Captain

Cost:1500

The Captain is a melee/ranged unit with a cutlass and powerful blunderbuss pistol.
  • Pirate Parrot: He has two of them on his shoulder. They are purely cosmetic and don't do anything, though.
  • Shotguns Are Just Better: The Captain possesses the pistol sized dragon, and it fires more pellets and reloads faster than the Blunderbuss unit's shotgun. Also, this shotgun blows enemies back several feet, and rarely it launches enemies really high so they will fall to their death.
  • Short-Range Shotgun: His blunderbuss pistol is quite powerful, but it has smaller effective range compared to the Blunderbuss unit's shotgun.
  • Sword and Gun: The Captain uses a large cutlass and a pistol version of the blunderbuss at the same time.

Pirate Queen

Cost:2500

The Pirate Queen is the boss of Pirate faction. She uses two cutlasses to slash enemies, and also has a special attack that spawns bombs around her.
  • Badass Bandolier: She wears a bandolier with bombs.
  • Dual Wielding: She has a cutlass in each hand.
  • Made of Iron: The Pirate Queen is quite durable for a Wobbler. She can take a LOT of punishment.
  • Pirate Girl: And she is the strongest unit in her faction.
  • Throw Down the Bomblet: She throws lots of bombs periodically, and these bombs are really good at taking down weaker units around her.

    Spooky Faction 

Tropes shared in this faction

  • The Dead Have Eyes: This faction has skeleton units, and they always have eyes.
  • Dem Bones: Skeleton warriors and archers are, well, skeleton creatures. The Reaper is also a skeleton, but it wears a scary dark robe.

Skeleton Warrior

Cost:80

The Skeleton Warrior is a cheap melee unit with a sword and shield. While it doesn't have strong physical power, the presence of skeleton warriors may make enemy units afraid.
  • Mutual Disadvantage: Skeleton Warriors are not immune to the fear effect from enemy Skeleton Warriors, and vice versa. Also, Skeleton Warriors have very low health, so they easily succumb to the fear effect.
  • Status Effects: They can inflict fear to enemy units by staying close to them. Enemy units that received this effect will get ghostly purple skulls on their head, be unable to attack and run away. The more skeleton warriors you have, the easier it becomes to inflict the fear effect.
  • Victory Through Intimidation: Skeleton Warriors are pretty weak, but they can terrify the enemy into walking off a cliff.

Skeleton Archer

Cost:180

The Skeleton Archer is an archer who shoots fire arrows.

Candlehead

Cost:200

The Candlehead is a ranged unit with candle-shaped head. It shoots fireballs at nearby enemies.
  • Blown Across the Room: Its fireballs always send enemies backward, and the impact is cumulative. It becomes handy when you are dealing with melee units. Massed Candleheads can sometimes send lighter units flying clear out of the map, and keep even a King at bay.
  • Fireballs: The Candlehead fires ghastly fireballs from its hands.
  • Technicolor Fire: They shoot blue fireballs, unlike other units with fire-based attacks.

Vampire

Cost:200

The Vampire is a fast melee unit that sucks the blood out from enemies.
  • Devoured by the Horde: When a large number of Vampires overwhelms an opponent, they kill the enemy in this fashion.
  • Fragile Speedster: Thanks to his bat form, he can move quite fast and doesn't get hit by ranged attacks much, but he has rather low health for a melee unit.
  • Personal Space Invader: When the Vampire sucks blood out from an enemy, he sticks to them and slows them down.
  • Our Vampires Are Different: The Vampire has typical traits of vampires. He can move fast by transforming into a bat and sucks blood of enemy units, but, unusually, they aren't affected by sunlight.

Pumpkin Catapult

Cost:1000

The Pumpkin Catapult is a siege weapon that launches explosive pumpkins.
  • Moveset Clone: It's like the Catapult from the medieval faction, but projectiles bounce a lot.
  • Skeletons in the Coat Closet: It uses bones and skulls as materials.
  • Stuff Blowing Up: Explosive pumpkins. Unlike projectiles from the Catapult, Pumpkin bombs bounce on the ground and explode for several times.

Swordcaster

Cost:1000

The Swordcaster is a powerful ranged unit that summons swords and launches them at nearby enemies.

Reaper

Cost:2500

The Reaper is the boss of the Spooky Faction. It has a huge scythe and can kill a large amount of enemies at once.

    Wild West Faction 

Tropes shared in this faction:

  • The Wild West: The theme of this faction. It has units that are based on the era.

Dynamite Thrower

Cost:100

A woman who throws dynamite.
  • Stuff Blowing Up: She uses a large dynamite bundle as her weapon.
  • Taking You with Me: She throws dynamite, and then engages units in combat to make sure they are near when it explodes. This usually kills both units.

Miner

Cost:200

The Miner wields a large pickaxe, which does AOE damage when he hits the ground.
  • Forty-Niner: He is based off one, so his strikes sometimes cause gold nuggets to pop from the ground.
  • Powerful Pick: His pickaxe hits quite hard for his unit cost. However, after he swung it he can't use it again for a while.

Cactus

Cost:400

A guy in a cactus costume who shoots off spikes whenever he is hit.

Gunslinger

Cost:650

A man armed with four revolvers; shoots bullets in the air so they rain down upon opponents, but has a long cooldown as a result.

Lasso

Cost:740

Stereotypical cowboy riding a horse; lassos units and drags them around.
  • Cowboy: Most Wild West units are this; especially Lasso units.
  • What a Drag: He can lasso enemy units.

Deadeye:

Cost:900

A cowgirl who wields a large lever-action rifle.
  • Action Girl: Is female. Has a large rifle. Deals lots of damage with her very accurate gun.
  • Cold Sniper: She is quite good at killing enemies afar, and her aim is very accurate. Her voice is also noticeably deeper than other units, and it gives a no-nonsense impression.
  • One Hit Poly Kill: A bullet from her rifle penetrates multiple enemies and deals great damage, so you can see this trope often.

QuickDraw

Cost:1200

Cowboy wielding a six shooter.
  • Dodge the Bullet: He can dodge oncoming attacks like bullets or melee attacks, and he rarely fails at it. However, after he dodged an attack he can't do it again for a while thanks to a long cooldown.
  • Revolvers Are Just Better: His revolver fires six bullets rapidly and it deals good damage. It's also very accurate.
    Legacy Faction 

Tropes shared in this faction

  • The Bus Came Back: Many units in the Legacy Faction previously only existed in Alpha builds of the game.
  • Secret Character: Every Legacy unit except the Peasant is locked from the start. You need to search for their gear in the Legacy map.

Peasant

Cost:30

The weakest and cheapest unit in the game. They attack with their weak fists.
  • Cannon Fodder: The Peasant is Cannon Fodder bar none. All they can do is hit other units. They don't even have a gimmick like the Halfling and Painter, but they're the cheapest unit in the game.
  • Good Old Fisticuffs: Their only attack is weak punching.
  • Rapid-Fire Fisticuffs: They attack every tenth of a second, which despite their measly strength makes them viable in massive numbers.
  • Zerg Rush: Because of their very cheap price, a key strategy to using these units is to make many of them to overwhelm the enemy.

Banner Bearer

Cost:100

The Banner Bearer wields a large banner, and they can make nearby allies stay in place.
  • Support Party Member: They can keep friendly units in their position. Banner Bearers can also hit nearby enemies with their banner, but it's not their primary task.

Poacher

Cost:120

The Poacher is a ranged unit who has a short bow.

Blowdarter

Cost:220

The Blowdarter attacks nearby enemies with their blowgun.

Pike

Cost:300

The Pike is an unconventional melee unit that carries an extremely long pike. Their pike deals great damage, but it can be used only once.
  • Anti-Cavalry: Their long pike works great against fast mounted units, because Pikes are almost guaranteed to get the first hit in and kill the horse or rider.
  • It Only Works Once: However, they can only use their pike once. After that, Pikes can only fight with their pathetic punching attack.

Barrel roller

Cost:350

The Barrel Roller is a unit with an explosive barrel. They ride on their rolling barrel and charge into the enemies.
  • Action Bomb: Their task is charging into the enemies, then exploding.
  • Too Dumb to Live: If your only attack is charging into the enemy while rolling on an explosive barrel, it's not going to end well for you.

Boxer

Cost:450

The Boxer is a unit wearing boxing gloves and short pants. They fight by punching enemies with their boxing gloves.

Flag Bearer

Cost:500

The polar opposite of the Banner Bearer (above), the Flag Bearer makes units charge faster at their enemies.
  • Fragile Speedster: The Flag Bearer runs very fast, and his presence increases the speed of nearby allies, but The Flag Bearer himself is quite weak and doesn't have any defensive ability.
  • Support Party Member: Like the Banner Bearer.

Pharaoh

Cost:750

An Egyptian pharaoh with the power to make enemies worship him.
  • Magic Staff: He holds one.
  • Situational Sword: His power is most effective against low HP units. Tougher units don't completely submit to him, and The toughest units are mostly unaffected by his power, even when you use multiple Pharaoh units.
  • Support Party Member: His power is stalling units by making them temporarily kneel in a "worshipping" position, giving team members time to reload or attack the vulnerable units.

Wizard

Cost:1200

A Gandalf Expy. He carries a Magic Staff that shoots bolts of energy. These bolts cause units to spin and explode, damaging them as well as nearby units. He holds a sword in his other hand.
  • Always Accurate Attack: Once enemiesHis magic attack always hits the enemy. Even the Super Peasant can't dodge this attack.
  • Expy: Of Gandalf. This is reflected in his appearance and attire.
  • Magic Knight: He carries a sword and a magic staff and is good with both.
  • Squishy Wizard: Downplayed. He actually has a decent health pool, though it's not too high either.

Chariot

Cost:1800

The Chariot is a fast unit consisting of a horse with chariot and its rider.

  • Spiked Wheels: The wheels of the chariot have small blades, and they can harm enemies.

Thor

Cost:2200

A powerful melee unit with his legendary hammer, Mjolnir.

Tank

Cost:6000

The Tank is a modern MBT with three crewmen.
  • Car Fu: Can effortlessly curb-stomp most units by just running over.
  • Sapient Tank: Played With. The Tank is crewed by three people, however, said people are sitting on top of it (one of them is sitting by the tank's barrel) rather than inside of it. As such, it is implied that the three "crewmen" are simply passengers and that the actual crew are inside of it, which may explain as to why a tank can still operate even with all the three "crewmembers" dead.
  • Tank Goodness: The Tank is one of the more expensive units in the game, and it's quite strong. It can fire explosive shells and just plain run over enemies, on top of being very durable.

Super Boxer

Cost:10000

The Super Boxer is a boxer but with vastly increased resilience, speed and attack power.
  • Dodge the Bullet: Like the Quickdraw, he can dodge most projectile attacks.
  • Enhanced Punch: Unlike the normal Boxer, his punches cause small explosions. His special charged attack generates a bigger explosion.
  • Palette Swap: The Super Boxer has mostly the same appearance as the Boxer, except for his glowing gloves and golden, Saiyan-like hair.

Dark Peasant

Cost:9999999

The Dark Peasant is a peasant that attacks with tremendously powerful dark magic.
  • Beam Spam: The Dark Peasant can fire a series of dark projectiles at enemies. They explode too.
  • Catch and Return: The Dark Peasant can "catch" oncoming projectile attacks with their dark hands, then return them to the sender.
  • Humanoid Abomination: They look like a peasant, but they are also surrounded by creepy dark hands and can use devastating dark powers.
  • Mighty Glacier: This unit moves quite slowly and lacks any special movement abilities, but it doesn't hinder them since they can dish out ridiculously strong attacks at any range.
  • Mind over Matter: One of their attacks levitates the enemy with a dark hand, then kills them by smashing them to the ground.
  • No-Sell: No projectiles can hurt him.
  • Power Floats: They can fly, and they are ludicrously powerful.
  • Purposely Overpowered: The Dark Peasant is intentionally designed to be nigh-invincible, and their cost is 9999999. The Dark Peasant will decimate any ordinary units within a very short time.

Super Peasant

Cost:9999999

The Super Peasant is a superpowered peasant with golden hair.

  • Anime Hair: They have a golden, fire-like hair.
  • Flying Brick: The Super Peasant is like a typical invincible superhero. They can fly at insane speed. They can punch their enemies with ludicrous strength. They are also nigh-indestructible...
  • Lightning Bruiser: The Super Peasant is by far the fastest, strongest and toughest unit in the game.
  • Mutual Disadvantage: The Super Peasant can be easily defeated by an enemy Super Peasant, and vice versa.
  • Nigh-Invulnerability: Defeating the Super Peasant is almost impossible by normal means, due to their ridiculous amount of health. Even the Dark Peasant can't hurt them much. They still can die when they fall into the abyss, though.
  • One-Hit Kill: Thanks to their insane attack power, the Super Peasant can kill most units in one hit. The only units that don't get killed instantly are Dark Peasants and Super Peasants themselves, but even then they won't last more than seconds.
  • Purposely Overpowered: Like the Dark Peasant, the Super Peasant is intentionally designed to be nigh-invincible.
  • Super-Speed: The Super Peasant can fly extremely fast, and there are no units that can run from this superpowered unit.

    Fantasy Good Faction 

Tropes shared in this faction


  • Gold and White Are Divine: They are presented with a heavenly aesthetic that features plenty of gold and white.
  • Light Is Good: The game calls them good and they are all heavily associated with light.

Devout Gauntlet

Cost:200

The Devout Gauntlet unit wields two gauntlets with glowing blades attached. Punching enemies can create small explosions.

  • Power Fist: Attacks with glowing bladed knuckles that explode on contact.

Celestial Aegis

Cost:300

The Celestial Aegis protects herself with a bubble-shaped force field while attacking by firing small blue orbs from her hands.
  • Deflector Shields: Her force field can protect her and close allies from various projectiles. While its durability is limited, she can generate it again after some time.

Radiant Glaive

Cost:500

A Radiant Glaive unit is capable of throwing a glaive while defending himself with a small shield.
  • Deadly Disc: His signature glaive.
  • One-Hit Polykill: The glaive will fly at other targets after the first hit, so this unit often kills multiple units with a single throw.

Righteous Paladin

Cost:800

The Righteous Paladin is a strong knight unit who holds a hammer and shield. He can also summon a larger glowing version of his hammer to drop onto any enemies who happen to be underneath it.

Divine Arbiter

Cost:1000

The Divine Arbiter is a mage unit who fires homing orbs of light from his spellbook. When these orbs detonate, they summon lasers from above, obliterating whatever the orbs stick to.
  • Glass Cannon: The Divine Arbiter's attack is quite damaging and he is an expensive unit, but his health is quite low.
  • Sticky Bomb: The homing orbs from this mage always stick.

Sacred Elephant

Cost:2000

While much smaller than the Mammoth unit, the Sacred Elephant can also carry a powerful rider that throws two darts that each do immense damage.

Chronomancer

Cost:3000

An angelic being with the ability to freeze time around enemies. If the clock behind him is allowed to rewind 12 times, the Chronomancer will transform into a more divine flying unit.

  • Angelic Abomination: When the Chronomancer transforms its arms turn into massive butterfly wings and its eyes seemingly vanish as the rest of the face starts to glow and becomes covered with a mask with more eyeholes than should otherwise be necessary.
  • Golden Super Mode: When transforming, it gains golden wings and nearly all of its clothes are replaced with golden armor.
  • Time Master: Can freeze enemy units in time for a short period, becomes much better at it after transforming.

    Fantasy Evil Faction 

Tropes shared in this faction


  • Dark Is Evil: The game calls them evil and they are all heavily associated with darkness
  • Evil Counterpart: As the name suggests, this faction serves as this for the Fantasy Good faction.
  • Secret Character: To unlock this faction you need to go to the bottom of the bridge in the "Spooky 1" map, and go through the hole where the Landfall symbol would have been in the "Medieval 1" map.

Shadow Walker

Cost:200

The Shadow Walker is an assassin-like unit who can teleport behind the farthest enemy unit, striking them before getting hit themselves.

Exiled Sentinel

Cost:300

The Exiled Sentinel unit holds up two shields when approaching enemies. Once they are within melee range, these shields will turn into axes.

Mad Mechanic

Cost:500

This Mad Scientist wields two mechanical claws that spew blue flames that can be used to mow down groups of weaker enemy units.
  • Fire-Breathing Weapon: His claws generate a volley of blue flames, and the burned units gradually take damage.
  • Goggles Do Nothing: The Mad Mechanic has goggles on his head, but of course they don't have any practical function.

Void Cultist

Cost:800

The Void Cultist wields a mace and shield while occasionally casting a spell that forces enemies into one spot.

Tempest Lich

Cost:1000

The Tempest Lich is a seemingly headless unit that uses a staff to summon a thundercloud above enemies, striking them with powerful lightning bolts.
  • Magic Staff: What they use to summon storms.
  • Shock and Awe: The storms that they summon can strike enemies with lightning.

Death Bringer

Cost:2000

The Death Bringer is a powerful melee unit that cuts down enemies with his glowing dual warglaives.

Void Monarch

Cost:3000

The Void Monarch is a boss unit who dual wields magic swords, draining the health of enemies that are hit. After attacking eight times, this unit will transform into a horrific demon with more lethal attacks.
  • BFS: After transforming, the Void Monarch's swords will be replaced with the glowing claymore that was initially floating behind him.
  • Horns of Villainy: Part of its second form.
  • Impaled with Extreme Prejudice: Occasionally summons black spikes when attacking in his second form.
  • One-Winged Angel: After attacking 8 times, the Void Monarch will form a purple tornado around himself before turning into a demon with goat horns, giant-bat wings, and hooves. This also replenishes any health that was lost beforehand.

    Secret Faction 

Tropes shared in this faction


  • Easter Egg: Can only be obtained in this fashion.
  • Secret Character: To unlock units in the Secret Faction, you need to search for their gear in various maps first.
  • Sixth Ranger: Many of the later released Secret Units tend to be bunched together with the factions they're released alongside.

Ballooner

Cost:120

The Ballooner is an unusual unit that can take an enemy to the sky by using his balloon. After that, he drops them to the ground and damages them with Falling Damage.
  • Cooldown Manipulation: Balloners cover their hands with glue, and their hands can slow down the cooldown of an enemy unit.
  • Death or Glory Attack: To take an enemy sky high, the Balloner must close in and punch them with their sticky hands. If he succeeds in doing so, he can heavily injure or kill them. But if he fails, he gets killed miserably without dealing any damage.
  • Meteor Move: With the Unit Creator update, he gained a new ability called Meteor. The Ballooner can dive from the sky like a flaming meteor, then he creates an explosion on impact.

Bomb on the Stick

Cost:150

Bomb on the stick is a pirate wielding a stick with a bomb strapped to it. They swing their bomb stick against enemies, which blows it up.

Fan Bearer

Cost:200

The Fan Bearer is a unit with a huge fan. They blow enemies away with their fan.
  • Blow You Away: The Fan Bearer's fan can make strong blasts of air. It sends enemies away, and deals minor damage.
  • Lethal Joke Character: Blowing enemies away with fans might sounds silly, but the Fan Bearer is one of the best counters for melee units. If you have multiple Fan Bearers, enemy melee units usually become unable to reach your units.

Raptor

Cost:200

The Raptor is a bipedal dinosaur. It moves very fast and bites enemies to death.
  • Fragile Speedster: The Raptors are very quick and tend to drag its victims with them as they find more, but they also tend to die quickly when attacks hit.
  • Raptor Attack: Raptors are wobbler-sized, ferocious killer dinosaurs that move fast and can kill bigger preys in a pack, not unlike the raptors in Jurassic Park movies.

The Teacher

Cost:200

The Teacher is a skilled swordsman with a rapier. Unlike most other melee units, he can parry incoming melee attacks.
  • Bling-Bling-BANG!: The hilt of his rapier is golden, and has decorative parts.
  • Crippling Overspecialization: While the Teacher's parrying ability is great, it only works against units with regular sized weapons. This means, he is weak against melee units with large weapons (e.g. Halberds) or unusual attacks (e.g. Vampires or Raptors) because he can't parry their attacks.
  • Weak, but Skilled: While his attacks are not strong, he can parry and dodge incoming melee attacks. This makes him a surprisingly effective warrior.

Jester

Cost:300

The Jester is a melee unit who fights with blades attached on his arms and shoes.
  • Armed Legs: His shoes have a small blade to make his kicks more lethal.
  • Blade Below the Shoulder: He has knives on his wrists.
  • Fragile Speedster: The Jester has extremely low health, and he can be killed instantly by most attacks. but he can dodge melee attacks via quick backflips. His attacks also deal very high damage for his cost (300), so he is also Glass Cannon.
  • Groin Attack: He often kicks opponents in the groin with his bladed shoe.
  • Unnecessary Combat Roll: He performs a backflip to dodge melee attacks. It also makes him invulnerable for a short time.

Ball 'n Chain

Cost:350

A prisoner who charges forward, hitting units with his ball and chain.

Chu Ko Nu

Cost:350

Chu Ko Nu is a crossbowman with a repeater crossbow.

Executioner

Cost:350

The Executioner is a melee unit with a huge ax.
  • The Executioner: Subverted. While they look like executioners, they are here for battles and can never behead opponents for real.
  • In the Hood: They wear a face-concealing hood, like a typical executioner in fiction.
  • Moveset Clone: They fight like the Halberd from the Renaissance faction, but with a crude, imposing axe.

Shouter

Cost:400

The Shouter is a viking with special shout ability.
  • Expy: He is an obvious reference to the Dovahkiin from The Elder Scrolls V: Skyrim. His helmet looks same as the Iron Helmet of that game, and his shout can blow enemies backward like the Unrelenting Force shout.
  • Super-Scream: While it only deals a tiny amount of damage, his shout can blow enemies away. It can be quite deadly in the maps with ledges.

Taekwondo

Cost:400

The Taekwondo unit is a melee fighter who uses punches and strong kicks.
  • Bare-Fisted Monk: The Taekwondo unit attacks with only punches and kicks, but he is quite strong. Kicks from him usually kill weaker enemies instantly and send them flying.
  • Glass Cannon: He can perform strong kicks quickly and swiftly, but his health is very low for his relatively high cost, so he dies quickly when he's the one to get hit.
  • Groin Attack: Their kicks will sometimes become this.

Raptor Rider

Cost:450

The Raptor Rider is a neolithic spearman riding on a Raptor.
  • Domesticated Dinosaurs: Tribal people apparently tamed raptors to ride on.
  • Fragile Speedster: Like the Jouster unit, the Raptor rider unit boasts their mobility. However, they are also fragile and can't take many attacks.

Cheerleader

Cost:500

The Cheerleader is an unit with pompoms. They can reduce attack cooldown of allies.
  • Cooldown Manipulation: The Cheerleader can reduce cooldown of ally units. It's especially effective when you have strong ranged units, because they will be able to use their powerful ranged attacks rapidly.
  • One-Hit-Point Wonder: They die from any attack.
  • Support Party Member: They have a unique ability that can reduce cooldown, but they can't attack at all.

Cupid

Cost:500

The Cupid is a flying unit who shoots arrows that make the target fall in love.

Mace Spinner

Cost:500

The Mace Spinner is a melee unit who spins with his maces.
  • Blow You Away: If buffed by a Cheerleader, they'll spin so fast they become a mini tornado, drawing all small units of either side in and damaging them for as long as the Mace Spinner lives.
  • Carry a Big Stick: He uses two spiky maces.
  • Spin Attack: The Mace Spinner's only attack method.
  • Stone Wall: He has lots of HP, but his maces don't deal damage much against enemies. He is good at making enemies fall over, though.

CLAMS

Cost:500

CLAMS is a pirate who wears clam hat and has clams on their each hand. They can summon clams to attack enemies.

Present Elf

Cost:500

The Present Elf carries a present box. In battle, they throw their present and spawn random units from it.
  • Bag of Holding: The present boxes they carry are probably too small to actually contain most units. It gets even more ridiculous when the units like a tank or various giants appear.
  • Christmas Elves: They wear an iconic green hat and pants.
  • Enemy Summoner: Can spawn new units from present boxes. Unlike the Witch, summoned units are permanent.
  • Random Effect Spell: They can summon any unit in the game, from weaker ones to ridiculously powerful ones. If you are lucky, you would see a present elf summoning the Dark Peasant or Super Peasant.

Ice Mage

Cost:650

The Ice Mage fires magic icicles at enemies from their hands. Unlike other ice-based attacks in the game, the icicles from Ice Mages can completely stop the movement of foes for a small time.
  • An Ice Person: They can use ice-based magic, as their name indicate.
  • Elemental Hair Colors: Unlike other viking-themed units, they have icy white hair.
  • Status Effects: Ice Mages can inflict the freezing debuff to enemies. This debuff freezes the victim periodically, and they become unable to move for awhile.

Infernal Whip

Cost:800

The Infernal Whip flogs their enemies with their eponymous infernal whips. They can light the victims on fire too.

Bank Robbers

Cost:850

The Bank Robbers are two people who carry a huge safe that got from a bank.
  • Bank Robbery: Evidently succeeded at one, since they're carrying a huge safe.
  • Guide Dang It!: Unlocking this unit needs an unusual method rather than just finding a secret object on map. To do so, you need to destroy the wall behind the bank in the Western map.
  • Improvised Weapon: They throw a heavy safe at their enemies.
  • Ornamental Weapon: They have a holstered pistol and some bullets on the bandolier, but they never fire their gun.

Witch

Cost:1000

The Witch can use her magic to summon another witches, and inflict the confusion debuff to the foes.

Banshee

Cost:1100

The Banshee is a ghost that can telekinetically throw units away with their power.

  • Mind over Matter: She lifts enemies and throws them. Thanks to her ability, the units without ranged attacks often become unable to damage her at all.
  • Our Banshees Are Louder: She is a banshee and screams.
  • Super-Scream: Her scream damages all enemy units around her.

Necromancer

Cost:1200

Necromancer is an unusual unit that can convert enemy units to their side, by cursing them via its ghastly lantern.

  • Dem Bones: The Necromancer doesn't have flesh anymore.
  • Enemy Exchange Program: It's the only unit that can convert enemy units.
  • Necromancer: Necromancers can "resurrect" the dead units that they cursed and killed, as skeletons. Unlike other games or works, Necromancers can't resurrect corpses that killed by other units.

Solar Architect

Cost:1200

The Solar Architect is a mage with two wands. They fire bolts of light, and can summon the solar maelstrom to harm enemies and heal allies at the same time.
  • Combat Medic: Unlike the Healer, this unit can fight well while healing allies.
  • Herd-Hitting Attack: The solar maelstrom covers a large area and damages foes close to it.
  • Light 'em Up: Both of their attacks are made of light.
  • Unusual Halo: They have a sun-shaped halo on their head.

Wheelbarrow Dragon

Cost:1400

The Wheelbarrow Dragon is a weird combination of the Wheelbarrow and Dragon unit. It's a small dragon carried by wheelbarrow, and moves fast and shoots flames.
  • Fragile Speedster: This unit runs fast and burns enemies quickly, but like the original Wheelbarrow, it's easily killed from attacks.
  • Herd-Hitting Attack: Like the original Dragon unit, it's great against a crowd of weak enemies.
  • Kill It with Fire: It emits flames and kills enemies.
  • Pintsized Powerhouse: The dragon of this unit is much smaller than the original Dragon unit, but it has a powerful flamethrower like the original.

Bomb Cannon

Cost:1500

The Bomb Cannon is similar to the Cannon unit of Pirate faction, but it shoots big bombs instead.
  • Artificial Stupidity: The gunner of Bomb Cannon fires his cannon quite recklessly. Even if there are many friendly units in front of the target, he will fire his cannon anyways and kill the friendly units in process. If you placed many Bomb Cannons too closely, it usually results in a massive and explosive friendly fire incident.
  • Cartoon Bomb: It shoots huge one.
  • Hoist by His Own Petard: Crews of the Bomb Cannon often blow themselves up by firing bombs at enemies who are too close to them.
  • Stuff Blowing Up: Bombs from this unit can blow up a large amount of enemies thanks to its big explosion radius.

Skeleton Giant

Cost:1700

The Skeleton Giant is like a skeleton warrior, but much bigger.


  • Dem Bones: It's a huge skeleton.
  • The Dreaded: The Skeleton Giant can emit the aura of fear, and it will make nearby foes run away. Unlike skeleton warriors, this ability can terrify much stronger units like various bosses, giants, or even the reaper.

Cavalry

Cost:1800

The Cavalry is a mounted unit with a very long spear.
  • Moveset Clone: In short, this unit is a stronger and more expensive version of Jouster unit, with a deadly charge ability.
  • Foe-Tossing Charge: The Cavalry unit can charge into enemies at very high speed.
  • Fragile Speedster: Like the Jouster unit, they can move quite fast but their health is still low for their cost.

Vlad

Cost:1800

Vlad is a melee unit who has a huge log with a spiky end, and he impales enemies with it.

Gatling Gun

Cost:2000

The Gatling Gun is a siege unit that fires bullets rapidly.
  • Gathering Steam: It fires bullets rather slowly at first, but its fire rate becomes gradually faster over time.
  • Gatling Good: It's a gatling gun, it comes with the territory.
  • More Dakka: It shoots lots of bullets very fast.

Blackbeard

Cost:2600

Blackbeard is a big and fat pirate with huge anchor arms.

Samurai Giant

Cost:3000

The Samurai Giant is a giant melee unit. He uses his huge katana and stomping move to attack.

Ullr

Cost:3000

Ullr is a powerful Viking ranged unit. He throws big axes that freezes enemies in a large area.
  • Friendly Fireproof: His attacks never freeze his allies or himself.
  • Herd-Hitting Attack: His axes can freeze enemies in a wide area, so it's absolutely good at slowing down or killing crowds of enemies.
  • An Ice Person: Ullr's axes freeze enemies.
  • Kill It with Ice: Like Ice Archers, but with steroids. Ullr throws his freezing axes fast, so he can freeze a large amount of enemies to death.

Lady Red Jade

Cost:3500

Lady Red Jade is a powerful melee unit that fights with a Guandao and powerful kicks.
  • Blow You Away:
    • She has an ability to generate a small tornado against the enemies. It can send lighter units into the air, and potentially kill them via falling damage.
    • Much like the Mace Spinner, Lady Red herself can become a tornado when buffed by a cheerleader, only bigger.
  • Historical Domain Character: Red Jade is based on a famous Chinese general of the Song Dynasty, Liang Hongyu.
  • Kick Chick: Lady Red Jade kicks enemies a lot with her legs. It's deadly enough to kill most weaker units in one hit.
  • Lady of War: She wears a Qipao-ish clothing and has feminine look and hair, but she is deadly at combat.
  • Parrying Bullets: She can parry lots of projectiles, like the Shogun.

Shogun

Cost:3500

The Shogun is an exceedingly powerful samurai. He can deflect much more projectiles than Samurai, and he also has reliable dodge moves and melee prowess.
  • Achilles' Heel: While the Shogun is quite strong, it's very vulnerable from siege units and ranged units that fire larger projectiles, because he can't deflect them.
  • Lightning Bruiser: He slashes enemies to death with his deadly katana, can dodge melee attacks with extremely quick step, and protect himself from many projectiles thanks to his superior deflection ability.
  • Parrying Bullets: He can deflect projectiles like the Samurai unit, but he is even better at it.
  • You Are Already Dead: His Hurricane Slash ability works like this. In this special attack, he dashes though enemies lightning fast, and the enemies stop moving. Then their body collapse onto the ground.

Sensei

Cost:3500

The Sensei is a very strong ninja. He is similar to the Ninja unit, but he can throw tons of shurikens insanely quickly and he also has longer attack range.
  • Armor Is Useless: He wears some armor pieces unlike the Ninja unit, but he is very fragile.
  • Flechette Storm: The Ninja unit was already good at this, but the Sensei throws even more shurikens. He also has the special ability that generates a literal storm of shurikens.
  • Glass Cannon: While he can throw an insane amount of shurikens, his health is actually even lower than the Ninja unit.

Tree Giant

Cost:4000

The Tree Giant is a giant who smashes foes with an entire tree.
  • Improvised Weapon: The Tree Giant uses a tree as his club. Due to its sheer size, the Tree Giant can take down groups of regular units with ease.
  • Made of Iron: It's a giant and it can take lots of damage without dying.
  • Our Giants Are Bigger: Bearded, tree-toting one.
  • Smash Mook: It's main attack is smashing its tree against the ground.
  • Unskilled, but Strong: Unusual for a boss tier unit, it lacks any special ability. The Tree Giant just uses its sheer strength and tree to fight, nothing else.

Artemis

Cost:5500

Artemis is a ranged unit with a powerful bow. She can shoot multiple arrows at once.

Ice Giant

Cost:6000

The Ice Giant is a giant that punches enemies with its giant fists, and exhales a gale of ice.
  • Achilles' Heel: While the Ice Giant boasts an huge amount of health, it's rather weak to the Hwacha unit. The Ice Giant's very large body makes it an easy target for Hwachas.
  • Armor Is Useless: This giant wears shields on its belt, but they don't actually block oncoming projectiles.
  • Extremity Extremist: Aside its ice breath ability, the Ice Giant only uses its fists to attack. It's so powerful, so punches generate deadly shockwaves.
  • An Ice Person: The Ice Giant can use the Ice Breath ability, and it quickly freezes weaker units to death.
  • Made of Iron: It's one of the most durable units, and can take lots of punishment.
  • Our Giants Are Bigger: Viking-themed, long-armed one.
  • Punched Across the Room: Its punches often send victims flying.
  • Top-Heavy Guy: It has huge arms and large upper body, but its lower body is rather small.

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