Follow TV Tropes

Following

Characters / The Walking Dead Video Game Playable Characters

Go To

Due to wiki policy, trope names will not be spoiler tagged. Please read at your own risk.


    open/close all folders 

    Lee Everett 

Lee Everett

Voiced by: Dave Fennoy (English), Octavio Rojas (Spanish, The Final Season)

https://static.tvtropes.org/pmwiki/pub/images/lee_everett_twdvg2_928.jpg
"Try to let it go."

"You think you do when you look back - but in the moment, when things are really out of control? You don't have any choice."

The playable protagonist of the first season. Born and raised in Macon, Georgia, Lee Everett is a man with regrets. A 37-year-old college history professor whose life took a turn when he was convicted of murdering a state senator who was sleeping with his wife, he claims self-defence, although the court thought differently. Lee is a strong, thoughtful man who can fight hard when pushed.


  • Action Survivor: Just like many other characters in this universe.
  • A Good Way to Die: In his final moments, regardless of how you choose his final fate, he is able to die with some measure of contentment knowing Clementine is at least safe and capable of surviving without him.
  • Amputation Stops Spread: Subverted. He dies at the end of Season 1, Episode 5 whether or not he lets the others amputate his bitten arm. It's never explicitly stated, but the implication is that Lee simply waited too long to amputate.
  • An Arm and a Leg: Can have his bitten arm cut off in Episode 5 to try and slow the spread of the infection.
  • And Then John Was a Zombie: Lee gets bitten in Episode 4 of Season 1, so this is his fate in Episode 5 should you choose to have Clementine leave without killing him at the end.
  • Anger Born of Worry: Some of his jerkass responses come off as this, most of them directed toward Clementine.
  • Anti-Hero:
    • Depending on how you play. He's also already a convicted murderer. Of course, it's possible to play him as heroic as a hero can be in The Walking Dead's setting, which has him being the Nice Guy to just about everyone and make choices that lets him keep his humanity and Clementine safe.
    • In Episode 5, Lee is called out on his choices throughout the game. His responses range from being a Nice Guy who regrets actions that he could not control or did not handle well, a Pragmatic Hero who views his choices as bad but necessary for survival, or a borderline Villain Protagonist who regrets none of his actions. This conversation establishes what Lee's motivations are, and what type of hero or Anti-Hero he is.
  • Back for the Finale: He returns briefly in Clementine's dream in Season 2, Episode 5 after she's shot, and once again in a dream sequence in Season 4 Episode 3, where Clementine seeks Lee's help before she saves her friends from the Delta.
  • Bad Liar: People like Hershel and Clementine can see through him whenever he is lying.
  • Badass and Child Duo: With Clementine.
  • Badass Teacher: Was a university teacher before the outbreak, and the fact he was convicted for killing a man should tell you he's not to be messed with.
  • Battle Couple: If Carley is alive in Episode 3, she will help Lee eliminate the walkers seeping into the motor inn during the bandit attack. Note that they weren't really a couple, but this was around the time the ship teasing had kicked in.
  • Berserk Button:
    • He disagrees with Larry's dickish ways. To show he's had enough with Larry, in episode 2 he shouts at Larry to continue eating Mark.
    • Threatening or putting Clementine in danger is a really bad idea.
  • Beware the Nice Ones: For one thing, he was a murderer before the outbreak. While the circumstances are unclear for the most part, if the player ever chooses to kill certain individuals, he might reveal flashes of homicidal anger. If the player chooses the gentler responses, it's still noticeable that he has a core of frightening rage his soft-spoken exterior was built to keep in check. The fact that he later admits to have intentionally killed the man his wife cheated on him with firmly places him in this territory regardless of what you do.
  • Black Dude Dies First: Averted and Inverted. Even in his first Non-Standard Game Over he wasn't the first one to die in the game, and if Clem mercy kills him, he is the last character in Season One shown dying.
  • Blood Is the New Black:
    • From either accidentally slipping on a pool of blood or after brutally bludgeoning Clementine's undead babysitter.
    • Becomes a plot point near the end of Episode 5, for the same reason it was important in the comic. He is covered in walker blood after slaying around a dozen of them to get to The Marsh House, where Clementine is being held captive. After the stranger is killed, a walker does not try to kill him, making him realize that being covered in walker blood and guts will enable them to escape the city.
  • Book Ends: Potentially based on one of your final choices near the end of the game. He begins and ends the game in a pair of handcuffs.
  • Brutal Honesty: Lee can do this with Clementine. Since she will know when you're lying and reality will not be cushioning its blows for her, it's possibly one of the better options for Lee to take.
  • Captain Obvious: "This is going to hurt."
  • Crazy Jealous Guy: He was on his way to prison for killing his wife's lover. Although he can admit to The Stranger that he regrets hurting her, but doesn't regret killing him.
  • Cutting Off the Branches: Clementine's flashback in Clementine Lives shows Clementine raising her gun at Lee in his final moments, meaning the graphic novel chose the " Mercy Kill Lee" option. Said flashback also shows Lee still having his left arm.
  • Dark and Troubled Past: He was convicted of killing a state senator after catching him sleeping with his wife. Lee tells Carley that whatever happened was an accident. In the conversation with The Stranger in Episode 5, you can find out that it wasn't an accident after all...
  • Deadly Euphemism: Optional. If you choose to be a dick and threaten the cancer patients in Savannah, Lee will use words such as "My friend [his gun] here asked you a question" and "Because this is your other option [pull out his gun]".
  • Dead Man Walking: Lee gets bitten in Episode 4.
  • Deadpan Snarker: Has his moments, such as:
    Lee: What if my leg gets infected?
    Hershel Greene: [calmly] We'll just have to shoot you.
    [Beat, with Clementine making a priceless expression in the background]
    Hershel Greene: We'll clean it and redress it and it'll be fine.
    Lee: Ok. That'd be preferable.
  • Dead Person Conversation: A possible interpretation of his appearance and conversation with Clementine in Season Two's finale, as well as in Season Four, Episode Three.
  • Determinator:
    • Holy God, yes. Especially in Episode 5. Is Clementine safe? No? Then he doesn't have time to die. In one scenario he cuts off his own arm on nothing more than the possibility that it would buy him time to rescue Clementine, and retains consciousness long enough to bandage the bleeding stump.
    • Lee practically REFUSES to die until Clementine is safe at the end of Episode 5. Taking too long to decide on a target at some points during the street battle with the horde can potentially get him bitten a second time without triggering an instant game over. Also during the confrontation with The Stranger it's possible to actually get shot at one point without dying if events play out a certain way.
  • Deus Ax Machina: He seems to have a thing for axes. He uses a fire axe through the later half of Episode 1. In Episode 2, set a few months later, he's shown to still be using it.
  • Doomed Hometown: Macon.
  • Doomed Protagonist: Near the end of Episode 4, he is bitten by a walker.
  • Dual Wielding: In Episode 5, Lee has to cut a bloody swathe through a horde of walkers. As he starts walking, he sees a large, knife-shaped shard of glass at his feet...at this point, Lee realizes he's lost all feeling in his infected arm's hand (should you have chosen not to lop it off) and picks up the shard of glass to give it a nice squeeze. The blood runs down the glass in his left hand, and he pulls out cleaver with the right hand to methodically stab and chop his way to the Marsh House.
  • First-Name Basis: He avoids giving out his last name to people prevent them from figuring out who he is.
  • Foe-Tossing Charge: A literal example in Episode 4, where Lee charges up a stairwell, knocking a multitude of Walkers over the side as he goes.
  • Friend to All Children: Clementine sees Lee as a surrogate father and a dear friend, while Duck "thinks he's super awesome".
  • Gallows Humor: Understandable considering the circumstances. When contemplating the long climb up a ladder in an elevator shaft, he concludes that his severed arm would just have got in his way. Other dialogue options allow him to continue in this vein.
  • Genius Bruiser: He is a former college professor of history. (Literature and social studies, too, according to him.)
  • Go Out with a Smile: If the player chooses to have Clementine shoot Lee to prevent him from turning, he will turn to her and smile before he goes limp and Clementine fires her gun.
  • Guile Hero: He's a big guy and zombies are a threat that can't be talked away, but what keeps Lee alive is, primarily, his intellect. He even makes a point of explaining it to Clementine - the dead are slow, the living are fast. The dead are stupid, the living are smart.
  • Guys Smash, Girls Shoot: His fire axe to Carley's Glock.
  • Handicapped Badass:
    • His right knee gets injured in the car crash, giving him a noticeable limp in the first episode that causes him trouble by stumbling. A lot.
    • He's also pretty badass even when his bitten arm gets sawed off.
  • Heroic Comedic Sociopath: Some of his "jerk" options are this, most notably is the infamous "Fuck you, Larry! Eat, up!" line in Season 1, Episode 2.
  • The Hero Dies: He gets bit in Episode 4, and succumbs to it by the end of Episode 5.
  • Hyper-Competent Sidekick: While he lets Lilly and Kenny set the agenda, he's the first to delve into dangerous situations, and the most effective at clearing them up. It's also clear that the rest of the group takes cues from him, especially in tense situations.
  • Hyperspace Arsenal: Like normal adventure game protagonists, capable of fitting things in his pockets that will make you wonder. Items include a plank of wood, a blow torch with tank still attached, and various pointy and heavy objects. Subverted when he carries a pistol on his person; it's clearly hoisted in the back of his pants.
  • Intergenerational Friendship: With Clementine, who serves as his Protectorate.
  • I Work Alone: In Episode 4, Lee can elect to look for Clementine alone, even if the other characters beg him to let them help. According to Word of God, some players felt that they didn't want to put the group in danger, and that finding Clem was Lee's job alone to do.
  • The Klutz: He can embody this if the player mucks up the responses, with some truly Epic Fails on his part. There's only traces of it if the player is good at getting things done, but he will slip in certain distasteful puddles if you so much as brush up against them - typically because he's badly injured or otherwise weak.
  • Knight Templar Parent: If the player does so, Lee can become a blood thirsty man who is willing to kill anyone who so much as harm Clementine.
  • The Lancer: Despite being the Player Character, Lee seems to serve this role to Kenny or Lilly, who will come up with the plans and the orders, which Lee then carries out.
  • The Leader: Lee drifts into this at a speed dependant on the player's responses. Carley in particular seems supportive of this option, and mentions that the group often looks to him in a crisis. By the end of Episode 3, Lee's position of the leader seems to be confirmed, and we get to see him start giving the orders by Episodes 4 and 5 (which means his choices have more consequence then ever, naturally).
  • Life-or-Limb Decision: The player is faced with this in Episode 5, but it's ultimately subverted, as Lee will die whether you choose to amputate or not.
  • Mercy Kill:
    • To his zombified brother, and possibly to Irene, as well.
    • In Episode 3, you can shoot Beatrice in Macon before she's devoured. You can also do this to Duck after he's been bitten.
    • In Episode 4, this can come up again, with the player choosing whether or not Lee is the one to put down the child zombie in the attic.
    • Finally, at the end of Episode 5, Lee can have Clementine perform one on him.
  • Mighty Glacier: He's not as small and nimble as Clementine but he's much, much stronger. Season 2 emphasizes Clementine's helplessness by showing how even taking down a single walker, something Lee could do with relative ease, is a life or death struggle.
  • Miles to Go Before I Sleep: In Episode 5, Lee seems more or less reconciled with the idea of dying — but not before he finds Clementine and gets her to safety.
  • Morton's Fork: Even if the amputation in Episode 5 had worked to stop the infection from the bite, the loss of blood, use of a non-sterile bonesaw to perform the amputation and potential for his wound to become infected, probably ended up killing him.
  • Murder the Hypotenuse: He killed the man his wife was having an affair with, which is why he starts his journey in handcuffs.
  • Nice Guy: A very viable option to play him as, however, like many other things this gets played with. If he helped Kenny kill Larry, Lilly will call him out on always acting like the "nice guy" even when he doesn't actually care about the person that he's talking to. This is actually an accurate reflection of the mindset of several players.
  • No One Gets Left Behind: Lee's reason for keeping Ben, if you chose to save him rather than letting him fall down the Crawford bell tower.
  • No Points for Neutrality: The player can try real hard to stay neutral between Kenny and Lilly's headbutting in the first two episodes, but Kenny will warn him that at some point, Lee won't be able to sit on the fence much longer.
  • Open-Minded Parent: To Clementine. In Clementine's dream from "Broken Toys", Lee shows support to Clem if she romanced Louis or Violet, saying she's got "a boy who thinks the world of you" or "a girl that loves her" in her life now.
  • Papa Wolf:
    • Don't. Fuck. With. Clementine.
      Lee: (One of the possible dialogue options after Andrew St. John grabs Clem by the hair) YOU FUCKER! I'LL TEAR YOU APART!
    • He can also be this with Duck depending on dialogue options. If the player sides with Kenny when Larry threatens to toss Duck out of the drugstore under the mere suspicion of him being bitten (when he clearly wasn't), Lee will dare Larry to try and lay a finger on the poor kid, but warns him that he'll have to go over Lee's dead body first. The sheer amount of righteous fury in his voice whilst standing up to a man twice his size is nothing short of extremely admirable.
      Lee: NO! You don't touch that boy! You don't touch anybody! I've got a little girl I'm trying to protect in here too. You want to get violent, you old fuck?! WELL, COME ON! You better have a plan to kill me though, because it's ME, BEFORE ANYONE ELSE IN HERE!
  • Parental Substitute: To Clementine. He finds her all alone in her home when the outbreak hits and becomes her guardian and father figure from that moment on.
  • Personal Effects Reveal: Inverted. Lee finds a photo of his family at the drugstore after his parents have died and had their bodies disposed and he finds his brother as a walker outside later on in the episode. After he rips off the part of the photo with him in it, he presumably keeps it around for the rest of the game. Clementine picked up the ripped off part of Lee.
  • Posthumous Character: His fate at the end of Season 1 is inevitable, but that doesn't stop Lee from appearing in Clementine's dreams and be mentioned a lot by the characters of future seasons.
  • Pretend We're Dead: Lee discovers being splattered by zombie entrails makes him smell like a zombie. He uses this to allow him and Clementine to sneak out of The Marsh House.
  • Promotion to Parent: For Clementine. He looks out after her and become another father figure when he realizes her parents are gone and most probably dead.
  • Red Oni, Blue Oni: The blue to Kenny's red, though just how much bluer he is depends on the player's actions. Regardless of what you choose, he will always be at least slightly more reasonable than Kenny.
  • Roaring Rampage of Rescue: In Episode 5 to save Clementine from the Stranger, and how!
  • The Quiet One: Silence is a valid conversational option.
  • Scary Black Man: He usually isn't by default, since he's soft-spoken and empathetic, but he can be scary when he wants.
  • Ship Tease: With Carley in Episode 3.
  • So Proud of You: When Clem meets Lee again in her dreams in Broken Toys, Lee express how proud he is in Clem.
  • Spirit Advisor:
    • After she was shot in Season 2 Episode 5, Clem has a dream talking to Lee while they are in the RV during Season 1 Episode 3.
    • Apparently Clem meets Lee every now and then in her dreams whenever she is about to perform something big. Each time, the setting will always be the train they took to Savannah; apparently, it was the place where Lee helped Clem to prepare on how to survive. During each of these meetings, Lee will give her some last minute advice and expresses how proud he is.
  • Supporting Protagonist: Lee is the player controlled character but Clementine is the focus of the series. How she grows up depends on Lee's decisions and how he responds to the new world around him.
  • Sympathetic Murderer: The game starts while Lee is driven to a prison where he's booked for life because he murdered a state senator. Players couldn't care less.
  • Talking in Your Dreams: Could tie in with Spirit Advisor, but Lee returns in the finale of the second season in Clementine's dreams, and passes on words of wisdom.
  • Thou Shalt Not Kill: Can be played as someone who would prefer to avoid killing living beings if possible, even antagonists like the St. John brothers. Since he begins the game as a murderer, this interpretation of Lee can also be seen as The Atoner trying to make up for his past.
  • Trauma Conga Line: For much of Episode 1. Especially once they reach Macon. Both his parents are heavily implied if not outright stated to be dead, and he delivers a Mercy Kill to his zombified brother, which is made even worse since he has to hit his brother numerous times to kill him. In Episode 3, it's also heavily implied that his killing a senator, what landed him in that police car in the first place, may not have been his fault. And then he gets bitten.
  • Twofer Token Minority If the player chooses to sever his hand, then he's both black and an amputee.
  • Ungrateful Bastard: Any Kick the Dog options can land you in this trope if you choose to but the most ridiculous part is in episode 3 when after Duck helps you find clues about medicines going missing according to Lily, he raises his hand for Lee to give him a high-five as he deserves it but you can ignore him, leaving him hanging long.
  • Unstoppable Rage: When angered Lee can be a terrifying person when he unleashes his murderous side. This is especially scary since he's a Nice Guy and is kind to everyone, which shows how not to push his buttons.
  • Walking Spoiler: People who play any season past the first will immediately know Lee's fate.
  • What the Hell, Hero?: Lee will receive this from pretty much everyone, the extent of which depends on his choices.
  • Your Days Are Numbered: He gets bitten at the end of Episode 4. The final episode is titled No Time Left.
  • Zombie Apocalypse Hero: Lee is a smart, independent and resourceful man, and is one of the strongest combatants in the series, both with weapons or in hand-to-hand combat.
  • Zombie Infectee: He's bitten at the end of Episode 4. You can choose whether to reveal the bite or not.

    Clementine 

    Michonne 

Michonne Hawthorne

Voiced by: Samira Wiley

https://static.tvtropes.org/pmwiki/pub/images/2016_02_23_00031.jpg
"I left so many people that I loved behind."

"Not everyone deserves saving."

Michonne is the protagonist of The Walking Dead: Michonne miniseries. She has currently left her dear friend Rick Grimes and her former lover Ezekiel. She is wandering the zombie infested world for an undisclosed reason. See the comic series characters page for more information on her.


  • Action Girl: Most definitely.
  • An Arm and a Leg: Slices Norma's hand off during a struggle in the finale.
  • And Now for Someone Completely Different: This is the first time a character from the comic series is the center of the game.
  • Anti-Hero: Certain cruel or pragmatic dialogue choices can make this particularly pronounced.
  • The Big Girl: Seems to be the strongest and most competent fighter of her group.
  • Combat Pragmatist: Like many people in the Walking Dead universe, Michonne will often use her environment to her advantage. A notable occasion is her killing a walker by throwing it into a campfire then crushing its head with her boot.
  • Death Glare: Gives an enraged one to a probing Randall when he discovers about her having daughters.
  • Dreadlock Warrior
  • The Drifter: Starts off episode one traveling alone, having left Rick and his group behind. She later joins up with Pete and the boat crew however.
  • Driven to Suicide: Very nearly, at the start of episode one. Fortunately Pete interrupts her.
  • Friend to All Children: Can be played this way in Michonne's interactions with Alex and James, who incidentally seem to be around the same ages as her own daughters were.
  • Heartbroken Badass: The loss of her daughters left her emotionally broken, but she is still an efficient and powerful fighter.
  • Hero of Another Story: Unlike Lee or Javi who have connections with Clem, Michonne's story is stand alond from the rest of the series.
  • Machete Mayhem: Her machete is just as effective in killing walkers as her katana. As shown in the comic this is because she left the katana with Ezekiel at the Kingdom.
  • Mercy Kill: Delivers one to Norma if the player chooses.
  • My Greatest Failure: Seems to feel this way about leaving her daughters.
  • Precision F-Strike: Can make a few of these, usually directed towards Randall.
  • The Quiet One: While this is her default expression from the comic, you can choose for her to remain silent a lot.
  • Right Man in the Wrong Place: Or in this case, Woman. Either way, Michonne only gets caught up in the conflict because she was in the same place as some stolen goods from Monroe.
  • Saved by Canon: Michonne's survival in this series is guaranteed as she is seen again during the Whisperer War.
  • Shell-Shocked Veteran: Michonne is clearly traumatised by the horrors she has seen and frequently hallucinates her missing daughters.
  • Spiteful Spit: Can spit in Randall's face after he brings up her children.
  • The Stoic: Pete jokingly calls her out on being this. Indeed, a lot of her dialogue options reflect a more apathetic attitude.
  • Use Your Head: If she chooses to attempt the escape suggested by Samantha in the first episode, she will start by head-butting Randall.
  • Zombie Apocalypse Hero: Just like in the TV and comic series, she is an adept fighter, particularly with machete since she left her iconic katana with Ezekiel. Throughout the series, she is at the forefront of any combat situation, and takes on a leadership role due to her knowledge in combat.

    Javi García 

Javier "Javi" García

Voiced by: Jeff Schine

https://static.tvtropes.org/pmwiki/pub/images/javier_garcia.png

"Some decisions, you make them in a split second and then have to carry them the rest of your life. You understand?"

A former pro baseball player, Javier was banned from the league for betting on himself shortly before the apocalypse hit. The day of the outbreak, he was rushing home to be with his dying father, arriving too late to say goodbye - but just in time to save his family from their reanimated abuelo. Years later, he and his sister-in-law are wandering the countryside in a van with his niece and nephew, doing their best to stay fed and unbitten...


  • Action Survivor: By present day, Javier has become an efficient fighter and survivor.
  • And This Is for...: An optional dialogue has him tell Badger "This is for Mariana."
  • Badass Boast: He can let out a few gems of those, as when he sneaks up on Badger who boasts killing Javi's beloved niece Mariana, which also counts as an Ironic Echo:
    Badger: I'd do this little bitch again just to see her head pop!
    [...]
    Javi: [sneaks up on him with his basenball bat] And now we get to see your head pop too, you piece of shit!
  • Batter Up!: Unsurprisingly, the former pro ballplayer is pretty good at swinging a bat. He strangely leaves behind a commemorative baseball bat in his bedroom when he and the family depart their house, but he later acquires a bat that he uses through the rest of the game. He can optionally turn Badger's head to mush Negan-style. He also invokes that trope verbatim as part of a Pre-Mortem One-Liner on a walker:
    Javi: Batter up, fuckface!
  • Berserk Button: Threatening his family. Though sometimes dependent on player input, there's always an option for Javi to terminate with extreme prejudice when someone hurts or threatens Kate, Mari, or Gabe.
  • Beware the Nice Ones: Javier is a relatively cool person, but that doesn't mean he can't be ruthless and pragmatic. He can kill an unarmed man in cold blood and after Mari gets killed, he can fly into a vengeful rage.
  • Big Brother Instinct: Towards Clementine in New Frontier. The two form a sibling-like bond, and have each other's backs no matter what. An option can have Javier jump Clementine to safety to protect her from a dynamite explosion.
  • The Bro Code: As he can become romantically involved with Kate, his brother's wife, he has the option to adhere to this code or break it depending on the player's choices. He ends up getting assaulted by David either way, as David assumes the worst regardless of your choices.
  • Butt-Monkey: Javier always gets blamed for things that aren't his fault from nearly ever character which is pretty ridiculous and stupid. Javi never gets any slack from them.
  • But Not Too Bi: Javi is canonically bisexual per Word of God, but while his relationship with Kate is a major part of the season's plot (though technically the romantic aspect of it is optional, it's heavily pushed), his mutual attraction with nominal Gay Option Jesus is limited to a few lines of easily-missable flirtatious dialogue at the very end of the final episode.
  • Cain and Abel: The Abel to David's Cain, who is one of the leaders of the New Frontier.
  • Cassandra Truth: In a flashback, the player can potentially have Javier rat Kate out to David for making a move on him, which Kate will quickly deny to save face. David takes her side and tells Javier to be out of his house by morning.
  • Celebrity Survivor: You first learn about his baseball career when Conrad recognizes him, having been a fan before the outbreak.
  • Character Development: The outbreak trigger Javi's: before the apocalypse, Javi was a rebellious and stubborn baseball player, who was reckless and bet on himself during his performances, which cost him his place in the league in the process. He ended up crashing at his brother's place, causing their already tensed relationship to worsen. The night the outbreak hits, he is unable to join his house in time to be on his dying father's side. Once he turns and the situation spirals out of hand, Javi ends up being the one to take care of his young nephew and niece along with his sister-in-law when David vanishes and never comes back. Four years after the apocalypse, Javi grew into a derterminate survivor, and looks after his family before himself.
  • The Charmer: Javi is capable of being extremely smooth, especially with women— including Kate, Eleanor, Ava, and even Joan. If Javi flirts with Jesus, the latter will invoke this trope by refering to him as a charmer.
  • Chick Magnet: As noted above, basically every girl displays attraction to him.
  • Cool Uncle: To Gabriel and Mariana. Kate refers him as this verbatim in the first episode.
  • Dashing Hispanic: Javier is the zombie genre's equivalent of this trope. He’s about as close as you can get to one in the setting; he’s suave, quick on his feet, a good fighter, and a hit with the ladies (and some of the guys). His baseball bat seems to substitute for a rapier.
  • Doom Magnet: A lot of communities tend to go poorly the moment he shows up, partly because he brings his dysfunctional family with him.
  • Even the Guys Want Him: Jesus openly flirts with Javi at the end of Episode 5. The player even has the choice to make Javi flirt back!
  • Expy: Of Rick Grimes. Both are laid-back, kind-hearted men who had high-profile jobs prior to the apocalypse (police officer for Rick, baseball player for Javi), have made questionable decisions due to the situation they're in, lead their survivor groups mostly well even though the dysfunctional aspects of the group ultimately muck it all up in the end, and fight over a woman with a rival.
  • Foolish Sibling, Responsible Sibling: Pre-outbreak, Javi was the foolish to David's responsible. He threw away a promising baseball career with his gambling problem and was reduced to crashing at David's house; the game begins with him showing up late to his father's deathbed and being met by his understandably angered brother (who was by their father's side the whole time). However, this later gets switched. The Episode 4 flashback shows David practically begging Javi to take care of Kate and the kids, since he hates family life and wants to return to the army. Javi then becomes the responsible sibling, taking care of David's family and earning his brother's pride if he shows responsibility for Kate and Gabe's well-being.
  • Hot-Blooded: One way to play Javi. He has quite a lot of aggressive options, such as being very hotheaded and aggressive when talking to people.
  • Hunk: He's very musclar under his shirt, and he's one beautiful man, has the many women (and one man, Jesus) share without a shame.
  • I Choose to Stay: He has the option of stepping up to help lead Richmond at the end of Episode 5.
  • Lack of Empathy: He can potentially be played this way, particularly in regards to his brother David. Special mention goes to the dialogue option where he can convince David to commit suicide by jumping off of a building.
  • The Lancer: He follows Clementine's lead in Prescott, though the roles shift shortly thereafter.
  • Latin Lover: A very rare type of character to have in the zombie genre. He’s very handsome, and several characters express attraction to him, including Kate, Eleanor, and Jesus.
  • The Leader: He is the leader of his family and when his group is joined by Clementine, Tripp, Eleanor, Conrad and Jesus, he is the one giving orders. In the finale, he can choose to step up to help lead Richmond.
  • Like Brother and Sister: His relationship with Clementine is like this. Despite the player's decision on certain point, the two will still have a positive relationship at the end of the season while still making snarky comments at each other.
  • Mr. Fanservice: In Episode 4, Javi removes his shirt in order for Clem to suture a wound on his arm. Underneath his shirt, he is rather muscular.
  • Nice Guy: A way to play him, but by default he is relatively soft-spoken and polite.
  • No Kill like Overkill: One of the choices to kill Badger is to continuously bash his skill into a bloody paste. Also to the point where you can see his smashed brains all over the floor.
  • Noble Male, Roguish Male: Zig-zagged with his brother David; Javi is a happy-go-lucky, womanizing pretty boy, while David is uptight, muscular, and dutiful. At the same time, Javi is more compassionate, sensitive, and graceful, while David is aggressive, sometimes callous, and a brutal fighter.
  • Once Done, Never Forgotten: Javi's scandal regarding his baseball career was big news back in the day to the point Conrad can remember about it six years after the apocalypse.
  • Outliving One's Offspring: Javi mourns the death of his niece Mariana after she gets unfairly shot by a raider. Even if he's not his biological father, Javi became her parent for 4 years after the outbreak hit and took care of her along with Gabe, as David never came back for his family.
  • Papa Wolf: He might be their uncle, but he is fiercely protective of his niece and nephew. Hurting them in any way is the best way to get on his bad side, as Badger finds the hard way.
  • Parental Substitute: To Gabe and Mari. Their father went missing, trying to get their grandmother to a hospital when the outbreak began and is revealed to be one of the leaders of the New Frontier while their biological mother is not mentioned.
  • Promotion to Parent: As mentioned above, Javi had to become his niece and nephew's paternal figure after the outbreak, as David never came back home. He and Kate has been taking care of the kids since.
  • Red Oni, Blue Oni: Javi was initially the roguish, carefree, and dashing red to David's serious, stern, and upfoward blue. By the apocalypse however, Javi has become the compassionate, sensitive, and graceful blue to David's aggressive, callous, and brutal red.
  • Romancing the Widow: Javi's brother David is assumed to have died in the early days of the outbreak. Though they were attracted to each other before, this allowed them to be more open about it.
  • Shipper on Deck: Provided that Gabe survives the season, Javi will give his blessing for both Gabe and Clementine while cutting Clem's hair.
  • Sibling Rivalry: One way to describe his tense relationship with his older brother David. They can even (possibly) end up fighting over the same woman.
  • Sibling Triangle: Possible to the player's discretion, but his brother's wife Kate is clearly into him, despite still being married to David, who gets jealous easily.
  • The Stoner: A downplayed example, and up to the player, but the kids are not surprised when Kate and (possibly) Javier are smoking weed.
  • Straight Gay: Or bi, to be precise. He's so straight-passing that even Jesus is taken aback when his flirtatious comments get a genuine response.
  • Suicide Dare: In a flashback, David calls him to stand on the edge of the roof with him to have a heart-to-heart. One of his potential dialogue options is to tell David to "jump already".
  • Took a Level in Jerkass: While his general, unselected dialogue seems to suggest he's a nice person, the player can potentially make him as a complete and utter asshole to everyone including his niece and nephew.
  • Roaring Rampage of Revenge: Can possibly go through one against the raiders who killed his niece. He can even beat her killer to death with a baseball bat under his brains are well smeared across the room.
  • Rugged Scar: Gains one underneath his right eyebrow during Episode 1, to give him a tougher look.
  • The Talk: When Clem confides in him that her periods have started and asks him why, Javi can choose to awkwardly explain that she's "blossoming into [her], you know, like, woman-hood."
  • Unresolved Sexual Tension: With Kate. Depending on your actions, this lead to drama with David before the outbreak.
  • What Happened to the Mouse?: Javier is last seen at the end of Season 3, seeing Clementine off and telling her to come back once she finds AJ. He never appears again in Season 4 but Word of God however confirms that Javi and his surviving family members are still alive at the time of The Final Season.
  • What the Hell, Hero?: Javi gets then even more than Lee did in the first season. Among the things he gets berated for include: his past scandal, being late for his father's death, potentially ratting Kate out for making a move on him, accidentally leading the New Frontier to Prescott (resulting in the destruction of the town), either killing Conrad or letting him take Clementine hostage, choosing to leave Richmond and abandon David, from everyone except David if he kills Joan instead of taking Clint's deal, and getting blamed for destroying Richmond's defenses, and taking Kate away from David.
  • Zombie Apocalypse Hero: Is an adept fighter, particularly with his baseball bat, with the experience gained being a former professional baseball player coming in handy. He is considered The Leader of the group, and can be considered one of the best examples of a hero in this setting (unless one chooses meaner dialogue options and key decisions).

    Alvin Jr. 

AJ

https://static.tvtropes.org/pmwiki/pub/images/stc_aj_3.png
Click here for his appearance in Season 2
Click here for his appearance in Season 3

Voiced by: Tayla Parx (English), Oliver Díaz (Spanish)

Rebecca's baby, Alvin Jr. is born near the end of Episode 4. After his mother's tragic death, the baby is taken into care by Kenny, who strives to bring the child a proper upbringing and raise him properly. Kenny names him Alvin Jr., or AJ for short, after his late father. It is implied that AJ's genetic father might be Carver, who may have impregnated Rebecca when he raped her. At the end of the season, he is being cared for by Clementine, possibly with either Jane or Kenny.

In Season 3, AJ is separated from Clem by the New Frontier and presumed deceased, sending her into a downward spiral full of vengeful rage. By Season 4, she manages to track him down and is attempting to raise him during the apocalypse.


  • Affectionate Nickname: Clementine has taken to calling him "Goofball" in Season 3. There's also the standard abbreviation of his name to AJ that many call him by. Notably, at the start of Season 4, he tells Clem that he thinks he's too old for "Goofball" but does tell her that AJ is still fine to use. The few times she uses his full name is if you choose to let the stranger go by telling AJ to lower his gun.
  • Afro Asskicker: He sports his late mother's afro, and is skilled with a gun at only 6 years old.
  • Ambiguous Situation: In the first two episodes of Season 3, AJ is nowhere to be found outside of flashbacks. Episode 3 reveals Clementine was separated from him by the New Frontier after he fell ill and she stole or attempted to steal medicine to save him. Told he had no chances of survival, Clem assumed he'd died and carries a massive grudge against David as a result, only relenting from killing him when he tells her AJ survived, though his whereabouts are unknown. By the time of Season 4, Clem and AJ have reunited and on the road again.
  • And Now for Someone Completely Different: AJ is the main playable character for the second half of the final episode after Clementine was too injured to fight.
  • Anti-Hero: AJ's Blood Knight tendencies and having No Social Skills make him one.
  • The Atoner: Should Clementine explain to him that he was in the wrong for killing Marlon, AJ will be disgusted with himself and offer to atone for it.
  • Babies Make Everything Better: He brings happiness to the group, and even after the devastating events of the finale, his survival brings a glimmer of hope to the situation.
  • The Baby of the Bunch: A literal case, considering he's born during Season Two. By The Final Season, he is the youngest member of the Ericson group at 5 years old, although he is more mature than his age would tell you.
  • Badass Adorable: Clem isn't kidding when she says he's a great shot!
  • Berserk Button: By the time Season 4 rolls around, he's developed one for people walking up behind him, likely as a result of growing up in the post-apocalyptic world. He bites Ruby's hand when she tapped him on the shoulder, sternly warns Louis not to make the same mistake, and elbows Marlon in the groin when he walks behind him to place a hand on his shoulder (likely out of reflex as he later states that he didn't know it was him). According to Clem, these weren't the only times he's lashed out at people for pressing this particular button.
  • Big Eater: In Season 4 during his first meal with Marlon's group, he guzzles down his bowl of food before asking Clem for more once he's done. Louis offers him his food and AJ soon finishes off that portion, too. Justified in that it's been who knows how long before he's had a proper meal and the only thing he'd eaten by then was a scarce, leftover bag of chips that Clem gave him.
  • The Big Guy: Played with in The Final Season, while he's the youngest of his group, he's also the most bloodthirsty and skilled with guns. The fact that he kills Marlon, can kill Lilly and helps Clem kill Gad cements this trope as one of his traits.
  • Big Sister Worship: Clementine is AJ's Morality Chain, and he seeks her approval and aims to make her proud.
  • Blood Knight: Due to having grown up fighting to survive, he's a bit too much on the trigger-happy side. In Episode 2, AJ is eager for revenge against Abel, calling dibs on killing him. Clem can either encourage this behavior or chastise him for it, and if she does the latter he tries to persuade her into changing her mind twice - doing a silly dance if he's successful. In season 4 episode 3, he laments that seeing Abel mutilated and tied up takes all the fun out of killing him.
  • Blood-Splattered Innocents: He is found completely traumatized as a toddler by Clementine in the McCaroll Ranch during a massacre caused by raiders, covered in blood and shaking in a locker.
  • Break the Cutie:
    • Season 4 Episode 4 reveals the infamous traumatic event at the McCaroll Ranch, after Clementine left Richmond: raiders invaded the place, kidnapped the children and slaughtered everyone else, and AJ's caretaker Helen had to put him in a locker to protect him. After a misunderstanding with Clementine, who had to kill Helen in self-defense, AJ is found by Clem the corner of the locker, covered in blood and sobbing in fear. When she takes him in her arms, he screams when he sees Helen's corpse and cries louder. The fact he's probably the Sole Survivor and was barely developing a conscience, this event is probably what scarred AJ the most and caused him to become detached from moralities to survive.
    • It hits him again in the same episode this time in the present day where he understands he has to kill or leave Clementine to turn. Clementine, who let's not forget, is the only family AJ has ever known. Any façade of AJ's collapses and he goes back at being a terrified and heartbroken little boy, like the one Clem found at the McCaroll ranch.
  • Brutal Honesty: Part of being a child who never grew up around anyone but Clem, when he interacts with Ericson's group, the others are often shocked by what comes out of his mouth, while AJ doesn't think of the consequences of his words.
  • Cannot Tell a Joke: When approaching to apologize to Ruby for biting her, Clem can suggest telling a joke to help ease the tension. He starts with a "Knock-Knock" joke but continues on with the delivery and punchline, unaware that he's supposed to give Ruby room to ask him "Who's there?" or the follow up question to "Atch". Thankfully, Ruby takes the attempt in good humor and accepts his apology.
  • Character Tics: Rubbing his knuckles/fingers (knuckles-side) together at times when he's nervous or inquiring about something. One of the earliest examples can be seen when he and Clem are inspecting the tire swing at the abandoned rail yard at the beginning of Season 4, Episode 1.
  • Cheerful Child: Or rather, toddler, in A New Frontier. He's a happy giggling 2 year-old unaware of the dangers of the world he's born in. This trope does not apply so much in Season 4 due to his Troubling Unchild Like Behavior, but he does has his moments where he can play and act like a normal kid again (mostly around Clem and Tenn).
  • Child by Rape: It is heavily implied that he was conceived when Carver raped Rebecca. Clementine can attempt to alleviate Rebecca's concern about this matter by noting that he looks more like Alvin. His character model is updated in Episode 5 to look more like Alvin and less like Carver.
  • Children Are Innocent: Deconstructed. He was born and raised in an post-apocalyptic world, and was hardened from a young age to survive, leading directly to the Troubling Unchildlike Behavior listed below. And he is too young to truly understand why one would have a problem with this.
  • Children Forced to Kill: An inevitable, since it's a zombie apocalypse. In The Final Season, he kills Marlon and possibly even Lilly. In the former case, he is trying to protect Clem and due to his poor understanding with life and death, he fails to recognize his mistake.
  • Cluster F-Bomb: In Season 4 Episode 2, if Clem allows him to say "Fuck", he will say one long sentence fill with the word. If Clem allows him to use "shit" only, he will say a similarly long sentence.
  • Convenient Miscarriage: Subverted. Although he looks stillborn at his birth, it turns out that he lives, much to everyone's relief.
  • The Corruptible: In Season 4 he proves to be this, as Clem's choices can mould him into a Blood Knight with a Lack of Empathy.
  • Corrupt the Cutie: He has an already fragile morality, and Clem's possible choices can cause him to lose any innocence he has left forever.
  • Creepy Child: In Season 4, he has his moments, due to being in constant survival mode and way too trigger-happy. The most chilling moment is in Episode 4 when he admits enjoying killing Lilly if Clem let him in the previous episode, complete with a terrifying Kubrick Stare.
  • Dead Guy Junior: He is named (by Kenny) after his deceased father. If Clementine follows Jane at the end of Season 2, his middle name will either be Lee, Kenny, Rebecca, Luke or Jamie (if Clementine remains silent).
  • Declaration of Protection: By Season 4 Episode 2, AJ tries pulling his own weight and protecting Clem instead of relying on her all the time and becomes annoyed if she's patronizing him because of his youth.
  • Deuteragonist: Shares the spotlight with Clementine in The Final Season.
  • Disney Death: Twice. We are led to believe that Jane accidentally let him die, but it turns out to be a ruse. Then in Season 3 we're lead to believe he died at the hands of New Frontier before David reveals to Clementine that AJ survived his illness, despite having previously given up on him.
  • Expy: Being a Type 3 Anti-Hero who is the most important character in the series besides Clementine makes him one of Carl Grimes.
  • Extremely Protective Child: AJ cares a lot about Clementine, whom he's known his entire life, raised him and taught him to protect himself. He goes as far as to make death threaths at whoever wants to harm Clementine. And he can ''actually fulfill said threaths" depending on Clementine's choices.
  • Faking the Dead: Jane lied about AJ being dead to provoke Kenny into attacking her, thus showing Clementine how dangerous Kenny really was.
  • Foil: In Season 4, he might become one for Season 1 Clementine. Clementine was born several years before the apocalypse, and had a strong moral compass due to her civilized upbringing. But over the course of the apocalypse, Clementine has had to harden considerably in order to survive. AJ was born during the apocalypse, learning survival lessons at a much younger age, and this has left him with very loose morals (not helped by him still being younger than Clementine was). One of Clementine's challenges is trying to teach him better morals so he can adapt to being around other people.
  • Gasshole: He can burp pretty loudly.
  • Get A Hold Of Yourself Man: He can possibly slap Tenn after he guilt-trips over Louis/Violet's death in order to make him start run away.
  • The Gunslinger: In Season 4, he's become a crack shot and his favourite weapon is a revolver.
  • In-Series Nickname: He's often referred to as "AJ" for short.
  • Improbable Infant Survival: Towards the end of the game it seems that he has been killed by Jane, but it turns out she was lying and he is still alive. No matter what choices the player makes, he always survives. Double Subverted again in Season 3 when we're lead to believe he died at the hands of New Frontier before David reveals to Clementine that AJ is still alive.
  • I'll Kill You!: If you piss him off enough, AJ will declare loud and proud he knows he'll be the one to kill that person, as seen with Abel and Lilly, whom AJ "asks dibs" for the former.
  • Innocence Lost: Growing up in the apocalypse is rather hard for AJ and thus, has little morality. This worries James and he believes that he is just following what Clem tells him to do if Clementine told him that killing Marlon is wrong. His fear come true if Clem orders AJ to kill Lilly, losing any innocence he has left.
  • Irony: In season 4, Lilly believes that AJ will get Clem killed. Instead, he's the reason she lives, as when she gets a bitten by a walker, he amputates her leg instead of killing her or letting her turn. So instead of getting Clem killed as Lilly predicted, AJ is instead the reason Clem survives the season.
  • "It" Is Dehumanizing: If the player says nothing while Minerva is approaching Tenn on the bridge in Episode 4.
AJ: She’s not the person you loved anymore. She just looks like her. Don’t let it trick you.
  • Jabba Table Manners: In season 4, one of his personality types is that he never properly learned table manners for eating as he slurps up his bowl of food and belches every time he gets a meal. Ruby will walk out disgusted if Clementine fails to reprimand him.
  • Lack of Empathy: One his personality types in Season 4 Episode 1 describes him as being remorseless — approving of Clem taking violent actions, scornfully dismissing the people who died when the Walker Apocalypse first occurred as being weak, and casually shooting a disarmed and defeated Marlon in the head. Even if Clem tells him he did wrong and urges him to atone, James notes that AJ doesn't truly understand and is just parroting back what she's told him.
  • The Lancer:He's the most capable of the Ericson kids besides Clem, is her sidekick and primarily uses a revolver as opposed to Clem who uses a knife.
  • Living Emotional Crutch: He and Clem are this for each other. When he was presumed deceased in Season 3, she underwent a downward spiral into becoming a cold and vengeful gunslinger; and in Season 4 AJ reveals that for all his grumping when she fusses over him, he can't imagine what life would be life without Clem and expresses the desire to be killed by her should she turn into a Walker.
  • The Load: In flashbacks he unintentionally makes things harder for Clem, being a baby and not having a full understanding of what's going on. By the time of Season 4, he attempts to not be this but ends up trying too hard and comes across as somewhat resentful towards Clem for her protectiveness towards him.
  • Mama's Baby, Papa's Maybe: It's unclear wether or not his real father was Alvin Sr. or William Carver, which was a serious concern for Rebecca. Both men had died by the time AJ was born, and the games never confirms the truth, though Season 4 does make AJ look a bit more like Alvin Sr. than Carver. Regardless of his true parentage, the only parent AJ has ever really known is Clementine.
  • Man Bites Man: Bit Ruby when she came behind him to tap him on the shoulder. He left very noticeable bite marks on her left hand (Ruby complaining that he nearly took a chunk out of her and that the wound "hurts something fierce"). If the player lets him, he can also bite a chunk of Dorian’s ear off to stop her from chopping off Louis/Violet’s finger in Episode 3, bites Lilly to get her to drop the pistol she was going to use to shoot Tenn at the end of Episode 3, and bites James' hand in Episode 4 to stop him from taking him away from Clem.
  • Meaningful Echo: In "Done Running", he repeats the selected gun rule after killing Marlon. I.e "I didn't hesitate", "I saved one for me" and "I aimed for the head".
  • Moment Killer: In Broken Toys, he ruined a moment between Clementine and her love interests twice.
  • Morality Chain:
    • He serves this role for Kenny along with Clementine, with his safety being Kenny's primary concern above all else. When Jane made Kenny and Clem believe that he died, the former is driven over the edge and tries to kill her.
    • In Season 3, looking after AJ is Clem's reason for joining the New Frontier, and when he's taken from her — seemingly to die — she becomes callous, bitter, and ruthless.
  • Moral Sociopathy: He can be taught right and wrong, but the fact that he's seen so much violence at such a young age means that hurting others is second nature to him.
  • Mouthy Kid: Definitely, that boy has no self-restraint and won't hesitate to share his mind in rather crude ways.
  • Nice Guy: Despite some of his more troubling traits, he’s a pretty good kid for the most part — willing to apologize to the other kids when pushed by Clementine. She can encourage some of the more nicer options, such as paying respects to Tenn's deceased sisters, letting the baby rabbit go free, and many of the other children at the school and Clem point out that he is a rather sweet boy all in all given the world they live in.
  • No, You: After Abel calls him a squirt, A.J says "And don't call me squirt. You're a squirt."
  • Precision F-Strike: His first shown usage of "Fuck" comes after Clem tells him that a can of food they find in the rail yard is spoiled. Clem can either reprimand him or encourage the swearing (which prompts him to excitedly, in a noticeably childlike way, enthuse "Shit Fuck"). In Season 4 Episode 2, he can let loose an extremely vulgar declaration of hatred against Abel that even a Clem who swears like a sailor thinks is a bit much.
  • Protectorate: After his birth, Alvin Jr.'s safety is everyone's number one concern, especially Kenny and Clementine's. In Season 3, Clem makes his wellbeing her reason for living; and this is continued in Season 4, with Clem stating that she will protect AJ with her life no matter what.
  • Replacement Goldfish: Kenny treats Alvin Jr. as his own, intending to be the father he failed to be for Duck.
  • Scary Black Man: Played with. While people who know of his ruthlessness, such as the Ericson kids and Lilly, are scared of him, people who've just met him, such as Abel, just see him as a child with a gun.
  • Sir Swears-a-Lot: Shall Clementine allow him to use foul language, AJ will jump at any opportunity to swear.
  • Social Darwinist: Depending on how Clem shapes him, he can show shades of this when he coldly dismisses the police and firemen who died trying to save people at the beginning of the apocalypse as being weak.
  • Socially Awkward Hero: In season 4 Alvin Jr. is learning how to interact with others and has trouble switching between social and survival behaviour. For example, he refuses to sleep in a warm bed because he wants to sleep on the floor for his and Clementine's safety.
  • Shoot the Dog: Even though it may as well qualify as a Kick the Dog moment, but knowing full well that Tenn got Mitch killed when he botches the ambush plan and recognizes the situation, Tenn would eventually get Violet/Louis killed if AJ hadn't opened fire on him, not unless players decided to trust AJ to make the hard calls.
  • Sociopathic Hero: If Clem molds him to be ruthless, he embraces this if he kills Lilly — declaring that he enjoyed it and that he'll happily kill anyone who tries to harm himself or Clem. Clem — despite being playable as a Blood Knight herself — is horrified.
  • Strong Family Resemblance: He looks a lot like Rebecca and his possible father, Alvin. He also looks practically nothing like Carver, at least in Season 4.
    • Also applies to when the player controls him during his fight against the walkers to protect Clementine. Whereas Clementine can kill walkers without stunning them provided she only has to deal with one at a time, AJ is much smaller and if a walker who's standing upright gets a hold of him, he's done for. He has to stun the walkers and bring their heads down to his level to kill them.
  • Take a Third Option: After Clem gets bit by a Walker on her left leg in "Take Us Back" and slowly starts to die, she either tells AJ to kill her or leave her and let her turn, just like Lee did with her. Regardless of what she says, AJ instead amputates her leg, which ends up saving her life.
  • There Is No Kill Like Overkill: If AJ kills Lilly in Episode 3, he empties half of his magazine at her corpse out of anger, horrifying Clem and James in the process.
  • Troubling Unchildlike Behavior: Clem does note that AJ hasn't had a chance to interact with other kids his age. It's mainly a result of the apocalypse forcing him to grow up quickly. In "Done Running" it culminates in AJ shooting Marlon in the head without even blinking, and he doesn't comprehend that he's done something wrong unless Clem explains it to him. James notes that even then he doesn't truly understand; and laments that killing someone at such a young age has broken something in AJ that can't be easily fixed, and that if he kills again he'll be lost.
  • Unwitting Instigator of Doom: In the ending of "Done Running" he shoots Marlon in the back of the head. Despite Marlon giving up at this point and having already been beaten by Clementine. His sheepish reaction to the shocked onlookers clearly shows his lack of understanding towards what he's just done.
  • Vomit Indiscretion Shot: As an infant he spits up on Jane, much to her dismay.
  • What the Hell, Hero?: In Episode 4 he can call out Clem out if she behaves hypocritically, such as scolding him for killing while advocating Murder Is the Best Solution.
  • Wise Beyond Their Years: Being born into the apocalypse, AJ was taught by Clementine the necessary skills on how to survive. Even Clem notices that he acts more like an adult than a six year old.
  • Who's Your Daddy?: Maybe he's Alvin and Rebecca's legitimate son, maybe he's Carver and Rebecca's Child by Rape. Season 3 seems to suggest Alvin judging by his looks. By Season 4 it seems pretty safe to say that Alvin is indeed his biological father.
  • Worthy Opponent: AJ's determination and resilient have Lilly considers him a worthy recruit for the Delta, especially after he told her that he killed Marlon.
  • Would Hit a Girl: Let's see: he bites Ruby's finger, can potentially bite off Dorian's ear and can be the one to kill Lilly.
  • Zombie Apocalypse Hero: In The Final Season, he has become a partner in crime for Clem, being surprisingly useful for a 5-6 year old boy. He frequently contributes in combat scenarios, and is very driven to achieve anything he deems necessary.
  • Not Using the "Z" Word: AJ's preferred term for Walkers is "Monsters". As fitting as anything else, really.


Top