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The Eldar
As a whole
- Abnormal Ammo: Their Shuriken Gun.s
- Adaptational Heroism: Though still retaining some of their flaws (arrogance, contempt for humanity, etc) the Eldar also haven't committed the same atrocities as their mainstream counterparts and do have moments of genuine nobility.
- Bright Is Not Good: Inverted. They're a very vibrant and colorful lot but along with the humans are one of the only good species in the story.
- Cool Sword: Their Witchblades.
- Fantastic Racism: Towards the humans but they work with them anyway due to needing more manpower against the Covenant and Daemons.
- Planet of Hats: Namely arrogant and xenophobic, but not completely bereft of redeeming qualities.
- Psychic Powers: A great many of them have this, but the Eldar Farseers specialize in it.
- Shock and Awe: The Eldar Farseers are capable of electricity generation
Eldrad Ulthran
- Adaptational Heroism: In this continuity he never caused an Ork Warboss who would go on to kill a billion humans come to power.
- Badass Cape: He wears a red cape over his armor.
- Berserk Button: While he doesn't go "berserk" per se, he does not take kindly to having his intelligence and intuitions be put in question. Basically he wants respect at all times.
- Black Knight: He wears black armor.
- The Cassandra: Was there to warn his people about how their growing depravity would condemn them all, but they didnt listen. Lo and behold, he was proven right.
- Cool Sword: His Witchblade.
- Determinator: Determined to stop the Four Powers no matter what.
- Dual Wielding: With his staff and Witchblade
- The Faceless: Is never seen with his helmet off.
- Fantastic Racism: Much more subtle than any of the other Eldar but still present. It tends to only show up when he's particularly annoyed with the humans.
- Good Is Not Nice: Aside from being a Manipulative Bastard he's also a bit touchy.
- Helmets Are Hardly Heroic: Inverted. He's never seen without it off
- Insufferable Genius: A mild case. See Berserk Button
- Lightning Bruiser: Described as moving at a speed that a normal human being cannot attain. Is also a very deadly fighter.
- Manipulative Bastard: Standard for an Eldar
- Only Sane Man: From his perspective anyway, outright saying that he's "the only person here who's got any sense".
- Psychic Powers: His specialty, and one he has mastered. It's not completely fool-proof though, as he cannot read the minds of people who he does not know exist. He can also read the minds of everyone in the universe for only a short period of time before the overload fries his brain. Finally he cannot read the minds of those corrupted by Chaos' influence for an extended period of time.
- Rank Scales with Asskicking: The leader of the Eldar Farseers and by far their most powerful (and cunning) one.
- Red and Black and Evil All Over: Averted. He wears black armor with a red cape and while not nice he's not bad or evil either.
- Shock and Awe: Like all Eldar Farseers, he is capable of channelling and firing powerful blasts of electricity.
The Phoenix Lords
- Action Girl: Jain-Zar.
- Badass Cape: Asurmen has a red cape like Eldrad Ulthran
- Badass Crew: The most powerful of all the Eldar
- Bayonet Ya: Maughan-Ra's weapon features a bayonet akin to a scythe blade.
- Blood Knight: Maughan-Ra, who is most concerned with doing whatever will bring the most death and destruction to the Covenant and the Four Powers.
- The Dreaded: All of them to a degree but especially Maughan-Ra, who is feared more by his fellow Eldar than he is the Forces of Chaos.
- Fantastic Racism: The only ones who don't show utter contempt towards humanity are Asurmen and Maughan-Ra, and even the latter doesn't seem to think too highly of the humans.
- Only Sane Man: Asurmen.
- Pet the Dog: Though just as much of an arrogant Jerkass as his fellow Phoenix Lords, Bahharoth helps in the evacuation of the Corbulo academy survivors.
- Rank Scales with Asskicking: The Eldar's leaders and their most powerful fighters both, even if the latter is mostly an informed trait.
- Red Baron: Maughan-Ra is known as "The Collector of Souls"
- Red Is Heroic: A mild case. Asurmen, one of the less arrogant and xenophobic Phoenix Lords, wears a red cape.
- Red Right Hand: Invoked but also subverted. Karandras has a crab-claw in place of one of his hands, but rather than show him to be a servant of Slaanesh, it shows how the Prince of Pleasure tried and failed to convert him. Karandras wears it proudly as proof of his victory over Chaos' influence.
- Scary Scorpions: Karandras has this aesthetic, as befitting of his status as the leader of the Striking Scorpions
- Skeletons in the Coat Closet: Maughan-Ra.
- The Smurfette Principle: Jain-Zar is the lone female on the group
- The Stoic: Maughan-Ra.
- Winged Humanoid: Bahharoth. This also extends to his Swooping Hawks.
Endewan
- Dual Wielding: With his sword and polearm at one point.
- Good Is Not Nice: Like all other Eldar he comes off as mean, racist, and cold-blooded to the humans, but also risks life and limb to get the surviving members of Hastati Squad off-planet.
- Off with His Head!: Kills a Chaos Space Marine this way.
- Pet the Dog: See above. He also thanks Lasky when he gives him a grenade and acknowledges that he could not have beaten the Hunters without his help.
- Rank Scales with Asskicking: His being a Dire Avenger squad leader and not a rank-and-file grunt goes a long way towards explaining why he's so badass.
- "The Reason You Suck" Speech: To Lasky after saving him from a Chaos Space Marine.
- Super-Speed: Was able to keep up with a Warthog by sprinting, though not perfectly, and he did have to catch his breath afterwards.
- Suspiciously Similar Substitute: Subverted. Though he replaces the Master Chief as Hastati Squad's savior, he has a distinct personality from the Master Chief.
- Sword and Gun: Theoretically possible but thus far averted. Endewan carries both a sword and a Shuriken pistol but has not yet used them in tandem.
Tevran
- Badass Cape: Described as wearing a purple half-cape.
- Battle Cry: "For the Bloody-Handed!"
- Purple Is Powerful: His half-cape is violet.
- Red Is Heroic: As an Eldar Guardian squad-leader, red armor is a given.
- Sword and Gun: Witchblade and Shuriken Pistol to be exact
Farseer Macha
- Action Girl: As of Chapter 7 the only named female Eldar we've seen aside from Jain-Zar, and the only one who's actually seen action.
- Canon Immigrant: From Warhammer Dawn Of War.
- Good Is Not Nice: Even moreso than some other Eldar she's pretty touchy.
- Ms. Exposition: Somewhat in the Halo Wars chapters.
- Pet the Dog: When humans help her and her fellow Farseers fend off a Covenant attack she thanks them.
- Shock and Awe: Capable of this, same as all other Eldar Farseers.
Fulgrim
- Fallen Hero: Was apparently corrupted by Slaanesh long ago.
- The Ghost: We haven't actually seen him, only heard of him.
- Retcon: Here an Eldar instead of a Primarch. The author suggested that perhaps he's an "Eldar Primarch"
- What Happened to the Mouse?: We have yet to learn what ultimately became of him.
The UNIM (United Nations Imperium Of Man
As a whole
- Adaptational Heroism: On the Imperium side.
- Composite Character: As their name implies, they're a fusion of the Imperium of Man and the UNSC
- Elite Army: The named Space Marine Chapters and the Orbital Drop Shock Troopers.
- Helmets Are Hardly Heroic: Inverted. Their soldiers all wear helmets, most of them of the "full-face covering" variety, and yet they are one of the two good races in the story, the other being the Eldar.
- Redshirt Army: The generic Space Marine armies, as opposed to the named chapters, who are an Elite Army.
- Space Marine: Naturally.
Donald Bert Patroklos
- Action Survivor: Among other things lived through the entire Harvest Campaign.
- Asskicking Leads to Leadership: When his commanding officer dies, Donald becomes the new leader of his squad.
- Cool Helmet: His Gray Knights helm.
- Knight in Shining Armor: Is a member of the Gray Knights.
- Not What I Signed Up For: When the Covenant show up, he immediately misses fighting Insurrectionists.
- Reasonable Authority Figure: As Captain of his squad
- Shotguns Are Just Better: Wields a shotgun against Plaguebearers of Nurgle in Chapter 8
- Space Marine: Of the Gray Knights chapter to be exact.
Captain Jerome Munroe
- The Captain: Of Donald's squad.
- Dropped a Bridge on Him: Or in this case a Ghost.
- Killed Off for Real: Early in the Harvest Campaign when a Ghost rams into him.
Hastati Squad
- Action Girl: Chyler Silva and Sergeant April Orenski. Averted with Dimah though.
- An Arm and a Leg: Lasky loses his legs to an attack from Hunters, which proves fatal.
- Battle Cry: "AXIOS!"
- Death by Adaptation: Thomas Lasky, who here is killed while distracting the Hunters.
- Dying Declaration of Love: Lasky to Silva, instead of in mainstream continuity where it was the other way around.
- Drives Like Crazy: Lasky upon commandeering General Black's Warthog, albeit unintentionally.
- The Everyman: Sullivan.
- Four Eyes, Zero Soul: Averted with Junjie Chen, who wears glasses but is a good guy.
- Friendly Sniper: Silva.
- Heroic Sacrifice: Two: first Vickers attacks a group of Grunts and Chaos Space Marines to try and buy his squadmates time to flee, and then later when Thomas Lasky distracts the Hunters that Endewan was fighting, giving him time to finish them off. In both cases the performer of the sacrifice ends up dead.
- Impaled with Extreme Prejudice: How Chen dies, courtesy of a Chaos Space Marine.]]
- Sergeant Rock: April Orenski.
- Ship Tease: Sullivan and Dimah.
- The Smart Guy: Sullivan.
- Sole Survivor: They're the only survivors of not just the attack on Corbulo, but the entire planet.
- Spared by the Adaptation: Chyler Silva and Dimah Tchavoka]]
- Sympathy for the Devil: [[spoiler: Lasky's doing this concerning the Insurrectionists gets him nothing but scorn from his peers. Then he sees what the Insurrectionists willingly turn into and realizes just how wrong he was.
- Technical Pacifist: Thomas Lasky.
- We Hardly Knew Ye: The ones that die.
- We Need a Distraction: Thomas Lasky distracts a pair of Hunters that were fighting Endewan but unfortunately dies in the process.
The Admiralty Board
- Knight in Sour Armor: Quite a few of them actually, with Helbrecht of the Black Templars and Marneus Calgar of the Ultramarines being the two main ones.
- Nice Guy: Vulkan He'stan is one of the more friendly and less cynical of the Chapter Masters.
- Rank Scales with Asskicking: Like the Eldar's Phoenix Lords, they fit this to a T by virtue of being both the leaders of the Space Marine Chapters and also by far the most powerful of the human's fighters.
- Wide-Eyed Idealist: Vulkan He'stan, at least compared to some of the others anyway.
Captain (Later Colonel) Dawson
- The Captain: Initially.
- Colonel Badass: Something of a subversion, given that by the time he becomes a colonel he's no longer fighting the Covenant directly.
- Knight in Sour Armor: Especially as a colonel.
- Old Soldier: When the war with the Covenant begins he had already been a veteran of fights with the Insurrectionists. He's in his sixties by the time he becomes a colonel.
- Red Is Heroic: When serving as a field commander he wore red armor, which is apparently standard for field commanders.
- Suspiciously Similar Substitute: Of Captain James Cutter, having pretty much his role.
Serina
- Deadpan Snarker: As always.
- The Smart Gal: She is a Smart AI after all.
- The Smurfette Principle: Seemed to be the lone female on the Spirit of Fire before Ellen Anders came along.
- Took a Level in Kindness: Her wit is just a bit less callous and sociopathic here.
Sergeant John Forge
- Nice Guy: Comes off as a fairly pleasant individual when there isn't a battle going on.
- Shotguns Are Just Better; Described as carrying a shotgun.
Doctor Ellen Anders
- Closer to Earth: Than the other human characters.
- Deadpan Snarker: Moreso than a lot of the other characters, she's fairly snarky.
- Properly Paranoid: Concerning the Monitor.
- The Smurfette Principle: Discounting Serina she is currently the only female on the Spirit of Fire's adventure.
Sergeant Alexander Klaus
- Cool Sword: Briefly wields Donald's Gray Knights sword in Chapter 8
- Deadpan Snarker: By the far the most snarky human character so far other than Ellen Anders.
The Villains
The Four Powers
- Ax-Crazy: Khorne the Blood God. This extends to all of his servants.
- Big Bad Duumvirate: Of the story. Though they haven't yet made a physical appearance, they are to blame for every bad thing that happens in the story due to being the masters of the Daemons of Chaos and Covenant aliens.
- Black Magic: Tzeentch's specialty.
- Bright Is Not Good: They and their servants (especially Tzeentch and Khorne) are a pretty vibrant lot but also pure evil.
- Evil Sorcerer: Tzeentch
- God of Evil: A role they also shared in the original 40k universe.
- Sex Is Evil, and I Am Horny: Slaanesh.
The Covenant
- Always Chaotic Evil: All of the races.
- Arm Cannon: The Hunters, here doubling as a Fire-Breathing Weapon.
- Ax-Crazy: The servants of Khorne.
- Blood Knight: All of them.
- Brainwashed and Crazy: Suggested due to being total slaves to Chaos' corrupting influence.
- Cannon Fodder: The Grunts as always. Also the Drones.
- Catchphrase: "Blood for the Blood God! Skulls for the Skull Throne!"
- Composite Character: The Elites who serve Tzeentch have the general appearance and jet-packs of Elite Rangers but the cloaking capability of Stealth Elites.
- Dark Is Evil: The Elite Zealots, here the servants of Chaos Undivided, wear black armor, though there is also some gold.
- Elite Mooks: The Elites, especially the Elite Zealots, servants of Chaos Undivided. Also the Hunters.
- Fire-Breathing Weapon: Here the Hunters arm-cannons shoot out Eldritch flames instead of fuel rod blasts due to their being servants of Tzeentch.
- Gas Mask Mooks: The Grunts.
- Giant Mook: The Hunters.
- Humanoid Abomination: The Elite Zealots.
- Jet Pack: The Elites who serve Tzeentch have them.
- Kill All Humans: And Eldar.
- Laser Blade: The Elite Zealot's Energy Swords.
- Made of Iron: Hunters. But against the Necrons even they don't last long.
- Obviously Evil: The Elite Zealots and servants of Khorne and Nurgle
- Red Right Hand: Many of the Elite Zealots have claws and pincers in place of one of their hands as a sign of their being so thoroguhly corrupted by the powers of Chaos.
- Technicolor Fire: The Eldritch flames shot out of the Hunter's arm cannons are green, blue, and amethyst in color.
- Winged Humanoid: Some of the Elite Zealots are described as having demonic bat wings.
The Daemons of Chaos
- Ax-Crazy : Khorne's servants.
- Bald of Evil: Most of the Daemons lack hair. The only exceptions are some of the Daemonettes of Slaanesh.
- Black Magic: Used by the Lords of Change.
- Bright Is Not Good: They're all a pretty colorful and vibrant lot but no less evil
- Cannon Fodder: The Pink Horrors of Tzeentch.
- Catchphrase: "Blood for the Blood God! Skulls for the Skull Throne!"
- Cool Sword: The Keeper of Secrets and Bloodletters of Khorne's weapon.
- Composite Character: Here "The Flood" was the name given to Nurgle's armies by the Forerunners.
- Dark Action Girl: The Daemonettes of Slaanesh, dubbed "Succubus" by humans.
- Elite Mooks: The Lords of Change and Keeper of Secrets.
- Fire, Ice, Lightning: The Lord of Change can do the first and third anyway.
- Giant Mook: The Keeper of Secrets.
- Horned Humanoid: The Keeper of Secrets, Bloodletters, and the Plaguebearers for given value of "humanoid".
- Lean and Mean: The Bloodletters of Khorne.
- Light Is Not Good: The Keeper of Secrets is white-skinned.
- Made of Iron: The greater Daemons can take quite a bit of punishment before going down. The Plaguebearers of Nurgle are also shown to be highly resistant to ballistic weaponry and blunt force trauma.
- Multi-Armed and Dangerous: The Keeper of Secrets has four arms.
- No Body Left Behind: Daemons of Chaos burst into Technicolor Fire when they die.
- Obviously Evil: All of them, but especially Khorne's servants, the Daemonettes of Slaanesh, and the Plaguebearers of Nurgle.
- Playing with Fire: The Lords of Change, Technicolor Fire to be exact.
- Shock and Awe: The Lord of Change can shoot out bolts of lightning in a pinch.
- Take Our Word for It: The Plaguebearers of Nurgle are said to have features to disgusting to describe.
- Technicolor Fire: The flames conjured by the Lords of Change are indigo-blue.
- Weaksauce Weakness: In keeping with their zombie nature, the Plaguebearers of Nurgle are extremely vulnerable to shotguns and melee weapons.
- Winged Humanoid: The Lords of Change.
- Zerg Rush: Not as often as the Covenant aliens, but they still do this sometimes, mostly the Pink Horrors of Tzeentch. It never helps them though.
The Chaos Space Marines (Formerly the Insurrectionists)
- Adaptational Villainy: While the Insurrectionists were already pretty bad, willingly joining the Four Powers makes them even worse than before. Endewan lampshades this.
- Ax-Crazy: They show some definite signs of it.
- Black Knight: A whole army of them IN SPACE!
- Chainsaw Good: Notably they are the only humans who retain the Chainsaw-Sword.
- Cool Helmet: A staple of their outfits, many of them are also adorned with horns.
- Dark Is Evil: As always, the Chaos Space Marines wear big, bulky black armor.
- Evil Counterpart: To the UNIM's Space Marines.
- Hypocrite: View the UNIM as the root of all evil despite the fact that they outright join a bunch of Daemons and Always Chaotic Evil Scary Dogmatic Aliens.
- Jumping Off the Slippery Slope: Joining the Four Powers.
- Malevolent Masked Man: They're all wearing intimidating black helmets, some with horns.
- Misanthrope Supreme: Considering that they're actively helping in the attempted annihilation of their own species that's a yes.
- Space Marine: Chaos Space Marine to be exact.
- Would Hurt a Child: The first ones seen mercilessly kill cadets Vickers and Junjie Chen, and were all set to do the same to Lasky before Endewan stopped them.
Lord Bale 'Torvasree
- Attack! Attack! Attack!: Clearly favors this way of thinking.
- Ax-Crazy: He is, by his own admission, a servant of Khorne at heart.
- Bad Boss: To Sindri, who takes it in stride.
- Big Bad: Of the "Halo Wars" portion of the story, being the leader of the Covenant forces antagonizing the Spirit of Fire's crew.
- Dark Is Evil: He's an Elite Zealot, who here wear black armor.
- Jerkass: He is a completely unpleasant and bloodthirsty psycho.
- Retcon: Here an Elite Zealot instead of a Chaos Space Marine.
The Arbiter
- Attack! Attack! Attack!: Like Bale he clearly favors this way of thinking.
- Ax-Crazy: He is also, like Bale, a servant of Khorne at heart.
- Bad Boss: Shown to have no problem leaving two perfectly loyal men to die.
- Co-Dragons: One of Bale's two right-hands, the other being Sindri
- Dual Wielding: With Energy Swords.
- Interservice Rivalry: With Sindri, who he despises for several reasons and fantasizes killing.
- Jerk with a Heart of Jerk: Leads the reinforcements that come to Thel and R'tas' rescue, but it turns out that it wasn't his idea and that if it were really up to him he would have just left them to die.
- Laser Blade: His Energy Swords.
Sindri Myr
- Affably Evil: He's unfailingly polite at all times, even when being yelled at and threatened by his superior. Not to mention he has a Pet the Dog moment too.
- Canon Immigrant: From Warhammer Dawn of War along with Lord Bale.
- Co-Dragons: One of Bale's two right-hands, the other being the Arbiter
- Dark Is Evil: Described as dressing in mostly dark colors, primarily dark blue and steel gray.
- Dissonant Serenity: Always calm and unflappable.
- Interservice Rivalry: With the Arbiter, though it's completely one-sided
- Malevolent Masked Man: His helmet is even described as being sinister looking.
- Only Sane Man: Of the Forces of Chaos.
- Pet the Dog: Suggests sending reinforcements to a beleaguered Thel and R'tas. He does however, explain it as Pragmatic Villainy.
- Pragmatic Villainy: At least compared to Lord Bale and The Arbiter anyway. His above Pet the Dog moment being one particular example.
Sindri: "I do hate to see good soldiers and commanders such as yourselves be needlessly put to the torch. Such a waste of resources."
- The Revolution Will Not Be Civilized: Possibly his backstory. Here the Chaos Space Marines were originally Insurrectionists and as Sindri is a Chaos Space Marine...
Thel 'Vadamee
- Dark Is Evil: Is an Elite Zealot, who wear black here.
- Laser Blade: The classic Energy Sword.
- Mean Boss: Shows no sympathy whatsoever to those of his men who get killed if they earlier disobeyed his orders.
- Not So Stoic: When faced with the Necrons, who massacre all of his men.
- Old Friend: Him and R'tas here to the point that R'tas outright says that he's proud to meet his end at Thel's side when it looks like they're going to die, a sentiment that Thel returns.
- Rank Scales with Asskicking: He and his fellow Zealot R'tas are the only ones to survive an attack by Necrons. Granted, they would have died had reinforcements not shown up, but it's still telling that they lasted longer than all of their subordinates.
The Dark Eldar
- Cold-Blooded Torture: Extremely fond of it.
- Evil Counterpart: To the non-Dark Eldar, natch.
- Fat Bastard: The captain of the Dark Eldar who are part of Lord Bale's fleet.
- Retcon: Here they actively serve the Four Powers instead of being a separate faction.
- Space Elves: A villainous variation.
- Torture Technician: Their main hobby.
R'tas
- Dark Is Evil: Is an Elite Zealot, who wear black here.
- Good Scars, Evil Scars Here loses half of his mandibles to a Necron's Gauss Cannon, giving him his signature "Half-Jaw" appearance
- I Owe You My Life: To Sindri in response to his coming to his and Thel's rescue.
- Lack of Empathy: Dismisses a soldier who gets killed by a Necron as a "presumptuous fool".
- Noble Demon: As close to one as the Covenant aliens get.
- Old Friend: Him and Thel here, to the point that R'tas outright says that he's proud to meet his end at his side when it looks like they're going to die.
- Pet the Dog: Expresses genuine gratitude towards Sindri upon learning that he was the one who got R'tas and Thel reinforcements and saved their lives from Necrons.
- Rank Scales with Asskicking: He and his fellow Zealot Thel are the only ones to survive an attack by Necrons. Granted, they would have died had reinforcements not shown up, but it's still telling that they lasted longer than all of their subordinates.
The Necrons
- Adaptational Wimp: Here they lack their incredible Healing Factor and are not quite as invincible as they are in actual 40k continuity besides. But at the same time they're still incredibly dangerous and more than a match for the Eldar, humans, Covenant, and Daemons.
- Badass Army: In just one chapter they massacre a small Covenant army and only lost due to the surprise arrival of Covenant vehicles. Thel outright says they're way tougher than the Eldar and humans ever were.
- Badass Cape: The head Necron is described as having a Black Cloak.
- Curb-Stomp Battle: Dished one out to a small army of Covenant and Daemons, killing all of them except Thel and R'tas and having over two dozen soldiers to spare. The surprise arrival of Covenant vehicles managed to destroy them though.
- Composite Character: The Necrons having the role most commonly held by the Sentinels and in Halo 4 the Prometheans.
- Cyber Cyclops: The Deathmark Immortals and Canoptek Wraiths.
- Elite Mooks: To the Forerunners. And amongst the Necrons themselves the Deathmark Immortals and Canoptek Wraiths are this
- Energy Weapon: Extremely powerful ones fired from their Gauss Cannons
- Foreshadowing: Their appearance was suggested earlier by devastation that was said to have likely been caused by disintegration weapons, which the Necrons typically possess.
- Giant Mook: The Canoptek Wraiths
- Knight Templar: Programmed to contain the Flood and other servants of Chaos...at all costs. This includes killing any and all beings who can "facilitate a wide-spread infestation". This includes humans and Eldar.
- Killer Robot: A whole army of them.
- Made of Iron: A somewhat literal example. They're so durable that one wasn't completely destroyed by a plasma grenade stuck to it's head. It did still take it down though. Others managed to be destroyed by the Eldritch flames of the Hunter's arm cannons. Even the Necrons have limits.
- No Body Left Behind: What tends to happen to people who get hit with their disintegration weapons.
- Retcon: Here the Necrons were apparently creations of the Forerunners.
- Sealed Badass in a Can : Were deactivated and kept in storage until such time as they would be needed.
- Skeletons in the Coat Closet: They resemble mechanical skeletons.
- The Voiceless: Thus far only the Canoptek Wraiths have said anything.
Other Characters
The Elder One
- Canon Foreigner: Exists solely for the purpose of fusing the Halo and Warhammer 40k worlds into one.
- God: His role more or less.
- What Happened to the Mouse?: His final fate is not really made clear.
5764801 Suffering Vanguard
- Affably Evil: Continues to speak in a pleasant manner even after turning on the humans and Eldar.
- Apologetic Attacker: When turning on the humans and Eldar.
- Big Bad: Of the Necrons apparently, at least the ones on Eden.
- Bitch in Sheep's Clothing: Seems pleasant enough when first met (if not also shifty and somewhat condescending) but turns on the humans and Eldar the second he deems them to be a threat.
- Energy Weapon: Can fire a very powerful one
- Everyone Calls Him "Barkeep": All of the characters (and the story itself) just refer to him as "The Monitor". This is likely because of his Overly Long Name.
- Good Colors, Evil Colors: Notably when pleasant his "eye" is gold in color but when calling the Necrons into battle and commanding them it becomes the same green as the Necrons weapons and power. When actively fighting or enraged, the "eye" becomes red.
- Killer Robot: Shown to be perfectly capable of fighting and outright kills an Eldar Farseer with one shot.
- Made of Iron: Managed to survive being hit by lightning from multiple Eldar Farseers simultaneously.
- Madness Mantra: "Unacceptable! Unacceptable! Absolutely unacceptable!
- Overly Long Name: Probably why he's just called the Monitor.
- Suspiciously Similar Substitute: To 343 Guilty Spark, even saying some of the exact same lines. Justified because as 2041 Penitent Tangent shows, the Monitors seem to all have similar personalities.
- Unreliable Narrator: When detailing the history of the Forerunner / Flood war, he notably neglects to mention what actually happened at the very end of it.
- Villainous Breakdown: Seems to have one after some his Necron Mooks accidentally destroy the Indexing room in the Forerunner fortress.
- Walking Spoiler: Though having said that anyone who's actually played the Halo games probably isn't going to be too shocked.