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Racconans in General:

https://static.tvtropes.org/pmwiki/pub/images/racconans_5332.gif

The main sapient inhabitants of Antillia, or the Seven Villages. All are shorter than 1 meter, and are naturally gifted with Lux.

  • Long-Lived: The maximum lifespans for Racconans can exceed 300 years, but due to their hostile environment, this age is almost never reached.
  • Mage Species: Effectively 100% of their species has some command of Lux, even if pretty sparkles are all he or she can manage. But, as the Racconans will emphatically tell you, Lux is a natural force/energy and will become very upset if you tell them otherwise. As Ennias Longsript noted:
    to quote, "It's not Occultic, blast it! It's just manipulating energies. No nature gods, no spirits of the dead, no demons or deities or deals with Sheol. It's about as 'occultic' as using charcoal on a campfire, or using willow bark tea for a headache. Just because you can't understand it doesn't mean the ruddy supernatural is involved – you great hairless git!"
  • Persecuted Intellectuals: They have a knowledge of science and technology that far exceeds just about anyone else, and 'just about anyone else' usually tries to kill them.

Village of Freeman Downs:

    Quentyn Quinn 
https://static.tvtropes.org/pmwiki/pub/images/quentyn_quinn_526.png
The main protagonist. A kind hearted and bold youth who becomes a Questor to help his village.
  • An Adventurer Is You: The whole point of being a Questor.
  • Automatic Crossbow: His elfshot pistol. Though this was initially because the regulator had broken off, the repaired version had this feature built-in.
  • Bad Ass Adorable: Not only is he a cute, 2-foot tall anthropomorphic raccoon, he is shorter than most his age and of somewhat slight build. And he kicks major ass.
  • Berserk Button: Don't threaten children or his family. Just ask the Gragum Priest and the Royals leader.
  • Be Yourself: What the White Stag instructed him to do.
  • Bow and Sword in Accord: Wildcard, his Lux-powered sword, and the elfshot pistol
  • Can't Hold His Liquor: Subverted. One mug of ale had him puking, though that may have been from the taste. Then, after downing an entire bottle of blackberry brandy (initially thought to be sherry), Quentyn went on a shopping spree and co-created Wildcard before finally dropping.
  • Chick Magnet: Master Rillcreek offhandedly suggests Quentyn is this, but doesn’t elaborate.
  • The Chosen One: Turns out his importance in the bigger picture is bigger than he realized
  • Dead Guy Junior: named after Quentyn O'Ridgedale, famous Questor and founder of Freeman Downs, but doesn't believe he's blood-related.
  • Did Not Think This Through: His main character flaw is his tendency to jump headfirst into dangerous situations with poor or no planning. This bites him hard in the Dragonslayer arc.
  • Energy Bow: The elfshot pistol, again. Fires bolts of Lux energy, but the crossbow itself is still mechanical.
  • The Exile: Quentyn becomes this in all but name. He's set with the Impossible Task of retrieving several priceless artifacts which, in a bout of clerical stupidity, had been lost over a century prior. His predecessor Quentyn O'Ridgedale had tried to retrieve the artifacts himself, but failed. Due to a politically-motivated attack by the Expansionist Party, large swaths of Freeman Downs is now under threat of seizure by the Archivist Guild due to a century-old debt left by O'Ridgedale, which was only reactivated because of Quentyn Quinn's decision to become the new Questor. The only way to save his home is to leave Antillia to find the artifacts, which has a snowball's chance in hell of success. If Quentyn had stayed, or returns empty-handed? Quentyn wouldn't have a home to return to. But, if he dies trying, then the debt finally ends with him.
  • Groin Attack: Delivers a brutal one to Guardsman Mulharney to evade capture.
  • Hunk: Not! He’s short and lean even for a Racconan, but that doesn’t stop Nessie from fantasizing him as one. The artist for the Fact & Opinion also thought Quentyn had a ‘brawny farmer’ build.
  • Legacy Character: takes up Quentyn O'Ridgedale's position as Questor of Freeman Downs.
  • Losing a Shoe in the Struggle: Both his journey boots are destroyed during the The Wild Hunt. Fortunately, they get replaced later on. The enchantments are in the belt buckles, which he saved.
  • Made of Iron: Takes hits that send him flying like a rag-doll and gets right back up!
  • Mystical White Hair: Just his forelock, actually, where the White Stag licked him.
  • Nice Guy: One of the nicest characters in the comic.
  • Nice Job Breaking It, Hero: Him becoming a Questor is what reactivated an ancient debt that now threatens his town. To be fair, he had no idea this would have happened and the whole story is him fixing this.
  • Noodle Incident: Quentyn’s third-year recital was so bad he threw up before, after, and during! When the Mayor wonders how he’s still not over it, Master Rillcreek asks him, “Would you be over it?”
  • Normal Fish in a Tiny Pond: In the Seven Villages, his Lux abilities are so meager that he might as well not have them, his scientific knowledge is grade school, and his combat ability is laughable due to his slight stature even for a species of anthropomorphic raccoons. However, the rest of the world is stuck neck-deep in The Dung Ages, where he's a tech-savvy Magic Knight of legendary skill.
  • Open Mouth, Insert Foot: His hilariously failed attempt at complementing something other than Meribeth’s breasts. “…Lots of other nice parts”, indeed!
  • Poor Man's Porn: His collection of old Questor novels is implied to be this. Kestrel calls them lurid penny-dreadfuls. Fen even grabs one and starts quoting.
    Fen: “Slowly he caressed her soft, round…,” Oooo, looks like you were getting to the good part!
    Quentyn: IT DOES NOT SAY THAT!
  • Reforged Blade: Wildcard, surprisingly, is this. It was originally just a piece-of-junk broken sword in Max’s shop, but Quentyn was so drunk off his ass he thought it was the perfect Questor’s sword! Then he and his two also-stone-drunk friends created Wildcard with it. Somehow.
    • Essentially, they single-handedly invented, in circuitry terms, 'gates' that can serve as a switch, allowing you to have a device switch between three, or more, outputs, instead of just being 'on' and 'off'. Unfortunately? The 'output' is random.
  • Shell-Shocked Veteran: Poor Quentin shows signs of this during the days after he took out the Gragum God-King.
  • Spanner in the Works: Definitely this. The main plotline starts off with him completely screwing up a scheme to seize Freeman Downs.
  • Tricked-Out Shoes: His journey boots. They give him super speed, the ability to leap great distances, allow him to scale vertical surfaces, and make soft landings.
  • Vague Age: Quentyn’s exact age is never specified. He’s old enough for the Choosing Ceremony, which puts him at least at 14.
  • What Did I Do Last Night?: Co-creates his sword Wildcard with Kestrel and Fennel, all the while stone drunk.
  • The Woobie: Quentyn eventually learns that he is seen as this in his hometown, and is inadvertently able to get away with anything that would have gotten other run out of town for. He does feel guilty about this, but Kestrel reminds that he has never abused this and has nothing to be sorry for.

    Quentyn's Parents 
https://static.tvtropes.org/pmwiki/pub/images/quentyns_parents_4249.png
Mom & Dad
Quentyn's parents. They are a Happily Married couple who always has Quentyn's back.

    Quentyn O'Ridgedale 
https://static.tvtropes.org/pmwiki/pub/images/quentyn_oridgedale_6126.png
The original Questor of Freeman Downs. He set off on a grand adventure to retrieve some artifacts to help the town, but failed. What exactly happened to him is a mystery.
  • Dented Iron: Was getting really old when he took on his last quest.
  • Legally Dead: Was declared this after he never returned from his last quest.
  • Our Founder: Freeman Downs owes its existence to him.
  • Posthumous Character: Previous Questor, and almost certainly deceased by the start of the story. But, given that Racconans have maximum lifespans approaching 300 years... who knows?

    Master Rillcreek 
https://static.tvtropes.org/pmwiki/pub/images/master_rillcreek_7899.png
Freeman Downs' resident master wizard.

    Elder Gilder 
https://static.tvtropes.org/pmwiki/pub/images/elder_gilder_7212.png
A major leader and advisor of Freeman Downs.
  • Bait-and-Switch Tyrant: He is introduced as a loud and often snide politician, but is in the end a surprisingly good person who truly does have the town's best interests at heart.
  • Fat Bastard: Seems this way at first, but as mentioned before he drops the ‘bastard’ part later on. Still fat, though. When Gilder challenges Quentyn to scare him out of this whole Questor mess, Master Rillcreek suggests a foot race just to spite him.
  • I Don't Pay You to Think: Deconstructed. When Gilder grills an agent of the Archivist Guild, the agent gives this trope for playing dumb. Gilder immediately knocks it down.
    Gilder: That's the funny thing I've discovered about paying people to think. If they're worth spit, they tend to keep thinking, even when they're not on the clock. I'd eat my gold braid if you didn't know every angle of their scheme within the hour you took the job.
  • Jerkass Has a Point: Though he does seem to stop opposing Quentyn once he proves he's worthy of the title, he's right about a new Questor causing problems for the village.

    Elder Rose 
https://static.tvtropes.org/pmwiki/pub/images/elder_rose_1915.png
Gilder's wife and another important figure in the town.
  • Reasonable Authority Figure: Much more level-headed than her husband and tends to mediate between him, Quentyn, and the other heads of the town.

    Adjucator 
https://static.tvtropes.org/pmwiki/pub/images/adjudicator_213.png
Freeman Downs' judge.

    Kestrel 
https://static.tvtropes.org/pmwiki/pub/images/kestrel_424.png
A strong tomboyish girl who is a great inventor and a close friend of Quentyn's.
  • Berserk Button: Being mistaken for a guy.
  • Marshmallow Hell: Her response to someone mistaking her for a guy.
  • One of the Boys: She's a Tomboy who hates dresses and girly things in general, and she fits right in the mostly-male artificer's guild in Sanctuary.
  • Second Love: One non-Quentyn stories ends with Emmet confessing to wanting to date her, her grumbling about men with self-confidence issues, and romance.
  • Unlucky Childhood Friend: As some peaks into the future show, she sadly doesn't get Quentyn...
  • What Did I Do Last Night?: Co-created Wildcard with Quentyn and Fennel while stone drunk.
  • Wrench Wench: A very talented inventor who can manipulate machinery with ease.

    Fennel 
https://static.tvtropes.org/pmwiki/pub/images/fennel_8334.png
A young bard and another one of Quentyn's best friends.
  • The Bard: A particularly talented one.
  • My Greatest Failure: He heard a complete song in the fairy ring -something that occurs maybe once in a millennium- and was too entranced to copy it down. Unknown to him, the rings aren't some kind of random inspiration machines, but places where music travels between realms - and the song he composes and sings in solemn memory of the one he forgot passes through the ring to inspire someone else, someplace else.
  • What Did I Do Last Night?: Co-created Wildcard with Quentyn and Kestrel while stone drunk.

    Rahan 
https://static.tvtropes.org/pmwiki/pub/images/rahan_7322.png
A young man who likes to cause trouble for Quentyn.
  • The Bully: An arrogant and obnoxious youth.
  • Freudian Excuse: He got his hands burned as a child, and everyone said he was "lucky" to have gotten away with that while they felt sorry for Quentyn at the same time. That caused a lot of resentment against the latter.
  • Freudian Excuse Is No Excuse: While he may be jealous of Quentyn being pitied by everyone, Kestrel shoots back later that Rahan chose to be a jerk and bully Quentyn all the time rather than just let bygones be bygones.
  • Hidden Depths: It does not excuse his behavior, but he admits that while he labors as an apprentice for his wealthy father, he is jealous that Quentyn is a Woobie who gets away with everything because everyone feels sorry for him.
  • Laser-Guided Karma: If he does something especially mean, you can bet he is going to pay for it.
  • Noodle Incident: Something about getting a "run" down his hose.

    Merchant Max 
https://static.tvtropes.org/pmwiki/pub/images/merchant_max_4521.png
An infamous fast-talking merchant.
  • Bunny-Ears Lawyer: He's portrayed as an incompetent swindler most of the time, but his advice to Quentyn about trading in human lands is pretty much spot-on.
  • Everyone Has Standards: Despite his reputation, he gives his customers their money's worth with his products, and even he won't sell a dangerous item to a bunch of drunks.
  • Honest John's Dealership: A more benign example, but still plenty shady and tricky.
  • Small Role, Big Impact: He rarely appears, but it is thanks to him Quentyn got his powerful sword.

    Meribeth 
https://static.tvtropes.org/pmwiki/pub/images/meribeth_5676.png
A beautiful waitress at a local pub that Quentyn develops a huge crush on.
  • Big Damn Kiss: On the receiving end of one from Quentyn. Well, he was about to head off beyond their lands and might never come back, so why not seize the day while you can?
  • Boob-Based Gag: Her ample chest is often the butt of jokes. Though she does not seem to mind.
  • Buxom Beauty Standard: Has some nice boobs for a 2-and-a-half-foot-tall raccoon girl, though her serving-girl outfit is what really brings them out. Her knockers are oft commented upon.
  • Nice Girl: A very friendly and downright motherly young woman.
  • Unsuspectingly Soused: Causes this when she gives Quentyn and his friends the wrong drink (Blackkberry Brandy instead of Sherry). She tells Quentyn he drank enough to knock a troll flat.

    The Mayor 
https://static.tvtropes.org/pmwiki/pub/images/the_mayor_2447.png
The ruler of Freeman Downs.

The Swamplands

    The Gragum Mage-Priest 
https://static.tvtropes.org/pmwiki/pub/images/the_gragum_mage-priest_2752.png
A monstrous religious leader of the gragums, brutal alligatorfolk who harass the racconans of the swamp.

    Nessie 
https://static.tvtropes.org/pmwiki/pub/images/nessie_3991.png
A little girl who has some secret gifts.
  • The Beast Master: Eventually learns how to command the creatures of the swamp.
  • Cold-Blooded Torture: Gets subject to this when the Gragum Mage-Priest dunks her underwater.
  • Funetik Aksent: Like all the other swamp dwellers.
  • Master of One Magic: Has an astounding gift for "kenning", turning what is normally little more than a vague sense for nearby(as in maybe a dozen feet) lux flows into a power that lets her divine the location and status of anything within dozens of miles.
  • Rescue Romance: Falls for Quentyn after he saves her.

    Smallmage Jasper Fields 
https://static.tvtropes.org/pmwiki/pub/images/the_frog_mage_8071.png
A talented wizard who masters in swamp related magic.
  • Blown Across the Room: got hit by Adam's telekinetic blast wave, turning him into a furry projectile. He's lucky to have survived.
  • My Greatest Failure: his complete inability to help the human child, Adam, who saw him as no better than the druids who had exploited him.
  • Phrase Catcher: was dubbed "the Frog Mage" by the swamplanders

    Adam 
https://static.tvtropes.org/pmwiki/pub/images/adam_8189.png
A boy who had an unnatural control over lux, exceeding that of even racconans.
  • Psychic Nosebleed: Got one due to channeling far more lux than his body could handle.
  • Unskilled, but Strong: This human child had a terrifying command of Lux, which lead to his exploitation by druids. He later vaporized the druid who had captured him, and scattered the Racconans who tried to help him, including Jasper Fields.

    Linnaeus 
A racconan priest who wants to bring a gentler religion to the gragums.
  • Chekhov's Gunman: It's not confirmed yet, but a lost boy, horrified beyond reason by his own lux power and terrified of anyone skilled with in that practice, seems to be headed into the swamp where Linneaus is working as a missionary.
  • Earn Your Happy Ending: Judging by the occasional sight of Gragum clergy in Quentyn Quinn, Space Ranger, his mission bore fruit.
  • Good Shepherd: Goes unarmed to preach the Gospel to a Gragum tribe which has a dubious relation with the Racconans at best.
  • The Un Sorcerer: One of the very few Racconans with no ability to manipulate lux whatsoever.

Sanctuary City

    Emmet 
https://static.tvtropes.org/pmwiki/pub/images/emmet_9405.png
A nervous young man who is a reporter.

    Headmaster Irons 
https://static.tvtropes.org/pmwiki/pub/images/master_irons_6044.png
A master smithy who is a friend of Rillcreek's.
  • Cool Old Guy: A spright and clever old man who looks after his students as if they were his children.
  • The Engineer: One of the top artificers in Sanctuary.
  • Goggles Do Nothing: He's never seen using his goggles, even when wearing them would make sense. Fortunately, his students are relatively consistent in using theirs.
  • Noodle Incident: Master Rillcreek sold him blueprints for a Perpetual Motion Machine during his first year. He's still bitter about it. When Rillcreek and Quentyn come to him to analyze Wildcard, he thinks it's another elaborate prank at first.

    Guardsman Mulharney 
https://static.tvtropes.org/pmwiki/pub/images/guardsman_mulharney_5827.png
A grumpy by-the-book guard who isn't bad, but causes a ton of trouble due to not liking Questors.

    Squidge 
https://static.tvtropes.org/pmwiki/pub/images/squidge_2600.png
A bogey, a small race of goblin-like critters who can shapeshift. An ineffectual prankster who ends up tagging along with Quentyn.
  • Dumbass Has a Point: He’s not particularly bright, but even he could recognize the Exact Words of a contract about to screw over Freeman Downs.
  • Heel–Face Turn: Starts out very selfish and cowardly, but being around Quentyn eventually brings the best out of him.
  • Nightmare Retardant: Colin Millfolk thought his antics were hilarious rather than frightening, dealing a huge blow to both Squidge’s self-esteem and his reputation as a bogey.
  • The Power of Friendship: Is genuinely touched when Quentyn calls him friend for the first time.
  • Shapeshifter Baggage: Averted; Squidge can morph into whatever shape he likes, but at large sizes he’s no sturdier than a balloon.
  • Things That Go "Bump" in the Night: As a bogey, his sole purpose in life was to scare children and extort food and trinkets out of them.

    The Rat King 
https://static.tvtropes.org/pmwiki/pub/images/the_rat_king2_4020.png
An immensely dangerous dark spirit who is the first major threat Quentyn confronts.

Duchy of Fenwyck:

    Sam 
https://static.tvtropes.org/pmwiki/pub/images/sam-totq_9317.png
An elven thief and Quentyn's first friend in the outside world.

    The Farmer's Family 
https://static.tvtropes.org/pmwiki/pub/images/the_farmers_family_4126.png
Eric, Todd, Greta, & Marsha
The first humans Quentyn encounters.
  • Curb-Stomp Battle: In the one corner, Black Tom, jailer of the Unseelie Fae. In the other, a human boy armed with a pendant that makes him invisible to fairy sight, a monocle that can pierce any glamour, and a toy knife carved of rowan wood. And who proved to be a crackshot at throwing cobblestones.
  • Children Are Innocent: Marsha pulls on Quentyn's whiskers and painfully twists his tail, but Quentyn doesn't hold it against her because of her young age.
  • Fainting: Poor Greta collapses after her daughter Marsha runs up to Quentyn and glomps him, likely believing the 'evil, vengeful Racconan' was going to curse them all. She gets better.

     Duke Sturmhold 
https://static.tvtropes.org/pmwiki/pub/images/duke_sturmhold_9667.png
A benevolent duke who is having some unique problems.
  • Bait-and-Switch Tyrant: He initially appears to be a tyrant who steals from his own people, but he was forced into this by the Fae Princeling.
  • The Good King: VERY unlike his counterpart in Grymalkin.
  • Humans Are Warriors: Quentyn mentions that when he saw the Duke after slaying the banshee, he finally understood why his ancestors had been afraid of humans.
  • Modest Royalty: Lives little better than his subjects, thanks to the Fae princeling's extortion.
  • Plague of Good Fortune: Quentyn's misphrased second boon results in Duke Fenwyck getting everything the Fae Princeling had stolen from anyone. Upon seeing his castle hall filled half full with gold, gems, and other valuables, Duke Fenwyck immediately realizes that he is going to be up to his eyebrows in gold-fueled trouble.
  • Reasonable Authority Figure: Other characters note how lucky Quentyn was to show up in his Duchy first rather than someone like Grymalkin's.
  • Royals Who Actually Do Something: Immediately uses Quentyn's knowledge on how to fight the Fae to great effect.
  • Ship Tease:
    Quentyn: The Duke didn't call Maid Ellen his chambermaid. He called her "My Lady."

     Ellen 
Duke Sturmhold's chambermaid.
  • A-Team Firing: Apparently, the Duke's chambermaid is a better shot than his guards.
  • Childhood Friend Romance: She and the Duke were playmates as children, mostly because they were the only children of their age in the castle, and the old Duke was too happy that somebody was getting his son out in the sun to care that it was a servant girl.
  • Ship Tease:
    Quentyn: The Duke didn't call Maid Ellen his chambermaid. He called her "My Lady."
  • Supernatural Sensitivity: Has "lux-sight", enabling her to see lux directly as well as pierce glamours and invisibility spells.

     Dolan, Princeling of the Unseleighe Fae 
https://static.tvtropes.org/pmwiki/pub/images/fae_prince_dolan_6149.png
A powerful and wicked fairy.
  • Ax-Crazy: Hunting humans is a big game to him.
  • Chewing the Scenery: When he loses.
    Dolan: AYE, OH CURSE YOU, RACCONAN! GRANTED, CURSE YOU! GRANTED, AND DONE!!!
  • Cross-Melting Aura: The Cold Iron trinkets that Quentyn cooked up are a complete No-Sell on this guy, and just make him mad.
  • Exact Words: will bend, twist, and torture any word or phrase into a way to screw you to hell.
  • Failed a Spot Check: So, Dolan, how did you not put 2 & 2 together that the two-foot-tall hairy mortal who challenged you might be a Racconan? Oh, right: pride.
  • The Fair Folk
  • Humiliation Conga: Dolan's pride seriously bit him in the butt. First, he called The Wild Hunt on Quentyn, both a Racconan and one marked by the White Stag: both forbidden. He gets all debts and favors owed to him canceled, leaving him a pauper. Then, everything he ever took from the mortal realms is given to Duke Sturmhold, including all his amassed treasure and the children he kidnapped. Lastly, he is forbidden from ever returning to the mortal realms ever again and cannot take any form of revenge as he leaves. Damn.
  • It Amused Me: His main motivation for anything.
  • Jackass Genie: Again, he's an Unseleighe, so it's in his nature. Quentyn is Genre Savvy enough to mostly subvert it though.
  • Kick the Dog: As an Unseleighe, his entire existence basically revolves around finding creative ways of doing this.
  • Laser-Guided Karma: Quentyn's choice of three boons leaves him poorer than dirt in the eyes of the Fae at the end of his arc.
  • Pride Before a Fall
  • Reality Warper: His powers go way beyond mere Luxcraft.
  • Small Name, Big Ego: a low-ranking courtier trying to move up.
  • The Evils of Free Will: A living deconstruction, like all Fae.

    Azure & Absinthe of the Seleighe Fae 
https://static.tvtropes.org/pmwiki/pub/images/azure__absinthe_3880.png
Two fairies who are forced to serve Dolan.

Duchy of Grymalkin:

    Duke Grymalkin 
https://static.tvtropes.org/pmwiki/pub/images/duke_grymalkin_5537.png
A cruel and pompous ruler.
  • Jerkass: Hoo boy. He's about as unlike Sturmhold as humanly possible.
  • Pretext for War: His demands for Fenwyck to get rid of the dragon plaguing his lands seem to be an attempt at this. In Sturmhold's words, if he doesn't do anything, Grymalkin will invade, claiming Fenwyck's Fae troubles caused the dragon to appear. If Sturmhold hires more soldiers to deal with the dragon, he will claim it is a sign of aggression and invade anyway.

    Artimaeus 
https://static.tvtropes.org/pmwiki/pub/images/artimaeus_5602.png
Grymalkin's wise man. Overall more reasonable than his master.
  • Science Is Bad: Is much more understanding of Quentyn due to being on the receiving end of this. He once tried to explain gravity to Duke Grymalkin and found himself on the verge of a witchcraft accusation.
  • Servile Snarker: Does not hold back even against his liege-lord.
    Artimaeus: Stay up all night researching the Rac Cona Daimh? Why, yes. It's not like I'm an old man who needs his sleep.

    Pelinor 
https://static.tvtropes.org/pmwiki/pub/images/pelinor_5588.png
A very helpful knight who owns some unique armor.
  • Animated Armor: The armor he inherited from his master has some lux-powered machinery inside that not only allows it to act as fantasy Powered Armor, but it's capable of independent locomotion and speaks with his master's voice.
  • The Big Guy: Becomes this for Quentyn's group, thanks to the armor.
  • Dark Is Not Evil: His master's old armor is quite intimidating, to say the least. However, both Pelinor and his master's spirit (or whatever it is) inside the armor are far from evil and have already saved Quentyn twice.
  • Does Not Like Magic: He knows what Lux is, and he is of the opinion that it's more trouble than it is worth.
  • Red Eyes, Take Warning: Subverted. See Dark Is Not Evil above.

    Cardinal Richeilu 
https://static.tvtropes.org/pmwiki/pub/images/cardinal_richeilu_3245.png
A corrupt priest of the Universal Church.
  • Fantastic Racism: Against Racoonans, like much of the Universal Church.
  • Knight Templar: Shaping up to be one. He was sent out to hunt Quentyn just for being a "Witch-Rat", and is clearly furious that he was granted sanctuary at the Monastery.
  • Named After Somebody Famous: Cardinal Richelieu, commonly considered to be the father of the modern nation-state, modern centralized power, and the modern intelligence service.
  • Not-So-Harmless Villain: Sees through Quentyn's attempt to hide the Monastery's secret and out-gambits him by playing along.
  • Villain Ball: He may have seen through Quentyn's ploy and the fact that the sanctuary was run by Sojourner "heretics," and been ready to throw the lot of them before the Inquisition, but the Cardinal completely missed one rather important detail: the fact that the Sojourners are werewolves.

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