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Commanders:

    Luke Skywalker - Hero of the Rebellion 
A farm boy who becomes a young Jedi and an icon of hope. An agile fighter simultaneously capable of inspiring fellow troopers with his leadership. He is primarily based on his appearance in The Empire Strikes Back.
  • Close-Range Combatant: His Lightsaber and short-range blaster push him into this combat role.
  • The Hero: One of media's most famous examples
  • Lightning Bruiser: He possesses average speed, but both 'Jump' and 'Charge' make him very agile and lets him easily set up high-damage attacks with his lightsaber.
  • The Musketeer: Carries a gun in addition to his lightsaber. Currently the only force user with such a setup.
  • Strongbut Unskilled: He lacks lightsaber mastery keywords to help him win fights fairly, but he has high average damage and can use his 'Son of Skywalker' command card to attack twice in a single turn.

    Leia Organa - Fearless and Inventive 
A princess who provides support to the Rebellion in any way she can.
  • Early-Bird Cameo: Appeared on the 'Esteemed Leader' upgrade artwork prior to her announcement.
  • Orbital Bombardment: Her 'Coordinated Bombardment' command card does this.
  • Support Party Member: Albeit one who can still fight fairly well, outshooting her imperial equivalent General Veers. Her primary contribution is providing Dodge Tokens your army craves and using her command cards to maneuver your own troops into a good spot.
  • Improbable Aiming Skills: Totally ignores cover with her pistol, and unlike Lando she does so with through skill alone.

    Han Solo - Unorthodox General 
A smuggler who found himself supporting the Rebel Alliance. A crack shot who possesses multiple dirty tricks among his command cards.
  • Draw Aggro: The "Reckless Diversion" command card forces enemies, when performing an attack, to attack him or one other chosen trooper unit if they have the option to.
  • Guile Hero: His command cards all have unusual effects that revolve around deception and trickery.
  • The Gunslinger: While Han doesn't do massive damage by himself, he has multiple abilities that make him one of the most accurate shots in the game. One of his keywords is even called 'Gunslinger', which lets him attack two separate units in one attack action.
  • Mechanically Unusual Fighter: "Sorry About The Mess" is the only 0-Pip command card in the game, guaranteeing that Han will gain the initiative in the following round (unless you are playing a Mirror Match against another Han).
  • Plot Armor: Uncanny luck 3 reduces the odds off failing a save for no particular in-universe reason

    Rebel Officer - Resolute Commander 
A generic commander possessing several buffs for his allies. Can be deployed alone as a commander unit, or embedded within a squad of troopers as an upgrade.

    Jyn Erso - Stardust 
Trained from childhood to oppose the Empire, Jyn became a hero to the Rebellion after leading the Pathfinders on their mission to recover the Death Star plans on Scarif.
  • Guile Hero: Her play style lends itself better to subterfuge, objective play, and harassment over directly engaging the enemy.
  • Swiss-Army Gun: Her A-180 blaster can be configured between a pistol (stronger) and a rifle (longer range).
  • Jack of All Stats: Downplayed. While she is a combination of shooting, melee, and support without excelling or lacking in any role, her unique ability to manipulate suppression is shared only by Cassian Andor and has a lot of survivability that turns her into a Stone Wall.
  • Morale Mechanic: What keeps her from being a Master of None is her ability to manipulate suppression. Unlike most units, she can retain a lot of her actions while suppressed. She can also heap suppression on her target and boost her own defence while she has suppression. Her command card can also briefly prevent panic regardless of how much suppression they have.
  • The Paragon: Her courage value of 3 (same value as Luke) means she and nearby troopers are unlikely to become suppressed and she can be granted Inspire by her command card.

    Cassian Andor - Capable Intelligence Agent and K- 2 SO - Sardonic Security Droid 
Cassian Andor can be deployed alone as a Commander, or earn the 'Infiltrate' keyword by deploying as an Operative. K-2SO can be deployed alongside him as an additional unit.
  • Cold Sniper: His A280-CFE Sniper Config is an unlimited range weapon (released after the Commando's sniper was nerfed) that rolls one red and one black dice with 'High Velocity' (defender cannot spend dodge tokens) and a surge to hit, and thanks to 'Marksman' he can upgrade hits to crits if he needs to punch through cover. The main disadvantage of his sniper rifle is the 'Cumbersome' keyword, meaning he must stay still to use it, and he cannot synergise it with his 'Tactical' keyword (gain an aim token after performing a standard move).
  • Crazy-Prepared: "Loadout" allows Cassian to swap his upgrades with another of an equal or lower cost at the start of a game.
  • Dressing as the Enemy: K-2SO cannot be targeted by enemy units beyond range 1 thanks to this. Don't ask why it works against republic or CIS forces
  • Do Not Run with a Gun: Inverted with his pistol, Tactical combined with Marskman means he is a lot more accurate after moving then he is staying still. Played Straight by his sniper rifle, which cannot be fired at all after moving.
  • Heroic Sacrifice: K-2SO's "Sacrifice" command card, his only option, gives him 'Guardian 4', allowing him to take up to four hits intended for another target; given that he has five health, that can be a risky decision. It also gives him the option to become defeated in exchange for granting immunity to ranged attacks to any nearby Commander or Operative.
  • Late-Arrival Spoiler: K-2SO's "Sacrifice" command card spoils his fate in Rogue One.
  • Swiss-Army Gun: Can equip the A280-CFE, which can switch between a Sniper and Pistol configuration.

     Lando Calrissian - Smooth Operator 

  • Always Accurate Attack: His pistol ignores cover, armor, and only has a 4% to miss. If you can hit your target, odds are it's getting hit. But with only 2 dice in its pool, you are only ever getting that one hit.
  • Crazy-Prepared: Has the "Contingencies 3" keyword, which allows him to keep three command cards in reserve and swap them out at the start of a game.
  • The Gambler: Very fittingly for him, his 1-pip "All In" command card lets him gamble on the results of his attack and defensive rolls for a turn. If you successfully call either a block or a critical result, then you get an additional two of those results. If you fail, then your roll is essentially nullified.
  • Improbable Aiming Skills: Totally ignores cover with his pistol and can hit at range 3, the same as a rifle. Justified by the fact he has a thermal sight helping him.
  • Mythology Gag: His scoped blaster pistol is from Star Wars Battlefront II (2017). Word of God has said the cover ignoring properties of his gun is inspired by the annoyingly good thermal scope he had in that game.
  • Plot Armor: Like Han, he has Uncanny Luck 2 which increases his survivability for no apparent reason.

Operatives:

    Ahsoka Tahno - Fulcrum 
A key member of the founding of what would become the Rebel Alliance, Ahsoka took on the codename “Fulcrum” and worked tirelessly to supply vital intelligence to the burgeoning Rebel. The older version of her who appeared in Star Wars Rebels
  • Dual Wielding: She carries a pair of lightabers into battle. the Jar'Kai Mastery keyword represents her skill with using two lightsabers, granting her the ability to spend dodges to improve her damage.
  • The Law of Diminishing Defensive Effort: A strange gameplay example. Using Jar'Kai Mastery will quickly use up all the dodges she would normally use to protect herself. She will never need to actually dodge as long as she is not in danger of getting hit so she can use them to increase damage, but she will need them to protect herself once she comes up against stronger targets who can reliably get hits in.
  • Lightning Bruiser: Typical as far as trained Force users go, she can dish out a lot of damage and has the mobility to get into combat. She does emphasize the Lightning part a lot more than Luke, with her offensive output being tied to the amount of dodges she receives and the ability to be granted the Agile keyword by one of her command cards.
  • Older and Wiser: She is the older Ahsoka who mentored the ghost crew instead of the younger and more impetuous version who appeared in the Clone Wars
  • True Companions: Her 2-pip command card "Family Reunion" paints her as one to Sabine Wren, granting the teamwork keyword with her and only giving orders to Ahsoka and Sabine.
  • Weak, but Skilled: In comparison to Commander Luke Skywalker, she has less raw damage and her 1-pip command card can only add up to 3 white dice to her attack pool. She does have access to a lightsaber mastery keyword, two training slots when Luke has none, and the ability to gain more defensive keywords, making her much more mobile and versatile.

    Chewbacca - Walking Carpet 
Han Solo's faithful companion. A reliable combatant with a range of abilities focused on assisting his friends.
  • Close-Range Combatant: Rolls four red dice in melee. Also possesses several agility abilities like "Unhindered", "Expert Climber" and "Charge" to help him close the gap.
  • Taking the Bullet: Has Guardian 3, the strongest Guardian ability in the game.
  • True Companions: His core gimmick is that he possesses powerful synergy with his Original Trilogy friends, and especially Han Solo. If Chewbacca and Han are within proximity to each other, the "Teamwork" ability allows them to gain Aim and Dodge tokens simultaneously. On top of that, his three command cards unlock powerful abilities to use in tandem with Han, Leia and Luke:
    • The 1-pip "Common Cause" lets Chewie and Luke activate simultaneously and with a good chance of getting priority, letting them cover each other or make a decisive early attack in a round.
    • The 2-pip "Brains and Brawn" let Leia combine Chewbacca's weapon with her own. The resulting attack (2 red, 3 black and 2 white dice with Pierce 2 and Sharpshooter 2) is one of the most powerful ranged attacks in the game.
    • The 3-pip "Notorious Scoundrels" lets Han return one of his discarded command cards to his hand. Thanks to Han's Confusion Fu tactics, the ability to repeat the same trick twice can be incredibly powerful.
  • Turns Red: Gains infinite courage when he gets 4 (out of 9) wounds, as well as the ability to charge opponents for melee attacks.

    Sabine Wren - Explosive Artist 
Motivated by a desire to see Mandalore freed from Imperial rule, Sabine Wren brings her skills as a warrior and an artist to the Rebellion.
  • Armor Is Useless: Averted. She is absurdly tough thanks to her mandalorian armor
  • Art Attacker: Has the ability to place unique graffiti tokens with her "Symbol of Rebellion" command card. It lets any allied unit within its radius to roll an extra die during defence rolls.
  • Close-Range Combatant: She can bring her Darksaber as an upgrade.
  • Demolitions Expert: Can place a pair of Thermal Charges using the "Explosions!" command card. Compared to the Rebel Commandos' Proton Charge, they are less powerful but can be detonated simultaneously.
  • Lightning Bruiser: Has 3-speed movement, and (unique among Rebels) both red defence dice and a surge.
  • The Paragon: Becomes this after placing her graffiti on the battlefield.

    Luke Skywalker - Jedi Knight 
An older version of Luke who has grown into a powerful Jedi. This version of Luke is primarily based on his Return of the Jedi appearance.
  • The Ace: Is 195 points more than his commander variant and is good at very many things, such as direct combat, force use, mobility, and even battlefield control. He is even capable of fighting heavyweights that his commander variant would lose to like Vader and Dooku.
  • Boxing Lessons for Superman: As explained below, He has significantly refined his technique compared to his commander variant allowing him to put skill behind his raw power.
  • Close-Range Combatant: Even more so than his Commander variant, losing his blaster but getting plenty of new tricks that make him an even more potent threat at close range.
  • Lightning Bruiser: Just as agile as his Commander variant, and is stronger still
  • Talented, but Trained: Compared to his Commander variant, he has put a lot of skill behind his raw power. He is more in-tune with the force, has better keywords, and hits even harder. While Commander Luke could get by on talent alone, Operative Luke refines those talents and allows for way more versatility.
  • Supporting Protagonist: Of a sort. He is still The Hero of the series and will be a cornerstone of your army, but he is no longer commander and needs to hand over leadership to another commander. Units around him also cannot benefit from his courage value.

Corps:

    Rebel Troopers 
The frontline soldiers of the Rebellion. Heavy weapons include the Z-6 Rotary Blaster for high-volume firepower and the MPL-57 Ion Launcher to disable vehicles.The upgrade expansion additionally provides the SX-21, a powerful short-range option with anti-vehicle potential, as well as the DLT-20A for a long-range blaster.
  • Boring, but Practical: The unit itself, they have only a single keyword but are generally indispensable to any battleplan due to their low cost and good accuracy. This also extends to the DLT-20A Heavy weapon, which lacks the cool factor of being a laser minigun, but can consistently deal damage at long range.
  • Cannon Fodder: At only 10pts each, they are one of the cheapest soldiers you can buy, only the B1 battle droid is cheaper.
  • Continuity Cameo: One trooper is Nik Sant, aka the bearded guy in the Endor strike team who is often theorised to be Captain Rex.
  • Critical Hit Class: The Z-6 Heavy Weapon runs on this. It rolls 6 white dice, so while it can be a very inconsistent weapon to use, it is also capable of dealing 6 damage to a very unlucky foe. The DLT-20A has the Critical keyword.
  • Elite Tweak: The SX-21 turns the squad into a short ranged damage dealer. The MPL-57 adds more capability to hurt enemy armor and mess up droids with the ion rule.
  • Gatling Good: The Z-6 is a rotary cannon and true to the trope, has crappy accuracy but a lot of volume

    Fleet Troopers 
Marines who garrison the Rebel navy. Short ranged, but possess Ready 1 which gives them an aim token upon using a standby action. Heavy weapons include the Scatter Gun and the MPL-57 Barrage Launcher.
  • Cannon Fodder: Even more so than the Rebel Troopers as they give up their only defensive keyword, and so can can expect to take more losses. They are still cheap at just 10pts each.
  • Close-Range Combatant: Their DH-17 blasters are shorter ranged than their Rebel Trooper equivalents, but in return give them the highest average damage output of any basic corps unit. This can be enhanced further by giving them a Scatter Gun trooper.
  • Continuity Cameo: Their squad leader is Raymus Antilles, captain of the Tantive IV who was choked to death after resisting Vader's interrogation.
  • Elite Tweak: The Scatter Gun pushes the unit's Close-Range Combatant strength even further. The MPL-57 Barrage Launcher is a cover-busting attack that could help if you are trying to make their 'high dice low impact' attacks matter when attacking entrenched positions.
  • Glass Cannon: Worth mentioning in an army half composed of these. They are among the most fragile troops you can field, but in turn have the some highest damage output.
  • Mythology Gag: Their "Ready" keyword references the opening of A New Hope, where they await a swarm of Stormtroopers that are breaching the Tantive IV.
  • Shotguns Are Just Better: The Scatter gun trooper has a Shotgun which can ignore Defence and deals tremendous damage, matching a light machine gun in damage.
  • Took a Level in Badass: Were a Redshirt Army in A New Hope, but become a capable frontline fighting force here.

    Rebel Veterans 
Experienced rebel soldiers who are equipped for defensive operations. In addition to a squad, they may deploy a Mark II Medium Blaster as a support unit, and possess abilities that encourage the two units to work in unison.
  • Hold the Line: They are based on the rebels who defended Echo Base in The Empire Strikes Back, and their abilities reflect that.
  • BFG: The Mark II Medium Blaster is big enough to need a tripod and spits out an impressive amount of damage
  • Men of Sherwood: The most well trained of your Corp choices.

Special Forces:

    Rebel Commandos 
Elite troopers trained to conduct surgical attacks, who can be specialised further using either the DH-447 Sniper Rifle or a Proton Charge Saboteur. Can be deployed as a squad or as a two-person Strike Team.
  • Continuity Cameo: One of the troopers is Orrimaarko, aka 'Prune Face', the one-eyed Dressellian who was part of the briefing scene in Return of the Jedi.
  • Demolitions Expert: Can be equipped with a saboteur who deploys remote detonated Proton Charges.
  • Glass Cannon: The Strike Teams are equipped with a powerful heavy weapon, but due to their size can be wiped out in an instant.
  • Target Spotter: The Strike Teams are made up of one of these alongside either a sniper or a saboteur.

    Wookiee Warriors 
Warriors from Kashyyyk who have offered their support to the Rebellion. Supplement brute strength with swift agility, and can bring a Bowcaster as a versatile ranged weapon.
  • Close-Range Combatant: They only have pistols for ranged weapons and they have an impressive melee attack. Averted by the bowcaster Heavy weapon which has the same range as a rifle/
  • The Berserker: They have charge, allowing them to attack directly after moving
  • Lightning Bruiser: Scale combined with Charge allows them to ignore low obstacles and move a surprising amount of distance to reach their target.

    Rebel Pathfinders 
Grizzled combat veterans, and the Rebellion's most elite frontline fighters.
  • Continuity Cameo: Bistan and Pao show up as unique heavy weapon upgrades for the Pathfinders. In addition, three of the generic models in the squad are based on Corporal Maddel, Sargeant Melshi and Lieutenant Selfa.
  • Guile Hero: A lot like Jyn, they emphasize the ability to get into good positions, hold objectives, and harassment over meeting the enemy directly. They can even infiltrate (they can be positioned anywhere on the board instead of just within your deployment zone, as long as its not too close to an enemy)
  • Glass Cannon: When without suppression, they have the same toughness as run of the mill troopers.
  • Removable Turret Gun: Bistan's M-45 ion blaster is the same gun as is mounted on the landspeeder and the one attached to the U-wing in the movie.
  • Swiss-Army Gun: Their A-300 rifles can be configured for both short and long range engagements. Initially a 6 point upgrade, the September 2019 points update made the A-300 configs free, and thus a permanent feature of the unit.
  • Stone Wall: Their offense is not bad but it is not why you took this unit. With their danger sense at its highest level they can take as much punishment as Death Troopers.

    Mandalorian Resistance 
The Mandalorians are a proud warrior and martial culture whose tradition stretches back centuries. Under the Empire's division, a few houses have taken to support the Rebellion for the freedom of Mandalore.

This unit can be deployed as a generic unit, or as the unique Clan Wren, with Ursa and Tristan Wren available as upgrades.


  • Armor Is Useless: One of the biggest Aversions in the game, as they resist 2/3rds of incoming fire and have partial resistance to Pierce.
  • Badass Family: As Clan Wren; especially if Sabine, Ursa and Tristan take to the field together.
  • Close-Range Combatant: Mandalorian Resistance units can bring a Beskad Duelist, who in addition to adding two red dice to the melee dice pool also brings the Duelist keyword, which massively helps with both attacking and defending while in melee combat. Averted by Tristan Wren, who carries a rifle with corresponding range.
  • Jack of All Stats: They have the toughness of the pathfinders, the melee capability of wookies, and combined with high mobility. They can fill many roles on the battlefield thanks to their versatility.
  • Jet Pack: All of them are equipped with these; they can also bring Jetpack Rockets for a single-use long range attack.

Support:

    AT-RT 
A Chicken Walker that can be equipped with a range of weapons to suit their purpose, including a laser cannon, rotary blaster or a flamethrower.
  • The Artifact: Crosses over with Early-Installment Weirdness, but it has the Armor Keyword without any number following it. Due to the evolving design space Armor X has been used to represent units whose armor does not fully enclose the vehicle. This has led to the AT-RT rather egregiously having more armor than a Dwarf Spider Droid despite the pilot being totally exposed save for the windshield.
  • Anti-Armor: The Laser Cannon has Impact for dealing with armored targets.
  • Close-Range Combatant: The Flamethrower upgrade annihilates trooper units at close range, though getting into range can be a challenge in itself. Additional mention goes to the Grappling Claws, which are surprisingly lethal against both troopers and vehicles.
  • Emergency Weapon: The rider's A-300 rifle, while weak and easily outclassed by any of the AT-RT's mounted weapons, is always available in case a unit flanks the walker or is out of range of its main weapon.
  • Fixed Forward-Facing Weapon: Its Hardpoint upgrades.
  • Gatling Good: The Rotary Blaster Hardpoint is an upscaled version of what the Rebel Troopers carry, and unlike that it has accuracy to back up its firepower.
  • Glass Cannon: Its weak defensive stats mean it will go down quickly if focused on despite a solid health pool.
  • Kill It with Fire: It's Flame Projector Hardpoint is a brutal weapon against hordes.

    1. 4 FD Laser Cannon Team 
An emplacement gun that packs a punch.
  • Anti-Armor: Its primary role, although its still very effective against infantry.
  • BFG: The gun hits as hard as what the AT-ST carries
  • Long Rangefighter: Originally had Range 4, but has since been buffed to Range 5, and so will outrange anything short of a sniper.
  • Mechanically Unusual Fighter: So far the only unit that cannot move whatsoever.

    Tauntaun Riders 
Rebel cavalry, demonstrating their ability to take advantage of local wildlife.
  • Fantastic Cavalry: Inspired by Luke and Han in the opening scenes of The Empire Strikes Back.
  • Gameplay and Story Segregation: Due to the nature of the game, there is no restriction on using Tauntauns outside of the frigid environments they are native to.
  • Horse Archer: They use Blasters instead of arrows, but otherwise stay true to this trope.
  • Lightning Bruiser: The most notorious example in the game. 3-speed, ignores difficult terrain, gains dodge tokens for performing standard moves, has excellent ranged and melee weapons which can be used for free after moving, and has the ability to reduce a target’s cover for the former or upgrade a hit to a crit for the latter. The Tauntauns are agile, hard to pin down, and hit like a truck, while also being arguably the most action efficient unit in the game.
  • Obvious Rule Patch: The February 2020 rules update removes the ability for Creature Troopers to disengage from melee with a standard move; a change made solely to prevent Tauntaun Riders from being near-uncounterable at close range.

Heavy:

    T- 47 Airspeeder 
A fighter craft designed to provide support in ground battles.
  • Fragile Speedster: Both fast and the most agile unit in the game, made even more so with the Wedge Antilles pilot upgrade. It does have a deceptively low health pool despite being a Heavy unit, however, so care must be taken when operating it on the front lines.
  • Glass Cannon: It's cannons are even more powerful than an AT-ST's, and it can take a rear facing weapon to add more damage on top of that. But it does not have the health to take it
  • Death from Above: Speeder 2 means it ignores virtually all terrain by simply flying over them and has a pair of really big guns. The closest you will get to air support in the game.

    X- 34 Landspeeder 
A civilian vehicle converted into a nimble weapons platform, able to be equipped with a range of mounted and passenger weapons. Can also transport a single trooper.
  • Dangerous Forbidden Technique: Can get the "Unstable Astromech" upgrade from the Speeder Truck expansion. Whereas the drawback is manageable with the Speeder Truck due to its massive health pool, it is much more risky with the relatively fragile Landspeeder. On the other hand, the ability to attack twice or move four times in a single turn.
  • Gangland Driveby: The only weapon it has by default is it's pilot's pistol. Crew upgrades can add a rifle or even a missile launcher to the mix, firing from the passenger seat.
  • More Dakka: Its hardpoints both consist of oversized Repeating blasters
  • Weaponised Car: It's a civilian speeder with guns stapled on it.

    A-A 5 Speeder Truck 
The A-A5 Speeder Truck was designed as a civilian freight hauler for use across harsh environments. The traits that allowed it to do so also made it a very popular choice to convert into military vehicles for the Rebel Alliance.
  • Attack Its Weakpoint: has a weakpoint value of 2 on its rear, although it's oblong base makes it a relatively small and hard to hit target, that can circumvent its impressive defense
  • Acrofatic: It is a very large and bulky vehicle, one of the largest the rebels can field, with a speed of 1, making it look like a lumbering beast. However it has access to the Reposition and Repulsor: Ground keywords that let it ignore low obstacles and pivot after moving. This gives it much more mobility than it would seem on paper.
  • Awesome Personnel Carrier: Can ferry a squad of troopers around in the safety of its enclosed storage bay.
  • Canon Immigrant: Originally from the Legends continuity, appearing in the WEG Star Wars d6 RPG series, rather than from any of the movies.
  • Dangerous Forbidden Technique: The "Unstable Astromech" upgrade (which is also compatible with the X-34 Landspeeder) gives the unit access to a free attack or move at the end of its activation, an obviously powerful ability that could let the unit attack twice or move three or even four times (if combined with the "Reckless Driver" pilot or used on the Landspeeder) in a single turn. The drawback is a die roll that could result in you taking up to three points of damage
  • Drives Like Crazy: The Speeder Truck has access to the "Reckless Driver" pilot upgrade, which is unusual among upgrades in that it completely modifies how the unit is played. With it, the truck cannot reverse, must always take a compulsory move at the start of its activation, and gets the ability to ram through enemy troopers and deal damage to them.
  • Elite Tweak: This is perhaps one of the biggest examples of a unit defined by the units you give it. You can give it up to two Crew upgrades, each of which can confer some powerful abilities: the "Backworld Medic" turns the Speeder Truck into an ambulance which can heal a trooper unit each turn, while the "Unorthodox Tactician" can turn the unit into an aim token generator (an excellent trait for the peak-y nature of Rebel attacks).
  • Mechanically Unusual Fighter: The Speeder Truck has the honor of being the first unit in Legion which does not carry any weapons whatsoever by default. Instead, its weapons must be equipped via upgrades if you choose to do so; otherwise its abilities are defined by the crew upgrades you give it.
  • Stone Wall: It does not even have a weapon unless you buy it one separately, but makes up for it by having an large amount of hull points, the armor keyword, and surge on defense. It has some of the best survivability for it's cost.
  • Support Party Member: Has no weapons by default, but can transport a unit across the battlefield safely inside it. It's large size also lets it block enemy movement and provide improvised cover to its dismounted troops. It's crew slots and pilot slots also give it access to upgrades that further enhance it's support capabilities.
  • Weaponised Car: Continuing the theme of many Rebel vehicles, it is a civilian transport truck with the ability to strap weapons and a shielding system to it.

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