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"I've been waiting thirty years for this. I still remember my last orders... The day the real war began..."

This article is about the EA/Dice sequel to the 2015 reboot. For the game developed by Pandemic and released in 2005, go here.

Star Wars Battlefront II is an action first- and third-person shooter video game based on the Star Wars franchise as an entry in the Expanded Universe and sequel to the 2015 Battlefront reboot. The game was primarily developed by EA DICE and Motive Studios (with additional work done by Criterion Games), and published by Electronic Arts. It was released for Microsoft Windows, PlayStation 4, and Xbox One on November 17th, 2017.

The game builds upon its predecessor in every way possible by featuring content not only from the Original Trilogy, but from the Prequel Trilogy and Sequel Trilogy as well. One of the biggest additions is the implementation of a campaign which will shed new light on the fall of the Empire and the rise of the First Order in a canon storyline. Outside of the campaign, the gameplay of Battlefront II does not stick to any sort of canon, instead giving players a sandbox only vaguely referencing the events of the films.

Character tropes go on the character pages.


Tropes in this game include:

  • Action Girl: Iden Versio, who leads the single-player campaign. Multiplayer features female Hero characters like Rey, Leia and Captain Phasma.
  • Adaptation Expansion: In Operation: Cinder at Naboo, we get to see Lando's forces take out the last of the weather satellites as well as a ground battle, whereas in Shattered Empire, the scene cut from Lando's Big Damn Heroes arrival to Shara and Leia parting ways in the aftermath.
  • Advertised Extra: A strange example where the game itself is the advertising for the extra in question. The update for The Last Jedi adds in Tallissan Lintra's blue A-Wing as a hero unit for Starfighter Assault. All in all something of a strange choice since she's Killed Off for Real less than 30 minutes in the movie by Kylo Ren, after only having a small role in the opening space battle.
  • Airstrike Impossible:
    • Many Starfighter Assault maps feature objectives that requires the attacking side to fly in tight airspace to shoot them down.
      • The Fondor Shipyards' second phase has Rebel players flying through a narrow shaft to destroy several shield generators, while the Imperial players follow suit to shoot down the Rebels.
      • The third phase of the battle over Ryloth requires the Republic's starfighters to enter the Lucrehulk Battleship's core and shoot it down. It's slightly larger than Fondor Shipyards' generator section, but still hard to stay inside the hull to make repeated passes at the core.
      • The opening section of the strike on the Resurgent-class Star Destroyer has the Resistance's ships try to take down generators dwelling in the corridors of the ship's front. It's not necessary to actually dive into the Star Destroyer's hallways, but with the heavy amount of turret defenses and starfighter interference, it's by far your safest bet.
      • The first two phases of the D'Qar Evacuation operation has the First Order trying to destroy makeshift shield generators, first by blasting open said generators, then flying in and shooting the small reactors. It's helped by the ambient magnetic field repelling you from the generators, giving you slightly more time each pass. Interestingly, the magnetic fields in the second phase and onwards can equally screw you over as you try to shoot down enemy starfighters and Bunkerbuster-class corvettes.
    • In the final mission of the Resurrection campaign, Iden, Shriv and Zay try to infiltrate a Resurgent-class Star Destroyer in stolen TIE Fighters, but with no way to get in without blowing their cover, decide to engage in a dogfight with the surrounding squadrons, before settling for flying into the Star Destroyer's engine section. It's subverted, however, since the ship jumps into hyperspace as Inferno Squad enters its reactor, disabling the stolen TIE Fighters and leaving Iden and co. to continue the infiltration on foot.
  • Air-Vent Passageway: Iden's ID 10 droid uses these vents to get to her cell. Some of them have periodic electric barriers in them.
  • All-Loving Hero: Luke helps Del not only because it would benefit them both, but because Del could be someone better.
  • Anachronism Stew: The hero selection in Galactic Assault and Heroes vs. Villains throws canon out the window in favor of letting players pick their favorite characters regardless of era. This allows for chronologically impossible battles, like Rey and General Grievous clashing on Hoth or Obi Wan fighting a grown Boba Fett in the Star Destroyer wreckage on Jakku. Supremacy, however, only allows you to play as heroes from a specific era, though some, such as Darth Maul being playable in the OT era maps, is pushing it (Maul canonically died a couple of years before A New Hope).
  • And Now for Someone Completely Different: Besides playing as Iden, the single-player campaign has a handful of missions in which you play as famous Star Wars characters, with one mission each for Luke, Han, Leia, and Lando. Also, in the epilogue of the main campaign you play as Kylo Ren.
  • Apologetic Attacker: Luke apologizes to Del about striking down his men, as he was only doing it in self-defense.
  • Artificial Brilliance: A.I.-controlled starfighters are present in every Starfighter Assault map in order to fill the player count to 40 participants note . Despite being level 0 starfighters (meaning they have no Star Cards to enhance them), the bots are fairly competent at tracking enemies and evading accordingly just like any beginner-to-average player; sometimes, they can even get the jump on you while you are damaged. It's downplayed in some Galactic Assault maps that do feature them, as the mode hardly focuses on aerial gameplay.
  • Artificial Stupidity: On the other hand, enemy ground troopers, at least the ones fought in Story mode and Arcade, suffer from inconsistent and downright suicidal behaviors, often popping out of cover for no other reason than to get shot. And let's not get started with Stormtroopers that whip out Riot Batons; these guys are way too slow to get a sneak attack on you, on top of loudly yelling their intent to charge you. Also, while some enemies do run into cover and shoot at you from there, the vast majority of enemies simply run at you in a straight line while firing their blasters, almost as if their A.I. was copy-pasted from the game's co-op PvE Survival Mode where Zerg Rush tactics are the norm. Hell, the A.I. in the old Dark Forces Saga games from over 2 decades ago is smarter in that regard. Though the A.I. is moderately better in the large set-piece battles such as the one in Leia's level.
  • Artistic License – Biology: Pilio, similar to Atollon, has coral living without water, though Pilio at least has oceans unlike Atollon.
  • Ascended Meme:
    • In the tutorial mission for single-player, as you exit your cell, one of the first rebel officers you have to defeat in order to get past undetected is a man telling off a jailed prisoner. That prisoner is Matt the Radar Technician from Saturday Night Live.
    • Some of the characters reprise memetic lines, such as Kenobi's "Hello there!"
  • Attack! Attack! Attack!: General Grievous's playstyle amounts to this, as all of his abilities push him forward, he does an higher than average amount of damage per swing, but blocking drains his stamina in the blink of an eye. Thrust Surge has him leap forward to stab a targeted enemy with all four lightsabers, Unrelenting Advance has him face a single direction to creep forward whilst spinning his lightsabers in a fan motion to parry all incoming front shots and damage anyone in his wake, and Claw Rush has him crawl on the floor on all his limbs to run over anyone in his way. Unlike the previous two abilities, Claw Rush can be used to make a hasty escape and has a Star Card that increases its damage resistance, but with the amount of damage and knockback it can inflict on enemy players, you're just as encouraged to use it as a battering ram as much as an escape plan.
  • Avenging the Villain: "Avenge our Emperor!" is an Imperial battle cry after the Battle of Endor.
  • Awesome, yet Impractical: Darth Maul's pre-2019 Furious Throw. It's cool to watch Maul throw his double-bladed lightsaber at an enemy and it would be a one-hit kill against troopers (except Heavys) when it connected, but due to the saber being thrown vertically, it had a very small hitbox, making it hard for even many expert players to hit an enemy with it. Luckily, a patch was released that changed it to a horizontal saber throw like Darth Vader's, increasing the area of effect and making it much easier to hit an enemy, though the base damage per hit was halved from 150 to 75 (later upped to 85) to compensate.
  • Band of Brothers: Inferno Squad. Kylo will even comment that the trio must have loved each other.
  • Battleship Raid:
    • Most Starfighter Assault maps invariably feature a large capital ship that attacking forces must neutralize in the final phase in order to win, or else they run out of lives. Said capital ship usually has a set of objectives that must be destroyed to create a temporary opening at the ship's weakest point.
      • On the Fondor Shipyards map, Rebel fighters must dive into the shipyard's corridors in order to destroy a set of generators in the second phase. If successful, they then have to disable the couplings holding the Star Destroyer, before proceeding to shoot the ship's underbelly for a limited period of time.
      • After disabling tractor beams and backside antenna generators, the Lucrehulk-class battleship over Ryloth requires Republic players to disable the shield generator towers, exposing the core inside of the centresphere.
      • The Kamino Research Facility features two Venator-class Star Destroyers for the Separatists to take down. The first one must be neutralized by destroying its bridge early into the match, while the second one in the last phase requires players to damage its ventral beam weapon, then go for its engines. If successful, the ending cutscene has the second Venator crash into the first one, which relocated itself nearby.
      • If the Imperials get to the final phase on the Death Star Debris map, they have to attack a Mon Calamari cruiser, disabling its sensors and then shooting down its engines.
      • The Resurgent-class Star Destroyer on the Unknown Regions map has the Resistance attack the ship's front generators, then switch to a phase where they shoot down evacuating transports. The third phases gets back to business by targeting the Star Destroyer's command deck. Take too long to damage the bridge, and the generators shielding it get located further back on the ship.
    • The Kachirho Beach map that takes place on Kashyyyk has a Venator-class Star Destroyer parked near the Wookie village, and the ship's interior becomes the final stage for a Galactic Assault match if the Separatist Alliance pushes past the Juggernaut tanks and beats the Republic forces back into the ship.
    • In the third campaign mission, Iden boards a rebel ship in the middle of a dogfight. She's later joined by Hask and Meeko, and they demolish it from the inside.
  • Big Badass Battle Sequence: The large scale game modes Galactic Assault and Supremacy have large teams of players (20 on each team, with 12 AI controlled troopers in Supremacy) partake in massive battles across the game's maps.
  • The Big Damn Kiss: Del and Iden have an orchestrally-backed kiss as the sun rises over the wreckage of the Battle of Jakku.
  • Bittersweet Ending: The ending of the Resurrection story campaign. Iden dies from her wounds shortly after killing Hask, but trusts that her daughter Zay will bring back the information they stole from the First Order to the Resistance.
  • Book Ends: The rebel officer interrogating Iden in the prologue tells her that the Empire's time has come and that she doesn't have to go down with it, to which Iden retorts that the Empire's time has indeed come (though in a manner that suggests victory instead of defeat, given the context of the preparations for the Battle of Endor). When Iden finally gets to her father Garrick near the end of the Battle of Jakku, she unironically tells him that the Empire's time has come and that he doesn't have to go down with it.
  • Boss in Mook's Clothing: AT-STs fulfill this role in the single-player campaign when fought on foot.
  • Call-Back:
    • Palpatine uses Sentinel droids to relay his final orders, just as he does in Shattered Empire.
    • Han grows a beard after Ben is born after the Battle of Endor, as briefly stated in the Aftermath trilogy.
    • Hask calls the destruction of the Republic and Hosnian Prime via Starkiller Base "beautiful", alluding to Krennic's quip regarding the Death Star's test firing on Jedha in Rogue One.
  • Call-Forward:
    • Maz Kanata warns Han that she will not take kindly to him if he brings the Empire to her castle's doorstep, to which Han responds that he always covers his tracks. Not long after, the Empire does come to Takodana in search for the turncoat he's meeting with, which predictably makes Maz groan at Han's lack of subtlety. History would repeat itself in The Force Awakens, where the Empire's successor state, the First Order, attacks Takodana in search of a target that's being smuggled by Han and Chewie, with the pair failing to notice they're being watched by an undercover agent.
    • Iden will complain about how junk the cloud cars are and wishes they picked an actual starfighter, while Del initially doesn’t think it’s that bad until it causes a problem, just like with Rey and Finn respectively in regards to a certain YT-1300 thirty years later. And in both cases, the duo later realize they actually made a good choice because the ship provides an advantage to their situation.
    • Here's one that directly ties in with The Last Jedi: during the Resurrection campaign, Inferno Squadron stumbles upon the schematics of a First Order Dreadnought while browsing through the First Order's classified files aboard the Retribution, with Iden demanding if there's a weak point on the Dreadnought. By the end of the campaign, Zay and Shriv make it back to the Resistance base on D'Qar with the info; it's implied that this is what enables Poe to launch a daring strike against the Fulminatrix in the movie's opening battle, and sure enough, the Dreadnought is taken out by exploiting its weak point.
  • The Cameo:
    • Chopper can be found in the streets of the Assault on Theed map.
    • In the prologue, you sneak by Admiral Ackbar holding a rebel conference via holocall.
    • Queen Soruna and Shara Bey are piloting the two other Naboo Starfighters while Leia is in the third one. You don't get to hear them, though.
  • Canon Immigrant:
    • Inferno Squad serves on an Imperial Raider, first seen in X-Wing Miniatures, developed by Fantasy Flight Games. At the time it was first revealed in the trailer, it was also recanonized by Thrawn, which was released a few days before the trailer's release.
    • A Runyip, a herbivorous mammalian species native to Yavin 4 which were originally introduced in the Legends Roleplaying game, can be seen running in the trailer, confirming their appearance in the game, though they were first recanonized in All There in the Manual.
    • Admiral Versio's Star Destroyer is called the Eviscerator. The 181st was briefly stationed on the Eviscerator in the first book of the X-Wing Series, though considering how one-note it was, this is probably just a coincidence. Though then again, both Inferno Squad and the 181st are squads of elite TIE pilots... Squadrons would later recanonize the 181st.
    • The Beldon—the balloon-like creatures that produce tibanna gas—are seen below the clouds of Bespin, appearing for the first time in a canon work besides All There in the Manual.
    • Maul’s bio mentions that he killed a Jedi named Siolo’urmanka, which happened in the Tales comics.
    • The TX-130 fighter tank makes its first canon appearance years after the split from the Legends continuity. While mentions from a roleplaying game sourcebook were lying around, this is its first playable appearance in the new canon.
    • The Felucia map brings a lot of background creatures from The Force Unleashed, such as Felucian snails and flying mantas. It also features a giant Sarlacc as part of the map, but unlike in that game, this Sarlacc has been dead long enough for a pond with fish swimming in it to form in its mouth.
    • One of the available weapons is the Imperial Heavy Repeater from the Dark Forces Saga FPS games, specifically based off the version seen in Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy. It even has the energy grenade secondary fire in place of an aim-down-sights scope.
  • Captured on Purpose: Iden Versio lets herself get captured in order to delete an encoded message about the trap against the rebels.
  • Combat Medic: Yoda is unique for his ability to heal himself and surrounding allies, but none of that stops him from leaping around and taking cutting down hordes of enemies.
  • Continuity Nod:
    • The ID9 Seeker Droids used by the Inquisitors were still in-use at the time of the Battle of Endor, albeit by Inferno Squad using the upgraded ID 10s.
    • During a cross-era match, Lando will say to Luke that he reminds him of a rebel kid he knew from "way back", referring to Ezra.
      • Interestingly, Maul shows interest in trying to turn Rey to the Dark side in order to get rid of the other Darksiders like Vader and Palpatine, similar to how he tried to use (or will try to use?) Ezra in Rebels.
    • On Vardos, while piloting an AT-AT, you can catch a brief glimpse of a parked speeder of the same model Zam Wesell piloted.
    • On Takodana, you can overhear a conversation about how someone met a strange purple Wookiee with big green eyes.
    • On Bespin, you can hear mook chatter about how the situation in the Anoat Sector is spiraling out of control, specifically namedropping Moff Adelhard for botching it.
    • Some of the patrons at Takodana include a Meftian and a Talpini, two species introduced in Rogue One.
    • Del mentions that he would like to return to worlds like Lothal and Mykapo after the war is over. At the time the game was released, Rebels Season 4 had ended its midseason with the Battle of Lothal, so Del’s comment suggests that while Lothal ultimately isn’t liberated, it isn’t completely destroyed at least.
    • Luke visits Pillio after the Battle of Endor, which was mentioned in The Legends of Luke Skywalker (which was released shortly before Battlefront II). Though it turns out that rather than being given the compass, he found it (or, well, he retrieved it).
    • In story mode, Imperial Jumptroopers are deployed to deal with enemies on the hull of Star Destroyers, as first seen in Rebels.
    • Admiral Rae Sloane is mentioned by Admiral Versio over comm in the Endor mission after she calls the retreat after the second Death Star's destruction.
    • Iden fears that they’ll be thrown into Sunspot Prison if they get caught & arrested by the rebels.
    • One of the patrons you can overhear on Takodana will complain about their current position despite being an alum of Skystrike Academy.
    • Upon arrival at the Battle of Jakku, Shriv curses “Karabast!”
    • Starhawk Command provides air support at the Battle of Jakku.
    • While piloting your X-Wing at the Battle of Jakku, comm chatter will make references to Phantom Squadron (including Wedge & Snap) and Corona Squadron (including Thane & Kendy) and the Inflictor.
  • Convection, Schmonvection: Sullust. The Empire has a Non OSHA Compliant smelting plant built inside a volcano, with catwalks only a few feet above the smelting pools.
  • Cool Starship: It's not a Star Wars game without them!
    • Inferno Squad’s personal warship, the Corvus, is an advanced corvette that’s sleek, stealthy, and fast.
    • Spacecraft from all eras make their appearance, and are divided into classes much like the ground troops. For example, the A-Wing is in the Interceptor category (fast, fragile, meant to engage other starfighters), while the Y-Wing is in the Bomber category (slow, durable, more oriented towards destroying objectives).
    • Hero starships also return, and are available upon gathering enough battle points (much like the ground battles' powerups and Hero units). Examples include Darth Maul's Scimitar *, Poe Dameron's black X-Wing *, and even Kylo Ren's TIE Silencer *.
    • Averted with the cloud car, at least in Iden’s opinion. During the story, you are required to take one and she will complain about how terrible and lame it is. Your accompanying partner, Del, doesn’t think it’s that bad... but after she explains why, he concedes.
  • Crazy-Prepared: During the Naboo skirmish, it's revealed that the previous Queen had installed an extremely powerful Ion device in the palace that, when activated, would disable all electronic weaponry and vehicles within the limits of Theed. Considering they were invaded by a droid army decades earlier, it was a smart move on her part. It proves instrumental in turning the tide against the Imperials controlling Naboo.
  • Darkness Equals Death: In Ewok Hunt, the Stormtroopers' night vision is severely limited, requiring searchlights on their blasters to light up what's directly in front of them, least they're forced to wander in the pitch-black darkness of Endor's forest at night. Meanwhile, the Ewoks hunting them have a clearer and lighter vision, and take advantage of the Stormtroopers' shortsightedness to kill them one by one.
  • Dash Attack: Some of the playable Heroes, such as Han Solo and Rey, have the ability to charge through enemy troops and send them flying.
  • Deadly Gas: Bossk carries dioxis grenades, which release clouds of poison gas that quickly deplete enemies' health if they don't escape the area. When combined with star cards that increase the cloud's area & duration, as well as allow it to quickly regenerate Bossk's own health, it's possible for him to singlehandedly lock down or clear out control points in Galactic Assault.
  • Deadpan Snarker: The robot announcer for the Heroes Versus Villains game mode has multiple lines for every playable character should they fall, and most of them take a dig at a particular character's lore.
    Announcer: [When Yoda is defeated] Defeated, Yoda is.
    Announcer: [When Darth Maul is defeated] Somewhere, Qui-Gon Jinn is laughing.
    Announcer: [When Han Solo is defeated] Someone shot Han first.
  • Deflector Shields: Iden can activate a personal energy shield as one of her special abilities. However, it deactivates as soon as you attack or use another ability, so it's more for protection while moving to cover or regenerating from low health rather than buffing durability in combat. It also doesn't protect against more exotic damage types like lightsabers or flamethrowers.
  • Developer's Foresight:
    • Heroes have dialogue lines for encountering all the other heroes in the game, even those from other eras, for use in crossover modes like Heroes vs. Villains.
    • Rather than simply reusing her lightsaber activation animation wholesale, Rey's "Skywalker" skin subtly changes to have her flick her thumb upward to activate her new saber, reflecting how it worked in the film it debuted. It's a small detail considering you can only just about see it on the main menu, everywhere else being too chaotic to get a good look.
  • A Dog Named "Dog": Inferno Squad’s seeker droid is just referred to as 'droid', as the Empire discourages attachment. Later on, despite circumstances allowing Inferno Squad to name it something else, they continue to call it 'the Droid', though the 'the' part appears to affirm that it is their droid rather than just a replaceable droid. By the Resurection chapter, the trope is averted and the droid gets the name "Dio".
  • Do with Him as You Will: At the end of the base campaign, after interrogating Del Meeko, Kylo Ren leaves him to the mercy of his old colleague, Gideon Hask.
  • Dressing as the Enemy:
    • When infiltrating Bespin, Iden and Del knock out some Stormtroopers and decide to use their armor to sneak past security. It works without a hitch, at least until they get to Hask's hologram, who reveals he knew they would come the moment the Corvus slipped through the blockade.
    • An advantage in taking enemy ships is that the enemy won’t recognize you until you fire at them. This is partly successful when Inferno Squadron tries to infiltrate the Retribution, at least until they're asked to land, potentially blowing their cover; Iden and co. decide to open fire and distract the First Order with a furball over the Star Destroyer.
  • Easily Forgiven: Zigzagged. The rebels are justifiably suspicious of Iden and Del even when they turn themselves in and confess everything they know, but Lando offers to let them go free or help them out on saving Naboo, despite the risk of the two turning against the rebels mid-battle or reporting to their superiors. After completing the mission, Leia points out all the trouble that Inferno Squad has made in the past few years, to which the duo accept the blame, and only after that does Leia accept them. Since there's a Time Skip after this, we don't get to see how the other rebels react to Inferno Squad. But on another hand, a number of rebel officers or allies were former Imperials that were either oblivious to the Empire's true motives and/or wanted to atone for their crimes, such as Kallus, Sabine, General Madine, Kyle Katarn, Sinjir, and so forth.
  • Easter Egg:
    • In the tutorial mission for single-player, as you exit your cell, one of the first rebel officers you have to defeat in order to get past undetected is a man telling off a jailed prisoner. That prisoner is Matt the Radar Technician.
    • Rey's menu animation subtly changes in one way depending on what appearance she's currently in. In most of her skins she uses the Skywalker family lightsaber and presses the switch to activate the weapon. If she's in her Rey Skywalker appearance with her yellow lightsaber however, her thumb can be seen visibly moving in order to turn the activation thumbdial, which is exactly how it worked at the very end of said film.
  • Elite Mooks: Reinforcement units are an improved version of the Bodyguard units of the first Battlefront, not being nearly as powerful as a Hero, but still being quite a bit stronger than regular troops, and having special abilities based around either mobility (Aerial), heavy combat (Enforcers), or special tactics (Infiltrator). They are composed of a number of the Elite Mooks from Star Wars, including [ARC] Troopers, Clone Commandoes, Super Battle Droids, Droidekas, Death Troopers, Wookie Warriors, Sith Troopers, etc.
  • Enemy Mine: Luke and Del team up on Pillio to find the Observatory after the former saves the latter's life.
  • Escort Mission: The "Galactic Assault" game mode varies on every planet, but on Naboo it involves the Seperatists Army escorting a massive MTT to the gates of the Theed palace. Hoth is similar, but of course involves the Empire escorting two AT-AT walkers to the Rebel Base instead.
  • Everybody Has Standards: Thanks to cross-era, you can have Kylo Ren fighting alongside Darth Vader. And as you expect, Kylo fangirls about this and wants the two of them to rule the galaxy together, which Vader is a little creeped out by (which is a little hypocritical considering he wants to do something similar with Luke against Palpatine).
  • Famed In-Story: Inferno Squad is a well-known prized target by the Rebel Alliance.
  • Foregone Conclusion: At the end of the Resurrection DLC story, Leia pleads to the remnants of Inferno Squadron to try and call out to the Resistance's allies in the Outer Rim in order to fight the First Order as Leia's own forces lie low on Crait. Watching The Last Jedi will make viewers realize that none of these allies show up, implying Zay and Shriv were unsuccessful.
  • Forgotten Fallen Friend: The events of Inferno Squad are hardly if ever brought up, so Seyn is never talked about. In fairness, the relevance of those events to the present day is bare, and the other three didn’t get to know Seyn that much before she died.
  • For the Evulz: More so than usual for the Empire. The first attack using Operation Cinder's weather control satellites is against Vardos, a loyal Imperial world, apparently for no reason other than to show the galaxy how determined the Imperial Remnant will be.
  • For Want Of A Nail: The first mission involves Iden infiltrating an Alliance cruiser to erase an intercepted Imperial message before it can be decoded that reveals the Imperial forces are setting the trap at Endor for the Rebellion. Had the message been decoded, the Rebels almost certainly wouldn't have tried to attack the second Death Star, which means Palpatine wouldn't have been killed, Luke wouldn't have been there to trigger Darth Vader's redemption, the Empire wouldn't have begun coming apart, and they'd have an operational Death Star. So much for Inferno Squadron's original goal of preventing such an incident.
  • Fragile Speedster:
    • In contrast to bulkier and more defensive lightsaber-wielders, Darth Maul is this. He has 700 health, which is tied with Yoda as the lowest HP in the game for a saber user (Yoda avoids being this due to his slower swing speed and his Presence ability, which gives him and any nearby teammates a temporary 150 HP buff that can be upgraded to 210 bonus HP via a star card), and, until a 2019 patch, didn't have the ability to block enemy attacks. Even after he was given a block, he has relatively poor blocking stamina. All of this makes him vulnerable to damage. He is compensated for these weaknesses with his amazing speed, high offensive stamina and his ability to lunge forward in a deadly spin of his lightsaber blades, allowing him to close distance between his ranged opponent and kill anyone that stands between them. His low health can be mitigated somewhat via a star card that gives him damage reduction from blaster shots.
    • Boba Fett has the lowest health count at 500 (later upped to 600, tying him with Bossk, but Bossk makes up for his low health with his ability to regenerate all of his health), but his rechargeable jetpack means he can hover around the battlefield and pelt enemies with his impressive arsenal, with only the most accurate players being able to shoot him down.
    • Interceptors in Starfighter Assault are extremely maneuverable and ideal for chasing down other starfighters, but go down quickly if one so much as lands a single volley. This also applies to Hero ships that are based on the Interceptor role or Dark Side Fighters. note 
    • Aerial reinforcements also count, while they may have multiple abilities that can get them around the map rather quickly, they have no defensive options and less health than both the Infiltrator and Enforcer, and their weaponry tends to not be very hard hitting.
  • Future Me Scares Me: Naturally, Anakin towards Darth Vader. It's mostly implied that Anakin knows what/who he is, but it's clear that it terrifies him.
  • Gameplay and Story Segregation: Multiplayer is as non-canon as it can get; it's possible to play as Kylo or Rey 50 years before they became active Force users, play as Darth Vader fighting against the Republic when he's currently on their side, play as Boba Fett 30 years after he's been eaten by the Sarlacc, etc. Initially, Hero units who were active during a specific era cost less Battle Points to use (6000 vs. 8000 for Heroes not belonging to a given era), but the Battle point system was later reworked so that all heroes cost 4000 Battle Points.
    • Interestingly Downplayed on the Ryloth map. The ARC-170 and V-Wing, which are the Republic's standard fighter and interceptor in this game respectively, were never used in the Battle of Ryloth in The Clone Wars. The Seperatist Tri-Fighter wasn't used either.
    • The MTT and AAT are in their Trade Federation colours from the Battle of Naboo instead of their Separatist colours.
  • Gameplay Roulette: As the single-player campaign is designed as an introduction to the multiplayer, the missions switch up gameplay quite frequently, with many missions primarily dedicated to either vehicle combat or third-person action featuring one of the Hero characters with gameplay focused around their special abilities. In fact only the first two missions, the occupied Cloud City mission, and the second half of the final mission (not including the epilogue mission) are primarily the standard traditional First-Person Shooter gameplay.
  • Gatling Good:
    • One of the abilities for the Heavy class is the Sentry, which equips the player with a Z-6 Rotary blaster cannon that can deal large amounts of damage at the expense of mobility, as the player is slower when this ability is active. It can be upgraded using Star Cards to include an explosive variant.
    • The Ovissian Gunner, introduced in The Rise of Skywalker Update, is an Enforcer for the Resistance with a modified Z-6B Rotary Cannon that can go into an Anti-Armor mode capable of tearing through enemy vehicles and shields.
  • The Ghost: Sloane and Rax are mentioned a couple of times throughout story mode, though are never seen, presumably to avoid the trouble that comes with transitioning prominent characters from non-live-action works as well as to not steal the spotlight from Inferno Squad.
  • Glass Cannon:
    • Hero Ships and Characters are much more fragile in comparison to the first game while their offensive prowess how been boosted with new abilities.
    • In the single-player campaign, Iden can mow through hundreds of enemies in a single skirmish, but even on Normal difficulty will be blown away after only a handful of blaster hits.
  • Going Down with the Ship: Admiral Versio decides to stay on the Eviscerator's deck even as the rest of the crew is evacuating. Iden tries to convince him to get away with her, but to no avail.
  • Good Colors, Evil Colors:
    • The Corvus's color scheme is a muted grey with a few blue thrusters, in line with other Imperial capital ships. In the months following Iden and Del's defection to the Rebellion-turned-New Republic, the Corvus got a overhaul, with her hull painted white with red outlines, and sporting multiple orange thrusters to match Blockade Runners.
    • Similarly, Iden's probe droid is jet-black at the beginning of the game, true to most Empire droids. Following its repair after the battle of Theed, it now sports a white and yellow paint scheme much like some of the New Republic's astromech droids.
  • Greater-Scope Villain: Kylo Ren in Story Mode, he couldn't care less about Iden and Del, he just wants the star map that will lead him to Luke.
  • Guns Akimbo: The ARC Trooper representing the Republic's Infiltrator class wields two DC-17 pistols, replacing the standard aim function with a second firing trigger. Similarly, the Empire's equivalent, the ISB Agent, uses two RK-3 pistols.
  • Hand Cannon: In the campaign, Han Solo's DL-44 blaster is one, capable of often killing enemies in one shot while all other blasters take a few hits to kill unless scoring a headshot.
    • The Officer class in multiplayer can equip the S-5 pistol, a massive Prequel-era handgun that boasts high damage, but suffers from a low firing rate and high recoil.
  • Happy Ending Override: The ending of the single-player campaign at release: after the triumphant and heartwarming victory over the Empire at Jakku, we flash forward a few decades and watch as Kylo Ren tortures Del for Lor San Tekka's location, before having him executed by none other than a surprisingly-alive Hask, who then sets his sights on Iden. This paves the way for the Resurrection story campaign included in the The Last Jedi DLC update.
  • Heads I Win, Tails You Lose: Upon the mode's release, one of the Rebel announcer's quips for losing an Extraction match reveals that the shipment the Rebel players failed to sneak past contains a booby trap that the Imperials don't know about, suggesting that either outcome is actually at least some form of Rebel victory. This line appears to have been removed at some point, with the new line implying a more total mission failure but invoking You Cannot Kill An Idea, perhaps to preserve the story stakes of the battle for the Rebel players.
  • Heal Thyself: One of the abilities that Iden can acquire in Story mode allows her droid to constantly heal her for several seconds, all while drastically increasing her total health pool for the entire duration.
    • Many Enforcer units have abilities that let them gain health on their own, and one of the Officer class's abilities lets him heal himself and any nearby allies with an inspiring shout.
  • Heavily Armored Mook: Heavy troopers in the campaign and arcade mode function as these, having about 3 times as much health as standard troops, being slower and not using cover, and being equipped with heavy blasters which function essentially like LMGs. A good headshot will still drop them in one hit, though.
  • Heel–Face Turn: Iden betrays the Empire when she realizes that the laser satellites she was tasked with defending at Fondor wouldn't be used against Rebel military targets, but against civilian populations, including on her own homeworld, Vardos, whose people were staunch Imperial loyalists.
  • Herd-Hitting Attack: Aside from the obvious grenades, explosives and vehicles available for all players, several Hero units display unique abilities that damage multiple enemies at once and discourage tight groups.
    • Yoda partly absorbs the damage of whatever attack he soaks up while holding up what should be his block button, and using his Unleash ability releases all that pent up damage in front of him in a large blast radius. It's not unheard of for experienced Yoda users to achieve a high multikill with that ability.
    • Luke Skywalker's Repulse and Force Push abilities also have a large area of effect with moderate damage, making him ideal for disrupting enemy formations.
    • Kylo Ren's Force Pull slightly damages whoever is caught in it, and comes with Star Cards that increase the ability's effective range and damage.
    • Darth Vader and Darth Maul's respective Force Chokes also damage enemies within their radius, with the added option to further damage them the longer they are being choked.
    • Palpatine's lightning strikes are capable of spreading to enemies next to the actual target. His Chain Lightning in particular is capable of heavily damaging up to 8 simultaneous opponents with the right Star Card, provided they're all close by together. Then there's his Aura ability that temporarily turns him into a Walking Wasteland.
    • Chewbacca's Ground Slam has a moderate area of effect and is deadly to regular troopers, with Star Cards that increase the attack's radius and the damage inflicted within half of that radius.
    • Lando's Sharp Shot enables him to shoot up to 5 enemies at once within a short range after a brief period of locking on. The flurry of blaster bolts is usually enough to kill most troopers in one hit.
    • Iden, Phasma, Chewbacca and Lando all have a special ability that stuns all opponents within a given radius, making it hard to engage them without incurring the risk of getting paralyzed and allowing the aforementioned Hero units to land shots with impunity.
    • Within Starfighter Assault, Boba Fett's Slave I can launch a Seismic Charge that neuters all incoming sound for a second, before unleashing a massive shockwave that can wipe out several weakened starfighters at once; exactly like its original incarnation in Attack of the Clones. Yoda's Jedi Interceptor also has an Ion Pulse ability that stuns anything directly in front of him.
    • Obi-Wan Kenobi's All-Out Push can damage enemies and send them tumbling backwards. This ability can be charged up to increase its range and width.
    • Anakin Skywalker has two 360 degree abilities, called "Heroic Might" and "Retribution", that can take out large squads of enemies. These abilities were so powerful that they made Anakin a Game-Breaker and required several Nerfs to bring him down to a more level playing field.
  • Hero Shooter: Like the previous game, the player can take control of several major characters from the films (designated Heroes) to wreak havoc on the players stuck being Mooks. Unlike last time, players can only take control of Hero units after earning enough points, dying, and then respawning as the Hero of choice. They include:
    • Heroes (Light Side Hero units): Yoda, Luke Skywalker, Han Solo, Princess Leia, Chewbacca, Lando Calrissian, Rey, Finn (DLC), Obi-Wan Kenobi (DLC), Anakin Skywalker (DLC), BB-8 (DLC), Yoda's Jedi Interceptor, Han Solo's Millennium Falcon, and Poe Dameron's Black One.
    • Villains (Dark Side Hero units): Darth Maul, Darth Vader, Emperor Palpatine, Boba Fett, Bossk, Iden Versio, Kylo Ren, Captain Phasma (DLC), General Grievous (DLC), Count Dooku (DLC), BB-9E (DLC) Darth Maul's Scimitar, and Boba Fett's Slave 1.
  • Imperial Stormtrooper Marksmanship Academy: During the Han Solo level, the defecting Imperial statistician notes that on average, stormtroopers only land about 77% of their shots.
  • Improperly Placed Firearms: In universe. The unlockable Milestone weapons range from the Prequel to the Sequel era, and are available regardless of where in the canon the battle is supposed to take place. This means a Clone Trooper can go into battle with a First Order blaster that was built 50 years later in the timeline.
  • Indy Ploy: Lando can't complete a mission without abandoning the plan, blazing his guns, and coming up with some ridiculous scheme to come out of it alive. Naturally, Shriv becomes exasperated of his antics. Specifically, a stealth mission to steal Imperial weapons spirals into Lando flooding the entire facility with lava. When the time comes to make his escape, the game even hilariously lampshades you to "push some buttons?" to somehow make a bridge with an unbuilt AT-AT, before flat out telling you to blast the control panel.
    Lando: Okay, new plan. This place runs on lava, right?
    Shriv: Yes. Why? What are you gonna do?
    Lando: Improvise. You just find us a ride out of here.
    Shriv: Whatever gets me farthest from you.
  • Ink-Suit Actor: Iden Versio is mo-caped by her VA, Janina Gavankar. Same goes for Anthony Skordi as the Admiral, TJ Ramini as Del Meeko, and Paul Blackthorne as Hask.
  • Innocently Insensitive: During the skirmish on Takodana, Imperial defector Ralsius Paldora tags along with Han Solo on constantly badgers him with his welp meaning but obnoxious personality. He tops it off by unwittingly insulting the Millennium Falcon right to Han's face. Han, who is already fed up with Ralsius as is while being busy dogfighting Imperials, decides this is the last straw.
    Ralsius: This YT-1300 freighter you've got is something, but it's hyperdrive fails 1.22 times more often than the 2400 model.
    Han (greatly annoyed): Chewie, get him out of my cockpit!
  • Instantly Proven Wrong: On Endor, Hask gloats that "today we wipe out that scum once and for all." Right at that moment, the Death Star explodes overhead.
  • Interactive Start Up: A subversion of the trope is present while the game is installed or updated, providing full access to a single solo game scenario of the First Order defending Starkiller Base while waiting for the game to fully install/update.
  • Interface Screw: Since there's no way to program real-life mind control, DICE gave Rey's Jedi Mind Trick the effect of reversing the controls of enemy players.
  • Invisibility Cloak: Darth Maul's Hero starship, the Scimitar, can turn itself invisible for a few seconds as one of its unique abilities (called "Stealth Drive").
  • Journey to the Center of the Mind: Kylo Ren's mission in the campaign shows what Kylo Ren experiences when he interrogates someone with the Force through gameplay. The player fights through a variety of planets the character being interrogated had been to and kill various enemies he summons to try and stop Kylo from finding the information he wants.
  • Jump Jet Pack: One of the Reinforcement classes players can become for a hefty amount of battle points is a Jump Trooper. The specific abilities of the Jump Trooper depends on what faction you're playing for, but generally they have a rapid-fire laser, a rocket launcher, a jet-fueled sidestep, and massive leap boosted by their jetpack. None of them can fly, but the jetpack recharges so quickly they might as well.
  • Jump Scare: When Admiral Versio introduces his assigned Sentinel droid to Iden, Iden blurts out a question, which causes the Sentinel to violently lurch at her and say "YOU ARE NOT VERIFIED."
  • Kick the Dog:
    • Garrick and Moff Raythe destroying Vardos, a planet loyal to the Empire, just to demonstrate that the Empire is still in control.
  • Leitmotif: Once you pick a Hero unit or Hero Starfighter, your spawn will always be heralded by a short snippet of the Star Wars soundtrack that's connected to that particular character; the same applies when your Hero goes down. For example, Luke's spawn leitmotif is the Star Wars main theme, and is neutralized to the sound of "Binary Sunset".
  • Let's You and Him Fight: Heroes Vs. Villains allows for characters from different eras in the franchise to interact. Some interactions illicit interesting reactions between the characters.
  • Licked by the Dog: Shriv becomes the target of Iden's droid's affections in the months following the strike on Theed. Shriv becomes mildly annoyed and the interactions are treated as a Funny Background Event.
    Shriv: I'm telling you [...] whatever you did to this droid, it's not right.
    Del: I just fixed it. You can't blame me if it likes you now.
  • Lightning Bruiser: Kylo Ren's TIE Silencer is an oddity among Hero ships in that it comes equipped with the firepower and versatility of a Fighter, agility and abilities that are found on an Interceptor, and a durability that's second only to the likes of the Millenium Falcon and the Slave I. note 
    • The currently new "Infiltrator" Class can be classified as this, as they have three rolls/dashes, hard hitting abilities, with a decent rate of fire and star cards that emphasize their recharge rate for said abilities and dodges. The thing that stops them from being a Glass Cannon is that they have as much health as the Enforcer class does at base.
  • Master of None: Iden as a Hero unit has no dashing abilities like Force users, jumps like any other trooper, and has abilities that are marginally better than those found on regular troopers. Her health is also one of the lowest at 550 (later buffed to 650).
  • Maximum HP Reduction:
    • Hero units lose a part of their maximum health if they get hit hard enough for the health bar to significantly decrease; if they get constantly get hit without taking the time to regenerate, this can get reduced to barely higher than a trooper's health pool (100-200 HP depending on class). Of course, some heroes have ways to gain back their health through Star Cards, or abilities that temporarily add bonus health. The sole exception to the rule is Bossk, who never gets his 600 HP cut in any way.
    • In the timed mode Ewok Hunt, Stormtroopers suffer from the same mechanic, starting with 200 HP, but if pelted constantly by the Ewoks' attacks and traps, they will end up with even less than half that, making weakened Stormtroopers easy pickings for the sneaky little furballs.
  • Mêlée à Trois: During the Vardos mission in the Resurrection campaign, you fight through the city as the local Corrupt Cops and First Order stormtroopers are fighting each other. Both sides are hostile to you.
  • Mighty Glacier:
    • Darth Vader cannot run as fast as other characters, meaning he has trouble closing the gap against nimbler enemies or escaping from hordes of enemy fire. His lightsaber swings are slower than most other saber users as well, making it a bit easier for them to be dodged or countered. On the plus side, he has the highest health count at 800 (though General Grievous and Anakin Skywalker would later make it a three way tie. However, Vader's Bonus Health star card places him higher than both, even with Anakin's Tenacious star card), can block blaster shots efficiently, gains a temporary 200 health buff with his Focused Rage ability, deals heavy damage with his lightsaber strikes (even thrown ones), and has multiple Star Cards that increase his bulk *.
    • The Millenium Falcon, piloted by either Han and Chewbacca, or Rey and Chewbacca, is the beefiest starfighter in the entire game, sporting a whopping base 13,000 health and dishing out a lot of damage with its Special Modifications ability. It is, however, predictably sluggish, and its afterburner ability does little to increase its evasiveness, being one of the two largest starfighters.
    • The Slave I, Boba Fett's ship, is the second sturdiest Hero ship, and while it is slow and has a large hitbox, it has a huge complement of deadly weapons, including Ion Cannons and Concussion missiles for crippling the enemy, and the iconic Sonic Charge that heavily damages anyone caught in it, if not outright oneshotting them.
    • Chewbacca, unsurprisingly. He's not all that fast, and his bowcaster has a noticeable delay between shots. But ignoring that fact that aiming down the sights with the Bowcaster makes each shot explode, getting hit by this thing hurts. And his abilities either up his damage output or immobilise enemies briefly. And this doesn't count Chewie's bulk, helping him take what he can dish out.
    • In terms of Reinforcements, the entire Enforcer class plays this role. Unlike Infiltrators, who typically have increased sprint speed, dodges, or other mobility boosters, and Aerials who have, as their name suggests, jetpacks, the Enforcer classes is stuck groundpounding away at the same pace as a standard trooper, but in turn, has all three of their ability slots open for force multipliers of some form or another, making them ideal for pushing the line forward the hard way.
    • The Droideka both exaggerates and downplays the usual Enforcer traits. They can't go faster than walking pace, let alone dodge or jump, their shields are both immense and has a deceptively low cooldown, and their blasters hit hard enough to do splash damage. On the other hand, they can give all of this up to transform into an unarmed ball form that lets them rapidly redploy to another front when needed.
    • Of the Infiltrators, the Republic ARC Trooper trades comparatively baseline agility for greater firepower, reach, and anti-armor punch, as well as a quick-arming trap that doubles as a grenade.
    • The Heavy Trooper's relatively high health paired with the Sentry and Combat Shield abilities, both of which force him to a walking pace while granting him significant bonuses in combat power, mixes this with Glass Cannon, as while his health is impressive by trooper standards, it certainly isn't compared to a reinforcement or Hero, even if his Sentry can reduce even the tankiest hero to meat if they don't get out of the way or deflect the bolts back at him in time.
  • Motor Mouth: Ralsius Paldora, an Imperial defector Han meets on Takodana. He is a patronizing blabbermouth that constantly makes obvious observations about what's going on around him. Han quickly gets fed up with him after just a few minutes, with the final straw being him insulting the Millennium Falcon.
    Ralsius: This YT-1300 freighter you've got is something, but it's hyperdrive fails 1.22 times more often than the 2400 model.
    Han (greatly annoyed): Chewie, get him out of my cockpit!
  • The Musketeer: Some characters use both melee and ranged weapons, albeit not at the same time:
    • The Commando Droid has an enhanced E-5 blaster rifle as main weapon and a vibrosword as a secondary weapon.
    • Captain Phasma's main weapon is a modified F-11D blaster rifle, but she's also armed with a staff.
  • My Country, Right or Wrong: Inferno Squad is split up because of this. Hask is more loyal to the Empire as a state than its people, and is willing to follow orders even if it means that millions of people will die because of Operation Cinder. Iden and Del on the other hand decide Screw This, I'm Out of Here! and desert, taking the Corvus, half her crew and a number of civilians with them.
  • Mythology Gag:
    • An achievement you can earn in Starfighter Assault is called "Outbound Flight".
    • The campaign and Starfighter Assault both feature a Rebel attack on the Fondor shipyards, an event that also occurred in the Legends continuity; specifically, Rebel Strike had Wedge's campaign end with an attack on a cloaking-capable Executor-class under construction at Fondor's shipyards.
    • Some of General Grievous's voice lines come from works in the Legends continuity, such as the Clone Wars micro-series ("Make peace with the Force now, for this is your final outing.") and the original Battlefront II ("Your screams are like music to my audio receptors.").
    • One of Luke's "Jedi Hero" victory pose has him raise his lightsaber over his head, just as he does in one of the posters for A New Hope.
    • One of the loading themes for Hoth begins with a cue from the intro theme to The Empire Strikes Back that went unused in the film and was later more famously repurposed as the menu theme for Shadows of the Empire.
    • When a Hero Unit is taken down, some of their defeat animations mirror those from the movies. For example, Grievous will lean back and shake violently, while Dooku sinks to his knees and looks upwards with a terrified expression, both recreating their deaths from Revenge of the Sith.
  • Names to Run Away from Really Fast:
    • Admiral Versio’s Star Destroyer is named the Eviscerator, while Inferno Squad’s Raider is named the Corvus.
    • Inferno Squad, a three-man army of elite special forces.
  • Never Trust a Trailer: The trailers for the single player campaign focused entirely on how it would show the events of the Galactic Civil War from the perspective of an Imperial soldier. In the game itself, only the first three missions are spent actually fighting on the side of the Empire - the fourth mission has you play as Luke Skywalker, the fifth sees Iden and Inferno Squad defect from the Empire, and the sixth has them join the Rebel Alliance.
  • Nintendo Hard: The default Battle Scenarios for Arcade Mode, if played on Tier III difficulty, are laden with ways to make you fail the mission fast. For example, one Onslaught's modifiers disables the minimap, and everyone dies in one hit, including you (and you only have one life); another features you playing as a hero character, but with only a starting time of 3 seconds (which means you have to kill enemies in a really quick and steady succession).
  • Not Quite Dead: Hask is shot down by Iden during the Battle of Jakku, with his TIE Interceptor going up in flames and plummeting to the ground. Despite this, he shows up well and alive thirty years later as a First Order officer.
    Del: We all change, don't we? Eh? Look at you. You used to be dead.
    Hask: Well, Iden can do just about anything except kill me, apparently.
  • O.O.C. Is Serious Business: Whereas Anakin playfully mocks most enemy heroes (Dooku, Grievous, Kylo Ren, etc.), he panics when facing Darth Vader.
  • Overt Operative: Unlike the other examples of the Infiltrator class, the Sith Trooper sports bright red armor, and makes no attempt at either camouflage or maintaining a low profile.
  • Parrying Bullets: Lightsaber-wielding heroes may not have long ranged options, but they can counter long-range laser fire by using their block ability to reflect a good amount of laser fire before overheating the ability. Darth Vader, Luke Skywalker, Kylo Ren, Rey, General Grievous, Obi-Wan Kenobi, Count Dooku, and Anakin Skywalker have this ability, while the Fragile Speedsters, Yoda and Darth Maul, are forced to go without it (Until a patch gave them both the ability to block, though Yoda uses the Force to absorb his opponents' attacks).
  • Powerful, but Inaccurate:
    • The Heavy's TL-50 blaster has an absurd rate of fire and can shred enemies in less than a second, but without attachments its spread pattern is difficult to control. Its powerful secondary fire attachment is similarly tricky to use, as it requires you to lob a shot instead of directly firing at a target.
    • The Explosive Sentry Star Card equips the Heavy class with a modified sentry gun that fires slow, exploding bolts that deal a lot of damage to anyone directly hit by them or the splash damage that ensues. However, glancing shots don't count, and given this sentry's very low rate of fire, missing the target is quite punishing, making it better for crowd control than precision killing.
  • Psychic Strangle:
    • Naturally, one of Darth Vader's abilities is his Force Choke, where he raises any number of enemies directly in front of him into the air and crack their necks for so long as the player mashes the Ability button. He can also move his victims in any direction, even over a bottomless pit.
    • Darth Maul can use the choke to stop any enemy in front of him and then throw them dozens of feet back, forcing them to lie on the ground while the living hurricane of laser blades that is Darth Maul rushes to kill them.
    • Anakin Skywalker has an ability like this called "Retribution", which is a full 360 degree choke that can wipe out a group of enemies around him. However, it can only be activated when he or his allies take enough damage.
  • Punctuated! For! Emphasis!: One of the quotes shouted by the Republic's Officer class when using his Battle Command ability is "WE'RE CLONES! WE FIGHT! WE WIN!"
  • Ramming Always Works: On Hoth, Tauntauns can headbutt unsuspecting players into oblivion. Crashing your starfighter on hapless ground troops or running them over with speeders works, too.
  • Redemption Rejection: As the Battle of Jakku reaches its conclusion, Iden boards the Eviscerator and tries to convince her father Garrick to flee with her to safety. However, Admiral Versio, having committed his entire life to the Empire despite all the atrocities, refuses and instead tells Iden to live on without him as he prepares to go down with the ship, to which she reluctantly complies.
  • Robo Cam: The game is in Iden's sentinel droid's perspective as it finds a way to free her from her cell.
  • Samus Is a Girl: The Empire and the First Order have a lot of female stormtroopers, though you can only tell by their voices. In multiplayer, the playable Imperial Scout Trooper and the First Order Heavy are voiced by women.
  • Scenery Porn: It's a Star Wars game rendered in Frostbite 3, so this is bound to happen. For example, the Theed map on Naboo is downright gorgeous, especially the streets and the palace's interior. Which makes it all the more tragic to see it constantly blown apart in battle.
  • Sequel Hook: By the end of the Resurrection DLC campaign, Hask is dead, but so is Iden, marking the end of the original Inferno Squadron. However, Zay and Shriv make it back to the Resistance with plans detailing just how powerful the First Order is, and Leia asks them to try and rally the Resistance's allies in the Outer Rim, with the ending shot being Zay and Shriv's stolen First Order TIE Fighter jumping into hyperspace to start their new mission.
  • Shout-Out:
    • The vocal activation code that Iden gives to her droid over her helmet's comm is "VZ-626".
    • When Iden and Del sneak past Imperial forces on Vardos, one Stormtrooper refers to sectors 2B and 9S.
  • Smash Mook: Riot troopers in the single player campaign will charge straight at you with electrified batons and attempt to smack you upside the head with them. Given that they lack enhanced health, speed, or even any sort of handheld shield, and don't really do that much damage either, this tactic verges on Suicidal Overconfidence.
  • Smoke Out: Lando is equipped with a smoke bomb that blinds everyone in the area, friend or enemy. The only one who can really take advantage of it is Lando, whose gun comes equipped with a heat vision visor.
  • Stance System: Certain units and heroes have access to abilities that change their combat modes, either temporarily (e.g. Count Dooku's Duelist stance) or as a toggle (e.g. the ARC Trooper's Toggle Weapon, the First Order Jet Trooper's Tri-barrel Launcher, etc...).
  • Sticks to the Back: Commando Droids carry their vibroswords attached to their backs with no obvious device or mechanism keeping them in place.
  • Stone Wall: Captain Phasma is right up there with Darth Vader in terms of bulk, sporting a skill that reinforces her above-average health pool and backed by Star Cards that even reduce damage taken while that skill is active. Her downside is that her offensive options are fairly weak, and is mostly useful in holding down an enclosed area with her sentry bot.
  • Swords to Plowshares: Inferno Squad utilizes the Imperial Raider-Class Corvette Corvus - designed to engage both starfighters and larger ships - for their operations during the Galactic Civil War. During the final mission, which takes place a few decades after the war ends, it is revealed that the crew has since converted it to a commercial freight hauler.
  • Synchronous Episodes: The story mode of Battlefront II joins the growing list of works that take place between the Battle of Endor and the Battle of Jakku. It especially syncs with the Aftermath trilogy, so things like Han growing a beard are seen.
    • As briefly seen in a promo, Inferno Squad is sent on a mission to Naboo during Operation: Cinder. While Leia is there, Queen Soruna and Shara Bey aren’t acknowledged.
    • Han wants to retrieve intel on Kashyyyk so he and Chewie can liberate it.
    • At one point, Inferno Squad travels to Bespin, and the Iron Blockade is mentioned. A few officers can be heard complaining about how Governor Adelhard doesn’t know what he’s doing.
    • Resurrection takes place during the events of The Force Awakens and The Last Jedi. Starkiller Base destroying Hosnian Prime can be seen from Vardos, and at the end of the DLC, Zay & Shriv go on a mission to gather The Cavalry for the Resistance as Leia's forces begin to evacuate D'Qar.
  • Taking You with Me: The campaign deals with Operation: Cinder, which is Palpatine's plan to devastate various planets (including his home planet of Naboo) after his death as an act of raw spite. When Operation Cinder is carried out to Vardos, Iden's homeworld, without any care for civilian safety, neither she or Del can stomach it anymore, and turn rogue, alongside some of the Corvus's crew.
  • Tears of Fear: One of the random voice lines in Ewok Hunt is one of the stormtroopers crying like a little girl.
  • Tempting Fate:
    • The clone Specialist in the E3 multiplayer trailer. Next time you announce that the "sector is clear," make sure there isn't an angry Sith assassin with a double-lightsaber ready to murder your entire squad.
    • In the campaign, Hask states that today they will wipe out the Rebels once and for all... right before the Death Star explodes.
  • That's an Order!:
    • Iden doesn't take kindly to Operation Cinder being initiated on her homeworld Vardos without even evacuating the civilians, to which Admiral Versio claims that it's an order from the Emperor. Iden snarks that she doesn't take orders from dead men (Palpatine in this case), before Garrick coldly reminds her that she's taking orders from him instead.
    • Later, on Vardos, Iden demands Hask to stand down when he points his gun at civilians that aren't meant to be evacuated, yelling that she's his commander. Hask, however, stays loyal to Admiral Versio's orders to retrieve only Gleb and considers Iden's order to be treason, leading him to point his gun at Iden, who shoots him first and turns rogue along with Del.
  • This Is My Story: Iden's trailers had a monologue of her about how she was telling her story, and by association, the Empire's. The monologue itself is absent in the final game.
  • Throwing Your Sword Always Works:
    • One of Darth Maul's abilities involves him throwing his saber vertically (Until a patch in 2019 made him throw it horizontally) at an enemy, giving the melee-based fighter a decent ranged option.
    • Darth Vader can make up for his lack of ranged attacked by throwing his Laser Blade horizontally through any enemies in his way. Vader's saber throw travels more slowly than Maul's, but does more damage.
  • Thrown Out the Airlock:
    • A rare case of being an Exploited Trope when Iden deliberately airlocks herself to escape a rebel vessel in the prologue. Obviously, she has her helmet to protect her.
    • During the Battle of Fondor Shipyards, Iden and Hask sabotage the Rebel cruiser they are boarding, but then one of the blown ion coils hits a Blockade Runner, deviating its course towards the deck Iden and Hask are standing on. This shatters the cruiser's shields leaves a large breach, leaving the two to hold on for dear life. Iden loses grip, though the windows are sealed before she can be sucked out into the vacuum of space.
  • Time Skip: After the Battle of Jakku, the story skips to thirty years later, in time for the events of The Force Awakens.
  • Useless Useful Spell: Captain Phasma's Staff Strikes sounds good on paper for a melee-oriented ability, except each swing is very slow, doesn't deal much damage, and has limited range, putting you at a disadvantage against actual melee-oriented Heroes and setting you up for easy elimination at the hands of troopers keeping their distance from you.
  • Vibroweapon: The Commando Droid has a vibrosword as a secondary weapon for use in close quarters.
  • Videogame Flamethrowers Suck: The First Order's Flametrooper is the hardest Enforcer unit to use effectively, simply because their main weapon has an extremely short range and does gradual, continuous damage rather than the hard-and-fast blaster bolts from other units. On maps with lots of choke points and blind corners for flanking (such as the hallways of Starkiller Base or the tight rooms of Maz Kanata's castle), a player who knows what they're doing can easily torch entire squads of enemy troops, but overall the Flametrooper is still far less versatile than the other, blaster-wielding Enforcers.
  • Villain Protagonist: Iden Versio, and her Inferno Squad are the protagonists of the game's campaign, despite working to maintain the tyrannical Empire alive and kill the heroes of the first Star Wars films.
  • Walking Wasteland: The Emperor can create a Dark Aura around himself that slowly slows and kills everyone around him.
  • Wham Line: A meta example. At the time the game was being developed, there was no indication that any Prequel Trilogy content would be featured (although Sequel Trilogy content was more or less a given at that point). That changed with the following lines in a TV spot that leaked out a bit early, along with a complimentary Wham Shot with Darth Maul and Yoda:
    Fight Multiplayer Battles
    Across All Eras
  • Where Did We Go Wrong?: If you have Kylo Ren and young Leia on the same map, Leia wonders to herself where she went wrong with Kylo.
  • You Can't Thwart Stage One: The Galactic Assault and Co-Op Missions game modes invoke this, with multiple phases the attacking faction needs to pass in order to beat the game. The defending faction can stop them on any phase, but unless either the attacking players are very incompetent or all of the defending players are focusing on the objective, the attackers will usually make it past the first phase.
  • You Fool!: Admiral Versio calls Piett a fool upon seeing the Executor crash into the Death Star II.
  • You Have Failed Me:
    • The Separatist announcer in multiplayer is fond of doing/implying this if the Battle Droids lose.
    (Naboo) Recalculating. Recalculating. All units, initiate self-destruct. Your mission is a failure.
    (Kamino) You have run out of time, and the battle is lost. Terminating signal.
    • Operation: Cinder is Palpatine's attempt to do this to the Galaxy at large.
  • You Will Not Evade Me:
    • Kylo Ren's Force Pull ability drags enemy troopers through the air directly into the range of Ren's lightsaber. From there, evasion gets dicey.
    • Anakin Skywalker has a similar ability called "Pull Dominance", although unlike his grandson, he cannot use this ability while in the air.

"Today... the rebellion... dies."

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