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This page is for the Arthurian Pantheon deities that are playable in Smite. The entirety of any God's lore can be found on the official Smite website.

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General Tropes

    Arthurian Pantheon General Tropes 
https://static.tvtropes.org/pmwiki/pub/images/smite_arthurian_banner.png
Arthurian Pantheon banner artwork
https://static.tvtropes.org/pmwiki/pub/images/smite_arthurian_trademark.png
Arthurian Pantheon trademark icon
The people and mythological characters of the British Islands which are playable in SMITE. The Arthurian Legend page deals with and can provide beneficent information about their real world counterparts.
  • Ambiguously Christian: The Arthurian Pantheon arguably counts as a Christian one. While Smite developers avoid the inclusion of Abrahamic religion due to persisting Jesus Taboo, the Arthurian cycle is (among others) an important piece of medieval Christian mythology.
  • Badass Normal: For a relative value of "normal". The heroes of the Arthurian mythos are a cut or ten above typical people, but even mythical hero-kings and legendary wizards aren't exactly gods. And yet here they are, fighting against and alongside true deities as effective equals.
  • The Dung Ages: Subverted, as Arthur and Merlin's homeland looks surprisingly good despite the living conditions being worse back then. The fact that the Arthurian myths were dated to have appeared shortly after the fall of the Western Roman Empire and thus Antiquity doesn't help matters.
  • Egocentric Team Naming: Played straight. Even though King Arthur is the protagonist of his eponymous legends, having an entire pantheon named after him is weird, especially when "Avalon" would seem more logical. This is the same man who created the Round Table in order to have all his knights equal to one another and no one should be above the others.
  • Medieval European Fantasy: The whole Arthurian pantheon is based around this trope.
  • Token Human: The Arthurian "pantheon" stretches the definition of gods and pantheons to considerable degrees. The closest Arthurian chronicles have to actual deities are the Lady of the Lake and Morgana le Fay, which are part of The Fair Folk, and Merlin, who in some myths is half-demon, yet they aren't worshipped, and the best Arthur got was being the King in the Mountain, prophesied to save Britain in an hour of need, but is hardly a god.
  • Token Wholesome: Due to hailing from medieval times, the Arthurian characters are properly dressed in either full wizard robes or protective knight armor which cover everything besides the head and hands. This contrasts most of the other pantheons which originate from ancient civilizations, therefore characters that originate from there actually have the justified excuse for wearing less clothing.

Warriors

    King Arthur, Wielder of Excalibur 
https://static.tvtropes.org/pmwiki/pub/images/250px_skinart_kingarthur_default.jpg

Voiced by: Xander Mobus
Deathbringer Skin Voiced by: Kellen Goff
The Green Knight Skin Voiced by: Jarrod Greene
Lost Soul Skin Voiced by: Nazeeh Tarsha
Pendragon Skin Voiced by: Stephen Fu
X-Calibur Skin Voiced by: Jonah Scott

The legendary King of Britain, King Arthur wielded the legendary blade Excalibur and led the Knights of the Round Table from his castle Camelot. There are many versions of his story, but those were the constants of the legends of King Arthur, where he delivered peace, the bloodshed ceased, and the people united under his reign.

The order he created was fated to end one day. When Arthur was away, his son and fellow Knight of the Round Table, Mordred, betrayed him and took over a number of his domains, threatening to turn all he held dear into ashes. King Arthur took up arms and fought to reclaim Camelot, but the battle was a huge disaster, ending his bloodline and the stability of Camelot.

It was said that he perished during that fateful battle, but the legendary King could be seen amongst Gods, on a journey after the destruction of Camelot. He was merely answering the call of the Avalon, the place where he rested after the fall of Camelot, said to have the power of immortality which enabled him to fight against immortal Gods.

King Arthur is a Warrior god that chains his skills into a combination to create a continuous strike that shreds down his enemy.

  • Arthur's passive, Steadfast, causes Arthur to switch his Standard ability set into his Combo ability set every time he uses an ability, and every time he hits someone with his abilities, which are all instant-cast, he will gain stack of protection and fill up a separate Energy meter for his ultimate. As a result, Arthur does not benefit from Attack Speed bonuses; if he buys an item with it, part of the bonus will be transferred to the speed of how quickly his Energy meter fills up.
  • His first Standard ability is Overhead Slash, where Arthur slashes down Excalibur and unleashes a moving pillars of energy that act like a beam forward, damaging anyone hit with it and the one that is directly slashed by Excalibur in close range also take extra damage. In his Combo stance, this ability becomes Hamstring, where Arthur slashes in a cone and cripples anyone hit with it.
  • His second Standard ability is Battle Stomp, where Arthur stomps the ground with one foot and it creates a quake that damages and slows down everyone caught in it. In Combo stance, this ability becomes Uppercut, where Arthur dashes forward and on contact with the first God or at the end of the dash, he swings Excalibur upwards and knocks anyone caught in it to the air.
  • His third Standard ability is Twin Cleave, where Arthur charges forward and swings Excalibur twice, hitting anyone that comes in contact with it and reducing their protections. The Combo equivalent of this skill is Bladestorm, where King Arthur charges and spins with Excalibur five times before one final, more powerful strike.
  • His default Ultimate is Sundering Strike, where Arthur dashes forward and massively stabs the enemy with Excalibur, stunning them for one second, which can be inflicted to all enemies lining up in Excalibur's strike. This costs 35 Energy, but if Arthur has generated 80 Energy instead, this becomes Excalibur's Wrath, where Arthur dashes forward, and if he makes contact with an enemy God, he slashes the enemy upwards and before they land, he jumps off and slashes the enemy mid-air several times before knocking them down and damaging any other enemies within the landing point.

  • 24-Hour Armor: Arthur is still wearing his usual armor within Lancelot's cinematic trailer, whilst sitting in a chair and watching Lancelot's joust.
  • Absurdly Sharp Blade: Excalibur is, of course! Nonetheless, the Legend of Camelot lore has King Arthur still take a whetstone to a sword that never dulls to mentally prepare himself for battle and give the blade a bit of respectful care anyway. One could even think of it as an indirect religious rite.
  • Armor Is Useless: Well, not to Arthur, even if he thinks himself safeguarded by fate.
  • Badass Boast: "I have been molded and strengthened by chasing my destiny. Stand aside or be run through by the blade of fate!"
  • Badass Normal: By the standards of Smite playable characters. Other characters are Gods, incarnations of Gods, Demigods or mythical creatures. Arthur's just a man with no divine essence, yet here he is, swinging Excalibur as best as he can and thumping Gods with it.
    • Made even more so in the Legend of Camelot event lore, where it is confirmed that Excalibur actually contains the essence of gods from a previous, destroyed universe. So Arthur’s weapon is technically a god itself, making him even more badass as its mortal wielder.
  • Blade Spam: His ultimate has him strike a single target six times throughout his duration while suspending them in the air.
  • The Cameo: Makes one in Morgan le Fay's defeat screen animation, where he prohibits her from pulling the Excalibur in the Stone.
  • Combos: This is his bread and butter, if Arthur uses a chain, he switches his moveset temporarily until he uses another. With proper use, Arthur can use the combo to lock down his enemy with no chance to escape.
  • Cool Crown: As befitting one of the most archetypal kings in Western legend. It has wing motifs and is decorated with blue gems.
  • Cool Sword: Excalibur! So cool, it's made of gods!
  • BFS: Excalibur is a massive blade and it's just as cool as it gets.
    (joke) Excalibur is a great sword. It is also, a greatsword! Ha-hah!
  • Darker and Edgier: His Deathbringer skin makes him a malevolent undead king who desires to spread darkness and death.
  • Draconic Humanoid: His Pendragon skin makes him this and even gives him a long tail.
  • Empowered Badass Normal: The Legend of Camelot lore states that Excalibur contains the essence of destroyed gods, thus giving Arthur a godlike weapon with which to compete with the other Gods. From this, it can be argued his in-game title "Wielder of Excalibur" was Foreshadowing of this over other titles that were applied to King Arthur.
  • The Good King: As one would expect from one of mythology's most renowned heroes. He even gives Hera and Odin advice on how to better rule their respective kingdoms.
  • Excalibur in the Stone: Invoked humorously in his victory screen animation. Upon discovering that pulling the sword from the stone generates a “holy spotlight of destiny,” he starts to toy with it until the spotlight fizzles out from over-activation.
  • Ground Pound: On Overhead Slash, but with his sword instead of his fists, which produces a shockwave that goes away from him.
  • Ground-Shattering Landing: To the target's detriment and any of their allies nearby, someone hit by Excalibur's Wrath will land down hard.
  • Hair of Gold, Heart of Gold: Of course, The Good King would have blond hair.
  • Heartbroken Badass: He doesn’t show it usually, but oh boy is he this in the Legend of Camelot event lore. In the first chapter he himself tells of how he lost his wife Guinevere during Jormungandr’s attack on Camelot, how he was later forced to kill his own son Mordred and how he believes it all to ultimately be his fault.
  • Knight in Shining Armor: But, you know, upgraded into a king.
  • Launcher Move: Excalibur's Wrath is clearly intended to evoke this, at the move throws the hit target up into the air before he slashes them repeatedly until they hit the ground. Similar to this theme, Uppercut can be used for Arthur to guarantee landing Excalibur's Wrath against an enemy.
  • Lightning Bruiser: Low normal attack speed aside, Arthur can dish out a huge deal of damage with his abilities linked together and in normal stance can dash TWICE, making him really good at immediately entering the battlefield, blitzing through it or RUNNING AWAY.
  • Mechanically Unusual Fighter: Other dual-stance characters exist in Smite, but all of them have a bit more control over when to enter another stance. In comparison, Arthur is literally unable to use his standard/combo abilities one after the other due to casting anything always switching his stance. His ultimate does not require mana, but instead consumes an separate "Energy" resource: with full energy, he's actually capable of using both ultimates in the exact same fight against a single player. He's also one of the only characters in the game whose basic attacks cannot benefit from attack speed bonuses; they will instead increase his energy gain.
  • Mr. Fanservice: Like his buddy Merlin, Arthur in Smite is portrayed as a rather handsome fellow with his neatly kept light blond hair and beard.
  • Primary-Color Champion: As the ideal heroic king of Camelot, his robes and armor are in various shades of red, blue, golden yellow and silver/white.
  • Revenge: Seeks this against Jormungandr in the Legend of Camelot event lore, as the serpent had previously destroyed Camelot. However, he is stopped short of killing Jormungandr by Merlin, who ironically has an even stronger personal reason to slay him.
  • Royals Who Actually Do Something: Unsurprisingly, Camelot's king is more than willing to personally enter the fray with Excalibur in hand.
    (after buying defensive items) "A true king is not afraid to take blows with his knights."
  • Sadly Mythtaken: "The Heroes of Camelot Ride into the Battleground" trailer presents a take on Arthur and Merlin's tale far more different than their usual stories. Most notably, it depicts Mordred being killed by Arthur who appears to be no worse for wear after the duel other than being plain tired.
    • In fact, the in-game story portrays Mordred as Arthur’s legitimate son with Guinevere and the heir to Camelot’s throne. This is virtually unseen in all other adaptations of Arthurian legend where Mordred is either Arthur’s nephew or his son from an incestuous relationship with Morgause, his sister.
    • The story takes further creative liberties with the reason for Mordred’s rebellion. Arthur is a rather absentee father, causing Mordred to hate him when his mother Guinevere is killed in an attack by Jormungandr. Mordred eventually tries to finish the destruction of Camelot started by Jormungandr, forcing Arthur to kill him. Arthur sees this as his greatest failure.
  • Shockwave Stomp: Pretty much what Battle Stomp is.
  • Spin Attack: The purview of his third abilities - Twin Cleave has him dash forward while spinning around with his sword twice, and Bladestorm has him spin around six times for its entire duration.
  • Shipper on Deck: Apparently, King Arthur thinks He Bo would get along well with the Lady of the Lake. Seriously.
  • Shout-Out: His "I'm the Greatest!" line has him "Hail to the king!" (Baby not included)
  • Slice-and-Dice Swordsmanship: Despite Excalibur's enormous size, Arthur still actually can stab with its point with his Sundering Strike ultimate. This being said, the style of Excalibur is actually similar to swords designed to both slash and stab...just its size makes stabbing with it look like an exhausting proposition.
  • Shoulders of Doom: By Merlin, they're the bigger than his head!
  • Top God: While not strictly a god compared to the likes of other pantheon heads such as Zeus, Odin, or Ra, he is still the closest the Arthurian pantheon has to this.
  • Ye Olde Butcherede Englishe: a slight case in the voicelines of his Green Knight skin.

Guardians

The Arthurian Pantheon has no Guardians so far.

Mages

    Merlin, the Master Wizard 
https://static.tvtropes.org/pmwiki/pub/images/250px_skinart_merlin_default.jpg

Voiced by: Adin Rudd
Aang Skin Voiced by: Jaxson McBride
Cybershadow Skin Voiced by: Kestin Howard
Demon's Bane Skin Voiced by: Kaiser Johnson
Fun Guy Skin Voiced by: Keith Brooks
Master Soulbinder Skin Voiced by: Michael Orenstein
SK Gaming Skin Voiced by: Adin Rudd
Wise Wizard Skin Voiced by: Andrew Love

The legend of King Arthur is well-known, but just who set his story into motion remains entirely mysterious. His origins, the source of his powers, and even who he really is known only to him. Is he just a very powerful man? A demon? Something in between? Regardless, Merlin is doubtlessly Arthur's incomparably wise and powerful right hand.

When kings warred ruthlessly against each other, Merlin pledged his services to many of them as an advisor by words and a devastator by magical might. He also practiced the ways of prophesy, and foresaw a ruler beyond all others to one day stand and unite the line under his reign.

Uther Pendragon would die fighting the Saxon invaders, and Merlin swore his loyalty to his successor, Arthur. They would prove to be inseparable as they united Britain under the benevolent and peaceful rule of Camelot and beat back the Saxons across the sea.

Merlin is a triple-stance Mage god who can switch between the schools of Arcane, Fire and Frost (and use a bit of lightning).

  • His passive, Overload, grants him charges every time he uses an ability, which can last up to a short duration and stacks three times. Doing a basic attack consumes a charge to cause the attack to do some extra damage courtesy of lightning. His first and second abilities vary based of his stance.
  • His third ability, unlike the others, is the always-entirely-the-same Flicker (aside from the icon changing color with his stance), which has Merlin teleport a short distance in front of him nigh immediately and does not affect his movement's momentum (such as the basic attack movement penalty remaining in effect if he attacks right before he uses Flicker).
  • His ultimate is Elemental Mastery. This ability is available at level 1 and without any points invested into it, it can change Merlin's stance by using the ultimate and then using the other ability hotkey that corresponds to each stance (first ability is Arcane, second ability's Fire, third ability's Ice). With points invested, Elemental Mastery also explodes out and then implodes from Merlin causing damage twice, and applying additional effects to the explosion and implosion based off the stance Merlin changed out of and into. Arcane knocks up enemies, Fire applies a damage-over-time efect, and Ice slows.
  • Arcane Stance:
    • Merlin's first ability in Arcane Stance is Eclipse, which creates an orb of celestial energy that does initial damage to enemies it passes through and grows in size as it reaches its target location, then stays to cause continual damage to enemies that remain in range of it,
    • Merlin's second ability in Arcane stance is Vortex, which creates a circle at a location that pulls in enemies to it and causes damage after a delay.
  • Fire Stance:
    • Merlin's first ability in Fire Stance, Radiate, has Merlin channel a beam of fire in a line in front of him that causes damage and applies a burning effect to cause even more damage over time, while he may move and rotate freely while channeling.
    • Merlin's second ability in Fire Stance, Dragonfire, summons two dragon heads facing each other that continuously breath out damaging cones of fire and reduce the protections of enemies' hit within the space that the two cones intersect.
  • Ice Stance:
    • Merlin's first ability in Ice Stance is Frostbolt, where Merlin shoots an icicle forward that explodes upon impact with an enemy, and causes more damage if they are slowed.
    • Merlin's second ability in Ice Stance, Blizzard, drops shards of ice onto a circle after a brief delay that damages enemies and slow them more severely as they stay within the circle.

Merlin's alternate skins include Arcane Advisor, Master Soulbinder, and Wise Wizard.
  • Adaptational Attractiveness: A handsome Mr. Fanservice, rather than the usual Wizard Classic he tends to be portrayed as. Though this trope is played with in that his appearance wasn't described much in the original medieval texts.
  • Breath Weapon: Dragonfire, of course! Two of em'!
  • Combos: His Ice school has an obvious one with Blizzard slowing enemies and Frostbolt causing extra damage to enemies that are slowed. The crowd-control provided by Blizzard, Vortex, or even just using Elemental Mastery to go out of or into the Ice and Arcane schools all help to cause more damage over time from Dragonfire, Blizzard, and Eclipse.
  • Elemental Powers: The not-really-a-God!
  • Fire, Ice, Lightning: But only the latter a little bit. It's really replaced by Arcane with regards to Merlin.
  • Fling a Light into the Future: Legend of Camelot's lore says that Excalibur is of this trope, from Merlin taking as much power he could of the gods that were destroyed before into the form of that blade.
  • Forgiveness: At the end of the Legend of Camelot event storyline, he stops Arthur from finishing off Jormungandr despite the fact that the serpent was responsible for the destruction of his own race. Merlin says that he bears no hate for Jormungandr, understanding that he was only acting according to his own nature and beliefs.
  • Glass Cannon: Even when compared to other mages, Merlin is a major glass cannon: he can deal tremendous damage with all of his spells, but barely survives after being hit by one himself. This makes proper usage of Flicker all the more important.
  • Good Job Breaking It Hero: Although he did not fully realize it at the time, Merlin put the world into greater jeopardy when he helped defeat Jormungandr in Legend of Camelot. The World Serpent was actually maintaining an important cosmic cycle by periodically killing off the gods; without his work, the gods’ unchecked conflicts allowed Cthulhu to slip into reality. The Great Dreamer was eventually contained, but the lingering Cosmic Flaw was so serious that Merlin had to later work with Tiamat and Atlas to Restart the World.
  • Good Scars, Evil Scars: The blue claw marks over his right eye are not some sort of tattoo, but in fact an unique-looking scar.
  • Gravity Is Purple: If you interpret his Arcane school as being space-based.
  • Guest Fighter: He has two Exclusive skins that turn him into Aang, the protagonist of Avatar: The Last Airbender. While using this skin, Merlin's Arcane magic is replaced with Airbending.
  • An Ice Person: Ice school, naturally.
  • Magic Knight: Not inherently one, but referenced by a voiceline he says after buying a defensive item.
    Sometimes a wizard must become a battle mage.
  • Master of One Magic: Absolutely not! He's attuned to Arcane, Fire and Ice! He also can do a bit of lightning, but he's apparently not really a master of that given he insists attuning to four schools of magic is impossible.
  • Mechanically Unusual Fighter: Soooooooooo much. Unlike other Gods, he has three stances. He also sorta has "six" not-hugely different ultimates given that's how many possible orders of additional effects he can have from his stance-changing ultimate. Also unlike the other stance-changing Gods, he has an ability which has an effect that is entirely independent from his stances.
  • Mr. Fanservice: It's obvious he was visually designed to be far more handsome than the Wizard Classic appearance most would expect out of Merlin. A line from him buying defensive items implies he knows it. It's probably due to Merlin Sickness.
  • New-Age Retro Hippie: His Fun Guy skin makes him into one.
  • Playing with Fire: The purview of the Fire school, of course.
  • Prophet Eyes: In Lancelot's teaser trailer, he momentarily gets these when he experiences a vision of Lancelot turning against his king.
  • Seers: The prophecy he made of Arthur's ascension is mentioned in his lore profile, and is referenced occasionally when he places down a ward. In Lancelot's teaser trailer he also gets a vision of Arthur and Lancelot fighting against each other.
  • Shock and Awe: His passive infuses his basic attacks with lightning. Given that his basic attacks will still also use the motif of his stances, this passive is necessarily going to be Ability Mixing.
  • Smug Super: Relishes in his powers, and a bit in his appearance.
  • Sole Survivor: As revealed by the Legend of Camelot event lore, Merlin is actually a god from the universe preceding the current one. His kind were wiped out by Jormungandr, a self-professed purger of gods, but somehow Merlin escaped death and emerged in this world. He evidently forgot this past and had to recall it by touching Jormungandr’s poison.
  • Space Is Magic: Merlin's Arcane stance can be seen as being space-based considering its abilities have black hole-like motifs and one of his Elemental Mastery voicelines has him label the school as "the unknown".
  • Telepathy: Uses this to mentally communicate with Arthur and other gods in the Legend of Camelot storyline.
  • Try to Fit That on a Business Card: As he seems to relish telling us.
  • The Ageless: Has been around since before Arthur was born, serving as advisor to many kings including Arthur’s father King Uther, but has not aged a day. Justified because he is actually a god from a previous cycle of the world.
  • Unrealistic Black Hole: His Eclipse ability looks an awful lot like a black hole and certainly doesn't irresistibly pull in absolutely anything close enough, and Vortex seems to resemble the collapsing of a star creating a black hole.
  • Wizard Classic: While his normal appearance is more youthful-looking, the Wise Wizard skin gives him an appearance you would normally expect for the guy often viewed as the Ur-Example.

    Morgan le Fay, the Dark Enchantress 
https://static.tvtropes.org/pmwiki/pub/images/skinart_morganlefay_default_5.jpg
"Fear not. When I take the throne, I shall instate you as the court jester."
Voiced by: Claire Curtis-Ward
Cinder Fall Skin voiced by: Jessica Nigri
Crimson Magus Skin Voiced by: Anne Yatco
One of the classic antagonists of the Arthurian Legend, a faerie sorceress and former student of Merlin who found herself at odds with King Arthur, especially his wife Guinevere and his top knight Lancelot, and at times, being the mother of the one who ended his reign, Mordred. Her class is Mage.

Morgan Le Fay is a Mage who utilizes swift, deceptive spellwork to overwhelm her opponents, building up power before finishing them off.

  • Her passive is Empowered Blade, which marks enemies and her sword with Marks of Mind, Body, Soul, Spirit, and Matter when dealing damage with her basic abilities. For each mark on her blade, Morgan gains Magical Power. If she manages to claim all 5 Marks, the power increase is temporarily doubled. However, if the temporary buff expires or Morgan dies, she loses all her Marks.
  • Her first ability is Sigil Mastery, which summons a magical sword that crashes into the ground, dealing damage at the point of impact. After a moment, the blade will release a magical sigil to deal damage again. Morgan can choose to imbue the sword with the power of Mind, inflicting Fear on enemies hit by the sigil to force them to flee from the blade's impact point, the power of Body, which has the sigil remain on the ground for a few seconds as a field that Slows enemies standing on it, or the power of Soul, which creates a magical doppelganger for each enemy hit by the sigil that will chase and attack their targets. Depending on the power imbued, Empowered Blade applies the Marks of Mind, Body, or Soul.
  • Her second ability, Dragonflight, summons a dragon apparition to damage and knock up enemies in an area in front of her before flying forward to damage and knock back enemies, applying the Mark of Spirit.
  • Her third ability is the Shroud of Wildfire which sends out a blast of fire that explodes on enemy gods, inflicting damage over time and applying the Mark of Matter. If the enemy uses a movement ability before the burn expires, they take an additional burst of damage. Morgan gains a boost of speed after using the ability and she can extend the burn with her basic attacks.
  • Her ultimate Consuming Power, consumes any Marks on enemies in a cone in front of her (Damaging enemies for each Mark consumed) before firing three blasts of dark energy that damages enemies. Morgan is healed based on her own missing health for each enemy God hit (which is reduced if more than one god is hit with a single blast) and consuming Marks increases the size of the projectiles. If Morgan receives all 5 Empowered Blade marks while Consuming Power is on cooldown, the cooldown is reduced.

  • Adaptational Heroism: Even though she's clearly not a good lady by her current time in Smite, she has a sympathetic backstory: she seems to have only gotten into her evil designs after she became the victim of false accusations and distrust from her friends Arthur and Merlin.
  • Adaptational Villainy: She remains more villainous than the earliest portrayals of Morgan le Fay (referenced in one of her jokes where she disdains the concept of her being a fairy) or even the later ones, as here she seeks not only to claim the throne of Camelot for herself, but even beyond.
    • Guinevere as well - while the common thread of her cheating on Arthur with Lancelot was never a good thing, her causing Arthur and Merlin to distrust Morgan which later led to Morgan's exile out of plain envy is a definite turn for the worst.
  • Ambition Is Evil: In the Twitter teasers for her release, which take the form of Morgan's "journal entries," she clearly expresses a desire for power and is drawn ever closer to it as she learns magical abilities. She envisions herself as being destined for greatness and repeatedly mentions the "kingdom" that is awaiting her rule. This leads her to become a subversive agent who stokes war between the gods for her own gain.
  • A Pupil of Mine Until He Turned to Evil: Morgan was a valuable magician under Merlin and worthy general of Camelot...until she got accused of conspiracy to usurp the throne, which she is currently trying to accomplish.
  • Composite Character: Her official lore mixes early benevolent portrayals of Morgan le Fay with later, more villainous versions from French retellings. Morgan here was an entirely legitimate and esteemed ally of Camelot in addition to being a student of Merlin, but in doing so grew so close to Arthur that Guinevere became jealous of her. The queen sowed distrust of Morgan in Arthur and Merlin, which led to a public disagreement where Arthur accused Morgan of intending to usurp the throne. Bitter at being wrongfully accused and betrayed, she now seeks to be the usurper that she was branded as.
  • Cool Crown: Wears one made of dark iron with extremely sharp prongs and inlaid rubies.
  • Cool Sword: A magical one that is intended to be the rival of Excalibur. It floats behind her when not in use, carries her Symbols and can be transformed into a larger, more enhanced state in her ultimate.
  • Evil Brit: Morgan has a stronger, posh British accent than her Arthurian compatriots, and is certainly much eviler than them.
  • Foil: To King Arthur, both visually and thematically. Like him she wears a crown, wields a sword and is clad in full plate armor, but they are all rendered in dark, sinister shades of silver, red and purple to contrast with his primary colors. While Arthur is a bulky warrior, Morgan is a slim Lady of War who uses Black Magic to subdue her foes. She is also power-hungry, manipulative and ambitious, unlike Arthur who is a kind, responsible protector of Camelot.
  • Excalibur in the Stone: Wants to pull it out in her defeat screen animation, but gets prevented by King Arthur.
  • Eye of Newt: Killing a jungle boss might have her declare "Retrieve its carcass! Incantations aren't cheap." One of her jokes also implies she stores hearts in jars, probably for similar purposes.
  • God Save Us from the Queen!: She already evokes the image of a queen and will no doubt be this trope if she gets her way.
  • Guest Fighter: Her Crossover skin turns her into Cinder Fall, the scheming, villainous Fall Maiden from RWBY.
  • Instant Runes: As part of her Sigil Mastery ability, she spawns a lot of arcane circles and symbols.
  • Lady Legionnaire Wear: Has flowing, segmented skirt-like extensions over her legs that have scale armor on the bottom.
  • Lady of Black Magic: As the archetypal example from Arthurian Legend, her abilities in-game revolve heavily around arcane Sigils and hexes.
  • Lady of War: Her general aesthetic is that of a dignified, graceful warrior queen clad in ornate armor.
  • Magic Knight: In the vein of Ao Kuang or Freya, she is a mage who also gives off a more physical-vibe and visually fits this even better due to wearing armor, though in practice she is far more akin to a mage than them due to having a variety of long-ranged abilities and always having a ranged basic attack, just with slightly above average HP and physical defense compared to other ranged mages.
  • Manipulative Bastard: Her words and psychological tactics are just as dangerous as her magic—and she will use them to put the gods at each others' throats.
  • Master of Illusion: The "Power of Soul" in her Sigil Mastery ability has her summon an illusory decoy that attacks marked enemies.
  • Mythology Gag: Two of her directed taunts. One is for The Morrigan, a Celtic goddess theorized to be one of the original inspirations for Morgan le Fay. Another references the older portrayals of Morgan as a fairy queen.
    "Me? A fairy? Do you see any wings, dear?"
  • Playing with Fire: Her Shroud of Wildfire ability has her send out a devastating blast of flame.
  • Red and Black and Evil All Over: Her outfit is mainly this with a regal purple mixed in. Played more straight with the magic energy emanating from her sword, as shown in her teaser trailer.
  • Revenge: Part of the reason she has entered the Battleground of the Gods is to get back at Arthur and Merlin for betraying her.
  • Slouch of Villainy: Does this in her victory screen animation.
  • Summon Magic: Summons a dark dragon apparition for her Dragonflight ability.
  • Supernatural Fear Inducer: Enemies marked by the Mind sigil from her Sigil Mastery ability will suffer a fear effect.
  • Surpassed the Teacher: Smite's version of Morgan le Fay once studied under Merlin. She specifically mentions this trope to him in a directed taunt.
  • Sword Beam: Her basic attacks hurl these vertically. Her ultimate has her hurl out up to three larger ones horizontally for its second portion, which are even larger if she consumes more marks before the second portion.
  • Take Over the World: One of her main goals aside from destroying Arthur and Merlin's reputation. She makes it clear in her teaser trailer that she wants to conquer both Camelot and Olympus, and is not above manipulating the gods into a civil war to achieve it.
  • Then Let Me Be Evil: According to her official lore profile, Morgan le Fay had no ambitions to rule over Camelot until she was accused of having them (though the Twitter teasers for her reveal seem to say otherwise, showing her already-existing desire for power and authority). It is possible that being betrayed and banished by her erstwhile friends pushed her into the darker aspects of her nature.
  • Token Wholesome: In the vein of goddesses like Amaterasu, Skadi and Artio, she is completely covered in practical armor and clothing.
  • Your Worst Memory: She forces Arthur to relive Camelot's destruction in her teaser trailer.

Assassins

    Lancelot, First Knight of the Round Table 
https://static.tvtropes.org/pmwiki/pub/images/lancelot_smite.jpg
"The king sends for his trusty knights to protect the lands near and far. I will always be there to answer the call."
Voiced by: Matt Curtis

One of King Arthur's closest allies, Lancelot du Lac is one of the most important members of the Round Table. Raised by the Lady of the Lake, Viviane, Lancelot proved himself to be unmatched in the arts of swordplay and jousting, allowing him to achieve respect and power from the people of Camelot. Despite this, he is also instrumental in causing the kingdom's downfall, as his affair with Arthur's wife, Guinevere, allowed for Mordred to rise to power.

Lancelot is of the Assassin class, a knight who journeys across the Battleground on foot and horseback in search of fights to win and people to save.

  • Lancelot's passive is Camelot's Quest, a stacking buff that increases with every god kill/assist and 5 minions killed, up to 60 stacks. In addition, Lancelot has two stances, an Unmounted stance and a Mounted stance, and the effects of Camelot's Quest changes depending on which stance Lancelot is in.
  • Unmounted Stance (While in this stance, Camelot's Quest reduces the damage of basic attacks from enemies directly in front of Lancelot):
    • Lancelot's first unmounted ability is a Piercing Thrust, which has the knight dash forward before stabbing with his lance, dealing damage to enemies he passes through and those hit by the lance. Hitting an enemy allows him to dash a second time within a short time frame.
    • Lancelot's second unmounted ability are his Skilled Strikes, a combo attack where he unleashes a Shield Bash that knocks away enemies before performing a sweeping attack with his lance that deals increased damage to enemies near the edge of the swing.
    • Lancelot's third unmounted ability is Mount Up, which switches Lancelot into Mounted stance, increasing his movement speed, granting him immunity to all CC (excluding Stuns) and giving him a shield that builds up over time. Lancelot is forced back into Unmounted stance if the shield is broken or he is Stunned, and Lancelot can cancel the ability to enter Unmounted stance without putting Mount Up on cooldown.
  • Mounted Stance (While in this stance, Camelot's Quest increases Lancelot's movement speed):
    • Lancelot's first mounted ability is the Shining Gallop, which has Lancelot dismount his horse and enter Unmounted stance. Lancelot's horse will continue to charge forward, even through walls, damaging and slowing any enemies in they trample.
    • Lancelot's second mounted ability is a Crashing Dive, which has Lancelot jump off his horse, entering Unmounted stance and rooting enemies around him, before crashing back down to damage enemies in a larger area around him.
    • Lancelot's third mounted ability is the Quick Turn, which instantly reverses the direction Lancelot's horse is riding.
  • Lancelot's ultimate (which can be used in either stance) is The Grand Joust, which creates a large jousting list that cripples enemies inside it while Lancelot rears his horse (entering Mounted Stance if he is currently Unmounted). Afterwards, Lancelot charges forward, benefitting from increased turning speed while inside the list, dealing heavy damage to enemies hit and refreshing his Mounted shield.

  • The Ace: There's a reason why he's called the First Knight of the Round Table. Granted, some of this may be due to the fact that he was raised by the Lady of the Lake.
  • Cool Horse: He rides a magnificently-armored White Frisian horse. Unlike the mounts of Hachiman and Guan Yu, it isn't limited to his ultimate and allows him to move around the map in an alternate stance. It also plays an offensive role in his Shining Gallop ability.
  • Fashionable Asymmetry: He wears a single large pauldron on his right shoulder.
  • Good Scars, Evil Scars: In his cinematic trailer, he has a small scar on the corner of his left eye.
  • Horseback Heroism: Lancelot's Mounted Stance allows him to quickly traverse the map in search of fights to join, giving him ample opportunity to rescue his allies.
  • Iconic Item: In an aversion, Lancelot's signature weapon is the mythical blade Arondight, but it existed as a buyable item long before he debuted. Since it's staying that way and is no longer exclusive to him, Lancelot has to compensate with a Jousting Lance.
  • Jousting Lance: Pun probably only partly intended, but Lancelot's jousting motif means that he wields a lance in combat.
  • Knight in Shining Armor: He's pretty much the archetypal example.
  • Lightning Bruiser: Lancelot's Mounted Stance gives him considerable mobility in addition to the high damage he can inflict. He is also made tougher by the shield effects from his passive.
  • Luckily, My Shield Will Protect Me:
    • While in Unmounted Stance, Lancelot's passive has his jousting shield reduce any basic attack damage from enemy gods that he is facing towards.
    • His Mounted Stance gives him a shield that depletes if he takes damage, and is refreshed if his uses his ultimate while in this stance. Fully exhausting this shield automatically knocks him off his horse into Unmounted Stance.
  • Mounted Combat: Averted. Lancelot is unable to use basic attacks while in Mounted Stance. Moreover, two of the non-ultimate abilities he can use in that stance cause him to dismount, and the third simply changes his direction.
  • Mr. Fanservice: Of course, since he is the embodiment of an ideal knight.
  • My God, What Have I Done?: His direct taunt line to King Arthur.
    "Arthur. My king. This weight will hang on my shoulders for eternity."
  • Primary-Color Champion: Much like King Arthur, Lancelot is clad in various shades of red, white, blue and gold.
  • Rearing Horse: His horse rears up at the beginning of his ultimate ability, as well as in his victory screen animation.
  • Screw This, I'm Out of Here!: Apart from weaving through the battlefield, the developers have noted that Quick Turn is useful if Lancelot notices an unfavorable situation in front of him and wishes to quickly pivot to flee it.
  • Shield Bash: He performs one in the first part of his Skilled Strikes ability.
  • Shout-Out: One of his taunt lines is "Put your foolish ambitions to rest!".
  • Stance System: In addition to a normal ground stance, Lancelot can use Mount Up or The Grand Joust to enter a mounted stance. While he is unable to use basic attacks or active items in this stance, he retains his ultimate and gains access to three new abilities. Lancelot can use his mounted stance to move quickly around the map and dismount to join fights, but enemy players are also granted the option to knock him off his horse.
  • Tall, Dark, and Handsome: As the quintessential dashing knight, he has long, dark brown hair.
  • Touched by Vorlons: He was raised by the Lady of the Lake, and thus gained various supernatural powers from growing up in the fae realm. This is reflected by the blue light emanating from his lance and shield, as well as the ethereal quality of his horse in his Shining Gallop ability.
  • The Tourney: He participates in one during his teaser trailer. His ultimate ability The Grand Joust also has him create a jousting list to charge through.

Hunters

The Arthurian Pantheon has no Hunters so far.


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