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A page to list tropes that apply to the numerous characters in Remembrance.

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Player Characters

    Primary Characters 

Lieutenant Colonel Eilyth Hutton

An Earth meister and hopeless misfit who originally spent most of her military career bouncing from one unit to another. Everything changed when she was ambushed by the most powerful warrior in the world, Lily of Damnation and not only survived the encounter, but proved competent enough to actually turn the ambush around and capture her. Now holding more authority and responsibility than she ever wanted or thought she would, she has quickly found that military politics may not be the deadliest game she's become involved in.
Also known as: The Dragon of Katria, Cath-Helel
Element: Earth
Nationality: Katria
  • Animal Motifs: Eilyth's motif is the greatest of them all: the Dragon. And not by coincidence either, she has actively worked to emulate the qualities of a dragon ever since she was a child. She keeps a hoard of gems, has pride bordering on arrogance at times, and has a wrath that tends to leave a lot of dead folk and a lot of property damage in her wake. Her motif was only further cemented after receiving her weapon, which is itself shaped like a dragon. Her uniform also features matching dragons throughout, just for good measure. People have even started outright calling her the Dragon of Katria after her victory over the Dame Supreme.
  • Cain and Abel: Eilyth had a pretty rough home life growing up. So bad that for a long time, she swore she would kill each of her six older sisters in retaliation for everything they did to her. Of particular ire are her sisters Brienne and Tahra, the former being the ringleader of the sibling torment and the latter being an actual psycopath who attempted to drown Eilyth when she was younger, leading to her still present fear of large bodies of flowing water.
  • Colonel Badass: Eilyth started out as a lowly second lieutenant and earned her current rank through an extraordinary tactical performance against the world's most powerful meister. Despite her high rank she frequently fights on the frontline alongside her men and even takes point in many of the operations her battalion is involved in (though this is partially due to some military politics behind the scenes). Despite the somewhat loaded circumstances surrounding her promotion, she makes every effort she can to succeed in her new station simply to spite those who doubt her potential. Of particular note is how during her first battle with her new rank and responsibilities, Eilyth single handedly destroys a dozen tanks when most melee oriented meisters struggle to take down even one without posing serious risk to themselves and causing this settings equivalent to an agni kai. Not only that, but she also defied direct orders from her own commanding officer and went back to aid one of her subordinates after that battle's holy weapon duel began to stalemate.
  • Eldritch Transformation: During her battle against Kallisto, goddess of faith and love, Eilyth is transformed into the avatar of Allia, a giant eldritch octopus known as Cath-Helel. Despite Kallisto obviously not using her full power, Eilyth as Cath-Helel still manages to fend off her assault for a time before attempting to crush her with one of her tentacles. This turns out to be a massive mistake and leads to a rather tragic series of events that sees Kallisto flying away still alive and Eilyth mourning the death of her sister and her own failure to protect the one person who meant the most to her.
  • Elemental Punch: Most, if not all, of Eilyth's attacks while she's armored up count as this. Her stone scales add considerably more mass to her strikes, and she can easily extend them as spikes to dish out even more pain.
  • He Who Fights Monsters: Invoked several times. Eilyth realizes that she has become a monster and doesn't even try to deny it at this stage of her life. In fact, at one point in her life her entire goal was to become a monster because she didn't want to be human if the way (most of) her sisters treated her was any example of what people were like.
  • Homage: Eilyth's entire power was made as an homage to the Everlasting Dragons of the Dark Souls series. Her standard draconic form is modeled off the Everlasting Dragons and their various descendants. Her draconic humanoid form is modeled off the various incarnations of the Dragonhead and Torso stone transformations as well. Even her ridiculous physical strength is intended as an allusion to one of the effects of the Dragon Torso stone. The ultimate Dark Souls homage occurs when she fights the goddess Kalisto, a deity of a fire and light notorious for her poor treatment of humanity and demand for their worship and subservience. Kalisto literally rains bolts of divine light upon Eilyth at one point, and her light-based finishing attack ends up being so powerful it completely destroys Eilyth's scales. Luckily for her she avoids sharing the same fate as the Everlasting Dragons and survives the attack unscathed.
  • Instant Armor: Eilyth can grow and shed her stone scales on demand, and control which shapes they form into. The more scales she already has attached to her, the longer it takes to grow new ones, but she can get around this by shedding specific sections in order to expedite the process. This aforementioned tactic is first displayed in her battle against Lily.
  • Immune to Bullets: This when scaled up. Ordinarily bullets, grenades, artillery fire, etc. do nothing against Eilyth and are more likely to just ricochet off and cause a friendly fire incident. It takes something of the same or greater order of magnitude as armor-piercing tank fire to even damage her scales, and even then it won't take her out of action unless that tank gets really really lucky and hits an already weakened part of her armor. In accordance with setting rules, however, bullets that are/are fired from holy weapons can bypass this immunity.
  • "L" Is for "Dyslexia": Downplayed. Eilyth's dyslexia shares the common media portrayal of manifesting as letters and occasionally words being swapped, but this fact is never used comedically. At this point in her life the disability is more of an annoyance than the brick wall it was when she was younger, as seen when she manages to decode numerous complex word ciphers at her sister's wedding and reveals the first signs that her life is about to change drastically...
  • Lovecraftian Superpower: Following her transformation into Cath-Helel, Eilyth acquires one in the form of a few Tentacles that happened to stick around even after she changed back to human. She has four in total, with two sticking out from either shoulder blade.
  • Mighty Glacier: Subverted. Eilyth's power allows her to withstand anything lesser than armor-peircing tank fire, flatten said tanks simply by pouncing on them, and easily decimate nearly any other member of the cast if she lands an unmitigated hit on them. Despite this she's not particularly cumbersome in her armor at all, as her strength and stamina is increased to the point she can leap considerable distances and easily chase down unaugmented people. She'll still lose a race to any meisters whose powers explicitly revolve around enhancing their movement, however, thus preventing her from entering Lightning Bruiser territory.
  • Noticing the Fourth Wall: Occurs to Eilyth when she accidentally asks all the right questions and is briefly brought to the 'Metarealm'. There she meets the creator and GM of the RP, Alexis, learns that her world is a work of fiction, and is given the opportunity to ask Lexi any question. Eilyth asks how to repair the world, and after getting the answer is herself asked if she thinks her story is over yet. She readily replies "Hell no", and her ability to maintain her sanity despite the situation and refusal to cease existing is promptly rewarded with the power to perceive the true nature of the world at will, allowing her to read any of the RP's forum posts directly relating to her.
  • Personality Powers: Eilyth's element is Earth, the element representing trust, solidarity, and humanity. Unsurprisingly given the settings rules, she lacked just about all of these traits at one point, having learned to not trust anyone but herself and making a concerted effort to outright shun her humanity when she was younger. Her obsession with emulating the qualities of a Dragon very likely led to her weapon making her into one.
  • Razor Wings: While in dragon form, Eilyth's wings are actually incapable of flight. Their true purpose is to instead be used as barriers against incoming attacks and to slice through obstacles and people alike. Her wings are sharp, heavy and durable enough that with a bit of built up momentum Eilyth once managed to cleave clean through a tank's turret, gun breech, and the commander and gunner inside.
  • Spike Shooter: Eilyth has complete control over her scales, so much so that she can make them stand up on end as spikes and can detach any of them at will. One technique she has developed thanks to this is moving her wings or other parts of her body and detaching some of the scales at just the right time, causing them to be flung at opponents as high speed shrapnel. She even used this technique to land a glancing hit on a certain cheating goddess to knock her out of the air and force the next stage of the boss encounter.
  • Super-Strength: Technically a RSP for Eilyth, as even though her armor supports most of its own weight, the amount she still has to directly bear would crush a normal person. She leverages it several times throughout the story as if it were her main ability, Notable examples include: her single-handedly carrying a massive wedding cake for her sister-in-law Leah, easily dragging a large boulder to mark her sister Brigitte's burial cairn after she sacrificed herself to heal Allia, as well as being mentioned numerous times to have smashed locked doors clean off their hinges and helped enlisted move heavy equipment in the past. In fact, the only current character shown to be physically stronger than Eilyth as of now is Lily of Damnation.
  • Strong and Skilled: Eilyth routinely makes use of several techniques to make up for the drawbacks of her brute strength. Chief among these is using her wings as both shields and cutting weapons, flinging her scales as ranged projectiles, and mimicking the body mechanics of actual predators in order to move more efficiently in her dragon form. She has also displayed a surprising level of tactical thinking, such as when she deduced the flaws of Dame Lily's fighting style after only a few minutes spent engaging her, then proceeded to immediately use this knowledge to set up a trap that successfully captured her. Another example occurs after her promotion, when she quickly creates a battle plan for her meisters despite having minimum intel on their opponents. Her selection proves to be fairly effective in the following duel, with the only factor that went wrong being the one she'd already foreseen.
  • Transformation Horror: Suffers from this when Allia transforms her into Cath-Helel. The sequence begins with a tentacle erupting from her chest, though it then cuts away to spare the audience the full nastiness.
  • True Companions: Eilyth has come to view most of the people she actually cares about as this, which isn't very many. Having an intense hatred for most of her biological family she instead prefers to stick by whichever friends manage to prove their loyalty, and she returns that loyalty in kind. Eilyth will fight to the death to defend her found family, and views any transgression against them as a transgression against herself as well. When pressed with a decision as to how much of herself she was willing to give up to receive eldritch aid against a literal god, she near immediately chose to give up however much the entity required to keep her friends safe. It's just too bad that sacrifice still wasn't enough to save everyone.
  • Were Dragon: Effectively this. Eilyth's weapon allows her to cover herself with dragon scales made out of stone, and her favorite thing to do with said scales... is arrange them into the shape of a western dragon. Not only that, but Eilyth outright identifies as a dragon instead of a human. Her power even goes so far as to impart draconic properties such as fangs and slit pupils onto her body when active or more commonly, whenever she begins to lose control of her emotions.

Major Estela Lazarri

An officer from a family of career soldiers, carrying on the family tradition and having a good time doing it. Her Holy Weapon is a bag of gunpowder, which she can rub on her hands to imbue all her attacks with Force causing violent vibrations on contact.
Element: Force
Nationality: Katria
  • Asskicking Leads to Leadership: While she does have family connections and went to an excellent officer academy to train her for command, and she is good at that part of the job, she wouldn't have made it so far so fast if she couldn't kick ass.
  • Badass Family: Estela comes from a military family; she, her parents, and her sisters are all military officers, in a military where being a superpowered badass is a core part of command.
  • Blood Knight: After she was conscripted, Estela very quickly learned something about herself: she really, really enjoys fighting. It can get to be a problem when she enjoys a particular fight too much and focuses on continuing it to the detriment of another part of the battlefield.
  • Boisterous Bruiser: Estela's a cheerful, athletic woman who inspires her troops to valor by leading from the front and loudly enjoying herself as she carves through the enemy.
  • Close-Range Combatant: Her power is completely contact based. Without external tools, Estela is out of luck if an enemy can keep her at range.
  • Glass Cannon: Estela minimal defensive powers; she relies primarily on the understanding that normal soldiers aren't supposed to attack meisters and her own skills to get through a battle, and what defenses she does have are ineffectual against Holy Weapons. But if she manages to close the distance and land an attack, odds are it will disrupt the enemy enough for her to get another, and another.
  • Good Old Fisticuffs: In a battlefield with tanks and machine guns, Estela's main form of attack is just decking the enemy. Her Holy Weapon does not directly expand her range, just makes it so when she makes contact, it really, really messes up the target, so into close combat she goes. Mostly.
  • Majorly Awesome: A major in the military, and a fun-loving badass. Fits it well.
  • Military Brat: Estela's family is a military one, and she grew up with the full expectation she and her sisters would follow on as career military officers. Good thing she's all aboard with this.
  • Military Mage: Like all Katrian officers, naturally.
  • Personality Powers: Like everyone else. She's the kind of person that lives in the moment; the future is future-Estela's problem. Thus, her Hope virtue is the lowest, and her element is Force.
  • Power Misidentification: Invoked. She often opens fights by using an esoteric tool that lets her launch projectiles at long range like a cannon. This tool is odd enough that it's often assumed to be her Holy Weapon, and this can easily make opponents mistake her for a Long-Range Fighter who has no answer for melee combat. Anyone trying to take advantage of this will swiftly regret it as she's just the opposite.
  • Required Secondary Powers: Immune to vibrations, so she doesn't shake herself up as she attacks.

First Lieutenant Kira Nerest

A Katrian military officer and direct subordinate of Monika, wielding a scarf of Spirit. She finds it difficult to emote properly and obsessively records her life in diaries. Rumors of a hidden and vicious sadism persist despite her attempts to help others.
Also known as: Kirari Arceneaux
Element: Spirit / Shadow
Nationality: Katria
  • Addressing the Player: A particular bargain Kirari strikes was "spoken past her," to her player.
  • Amnesiacs are Innocent: Though she struggles with darker personality traits, Kira is a generally kind individual who desires to help others almost as much as she wants to retrieve her lost memories.
  • Amnesiac Dissonance: Unsurprisingly, Kira was not always the same person she is now. Her former identity as Kirari was a remorseless, sadistic murderer who cared for nothing but creating memories; she merely played at niceness to manipulate others into vulnerable positions.
  • The Atoner: She decides that she must carry on and remember who she is in order to make up for the horrific misdeeds of her past.
  • Being Good Sucks: Kira being good means not giving into her sadistic urges, one of the few sources of pleasure in her life, and doing charitable deeds for people who often ignore or reject her out of fear or simple distaste for her odd mannerisms and unusual appearance. Taken up to eleven when she regains her memories; she is forced to try to reconcile her conscience as Kira with the numerous and horrific misdeeds she perpetrated as Kirari.
  • Death of Personality: She has no memory of who she was before her amnesia and no way of knowing if she is at all the same person. Arguably happens again later, when she regains her memories and becomes Kirari Arceneaux once again.
  • Doomed Hometown: In her backstory. Kira's home of Nerest was destroyed by an unknown Tyranian force, with her being the only survivor she knew of.
  • Emotionless Girl: Kira rarely emotes, and when she does, it is often subtle or disturbingly incomplete. She similarly tends to speak in near-monotones. This is a result of her having difficulty processing her own emotions outside simple, basic ones like fear, anger, or pleasure.
  • Eye Recall: The Dream Sequence consisting of a Flashback-Montage Realization where Kira remembers she is Kirari begins by focusing on her damaged eye.
  • Eye Scream: Kira's left eye was clearly damaged in a past traumatic incident, appearing "shattered" with red haphazardly taking the place of its natural blue and a sclera stained black. A faded scar accompanies this. Actually a result of Kirari's experimentation with her own powers before they backfired horribly. She attempted to seize control of Aia's brain (and technically succeeded) by stabbing her rapier into the girl's eye.
  • Fatal Flaw: Her sadism. Her first two onscreen fights went poorly in part because she chose an option that would let her cause more pain, rather than the optimal one for the situation.
  • Grand Theft Me: Kirari's body actually belongs to a Katrian woman named Aia Watts, and vice versa. This also gives Aia control over Kirari's holy weapon, and Kirari control over Aia's, though the latter never obtained one before the swap.
  • Hoist by His Own Petard: Ultimately why Kira survives the destruction of her town. Sort of. Kirari was defeated when she overextended with her own power, attempting to seize control of Aia's body and losing her own (along with her memories) in the process.
  • The Killer in Me: Kira deals with - and occasionally falls victim to - inexplicable sadistic urges, despite her otherwise quiet and kind personality. The person responsible for the destruction of Kira's village was none other than herself, solely for her own amusement. She's trying to be better now that she remembers.
  • Laser-Guided Amnesia: Kira has forgotten her past entirely, in the same event that destroyed the town from which she took her name.
  • Lethal Harmless Powers: Kira's weapon, despite being almost completely useless for offense, is one of the only ones that can destroy other holy weapons reliably (though this is a very bad idea.)
  • Love Redeems: The main reason she restrains her sadistic behavior is her close friendship with Monika. Doubly so when she regains her memories.
  • Personality Powers: Kira's weapon is connected to the element of Spirit, because her entire identity was destroyed along with her hometown. Her inner conflict and clear evidence of outside tampering with her head erode her sense of self even further.
  • Please Kill Me if It Satisfies You: More or less tells this to Monika after the two have a chance to catch up after being separated and she reveals her true identity as Kirari Arceneaux.
  • Meaningful Name: Invoked. Kira's first name is all that remains of her previous identity, and Nerest was the name of her Doomed Hometown.
  • Morality Chain: Monika's presence (and to a lesser extent, other friends like Doc and Miru) keep her from sliding into evil.
  • Near-Death Experience: Cuts to the outside world during her dream sequence show her flatlining
  • No-Sell: Her primary power is making her scarf absolutely immovable. Also occurs when Verna tries to target her soul with her own weapon, which doesn't affect her at all.
  • Sadist: Kira enjoys witnessing and causing the suffering of others, despite her wishes otherwise.
  • Someone Has to Die: A mind requires a soul to carry it to the afterlife; with Aia's soul lost, the only known way to avoid her facing total oblivion after death was for Kirari to give up her own soul for it. . . until another choice presented itself.
  • Quest for Identity: Kira's entire motivation is a slim chance of learning who she is.
  • The Quiet One: Kira tends to keep words to a minimum for a variety of reasons, one of them being her fear of an inappropriate response (such as [[{Sadist} giggling at the suffering of another.]]
  • The Soulless: Kira is somehow still alive and behaving "normally" despite not having a soul in her body. Relevant when it renders her immune to Verna's soul-targeted attack.
  • Stone Wall: Kira's weapon is theoretically insurmountable, becoming completely immovable and thus invulnerable. It has very little offensive utility.
  • Strong and Skilled: After her encounter with Aia, she regains her old holy weapon, meaning she's a skillful duelist with a power that allows her to take on massive groups at once and thrive.
  • Tomato in the Mirror: Rediscovering her lost memories significantly changes Kira, and arguably not for the better.
  • Weak, but Skilled: Despite her power being the objectively weakest among the player characters (and near the bottom for the setting in general,) Kira is still a credible threat in combat due to quick thinking and good instincts. It helps that she has over a decade of combat experience to draw on.
  • Wild Card: Kira has never felt particularly loyal to Katria; her service is compulsory, she is not generally well-liked, and she has no fond memories of her childhood. Doc states a desire to put her into a Neridan protection program, and she seriously considers the offer. It gets even muddier when she regains her memories as Kirari, as she now has loose ties to Tyran as well. The only person she seems to be truly loyal to is Monika.

Major Monika Sydow

An up-and-coming Katrian officer with multiple confirmed meister kills. Cheery, good-natured, and free-spirited, she stands out amongst the stuffy Holy Army for better and for worse.
Also known as: Sun, Fate
Element: Flame
Nationality: Katria
  • Action Mom: Monika's mother is a well-known and accomplished meister herself, and she is asked if she intends to follow her on that path.
  • Asskicking Leads to Leadership: Due to her carefree nature and constant refusal to follow norms and rules, Monika has a bad reputation with her superiors. Her rank comes mostly from her undeniable combat skills, with several kills to support it.
  • Barrier Maiden: Monika is, in fact, Fate itself. In other words, she is literally the future of the world, and half of the objective of the Game.
  • Bunny-Ears Lawyer: Monika would likely be of an even higher rank if she wouldn't defy norms and rules constantly, but her competence is undeniable.
  • Chivalrous Pervert: Monika is a good person willing to fight for the sake of others and do her best to make the world around her better, possibly because it allows her to "admire the scenery" more. She even goes so far as to ogle Kira while they are changing into disguises, despite their relationship not really being of that nature.
  • Everyone Has Standards: A near shameless flirt who will make her attraction to people known without hesitation. At the same time, she backs off from flirting with Doc when the latter makes it clear that she doesn’t appreciate her advances.
  • The Hero: Monika has a well-balanced skillset (though she leans slightly toward Fragile Speedster) with flame-based powers to boot. She's also generally good-natured and friendly, and has only truly lost one fight. The only thing she's missing is a sword.
  • Majorly Awesome: With her rank and accomplishments, she falls into this.
  • Personality Powers: Monika's element is Fire, due to a lack of regard for the Church and its associated institutions (which happen to comprise the majority of Katrian society.)
  • Playing with Fire: Her halberd has the ability to make explosions and control heat in the environment, which she can use offensively or to boost her own mobility with smaller explosions.
  • Plot Armor: Monika inexplicably survives and even thrives in incredibly dangerous situations, beginning right out the gate. A notable example is her weapon literally flying into her hand on its own when she needed it most, when Marionette attacked her. Justified by the fact that Monika quite literally is the future; events go her way because she wants them to.
  • Reasonable Authority Figure: One of her defining traits, and certainly seems to care more about people rather than following laid out rules.
  • Required Secondary Powers: Monika is immune to most forms of heat injury, as she needs to be in order to safely use her weapon. This being a distinct power is relevant when she fights Verna.

Jessie Lynch

Also known as: Alice, Ms. Kidnapper
Element: Shadow
Nationality: Neridus

    Secondary Characters 

Lady Astarte Falck

Element: Frost
Nationality: Tyran

Second Lieutenant Sylvia Wright

A minor Katrian officer mentored by Mirala Fenrir, beginning her journey on a diplomatic mission to Lanica.
Also known as: Hourglass
Element: Time
Nationality: Katria
  • Fragile Speedster: The time manipulation performed by Sylvia's weapon makes her five times as fast as everyone else, but otherwise doesn't increase her strength or durability - in fact, if she's wounded, she suffers the ill effects five times as fast.
  • Personality Powers: Sylvia is a forgetful person with very tenuous ties to her past; thus, her weapon took on the Time element.
  • Retcon: Sylvia's initial interactions with the story were eventually removed from canon entirely, restarting her on a diplomatic mission to Lanica.
  • Superpower Lottery: Sylvia, before the introduction of Lunete, was the strongest PC in the game, though neither she nor her player noticed for quite some time. Her power making her react five times faster as well as moving at that pace makes her virtually impossible to outmaneuver, while she can just walk up to her hopelessly slow opponent and shoot them.
  • Time Master: Her weapon speeds time up for herself for up to five minutes, allowing her to easily outmaneuver foes.
  • War Refugees: Sylvia is not originally Katrian, but hails from a land that was conquered by Neridus.

Lunete Ellsworth

Element: Shadow
Nationality: Lanica
  • Eyepatch of Power: Wears one over her right eye, a.k.a. her holy weapon, to conceal it from others.
  • Knight Templar: Lunete believes in fighting for the liberty and happiness of everyone in Lanica, and ultimately the entire world. She would be willing to sacrifice most of humanity to make this reality happen, though she wouldn't be happy about it.
  • Magical Eye: One of her eyes is actually her holy weapon, which projects an aura of weakness and allows her to see and focus the effects of said aura.
  • Obfuscating Insanity: Lunete is perfectly aware of her. . . dramatic. . . tendencies, and plays them up to convince others she is less (or more) of a threat than she really is.
  • Personality Powers: Lunete is a Shadow meister due to her utter disdain for the ideas of hierarchy and a natural recklessness.
  • Power Incontinence: Her weapon has no true "off" state, meaning she slowly weakens everything nearby regardless of whether she wants to. It can also induce this in other meisters, disrupting their control of their own weapons.
  • Power Misidentification: Lunete attempts to mask the identity and nature of her holy weapon by pretending all manner of objects are her true source of power, including a broken sword she carries around, her gun, and a bracelet. She frequently pretends that she has super strength, as it is easy to feign her power making Lunete stronger, rather than everything else weaker.
  • Superpower Lottery: Lunete is the most powerful player character and possibly the most powerful Shadow meister in the setting; few people are aware of this, including Lunete herself to an extent. While she is not unbeatable by any means, doing so is difficult unless one has a similarly powerful weapon or a direct counter to her.
  • The Mad Hatter: Lunete knows that she is a bit unhinged and isn't bothered in the slightest.
  • Useless Without Powers: The raw power of her holy weapon has thus far eliminated the need for Lunete to gain an appreciable level of combat skill, evening out a number of otherwise very favorable matchups for her.
  • Walking Wasteland: Given a sufficient amount of time, Lunete's power is this; in practice, she doesn't stay in a place for the massive periods of time needed for anything to start falling apart on its own.
  • With Great Power Comes Great Insanity: It's not entirely certain how much of Lunete's unusual behavior is caused by her weapon (if any) as opposed to simply being that way naturally, but her great strength lines up with several in-universe hypotheses about the relation between mental illness or personality aberrations and the power of one's holy weapon.

Yava Yenthrid

A young thief and vagabond hailing from the east. Troubles back home drove her to flee her country and the entire continent, for that matter for greener pastures. Unbeknownst to her she is in fact a peice in the great game this world is beholden to, and is quickly drawn into it without even realizing.
Also known as: Keyhole
Element: Water
Nationality: Eastern
  • Adoptive Name Change: Yava's mentor Yorshka was the closest thing she ever had to a mother. Nearly everything she knows, she learned it from her. They were so close in fact that at some point Yorshka even allowed Yava to take on her surname of Yenthrid (as Yava, being a street urchin, had none). Even now, years after Yorshka's death, Yava continues to bear it with pride.
  • Blessed with Suck: Yava is the Thief, one of the numerous pieces in the cosmic chess game of the stewards. Where most pieces in the game are favored by either Fate of the Truth in some way, the Thief is so weak that both Fate and the Truth don't even bother with them. This same weakness is ironically the Thief's greatest (and only) strength, however, as it means the game is effectively nullified in their presence, allowing them to potentially take out any other piece if they play their cards right.
  • Boxed Crook: Yava is rescued from danger and promptly arrested by Sola of Inferno shortly after her debut in the story. Sola, however, decides to not only release Yava but also hire her as a consultant of sorts after seeing her acuity in piecing together criminal conspiracies and learning that she's a reality-warping meister and not just some ordinary crook. Yava for her part is perfectly content with this arrangement as it gives her a way to use her skills for honest work.
  • Personality Powers: Yava's element is water, representative of luck and adaptability. At first glance it doesn't make much sense that Yava would have this element given her rather easy-going nature and ingenuity. Her attunement to it instead comes from her stubborn refusal to be as cold and pragmatically ruthless as the world around her.
  • Poirot Speak: Among the cast, Yava's dialogue is easily distinguished because of her occasionally odd syntax colored by her native language. The most notable examples of this are how she never uses the definite/indefinite articles "a","an", or "the" when speaking. She additionally intersperses foreign words into her sentences when spooked or angry, sometimes going so far as to fully lapse back into her mother tongue. Most of the words she intersperses in such moments are pulled from real-world Russian slang and curses as a nod both to her origins as a street urchin and the fact that her homeland is effectively this setting's USSR analogue.
  • Reality Warper: Downplayed. Yava's weapon is a skeleton key that can alter the probability of anything it touches, except for her own self. Thanks to this, the potential of what she can accomplish is virtually limitless, with one big catch: the more unlikely the event in question is, the longer it takes Yava's power to invoke it. Not only that, but even at it's strongest Yava's power can never fully guarantee what she wants to happen or not happen.
  • Street Urchin: What Yava spent the majority of her childhood as. She can barely recall anything about her parents and survived by digging through trash bins and stealing food. It was only when her mentor, Yorshka Yenthrid, found her that she got the chance to escape that life of poverty. She still vividly remembers what it was like to this day though.
  • The Fettered: Given the nature of Yava's power, she could be a far greater threat than she currently is. What stops her, however, is her own personal code of honor against harming others. While she can and will fight to defend herself and those less capable, she does so with the intent to either subdue or escape from the aggressor rather than killing or maiming them.
  • The Magic Touch: Yava's weapon allows her to imbue ordinary objects with extraordinary abilities if given enough time. This can range from making her poncho (and herself beneath it) effectively unnoticeable, making her t-shirt deflect knifes and bullets, etc. Yava has even taken to empowering certain items to keep on her person just in case of emergencies. The best example of this so far is a switchblade she has named 'last resort', which as the name suggests has been altered to have a very high chance of killing whoever is harmed by its blade.

Pieces

    Pieces of Faith and Love 

Dame Supreme Sola of Inferno

A powerful Tyranian warrior and from a long line of respected aristocrats. Although skilled in combat and politics, she is lacking heavily in social skills.
Also known as: Solamon Inferno
Element: Thunder
Nationality: Tyran
  • Weak, but Skilled: Although far from the weakest weapon in the story, Sola's chainsaw is still not especially powerful. Despite this, she is widely considered among the strongest warriors in the world, to the point of being appointed bodyguard for the leader of Tyran.
    Pieces of Power and Fear 

General of the Holy Astarotte

Also known as: Emily Astarotte, Star
Element: Spirit
Nationality: Katria

Connie Viard

Also known as: Constance, "Doorman"
Element: Water

Ginevra Hertz

Also known as: Martyr
Element: Thunder
Nationality: Katria

Marionette

A mysterious murderer who never speaks. Her nationality and motivations are unknown, but her threat is all too real.
Also known as: Yarn, Mia
Element: Radiance
Nationality: None listed

  • Body Horror: Her power is 'stealing body parts from other people'. She even uses her own skin as a shield, only to replace it with someone else's shortly thereafter.
  • Light Is Not Good: Has arguably the most horrifying power in the entire setting, and her element is the one of light and healing, associated with love.
  • Only Known by Their Nickname: Her real name is unknown to most; Marionette is simply a name placed on her by other people.
  • Walking Spoiler: Virtually everything about her identity represents a potential spoiler.
    Pieces of Reason and Ego 

Trick Patton

Also known as: Tricia Patton, Gravestone, Dead People
Element: Force
Nationality: None listed (conquered by Neridus)
  • Full-Frontal Assault: Her power pushes away everything indiscriminately, including her own clothes.
    Pieces of Luck and Hope 

Brigitte Brady

Also known as: Brigitte Hutton
Element: Radiance
Nationality: Katria
    Unaligned Pieces 

Dame Nyna Thallus

Also known as: Thumbtack
Element: Frost
Nationality: Tyran
  • Eyes Out of Sight: Although the rest of her hair is kept short, Nyna's bangs completely conceal her eyes under most circumstances.

Saro Ven

Also known as: Arrow
Element: Time
Nationality: Neridus

The folders below contains unmarked spoilers. Open at your own risk!

    The Stewards 

Leah Brady

Also known as: Allia
Element: Water
Nationality: Katria
  • Born-Again Immortality: Her reincarnations are always seamless mergers; the human host always just happens to be a perfect match to her personality, and would have become more or less the same person in her absence.
  • It Amused Me: Allia's actions are more or less entirely amoral, driven by whatever she thinks will be the most fun at the time. More or less tells this to Katrina when the latter asks why she suddenly began playing the Game again.
  • Near-Death Experience: Appears to actually die when struck by Kallisto's dagger, but Brigitte's sacrifice revives her.

Farore Natali

There is only one thing worse than a goddess... A child.
Also known as: Nerys
Element: Frost
Nationality: Gnittel

Erina Valedictor

Also known as: Katrina, Kallisto
Element: Flame
Nationality: Tyran
  • Berserk Button: There are No. Other. Goddesses.
  • Born-Again Immortality: Katrina is always exactly the same in each incarnation; her presence obliterates any trace of the person that might have been, and she always remembers everything from the very beginning.

Dame Lily of Damnation

Also known as: Layla, Lilith
Element: Thunder
Nationality: Tyran
The most powerful meister in the world and Dame Supreme. A kind girl who isn't fond of combat, but will fight to keep people safe anyway - but a very sore loser.

  • Afraid of Their Own Strength: Constantly worries that she will harm others with her immense physical strength and always-on mind-manipulating powers. In her meeting with Ginevra, she accidentally injures the girl when Lily stops her from reaching out and touching her, and states her desire to not repeat her past mistakes by making up for it.
  • Barbie Doll Anatomy: Her holy weapon has replaced her skin, and left nothing but smooth metal where any sexual characteristics might be.
  • Born-Again Immortality: Layla coexists with her host when she reincarnates, taking all of her previous identities with her. She struggles with remembering what name she should be using at times, because she is literally thousands of people at once.
  • Cursed with Awesome: The most powerful meister in the world, with both physical strength and the ability to manipulate others with a touch. . . leaving her essentially incapable of having an intimate relationship or even receiving a hug without the worry of warping the mind of the other party.
  • Power is Sexy: The reason her Thunder element allows her weapon to force others to be attracted to her; sexuality is a core aspect of the virtue of Power.
  • The Woobie: Layla's life always seems to turn out filled with trauma and suffering, one way or another. Lily, for example, grew up in one of the poorest areas in Lanica, and received her incredible power by experiencing possibly the most painful holy weapon acquisition in the setting and having her sexual characteristics forcibly stripped away in the same process. It's difficult to not feel bad for her.

    Avatars 

Cath-Helel

Iyeseteru

Veg-Arinthayus

Vi-Ra-Nor

Non-Piece Characters

    Katrians 

Aia Watts

Element: Shadow
Nationality: Katria

First Lieutenant Cay Hutton

Element: Force
Nationality: Katria

First Lieutenant Emmery Canniba

Element: Frost
Nationality: Katria
  • Flawed Prototype: Emmery was to be the first instance of a new generation of super-powerful meisters. Fortunately, when she turned out to be unstable and dangerous, the research stopped immediately.
  • Gone Horribly Right: The researchers in charge of her succeeded in creating an incredibly powerful meister. So powerful, in fact, that her weapon is too strong for her to properly control, driving her half-mad.
  • My Skull Runneth Over: She is extremely unstable and barely lucid more often than not because her weapon provides her with far more information than a human mind could ever hope to properly process.
  • Super-Soldier: Emmery's immense power and lack of Required Secondary Powers are a result of experimentation with the holy weapon creation ritual.

Colonel Kellen Sydow

Also known as: The Hush
Element: Water
Nationality: Katria
  • Weak, but Skilled: Explicitly noted to have a relatively uninteresting weapon, while also being widely considered the most powerful duelist in all of Katria.

Kindle Hope

Also known as: Eclipse
Element: Time
Nationality: Katria

Colonel Mirala Fenrir

Element: Earth
Nationality: Katria

First Lieutenant Naomi Caddal

Element: Radiance
Nationality: Katria

First Lieutenant Patricia Michelle

Element: Shadow
Nationality: Katria

Captain Regula Alto

Element: Time
Nationality: Katria

Captain Vulgara Metro

Element: Frost
Nationality: Katria
    Neridans 

General Camilla Rayze

Element: Time
Nationality: Neridus

Doc Alabaster

Also known as: Eudokia Alabaster
Element: Frost
Nationality: Neridus

First Lieutenant Talya Emrys

Element: Radiance
Nationality: Neridus

Specialist Verna Hembrite

Also known as: The General's Pretty Little Psycho
Element: Radiance
Nationality: Neridus
    Tyranians 

Dame Jane of Purgatory

Element: Water
Nationality: Tyran

Dame Kirari Arceneaux

A notorious and yet mysterious killer once active on the border between Katria and Tyran, with few traces of her existence beyond the devastated villages she leaves in her wake. Disappeared about three years ago, with only one suspected sighting happening at a Lanican border check.
Also known as: Kira
Element: Shadow
Nationality: Tyran

  • Bad People Abuse Animals: She first discovered her sadistic tendencies by lashing out at a dog.
  • Bad Powers, Bad People: Her holy weapon is, at base, something that subverts the free will of a target, and it's alarmingly good at inflicting pain and suffering. It's not impossible to use it for good, but it is far easier to get mileage out of it in the course of slaughtering people for fun.
  • Brainwashing for the Greater Good: An accidental example. Kirari's power backfiring results in her becoming the much more moral Kira, who restrains her urges for the sake of others in the absence of her mother's stifling rules and gratuitous experience with gleefully murdering people. She even retains her habit of being nice to people, but loses the insidious motives behind it.
  • Faux Affably Evil: Kirari often pretended to be much kinder than she was, or leaned on the tragic story of her mother's death, in order to manipulate potential victims or obstacles.
  • For Want Of A Nail: Could have turned out completely differently, if her mother had only dealt with her in a slightly more appropriate page. Demonstrated by her amnesiac Blank Slate self, Kira, who is a much better person than her.
  • Laser-Guided Karma: Her comeuppance for her numerous misdeeds comes in a form very befitting the crimes. Kirari is finally defeated by Aia (though Aia might not be too happy about it) when the former overextended her powers in an attempt to seize control of Aia's brain, resulting in them swapping bodies and Kirari's memory being sealed away. Her resulting stint of Kira was just long enough for the now-Blank Slate to learn morality and form just enough human connections to anchor herself to it, meaning she is horribly distraught and suffers agonizing emotional pain for her own actions. In other words, abusing her own power lead directly to her downfall, and her punishment is the crime itself - not to mention what might happen when someone less understanding than Doc or Monika learns the full story. . .
  • People Puppets: Kirari's rapier allowed her to induct things into her personal hierarchy - things like arms and legs. Things higher in the hierarchy control things lower, though she could lose direct control of parts of her own body if she overstretched her limits. In other words, she could seize control of the bodies of anyone she pleased.
  • Personality Powers: Kirari's loathing of and disregard for rules and restrictions (moral and otherwise) caused her weapon to take on the element of Shadow. She also barely felt fear. So, of course, she obtained a terrifying weapon that allowed her to take command of others, whether they like it or not.
  • Playing with Puppets: Kirari was fond of killing people by controlling them with her power and forcing them to kill or maim themselves.
  • {Sadist}: Taken up To eleven. She devoted her entire adult life to amusing herself with the pain and suffering of Katrian civilians - alongside anyone who tried to stop her, of course.
  • Self-Made Orphan: Murdered her own mother after snapping under the pressure of her expectations.
  • Start of Darkness: She began to torment and kill animals as a child, but only truly crossed the Moral Event Horizon when she turned her urges on her own mother.
  • Storyboard Body: Invoked. Kirari tattooed herself to record all of her precious memories - i.e., the victims she tortured to death for fun.
  • Tattooed Crook: Arguably one of the most immoral characters in the setting and covered in myriad tattoos.

Dame Phoebe Valedictor

Element: Spirit
Nationality: Tyran

Dame Supreme Yfar Hadrus

Element: Spirit
Nationality: Tyran
    Lanicans 

Faith Carralie

Element: Flame
Nationality: Lanica

Ishma Resonant

Shinko Kiyomizu

  • Ascended Fangirl: She buys every last nonsensical statement out of Lunete's mouth, and has great confidence in the Shadow meister's competence. Shinko more or less just started following her around; Lunete keeps her nearby because she's loyal and useful.
  • Cowardly Sidekick: As far as anyone can tell, Shinko exists somewhere in proximity to Lunete poised to fall into abject terror at the slightest provocation.
  • Disability Immunity: Shinko is completely unaffected by Lunete's power because she is so flighty and nervous. Lunete's power when applied to people starts by wearing at their mental fortitude, but Shinko has essentially none to begin with, thus it can't even truly begin.
    Mack's Mercenaries 

Changer

Also known as: Ocean Denibeth
Element: Water
Nationality: Lanica
  • Power Crystal: Her weapon, a blue, teardrop-shaped gem embedded in her forehead

Hellia Morgause

Element: Earth
Nationality: Lanica

Lali Mephis

Element: Spirit
Nationality: Neridus

Mack Argos

Also known as: Makaylin Argos
Element: Force
Nationality: Lanica
  • Elemental Punch: Her weapon can infuse her body with Force element, which she regularly uses to intersperse punches and kicks into her repertoire of attacks.

Mirth Renevieve

Also known as: Adia Farsign
Element: Radiance
Nationality: Eastern

    Other Characters 

Ambrosia Viard

Also known as: Conrad Viard
Element: None

Each character in the list below is a potential Walking Spoiler. Open it at your own risk!

    Spoilers 

Martyr

Also known as: Arturia Eberhardt
Element: Thunder
Nationality: Kalo
  • Big Brother Instinct: Initially viewed Lilith similarly to her little sister, creating a strong urge to protect her.
  • Bodyguard Crush: Her role was safeguarding Lilith, but their relationship quickly developed into something more.
  • Chronic Hero Syndrome: Martyr felt compelled to help out and protect virtually everyone she ran across that wasn't outright hostile to her.
  • Gallows Humor: Her first method of coping with any situation was to crack (or at least think of) a joke making light of the scenario.
  • If It's You, It's Okay: A large conflict in her original incarnation was Arturia's lack of attraction to other girls, very abnormal in her setting. She eventually resolves this by falling for Lilith regardless, stating that she cared about Lilith more than a lack of sexual attraction to her. Lilith, being the goddess of Power, solves this problem after Martyr's declaration.
  • The Lost Lenore: Her death at Kallisto's hands changes Layla's objective to bringing her back, forsaking any responsibilities or goals she may have had as the Goddess of Power and Fear. This goal informs much of the plot from Layla's end.
  • Personality Powers: Arturia's lack of real physical strength, combined with her distaste for the amount of attention her appearance got and largely being cut off from interacting with her sexuality, resulted in her obtaining a Thunder weapon.
  • Posthumous Character: Died a million years ago, but still plot-relevant. Largely developed through out-of-game lore supplements and her pseudo-reincarnation Ginevra's actions and behavior (and additionally the previous instances in the game, where she appeared as a player character.)
  • Samaritan Syndrome: One of the primary motivators behind her actions was a crushing sense of guilt about everything happening around her that she could potentially be acting on - with that sense usually being utterly irrational.
  • Sir Swears-a-Lot: Fond of dropping a Cluster F-Bomb with fair regularity, whereas most people around her were rather more reserved with their language.
  • The Snark Knight: Downplayed. She usually kept criticism of anyone but herself confined to her own mind, but both could be positively vicious at times - but it didn't stop her from doing her best to help.
  • Sophisticated as Hell: Possessed of an educated and wide vocabulary, liberally interspersed with crude profanity.
  • Targeted to Hurt the Hero: Thrown into an incinerator by Kallisto for the sole purpose of causing Layla to lose control in her anger and grief.

Eden

Ethan

Also known as: Eden
Element: Earth/Time
  • Came Back Wrong: Eden in the far past, who was more or less the angry empty shell of Ethan forcibly dragged into the world and enraged at the goddesses for her fractured existence.
  • Posthumous Character: Sort of. His death set the entire story in motion, and his characterization is done via oblique references to him and cryptic religious texts, but Eden exists.

Kallisto

Also known as: Your Goddess, Katrina, Erina
Element: Flame/Radiance
  • A God Am I: Her behavior turns sharply into this as soon as she appears.
  • Apocalypse How: Planetary Societal Collapse. It has been a million years since Kallisto existed as herself in the world. Society has only reached approximately World War II-era technology as of the start of the game. Kallisto (as Katrina) has won the ability to rewrite the Truth numerous times. It's not difficult to put these things together.
  • Good Powers, Bad People: Kallisto can invoke Faith and Love in people. Unfortunately for those people, this tends to mean "magical brainwashing" and "unparalleled agony" due to the way these virtues exist in the setting.
  • Moral Myopia: Kallisto's actions are acceptable because her goal justifies the means. Nobody else should scheme, murder, and torture in her mind, and she doesn't seem to process the hypocrisy in her behavior.
  • My God, What Have I Done?: More or less her reaction to Ethan's death, though it was a bit more complicated than that.
  • Reality Warper: Upon discovering a fragment of unpenned Truth, she uses it and her infinite faith to bootstrap herself back into godhood.
  • Sadist: Love Hurts. Kallisto will make sure of it.
  • Sibling Murder: Her entire motivation is centered on her guilt over causing the death of her brother, and her initial attempts to undo this ended up killing them all until they were brought back by Her.
  • The Fundamentalist: She is right because she is your goddess. Her principles are the only principles. Opposing her means she has the right to wipe you out.
  • Well-Intentioned Extremist: Her intentions are, technically speaking, positive: all she wants is for her family to come back together, centered on her brother, who is also the God of Humanity and Remembrance. She has also wiped out human civilization multiple times in her numerous attempts to do this.

Valari Arceneaux

Nationality: Tyran
Mother of Kirari and Zoey Arceneaux and former Countess.

Zoey Arceneaux

The deceased sibling of Kirari Arceneaux, who hated her as much as Kirari hated Zoey for thriving under their mother.
Nationality: Tyran
  • Love Martyr: She sacrificed herself in an attempt to turn Kirari away from her sadistic ways. It didn't work.
  • Posthumous Character: She primarily appears in the dream where Kira regains her memories, representing the past and the option of destroying the monster that had tormented Kira. . . i.e. suicide. The rest of her development comes from Kirari's revealed backstory.
  • Senseless Sacrifice: After Kirari murders their mother, Zoey realizes how much strain Valari's expectations had placed on Kirari, and turns herself into the police. Before she's taken away, she tells Kirari to turn away from this path. . . only for Kirari to sprint down it with no more human connections to give her pause.
  • Sibling Rivalry: Kirari and Zoey, for most of their lives, disliked and eventually hated one another.

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