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Main Character Index > Pokémon: Generation VI Families >
Chespin to Hawlucha (650 - 701) | Dedenne to Volcanion (702 - 721) | [Aura Trio (Xerneas, Yveltal, and Zygarde) (716 - 718)]

The character sheet for the Gen VI families got so long it had to be broken into two pages. For the rest, go here. The Aura Trio now has their own page.


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    Dedenne 

0702: Dedenne (デデンネ dedenne)

https://static.tvtropes.org/pmwiki/pub/images/dedenne702.png
Dedenne

Every region seems to have their own variety of adorable electric rodent, and this is Kalos' version. It's an Electric/Fairy type hamster, field mouse, or gerbil-type rodent with an electrical cord-like tail. Despite its small size, it uses its antennae-like whiskers to communicate over long distances.


  • Bilingual Bonus: Its name is a combination of "denki" (Japanese for "electricity") or "denden" (the Japanese onomatopoeia for electric transmission) and "antenne" (French for "antenna").
  • Hyperactive Metabolism: Can have the Cheek Pouch ability, which restores some HP whenever it uses a Berry in battle.
  • Item Caddy: Can have the Pickup ability.
  • Kid-Appeal Character: Shares similarities with Pikachu and Raichu.
  • Life Drain: Apart from the Helioptile line, these guys are the only Pokémon capable of using Parabolic Charge.
  • Meaningful Name: It's capable of communicating with far-off allies and it has antennae-shaped whiskers with a name that sounds similar to "denden" (the sound of electrical transmission).
  • Mythology Gag: Pikachu's original design was somewhat chubbier and more mouse-like, but it was retconned in Gen III to a sleeker design.
  • Our Fairies Are Different: Part Fairy-type Pikaclone.
  • Power Cord Tail: Dedenne can use its tail to absorb electricity from power plants and electrical outlets.
  • Recurring Element: The regional cute Electric-type rodent. Interestingly, it bears more of a resemblance to Raichu than Pikachu.
  • Ridiculously Cute Critter: A given, but this one seems shorter and chubbier than the others. It also makes a very cute sound.
  • Secret Art: Like the other Pikachu expies, it gets Nuzzle. It's also the only Pokémon outside of the Heliolisk family to get Parabolic Charge.
  • Shock and Awe: Like its fellow Pikaclones, it is an Electric-type.
  • Useless Useful Spell: Play Rough was Dedenne's only Fairy-type attack when it was introduced, and it can't even use it effectively due to its lackluster Attack. Averted when it became able to learn and use Dazzling Gleam via TM in Generation 8.
  • Wonder Twin Powers: Its Hidden Ability is Plus, and, like Plusle and Minun, it can use Entrainment to give the Ability to its Allies in a Double or Triple match.

    Carbink (Melecie) 

0703: Carbink / Melecie (メレシー mereshii)

https://static.tvtropes.org/pmwiki/pub/images/carbink703.png
Carbink

There are many things that Fairy-types can take inspiration from, ranging from cute creatures to pixies to mystical beings to The Fair Folk. But Carbink is more different than that. It takes on the appearance of a sprite nestled in gem-encrusted rock, hence its Rock/Fairy typing. Its defenses are its highest stats and it can hold off Dragon and Flying-type attacks alike, but it doesn't take hits from Steel-types very well.

Under very rare circumstances, a Carbink can suddenly mutate into Diancie, one of the Mythical Pokémon of this generation. What triggers this transformation is unknown.


  • Armored But Frail: It has great base 150 for both defenses, but its HP is only 50.
  • Carbuncle Creature: As its name implies, it's based on a carbuncle. Most of its body is made of gemstone.
  • Crystalline Creature: Carbink resemble floating clumps of rock studded with clear blue gems.
  • Day-Old Legend: A non-equipment example. Carbink are said to be millions of years old, but you can still hatch them from Eggs. The freshly-hatched ones are apparently no different than the ancient ones.
  • Dishing Out Dirt: Rock-types that fire beams from the gems on their bodies.
  • From Bad to Worse: A wild Carbink's attempt to summon help sometimes results in it accidentally getting a Sableye's attention. This results in the Sableye attacking the Carbink.
  • Gem-Encrusted: Has some blue gems stuck in its body, and can even learn Power Gem. Unfortunately, this also makes Carbink Sableye's favorite prey, since Sableye eats gems.
  • Innocent Blue Eyes: It has bright blue, innocent-looking eyes that make it look adorable.
  • Last Chance Hit Point: Its Hidden Ability is Sturdy, which gives this effect if they were at full HP when hit with an attack that could one-shot it.
  • No Biological Sex: This thing is genderless.
  • Our Fairies Are Different: Fairy-Type, and very different indeed. It's based on a carbuncle, a kind of mythical creature associated with gemstones (not the "pus-filled abscess" type of carbuncle, but they do look similar). It is also the only Rock-type Pokémon that is part of the Fairy egg group.
  • Riddle for the Ages: What exactly triggers a mutation of a Carbink into a Diancie? It's completely unexplained, and if there was a method, it certainly doesn't exist in the games themselves.
  • Ridiculously Cute Critter: The little carbuncle peeking out of the rock is rather adorable, with its small stature and bright blue, innocent-looking eyes.
  • Spectacular Spinning: A happy Carbink in Pokémon Amie will flap its ear...thingies and twirl around.
  • Stone Wall: Has extremely high defensive stats of 150 (it's in a 5-way tie for 11th highest Defense in the game, and in a 5-way tie for 7th highest Special Defense; notably, its defenses are identical to those of Registeel), but all of its other stats are terrible, at 50 across the board (similar to Shuckle, but a bit less specialized). It can, however, resist the STABs of Reshiram and Mega Charizard X, both of which have otherwise unresisted STAB combinations. note .
  • Time Abyss: Apparently it was born millions of years ago, and only woke up when it was unearthed.
  • Trap Master: Naturally learns Stealth Rock.

    Goomy, Sliggoo, and Goodra (Numera, Numeil, and Numelgon) 

0704: Goomy / Numera (ヌメラ numera)
0705: Sliggoo / Numeil (ヌメイル numeiru)
0706: Goodra / Numelgon (ヌメルゴン numerugon)

https://static.tvtropes.org/pmwiki/pub/images/goomy704.png
Goomy
https://static.tvtropes.org/pmwiki/pub/images/sliggoo705.png
Sliggoo
https://static.tvtropes.org/pmwiki/pub/images/goodra706.png
Goodra
https://static.tvtropes.org/pmwiki/pub/images/705sliggoo_hisui.png
Hisuian Sliggoo
https://static.tvtropes.org/pmwiki/pub/images/705goodra_hisui.png
Hisuian Goodra
Hisuian Sliggoo and Goodra debut in Legends Arceus

When most people think of dragons, they imagine huge bat-winged lizards with huge claws, jagged teeth, and clad in steel-hard scales. Yet, Goomy isn't like that at all. Instead, it is a tiny, squishy slug. Hard to believe, but if you give this creature enough time and care, it proves that great things can come from small packages.

In the Hisui region, which would one day become Sinnoh, Sliggoo and Goodra became part-Steel types when their mucus reacted with the region's iron-rich water in order to create metallic shells.


  • Acid Attack: Sliggoo is stated in its Pokédex entries to produce a highly corrosive mucus capable of dissolving anything. It uses this defensively, covering itself in a coating of caustic slime to drive off attackers, and offensively, spraying its acidic secretions at prey to liquefy them and turn them into a slurry that it can eat despite having no teeth. Starting from Sword and Shield Sliggoo learn Acid Spray upon evolving.
  • Badass Adorable: Goodra may be a cuddly slime dragon with a personality similar to its Generation I counterpart Dragonite, but it can hit hard and kick a lot of ass just like its fellow pseudo-legendaries.
  • Battle in the Rain: Sliggoo needs to level up when there is rain in the overworld to evolve, which likely would involve a battle. Also, one of its abilities is Hydration, which automatically cures status ailments, which would likely be inflicted during battle, in the rain. In Alola, Goomy and Sliggoo can only be encountered in the wild if it's raining.
  • Beware the Nice Ones: Akin to its Generation I equivalent Dragonite, Goodra may radiate a friendly and cuddly persona along with an adorable appearance, but remember that it's still a pseudo-legendary and is by no means unable to wallop an opponent.
  • Big Friendly Dog: Has the personality of a big, lovable dog and can accidentally cover its trainer in slime just like a particularly slobbery pooch as well.
  • Big Fun: Goodra is stated to be the friendliest dragon, and it will lovingly embrace its trainer, leaving them covered in slime.
  • Bizarre Alien Biology: Sliggoo's brain and other organs are contained in the shell on its back.
  • Black Bead Eyes: The black spots in Goomy's face are its eyes. The rest of the line has green eyes.
  • Blob Monster: All of them. Unlike many RPG examples, where slime monsters tend to be physically resilient and weak to magic damage, this line is the opposite, though being a Dragon makes it weak to the Fairy-type. However, its Hisuian variant is another story.
  • Blush Sticker: Goomy has a pair of green ones. They're also an uncomfortable spot to touch.
  • Boss Battle: Goodra is fought on Champion Diantha's team in the Kalos games, and on Zinnia's team in the Delta Episode of Omega Ruby and Alpha Sapphire.
  • Breaking Old Trends:
    • Kalosian Goodra is the only pseudo-legendary Pokémon with a single type.
    • Kalosian Goodra is the first pseudo-legendary Pokémon to be defensively oriented, with its highest stat being its Special Defense.
    • Goodra is the first pseudo-legendary Pokémon to have a regional form, with the introduction of Hisuian Goodra in Legends: Arceus.
  • Confusion Fu: Goodra's attack and special attack are almost even (100 and 110, respectively) and it learns a wide array of elemental moves, including Power Whip, Aqua Tail, Earthquake, Ice Beam/Blizzard, Flamethrower/Fire Blast, Thunderbolt/Thunder, and Sludge Bomb/Sludge Wavenote .
  • Covered in Gunge: What happens to a trainer when Goodra hugs them. The line's Hidden Ability, Gooey, does this to an opponent that makes physical contact with them, slowing the opponent down.
  • Cuddle Bug: Goodra likes to give its trainer hugs, though it results in the trainer being covered in slime afterwards.
  • Delightful Dragon: The Goodra line are friendly, adorable dragons that love their trainers. Ironic, as their inspiration, the Lou Carcohl, is a dragon that's neither friendly or adorable.
  • Extra-ore-dinary: Hisuian Sliggoo and Hisuian Goodra are part Steel-type due to the iron-rich water of Hisui reacting with their mucus, and Hisuian Goodra can manipulate the hardness of its shell while also producing metal-rich slime.
  • Gentle Giant: Goodra's X Pokédex entry makes note of its friendly attitude despite its gigantic size.
  • Handicapped Badass: The Dex entry for Sliggoo notes that its eyes have devolved enough to leave it blind. Instead, it uses its antennae, which have developed into a highly sensitive and complex radar system. This also means it's an uncomfortable spot to pet in Pokémon-Amie. This changes once it evolves again.
  • Hates Being Alone:
    • Goodra's Sun Pokédex entry says that it gets very lonely when left by itself, to the point that it cries.
    • This also applies to Hisuian Goodra:
      Hisuian Goodra's entry: It loathes solitude and is extremely clingy—it will fume and run riot if those dearest to it ever leave its side.
  • Horn Attack: Goodra has retractable horns hidden in its antennae. It doesn't actually learn any horn-based attacks, though.
  • The Hunter Becomes the Hunted: Thanks to the extra Steel-typing, Hisuian Sliggoo and Hisuian Goodra can counter Fairies easily, taking neutral damage from Fairy-type moves while dishing out Super-Effective Steel attacks in return.
  • Infinity -1 Sword: The Kalos region pseudo-legendary.
  • Informed Ability: Goomy's Y Pokédex entry says that all punches and kicks slide off it harmlessly, but in gameplay, they do just as much damage as they'd do normally, and it's actually worse at withstanding physical attacks than special attacks. Goodra's Y Pokédex entry says that its punch is as strong as that of one hundred pro boxers, but its Attack stat, while certainly threatening, is actually lower than its Special Attack.
  • Informed Flaw: Goomy's X Pokédex entry claims it is the weakest Dragon-type Pokémon. If we go by base stat total, that "honor" actually goes to Noibat.
  • Magic Knight: Has above-average offenses, with base 100 Attack and 110 Special Attack.
  • Magikarp Power: Goomy is easy to squish. Even its X Pokédex entry pokes fun of it, stating that it is the "weakest of all the Dragon-type Pokémon" (despite Noibat being weaker). Once it becomes a Goodra, though, it eats up special attacks like a sponge. Funnily enough, Kalosian Goodra's stats are only Goomy's stats doubled (Hisuian Goodra shifts some points from HP and Speed into Defense).
  • Making a Splash: Despite not being Water-types, they can learn a lot of Water-type attacks and can have Hydration as an ability. They are blobs, after all. Sliggoo also evolves if it reaches level 50 while in a rainy areanote .
  • Mighty Glacier: Hisuian Goodra has both good attacking stats and an amazing defensive typing that resists just over half the entire roster of types, has the Secret Art Shelter which boosts both its defense stats and makes it more evasive, and retains Kalosian Goodra's good Special Defense while having improved Physical Defense. One of the tradeoffs for this is lower Speed, which hinders it in its source game thanks to the Combatant Cooldown System being influenced by Speed, which in turn means Hisuian Goodra is incapable of attacking as often.
  • Mix-and-Match Critters: Blob Monster meets Our Dragons Are Different.
  • Nerf: Their Secret Art Shelter is incredibly good in Legends: Arceus, boosting both Defense stats simultaneously in addition to making Hisuian Goodra more evasive; opponents will have a significantly harder time hitting, and when they do hit it'll be for less damage. When Hisuian Goodra came back for Scarlet and Violet, Shelter was nerfed down to being a simple two-stage Physical Defense boost instead, significantly dialing back how untouchable it used to be and opening a mild vulnerability to Special moves.
  • Our Dragons Are Different:
    • With little to no reptilian traits visually, Goomy and Sliggoo are possibly some of the most extreme examples in the series, at first glance. They take inspirations from dragon slugs and the Lou Carcolh, a serpent/mollusk monster from France.
    • Hisuian Sliggoo and Goodra take influence from the shussebora, a snail that has ascended and become a dragon.
  • Poisonous Person: Since they are made of slime, it's understandable that Goodra can learn Sludge Bomb and Sludge Wave. However, it isn't Poison-typed, unlike Dragalge.
  • Punny Name: The whole line have names referencing their Blob Monster nature, whether in gooiness (English) or slipperiness (Japanese, numeru). Goomy/Numera is very slimy, Sliggoo/Numeil is similar to a snail or slug in body structure, and Goodra/Numelgon gains reptilian traits that better highlight its' Dragon-type.
  • Protection from the Elements: Hisuian Sligoo's and Goodra's Overcoat ability protects them from the residual damage of Sandstorm and Hail.
  • Recurring Element: The resident psuedo-legendary of Kalos, and the first to be pure Dragon. Like Dragonite, this family line looks more cuddly and gentle rather than menacing or intimidating.
  • Resistant to Magic: Goodra has good mixed offenses and average speed, and although its HP and Defense are only okay, it has an enormous Special Defense stat (it is, in fact, the first pseudo-legend to have its highest stat in a defensive area) and access to the Hydration + Rest method of healing to make special attacks even harder to break it.
  • Ridiculously Cute Critter: The whole line was extremely popular for its cuteness when it was first introduced. It's associated with many cutesy or beautiful in-game trainers.
  • Secret Art: The Hisuian variants are the only Pokémon that can learn Shelter, a Steel-type move that increases the user's defensive stats as well as making incoming moves more likely to miss.
  • Sticky Situation: The line's Hidden Ability, Gooey, which reduces the Speed of any Pokémon that makes contact with them.
  • Tail Slap: Goodra's Moon Pokédex entry says that anyone who provokes it gets hit with its tail, and it can also learn Aqua Tail and Dragon Tail.
  • The Swarm: For some bizarre reason, they can be taught Infestation.
  • Underground Monkey: Hisuian Sliggoo and Goodra have metallic shells and are part Steel-type.
  • Vine Tentacles: Goodra naturally learns Power Whip, possibly due to its retractable horns.
  • With Friends Like These...: Unintentionally. According to Sun's Pokédex entry, Sliggoo has trouble differentiating friend from food, and that they will try to eat the very friends it gets along with.
  • Yandere: The Pokédex describes Hisuian Goodra as extremely clingy, to the point where it will riot if those dearest to it leave it.
  • Youkai: Hisuian Sliggoo and Goodra are based on the shussebora, a snail that has ascended into a dragon.

    Klefki (Cleffy) 

0707: Klefki / Cleffy (クレッフィ kureffi)

https://static.tvtropes.org/pmwiki/pub/images/klefki707.png
Klefki

Whenever somebody loses their keys and blames it on a fairy, it's probably the work of this animated key-ring. Klefki is a Steel/Fairy Pokémon that collects keys and refuses to drop them. Ironically, people also use them to safe-keep important keys.


  • #1 Dime: Its favorite place to be pet in Pokémon-Amie and Refresh is not actually anywhere on its body, but rather the old-looking brass key that it keeps on its ring. It actually even dislikes being pet on the key that protrudes from its head.
  • Action Initiative: Prankster allows it to get extra priority on non-attacking moves.
  • Animate Inanimate Object: It's a living key-ring. There have been living magnets, candles, and swords, but not a living key-ring.
  • Exactly What It Says on the Tin: A keyring-shaped Pokémon...whose name contains the French word for key. A bit on the nose, to be frank.
  • Extra-ore-dinary: As expected from a Pokémon based on a key, it is a Steel-Type.
  • The Fair Folk: A key-stealing fairy is par for the course for mischievous fae. It happens to have the Prankster ability too, and a Hidden Ability based around stealing.
  • Fairy Trickster: A Fairy-type that has the Prankster or possibly Magician abilities and is a living keyring that steals keys.
  • Hoist by His Own Petard: Klefki is a notable Foul Play user, since it has lots of Defense and both of its weaknesses (Fire and Ground) had their Physical side spotlighted with Gen VI. More often than not, bringing out a super-effective 'Mon to try and take it out quickly only merits getting its own face smashed in.
  • Lethal Joke Character: Its stats aren't the best and, frankly, keychains don't appear all that threatening, but its type pairing resists half the types in the franchisenote  and Klefki can learn a large number of moves that are given priority by Prankster (such as Spikes and Thunder Wave).
  • Master of None: Klefki's stats are pretty evenly distributed, with Defense as the highest, but everything that isn't Defense is rather unimpressive.
  • Meaningful Name: Klefki sounds identical to "Clef-Key", and Clef means key in French.
  • Non-Damaging Status Infliction Attack: One of its Secret Arts, Fairy Lock, which prevents all Pokémon from escaping on the next turn.
  • Oxymoronic Being: It's a Fairy that's made out of what usually kills fairies.
  • Power Up Letdown: Status moves spam is the main defining trait of Klefki in battle, and as such their Hidden Ability Magician looks very underwhelming when compared to the utility Prankster provides.
  • Secret Art: Has two: Fairy Lock, which prevents all Pokémon from escaping on the next turn; and Crafty Shield, which protects Klefki and its allies from status effects for the duration of the turn.
  • Support Party Member: Thanks to Prankster, its wide array of status moves, and its typing, Klefki can easily find time to support its team.
  • Video Game Stealing: Like the Fennekin line, they have Magician, allowing them to steal items whenever they land a blow.
  • Weak, but Skilled: Klefki's stats aren't anything special. Its array of supportive moves backed by Prankster is another matter entirely.

    Phantump and Trevenant (Bokurei and Ohrot) 

0708: Phantump / Bokurei (ボクレー bokuree)
0709: Trevenant / Ohrot (オーロット oorotto)

https://static.tvtropes.org/pmwiki/pub/images/phantump708.png
Phantump
https://static.tvtropes.org/pmwiki/pub/images/trevenant709.png
Trevenant

A pair of ghostly forest-dwelling Pokémon. Phantump is the spirit of a child who became lost in the forest, and looks rather sorrowful to back that up. Trevenant first made its appearance in a trailer for Pokémon X and Y before the 16th Pokémon movie, and it resembles an angry one-eyed tree with spindly legs. Trevenant take their homes very seriously, and will lay a curse on anyone who disrespects the forests they live in.


  • Alternate Character Reading: Phantump's Japanese name, Bokurei, is gotten by taking the word for "tree spirit", kodama (木霊), separating the kanji, taking their regular readings as boku (木) and rei (霊), and slapping them back together without any changes.
  • And I Must Scream: The penalty for harming a Trevenant's forest. Doing that ensures you're a permanent resident.
  • Arboreal Abode: Trevenant is happy to be one for several woodland critters.
  • Astonishingly Appropriate Appearance: The Shiny forms reference the classic idea of "ghosts are white" by basing the colors off of a birch tree, known for its grayish-white bark.
  • Berserk Button: Harming its forest. Do that, and it will make sure that you will never get out.
  • Beware the Nice Ones: Trevenant lets smaller Pokémon live in the forest and is genuinely a decent mon. Harm the forest, and expect to be trapped there for a long time.
  • Cyclops: Much like the Duskull family, Trevenant is outfitted with a giant, glaring, pink eye.
  • Damage Over Time: Can learn Leech Seed, Curse, and Will-o-Wisp to cause gradual damage to the opponent. It's also one of the more viable users of Ghost-type Curse thanks to Life Drain from Leech Seed and the ability Harvest, which gives it a chance of replenishing a used Sitrus Berry.
  • Dark Is Not Evil: Despite being a haunted tree and making people get lost in the forest, Trevenant allows smaller Pokémon to live inside it and otherwise seems like a genuinely nice, accommodating Pokémon unless you piss it off.
  • Death of a Child: Phantump are said to be the souls of children who die after they get lost in the forest.
  • Early-Bird Cameo: Trevenant first appeared in a trailer after Genesect and the Legend Awakened, in which it was shown in a horde attack. It was never officially revealed, and people didn't know anything about it until leaks before the game's release.
  • Enchanted Forest: It can control the trees in the forest and make one get lost inside it. Forest's Curse is a visual send-off of this trope.
  • Expressive Mask: Despite most of their covering being made out of solid bark, Phantump's mouth and Trevenant's eye socket are somehow able to change shape.
  • Face of a Thug: Trevenant is a lot nicer than its scary appearance might imply. But it earns its mean appearance when one puts the forest in danger.
  • Foil: To the Pumpkaboo line:
    • A fellow Ghost/Grass type with a Secret Art that gives an opponent another type. While Trevenant is a mostly benevolent protector of the forest that just happens to look scary, Gourgeist is a malevolent Mon that enjoys its prey's suffering and happens to look cute.
    • In "Sword and Shield", Pumpkaboo can be found in the bright open wild lands while Phantump can only be spotted in the dark routes leading to Opal's gym.
  • Friend to All Living Things: Trevenant allows other Pokémon to reside in it and is even kind to them.
  • Gaia's Vengeance: It traps those who try to harm the forest it lives in.
  • Green Thumb: The entire line is part Grass-type. Trevenant also has the ability to control the trees in the forest, and can make berries grow with the ability Harvest.
  • Heal Thyself: Trevenant is notable for having a number of (stackable) ways to regain lost HP. Horn Leech, Leech Seed, and Ingrain are all learned by level, and a Trevenant with the Harvest hidden ability has a chance of regaining already-eaten Berries at the end of a turn (like the Sitrus Berry that heals 25% of the 'Mon's HP). Played right, Trevenant can heal more damage than the enemies dish out.
  • Intelligent Forest: Trevenant can control the trees of the forests it inhabits by connecting its roots to theirs to form a kind of nervous system.
  • Life Drain: It can use Horn Leech and Leech Seed to drain some of the opponent's health.
  • Meaningful Name:
    • Phantump is a phantom-possessed stump.
    • A revenant is an animated corpse believed to have returned from the grave to terrorize the living (like a zombie, only not as hungry for brains) or a wandering spirit that's stuck between the mortal world and the afterlife. Trevenant would be an arboreal (tree-like) version of that.
  • Mighty Glacier: Has very good attack and okay defenses, along with a myriad of ways to regain health. Its speed, on the other hand, is exactly what you'd expect from a walking tree.
  • Our Ghosts Are Different: Phantump is a spirit in a tree stump, and Trevenant is using its ghostly matter to hold together various parts of a tree.
  • Red Eyes, Take Warning: Subverted. Both of them are rather nice, but threaten a Trevenant's forest, and you will pay. Completely averted by Shiny Phantump, whose eyes are blue, and Shiny Trevenant's eye is purple.
  • Ridiculously Cute Critter: Phantump, with its big eyes, downturned mouth, and small, stubby limbs, though some will be put off by the fact that Phantump is the ghost of a dead child.
  • Secret Art: Forest's Curse, which adds the Grass type to the foe by surrounding it with trees.
  • Shout-Out: Shiny Trevenant has white bark with red leaves, making it resemble a weirwood tree.
  • Socialization Bonus: Needs to be traded to evolve. Interestingly, however, wild Trevenant can be encountered on Route 20, which is the first time a trade evolution can be caught in the wild in its debut generation.
  • Soul Power: They're a line of Ghost-type tree Pokémon.
  • Treants: Trevenant resemble humanoid trees and inhabit the Winding Woods of Kalos. Highly protective of their forest, they can control regular trees and show great kindness to the Pokémon that inhabit their land and nest in their bodies, but will ruthlessly attack anyone who exploits their woods. Physically, they're a bit unusual, being about human-sized, walking on six roots instead of legs and being technically the ghosts of humans who died lost in the forest.
  • Was Once a Man: In the same sense as Yamask, Phantump was once a human child. By extension, this also applies to Trevenant.
  • When She Smiles: Not exactly a smile, per se, but Phantump looks much happier when playing with it in Pokémon-Amie.
  • When Trees Attack: By default whenever you find yourself facing one. In the in-game lore, anyone who despoils their forests will face the direct and highly aggressive displeasure of the Trevenants and the trees they can animate and control.
  • Why Did It Have to Be Snakes?: Trevenant's Ultra Sun Pokédex entry mentions they're particularly averse to Fire-types (for the obvious reasons), and as such, it's common for lumberjacks to enter the woods with one in tow to keep them away when going to chop some wood.

    Pumpkaboo and Gourgeist (Bakeccha and Pumpjin) 

0710: Pumpkaboo / Bakeccha (バケッチャ bakeccha)
0711: Gourgeist / Pumpjin (パンプジン panpujin)

https://static.tvtropes.org/pmwiki/pub/images/pumpkaboo710.png
Pumpkaboo
https://static.tvtropes.org/pmwiki/pub/images/gourgeist711.png
Gourgeist

A ghost inhabiting a pumpkin. It evolves into a much larger pumpkin with a ghost inside. It comes in four different sizes, each of which have varied base stats. The two evolutions' personalities are different, but there's one thing they have in common: they love to go trick-or-treating. Just beware: you may not be the same afterwards...


  • Action Bomb: Gourgeist naturally learns Explosion. If only its Foil could do the same thing...
  • Astonishingly Appropriate Appearance:
    • Since the two are very Halloween-inspired Pokémon, and use the black-and-orange colors, the Shiny versions continue the theme by using the secondary "spooky colors" of purple and bright green.
    • The long, thin top half of Gourgeist's body combined with its streaming orange hair gives it a resemblance to a flaming candle, used to light jack-o-lanterns.
  • Brown Note: Gourgeist wanders through town streets on the night of a new moon, and anyone who hears it singing is apparently cursed. (But it can't learn Perish Song.)
  • Combos: Can use Trick-or-Treat to force the Ghost type onto its opponent one turn, then strike hard with STAB Ghost-type moves the next (as long as they're not Normal-type). It's also capable of using Trick to force its opponent to hold an item and follow that up with Poltergeist (a highly damaging Ghost-type move that only works if the opponent is holding an item).
  • Confusion Fu: Besides Grass and Ghost moves, Gourgeist can learn Psychic, Flamethrower, Fire Blast, Sludge Bomb, Focus Blast, Charge Beam, and Dark Pulse... so Game Freak had to give it a measly base Special Attack of 58.
  • Cute and Psycho: Gourgeist may be an adorable feminine gourd-'o-lantern, but it's also a sadistic predator who loves its prey's suffering.
  • Cute Little Fangs: Pumpkaboo. Also Gourgeist in its Dream World art.
  • Dark Is Evil: "Gourgeist sings joyfully as it observes the suffering of its prey."
  • Dark Is Not Evil: Pumpkaboo helps lead lost spirits to the Spirit World.
  • Department of Redundancy Department: Trick-or-Treat appears multiple times in its level-up moveset, so no matter what level you encounter it at, it'll always have the move. Gourgeist also relearns Shadow Ball at level 70 after previously learning it at level 36 (Pumpkaboo's level-up list stops earlier than Gourgeist's, so it would naturally have Shadow Ball at high levels in the wild anyway).
  • Foil: To Trevenant:
    • A fellow Ghost/Grass type that evolves by trading (in Go, they can be evolved through trading or 200 candies), with a Secret Art that gives an opponent another type. Bonus points where Trevenant has a more menacing appearance, but is generally more benign (unless you hurt trees, in which case it will end you), while Gourgeist has a more friendly-like appearance, but is… not so benign.
    • In "Sword and Shield", Phantump can only be spotted in the dark routes leading to Opal's gym, while Pumpkaboo can be found in the bright open wild lands.
  • Fragile Speedster: Small size Gourgeist have a less Glacier-y Speed stat of 99, but they suffer from low HP.
  • Glowing Flora: As Grass-type Jack-O'Lantern Pokémon, their body emits rays of light like real Halloween pumpkins would, but as Ghost-types, they produce the light on their own.
  • Go-Karting with Bowser: Its Signature Move, Trick-or-Treat, is described as taking the target (usually the opponent) trick-or-treating, adding a Ghost-type.
  • Green Thumb: As expected from part Grass-types, they can naturally learn many Grass-type attacks.
  • Hartman Hips: Gourgeist's pumpkin-shaped lower half gives them this look.
  • Holiday Motif: They're jack-o-lantern Pokémon; they're also both Ghost-types, and their Pokédex entries describe them as particularly active at night, when trick-or-treating would take place. Pumpkaboo even prefer to ferry the souls of deceased children to the afterlife according to the Galarian Dex.
  • Item Caddy: Appropriately enough, it can have the Pickup or Frisk ability. It can learn Thief and Trick, too, letting it ruthlessly abuse the latter.
  • Master of None: Pumpkaboo and Gourgeist come in many different shapes and sizes, and their ability to learn many different moves makes them extremely versatile and able to do everything good, but their unimpressive stats besides Defense (and Attack for the bigger sizes) means that they will have trouble doing anything great.
  • Mighty Glacier: The larger the Pumpkaboo and Gourgeist are, the more HP and Attack power they have. However, they are also slower as well.
  • Missing Secret: Its Hidden Ability is Insomnia, but it is only available on Regular Size and Super Size Pumpkaboo and Gourgeist and cannot be obtained in the Small Size and Large Size forms until Generation 8 introduced Ability Patches.
  • Playing with Fire: Notable due to being a Grass-type, but Gourgeist can learn a few Fire attacks, and even make some use out of Flame Charge. Makes sense, considering it's based on a jack-o'-lantern.
  • Prehensile Hair: Gourgeist's hands are made out of its hair.
  • Psychopomp: Pumpkaboo leads spirits back to the Spirit World.
  • Pumpkin Person: Both of them are ghosts that inhabit pumpkins. However, their pumpkins are their lower bodies rather than their heads.
  • Ridiculously Cute Critter: Pumpkaboo. It takes its opponent trick-or-treating as its signature move, which is pretty cute in itself, and it also helps that its face vaguely resembles that of a black cat. It retains many of its cute traits upon evolving into Gourgeist.
  • Secret Art: Trick Or Treat, which adds the Ghost-type to the foe by taking it "trick-or-treating". Since Ghost is weak to itself, this is very helpful against threats that Gourgeist has trouble damaging (if they aren't Normal-type, at least).
  • Socialization Bonus: Needs to be traded to evolve.
  • Soul Power: The entire is part Ghost-type. It can also give it to other mons via its Signature Move and hit them super-effectively with its own attacks (or turn an existing resistance into a neutral attack).
  • Sticky Fingers: Can have the ability Pickup, which means they'll find useful items like Revives or Poké Balls which can be taken by the player.
  • Stingy Jack: The Pumpkaboo line is based on modern jack o' lanterns and most of the moves are based on Halloween.
  • Took a Level in Jerkass: Pumpkaboo acts as a helpful psychopomp that leads wandering spirits to their resting place, but after evolving into Gourgeist, it becomes much less benevolent.
  • Useless Useful Spell: Pretty much its entire Special movepool, given that its Special Attack is mediocre.
  • Would Hurt a Child: According to their Pokédex entries in Sword, the Large and Super Size Gourgeist pretend to be adults to prey on children and take them to the afterlife.
  • Your Size May Vary: Invoked. The line comes in four different sizes: the bigger they are, the more HP and Attack they have in exchange for lower Speed. Super Size Pumpkaboo and Gourgeist also have lower-pitched cries.

    Bergmite and Avalugg (Kachikohru and Crebase) 

0712: Bergmite / Kachikohru (カチコール kachikooru)
0713: Avalugg / Crebase (クレベース kurebeesu)

https://static.tvtropes.org/pmwiki/pub/images/bergmite712.png
Bergmite
https://static.tvtropes.org/pmwiki/pub/images/avalugg713.png
Avalugg
https://static.tvtropes.org/pmwiki/pub/images/713avalugg_hisui.png
Hisuian Avalugg
Hisuian Avalugg debuts in Legends Arceus

If the Mighty Glacier trope was visualized as an actual glacier, these Pokémon would be the result. It's the proverbial tip of the iceberg that evolves into the base of the iceberg turtle/aircraft carrier with legs. As would be expected, they're extremely slow, but have the physical stats to back that up.
The ancient Hisui region had a regional form of Avalugg with rocky bodies and thus an additional Rock typing. While their bodies are smaller than their relatives, the large ice crystal on each side of the face is in the Hisuian form greatly expanded into icy blades, forming mandibles that let them barrel through obstacles when they are closed up into a plow-like shape. Notably, in even more ancient times Hisuian Avalugg were enormous, upwards of a hundred feet tall, but this variety of the Hisuian form had dwindled to a single known specimen by the time Poké Balls were invented.


  • Animate Inanimate Matter: Avalugg is a living, walking glacier, and its pre-evolution Bergmite is a smaller variant of the same. Legends implies that the ice from their bodies can form mountains if left in one place for a long time.
  • Boss Battle:
    • Kalosian Avalugg is the strongest Mon of Wulfric, the final gym leader of Kalos.
    • Hisuian Avalugg serves as a Noble Pokémon in Legends: Arceus.
  • Chameleon Camouflage: In the Crown Tundra's Frigid Sea in Sword and Shield, wild Avalugg can be seen pretending to be random floating chunks of ice.
  • Counter-Attack: Can learn Mirror Coat through breeding, which can punish those who try to exploit its awful Special Defense… assuming it survives such an attack, which is at least possible with Sturdy as its ability.
  • Dishing Out Dirt: Hisuian Avalugg has a secondary Rock typing.
  • Foil: Stats-wise, Avalugg is this to Gen V's Cryogonal. Whereas Cryogonal is fast with fantastic special stats (but no hope of taking a physical attack), Avalugg is slow with plenty of HP and fantastic physical stats (yet cursed with a pitifully low special defense stat).
  • Gentle Giant: Avalugg happily lets Bergmite huddle on its back. Legends shows that the ancient Avalugg of the Hisui region were a hundred feet tall, with the Noble of the region seeming to be the last one remaining of this size. Despite this, it also supports that they are mainly docile — with Avalugg having been the only Noble that didn't hurt anyone despite being under the effects of the frenzy.
  • Heal Thyself: Naturally learns Recover, though it's also an egg move.
  • Healing Factor: They can have Ice Body as an Ability, which allows them to recover HP while it's hailing.
  • An Ice Person: They're Ice-types that can freeze parts of their bodies to become even sturdier.
  • Kryptonite Is Everywhere: Hisuian Avalugg's Ice/Rock type combo ends up giving it a whopping 6 weaknesses (Fighting, Steel, Ground, Water, Grass, and Rock, with the first two being double weaknesses), and its poor Special Defense means a single Flash Cannon or Aura Sphere will obliterate it.
  • Last Chance Hit Point: They have Sturdy as their Hidden Ability, allowing them to endure attacks that would otherwise deplete all their health at once by retaining a single health point.
  • Magically Inept Fighter: Avalugg has a poor base Special Attack stat of 44, compared to its impressive 117 base Attack.
  • Making a Splash: Avalugg can learn Surf — very fitting for an iceberg/aircraft carrier.
  • Mighty Glacier: Played straight in both the literal and figurative sense… on the physical side. Its Special Defense is terrible, but it's still got high HP. It's also extremely slow — it manages to be barely outsped by Musharna. It naturally learns Curse to exaggerate these stats. In Legends, it is so large that despite having defeated 4 other Nobles, the characters aren't even sure if it's possible to quell it. Its physical might and size are also so extreme that even though it isn't attacking people, there's concern that its body moving around carelessly could still cause people harm.
  • Ridiculously Cute Critter: Bergmite is an adorable little icicle with stubby legs, that spins around whenever it's happy.
  • Secret Art: Hisuian Avalugg exclusively gets Mountain Gale, a physical Ice-type move with 100 base power, compensating for the absence of Avalanche in Legends: Arceus (Icicle Crash, the strongest physical Ice-type attack with wide distribution, isn't available to either version of Avalugg). Outside of Legends: Arceus, it gets the chance to flinch (which Avalugg can't utilize outside of Trick Room).
  • Spectacular Spinning: Apart from being able to learn Rapid Spin, Bergmite spins in a circle whenever it's happy in Pokémon-Amie.
  • Stationary Boss: The Noble Hisuian Avalugg's boss battle involves it standing in place and blasting away at the player with a variety of powerful ice moves.
  • Useless Useful Spell:
    • Own Tempo. Avalugg doesn't naturally learn any moves that would inflict confusion on itself either by normal level-up means or through Technical Machine. And if it ever does get confused, with its Defense, it's not like it would take much damage anyway.
    • Kalosian Avalugg gets powerful special Ice-type moves like Ice Beam and Blizzard that it can't use well with its poor special attack, and is somewhat iffy in terms of physical Ice moves to utilize its high attack, with its best being Avalanche (which only goes from 60 to 120 base power if it get hit before using it). Hisuian Avalugg gets Mountain Gale to alleviate this, as well as Ice Shard for priority and potentially Strong Jaw to boost its Ice Fang.
    • With a base speed of 38, Hisuian Avalugg's Mountain Gale will almost never flinch unless Trick Room is active, though its high power is still notable.
  • Weak Against Magic: Avalugg's massive Defense stat is contrasted by its absolutely poor base 46 Special Defense, meaning special-based moves make short work of it. Hisuian Avalugg has it even worse by losing 10 points in the stat.

    Noibat and Noivern (Onbat and Onvern) 

0714: Noibat / Onbat (オンバット onbatto)
0715: Noivern / Onvern (オンバーン onbaan)

https://static.tvtropes.org/pmwiki/pub/images/noibat714.png
Noibat
https://static.tvtropes.org/pmwiki/pub/images/noivern715.png
Noivern

A Flying/Dragon wyvern fruit bat Pokémon. Its ears appear to look like stereo speakers, and it uses them to launch ultrasonic waves powerful enough to shatter boulders.


  • Armor-Piercing Attack: Infiltrator bypasses defensive barriers and substitutes, and Noivern can possess that Ability. Even a non-Infiltrator Noivern can slip through substitutes by using Boomburst or other sound-based attacks because, as of Gen VI, sound attacks also bypass them.
  • Bat Out of Hell: Not only is Noivern bigger than most kids and some adults, it's also a dragon and frighteningly strong.
  • Blow You Away: Part Flying-type. Of note is the fact that it is the first dual-type Flying Pokémon that has Flying as a primary type rather than a secondary type (or, in the case of Tornadus, its only type).
  • Boss Battle: Elite Four Drasna's strongest Mon.
  • Early-Bird Cameo: Alexa has a Noivern in the anime. True to its nature, it was a tad unruly unless she fed it a Spelon Berry.
  • Foil: To the Zubat and Woobat lines, as bat-based Flying types. Zubat and Noibat have near identical stat distributions, just switching their Attack and Special Attack stats. Noivern likewise has an identical stat total to Crobat with swapped Attack and Special Attack, though its Speed is slightly lower than Crobat in exchange for higher Special Attack than Crobat has Attack. In regards to the Woobat line, they both take the role of random encounters that hide on the rooftops of caves and dive at you when you tread underneath their shadows. Woobat appears in the Coastal areas of Kalos, while Noibat appears in the Mountain areas of the region.
  • Hair-Trigger Temper: As it has a violent disposition, getting close to a Noivern is a very bad idea, unless you happen to have fruit on hand.
  • Heal Thyself: Both can learn Roost, while Noivern can also learn Moonlight.
  • Item Caddy: One of the few Pokémon who can have the Ability Frisk while being able to learn Thief, and it has quite a good bit of Speed too.
  • Life Drain: Just like Zubat, Noibat can learn Leech Life early on (this is replaced with Absorb in Sun and Moon due to Leech Life receiving a Balance Buff).
  • Magikarp Power: Noibat's stats are almost identical to Zubat's (it is a special attacker instead of a physical one), making it the weakest Dragon-type in existence (despite what Goomy's X Dex entry may state). Noivern, meanwhile, is a very slightly slower, very slightly heavier-hitting special attacking Crobat. Not Golbat, Crobat.
  • Meaningful Name: A portmanteau of either "noise" (English) or onpa/"sound wave" (Japanese) and either "bat" or "wyvern".
  • Mix-and-Match Critters: Looks like a cross between a dragon and a bat.
  • Ninja Pirate Zombie Robot: A dragon-wyvern fruit bat with weaponized stereo speakers for ears.
  • Our Dragons Are Different: This one is bat-like and fires sound waves from its ears. Just like with the Flygon line, Noibat and Noivern couldn't be bred with other dragons prior to Gen VIII. Their Dragon typing being secondary and them not learning many Dragon-type moves (Noibat especially) implies their relationship with dragons is superficial.
  • Our Wyverns Are Different: Noivern is a batlike Flying/Dragon type based off of wyverns both in appearance and name.
  • Power Up Letdown: Their Hidden Ability is Telepathy, which only has an effect on Double Battles and as such does nothing in Singles.
  • Retcon: In Gen VIII, they now belong in the Dragon egg group with the other Dragon types, along with also still being in the Flying egg group.
  • Ridiculously Cute Critter: With its large eyes and head and small, furry body, Noibat easily falls into this.
  • Signature Move: The Pokémon most associated with Boomburst, a Normal-type attack that hits everything around the user.
  • Super-Scream: Its Signature Move, Boomburst, can shatter boulders.note  It can also learn Hyper Voice via Move Tutor in Omega Ruby and Alpha Sapphire, and unlike the Boomburst example, you can shatter rocks with it.note 
  • Trademark Favorite Food: Fruit, enough so that it can be kept calm by feeding it some.

    Aura Trio: Xerneas, Yveltal, and Zygarde 

    Diancie 

0719: Diancie (ディアンシー dianshii)

https://static.tvtropes.org/pmwiki/pub/images/diancie719.png
Diancie
Mega Diancie 
Mega Diancie debuts in Omega Ruby and Alpha Sapphire

A Mythical Pokémon hailing from Kalos, Diancie is unique in that rather than being its own species, it is the result of a mutated Carbink. It is capable of creating diamonds by taking carbon from the air and compressing it with its hands, which it can weaponize with its unique Diamond Storm attack. It also has a Mega Evolution that gets the ability Magic Bounce and better offenses and speed at the cost of its defenses. It is the only Pokémon in Generation VI capable of Mega Evolving.


  • Anti-Magic: Mega Diancie has Magic Bounce as its Ability, reflecting most non-damaging moves back to the user.
  • Armored But Frail: Just like Carbink, its defenses are fantastic (normally both 150, 110 when Mega — a downgrade for sure, but still very solid), but its HP is only 50.
  • Badass Adorable: About as adorable as you can get from a rock fairy, and has some very impressive defense and attack power. It's taken a step further with its Mega form, which becomes a full-on diamond fairy and hits much harder.
  • BFS: In the animated trailer for Omega Ruby and Alpha Sapphire, Mega Diancie is shown forming a diamond sword roughly as large as itself.
  • Carbuncle Creature: Diancie, like Carbink, is based on the carbuncle, although it has a humanoid appearance.
  • Crippling Overspecialization: Inverted. Unlike Carbink, Diancie is capable of learning Diamond Storm. While it is much more powerful than the Power Gem it replaces, it's a physical move, meaning that Diancie has lost its only special Rock-type move. Diancie fortunately has equal attack and special attack, but all of its fairy moves are special, meaning that it's impossible for it to specialize in one category of attacks or the other while still getting to use both of its best STABs until Gen VII, where it is now capable of learning Power Gem. It wasn't until Gen VIII when it got Play Rough, a physical Fairy-type move, via Technical Record, but this came at the cost of its access to Mega Evolution.
  • Crystalline Creature: It is a gem-studded humanoid from the waist up and a rough, levitating chunk of rock from the waist down.
  • Cute Monster Girl: It's genderless, but still very feminine in design and referred to as a princess. Its Mega Evolution even has what resembles a huge dress.
  • Dishing Out Dirt: It's a Rock-type with a diamond motif.
  • Elemental Baggage: It can literally spin diamonds out of thin air.
  • Elemental Hair Composition: Its hair is made out of diamonds.
  • Gem-Encrusted: It has diamonds embedded in its body, as well as a gold nugget on its forehead.
  • Gemstone Assault: Can create diamonds effortlessly and fire them at opponents. This is reflected in its Diamond Storm attack.
  • Honorary Princess: It's referred to as a princess in its In-Series Nickname and actually is one in Pokémon: Diancie and the Cocoon of Destruction.
  • In-Series Nickname: According to the official website, it's known as "The Royal Pink Princess" when it's in Mega form.
  • King Mook: It's a much stronger, transformed Carbink with a slightly different movepool. The only difference stat-wise is that Diancie has higher offenses. Diancie is highly unusual in that it's both the only Mythical Pokémon known to evolve or transform from a common Pokémon, and it's one of the few cases where two different Pokémon are known to be directly related via a transformation or evolution that is unavailable for players to trigger in any way.
  • Kicking Ass in All Her Finery: Like Mega Gardevoir, Mega Diancie looks like it's wearing a huge dress. It's actually faster than the former and over twice as fast as normal Diancie.
  • Kryptonite Factor: Diancie doesn't take Steel-type attacks any better than its predecessor.
  • Lightning Bruiser: Mega Diancie is not as bulky as its normal counterpart, but it still has good defenses to go with its offenses (which are higher than Rayquaza's!) and its Speed is nearly double that of its normal state.
  • Magic Knight: Mega Diancie's Attack and Special Attack come in to a whopping 160 each, and it has quite the movepool to take advantage of both stats.
  • Mighty Glacier: A regular Diancie has very strong defense and decent offenses, but it's very slow.
  • No Biological Sex: Like Meloetta, it has an extremely feminine appearance, but it's genderless.
  • Olympus Mons: Naturally. It's very rare and has the power to make diamonds out of thin air.
  • Our Fairies Are Different: A Fairy-type made of rocks and diamonds.
  • Permanently Missable Content: Diancie can only be obtained by downloading it from a limited-time only event, outside of trading or hacking. Diancite is also this by extension.
  • Pink Means Feminine: It's covered with pink gems and has a very feminine design.
  • Pimped-Out Dress: Mega Diancie sports one, which is made out of giant gems.
  • Pretty Princess Powerhouse: Diancie is a cute mythical referred to as a princess, with the base 600 stats to back it up, possessing excellent defenses and solid attacking stats. Diancie's full potential is unleashed when it Mega evolves, getting a surge in attacking power and speed while simultaneously becoming even more elegant and glamourous.
  • Princesses Prefer Pink: It resembles and is called a princess, and has pink gemstones all over its body. Shiny Diancie's "outfit" is a rich magenta.
  • Punny Name: While at first glance it looks like just an odd mutation of "Diane", parsing the name between its traits gets you a fancy pixie composed of diamond and stone (ishi).
  • Purposely Overpowered: Diancie cannot be used in the Battle facilities or most official tournaments.
  • Reality Warper: Diancie is one of the few Pokémon that naturally learns Trick Room, a field effect that makes slow Pokémon go before fast Pokémon for five turns.
  • Recurring Element: One of the cutely designed Mythical Pokémon only available via special distributions.
  • Required Party Member: The Japan-exclusive "Diamond Storm" online competition that ran shortly after Diancie's release required having it in your party to participate.
  • Riddle for the Ages: What exactly triggers a mutation of a Carbink into a Diancie? It's completely unexplained, and if there was a method, it certainly doesn't exist in the games themselves.
  • Secret Art: Diamond Storm, a physical Rock-type attack with a 50% chance of sharply increasing the user's defense for every successful hit that targets both foes.
  • Secret Character: Like all Mythicals, it cannot be legally obtained during normal gameplay, only from special distributions. In addition, its use is restricted in Battle facilities and official tournaments.
  • Shout-Out Theme Naming: One Diancie event released for Pokémon Omega Ruby and Alpha Sapphire had "Hope" as its Original Trainer, in an apparent reference to the real-life Hope Diamond.
  • Single Specimen Species: One of the few Legendary and Mythical Pokémon to avert this; Diancie is the result of a Carbink undergoing a mutation. The cause of said mutation is never explained, and it's entirely probable that it's so rare among Carbink that only one or two would exist at the same time.
  • Sleeves Are for Wimps: In a rare feminine example, Diancie loses its sleeves upon Mega Evolving alongside an increase to its offenses.
  • Spontaneous Weapon Creation: In the Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer, Mega Diancie is shown creating a sword out of diamonds.
  • Superior Successor: To Carbink, both in- and out-of-universe. Something that can create diamonds out of nothing is understandably highly-valued, and its stats and moveset almost match Carbink's point-for-point other than increased power and losing one move for a stronger one.
  • Super Mode: By holding Diancite, it can Mega Evolve into Mega Diancie. Notably, it's the first (and so far only) Pokémon introduced in Generation VI to have a Mega Evolution, and the only Mythical Pokémon to have one.
  • Tsundere: Like Braixen and Meowstic, it will fold its arms and look away if you upset it, but is mostly very nice.

    Hoopa 

0720: Hoopa (フーパ fuupa)

https://static.tvtropes.org/pmwiki/pub/images/confinedhoopa720c.png
Hoopa Confined
Hoopa Unbound 
Hoopa Unbound debuts in Omega Ruby and Alpha Sapphire

One of the Mythical Pokémon of Kalos, Hoopa is a reality-warping trickster of the Ghost/Psychic-type. Known for being a very impulsive and kleptomaniacal thief, it readily steals anything that catches its fancy, aided by its power to create hyperspace portals at will — this is reflected in its ability, Magician, that steals the held item of any Pokémon it hits. It starts out in Confined form; once it is Unbound, its type changes to Dark/Psychic and it becomes much more powerful and imposing.


  • Always Accurate Attack: Hyperspace Hole and Hyperspace Fury bypass the checks for accuracy and evasion, so they never miss unless the target is using a move like Fly that removes the user from the field for a turn.
  • Armor-Piercing Attack: Hyperspace Hole and Hyperspace Fury also cannot be blocked by Protect, Detect, Spiky Shield, Mat Block, or King's Shield.
  • Bag of Holding: Its loop is a portal that allows it to store things it likes. Apparently, the space it keeps things in is large enough to fit an entire island.
  • Beware the Silly Ones: Hoopa Confined may be a silly-looking little critter, but that won't stop it from kicking your ass and stealing everything you own while it's at it.
  • Bizarre Alien Biology: As Hoopa Unbound, the black spots on its torso's sides are actually holes in which it stores its arms when it doesn't need them. The arms are stored hand-first, such that their spiked elbows protrude out of the torso.
  • Cheshire Cat Grin: Befitting its trickster nature, this is Hoopa's default expression in its normal forme.
  • Combat Pragmatist: Hoopa Unbound trades its Ghost typing for a Dark typing. In both forms, it steals stuff in battle, as shown by its Magician ability, and Hoopa Unbound's Hyperspace Fury (which hits from all sides and bypasses Protect, Detect, Spiky Shield, Mat Block, and King's Shield) isn't exactly what you would call "fair fighting".
  • Chrome Champion: Its shiny forms are a solid palette of gold.
  • Dangerous Forbidden Technique: Hyperspace Fury is incredibly powerful and ignores all shielding moves, but every use lowers Hoopa's Defense by one stage. Given that Defense is Hoopa's lowest stat…
  • Dark Is Evil: Hoopa Unbound looks and sounds the part, and it's an infamous thief that steals anything not nailed down (and it'll even take the stuff that is). In addition, its classification changes from the "Mischief" Pokémon to "Djinn", suggesting that Hoopa Unbound doesn't play around.
  • Do Not Taunt Cthulhu: An unnamed criminal organization once attempted to capture Hoopa in an effort to control its powers — key word being "attempted". Hoopa responded by stealing everything worthwhile that they owned, terrifying them to the point of boarding themselves up in their own headquarters, and then warping said HQ into the middle of a barren desert.
  • Eldritch Abomination: Hoopa looks downright demonic in its Unbound form. This is further cemented with its Secret Art Hyperspace Fury, which cannot be used by any other Pokémon at all, not even itself in its Confined form, since it involves flinging its arms at the opponent through its ring portals.
  • Evil Laugh: Hoopa Unbound's cry is a rather deep-voiced laugh. Especially noticeable when it laughs at the opponent during its Hyperspace Fury move.
  • Eyes Do Not Belong There: The loop on Hoopa Unbound's torso and the fur around it make it resemble a giant eyeball.
  • Floating Limbs: Hoopa's arms are detached from its body. It's not that obvious when Hoopa is in its Confined Forme, but it is in its Unbound Forme.
  • Fog Feet: Hoopa Confined has a little ghost tail.
  • Genie in a Bottle: Implied by its design and its rings, but made much more explicit by the Prison Bottle item which allows Hoopa to become its Unbound Forme.
  • The Ghost: In promotional material for Pokémon GO starting in mid-2021, Hoopa is stated to be responsible for the Legendary Pokémon that are appearing in Raid battles. During 2021's GO Fest, Hoopa's dimensional rings can be seen in the sky as 6 generations' worth of Legendary Pokémon appear at all the gyms. Sometime later, a promo for the debut of Zacian and Zamazenta (along with a few other Gen 8 Pokémon) was shown to have been Hoopa's doing.
  • The Giant: Hoopa Unbound is 21'04" or 6.5 meters tall (meaning it's as tall as Gyarados is long), making it the tallest humanoid Pokémon in the entire franchise, the third-tallest Pokémon that's not based on a snake or serpent, and it weighs nearly half a ton!
  • Glass Cannon: It has a high Special Attack on par with Kyogre's, but isn't very fast and cannot take a hit on the physical side. Its Unbound Form receives a huge boost to its Attack stat, turning it into a Magic Knight, but it's only slightly faster and its poor Defense stat isn't altered.
  • Great Gazoo: The powers of hyperspace, reality-warping, and the title of a Mythical Pokémon in the hands of a trouble-maker.
  • Let's You and Him Fight: It's implied that Hoopa is the reason you encounter the Legendary Pokémon at Mirage Spots in Omega Ruby and Alpha Sapphire, as the portals they come out of look like Hoopa's rings.
  • Impossible Thief: Hoopa doesn't always just steal treasure from castles; sometimes it steals the castles themselves. There are a few implications that a castle in Kalos that vanished into thin air 3,000 years ago was Hoopa's doing.
  • Make My Monster Grow: Hoopa Confined is about the size of a pillow while its Unbound forme is taller than Primal Groudon!
  • Magic Knight: Hoopa Unbound has a combination of such huge attacking stats that they are only below the likes of Deoxys's Attack Forme and Mega Rayquaza.
  • Multi-Armed and Dangerous: Its Unbound Forme has three pairs of arms and is implied to be malicious.
  • No Biological Sex: Genderless, but referred to as male in Pokémon Super Mystery Dungeon.
  • No-Holds-Barred Beatdown: Hyperspace Fury has Hoopa's portals move around the target to allow its arms to strike at all angles.
  • Number of the Beast: Six arms, six ribs, and six prongs extending from its Unbound form's abdominal ring.
  • Olympus Mons: It's a Mythical Pokémon with reality-warping powers.
  • Our Demons Are Different: Tying into Number of the Beast above, Hoopa Unbound's horns and tail call to mind common depictions of demons.
  • Our Genies Are Different: Its title is "the Archdjinni of Rings", a Shout-Out to the djinn of the ring (an obscure reference in genie stories) and the lamp (a common reference in genie stories) from the original story of Aladdin.
  • Permanently Missable Content: Yet another Mythical only obtainable via limited-time-only events. Likewise, the Prison Bottle in OR/AS is this since one needs a Hoopa in order to get it (it can be found normally in Sun and Moon, however).
  • Phantom Thief: Quite literally. It uses its powers to steal things that would otherwise be impossible to take, like entire castles.
  • Power at a Price: Hyperspace Fury is more powerful than Hyperspace Hole and ignores Substitutes, but every use will lower Hoopa Unbound's already bad Defense.
  • Power Limiter: The Prison Bottle, which acts in a similar way to the Kami Trio's Reveal Glass, allows Hoopa to change formes whenever and wherever. However, it can only remain Unbound for three days before automatically reverting. It automatically reverts when deposited into the PC.
  • The Prankster: Most of its pranks and thefts are implied to be because it simply felt like it, and is known as the Mischief Pokémon.
  • Psychic Powers: A Psychic-type, and it's explicitly a Reality Warper with teleportation powers.
  • Punny Name: Not Hoopa itself, but rather, its OT. When obtained as a U.S. McDonald's promo, Hoopa's OT is named "Mac".
  • Reality Warper: A characteristic of Hoopa's is that it thinks with portals, using them to send loot from one place to another instantly, even if they're miles apart. It can even do this with itself, as shown by its use of Hyperspace Hole and Hyperspace Fury.
  • Recurring Element: As with Shaymin and Keldeo before it, Hoopa is a Mythical Pokémon who only had one form in Pokémon X and Y, and Hoopa Unbound didn't exist until the next two games of Gen VI, Omega Ruby/Alpha Sapphire, were released. Also like Shaymin, its alternate form can't be retained in the PC, and it reverts after a period of time.
  • Restraining Bolt: The transformation to Hoopa Unbound occurs when Hoopa's true strength is unsealed. This is controlled by the player and seems to only last three days at a time before it needs to be done again.
  • Ring of Power: It's covered in them. It might be inspired by the lesser-known "Djinni of the Ring" from the classic version of Aladdin.
  • Rule of Three: Hoopa Confined has three rings adorning its body that it uses as portals. Both Hoopa formes are based on genies, which are known for granting whoever frees them three wishes. Using the Prison Bottle will allow it to remain Unbound for three days before it reverts.
  • Sadist: When Hoopa Unbound uses Hyperspace Fury, it will appear behind the opponent and laugh at it as it is being pummeled.
  • Sealed Evil in a Can: Hoopa's Unbound form is the evil, and the Prison Bottle is the can. The Unbound form is its true form; its regular form is what it turned into after having its power sealed away in the Prison Bottle.
  • Secret Art:
    • The move Hyperspace Hole, a special Psychic-type attack that never misses and even hits past Protect and Detect.
    • Hoopa Unbound has the move Hyperspace Fury, a physical Dark-type move with the same effects as Hyperspace Hole with the added ability to ignore Substitutes while dropping Hoopa's Defense with each use. Hyperspace Fury is also unique in that it can only be used by Hoopa Unbound, as the move will fail if used by anything else.
  • Secret Character: It's a Mythical Pokémon not initially revealed until a few years following the release of Pokémon X and Y, and as such can't be obtained by in-game means.
  • Slasher Smile: When it becomes Unbound. It's pretty unnerving thanks to its teeth going from normal to pointy with two orc-like tusks.
  • Sleep-Mode Size: Hoopa Confined is an adorable, albeit evil-looking, little ghost. When its true power is unlocked and it transforms into its Unbound forme, it grows to become several stories tall.
  • Soul Power: A Ghost-type in its standard forme.
  • Space Master: It generates golden rings to teleport things as it pleases. It's also implied to be the one responsible for transporting the Legendary Pokémon of other regions to Hoenn in Omega Ruby and Alpha Sapphire and moving the Mirage Islands around.
  • Squishy Wizard: Hoopa Confined has very high Special Attack and Special Defense stats, but its physical Defense is very poor. Hoopa Unbound is also this, with a very high Attack stat added to the mix.
  • Summon Bigger Fish: In adaptations, it goes out of its way to summon some of the most powerful monsters around through its rings (from who knows where), including, quite pointedly, Primal Groudon, Primal Kyogre, and a Shiny Mega Rayquaza.
  • Superpowered Evil Side: Hoopa Unbound swaps its Ghost-type for a Dark-type and looks overall more sinister.
  • Takes One to Kill One: The Psychic/Ghost Hoopa Confined happens to have the only type combination with a double weakness to one of its own types (that being Ghost).
  • Third Eye: The loop on its head resembles one, fitting of its type.
  • Time Master: As seen in Pokémon Masters, its portals not only connect to other places, but they also connect to different timelines.
  • Trademark Favorite Food: According to a TCG card and Pokémon Masters, it likes donuts, appropriately enough. In the latter, Lear gave it some in order to collect contestants for the PML.
  • The Trickster: Deemed the "Mischief Pokémon", it's infamous for being a huge kleptomaniac. At least when Confined; Hoopa Unbound has a different classification, suggesting it's far more serious.
  • Treasure Room: Its secret space is rumored to be filled with piles of stolen treasure like gold. It's implied the Parfum Palace was one of its hits.
  • Video Game Stealing: Has Magician as its Ability, which causes it steal the opponent's item if Hoopa isn't holding one when attacking. It's also the only Pokémon with Magician as a normal ability.
  • Weaponized Teleportation: Its Secret Art, Hyperspace Hole, uses a portal to teleport next to the opponent and hit them. Hyperspace Fury goes even further by teleporting Unbound's 6 arms to give a No-Holds-Barred Beatdown to the target.
  • Wild Card: Since Hoopa is a trickster, annoying whoever it wants to for its own amusement, in Pokémon Super Mystery Dungeon, Hoopa plays this trope straight as a partner Pokémon. It follows the player around and attacks or summons Legendary Pokémon into the field… except there's no guarantee the Legendary Pokémon will attack the enemy or you.

    Volcanion 

0721: Volcanion (ボルケニオン borukenion)

https://static.tvtropes.org/pmwiki/pub/images/volcanion721.png
Volcanion

Another Mythical Pokémon hailing from Kalos, and the final Pokémon in its Pokédex. A strange lion-turtle-like creature with a furnace or water-heater aesthetic, Volcanion is notable for being the only Pokémon that's a Fire/Water-type. With its unique type combination, it has helped the Water-type become paired with every other type, including itself and the new Fairy-type, thanks to a retcon. This unique combination also gives it the ability to generate steam, which it can use as an attack powerful enough to destroy mountains.


  • Action Bomb: Volcanion is rumored to have caused the sudden detonation of a mountain range in southern Kalos, and is also capable of learning Explosion.
  • Backpack Cannon: It has two of them, in fact, and they're used to fire off its steam attacks. When not in use, Volcanion clasps them together into a ring.
  • Cartoon Creature: Volcanion appears to be based on the Ryukyuan shisa (シーサー ), or komainu (狛犬), mythical creatures inspired by lions, tigers, and dogs. Statues of them in pairs are used as guardians that invite good spirits and repel evil ones. Its mechanical appearance and cannon-like "arms" may also draw inspiration from tanks. Its ability to fly using its cannon-like "arms" may also draw inspiration from a steam engine.
  • Elemental Absorption: It absorbs Water-type attacks with its Ability, Water Absorb. Not only does this make it immune to Water-type attacks, but it even heals from them.note 
  • Giant Space Flea from Nowhere: Much like Heatran, Volcanion doesn't have much of a real legend to it, and it seems to just be a weirdo hanging around mountains, with its only notable aspects being that it's a Fire/Water-type and its incredible power.
  • Having a Blast: Volcanion's steam attacks can be devastating enough to completely gouge a mountain off a given landscape.
  • Humans Are the Real Monsters: It holds this viewpoint in the anime continuity and its movie. It's not known if this holds true for the games, though one of its 'Dex entries notes that it lives in mountains far away from humans, suggesting it at least wants nothing to do with them.
  • Magic Knight: Its Attack is good and its Special Attack exceptional, being the third-highest of all Water-types.
  • Making a Splash: Because of Volcanion's inclusion, the Water-type has become the second type after Flying to be paired at least once with every other type.
  • Meaningful Name:
    • Volcanion may be a combination of volcano and lion, very fitting for a creature like Volcanion. It may also include canyon, referring to its ability to break large landmasses. Additionally, "Canion" may also be a corruption of cannon, as in the two backpack cannons Volcanion has.
    • The OT for its first Western giveaway is "Helen", seemingly a reference to the real-life volcano Mount St. Helens.
  • Mechanical Lifeform: While it isn't a Steel type, it has various features that makes Volcanion appear inorganic, such as pipes.
  • Mighty Glacier: Has high Attack, Special Attack, and Defense, but it's not that fast.
  • Mysterious Mist: Volcanion has a tendency to shroud itself in steam in order to conceal itself. It can also learn Mist and Haze.
  • Olympus Mons: It's a Mythical Pokémon, even if it doesn't have a particularly intriguing lore behind it.
  • Oxymoronic Being: Fire and water are not known for getting along, especially in Pokémon, and yet here we are with a Fire/Water-type. Much of its lore revolves around this contradictory typing.
  • Permanently Missable Content: You won't find this outside of Nintendo events that have passed, and suffice to say, Gen VI isn't getting another one.
  • Perpetual Frowner: Volcanion is commonly depicted with a scowl on its face.
  • Person of Mass Destruction: If you obtained Volcanion in X and Y, an NPC in the Lumiose Press building would read to you from several memos, mostly describing Volcanion's powers, but one in particular marking its historical status. Volcanion is implied by rumor to have obliterated an entire mountain range in a single explosion, creating the plain of Southern Kalos, where it is said to be revered as a "nation builder". Technically, Kalos has little in the way of a proper south, but the settlements appropriately placed on the "southern plain" include Vaniville Town, Aquacorde Town, Santalune City, and Camphrier Town.
  • Playing with Fire: It's part Fire-type. It's notably one of the few Fire-types not weak to Water, and is in fact healed by it.
  • Primary-Color Champion: Volcanion's color palette is red, blue, and yellow.
  • Recurring Element: Volcanion is often compared to Heatran, with both being primary Fire-type with an odd secondary type and an Elemental Absorption ability, having roughly similar statsnote , incorporating mechanical elements into their design, being associated with a subset of their debut regionnote , and having few legends based on them in comparison to other Legendaries. However, Volcanion is genderless, unlike Heatrannote , and because Volcanion is a Mythical Pokémon, it's barred from in-game and official competitions, where Heatran has been quite popular since debuting, due to its versatility and typing.
  • Scissors Cuts Rock: It only has three weaknesses, and two of them (Ground and Rock) can be easily dealt with thanks to its Water typing. It can even learn Ground moves like Earthquake and Earth Power to deal with Electric-types.
  • Secret Art: The Water-type Steam Eruption. It functions as a hybrid of Hydro Pump and Scald, having the same power as Hydro Pump, good accuracy at 95%, and Scald's 30% chance to inflict Burn on its target.
    • As of Generation IX, Scald itself retroactively becomes this, having been removed from the movepools of most Water-types save Volcanion.
  • Secret Character: Like all Mythical Pokémon, you're not getting it unless you download it from a real-life event (or hack the game).
  • Shown Their Work: Volcanoes actually spew a large amount of water vapor, explaining why it's part Water-type. Said vapor is also dangerously hot, hence Steam Eruption's chance to inflict burns.
  • Wrong Context Magic: Of a sort. Volcanion's Oxymoronic Being status is subject to in-game speculation from an NPC. She theorizes that Volcanion must have an organ that is able to instantly vaporize water into steam. Apparently this is unheard of in Pokémon biology, never mind that many Pokémon (including Volcanion itself) are able to quickly heat water with Scald (which can likewise cause burns), albeit not to the degree of turning it into steam.
  • Yin-Yang Bomb: It uses Fire and Water attacks; two types you'd never expect a Pokémon to embody at the same time.

Alternative Title(s): Pokemon Gen VI Families Dedenne To Volcanion

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