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More tropes about these characters' appearances outside the Arena duology can be found in the character sheets of Persona 3 and Persona 4. For a full index for the whole Persona series, see this page.

WARNING: The descriptions within these sheets assume that the reader has played Persona 3 and Persona 4. As such, it contains UNMARKED SPOILERS regarding the stories of both games. Viewer discretion is advised.

Unaffiliated Fighters

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    Labrys 

Labrys (Yasogami's Steel Body President)

https://static.tvtropes.org/pmwiki/pub/images/labrysp4a.png
Don't break the rules, or you'll get Chain Knuckled!
Click here to see Ariadne

"I'll protect the public decency of Inaba!"

Arcana: Wheel of Fortune
Persona: Ariadne
Main Weapon: Great Axe
Style: Power Up
Voiced by: Ayana Taketatsu (Japanese) / Cindy Robinson (English)

A Shadow-hunting android similar to Aigis who was thrown into the Midnight Channel, creating a replica of Inaba which serves as the stage of the "P-1 Grand Prix" and as her Midnight Channel dungeon, born out of her desire to go to school and be a real girl. Labrys' Persona, Ariadne, can weave magical threads used to both attack and stun her opponents.

As an Anti-Shadow Weapon, Labrys was forced to endure many tests that would help her develop an ego so she could gain a Persona. She grew close to a fellow sister unit of hers, #24, who taught her about life. Unfortunately, during a test run Labrys was forced to fight and kill #24 for her final test as the scientists who created her took delight in their results, considering her only as a machine and not a real person. Filled with anger, she escaped the facility at Yakushima and awakened her Persona in the process, but her escape was short-lived, as the facility was located on a remote island. She allowed herself to be recaptured, having held a wish in her memory that her successors could find happiness as she had tried to.

While in her hibernation brought by her sealing, she discovers that #24's last message was that every model up to Labrys is based on an ill girl, the "mother" of the 5th Generation Anti-Shadow Suppression Weapon, who wanted to go to school but couldn't because of her condition. A mysterious voice beckons Labrys that it can grant her wish to go to school as her "mother" once wished, and to forget the painful events of her existence.

Labrys' Instant Kill is Weaver's Art: Inquisition. She summons Ariadne, who fires an energy string that pins them to the wall in a web formation. Labrys then launches her axe like a boomerang at the opponent using her extendable arms, slashing them multiple times before finally slamming them into the ground with a decisive, downward swing.


  • Accent Adaptation: In the original Japanese track, she has a regional Kansai accent, which in past games and most localizations of Japanese media, it's something akin to an American Southern accent. In the English dub, Labrys occasionally speaks with a North Jersey/Bronx accent.
  • A.I. Is a Crapshoot: As Labrys developed, her goals began to slowly shift from those of the researchers and she went from destroying opponent to attempting to disarm them and similar measures. When they forced her to follow the directives more closely, her stress built up and eventually she went on a rampage. The story is entirely on Labrys' side for this. Played with in that it's not anything in her programming or hardware that caused her to go wild, but the human characteristics that the researchers nurtured in her. They wanted a weapon with a heart and that's exactly what they got.
  • Applied Phlebotinum: Her power source, a Plume Of Dusk.
  • Ascended Extra: Labrys first appeared in a P3 drama CD entitled Moonlight. A mostly complete transcription of the Drama CD can be found in two parts (the audio could be heard here), but there are Persona 3 spoilers, as it takes place during January, and she doesn't even make an appearance although her name is mentioned.
  • Badass Adorable: Some of her attack quotes are quite adorable.
  • Badass in Distress: The P-1 Grand Prix serves as her TV World dungeon.
  • Break the Cutie: To say that her time at the lab was bad is an understatement.
  • Brutish Character, Brutish Weapon: Zig-zagged. She is a polite and caring individual who wants to understand the world around her, but uses a giant double-headed axe as a weapon and her fighting style in gameplay is focused on dealing tons of damage with big strikes. Played straight when Shadow Labrys takes control, where she is bloodthirsty as she is reckless.
  • Canon Immigrant: Went from a passing mention in a Persona 3 drama CD to being a fully-fledged playable character and main character of the first Arena game.
  • Color-Coded for Your Convenience: Her axe gauge changes from gray to blue to green to yellow to red as its power grows.
  • The Comically Serious: A kind, caring individual who occasionally has an eloquent and polite manner of speaking. Even when she's faking the role of the student council president, she acts serious, responsible, and strict. This attitude contrasts with her innate Kansai accent, making her taking things rather seriously rather comedic. One of her responses to the researchers asking about it is comical as it is genuine.
    Researcher: Does it...have an accent?
    Labrys: Ac...cent? Do you not understand the words comin outta my mouth?
  • Curb-Stomp Battle: During the testing she had to undergo, all her victories were essentially flawless and her performance only improved when she starting attempting to minimize the damage she inflicted. In fact, even attempting to do this at all just made her an even better fighter since she avoided brute force solutions and picked up real techniques and strategies.
  • Deuteragonist: The Persona 4: Arena duology is generally her story primarily, with the first game essentially being a trip through her dungeon and chronicling how she awakens to her Persona.
  • Epic Flail: Her Instant Kill mainly consists of her using her axe a flail by using the chain on her arm.
  • Evolving Attack: Her strength increases the more attacks she lands.
  • Family Theme Naming: Third in the Kirijo Group Anti-Shadow Robot Girl family to use an ancient Greek term as a name.
  • Flawed Prototype: She was part of the testing series to develop weapons capable of combating Shadows. While they all had functional weaponry, the line she was part of was slow to develop proper egos. While she did eventually develop one, her abilities, mind and emotions were unstable, which really was not helped by the excessively cruel experiments she was forced to take part in. She was used as the basis for further development that eventually lead to Aigis, but she herself was deemed a stepping stone and a failure and was thus sealed away. Altogether, she's actually much closer to human than Aigis was, which is kind of a problem for something that's supposed to be a weapon.
  • Foregone Conclusion: We know that in her story mode she's going to fight against models just like herself and destroy them and eventually be sealed away, though the exact details set up further plot threads.
  • Gone Horribly Right: The old Kirijo Group builds Labrys to be a weapon with a heart, but then can't believe it when she turns on them for treating her like dirt.
  • Grew Beyond Their Programming: The Fifth-Generation units were intended to build up egos and personalities through combat and occasional interaction, but the researchers actually weren't really paying attention to the right things. Labrys aside, most of the other units had also developed their own egos and merely hid such things. When they finally consider her a success, she's become so human that she has a breakdown, goes on a rampage and has to be sealed away.
  • Identity Amnesia:
    • Her personality is based on that of a real human girl, but the details of this life were locked away with special equipment that is also the basis for her illusion abilities. This is not viewed as particularly important in itself by the story since Labrys is her own individual.
    • During the story, Labrys runs around convinced that she's the student council president and has forgotten who and what she actually is by choice, not wanting to remember the trauma of being a weapon and killing her sister units.
  • I Just Want to Be Normal: The world based on her psyche is built to fulfill two conditions. One is the the basic plot of the story and deals with all the testing she underwent. The second is just to be a normal, happy student with friends and respect and is the part of the world that she identifies with more.
  • Image Song: "Now I Know" — the credits theme of the first Arena game, where she has found a new resolve after her struggles.
  • Jet Pack: She can attach the axe into her back and use the rocket boosters as jetpack.
  • Joshikousei: In her illusory world, she pretends to be one, with her disguise as a human having her wear the Yasogami High School uniform. Even after finding the truth and joining the Shadow Operatives, she still wears the uniform.
  • Leitmotif: Spirited Girl for regular fights against Labrys and The Ultimate for her boss battle in Arcade and Story mode. For fights against Shadow-Type Shadow Labrys, The Almighty.
  • Limit Break: Two of her Supers, Weaver's Art: Beast and Brutal Impact can deal truly incredible amounts of damage when her Axe Gauge is red, but drop the gauge to the lowest level.
  • Living Weapon: Like other Anti-Shadow Suppression Weapons, she was solely built for combat and only has emotions so that she can use a Persona.
  • Master of Illusion: One of her main functions, and how she makes herself look like a normal human for most of the story. It was also to exploit this ability that the Eerie Voice and the Malevolent Entity decided to kidnap her in the first place.
  • Meaningful Name: Her name is the ancient Greek term for a symmetrical doubleheaded axe that originally came from Crete; it is often associated with goddesses and femininity. In addition, the Japanese pronunciation of her namenote  is one kana away from "labyrinth"note , the palace of Knossos which was designed to hold the Minotaur of Crete and is also derived from "labrys". Furthermore, it is believed that the goddess of the double-axe presided over Minoan palaces, especially the palace of Knossos.
  • Mind-Control Eyes: When under control of the Eerie Voice.
  • Mind Hive: All the remaining memories of the other 5th generation prototypes were transferred into her upon their destruction. It's eventually revealed the ghostly "spectators" of the P-1 Grand Prix are actually what's left of the other prototypes' Shadows, that all separated from Labrys at the same time as Labrys' own Shadow.
  • Misapplied Phlebotinum: In-Universe: She has some powerful illusion capabilities built into her, but they're actually designed to reduce Labrys' cognitive dissonance and not be actively used against others. It's Shadow Labrys that really puts these abilities to good use.
  • Multi-Slot Character: Labrys has two playable variants in the game, one version has her controlling the Persona Ariadne, along with her Shadow self, who controls Asterius. Both versions share the same moves, with the normal Labrys gaining power based on her axe's power tiers, while Shadow Labrys is a Glass Cannon. As explored in the first game's story mode, Shadow Labrys was born from Labrys' desire to be a normal girl, who appears after the original is defeated during the P-1 Grand Prix tournament. After Shadow Labrys appears and is defeated, Labrys accepts her Shadow self, where the Shadow then transforms into her true Persona, Ariadne. This is further explored during the P3 Route of Ultimax's story mode, where Shadow Labrys is stored within Labrys' mind as a separate personality. This becomes evident after Sho Minazuki attempts to hijack Labrys the same way he did in the first game, only for Shadow Labrys to take control and fight Minazuki, calling upon Asterius as her Persona in the process. Once the fight is over, Shadow Labrys concedes control back to her original self out of boredom, though the normal Labrys believes she was helping her.
  • Now, Let Me Carry You: She was rescued from the Midnight Channel at the end of Arena. In Ultimax, she returns to Inaba to repay the favor.
  • Ooh, Me Accent's Slipping: In the English dub, Labrys' accent tends to be inconsistent, sounding a bit like someone doing a Joisey or Bronx accent, but is still difficult for many fans to nail it down. This might be due to the voice actor having difficulties with the nuances of the accent, but is Justified in her Story Mode: it sounds like someone imitating an accent because that's exactly what it is.
  • One-Hit Kill: Brutal Impact can do this on lower-HP characters at full Axe Gauge, simply by hitting that goddamn hard. Literally anyone here with Glass Cannon or Fragile Speedster in their trope page can simply be one-shot. Others have a sliver of HP left. The Skill boosted version does enough damage to simply one-shot anyone bar the final boss.
  • One-Woman Army: Her anime cutscene has her decimating an army of other Anti-Shadow units by herself.
  • Rage Breaking Point: After all the experiments, Labrys is holding together and while disillusioned, she stays in her expected role. But when the scientists decide to delete the memories of #024, declaring them "irrelevant," she finally flips out, goes on a rampage with a proto-Persona, and causes intense damage.
  • Red Eyes, Take Warning: An aversion for the most part. You wouldn't want to pick a fight with her, but otherwise she one of the pluckiest characters in the series. They mostly serve as a Foil to Aigis' blue eyes.
  • Red Oni, Blue Oni: Red to Aigis' Blue.
  • Ridiculously Human Robot: She was designed to summon a Persona and for that you need a human-like psyche and appearance. Compared to Aigis, she developed a lot faster, but not necessarily in a good way.
  • Robot Girl: Aigis's predecessor in this regard.
  • Robotic Reveal: When she is first introduced, Labrys's robotic parts are hidden by an illusion that makes others (as well as herself) think that she is human. It's not until meeting her Shadow that the illusion is dispelled. This represents her wanting to be human and refusing to accept her past.
  • Robot Wizard: Like Aigis, the nature of Personas means, this trope naturally applies to her. Moreso when she gets hers the same way as the Investigation Team did.
  • Rocket-Powered Weapon: Her axe has rocket boosters built into it, possibly to make it easier to swing.
  • Rocket Punch: She and her sister units can launch their arms as projectiles and retract them with chains.
  • Ship Tease:
    • Throughout the game's story modes, Teddie and Labrys are almost always seen together. Made even more blatant when Labrys plays along with Teddie during his story, suggesting there may be more than just a simple friendship in there.
    • Yosuke also develops a crush on her in his Story Mode and becomes overprotective over her, not wanting her to suffer the same fate as Saki. He also treats their walk towards the announcement room as a date.
  • Shoot the Shaggy Dog: Becomes absolutely heart-wrenching at some points, particularly at the end where she finally hits her Rage Breaking Point and actually manages to bust out of the research facility... only to learn that there's no place she can run to because the lab's been on an island the entire time. However, she caused so much damage during her escape that the researchers no longer had the means to tamper with her memories.
  • Story to Gameplay Ratio: Her story mode only has one fight, Elizabeth, trying to wake her up from the Midnight Channel's illusions, and the rest of it is pure Backstory.
  • Student Council President: For most of the story, she believes that she's the student council president of Yasogami, which confuses Chie, who is fairly sure that the real president is a guy.
  • Super Mode: If Labrys's axe is at its most powerful (denoted by a red axe symbol near her SP Gauge), every counter hit she lands with her axe becomes a Fatal Counter, enabling combos that weren't possible otherwise. She also gets insane damage output, especially if she has SP to burn.
  • Swiss-Army Weapon: Her "multi-weapon" can turn into various other weapons.
  • Turned Against Their Masters: The researchers didn't view the anti Shadow weapons like Labrys as really being alive or capable of thinking and feeling. so they eventually drove her to a breakdown that they interpreted more literally than the usual sense. The resulting damages resulted in her being put into stasis while the next generation was developed.
  • Variable-Length Chain: Inside her arms, enabling them to extend to almost any length.
  • What Measure Is a Non-Human?: The scientists who created Labrys and subsequently pit her against her sisters react to her reluctance and defiance to fight her best friend, a fellow android, with glee and excitement, due to the data they collected as a result. Needless to say, she does not take this well...
  • You Are Number 6: She's referred to as unit #031 at all times during her story mode until she's eventually labeled a success and given the name Labrys, which is another thing that helps her feel like an actual individual and not just a weapon.

    Elizabeth 

Elizabeth (The Lethal Elevator Attendant)

https://static.tvtropes.org/pmwiki/pub/images/p4a_elizabeth_render.png
Megidolaon for everyone!

"Your fate is in the cards."

Arcana: Death (P4A), Fool (P4AU)
Persona: Thanatos
Main Weapons: Persona Cards and Persona Compendium
Style: Boss
Voiced by: Miyuki Sawashiro (Japanese) / Tara Platt (English)

One of Igor's previous assistants in the Velvet Room, who not only served as the keeper of the Persona Compendium in Persona 3, but was also a skilled Persona user herself. After the defeat of Erebus at the end of The Answer, Elizabeth left the Velvet Room to find a way to save the blue-haired boy who gave his life to seal Nyx forever. Her travels eventually take her to Inaba and the "P-1 Grand Prix"...

Her Persona, Thanatos, can utilize every single element imaginable and uses powerful, savage physical attacks.

Elizabeth's Instant Kill is Megidolaon, a counter which can only be triggered when it guards against three hits. If the opponent falls for the trap, they are surrounded by Persona cards as Elizabeth summons many more to bombard them. She then summons Thanatos to conjure a giant meteor of light which obliterates the opponent.


  • Adapted Out: She's the only main character to not make an appearance at all in the manga adaptation.
  • All Your Powers Combined: Her Persona moves are generally based on those of other characters. For example, her Maziodyne is a weakened special move version of Yu's Ziodyne.
  • As Long as There Is Evil: Her story revolves entirely around her continuing search to find a way around this, so she can destroy Erebus permanently and save the boy who gave his life to seal Nyx forever.
  • Badass Adorable: Her naiveté, bluntness and whimsy is both endearing and hilarious. She can also utterly destroy anyone and anything with barely any effort, and made an annual tradition of one-shotting an Eldritch Abomination.
  • The Battle Didn't Count: Typical of Arc, her defeat pose doesn't consist of her being knocked out, just laying down and deciding to stop the fight. Likewise, anytime you fight her in story mode, your character is shown beaten and exhausted while Elizabeth is barely trying.
  • Batman Can Breathe in Space: While fighting Erebus on the Moon, she doesn't appear to have the need to breathe.
  • Berserk Button: Despite her easy-going nature, she seems to have a particular distaste for illusions.
    Elizabeth:: Such parlor tricks can get stuffed!
  • Blow You Away: She can use the wind spell Magarudyne to fly around on a tornado.
  • Cast from Hit Points: Her Mind Charge super chops her health down to the point of awakening, but she will slowly regenerate her health back if not hit. It will also refill her SP based on the amount of health sacrificed in this way. Due to her role as a Glass Cannon and her ability to heal large chunks of her health with Diarahan, this doesn't mean much.
  • Casting a Shadow: Mamudoon, a trap that provides a One-Hit Kill if the opponent is standing in it when it activates.
  • Character Catchphrase: Doubling as a Pre-Asskicking One-Liner:
    "Your fate is in the cards...!"
  • Cloudcuckoolander: She has an interesting way of thinking things to say the least.
  • Counter-Attack: Elizabeth gains one in Ultimax that inflicts the infamous Negative Penalty if it activates.
  • Critical Status Buff: In Ultimax, entering Awakening causes Elizabeth to gain much more powerful variants of her special moves in addition to the Awakening supers everyone else gets access to.
  • Curb-Stomp Battle: Takes out Erebus in a single hit each year when the monster emerges. Her goal is to find a way to make it more permanent.
  • Death Dealer: Some of her normal attacks use tarot cards, and she occasionally refers to them as her weapons.
    Elizabeth Your fate is in the cards…!
  • Determinator: Ever since Persona 3 protagonist died Elizabeth has been looking for a way to save him from his fate as the Great Seal and refuses to give up on achieving that goal.
  • Devoted to You: Elizabeth's entire role in the story was finding an answer for how to rescue the P3 Protagonist from his fate as a Barrier Maiden. Keep in mind, this is three years after his Heroic Sacrifice.
    Elizabeth: (after winning a match) This is for him...
  • Dynamic Entry:
    • She has a curious habit of crashing through the ceiling or wall whenever she shows up in Story Mode, and once even apologizes for doing so using that exact term.
      Elizabeth: (after randomly deciding to break a window) Pardon my dynamic entrance.
    • In the stage play, she introduces herself to Yosuke, Chie, Akihiko, Yukiko, and Mitsuru by dropping Megidolaon to get them all to stop fighting. The latter four notice what was happening and immediately get out of the way. Yosuke isn't that lucky.
  • Elemental Powers: She can utilize the most powerful versions of every elemental spell.
  • Final Boss: Serves as this for the DLC and Shadow character's arcade modes, as well as Sho Minazuki (w/Tsukiyomi) in Ultimax.
  • Four Is Death: As an SNK Boss, her Ghastly Wail super does 44444 damage to an opponent suffering from Fear.
  • Gameplay and Story Segregation: Story-wise, she is one of the most powerful characters in the entire world. But to maintain competitive balance, she's equal to every other character during actual gameplay.
  • Giant Space Flea from Nowhere: She straight-up invades the plot in all her appearances. Naturally, her story mode consists of her completely derailing the entire tournament while pursuing her own goals.
  • Grim Reaper: Elizabeth uses the Persona who is the Greek God of Death, Thanatos.
  • Glass Cannon: Elizabeth has tools for dealing with any situation at any time: fast normals with multi-hitting properties for close to medium range, nigh-overpowered projectiles and traps for long range zoning games, deadly setups if one can utilize her One-Hit Kill supers in just the right way and a super throw that can be buffed in 2 ways with a specific attack from Thanatos to chop off 60-84% of her opponent's lifebar depending on the character, even more than Kanji can with his own super throw. She also has limited defensive capabilities and the lowest stamina in the game, at 7500 HP (8000 in Ultimax). That's lower than Yosuke, Naoto, and Yukiko.
  • Heal Thyself: When using Diarahan, she quickly restores a significant portion of her health (though not so quickly that she can't be attacked before the healing finishes). In Ultimax, the B and SB versions can be held to increase the amount of healing, but this will leave her vulnerable to attack.
  • Hero of Another Story: Margaret states that Elizabeth's journey will likely bring her back to the Velvet Room in the end — not as an attendant, but a visitor.
  • An Ice Person: She can shoot icicles with the Mabufudyne spell.
  • Implacable Woman: Shrugs when hit by lightning, enjoys the view if knocked out of the air, and even if you beat her... she doesn't exactly sweat over it.
  • Improbable Weapon User: Uses a deck of tarot cards and the Persona Compendium as weapons.
  • Kiai: In the Japanese track, when she uses her All-Out Attack, she will whimsically and playfully yell "Chestoo~!"
  • Leaning on the Fourth Wall: When she first introduces herself in story mode, she attempts to converse with the…thing in space or or wherever that place is. However, she was just telling the viewers on her location.
    Elizabeth: There, do you see me now? Have I forgotten to introduce myself? My name is Elizabeth.
  • Leitmotif: The Arena games makes Battle Hymn of the Soul (originally the theme for the final boss of Persona 3), her associated battle theme, which is unique in that it's not a remix or original composition for the Arena games.
  • Light 'em Up: The light spell Mahamaon creates a One-Hit Kill trap on the ground.
  • Malaproper: She's still not used to the outside world, so she tends to stumble over phrases. Don't bother trying to correct her, because she'll just get more confused.
    Elizabeth: I believe our encounter has borne much flute.
    Yu: "Flute"…?
    Elizabeth: …Flue? …Chimneys?
  • Metaphorgotten: In the stage play, she tries to quote the phrase, "If you can't push it, pull it. If you can't pull it, get out of the way.", but puts her own spin on it that makes it utterly incomprehensible.
    Elizabeth: Allow me to share some famous words of wisdom: "If you can't push it, pull it. If you can't pull it, Megidolaon!"
    Akihiko: I don't get it.
    Yosuke: She's making it up.
  • Mind over Matter: Makes TV sets explode… with her mind!
  • Mythology Gag: Elizabeth's Mortal Blow is the same 9999 damage Megidolaon she uses as a Superboss in Persona 3, complete with Persona 4's 9999 damage icon. All of her other skills also come from her boss moveset in that game. As an SNK Boss, she will use Diarahan to completely heal herself the first time you push her below 50% health.invoked
  • Nigh-Invulnerability: In story, she's completely unfazed by other characters' attacks, and even smashes through a couple of ceilings by accident. In gameplay, she's very fragile.
  • No-Sell: Simply ignores the powers of Reality Warper and Master of Illusion Shadow Labrys. She even momentarily cancels out the illusions around Labrys early in the story by just opening her grimoire.
    Elizabeth: Such parlor tricks can get stuffed!
  • Non-Elemental: Her Instant Kill is the Almighty spell Megidolaon.
  • Oh, Crap!: The only time Elizabeth ever shows any fear is in Story Mode, when Yu Narukami pulls a Determinator with The Power of Friendship and gets back up after she trounces him the first time. Aigis, however, who was watching the whole scene from afar the entire time, decides to intervene at that point and comes to Elizabeth's rescue then she dispels said Determinator, much to the latter's relief.
  • One-Hit Kill: Her Mahamaon and Mamudoon attacks, which are fixed traps that activate 10 seconds after being cast, and Megidolaon, which she'll use if hit 3 times by her opponent during the short activation window, but the amount of hits absorbed by the counter carries over to additional uses if she has the SP to use it again in the same round.
  • Playing with Fire: The fire spell Maragidyne sends a wave of fire along the ground.
  • Portal Door: Travels across time and space (and even non-tangible environments) through portals that open and close like elevator doors.
  • The Power of Friendship: Her story ends with her realizing that what she needs to save the blue-haired boy isn't her own power, but the power of others. The same power that she saw in both Yu and his friends, as well as Aigis and the blue-haired boy and their friends. This leads to the birth of her own Arcana, the Fool, and she departs to search for companions of her own who would aid her on her quest.
  • Precision F-Strike: In the Japanese version, the expression she uses is "...otototoi kiyagare de gozaimasu!", which is roughly equivalent to "To hell with such parlour tricks!" or even "Such parlour tricks can fuck off!"
  • Promoted to Playable: Elizabeth was originally an assistant NPC and an optional boss in Persona 3. Starting with Arena, she's a playable character.
  • Saying Sound Effects Out Loud: She's quite fond of this.
  • Shock and Awe: Maziodyne shoots a large beam of purple lightning.
  • Skill Gate Characters: Against noobs, her massive Zio spell spells their doom. That said, her massive reliance on Thanatos means that being Persona Broken by skilled players absolutely destroys her.
  • SNK Boss: In Score Attack Mode, to an absurd degree. She has a faster SP recovery rate, roughly 20,000 (slightly less than three times the normal) HP, uses a full HP restore Diarahan once awakened, her Mudo and Hama Supers activate instantly instead of after 10 seconds and she can have multiple traps active instead of just one, her One-Hit Kill only requires 1 hit to activate the Counter-Attack instead of 3, and she deals multiple times normal damage with each hit, especially if you're suffering fear status.invoked
  • Status Buff: One of Thanatos's moves gives him a unique buff that increases the damage of the next Thanatos attack that uses his sword by 50%. This includes Ghastly Wail.
  • Status Effects: She is capable of inflicting any status effect in the game except for Silence and Rage, and Ultimax gives her a move that inflicts the Arc System Works-standard Negative Penalty.
  • Superboss: She serves as the final boss of the bonus Score Attack mode, and has the stats and abilities that take her into SNK Boss territory.
  • Supernatural Gold Eyes: As all other denizens of the Velvet Room.
  • Super-Strength: Her story mode in Arena starts with her punching out the primal force of darkness in one shot.
  • Technicolor Fire: Blue flames. Comes with being an elevator attendant.
  • Teleportation with Drawbacks: Goes from the Collective Unconscious to the Moon to the TV World rapidly, but not immediately. It takes about five minutes.
  • Throw the Book at Them: Her Persona Compendium is used for her All-Out Attack.
    Elizabeth: It's a hardcover, leather-bound edition and is quite powerful. Enough to do over four digits on average, I'd say.
  • Undying Loyalty: Ever since the end of The Answer, she has not stopped trying to figure out how to rescue P3's protagonist from his seal. Between the events of the The Answer and the first Arena, that's three years at least.
  • Wild Card: She wandered into the tournament because she noticed something interesting was amiss, and goes and does what she wants.
  • Willfully Weak: Despite being a Person of Mass Destruction, she holds back considerably, as she's more interested in understanding where her opponents' strength comes from than she is in beating them.
  • Worthy Opponent: Sees the ones who wield the Wild Card as this to some extent. Also averted with one of her victory quotes, along with a Call-Back to her original game.
    Elizabeth: In the end, I could not feel that same frisson as when I faced him...
  • Yellow Lightning, Blue Lightning: Her Maziodyne spell is purple.

    Tohru Adachi 

Tohru Adachi (The Egocentric Police Dick)

https://static.tvtropes.org/pmwiki/pub/images/adachi_p4u_artwork.png
This world is shit as always!

"How does it feel when I beat you? Are you pissed? Miserable? Frustrated? That's what it's like to lose."

Arcana: Jester/Hunger
Persona: Magatsu-Izanagi
Main Weapon: Handgun
Style: Disruption
Voiced by: Mitsuaki Madono (Japanese) / Johnny Yong Bosch (English)

A police detective in Inaba who was revealed to be the main culprit behind the previous year's serial murders. After attempting to escape into the TV world, he was captured by the Investigation Team and subsequently imprisoned for his crimes.

However, after being called into an interrogation by a police official and thrown into TV, Adachi is coerced by Sho into assisting with his plan.

Adachi's Instant Kill is Yomi Drop, where he grasps his head in pain as a black and red vortex appears below his opponent. If this vortex hits, the opponent will fall to their knees. Magatsu-Izanagi then erupts from the vortex and drags the opponent into it, dropping them into the Shadow World. As Shadows start to rise up, Magatsu-Izanagi reappears and charges up to impale the opponent right before the view turns into static.

Debuts in Ultimax.


  • Anti-Hero: Adachi's ultimate motivation is to ensure the consequences of his failure and arrest are kept intact, to the point that he'd try to stop anybody else from causing another stir about his case if it meant people thought he may not be the killer after all. This being said, he's still a complete misanthrope who'd only do such a thing because of his skewed worldview, although he does show signs of regretting his actions.
  • Anti-Villain: Adachi is not involved in the P-1 Climax by choice and even refused to work for the Big Bad. At the end of his episode, it's even revealed Adachi wanted to stop the P-1 Climax to make sure he would be the one answering for murdering two people.
    Adachi: I decided that I'd follow the rules of this reality, to "atone for my sins," [...] But if some mysterious corpse who died of unknown causes was found hanging somewhere, they'd declare the case open again and start suspecting that "the true killer" was still on the loose. If that happened, it would mess up the rules I'd set for myself.
  • Ascended Meme:
    • His Japanese title makes a reference to a meme about Adachi loving cabbage, which grew out of a bit of flavor text in the original Persona 4 involving Adachi only being able to afford cabbage for his dinner one day.
    • Adachi is quite infamous for giving extremely awkward and weird facial expressions and Atlus seems aware of this. Every single attack Adachi uses follows with a goofy expression.
  • The Atoner: His motivation in Ultimax is a desire to "atone for his sins". This means making sure the villains don't kill anyone, so there's no "reasonable doubt" about his crimes, and returning to prison once the incident is over.
  • Badass Boast:
    Adachi: It looks like you're still an immature brat... Now come on! I'll teach you all the lessons you need, kid.
  • Berserk Button: Don't ever insult Dojima in front of him, because he can and will find dirt about whoever did and insult them back. An officer interrogating him learned this the hard way.
  • Bitch in Sheep's Clothing: Acts extremely laid back and friendly, while also being quite willing to engage some trolling and trash talking. It turns out to be intentional.
  • Blue-and-Orange Morality: Adachi's change of attitude is less a change in his own moral code and more of a bit mental gymnastics he puts himself through. He wants to make sure he's locked up for his crimes and that nobody else is, but this isn't truly a change of heart for him. Adachi views the entire murder investigation as a sort of game, one he lost, and since the winners of the game (the Investigation Team) prove they're right by virtue of being winners, that means he as the loser has to accept certain defeat conditions. In Adachi's mind, these conditions include paying for his crimes and making sure that the world the heroes fought to protect stays intact, especially since the villains' plan in this game was inspired by his original crimes. That said, at the end of his story mode, Adachi finally seems to be coming around when he reconnects with Dojima, and it's implied that he may be capable of genuine reform.
  • The Bus Came Back: Despite being imprisoned for his crimes at the end of Persona 4, he shows up during the P-1 Climax incident thanks to the new Big Bad's machinations.
  • Calling Your Attacks:
    Adachi: Mangle them, Magatsu Izanagi!
  • Cassandra Truth:
  • Chekhov's Gun: You know how the Shadows seem to like Adachi in his Instant Kill? This nature doesn't get along well with Hi-no-Kagutsuchi's Shadow-composed body, allowing Adachi to hurt him.
  • Combat Pragmatist: During Persona 4, it wasn't made entirely clear just how well Adachi fared against the Investigation Team; whether he could fight of his own at all or if it was just reliance on Magatsu-Izanagi. Here, it's made perfectly clear he's actually pretty damn tough, given how impressed Minazuki was in their "test" bout. However, Adachi has no real form, he's just excessively brutal with some sleight of hand thrown in for underhanded maneuvers.
  • Combat Commentator: He's an optional commentator for matches, like Rise or Fuuka.
  • Crouching Moron, Hidden Badass: While he's a psychotic goof with occasionally-silly attack animations, it's worth noting that, as opposed to Narukami only using it as a super, he's powerful enough to use Ziodyne as a regular command-normal.
  • Dark Is Not Evil: Played with. He's going to great lengths to keep his case from being reopened and to keep any more victims from piling up, but he's still an amoral jerk and doesn't hesitate to let everyone know it.
  • Did You Just Flip Off Cthulhu?: He's more than willing to insult Kagutsuchi while fighting him to buy Yu some time to recover.
  • Downloadable Content: Adachi and his story mode is an add-on available as paid DLC, though it was free DLC for a week after the release of the game.
  • Even Evil Has Loved Ones: He truly does care about Yu and the Dojimas, though he will never admit it even to himself.
  • Even Evil Has Standards: Following the rules of his "game", he promised that he'd go to jail for his crimes. Part of his motivation for stopping the red fog is that if there are more mysterious killings, then he might be released under the assumption that he isn't the real killer, breaking the aforementioned rules he promised to live by.
  • Evil Versus Evil: He's a serial killer fighting an Eldritch Abomination that wants to destroy the world.
  • Evil Versus Oblivion: Given that said Eldritch Abomination wants to kill everyone in the world.
  • Evil Is Petty: One of his grabs involve tripping his opponent, and then standing over them laughing.
  • Eviler than Thou: Considers himself to be more hateful and wretched than Sho, which is why he believes that it's not too late for Sho to atone.
  • Expy: His fighting style is similar to Hazama's. One of his moves even resembles Hazama's Astral Finish.
  • Failed a Spot Check: He had everything set up perfectly, but failed to realize one thing: that Sho could use his Mind Control powers without Minazuki being in control.
  • Fluffy Tamer: As shown by his One-Hit Kill move, he's the one guy who's such a colossal scumbag that the Shadows actually like him. This actually turns out to be important, as Sho is aware of this behavior and plans to use Adachi's Persona to control the body of Hi-no-Kagutsuchi, which is made of Shadows. Narukami shows up before he can enact it though.
  • Grapple Move: One half of his overall gameplay style in Ultimax, as Adachi has one unique dashing-grapple-type special move while a majority of his basic Persona attacks with Magatsu-Izanagi count as grabs if they connect, blockable or not.
  • Got Me Doing It: Sho's habit of cracking lame puns rubs off on him.
    Adachi: What kind of "Investigation Team" are you? More like "Non-vestigation Team"... Eeech, that was as lame as one of Sho's jokes.
  • The Gunslinger: Like Naoto, Adachi uses a revolver in combat. Though he prefers to hit people with it rather than shooting it.
    • His story reveals that he's actually a crack shot and it would've been a Chekhov's Skill if the MacGuffin hadn't been bulletproof.
  • Hammerspace: In one of his moves, he ends up losing his revolver once he is finished, but miraculously pulls another one out of nowhere.
  • Hate at First Sight: Even though Aigis and Adachi have never met before Arena and had very little contact with each other in Ultimax, their Personas are instinctively very hostile towards each other, should they meet face-to-face. While the rivalry between Izanagi and Magatsu-Izanagi is already established, Adachi will state that Magatsu-Izanagi reacts very negatively towards Pallas Athena with the same hostility he has towards Izanagi (and she seems to be returning the 'favor'), should Aigis and Adachi be pitted against each other in a match. Given the countless parallels between Aigis and Yu (Izanagi and Pallas Athena even react positively towards each other, to the point that the two Personas slightly hesitate to fight each other) this is quite understandable even if Aigis and Adachi don't seem to have any bad blood against each other.
  • Heterosexual Life-Partners: He's still this with Dojima, who continues to visit him in prison despite everything he's done. Adachi genuinely appreciates it, though he refuses to admit it.
  • Hidden Depths: Episode Adachi goes to great lengths to show Adachi is not just the simple Affably Evil Jerkass he appeared in the original game. For example, despite his claim in Persona 4 that he only wanted to be a cop to use a gun, he has large bits of the Detective Instruction Guide memorized and can recite it despite not having been practicing law enforcement for some amount of time. All and all, it helps make Adachi more complex of a character, and makes his Anti-Hero status in this game more believable.
  • Hypocritical Humor: He muses that whoever came up with P-1 Grand Prix must be pretty twisted, then realizes that it's kind of ironic that he of all people would think that.
  • Irony:
    • Adachi is attacked in an interrogation room, identically to how he assaulted his second and third victims.
    • An Eldritch Abomination once again makes Adachi an Unwitting Pawn in its schemes: When Adachi refuses to join the Malevolent Entity's plan, it has him thrown into the P-1 Climax to distract the Investigation Team anyway.
    • A tournament where everyone can fight each other is just the sort of thing Adachi would have approved of before he was arrested. However since he was thrown into it against his will, it means he's trying to participate and stop the thing he would have loved to watch.
  • I Hate Past Me: His main motivation for working behind Sho's back. Adachi regrets the Inaba case and is not pleased when he's blackmailed into playing the villain again.
    Adachi: Doing it because you can, huh. Y'know... watching you really irritates me. It's like seeing myself last year. Seriously, it's irritating.
  • Jack Bauer Interrogation Technique: Is subject to this by a detective who assaults him during an interrogation, only for him to smugly deconstruct by pointing out that because he's being tortured, absolutely nothing he says can be admitted as evidence since it was attained through torture, which is a clear violation of the Criminal Procedure Code, as he defines to the article.
  • Jerkass Has a Point:
    • While most other characters have titles that are mean spirited or crazy exaggerated, Adachi's (localized title at least) is actually right on point. It helps that he's also a jerkass.
    • In the story, a lot of what Adachi says ends up being completely valid despite his rather jerkish attitude.
  • Late-Arrival Spoiler: Many of his interactions in Ultimax spoil that he was the main culprit behind the Midnight Channel case back in Persona 4.
  • Leitmotif: A Fool or Clown? — a darkly upbeat remix of his boss theme from Persona 4, "A New World Fool."
  • Let's Get Dangerous!: At the end of it all, Adachi decides to stop spectating and steps up to the plate in order to stop Sho and Kagatsuchi. While he's unsuccessful with Sho, he teams up with Yu in order to defeat Kagatsuchi.
  • A Lighter Shade of Black: On one hand, he's a convicted serial killer and a nihilistic sociopath. On the other hand, he at least has a decently functioning (if somewhat warped) grasp of the concept of "You do the crime, you do the time." Also, while he'd never blatantly admit it, he does hold a great deal of respect for the Investigation Team and still considers Dojima to be a close friend.
  • Misanthrope Supreme: While he's apparently trying to turn over a new leaf, Adachi still hates the world and (nearly) everyone in it. Most of his irritation at Sho comes from him claiming that they're the same, but Adachi plainly states that Sho is "a brat throwing a temper-tantrum" whereas Adachi himself genuinely hates everyone and everything.
  • Moral Sociopathy: While he's still very much a sociopathic dick, Adachi makes it clear he's trying to turn over a new leaf and has been staying out of trouble; his main reason for trying to stop the P-1 Climax is to ensure that he remains behind bars and pays for his crimes, and he even shows signs of regretting his actions during the Inaba case. When Sho declares they're the same, Adachi is offended and tells him that's not the case; as he puts it, Adachi genuinely hates the world and everyone in it, whereas Sho is nothing but "a brat throwing a temper tantrum".
  • My Name Is ???: His brief appearance in Yukari's arcade mode initially obscures his name with question marks.
  • Nice Job Breaking It, Hero: For a very, very loose definition of "hero". Kagatsuchi was born when he covered Inaba in fog back in Persona 4, meaning that Adachi was indirectly responsible for everything going down in Arena and Ultimax.
  • Noble Demon: As part of his slow Heel–Face Turn. He's still a big douche, but wishes to face justice for his crimes and eventually learns to make the same kinds of bonds he continuously mocks the Investigation Team for.
  • Nominal Hero: He's a serial killer whose main reason for opposing the Big Bad is because the main villain annoyed him. In reality, he's more of a Anti-Hero, as he simply wants to return and face judgement for what he's done, and to stop Sho from becoming like him.
  • Non-Player Character: He's not playable in the initial arcade release of Ultimax.
  • Obviously Evil: He doesn't even try to hide the fact that he's a sociopath this time around, and any reversions back to his original goofy personality are simply done to further screw with others.
  • Oh, Crap!: Investigation Team members are understandably less-than-thrilled when they bump into him during story mode, since he's the serial killer they helped put behind bars in Persona 4.
    Yu: (paraphrased) I don't even… What are you doing here?
  • Ominous Visual Glitch: The TV screen will "freak out" with static and other visual glitches when Adachi uses his One-Hit Kill finisher. This acts as a Gory Discretion Shot that hides the ultimate fate of Adachi's opponent.
  • Only Friend: Don't let anything you read here give the wrong idea: Adachi is still very much a diehard evil, sociopathic scumbag. And yet, due to the Social Link of Golden, Adachi now has some firm bonds with Yu and Dojima, no matter how he's tried to break them. Let it be known: do not talk trash about Dojima, and seriously do not threaten Yu, or you'll get the full service from the Inaba Killer.
  • Pieces of God: The power of Sagiri remained inside Adachi's persona after he was possessed by Ameno. This power is part of Minazuki's plan to bend Kagutsuchi to his will.
  • Pistol-Whipping: Adachi really likes to use his revolver to hit people with it instead of actually shooting with it.
  • Promoted to Playable: He is a downloadable playable character for the console version of Ultimax.
  • Punny Name: His English title contains a pun regarding "dick". Beside referring to him acting like a dick, it can also mean "detective".
  • Psychotic Smirk: Breaks into an insane grin when a police official under the Big Bad's control tries to threaten him physically.
  • Red and Black and Evil All Over: His Evil Counterpart of Yu's Persona, Magatsu-Izanagi, is covered in black and red clothing. It ultimately helps its noble twin save the day.
  • Red Oni, Blue Oni: The blue to Sho's red.
  • Reformed, but Not Tamed: He is dedicated to stopping the red fog and atoning for his crimes, but you would never know that from his attitude.
  • Revenue-Enhancing Devices: Exists only as paid DLC, despite being on the disc.
  • Saying Too Much: Much like in Persona 4, Adachi often leaks important information to the Investigation Team before trying to cover it up. It's deliberate and is his way of making sure the Investigation Team is headed in the right direction.
  • The Sociopath: He doesn't care what happens to the town, and generally doesn't care what's going on beyond being annoyed he was dragged into it.
    Adachi: This world's all about useless, shallow, so-called friendships.
  • Shock and Awe: Like Yu's Izanagi, Adachi's Magatsu-Izanagi has some electric attacks like Ziodyne and Cross Slash (though Adachi's are normal Persona attacks rather than supers).
  • Shut Up, Hannibal!: Refuses to be lumped together with Sho because he considers his misanthropy to be more genuine and the fact that he still thinks there's a chance that Sho can find redemption and not screw up his life like he did.
  • Spanner in the Works: Sho recruits him to be The Dragon, but he subtly leaks info to the Investigation Team and allows them to screw him over.
  • The Starscream: Sho recruits Adachi to fight in the tournament and distract other contestants. Not only does he start planning against Sho from the moment he's recruited, he never bothers to fight anyone, and gives the Team advice.
  • Stealth Mentor: To the Investigation Team. Since he can't share information directly without being killed, he pushes them in the right direction by mocking them. He also goads the Shadow Operatives into helping them out by doing the same thing.
  • Sympathy for the Hero:
    • Tells Yosuke he actually thinks quite highly of the Investigation Team, pointing out he wouldn't have let the heroes decide his fate, nor accepted his following imprisonment, otherwise.
    • After he fails to defeat Sho by himself, he warns him that the Investigation Team won't go down as easily, if at all, and that if they do, the Shadow Operatives will finish the job for them.
  • That One Case: The Inaba Murders case has become this. While he's the main suspect as per his intentions, law enforcement doesn't take the supernatural parts of the case seriously, meaning that he's subject to a lot of psych evaluations.
  • Took a Level in Kindness: He's still a total psycho, but he's stayed true to his word and kept out of trouble. He also seems to genuinely care about Yu and the Dojimas, though he denies it to himself.
  • Tritagonist: He's one of the main players of Ultimax's story, his appearance reinforces his Character Development from the end of Persona 4, and he helps Yu finish off Hi-no-Kagutsuchi at the end of Episode P4.
  • Troll:
    • One of his moves has him tripping his opponent and then laughing at them.
    • While getting his ass kicked by the corrupt police officer interrogating him, Adachi just grins and rubs the officer's own crimes in his face.
    • He constantly trolls Sho as well, and it really makes Sho angry.
  • Tsundere: Don't get the wrong idea, he totally doesn't consider Dojima a friend. While we're at it, he hates Yu's guts and only saved him in his story as a means to an end. He most definitely doesn't show a soft spot for either of them.
  • The Un-Smile: His default expression is an easygoing smile that's a little too wide.
  • Villain Ball: Completely averted; Adachi knows full well what he's doing and flawlessly manipulates both sides to reach the resolution he wants, albeit, until his alliance with Sho went south. Played with in that he pretends to invoke this trope via Saying Too Much "accidentally".
  • Vocal Evolution: For the English dub, in order to differentiate him from Narukami, Bosch uses a middle ground between his tone from the original games and The Animation (higher-pitched like The Animation, but without the rasp).
  • Wild Card: Was thrown into the P-1 Climax to distract the heroes. However, Adachi is also undermining the Big Bad at every turn for forcing Adachi into yet another scheme.
  • With Great Power Comes Great Insanity: Adachi will break into unhinged expressions when using his Persona.
  • Worthy Opponent: He considers Yu and the Investigation Team to be this to both him and to Sho's ambition, though good luck getting him to say it out loud.
  • Xanatos Speed Chess: He was a master of it as the Big Bad last time, and he hasn't lost his touch as the Anti-Villain here. The only reason he fails to stop Sho himself in the end, is not realizing that the collected Persona Fragments would be strong enough to survive a single shot.
  • Yellow Lightning, Blue Lightning: Magatsu-Izanagi uses a unique shade of blood red for his lightning attacks.
  • You Could Have Used Your Powers for Good!: Discussed. Adachi points out Sho Minazuki isn't much different from him: Both ended up with power, only to waste it trying to hurt others.

    Marie 

Marie (The Antisocial Poet of the Hollow Forest)

https://static.tvtropes.org/pmwiki/pub/images/p4au_marie.png
Her angst is forevermore!

"I am Izanami-no-Mikoto, I grant mankind what they yearn for. What is your wish?"

Arcana: Aeon
Persona: Kaguya-hime
Main Weapon: Handbag
Style: Miracles
Voiced by: Kana Hanazawa (Japanese) / Eden Riegel (English)

An amnesiac girl introduced in the Persona 4 Updated Re-release, Persona 4 Golden. She was eventually revealed to be Kusumi-no-Okami, one of the multiple avatars of Persona 4's Izanami. However, after the Investigation Team defeated Izanami in the game's True Ending, Marie became the controlling personality within Izanami after a Split-Personality Merge, and decided to live as a human in Inaba.

When Sho Minazuki attacks Inaba, Marie joins the fray to protect her new home.

Marie's Instant Kill is Musubi no Ikazuchi. In it, she traps her enemy inside a crystal magatama. She then dons the garb and appearance of Kusumi-no-Okami and summons a divine lightning bolt to destroy the magatama her opponent is trapped in.

Debuts in Ultimax.


  • Angrish: Just like last time, she's prone to spouting this, to the point where one of her Supers is titled "ShutupIhateyouyoustupidjerk."
  • Badass Boast: Her Instant Kill has her stating she is a goddess and the granter of minkind's desires.
  • Bag of Holding: Her handbag can hold a large, Igor-themed jack-in-a-box, unlimited amount of presents which contains some sort of chocolate monster and thunderclouds.
  • Barrier Warrior: One of her specials is Shell of Rejection, which forms a barrier that knocks away anyone near her.
  • Call-Back:
    • Her Persona is Kaguya, the ultimate Persona you can get from her Social Link in Golden and the Persona which she is shown with in the credits of the game.
    • Marie will change into her Kusumi-no-Okami attire and summon her boss arena from Golden for her One-Hit Kill attack.
    • Her ability to control weather is part of her gameplay, allowing her to alter the properties of her attacks.
    • For one of her area control attacks, Marie summons a miniature version of Kunino-sagiri, The Dragon for Izanami in Persona 4.
    • For her opening animation, she will sometimes run into the arena to grab a poem that fell out of her bag.
    • In her Idle Animation, Kunino-Sagiri or Ameno-Sagiri will peer out of her bag when she yawns.
  • Clothing Combat: One of her normal involves her swinging her hat around.
  • Eyepatch of Power: Rather than wearing glasses, she wears a eyepatch over her left eye.
  • God in Human Form: Due to the Split-Personality Merge at the end of Persona 4 Golden, she is now Izanami, a god-like manifestation of the collective unconscious, in the form of a teenage girl. This allows her to create pocket dimensions in her handbag to store an entire Hyperspace Arsenal, control the weather, and summon other aspects of herself, among other things.
  • Downloadable Content: Like Adachi, she was free for the first week after Ultimax's release.
  • Fisher Kingdom: Sho and the Malevolent Entity damaging the fabric of reality around Inaba in Ultimax causes Marie / Izanami, it's guardian deity, to start dying.
  • Handbag of Hurt: She can swing her handbag around as an attack.
  • Improbable Weapon User: In some of her attacks, she uses her handbag, her hat, and various strange items (such as bouncing presents and an Igor-themed jack-in-the-box) as weapons.
  • Jerkass Has a Point: In contrast with most other characters, who were given mean spirited titles just to mess with them, Marie's title is actually pretty much Marie in a nutshell.
  • Late-Arrival Spoiler: Multiple scenes and a number of her attacks give away that she's an aspect of Izanami, the former Big Bad of Persona 4.
  • Leitmotif: XOXO♥ For You
  • One-Winged Angel: Dons her Kusumi-no-Okami form (and calls herself Izanami-no-Mikoto) during her Instant Kill.
  • Power Floats: Floats above the ground in her divine Kusumi form.
  • Promoted to Playable: Went from a Social Link turned boss into a fully playable character.
  • Remember the New Guy?: If you did not play Golden, the Investigation Team suddenly talking about her in Ultimax comes off like this. Especially jarring since she's not mentioned at all in Arena.
  • Revenue-Enhancing Devices: Exists only as paid DLC, despite being on the disc.
  • Scary Jack-in-the-Box: Marie can summon a jack in the box from which a giant, creepy Igor head pops out of.
  • Shock and Awe: Uses numerous lightning attacks:
    • Electrifies her own body to shock opponents for her throws.
    • Has Kaguya summon down a thunderbolt during one of her supers.
    • Summons an entire thunderstorm for her One-Hit Kill.
  • Tsundere: Her Japanese title from the Lemony Narrator straight out calls her one.
    Marie: Ahhh! I can't believe this... StupidjerkIhateyou!
  • Weather Manipulation: One of her powers as a goddess is manipulation of the weather, which ties to her gameplay, as she gains some Status Buffs during different weathers. Specifically, her supers do more damage during Sunny weather, she gains slow health regeneration during Rainy weather, her cloud special creates two clouds at a time during Cloudy weather, and her SP slowly regenerates during Snowy weather. Weather can be changed through entering a new round or using ShutupIhateyouyoustupidjerk, and it applies to both Maries in a mirror match (so if one Marie changes the weather, the buffs for that weather are activated for both sides).
  • Worf Had the Flu: You would think that she, being a literal goddess and all, would be able to end the game's conflict all on her own, right? Unfortunately, her strength is greatly dimished due to the Red Fog corrupting Inaba, though not enough to stop her from kicking ass.
  • Yellow Lightning, Blue Lightning: Her lightning is blue, like Narukami's.

    Margaret 

Margaret (The Sadistic Stud-Keeping Secretary)

https://static.tvtropes.org/pmwiki/pub/images/untitled_9768.png
The long-awaited Empress descends!

"Picture in your head your own appearance, as well as your alter-ego - your Persona."

Arcana: Empress
Persona: Margaret Selection (Yoshitsune, Cu Chulainn, Ardha, and Helel)
Main Weapon: Persona Cards and Persona Compendium
Style: Wild Card
Voiced by: Sayaka Ohara (Japanese) / Michelle Ann Dunphy (English, Arena), Marisha Ray (English, Ultimax)

Elizabeth's older sister and Igor's current assistant in the Velvet Room, Margaret originally stood by with her master as the events of Persona 4 unfolded. After Narukami returns, Margaret appears within the Velvet Room to warn him that another mysterious ordeal awaits him.

Margaret appears in Ultimax as a third DLC character. She uses four Personas in battle.

Her Instant Kill is Morning Star where she summons a row of Persona cards to hit the opponent. Upon hitting, Margaret teleports both of them away, as she starts summoning Helel, which makes her create a large orb of light which she drops down on opponent, creating a large explosion of pure energy.


  • Beware the Nice Ones: Elizabeth has never beaten her in a fight; that's all that needs to be said.
  • Big Good: Due to Igor being written out mostly due to the death of his original voice actor, she's the most active force of heroism in the game, and serves as a direct mentor figure.
  • Call-Back: Her four Personas, Yoshitsune, Cu Chulainn, Ardha, and Helel, are all Personas she uses in the optional superboss fight against her in Persona 4.
  • Cool Mask: Her "glasses" are a butterfly-themed mask.
  • Death Dealer: Unlike her sister, Margaret doesn't really use her Persona Compendium to attack, instead using her tarot cards and, well, getting physical.
  • Downloadable Content: Like Adachi and Marie, Margaret is DLC.
  • Four Is Death: She uses four Personas in Ultimax and the fourth features in her Finishing Move.
  • Holy Hand Grenade: Her Instant Kill has her casting Morning Star with the help of Helel.
  • Leitmotif: Unlike her Superboss battle in Persona 4 where she used "I'll Face Myself", the standard battle theme against the Shadow bosses, Margaret comes with her own rendition of "Battle Hymn of the Soul", a remix of the Velvet Room's theme, "The Poem For Everyone's Souls", as her battle theme. This song would be re-used for the Velvet Attendants' gauntlet in Persona Q2.
  • Letting Her Hair Down: She takes off her headband and lets her hair flow in one of her win poses.
  • Long-Range Fighter: Most of her moves either have a long range or knock the opponent away from her so she can use her long range attacks more effectively.
  • Power Floats: One of her opening animations has her floating in the air, looking for a suitable Persona in her grimoire. Like before, Margaret has little reason to touch the ground during combat, with her her idle stance having her at least an inch off the ground.
  • Pretty Boy: Her Personas are a Cast Full of Pretty Boys (well, with the possible exception of Ardha). Her title even hangs a giant lampshade on the fact she's gotten nothing but attractive men for Personas.
  • Promoted to Playable: Like Marie, she was originally a social link and an optional boss in Persona 4. Ultimax makes her a playable character.
  • Revenue-Enhancing Devices: Exists only as paid DLC, despite being on the disc.
  • Single-Stroke Battle: Hassou Tobi is shown as Yoshitsune dashing at the opponent and hitting with his dual swords, sliding past the opponent. The opponent is then dealt a variable number of hits depending on how close the number of hits is to the next multiple of 8. Yoshitsune then sheathes his swords, causing the final hit that knocks the opponent upward.
  • SNK Boss: Though Boss Margaret is never fought directly in-game due to being a downloadable character, her Boss mode definitely qualifies for this in the same manner as Elizabeth: she gains more health, becomes faster, gets a triple jump and double air dash, does more damage, her sweep and Hassou Tobi become completely unblockable, and her Ardha's projectiles become spread shots.
  • Suplex Finisher: Her Furious Action has her performing an Izuna-style German Suplex which launches her really high in the air. It gets even more ridiculous in Boss Mode, as she leaps off screen and stays there for several seconds before slamming back down like a meteor.
  • Wrestler in All of Us: Why a woman in a dress and high heels would use a Suplex Finisher is not entirely clear, other than it just being awesome.

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