The Great Tomb: Supreme Beings (Ainz Ooal Gown) | Nazarick NPCs | Various Monsters and Creatures Used by Nazarick
Humans: The Human Kingdoms | Adventurers and Workers | Criminals
Others: Non-Human Kingdoms/Countries | Miscellaneous
Bonus Story: New Ainz Ooal Gown
Legendary Figures
Beings important to the New World's mythos and background.These are all Walking Spoiler material that reveals massive secrets about the setting. Therefore, all spoilers will be unmarked. You have been warned.
- Humans Are Cthulhu: All of them are considered godly beings by native inhabitants of the New World, often because the New World is that weak so any YGGDRASIL player above the level of 50 showing up is considered either as a godsend or a walking disaster.
- Normal Fish in a Tiny Pond: With the exception of Ainz, most of these guilds would be small potatoes in YGGDRASIL. It's implied that none of them were as strong as Momonga, who wasn't even in the top tier when the game was shut down. However, in the New World, where humanity is at the bottom of the food chain and level 40 is considered legendary, even a relatively mediocre player in an MMO suddenly becomes a walking god capable of impossible feats.
- No Such Thing as Wizard Jesus: All of them are actually not gods, but YGGDRASIL players who get deported into the New World before Momonga/Ainz did.
- Outside-Context Problem: They are all extremely powerful YGGDRASIL players who show up from Earth into the New World and all of them have equipment and abilities superior compared to most people in the New World even in the present day. It's telling when the only way for the New World to survive the Eight Greed Kings is for them to self-destruct.
- Physical God: All of them are revered as godly beings, walking calamities and/or heroic beings in the new world. However, they're still YGGDRASIL guilds who are bound to the limitations of their species.
- Precursor Heroes: Just like Ainz, most of them are YGGDRASIL players who got mysteriously departed into the real world with the Gods and Heroes being benevolent, and the Greed Kings being forces of destruction.
It is strongly implied that they were a YGGDRASIL guild, with five human players and one undead player known as Surshana (the God of Death) that outlived the others. The Black Scripture is rumored to be made up of the descendants ("God Kin") of the human players.
- Benevolent Precursors: Founded the Slane Theocracy after teaching humans the art of magic, scientific research, and the benefits of civilization. It's claimed several individuals who command the Theocracy are actual descendants of the Six Gods, and this information is kept secret from the Dragon Lords.
- Game Changer: They introduced YGGDRASIL Tier Magic to the New World. This single action forever altered the balance of power, bringing an end to the Dragon Lord's reign of supremacy and giving humanity a chance at survival. How they accomplished this has yet to be told, although given the presence of World Class Items from YGGDRASIL, it might have been Five Elements Overcoming being used.
- Humans Are Insects: Before the Six Gods arrived, humans were on the very bottom of the New World food chain. Were it not for them, humanity would have gone extinct in two or three generations.
- Leaked Experience: Ainz's theorises that their worshippers level up faster by serving them similar to how YGGDRASIL players get more XP for helping stronger players.
- Neglectful Precursors: It's implied that the Evil Deities the Thirteen Heroes faces were the NPC minions of the Six Gods, that went insane after centuries without a Player Character master to obey. The Slane Theocracy also turned out to become a human supremacist society that seeks out to genocide all non-humans, although given that Heteromorph players are routinely PKed for various benefits like job classes in their home world, this was probably intentional.
- Walking Spoiler: They were the first group of YGGDRASIL MMO player characters to enter the New World. They are the reason why the New World has a magic system (and terminology) that mimics the YGGDRASIL MMO, which initiated the fall of the dragons by inadvertently corrupting the native Wild Magic system.
- Worf Had the Flu: Turns out the Eight Greed Kings' rampage not really involving them much one way or another was for a very good reason: it turns out that YGGDRASIL characters -or Player Characters at least- that enter the New World get the same lifespan beings of their race/species would have there. Which means that by the time the Greed Kings appeared, only one of the Gods was left (possibly due to him also being an undead creature), and he was no match for a full eight YGGDRASIL players and killed.
- Brought Down to Normal: Each time the Greed Kings died they suffered resurrection Level Drain, growing weaker and weaker. This eventually brought about death, either from each other or the New World resistance.
- Eternal Engine: The Floating Palace of Eryuentiu continues to manufacture equipment and magic items despite the deaths of the Greed Kings. It was the guild dungeon of the Eight Greed Kings and might have similarities with the Great Tomb of Nazarick. Platinum Dragon Lord resides within the fortress and keeps vigil over the Greed King's fearsome guild weapons.
- Forbidden Zone: The Floating Palace of Eryuentiu is designated as such by Momonga after learning of its existence in the New World. It appears he recognizes the structure or the original guild from the YGGDRASIL MMO.
- Walking Spoiler: They were the second group of YGGDRASIL MMO player characters to enter the New World. They are the reason why the New World has a decimated population, responsible for killing most of the dragons, and convinced Platinum Dragon Lord that creatures from YGGDRASIL are evil.
- Blatant Lies: There were more than thirteen of them... and some members would not have even been considered heroic, but not defeating the Evil Deities was far more dangerous than rejecting help from New World villains who could contribute to the cause.
- Evil Hero: Defeating the Evil Deities required joining forces with, if only temporary, several unsavory individuals. Only by pooling the combined might of the New World's most powerful beings, could they hope to challenge their mutual destroyer.
- The Greatest Story Never Told: The common folk only know of thirteen individuals who saved the world. In truth there were many more involved, and the contributions and exploits of the forgotten others fall into this category.
- Our Dragons Are Different: The leader and most powerful of the Evil Deities called itself the Dragon God. Platinum Dragon Lord never reveals if it was truthful or just a boast. On that note: Platinum was also one of the Thirteen Heroes, using a suit of remote controlled armor to conceal his true identity. When he revealed the truth of it, the Thirteen Heroes disbanded soon thereafter.
Leader of the Thirteen Heroes
- The Chosen One: The great hero who led the other twelve to victory.
- Hard Work Hardly Works: Averted. He was said to be weaker than anyone but by continuously swinging his sword he became the strongest. Though in truth he was one of the two players transported from YGGDRASIL two hundred years ago.
- Hero of Another Story: He forged an alliance of powerful beings to take down the Evil Deities and bring peace the world. He dies tragically after a betrayal or a terrible misunderstanding... perhaps even a combination of both.
- Not Evil, Just Misunderstood: He's the only player character from YGGDRASIL that Platinum Dragon Lord considered friendly and honorable. Platinum even wishes the Thirteen Heroes Leader was still alive to help him with the latest player character invasion, and was part of a conversation that remarks an attempt to resurrect him failed.
- Walking Spoiler: The Leader and one other member of the Thirteen Heroes were the fifth group of YGGDRASIL MMO player characters to enter the New World. Unlike the other known groups, the pair was only around level 50 and did not seem to possess the resources of a guild, but nonetheless were very powerful by New World standards. After successfully defeating the Evil Deities, an argument broke out between the two player characters, which resulted in the unresurrectable death of both. Platinum Dragon Lord, who was also a member of the Thirteen Heroes, is believed to have been the catalyst.
- Canon Character All Along: Initially, the group only appeared in the Bonus Volume. However, the intermission of the Half-Wood Elf God-Kin arc reveals that Corpus of the Abyss is alive and well, albeit 200 years stronger and under the control of a different powerful being.
- Covert Group: With the occasional exception, most members of the group are only interested in knowledge and want to attain that goal away from the world of the living.
- The Dreaded: A single Night Lich is a nation-threatening force. Corpus of the Abyss, a group full of them, is only spoken of in whispers by the human nations, to the point that many say the group is only a legend, because the alternative is just that bad.
- Dwindling Party: In the Bonus Volume, the group is being hunted down and destroyed one by one by Satoru and Keno in their search for the one who destroyed Inveria. The group is forced to work together as a result.
- Red Baron: Everyone in the inner circle has one.
- Was Once a Man: One member of the inner circle, Krunui Log Entesh Na, was a human who transformed into an undead through magical means.
Momonga
Also known as Satoru Suzuki, he is the final player departed into the New World from the video game of YGGDRASIL during its shutdown, and the strongest YGGDRASIL player summoned to the New World on record.
See tropes about him here.
Dragon Lords
- Bullying a Dragon: A low level dragon can be defeated if enough Adamantium class Adventurers band together, although doing so is very dangerous and will result in devastating casualties.
- The Dreaded: Both the YGGDRASIL MMO and the New World consider dragons to be the most powerful creatures possible. When Momonga learns that dragons exist in the New World, he orders his followers to avoid them when encountered, fearing they could match or exceed the strength of a Floor Guardian.
- Our Dragons Are Different: Dragons possess their own form of spellcraft known as Wild Magic, which is nothing like the system from YGGDRASIL. For example: the Wild Magic resurrection spell does not cause Level Drain. Wild Magic is the native and more "natural" magic of the New World, whereas Tier Magic originated from an MMO and is limited by its "artificial" rules. Interestingly enough, beings from the YGGDRASIL MMO cannot learn Wild Magic or use Martial Skills, another ability native to the New World.
- Soul Power: Ever since its corruption, Wild Magic requires souls to generate the energy to cast spells. In the New World, what an MMO calls experience points is actually the "life force" of a living creature converted into potential energy. Whenever one creature slays another, a portion of this "life force" is transferred to the victor, making them stronger. Defeating stronger creatures (for example a dragon) gives greater life force than defeating weaker creatures (for example a goblin). Gathering this life force makes a creature stronger... thus experience points. Therefore spells or abilities that supposedly drain experience points, are really draining souls.
- Worf Had the Flu: Wild Magic was weakened and corrupted after the Six Gods introduced Tier Magic to the New World. The dragons who relied on it still had to challenge these powerful extra-dimensional invaders without their most powerful ability.
![https://static.tvtropes.org/pmwiki/pub/images/platinum_dragon_lord.png](https://static.tvtropes.org/pmwiki/pub/images/platinum_dragon_lord.png)
One of the Dragon Lords, and depending on the source, their leader and the single most powerful dragon on the New World, and a member of the council who rules Argland Council State. Platinum Dragon Lord is incredibly ancient and said to predate the arrival of the Six Gods who uplifted humanity. He is one of the few beings to know that the New World has been invaded by unimaginably powerful outsiders from another dimension known as YGGDRASIL. Starting as far back as six hundred years ago, the actions of these creatures forever changed the New World and earned Platinum's eternal hatred. He now fights a secret war to slay these "Player Characters" before they can do the same to him.
See here for tropes about him.
- Dirty Coward: Averted. He was a coward, but now he is so arrogant he thinks what he did in the past was feeble-minded. However, it's noted that his past self was actually smart to run away from beings he had no chance of winning against.
- Fantastic Racism: He despises Players and everything associated with them since their arrival led to the Dragon Lords' decline. So much so that he refrains from using Tier magic unless absolutely necessary.
- Holding Back the Phlebotinum: Though he is capable of Tier magic he avoid using it because he hates where it came from. This seals his defeat against Satoru since by the time he finally resorts to Tier magic in their fight it's too late.
- I Hate Past Me: He dislikes his past self since he considers him a Dirty Coward who ran away from Players like the Eight Greed Kings instead of destroying them.
- Our Dragons Are Different: Since he's Undead, he shouldn't be able to use Wild Magic like the other Dragon Lords as the current, corrupted Wild Magic deals with living souls, not the dead. However, he was able to create a branch of Wild Magic that overcame the restriction of his Undead body. Furthermore, he is the only Dragon Lord and one of only two known beings in the New World who can utilise both Wild Magic and Tier magic.
- Our Zombies Are Different: He is an Undead Dragon Lord, and though he has some Vampire powers and Racial Classes, he's closer in nature to a zombie than a proper Vampire.
- Stronger with Age: Maruyama notes in the afterword that if he was still alive in the main timeline, the extra 200 years of research, power stockpiling and experience would mean that Cure Elim would be a lot stronger and have less weaknesses than the version that showed up in the Bonus Volume.
Vampiric Dragon Lord
A member of the Dragon Lords, the most powerful dragons in the New World.- Our Vampires Are Different: He's a Vampire with unusual powers and monumental strength. It was mistakenly theorized by a New Worlder that the mind controlled Shalltear Bloodfallen was him in disguise.
Catastrophe Dragon Lord
A member of the Dragon Lords, the most powerful dragons in the New World.- Posthumous Character: Already dead before Momonga arrives to the New World. However, there's a prophecy that he can resurrect himself and will return.
Heavenly Dragon Lord
A member of the Dragon Lords, the most powerful dragons in the New World.- Walking the Earth: Platinum Dragon Lord comments that Heavenly is always flying the New World at altitudes too high to reach through normal means. It leads Platinum to not counting on his future aid to defeat Nazarick.
Deep Darkness Dragon Lord
A member of the Dragon Lords, the most powerful dragons in the New World.- Beneath the Earth: Platinum Dragon Lord comments that Deep Darkness is hiding in a subterranean labyrinth that's very challenging to search through. It leads Platinum to not counting on his future aid to defeat Nazarick.
- Hero Killer: Word of God has confirmed he's a lot more dangerous than originally thought. Bonus material provided to viewers of The Movie reveals Deep Darkness Dragon Lord killed a YGGDRASIL player character 300 years, and from that player character's corpse he took a World Class Item that's one of the Twenty . The same material also states even without that World Class Item, the dragon is as powerful as Shalltear. Needless to say, this revelation confirms the New World does have significant threats to Ainz that (for now) remain dormant.
- Story-Breaker Power: He is in possession of a World Class Item that is one of the dreaded Twenty.
Brightness Dragon Lord
A member of the Dragon Lords, the most powerful dragons in the New World.- Founder of the Kingdom: Established the Dragon Kingdom.
- Interspecies Romance: Has conducted breeding experiments between itself and other species, resulting in several hybrid children.
Frost Dragons
Dragons native to the Azerlisia Mountains.![https://static.tvtropes.org/pmwiki/pub/images/olasird3dhaylilyal.png](https://static.tvtropes.org/pmwiki/pub/images/olasird3dhaylilyal.png)
The physically most powerful of the Frost dragons introduced. He is so powerful he has a family unit composing of a wife, two concubines, and several offspring. This is noted as highly unusual in-universe, because frost dragons tend to be solitary creatures coming together only to mate, and once their offspring leave the nest, they become competitors over territory and resources.
- Asskicking Leads to Leadership: He's the strongest dragon in the nest, so his word is law.
- Badass Family: Being a nest of dragons, this certainly qualifies.
- Big Bad Wannabe: According to the Slane Theocracy, true Dragon Lords can utilize Wild Magic, though it is more difficult for them in the modern era. It is their way of identifying the real ones from pretenders. Olasird’arc uses Tier Magic, which bars him from Wild Magic. He only qualifies as a Dragon Lord because any dragon that reaches the 'Ancient' category technically qualifies.
- Brains Evil, Brawn Good: He comes off as being very anti-intellectual and disdainful of academics and study, vastly preferring to rely on natural physical ability to dominate his opponents by force. While he is correct that having power in this world is necessary to stay alive, being intelligent enough to wield it to it's fullest potential is just as worthy.
- Breath Weapon: Like all frost dragons, he can breathe a blast of cold fatal to anything not immune to cold or freezing temperatures.
- Godzilla Threshold: The Quagoa see any situation that requires his aid as this, as not only does he demand extremely punitive payment for any favor, but he's outright disgusted by the mere existence of the Quagoa, and finds them boring, on a good day.
- Greed: Like all frost dragons, he covets treasure of all kinds. In his case, he values treasure over his own life. When he meets Ainz, this is partly responsible for his death.
- Normal Fish in a Tiny Pond: He's technically a dragon lord, but not because he's anyone special. He just lived a long time. However, he gets all smug about it and considers himself a great and powerful being destined to found and rule an empire. For a dragon lord, he's a small fry. The Quogoa could take him out if they really had to if they were willing to suffer the staggering losses it would require.
- Smug Super: Being a dragon, and the toughest in the nest at that, he believes he's the biggest, meanest, most unstoppable creature on the planet. He's wrong.
- Social Darwinist: He believes that the only thing that matters is combat prowess. Physical strength is preferable, but magic prowess can be tolerated if it provides an edge in combat.
- Suicidal Overconfidence: He thought Ainz was someone he could push around. He did not live long enough to regret his error.
- True Neutral: According to the in-universe morality scale. He's a dick, but only in the way that any dragon is kind of a dick: He considers other races inferior to him and hoards treasure. Otherwise he's not particularly malevolent and doesn't break his word. As a result his morality score is quite close to neutral at a mere -25.
![https://static.tvtropes.org/pmwiki/pub/images/hejinmal_29.png](https://static.tvtropes.org/pmwiki/pub/images/hejinmal_29.png)
The oldest of White Dragon Lord's children, and the one who disappoints White Dragon Lord the most.
- Awesomeness by Analysis: While he was unclear on most of Ainz's traveling companions (Aura and Shalltear), he immediately recognized Ainz as an Elder Lich and knew that a direct confrontation would have been extremely disadvantageous to himself, if not suicidal.
- Badass Bookworm: Being a dragon makes him badass by default, and he's known to spend days reading and organizing the books from the Dwarven library that was conquered by his father and three mothers, and made into a dragon's nest.
- Break the Haughty: Wasn't even haughty to begin with, but instinctively knows the only way he'll survive around Ainz is to show no arrogance.
- Bring Me My Brown Pants: Being a dragon he doesn't wear pants, but the trope still applied, as Aura's "taming" spell prompted complete bladder failure. Amazingly, Ainz covered for him.
- Category Traitor: His clutch, notably his father, thought him a full-blown traitor for trying to negotiate a peaceful solution with Ainz, one that would spare their lives, as opposed to openly attacking and getting himself, and his entire clutch killed.
- Fear Is the Appropriate Response: His father scorns him for studying other races in order to know who is and who isn't dangerous, but his heart sinks when he sees an Elder Lich is his opponent while his father doesn't care. Not only are liches immune to a frost dragon's primary weapon, but they also have access to spammable Fireballs, the greatest weakness of frost dragons. This and Ainz' gear clue him into the fact that this is absolutely not a winnable fight for him, so he manages to surrender just in time to save his life and negotiate a surrender from the frost dragons. His more reckless father and older brother ignore the terrible ability match up and are instantly killed.
- Geek Physiques: Is more intellectual than his kin at the cost of being fat.
- Hikkikomori: All the dragons of his clutch call him one because he spends days studying the books he salvaged from the Dwarven Library.
- Know When to Fold 'Em: The moment Ainz started to take hostile action, he surrendered immediately, and completely, to the confusion of Ainz, and the jaw-dropping awe of Gondo, the Dwarven guide. Good thing too, as Ainz was going to use his favorite One-Hit kill on him if he didn't.
- Smart People Wear Glasses: He wears specially made glasses while reading books, and knows they're irreplaceable.
Three Monsters
The most dangerous and powerful creatures in the Great Forest of Tob.![https://static.tvtropes.org/pmwiki/pub/images/hamsuke.png](https://static.tvtropes.org/pmwiki/pub/images/hamsuke.png)
A giant hamster and Momon's pet in Darkness.
- Badass Adorable: A giant hamster, but far stronger than most "normal" humans.
- Badass on Paper: Renowned as an incredibly powerful and intelligent magical beast. Except she also looks like a hamster. And is intelligent, well... only in relation to hamsters. But her level being a bit above Level 30 means she still is extremely powerful for an average human, as Erya learned.
- Because You Were Nice to Me: Volume 10 finally explains why she's known as "The Wise King of the Forest". When a group of adventurers stumbled into her territory, the Sole Survivor, regarded her as such, and she spared him, and only him, because of it. This directly led to boosting and exaggerating her reputation as both wise and virtuous.
- Call a Smeerp a "Rabbit": Ainz referred to her as a Djungarian hamster despite the fact that real hamsters do not have long scaled tails (and are of course not several meters long).
- Deathbringer the Adorable: Is both feared and renowned as a legendary monster and the 'Wise King of the Forest.' However, she has the appearance of a cute hamster and her stats are comparable to the level 30 Kyohukou, meaning by Nazarick standards she's essentially the equivalent of a harmless flavor NPC.
- Defeat Means Friendship: Played completely straight.
- The Ditz: Glaringly obvious, despite being renowned for her supposed wisdom.
- The Dreaded: For the people of Carne Village, until tamed by Momon.
- Emerging from the Shadows: When wreathed in darkness, with her eyes and magical runes glowing, Hamsuke can be fairly awe-inspiring. When outside of the shadows... not so much.
- Glowing Eyes of Doom: When wreathed in shadows.
- Informed Attribute: Is renowned for being wise and powerful. Granted she's incredibly strong by New World standards (though no match for Momon in combat), but her alleged wisdom has yet to be seen, especially when Momon's adventuring friends remark on her wisdom without any evidence except a first impression. Admittedly, just being able to speak at all makes her wise for a beast.
- Instant Runes: When she prepares for battle, a set of magical sigils appear on her belly. Those allow her to cast a selection of spells.
- Killer Rabbit: While weak by YGGDRASIL standards, having stats comparable to a level 30 NPC means she's extremely strong by New World standards, and more than a match for most Adamantite-level adventurers. Notably, Hamsuke easily dealt with a powerful basilisk that Gagaran of Blue Rose admitted she wouldn't stand a chance against.
- Last of Her Kind: One of her greatest fears. She's never encountered another of her species, and does not even know what kind of creature she is. The idea she might be unique in the world makes her sad.
- Magic Knight: Armed with a powerful snake-like tail and razor-sharp claws with a coat of fur tough as armor - and the magical runes she bears allow her to cast a selection of 8 spells.
- Odd Friendship Hamsuke befriended the Death Knight that Ainz assigned to train with her, and drags it with her everywhere she goes.
- Power Echoes: Hamsuke's voice starts echoing when she wants to intimidate intruders.
- Prehensile Tail: Unlike a regular hamster, she has a prehensile scaly tail which can stretch up to twenty meters in length. Hamsuke can swing said tail hard enough to buckle armor and shatter bone, something the Worker Erya learns the hard way in volume 7.
- Pronoun Trouble: Due to her not understanding what pronouns actually mean, she refers to herself with masculine pronouns for a majority of the time after she's first introduced, as everyone else assumed her to be male and she copied their applied pronouns.
- Punny Name: "Hamsuke" is a portmanteau of "Hamster" and the suffix "suke" which is common among samurai characters. Although a little lost in translation, Hamsuke speaks like a typical samurai retainer.
- Red Baron: "The Wise King Of The Forest"
- Rodents of Unusual Size: A cuter example than the usual rats and mice, but a hamster is still a rodent and she is larger than a human.
- Samus Is a Girl: Is commonly believed to be male (the "king" epithet does not help), but is actually female.
- She Is the King: The Wise "King" Of The Forest is not actually a king at all but a queen. And not that wise, either.
- Single Specimen Species: Likely as she's never encountered another.
- Strange-Syntax Speaker: Often speaks like this, beginning with the object of the sentence and ending with the subject.
- Super-Toughness: Hamsuke's fur is tougher than it looks, being able to deflect the sword strikes of a Worker who is roughly on par with Gazef Stronoff.
- Team Pet: Becomes this after being tamed by Momon.
- Took a Level in Badass: Ainz set her to train alongside a Death Knight and some Lizardmen. While the Death Knight didn't improve at all, Hamsuke's increased her physical abilities, learned some martial arts, picked up better fighting tactics and has started gaining the ability to wear armor in combat without taking movement penalties.
- True Neutral: Based on the in-universe morality scale. With a morality score of 0, she is even more this trope than Victim.
- Warrior Poet: She considers herself a true warrior with a fair sense of nobility, willing to allow those who encroach upon her territory the chance to retreat before she attacks, and she speaks in a manner reminiscent of an ancient samurai retainer.
![https://static.tvtropes.org/pmwiki/pub/images/guu.png](https://static.tvtropes.org/pmwiki/pub/images/guu.png)
- Bad Boss: Uses his sword on his subordinate to check if it still works when it does nothing to Ainz. Though he did use it on a subordinate that had a healing factor.
- Dirty Coward: The moment he realized he couldn't defeat Ainz, he tried to get his lackeys to help him.
- Dumb Muscle: He is smarter than normal trolls, but he is still stupid enough to try and fight Ainz.
- Healing Factor: Is capable of rapid regeneration, like all trolls. This, of course, only serves to make his beatdown at Ainz's hands more painful. Thankfully for Carne Village, he does not retain it as a zombie.
- Immortality Hurts: Not immortal but his healing factor does not negate pain. It's not long into his duel with Ainz that he starts to fear the pain he causes him.
- No-Holds-Barred Beatdown: For his insolence, Ainz crushes his bones using what seems to be a standard staff. Thanks to his natural regeneration, Guu gets the "privilege" of going through this several times until Ainz finally tires of playing around, activates Despair Aura V and instantly kills him and every single one of his minions, completely bypassing their healing factor.
- Non-Indicative Name: His nickname, to some extent. He is a troll, not an actual member of the Giant race (although he is massive enough to be mistaken for one).
- Poisoned Weapons: His magical sword bears a poison enchant.
- Red Baron: "The Giant of the East"
- This Cannot Be!: When he realizes that Ainz would kill him no problem.
- Underestimating Badassery: Assumed Ainz would be a cakewalk due to the fact that the latter was smaller that himself, and because he has a long name (trolls apparently associate short names with strength).
![https://static.tvtropes.org/pmwiki/pub/images/ryraryus_spenia_ai_indarun.png](https://static.tvtropes.org/pmwiki/pub/images/ryraryus_spenia_ai_indarun.png)
- Asskicking Leads to Leadership: He follows Ainz because of this.
- The Empath: He can sense the general emotions of a target.
- I'm a Humanitarian: Formerly. He stopped when Ainz made a rule against it.
- Invisibility: He can make himself invisible at will, not that it helped against Ainz and Aura.
- Only Sane Man: Of the Three Beasts of the Forest, Ryraryus is the only one to be actually cunning and intelligent (compared to Hamsuke, who is significantly less wise than she is hyped up to be, and Guu, who is dumber than your average sack of bricks). Before any combat even occurs, he immediately recognizes Ainz as being an enemy strong enough to warrant cooperation between himself and Guu (this is still an incredibly conservative measure of Ainz's power, but at least he didn't assume that he could be defeated effortlessly like Guu did).
- Know When to Fold 'Em: He submitted to Ainz the moment he saw how outmatched he was.
- Red Baron: "The Serpent of the West"
Others
![https://static.tvtropes.org/pmwiki/pub/images/pinison_pol_perlia_6.png](https://static.tvtropes.org/pmwiki/pub/images/pinison_pol_perlia_6.png)
- Flat "What": A Japanese version when Hamsuke asserts that Ainz is even more powerful than the Guardians of Nazarick.
- Go Mad from the Revelation: Pinison is panicking due to a level 80+ plant monster awakening, a monster said to be capable of destroying the world. And in a world where level 30 is a "legendary creature", she's probably right. Then she sees what a team of seven level 100s can do. "I see. Entities capable of destroying the world are everywhere! Throw a rock and you'll hit one!"
- Mundane Utility: The magical dryad is given the rather mundane task of managing an apple orchard in Nazarick.
- Sanity Slippage: Witnessing the events of the first drama CD caused Pinison to lose so many precious SAN points to the level where she broke out into hysterical laughter.
- Treants: Zy'tl Q'ae is a giant semi-sentient tree.
- The Worf Effect: It was mentioned that a small part of it was able to give 3 adventurer teams, made up of an adamantite team and two mithril teams, a hard fight. Unfortunately for it, this time it's up against Ainz Ooal Gown and the Floor Guardians, who make quick work of it.
- Always Accurate Attack: Some of its attacks are said to encompass such a wide area of effect that they're completely impossible to dodge. The only thing a player can do to avoid being wiped out is to mitigate the damage taken to a minimum.
- Cosmic Motifs: All of its attacks are named after a planet in the solar system.
- Damage Reduction: One of its attacks casts a buff on it that reduces any damage dealt to it to the point of being Scratch Damage. Even Warrior Takemikazuchi, the guild's resident Glass Cannon, can only do 1/10th of his usual damage output against it in this state.
- Elemental Powers: It is capable of casting an incredibly diverse array of attacks that seemingly go stronger and stronger as the battle goes on.
- Final Boss: It was the raid boss of the Great Tomb of Nazarick and actually gave Ainz Ooal Gown a hard time due to its extremely versatile and blatantly unavoidable attacks, as well as the other players who aren't challenging the boss being forced to deal with an endless swarm of mooks until it's beaten.
- Flunky Boss: When its HP is reduced to a certain threshold, it summons five Primordial Elementals by transforming its weapons (rendering it unable to use them), with the Fire Elemental being the same type that Ainz summons during his practice battle with Mare and Aura in Chapter 1. The other players invading its dungeon also have to deal with an endless stream of Mooks until it's defeated.
- Secret A.I. Moves: It possesses an array of attacks and abilities that are unobtainable by any player.