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Warriors

    In General 
  • Magically Inept Fighter: Warriors usually have access to at least one type of elemental attack, but they have poor Elemental Attack stats and tend to have SP issues. As such, they are better off playing to their Mighty Glacier strengths. There are definitely some exceptions, though, such as Eliza and Tikilen.
  • Mighty Glacier: Most Warriors are strong physically and can take large amounts of physical damage, but they're not as fast as Thieves or Dancers (though they're still faster on-average than Merchants).
  • Slice-and-Dice Swordsmanship: All Warriors are Sword users who make slashing attacks, even if the weapon in question looks designed for thrusting.

    Fiore 
https://static.tvtropes.org/pmwiki/pub/images/fior_artwork.png
Voiced by: Saori Onishi

"I guess you could call me a swordsman. Haha."

Rarity: 5*
Influence: Fame

A member of the Rippletide town watch, Fiore is a young woman who wants to follow in her father's footsteps, but thanks to her own self-doubt, and her mother's harsh attitude, she has yet to awaken her true power.
Tropes associated with her:
  • Abusive Parents: Fiore's mother is an absolutely terrible person, constantly berating Fiore for following in her fathers footsteps, and even treating her like The Load. Worse, when it looks like she might actually care for Fiore, she quickly pulls a Kick the Dog and leaves her to die. By the end of her Traveler Story, Fiore seems to have accepted that her mother likely won't be coming back, and decides to continue following in her father's footsteps.
  • Action Girl: She's a member of the Rippletide Town Watch.
  • Action Initiative: In her EX Dancer form, her two Counter Melodies will cause her to act first in a turn, even ahead of enemies recovering from a Break.
  • Back-to-Back Badasses: With Mika when fighting Guido and his men, as shown in her artwork.
  • Barely-Changed Dub Name: Her name in the Japanese version is Fior.
  • Casting a Shadow: She learns Dark spells as her elemental attacks.
  • Class Change Level Reset: Fiore has an alternate form as a Dancer. Unfortunately, her dancer form is considered a separate character by the game's mechanics, and thus her level does not transfer between her two forms. Somewhat justified in a cutscene where Fiore struggles to fight a monster while wearing her Dancer outfit because it doesn't have the same weight as her usual armor, and she's not used to fighting with a fan.
  • Crutch Character: Fiore is an excellent physical damage dealer in the early-to-mid game, even against enemies who aren't weak to swords, and she can self-buff her damage output to deal even more of it. In the long run, however, there are sword users in the future that will outclass her, and she is a bit on the slow side for a Warrior. She also runs into SP issues, giving her problems in longer fights. She isn't completely replaced though, and still gets used by some for other roles such as farming materials or with certain characters to provide support to her.
  • Deceased Parents Are the Best: She looks after her deceased father, who inspired her to do the right thing like him, and was a loving father. Her mother, on the other hand...
  • Draw Aggro: Fiore's EX Dancer mode specializes in this, allowing her to cover allies against single-target Physical or Magical attacks depending on which version of her Counter Melody she's using. This does not involve Provoking the enemy (which some bosses are immune to), and makes her arguably the best tank in the game (though she cannot protect her allies against hit-all attacks).
  • Fanservice Pack: Fiore's EX Dancer form puts her in a swimsuit that shows she's well-endowed and even features some Underboobs in the character art, all while also giving the player a gratuitous shot at her posterior.
  • Hidden Buxom: While her normal Warrior art shows she certainly isn't flat, her summer Dancer alt shows she is quite stacked, being almost on par with Lynette.
  • I Just Want to Be Special: The main crux of her Traveler Story is this. Fiore wants to follow in her father's image by being someone who stands up to evil and help people. However, between her own insecurities and her abusive mother, she struggles with feeling like she is truly special.
  • Knight in Shining Armor: Mika directly compares her to a knight, on account of Fiore's heroic motives and desire to help people. As much as Fiore tries to deny it out of embarrassment, she does take it to heart a bit and at the end of her story seems to find it something to work towards.
  • Lady and Knight: Mika wants Fiore to be the knight to her lady.
  • Magically Inept Fighter: Fiore's stats are geared towards physical attacking and tanking, with magic being her weakest area. Though she learns some decent Dark elemental skills, she doesn't have the SP to make them practical, and she doesn't hit hard with them.
    • This is especially the case for her Dancer EX form. In it, Fiore can only deal Fan damage, but she makes up for it via the Combust effect, which deals elemental damage and lowers the enemy's shield points by 1 (though it cannot Break the enemy).
  • Mighty Glacier: Fiore has good Physical Attack and Physical Defense, but her Speed is on the lower end compared to some of the other Warriors. This makes her a strong physical unit, but she will usually be closer to the middle in turn order. The speed issue is removed in her EX Dancer form, where her two Counter Melodies cause her to act first in a turn, even ahead of enemies recovering from a Break.
Tropes associated with her story:
  • Arc Villain: Fiore's mother and Guido both serve as this for Fiore's story. The former is responsible for most of the hardships that Fiore had to go through in the story. And the latter is responsible for Mika's fear of fighting and tried to kill Fiore for getting in his way.
  • Blue Blood: It is revealed at the end of Fiore's story that Mika is actually the daughter of a noble family.
  • Cowardly Lion: Despite suffering from her fears of fighting due to her near-death encounter with Guido, Mika still forced herself to save Fiore when Guido is about to kill her.
  • Foreshadowing: Her official art shows her and another girl fighting in a cavern. She and Mika fought against Guido and his men inside Radiant Reefs.
  • Karma Houdini: Fiore's mother sold her own daughter to be killed by Guido near the end of the story before abandoning her. And she just disappeared from the story without any justice being delivered to her.
  • Trauma Button: As a result of almost dying in a fight against Guido, Mika developed a fear of getting into any fight despite her great skills in fighting.

    Miles 
https://static.tvtropes.org/pmwiki/pub/images/miles__28cotc_29_artwork.png
Voiced by: Yūya Hirose

"I'm still in training, but someday I'm going to be as great a knight as my father!"

Rarity: 4*
Influence: Power

Miles is a novice knight who is training to be part of the Knight Ardante just like his father. His father, Layard, had been kicked out of the knight's order as a result of committing a crime that got him dishonored. Miles wants to find out the whole truth behind his father's supposed crime.
Tropes associated with him:
  • Determinator: Miles is willing to enter the Knight Ardante and suffer potential persecution by them because not only does he want to be a knight like his real father, but he also wants to clear his father's name.
  • Draw Aggro: Miles can learn a passive skill that forces enemies to target him while he is at full HP.
  • Light 'em Up: Miles has access to Holy-elemental attacks.
  • Like Father, Like Son: Instructor Rhiom commented how Miles is a lot like his father Layard: they are both kind, honorable knights with great passion and determination.
  • Nice Guy: He is so nice that he tried to reason with some of his fellow novice knights despite them trying to use force to get Miles to quit from the Knight Ardante.
  • Parental Substitute: Despite how Instructor Rhiom seems at first, the old man genuinely cares about Miles. And Miles, in turn, looks up to his instructor like his real father.
  • Promoted to Playable: He was a questgiver in the original game, identified as "Sir Miles, Servant of the Flame", who was trying to learn the truth about why his father abandoned his knightly honor. His Travelers Story is largely setting up that plot line by having him learn things that make him began wanting to look into his father's disappearance.
  • Sins of Our Fathers: Miles is on the receiving end of this because his father was a Knight Ardante before being dishonored and kicked out of the knight's order. Miles pursues to learn the truth behind his father's crime. In Octopath Traveler, Miles would finally learn that his father had sold his knight sword in order to use the money to help a village in the Frostlands, knowing that doing so is a crime.
Tropes associated with his story:
  • Cruel to Be Kind: The reason that Instructor Rhiom had been hazing Miles into quitting from his pursuit to join the Knight Ardante is because the old man feared that Miles will suffer persecution by the other knights once word about the boy's father gets out.
  • Green-Eyed Monster: Instructor Rhiom admitted to Miles that the former had always been jealous of the latter's father.
  • Screw the Rules, I'm Doing What's Right!: In Octopath Traveler, it is revealed that Miles' father sold his sword in order to use the money to help out a suffering village. However, because selling your knight sword is banned by the Knight Ardante, Layard had to leave the knight's order in disgrace.

    Sigrid 
https://static.tvtropes.org/pmwiki/pub/images/octopath_sigrid.png
Voiced by: Ruriko Noguchi

“I roam the land in search of strong opponents to hone my skills. And... there is a sword I wish to obtain.”

Rarity: 4*
Influence: Power

Sigrid is a disciple of the famed blademaster Gundahar returning to the Highlands to continue her training. She found her master murdered, with his dying message about "the bell knows". She wants to learn more about the circumstances of her master's death and to hone her skills to continue his legacy.
Tropes associated with her:
  • Always Someone Better: Hogni is this to her, as she tells the Chosen One that he was more skilled than the rest of the disciples, and everyone considered him to be Gundahar's rightful successor.
  • Blood Knight: The first thing Sigrid does in the prologue of her Traveler Story is challenge the Chosen One to a friendly duel.
  • Crutch Character: Sigrid is basically a Lightning element, lower-rarity version of Fiore, having a similar skill set and playstyle. If the player doesn't get Fiore or any other good Warriors, Sigrid is easily one of the top tier 4-star characters to use. As soon as the player gets a higher rarity Warrior though, Sigrid will fall behind due to her limited levels and lower stats (compared to a 5-star character). She still is helpful, but isn't as outright the best option for a Warrior.
  • The Dreaded: Two bandits freak out and promise to repent once Sigrid reveals that she is a (real) disciple of Gundahar.
  • Revenge: Sigrid embarked on her journey for the purpose of one day avenging her slain master.
  • Shock and Awe: Sigrid has access to lightning attacks.
  • Simple, yet Awesome: One of Sigrid's passives lowers the Sword Resistance of the enemy for 3 turns at the start of battle. This isn't flashy, but if the enemy is weak to Swords, a proper team can wipe them out in that short timespan thanks to the debuff. Even bosses like Auguste's Rematch can be utterly annihilated thanks to Sigrid's passive.
Tropes associated with her story:
  • Arc Villain: Hogni, as the one who killed Gundahar.
  • Cover Identity Anomaly: Sigrid realizes that two bandits are only pretending to be disciples of Gundahar because they were fighting with axes, not swords.
  • Death Seeker: Sigrid guesses that Hogni was this after his death, believing that he kept the bell on his sword to tip her off to his treachery.
  • Et Tu, Brute?: The assassins that Hogni sent to kill Sigrid didn't expect Hogni to regret his action and kill off his own assassins to save Sigrid. One of the assassins questioned his employer's betrayal before dying.
  • Foreshadowing: Her official art shows her fighting against some hooded individuals. It foreshadows how she was ambushed by a group of assassins.
  • The Reveal: Hogni is the one who killed Gundahar, because he named Sigrid as his successor instead of him.

    Tahir 
https://static.tvtropes.org/pmwiki/pub/images/tahir.png
Voiced by: Hisafumi Oda

Rarity: 4*
Influence: Fame

Tahir is a traveling swordsman with a passion for honor and justice. He is the grandson of the Crimson Blade, a famous swordsman known for his strength and sense of duty to protect the weak. However, his grandfather had been branded a coward for fleeing from a duel. Despite the rumors and his own grandfather remaining silent about it until his death, Tahir refused to believe that his grandfather is a coward. So, the man went to Sunshade to find out the truth about his grandfather and the duel.
Tropes associated with him:
  • Clear Their Name: Tahir's story has him trying to clear his grandfather's name after he failed to show up for a duel in Sunshade, tarnishing his reputation. As it turns out, his opponent cheated by having his minions abduct a woman, prompting Tahir's grandfather to abandon the duel in favor of rescuing the damsel.
  • Honor Before Reason: Tahir chose to rescue Silke from her kidnapper over arriving at the duel on time. Tahir later finds out that his father did the same thing.
  • Like Father, Like Son: According to both Hannes and Edmonds, Tahir is just as kind hearted and honorable as his grandfather.
  • Playing with Fire: Tahir has one Fire-elemental spell available to him, but it's weak in his hands, so he's better off as a physical character.
Tropes associated with his story:
  • Arc Villain: Baron Edmonds serves as this for Tahir's story. The baron was the one who challenged the Crimson Blade to a duel, only to force his opponent into 'losing' by having the Crimson Blade arrive late due to having to rescue a girl that was kidnapped by one of the baron's men. He then proceeded to force the whole town in keeping the truth secret while spreading rumors about the Crimson Blade fleeing the duel. Now, the baron is trying to do it again with Tahir after the traveler opposed Edmonds for trying to force Silke into marrying him.
  • Foreshadowing: His official art shows Tahir fighting a bearded man. This foreshadows him having a duel with Baron Edmonds.
  • Grew a Spine: From a town's populace who had been forced into silence about the truth of the Crimson Blade's duel, Hannes was the one who finally spoke out to Baron Edmonds' face because the former saw Tahir's sense of honor (just like his grandfather) and when his daughter Silke's life had been endangered by the baron.
  • History Repeats: Both Tahir and his grandfather were challenged to a duel by Baron Edmonds, only to technically lose because they were late to the duel. And both were late to the duel because they chose to save a girl who was being kidnapped by Edmonds' men over the duel.
  • Red Baron: Tahir's grandfather is known as the Crimson Blade, a famous honorable swordsman known for wearing a red turban.
  • Red Is Heroic: The Crimson Blade, who is recognized by his red turban, is a famous hero to the people.
  • Secret-Keeper: Baron Edmonds forced the town of Sunshade to keep quiet about the truth of the duel between him and the Crimson Blade. Hannes chose to break his silence near the end of Tahir's story to expose the baron's dirty secret.

    Trish 
https://static.tvtropes.org/pmwiki/pub/images/trish_2.png
Voiced by: Aoi Yūki

“This jar at my waist? It’s filled with spices. I can enjoy a tasty meal anywhere with these— Ahem, spices aside... I’m here if you need protection.”

Rarity: 4*
Influence: Wealth

Trish is a mercenary whose true passion lies elsewhere. As skilled with a sword as she is in the kitchen, she dreams of one day opening her own restaurant. For now, though, she is looking for a rare crab in Rippletide that is said to have incredibly delicious meat.
Tropes associated with her:
  • Action Girl: Trish works as a bodyguard and monster slayer.
  • Beneath the Mask: Trish initially wanted to hide her enthusiasm for cooking and food because it would be embarrassing for a mercenary. However, the Chosen One convinces Trish to be honest about her love for cooking.
  • Blow You Away: Trish can use Wind-elemental spells.
  • Combat Medic: She's a Warrior, but has access to a healing skill as well.
  • Crutch Character: Much like Sigrid, Trish's access to a 3-hit Sword attack makes her an acceptable substitute for Fiore early on, but she eventually gets outclassed by most 5-star Warriors. Even so, if one is lacking alternatives, Trish is still a reliable character.
  • Jack of All Stats: For a Warrior, Trish is fairly balanced in terms of her stats and skills. She gets some physical attacking skills, a healing skill, and magic attacking skills. She lacks the more powerful unique skills other characters have, but as a flexible Warrior, she serves as a solid unit to bring when lacking a dedicated character that can do her job better.
  • Supreme Chef: She manages to make a delicious feast out of "humdrum ingredients" she found at the tavern.
Tropes associated with her story:
  • Obsessed with Food:
    • Trish is described as "enthusiastic and loquacious" about cooking, and her dream is to open her own restaurant.
    • The reason that the head of the pirate crew attacked Trish and the Chosen One was just because he wanted to try the shrimp broth that Trish made for the sailors.
  • Purple Prose: She starts waxing some over crabmeat.

    Kouren 
https://static.tvtropes.org/pmwiki/pub/images/kouren_artwork.png
Voiced by: Tasuku Hatanaka

“My sword is my pride. I am certain it will serve you well.”

Rarity: 5*
Influence: Wealth

  • Bodyguarding a Badass: Kouren serves as Hasumi's bodyguard, and Hasumi is fully capable of kicking just as much ass as Kouren can.
  • Light 'em Up: Kouren has Holy elemental attacks at his disposal.
  • Mighty Glacier: Kouren can hit very hard and take a reasonable amount of damage, but he's slow. One problem with his low speed is that one of his abilities does bonus damage if he hits the enemy before it acts in a turn, often requiring someone to boost his Speed or lower the enemy's Speed.
  • Samurai: He certainly acts like one.
  • Self-Punishment Over Failure: Of the humorous "let me atone with my life" kind that others have to stop him from carrying out.

    Eliza 
https://static.tvtropes.org/pmwiki/pub/images/cotc_eliza_artwork.png
Voiced by: Yu Ayase

Rarity: 5*
Influence: Power

Daughter of a former captain of the Knights Ardante named Woodward, Eliza is a kind and loyal knight who seeks to stop evil or wrongdoings when she sees it.
  • Boring, but Practical: One of Eliza's passive skills is Hale Elem. Attack Boost (Joint), which gives herself and her paired ally a 20% bonus to Elemental Attack as long as Eliza is at full health. It's not overly flashy, but it makes her a really good unit to put on a team because all she needs to do is be put on the same spot as a magic focused character and remain there to provide a flat damage boost to elemental attacks. Put her behind Cyrus as an example, and watch as Cyrus becomes a magical nuke who can kill bosses with ease thanks to Eliza's damage increase.
  • Chronic Hero Syndrome: Fittingly for her role as The Paladin, Eliza feels it is her duty to help those in need when she sees danger, even if others disagree. In her Travelers Story, Rhiom comments on this, noting she often put herself into situations not concerning her.
  • Light 'em Up: Eliza has Holy elemental attacks at her disposal.
  • Magic Knight: Despite being a Warrior, Eliza's skills focus more on magical attacks, and even a single healing skill, over physical attacks, of which she only has has two physical only skills (one of which buffs her magic attack). While her actual magic stat isn't that high due to being a Warrior, she currently has the second highest SP of all Warriors, allowing her to stay offensive longer than other Warriors SP wise, and her passive abilities boost her magical attacks, so she still hits hard.
  • The Paladin: Eliza is a member of the Knights Ardante, has access to Holy elemental attacks, has access to healing spells, and is a good person at heart.
  • Promoted to Playable: Eliza was an NPC in the original game tied to H'aanit's story, but she is playable in this game.
  • Sword Beam: A variation with her Sword of the Sacred Flame attack, which functions as both a sword physical skill, and a light attack.

    Tikilen 
https://static.tvtropes.org/pmwiki/pub/images/tikilen_artwork.png
Voiced by: Juri Nagatsuma

“Let me come with you. I should be able to accomplish my own goal that way, too.”

Rarity: 5*
Influence: Wealth

An arena champion who will join the player if she is defeated in a tournament. Always comes as a 5-star character.
  • Blow You Away: Tikilen has strong access to Wind attacks.
  • Defeat Means Playable: She cannot be recruited by Guiding; the player must defeat her in the Arena in Victor's Point in order to acquire her. Said fight is not easy, but is permanently available to the player once they complete Chapter 1 of the Bestower Of Wealth arc, so there is no rush to defeat her.
  • Disc-One Nuke: If one can best her and add her to their party, Tikilen is one of the strongest characters in the game, even in the Japanese version, due to her fantastic Wind damage output and excellent sword damage. One can also get an accessory for her by beating her in rematches that grants +150 Elemental Attack and lowers her SP costs by 20%. The problem, of course, is that she's very hard to beat without a good party of Hunters due to her Stone Wall mechanics and devastating damage output, and chances are that if a player is able to beat her, they've already likely got a strong enough roster that she's closer to a trophy unless someone is really that unlucky when it comes to Warriors. That said, compared to most other Warriors, which tend to be weaker at magic, Tikilen excels at magic damage, giving her a valuable niche.
  • I Will Find You: Tikilen's motivation for coming to Victor's Hollow was to find her brother, who was separated from her when the two were sold off by their parents. However, her brother ended up becoming the unwilling subordinate of a bandit gang leader, who was planning to rob people at the Arena. Though Tikilen kills the bandit leader and foils his plan, her brother is given a 10 year prison sentence due to being complicit in multiple murders (despite that he turned himself in). When the two part, her brother vows to see her again in 10 years as a better man.
  • Lightning Bruiser: In the fight against her, Tikilen is fast (and can boost her own Speed), hits very hard (especially with her Wind attacks), and requires specific setups for the player to do any real damage to her. For perspective, a character would need around 300 Speed to outright act ahead of her, and she still can buff her Speed. As a playable character her speed is average, but she can still boost it.
  • Logical Weakness: When faced as an enemy, one of her weaknesses is against Bows. Being a swordsman, she'd logically be vulnerable to attacks from outside her range. Additionally, since she starts negating non-critical hits once below half-health, Hunters become her logical counter due to having the highest Crit values in the game.
  • Magic Knight: Tikilen focuses more on Wind-elemental attacks than on Sword attacks, and she's very good at that job. However, in order to bring out her full potential in this role, she needs to be faced in multiple rematches to obtain her Mercenary Barrette accessory, which boosts her Elemental Attack stat by 150 and lowers her SP costs by 20%. Without this accessory, Tikilen is a lot less potent since her baseline Elemental Attack stat is more in line with the other Warriors, who are average-at-best among the classes. She makes an ideal candidate for a Fortune Sword, however, especially if it can be built for Elemental Attack.
  • No-Sell: During her Arena fight, once Tikilen goes below half health, she will start negating any attacks that hit her unless they crit.
  • Optional Boss: Taking her on in the Arena is optional, but it is the only way to add her to the player's roster. That said, she is a very difficult opponent to beat.
  • Stone Wall: A strange variation. During her fight, all attacks that do not hit one of her weaknesses deal drastically reduced damage. Additionally, she has a lot of shields, and her two allies can replenish some of her shields or even give her Regenerating Health if they're not taken out. What makes her really hard, however, is that once she goes below half health, all non-critical hits against her are negated unless the player Breaks her. Unless the player has some strong Hunters like Scarecrow or H'aanit, she's all but invincible, and she's still fast and hits very hard in the meantime. Sadly, as a party member, she doesn't have nearly the same durability.
  • Superboss: Tikilen is an optional boss who can be faced in the Arena and, as explained above, is very tough to beat without a well-tailored party.
  • Weakened by the Light: In her boss fight, Tikilen is weak to Holy attacks (as are her companions in the fight). However, once she goes below half health, Holy attacks won't damage her if the player doesn't Break her since magic attacks cannot crit.

    Edea 
Voiced by: Mai Aizawa

Rarity: 5*
Influence: Power

Tropes associated with her:
  • Black-and-White Morality: Her penchant for categorizing people into "white as snow" or "black as pitch" returns.
  • Character Catchphrase: "Mrrgrrgrr!"
  • Light 'em Up: Edea has a Holy elemental attack that can hit up to 5 times on random targets. This can be particularly strong against lone bosses.
  • Playing with Fire: Edea has a couple of Fire elemental spells available to her.
  • Trapped in Another World: As with all of the Bravely Default collaboration characters, Edea is trapped in Orsterra with no way of returning to Luxendarc.
Tropes associated with her story:
  • Introduced Species Calamity: Chompers from Luxendarc have escaped from the rift between worlds into Orsterra, and Edea, Elvis, and the Chosen One have to figure out how to contain them before they wreak havoc on the native wildlife. The boss fight of Chapter II is a Giant Chomper that Elvis theorizes was able to grow that big because it had no competition in the Flatlands.
  • Let Me at Him!: Edea hallucinates that Elvis is a chomper after they fight the King Chomper, necessitating the Chosen One to grab her by the back of her shirt to keep her from attacking him.
  • Mushroom Samba: Due to Dmitri not detoxifying the chomper broth in his Chomper Bowls, everyone who ate them starts hallucinating that other people are Chompers.

    Lionel 
https://static.tvtropes.org/pmwiki/pub/images/octopath_lionel.png
Voiced by: Kosuke Toriumi

Rarity: 5*
Influence: Fame

  • Balance Buff: His global version was given adjustments to try and make him a better unit. Primarily this was giving him two different 3 hit attacks, which at least makes him marginally better.
  • An Ice Person: Lionel has Ice-elemental attacks at his disposal.
  • Master of None: Lionel's arsenal is that of a Magic Knight, having an offense focused moveset focused on swords and ice, with no buffing skills, but his stats are almost the same Fiore, a Magically Inept Fighter, and his passive skills seemed focused on making him a Mighty Glacier thanks to low speed. The result is that, due to low hits on his attacks with no self-buffs to at least provide some kind of boost in power, Lionel doesn't have anything truly special to stand out with, as other Warriors do his role better by either having more magical skills, or more sword skills. Even his unique role as a ice Warrior doesn't matter much when other characters do more ice damage. It was so bad that the global version of the game felt the need to adjust some of his skills to try and make him stand out more, and even then he is still considered not good due to only adjusting two skills while leaving the rest of his stats and skills the same. That said, he does have his uses, such as the Warrior Job Tower, where his Ice attacks may be needed to break the Sentinels.

    Olberic 
https://static.tvtropes.org/pmwiki/pub/images/cotc_olberic_artwork.png
Rarity: 5*
Influence: Power

  • Draw Aggro: Olberic has a unique variation compared to characters who use Provoke effects. When used at maximum Boost, his Defend ability causes him to take the damage from a single-target attack in place of an ally. This is helpful against opponents who are immune to Provoke effects, such as Yan Long, and Olberic will also reduce the incoming damage by up to 60%.
  • Shock and Awe: Unlike in the original game, Olberic has Lightning-elemental attacks. However, he's better off using physical attacks due to his average-at-best Elemental Attack stat.
  • Stone Wall: Olberic's Defend ability lets him block up to 60% of the damage he takes from the enemy for 1 turn. When used at full Boost, the Defend ability will also Draw Aggro from single-target attacks. This makes Olberic one of the few viable late-game tank characters as long as the enemy doesn't use multi-target attacks.

    Lars 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_12_19_at_32803_pm.png
Voiced by: Daisuke Yokota

Rarity: 5*
Influence: Power

A traveling sellsword whose wandering has led him to Sufrataljah. Aloof and distant, Lars attempts to rid the world of its seemingly plentiful evils. That said, an underlying layer of ulterior motive may be poking through the swordsman's actions.
  • Action Initiative: If Lars uses 3 BP, his attack will strike first (except when the enemy is emerging from a Break). This passive can be deactivated before a battle if the player doesn't want this effect.
  • Blade Spam: Lars can unleash a series of five sword attacks as one ability. Not only is this much more than most travelers can attack in one turn, but it also deals absurd amounts of damage.
  • Continuity Nod: Lars' meeting with the Chosen One actually takes place during the time Erhardt went on the run for being a kingslayer. Of course, the story plays up his lostness in the world since, as of that moment, he had not found a reason to fight for besides ridding the world of its evil.
  • Dub Name Change: His name was Wrath in the Japanese version of the game, but was changed to Lars in the global version.
  • Meaningful Rename: His original name in Japanese was Wrath, a fitting name for him given his angry state of mind.
  • Paper-Thin Disguise: Considering how he has the exact same sprite and artwork, it's not that hard to figure out that Lars is actually Erhardt from the original game. This is arguably justified in that most of the recruitable travelers wouldn't know who Erhardt is due to regional separation. But even still, a name change is a very weak disguise (if you can even call that one).
  • Pay Evil unto Evil: On the more violent end of the spectrum, Lars appears to believe that evildoers should be met with strong forces of opposition against them in response to their actions.
  • Promoted to Playable: An important NPC in one of the tales from the original game who is a fully playable character in the prequel.
  • Sword Beam: Lars can unleash some as a part of his abilities.

    2B 
Voiced by: Yui Ishikawa

Rarity: 5*
Influence: Fame

  • Casting a Shadow: 2B has one Dark-elemental attack available to her that hits all enemies twice and lowers their Physical Defense.
  • Death or Glory Attack: Once per battle, 2B can use a powerful Fire elemental attack that hits all enemies three times and will always reduce enemy shields. However, after using it, her health will be reduced to 1, meaning she's likely to go down unless someone heals her before the enemy gets off an attack.
  • Multi-Melee Master: 2B can use Sword and Axe attacks.

    Joshua 
Voiced by: Kengo Kawanishi

“I would be honored to assist you, all to protect Orsterra and the love she has to offer...”

Rarity: 5*
Influence: Fame

    Serenoa 
Voiced by: Kensho Ono

“I beg you share your troubles with me, that I may offer my blade in support.”

Rarity: 5*
Influence: Power

  • Crutch Character: Serenoa can be obtained for free from the Conviction Game Board and has some useful utility at his disposal. However, he is hamstrung by having abilities that only hit once, and some of his utility has limited charges, making him ill-suited for long, drawn-out battles and easily outperformed by other Warriors.
  • Draw Aggro: One of his abilities allows him to do so, as well as counterattack whenever hit by a physical attack. Furthermore, his personal accessory at A4 automatically grants Provoke to all enemies at the start of battle for 3 turns.
  • Playing with Fire: Serenoa has access to one Fire-elemental attack that hits all enemies and applies Combust, but he can only use it three times per battle.

    Aedelgard 
Voiced by: Ami Koshimizu

Rarity: 5*
Influence: Fame

  • Draw Aggro: Aedelgard specializes in this, having several ways to Provoke enemies and having some attacks that gain more potency if a Provoked enemy is present.
  • Playing with Fire: Aedelgard has a few Fire-elemental attacks at her disposal.
  • Royals Who Actually Do Something: Aedelgard is a princess of Chromrood who is on a journey to prove herself a worthy successor to her country's throne. She's also a skilled fighter who will often go out of her way to help those in need.

    Jorn 
Voiced by: Hiroki Goto

Rarity: 4*
Influence: Wealth

  • Maybe Magic, Maybe Mundane: Bordering on Unusually Uninteresting Sight, Jorn's Traveler Story revolves around criminals obsessed with money. This would seem normal enough, except said criminals act more as though they're demonically possessed and are referred to as "corrupted" even as enemy units, with no explanation as to why this is.
  • Pay Evil unto Evil: Jorn is one of the more unscrupulous units, believing that death is the only way to deal with the corrupted and acknowledging that he might be nothing more than a murderer.

    Oersted 
Rarity: 5*
Influence: Fame
A knight from the kingdom of Lucrece. He was suddenly forced into Orsterra during the tournament finals.
  • Playing with Fire: His Dragonsoul skill summons a dragon made of fire to burn the enemy. Unlike his game of origin, where it's a Spirit-type attack, this actually causes fire damage.

    Hikari 


  • Gathering Steam: Hikari becomes a lot more powerful once he unlocks his "God of War" state by using his Torch Protection abilities. Once in his "God of War" state, he gains a 30% P.Atk boost, double-casts his abilities at no additional SP cost, and can hit every physical weakness in the game at once.
  • Magically Inept Fighter: Hikari has no magical attacks at all in his moveset.
  • Multi-Melee Master: Hikari's mechanics allow him to hit every physical weakness in the game once he gets going.

Merchants

    In General 
  • Mighty Glacier: Merchants are the slowest class in the game on-average, but make up for it with the highest durability. Several also have Draw Aggro mechanics, incentivizing their use as tanks.
  • Non-Indicative Name: A few Merchants, such as the collab characters or Krauser, aren't merchants at all in the conventional sense of the title but are simply part of the Job due to being polearm users.
  • Weapon Specialization: Merchants specialize in polearms.

    Gilderoy 
https://static.tvtropes.org/pmwiki/pub/images/gilderoy_cotc.png
Voiced by: Junichi Yanagita

"What say I see for myself during our journey whether you're a real gem or mere rabble."

Rarity: 5*
Influence: Power

Gilderoy is a popular jeweler and traveling merchant. Because of this, get has gained a lot of fame and connections from nobles and other merchants. His latest achievement is obtaining a legendary gem known as the Eye of Steorra. However, when he sold it of to Lord Ronan, Gilderoy found out that someone had swapped the gem with a fake. Enraged, Lord Ronan accused Gilderoy of trying to swindle him with a fake gem and ordered his men to kill the jeweler. Now, Gilderoy tries to clear his name and find the real gem.
Tropes associated with him:
  • Crutch Character: Gilderoy is a solid unit for new players on account of his Draw Aggro skills, and his defenses making him hard to kill early on. As the game goes on, many enemies begin hitting too hard for his defenses to take, or start using party wide attacks, making his taunt skills useless. His low Speed also means that as the game goes on, he starts having trouble using his skills properly on account of not being able to use them until after the turn the player ideally wants to use it. Tellingly, once the player gets past the "Master of All" story, he is often benched in favor of characters who cover his weapon and elements.
  • Draw Aggro: His main utility is being able to force the enemy to aggro onto him through several different skills, such as one that buffs his defenses or one that lets him Counter-Attack.
  • Heroic BSoD: Gilderoy went through one when he found out that his old friend Lord Ronan betrayed him and told him how bad the real world can be. However, Gilderoy decided to try to find the truth about the world with his own eyes by continuing on his journey.
  • Mighty Glacier: Gilderoy has good Physical Attack and Physical Defense, but his Speed is horrible. Even if he ends up higher level than the rest of your party, he will typically end up being last every turn, even with Speed increasing accessories. For reference, at around level 50, his Spd will barely be 150, something many characters beat twenty levels lower.
  • Shock and Awe: His Elemental Attack is Lightning based.
Tropes associated with his story:
  • Arc Villain: The band of thieves known as the Blue Jade and their leader Blue act as this for Gilderoy's story. They are a group of thieves known for stealing jewelry and swapping them with fakes. Gilderoy happened to be their latest victim. However, it turned out that the one who hired the thieves was Lord Ronan, who was ordered by someone to ruin Gilderoy's reputation before killing him as revenge for the jewelry turning down the deal to spy on his noble customers for him.
  • Dramatic Irony: Gilderoy is skilled in appraising gems and jewelry, which helps him identify fake gems from real gems. However, Gilderoy is unable to see through the lies and deceit by Lord Ronan, who betrayed him. The lord even pointed out how Gilderoy is unable to see the truth of who twisted the real world can be.
  • Foreshadowing:
    • His official art shows him examining a blue gem. This foreshadows how his story revolves around the Eye of Steorra, a blue gem that got stolen from him and swapped with a fake gem.
    • Gilderoy's story revolves around finding the people responsible for stealing a gem called the Eye of Steorra and swapping it with a fake. The story is about lies and deceit as it was foreshadowed through the topic of fake gems and the famous gem being called the Eye of Steorra.

    Devin 
https://static.tvtropes.org/pmwiki/pub/images/devin_3.png
Voiced by: Mitsuhiro Ichiki

"I’m something of a merchant, but don’t get your hopes up. I hate doing business."

Rarity: 4*
Influence: Wealth

Devin is a traveling merchant who, surprisingly, hates merchants and the commerce world. He is a son of a wealthy and successful merchant who is so greedy that he would do anything to earn more money, even using underhanded tactics and foul play. His father's greed disgusted Devin so much that the boy developed a hatred towards the merchantry. Despite this, Devin has shown incredible skills in appraising items and planning business ideas.
Tropes associated with him:
  • Always Someone Better: Devin proves to be better than Jude not just morally, but business-wise as well. While Jude resorted into unsavory tactics to swindle money from Johann, Devin was able to easily earn a nice profit while benefitting Johann, the varnish merchant, and the local hunter.
  • Archnemesis Dad: Devin detests his father for his greediness and unethical practices as a merchant. This is the reason why he grew a dislike for merchants in general.
  • Berserk Button: Absolutely despises crooked merchants who give his profession a bad name. This hatred stem from his hatred towards his father, a greedy merchant who would do anything to squeeze out more money from his business.
  • Blow You Away: Devin has Wind elemental attacks available to him.
  • Dramatic Irony: Despite his hatred towards his merchant father and other merchants, Devin has shown to be quite skilled in many talents favored by merchants.
  • Intergenerational Friendship: Develops a fond partnership with Johann the forester for Valore Trail.
  • Foil: To Tressa. The both of them are merchant-classed travelers who uses Wind magic and spears. They are both business-savvy, yet still kind-hearted individuals who put others before them. In addition, neither of them like using unethical methods to earn money. However, while Tressa has a fondness for making money (to the point that she loots from deceased travelers on the road) and has a close bond with her parents, Devin hates greed and cuts off his relationship with his father.
  • Like Father, Unlike Son: Devin's father is greedy and isn't above using crooked methods to get more money, even at the expense of other people. Devin himself hates the idea of greed and underhanded methods of making money.
  • Mighty Glacier: Devin has decent Defense stats and passives that boost his initial P.Def and give him Regenerating Health, at the cost of having an abysmal Speed stat.
  • "The Reason You Suck" Speech: When Jude claimed that the business world is only about one side earning and the other side losing money, Devin proved him wrong when he explained how Devin was able to earn money in a way that helped the other parties too. Devin showed that it is possible for all sides to earn in business instead of one side losing something while the other gains, so Jude had no excuse.
Tropes associated with his story:
  • Arc Villain: Jude the merchant acts as this for Devin's story as a result of the former constantly trying to get his hands of Johann's wood for little-to-no payment and Devin foiling Jude's plans every time.
  • Blackmail: Jude blackmailed a local varnish into ceasing any business with Johann in order to sabotage the forester's craving business. When that was foiled by Devin, the greedy merchant resorted into blackmailing Johann more directly, first with a wild monster set loose in the forest and then with having his guards outright attack the forester himself.
  • Exact Words: A local varnish merchant was forced by Jude to stop selling Johann anymore varnish for the latter's craving business. Devin helped the varnish merchant by buying all the varnish from him and then selling them to Johann. This way, they can hide the varnish merchant's involvement from Jude and Devin will be the one to take the heat from the greedy merchant.
  • Foreshadowing: His official art shows him doing business in the middle of the forest. His story involves conducting several businesses helping out the forester of Valore Trail.

    Barrad 
https://static.tvtropes.org/pmwiki/pub/images/barrad.png
Voiced by: Koichi Soma

“I’ve got nothing to sell at the moment, but I’ve got big plans for the future. Which is why I need coin..."

Rarity: 4*
Influence: Power

An aspiring merchant with a big heart who wants to make an honest living as the head of his own trading company. In actuality, Barrad is the son of the head of House Bowen who has distanced himself from his family due to their constant fighting.
Tropes associated with him:
  • Blue Blood: Barrad turned out to be not only a nobleman, but the heir to House Bowen. However, Barrad chose to leave his family and nobility behind after becoming disgusted by the in-fighting and power struggle within his family.
  • Crutch Character: Among the early Merchants the player can get, Barrad stands head and shoulders above all the other Merchants when it comes to polearm skills, having strong single target attacks, AOE, and multi-hit attacks. Eventually, more Merchants come out that do his job better, though he remains a decent option to use still.
  • Dramatic Irony: Barrad's employees point out how, despite Barrad wanting to create a family that would rely on each other, Barrad doesn't want to help his own biological father despite the pleas from the house's maid Cynthia.
  • Found Family via Work: Barrad created his own family with his trading company, essentially adopting lowly pirate rouges and low-ranking scammers into his business so they could be able to do honest work and find a place to belong.
  • Like Father, Like Son: According to Barrad's dad, both him and his son are apparently quite stubborn and determined in what they have their sights on.
  • Playing with Fire: Barrad has one Fire elemental attack at his disposal, but he's far more physically oriented.
  • Riches to Rags: Barrad is the son of an influential noble, but turned down his inheritance to build his own company and to escape the pressures of his family name.
Tropes associated with his story:
  • Arc Villain: Barrad's uncle Malcolm acts as this for his story. According to Barrad, Malcolm was the worst example and biggest source of the power struggle and in-fighting within House Bowen. This means that he is the biggest contributor to the death of Barrad's mother. Barrad initially didn't want anything to do with him or the family after the former ran away. But after being convinced by his employees and learning about Malcolm's plan to illegally sell weapons to Edoras, Barrad finally put a stop to his uncle.
  • Big, Screwed-Up Family: Barrad saw his biological family as this. His father, the head of the house, is frail and weak. Most of his relatives are fighting each other for power over the house. And his mother died as a result of all the family's in-fighting. It's no wonder that Barrad chose to leave his original family behind.
  • Evil Uncle: Malcolm only cares about hogging power of his house and is willing to illegal sell weapons to Edoras, which can speak wars, if it means earning more power and money.

    Helga 
https://static.tvtropes.org/pmwiki/pub/images/helga_1.png
Voiced by: Yoko Fujita

"This meeting must be destiny, so why don't we help each other out?"

Rarity: 4*
Influence: Power

A merchant of the Rock Firm, a supply outfit based in Edoras. After the death of her master, she and the other members of the Rock Firm struggle to carry on with business as a ruthless competing firm gains traction in the area. Helga strives to be respectful towards everyone, treating others according to her master's motto: "A closed fist gathers no coin."
Tropes associated with her:
  • Conveniently an Orphan: Helga's master took her when she was a child because she was on the streets.
  • Draw Aggro: Helga automatically Provokes enemies when she is at full health.
  • An Ice Person: Helga has a couple of Ice elemental attacks in her arsenal.
  • Libation for the Dead: Helga buys a bottle of Sunlands wine, her master's favorite drink, to bring as an offering to his grave. She gives it to Tom, who pours it out in front of his tombstone before they bow their heads in mourning. She discusses doing this again with Pia in a Memoir.
  • Technical Pacifist: Doesn't fight back when another shipping company starts aggressively trying to take over business in Cragspear, even after they beat up one of her coworkers. That said, she does fight back when her opposition outright tries to kill her, and even then she spares her enemies. Subverted in gameplay; she'll fight against monsters, bandits, etc., without reservations.
Tropes associated with her story:
  • Arc Villain: Grosvenor and his consortium acts as this for Helga's story, challenging her belief of avoiding violence in business.
  • Batman Gambit: During the competition between the Rock Firm and Grosvenor Firm, Helga knew that her opponents wouldn't play fair and try to get in her team's way with force. So Helga had her consortium act as a decoy to distract Grosvenor's group while Helga had the civilians helped them out in transporting the materials.
  • Due to the Dead: Helga de-escalates a confrontation between her and Tom and three members of the Grosvenor Consortium by asking them to have some consideration for the dead and bereaved, seeing as they're at her old master's grave.
  • Evil Cannot Comprehend Good: Grosvenor refuses to acknowledge the Rock Firm's belief of fair treatment and non-violence. Even when he lost to Helga and the latter tried to convince him to stay and work together, he instead walked away and presumably left town.
  • Hoist by His Own Petard: During the competition, Helga used Grosvenor's unfair and violent tactics against him in order to win.
  • Meaningful Echo: At the start of her story, Helga commented that her master's motto ("A closed fist gathers no coin") refers to relying on non-violence and fair treatment when making money. At the end of the story, Helga added that the motto could also refer to needing an open hand to help others and reach out for help from others too. And this was possible because her group never treated other people with injustice or violence.
  • Parental Substitute: Helga's master adopted her and raised her like his own child.

    Pia 
Voiced by: Ai Kakuma

“You there! You look like a traveler ready to do business.”

Rarity: 4*
Influence: Fame

Pia is a young merchant and heiress to the Lamas Company. She took over the company after her father, the previous owner, had passed away. She may be quite young for someone to run a merchantry business, but she had been raised her merchant father on the business. She shares her father's dream of having their company become a purveyor for a royal family.
Tropes associated with her:
  • Adorably Precocious Child: She is quite serious about running her father's company and has the skills to back it up.
  • Light 'em Up: Pia has access to Holy-elemental attacks.
  • Motor Mouth: She has a bad habit of breaking into a lengthy merchant's pitch, advertising one of her products whenever she brings one up.
  • Young and in Charge: She took over her late father's company despite her young age. Fortunately for her, her employees like Gomez and Panza are loyal to her and she has the merchantry skills to help her out.
Tropes associated with her story:
  • Foreshadowing: Her official art shows her holding up a blue stone at a stall. It foreshadows how she was able to create a cheaper version of Royal Blue dye by using blue stones.

    Tressa 
https://static.tvtropes.org/pmwiki/pub/images/cotc_tressa_artwork.png
Voiced by: Ruriko Aoki

Rarity: 5*
Influence: Wealth

  • Action Initiative: Tressa has the move Swift Trifold Thrust, which lets her act first in a turn (except when an enemy emerges from a Break) and deal 3 Polearm hits to a single target.
  • Blow You Away: Just like in the original game, Tressa has Wind-elemental attacks.
  • Mighty Glacier: Compared to the original Octopath Traveler, Tressa is a lot slower and often will be the last one to act in a turn (unless she uses her Swift Trifold Thrust ability). However, she now has her own Draw Aggro mechanics built in (rather than needing to class as a Warrior).

    Cardona 
https://static.tvtropes.org/pmwiki/pub/images/octopath_cardona.png
Voiced by: Yui Ishikawa

“We're all the hero of our own story, which is why we must dress the part!”

Rarity: 5*
Influence: Fame

  • Boring, but Practical:
    • Cardona can boost the Speed of her paired ally. While this isn't flashy, extra Speed can be very helpful in letting a character act before an enemy can.
    • Cardona's Share SP is a simple SP restore that can restore at minimum 25 SP. While not super flashy, and there are characters who can provide a more long term restore to SP, a flat SP restore in a game without items can make her a valuable support character to bring. Have her restore an allies SP, and she ensures an ally can be out for damage longer than normal.
  • Bunny-Ears Lawyer: Cardona's taste in fashion is considered incredibly strange, but her raw talent as a tailor is undeniable.
  • Draw Aggro: A unique variation, Cardona can force the enemy to attack one of her allies.
  • An Ice Person: Cardona has a 4-hit Ice attack that hits random targets.
  • Master of None: Cardona has a little bit of everything in her kit. She can use Draw Aggro to force enemies to attack one of her allies (her Holy Raiment skill also heals the target ally), she has a 3-hit Polearm attack that hits all enemies, she has a 4-hit Ice attack, she can restore an ally's SP, and her paired ally gets a 20% Speed bonus. However, she is not good at damage output due to her passive skills providing no benefit to her damage and due to her own lackluster stats, nor does she compete with a lot of the stronger characters. She also doesn't have any particular focus, so she trades raw power for versatility. It makes her a decent character to bring as a support character for that reason, just not a primary damage dealer.

    Dorothea 
https://static.tvtropes.org/pmwiki/pub/images/efbc16fa88fa571847726b3a4f1b3ac8_1.png
Voiced by: Eriko Nakamura

Rarity: 5*
Influence: Wealth

  • Boring, but Practical: When at full health, Dorothea boosts the damage dealt by Polearm users in the front row by 15%. If kept in the back row, Dorothea can give other Merchants (and any characters who can deal Polearm damage with their abilities, such as Olberic) a good damage boost.
  • Playing with Fire: Dorothea has Fire-elemental attacks at her disposal.
  • Regenerating Health: Dorothea's second passive grants her HP regeneration.
  • Situational Sword: Dorothea is only really useful if the player is using a party with multiple other Polearm users. She is otherwise outperformed by many other characters due to her lack of any ability that hits more than three times.

    W'ludai 
Voiced by: Aya Endo

Rarity: 5*
Influence: Power

    9S 
Voiced by: Natsuki Hanae

"I'll help you fight with all my strength. Glory to mankind."

Rarity: 5*
Influence: Wealth

  • Crutch Character: 9S is given for free during the Nier:Automata event, and one of his passives provides him and his paired ally a massive 40% boost to experience gains (the cap for such a bonus is 50%). Coupled with his Enemy Scan passive, he's got some very useful utility, and he has overall good skills that give him a lot of flexibility. However, compared to 2B or A2, 9S is considerably weaker in terms of offensive capabilities, and getting him fully Awakened requires rolling more copies, meaning he can potentially never end up past his initial free state, leaving him unable to get extra stats or an additional ability slot.
  • Death or Glory Attack: Just like 2B, 9S can use a powerful Fire elemental attack once per battle that hits all enemies three times and will always reduce enemy shields. However, after using it, his health will be reduced to 1.
  • Enemy Scan: 9S will reveal one enemy weakness across all enemies at the start of battle.
  • Simple, yet Awesome: 9S has a passive that grants him and his paired ally a 40% increase to experience earned from battles. This makes him exceptionally useful in leveling up characters.
  • Weak, but Skilled: Stat wise, 9S has the lowest attack for Merchants of his rarity, and his stats are a bit oddly spread out. However, his Speed being higher than almost all the other Merchants, when combined with his skills having a bit of variety, make him a decent unit to bring since he can use several elements, heal, support, or attack.

    Largo 
Voiced by: Rie Kugimiya

Rarity: 5*
Influence: Fame

  • Blue Blood: Largo is the third son of House Ritenuto, a wealthy merchant family.
  • Bragging Rights Reward: Though Largo is considered the hardest Arena boss to beat, he's also considered the weakest one as a party member. He relies a lot on inflicting Status Effects and none of his moves can hit more than 3 times, nor do they hit very hard, resulting in a Jack of All Trades who is a Master of None. By the time the player can beat him, it's very likely they will have other characters who outperform him.
  • Bungling Inventor: Though he has several good inventions, he also has several that literally blow up in his face in his character story.
  • Contractual Boss Immunity: Largo is immune to all status effects except Provoke during his Arena fight. Given how much damage he and his minions can dish out, however, having one of your characters use a Provoke effect will likely result in them quickly going down.
  • Defeat Means Playable: Defeating Largo in the Arena will add him to your roster. Just like the other Arena champions, though, he's very hard to beat. Unfortunately, Largo is widely considered the weakest Arena champion to have in the player's roster, despite that he's the hardest one to defeat.
  • Gadgeteer Genius: Largo is called "The Tiny Inventor" for good reason. He has made many different inventions that he uses for combat purposes.
  • Kill It with Ice: Largo is vulnerable to Ice attacks in his Arena fight.
  • Optional Boss: Just like the other Arena champions, fighting Largo is optional, but very tough.
  • Stone Wall: Largo's boss fight largely boils down to him being able to take ridiculous amounts of damage between himself and his minions while dishing back plenty of his own. Also, just like other Arena champions, any attacks that don't hit his weaknesses deal drastically reduced damage. As a playable character, Largo does have Draw Aggro mechanics and can take a decent amount of punishment, but he doesn't have much damage potential of his own.
  • Superboss: Much like Yan Long, Largo can be extremely hard to beat due to his minions, along with his colossal 1,201,450 HP and 27 shields. Just like the other Arena champions, any attacks that don't hit his weaknesses deal drastically reduced damage. Largo summons his minions both at the start of battle and summons new ones when he reaches certain health thresholds. During each wave, at least one of the minions will always block any attacks that would hit Largo, and they are all fairly durable (the minimum HP and shields they have is around 63K HP and 15 shields). Finally, when Largo goes below 25% of his max HP, or his fourth wave of minions is destroyed, he will start taking 3 actions per turn and grant himself a permanent Speed buff. Whereas Yan Long had about a 50% clear rate for Japanese players, Largo sits at around 30%. Unfortunately, he ends up being an underpowered party member once you defeat him, making him more of a Bragging Rights Reward.

    Nona 
Voiced by: Ayane Sakura

Rarity: 5*
Influence: Wealth

    Cerna 
Voiced by: Inori Minase

“You look like you've got a problem that needs solving.”

Rarity: 4*
Influence: Wealth

    Cecily 
https://static.tvtropes.org/pmwiki/pub/images/cotc_cecily_artwork.png
Voiced by: Aya Kawakami

Rarity: 5*
Influence: Fame

  • Arms Dealer: Having grown up around gladiators, Cecily has a knack for selling weapons, though she does so through honest channels. She doesn't forge them herself, though, so she doesn't qualify as The Blacksmith.
  • Get A Hold Of Yourself Man: Cecily's story involves her trying to help Ned, a childhood friend of hers who accidentally destroyed the career of a fellow gladiator, resulting in Ned losing the will to fight other people (though not including monsters). She succeeds by revealing that Ned's match had been rigged by the former gladiator Vidab, who sabotaged his opponent's weapon.
  • Light 'em Up: Cecily has two Holy-elemental attacks, but she's better off with her physical abilities.
  • Multi-Melee Master: Cecily can hit Polearm, Axe, and Tome weaknesses, and three of her abilities are a tri-hit Herd-Hitting Attack. This makes Cecily one of the best Merchants when it comes to offense.
  • Promoted to Playable: Cecily was a supporting character in Olberic's story in the original game and is now a playable one in Champions of the Continent.

    Roland 
Voiced by: Yuichi Nakamura

Rarity: 5*
Influence: Fame

    Leon 
Rarity: 5*
Influence: Wealth

  • Critical Hit Class: Leon can give himself the Dead Aim buff, which causes his attacks to deal guaranteed critical hits.
  • The Dreaded: Unintentionally. After he beats up a few criminals in his Traveler Story, the anecdote gets exaggerated to make Leon sound more terrifying than the criminals themselves. Amusingly, Leon is miffed by this since he's not even trying to be intimidating, being an honest merchant now.
  • Magically Inept Fighter: Leon has no elemental attacks in his arsenal, and instead specializes in dealing Polearm and Staff damage. It's a job he's very good at, though.
  • Paper-Thin Disguise: A mild case, since Leon isn't trying too hard to begin with, but if asked, he'll claim that he's not the infamous pirate Leon. As one can imagine, he gets asked this a lot in Grandport, considering he hasn't even bothered to change his name.
  • Promoted to Playable: He was a major NPC in Tressa's story from the original game.

    Partitio 

Thieves

    In General 
  • Anti-Armor: Several Thieves have attacks that will reduce an enemy's shield points regardless of weaknesses.
  • Armor-Piercing Attack: Thieves usually have access to at least one "Burst" skill, which will always reduce enemy shield points.
  • Damage-Increasing Debuff: Many Thieves have abilities that will lower the enemy's defenses.
  • Devious Daggers: All Thieves make use of Daggers.
  • Fragile Speedster: Thieves are the fastest class in the game (on average), but lack a bit in the durability department.

    Viola 
https://static.tvtropes.org/pmwiki/pub/images/viola_23.png
Voiced by: Yōko Hikasa

"Say, why don't you join me? I could use some allies."

Rarity: 5*
Influence: Wealth

An infamous thief operating in Sunshade, Viola is a Thrill Seeker wrapped in enigma. Her watchword is "Everything you took, I'll take back—with interest". It turns out that she used to be the leader and founder of the Serpentes, a noble thieves group that would steal from corrupted and powerful nobles or merchants. They were even seen as the successors to the fallen White Wolves of Emberglow. However, Viola was betrayed by her group and left for dead, leaving the group to freely steal from the weak and vulnerable just because it was easier. Now, Viola aims to get revenge on her former comrades and their new leader.
Tropes associated with her:
  • Anti-Hero: Viola is a ruthless individual who has no qualms murdering surrendering foes if they screwed her over at some point, or invoking Cruel Mercy. That said, she does help the people of Sunshade, and is enough of a good person that the Player Character has no issues helping her, on top of focusing her efforts on the getting back at the Serpentes, who are bad people.
  • Armor-Piercing Attack: Her Crimson Blast is a Playing with Fire version, as it hits a single enemy twice while also lowering shield points even if not striking a weak point, making it a strong offensive tool. She later gets Double Wide Burst which can hit all enemies twice and lower shield points regardless of weaknesses.
  • Crutch Character: If one gets Viola early, she's easily one of the strongest characters available to the player for much of the early-to-mid game thanks to her high speed and good damage output. Later on, she loses a bit of her edge compared to some of the more powerful characters (i.e. Therion, A2, etc.), but her ability to debuff enemies and extend the duration of debuffs allows her to stay useful. Adding onto this is that Viola can be rerollednote  as the player's starting 5-star character when they start a new game, making it relatively easy to get her unless the player wants an alternative like Lynette (who is considered the best overall 5-star starter).
  • Damage-Increasing Debuff: Viola's specialty gameplay wise is her ability to debuff enemies, while also extending the debuffs of both herself and the person she shares a spot with. She gets several skills such as Debilitate and Blazing Dagger which decrease the enemies defenses, and with her Extended Enfeeblement passive extending the duration of her paired partner's enfeebling-type debuffs, she makes it easier to keep said debuffs on the enemy. Put her alongside a unit with strong attacks that debuff the enemy, and Viola can ensure double the up-time at no additional cost.
  • Of Corsets Sexy: Viola wears a corset that highlights her fairly ample bosom.
  • Playing with Fire: Her element is Fire.
  • Reformed Criminal: Downplayed. Viola used to be the leader of the Serpentes, a group of bandits in the Sunlands, but after being backstabbed and left for dead, she's focused her efforts on hunting them down for revenge. As part of this, she's somewhat turned over a new leaf and helps protect the people of Sunshade from them, though only for her own purposes.
  • Revenge: Viola's main goal is getting revenge on Strahd and the Serpentes for betraying her and almost killing her. However, she wasn't going to be satisfied with just killing Strahd. She wanted to first destroy the Serpentes and expose Strahd's true nature out to the public before she finished the traitor off.
  • Thrill Seeker: Viola loves to live dangerously, which includes fighting with little regard for her personal safety. In her mind, a long, cautious life would be too boring for her.
  • Won't Get Fooled Again: After Viola was backstabbed and almost killed by the group she created, she learned to never trust any of the Serpentes or show them mercy. This proved to be the right thing, as one of the Serpentes tried to stab her on the back after trying to plead for mercy.
Tropes associated with her story:
  • Ain't Too Proud to Beg: The Serpentes have no issue begging for their lives when Viola has them cornered, whether it is a trap or not. Viola was even able to force one of Strahd's close minions into helping her expose Strahd's crimes to the nobles at the party, or else she would kill him. Unfortunately for the minion, Strahd ended up killing him for that betrayal (and Viola's lack of a reaction implied she knew that would happen).
  • Arc Villain: Strahd and the Serpentes act as this for Viola's story. They betrayed and tried to kill Viola so that the group could focus on stealing from easier targets like lesser merchants or lower class citizens. The whole story is about Viola getting revenge on the people who backstabbed her and left her for dead.
  • Fatal Flaw: Viola pointed out that Strahd had a terrible temper and a hot-headed nature. She used this against him by enraging the man into publicly killing one of his minions for exposing his secret basement containing all the stolen merchantry goods.
  • Meaningful Name: The Serpentes is another word for snake. It is fitting for a name of a group of thieves, especially ones who are malicious and dangerous enough to betray their own leader and leave her for dead.

    Wingate 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_12_19_at_33044_pm.png
Voiced by: Shinya Takahashi

"People can steal from the weak and get away with it in this world. Someone has to put them in their place. Don't you agree?"

Rarity: 4*
Influence: Wealth

A self-proclaimed "noble bandit" who has taken a shine to steal from the rich and give to the poor. While motivated by his uncle's exploits as a fellow thief, Wingate has developed a strong bond with him to a point of dependency. Regardless, this stoic bandit has struck fear into the hearts of many a corrupt nobleman throughout the Flatlands.
Tropes associated with him:
  • Boring, but Practical: One of Wingate's passives grants his paired ally a 20% increase to damage dealt to broken enemies as long as Wingate is in the back row. This isn't flashy, but it's definitely functional, to the point of being a mainstay on many accounts due to the sheer power it brings.
  • Caper Rationalization: The townsfolk of Noblecourt appreciate Wingate's actions to the point where nobody even tries to bring him to justice for being a thief.
  • Casting a Shadow: Wingate has access to Dark-elemental attacks.
  • Just Like Robin Hood: Wingate is portrayed as this in almost every way. Emulating his uncle's actions, he actively seeks out corrupt noblemen and steals from them while at the same time giving the stolen wealth to the poor.
  • Karmic Thief: Quintessential to his character, Wingate is only out to steal from those he believes deserves it. Surprisingly, he ends up being justified by the other townsfolk of Noblecourt for his actions since his targets are that disliked by everyone else.
  • Pay Evil unto Evil: Wingate does this quite a bit. From assaulting an apothecary who's overcharging his wares to stealing from an awful nobleman of Noblecourt, Wingate's philosophy is that morally grey (if outright dark) actions are needed to discourage the actions of other evildoers.
  • Simple, yet Awesome: Wingate can grant his paired ally a 20% increase in damage dealt to broken enemies while he's in the back row. This is a very strong bonus that makes him valuable as a backpack character.
  • Take Up My Sword: Interestingly inverted. Wingate's uncle explicitly writes that he should not follow in his footsteps after passing away. In fact, he states that Wingate should follow his own path in his post-mortem letter.
Tropes associated with his story:
  • Red Baron: Wingate's uncle is known to be Zenil the Zip-handed, a famous noble thief who is well known by the older generation in Theatropolis.
  • Heel–Face Turn: Wingate forced the local apothecary into stopping his extortions and starting doing honest work, or else Wingate would come back to beat him up.

    Kurtz 
https://static.tvtropes.org/pmwiki/pub/images/octopath_kurtz.png
Voiced by: Takamasa Mogi

"I'm sure you can guess what a thief like me is planning."

Rarity: 4*
Influence: Power

Kurtz is a thief with a dislike towards oppression and authority. When he was a kid, he used to be a pickpocket underling for a terrible boss. Now, he is a thief-for-hire who would steal from wicked people and return the goods back to the common folk.
Tropes associated with him:
  • Anti-Hero: While on the side of the oppressed, Kurtz often resorts to force and breaking the law in order to help people out.
  • Armor-Piercing Attack: His Shield Burst move lowers shield points, even if it doesn't strike an enemy's weakness.
  • Blow You Away: Kurtz can use Wind-elemental attacks.
  • Criminal Found Family: At the end of his story, Kurtz formed the Kurtz Syndicate with the pickpocket children he saved and related to.
  • Dark and Troubled Past: Kurtz used to work as a pickpocket for bigger criminals, having to cough up money to them and being pushed around by them.
  • Friend to All Children: Kurtz's story has him standing up for a group of child thieves who are being mistreated by their master, having been through a similar experience in his youth.
  • Just Like Robin Hood: Kurtz targets wealthy and powerful people who oppress or rob from the lower classes.
Tropes associated with his story:
  • Arc Villain: Geltner acts as his for Kurtz story, being in charge of Geoff and the other pickpocket children and forcing them to steal money for him and his cronies.
  • Bad Boss: Kurtz's old boss is this towards him. Geltner is also this towards Geoff and the other young pickpockets
  • Foreshadowing: His official art shows him defending a young boy from a group of rogues. His story escalates into Kurtz saving Geoff and the other young pickpockets from Geltner's gang.
  • Would Hurt a Child: Geltner and his group have no issue harming and even killing off the children they force into pickpocketing. The guard that caught Geoff trying to rob a house also isn't above teaching a kid a lesson in a painful way.
  • You Remind Me of X: Geoff reminds Kurtz of himself when the latter was a kid.

    Aslyte 
https://static.tvtropes.org/pmwiki/pub/images/asylte.png
Voiced by: Saori Onishi

"...Hold on. You look like the type to attract all sorts of trouble. Let me help you. After all, where there's trouble, there's treasure."

Rarity: 4*
Influence: Fame

Aslyte was formally known as the Great Phantom Thief, a noble thief who had helped people by stealing back their stolen belongings and saving people. She had no interest in money and just wanted to help other people. But nowadays, she is just a simple thief-for-hire who is only interested in taking thieving jobs that pay her.
Tropes associated with her:
  • Crippling Overspecialization: Aslyte's skills are all single target focused, having no enemy wide attacks. Furthermore, her closest AOE attack is a random target attack. This makes her really good in single boss situations, but really bad in fights where there are multiple enemies, since her skills will not be able to affect more than one enemy reliably.
  • Damage-Increasing Debuff: If Aslyte inflicts a Break on an enemy, she will lower its Ice Resistance for a few turns.
  • Friend to All Children: Played with. At the start of her story, she wouldn't initial take a job from a kid because the boy didn't have much to pay for the job. However, it is later revealed that she had been distancing herself from helping people after a failed past job got several children killed. She is shown to care about the children she was hired to save from Bennett, as well as cared for the children she got killed by her mistakes.
  • An Ice Person: Aslyte has Ice spells at her disposal.
  • Just Like Robin Hood: Some of her thieving jobs include retrieving stolen objects from people like loan sharks.
  • Magic Knight: Despite being a Thief, Aslyte's skill set focuses more on ice damage, and she can lower Ice Resistance on her target to allow her to hit even harder.
  • My Greatest Failure: Asylte once tried to save a group of children from a slaver working for Tytos and the Crimson Wings, but the rescue was a failure and the children were murdered in front of her eyes. This led her to distance herself from being a noble thief and lean on just paying jobs.
  • Phantom Thief: She refers to herself as one, with the mask to go with it.
Tropes associated with her story:
  • Arc Villain: Bennett acts as this for Aslyte's story. He is responsible for Aslyte's troubled past that led her to abandon her more noble ideals, and finally stopping him in a major plot point in Aslyte's story.
  • Foreshadowing: Her official art shows her moving through a manor while a group of nobles are partying in the background. This foreshadows how she and the Chosen One snuck through Bennett's manor while the false philantropist was throwing a party.
  • Would Hurt a Child: In the past, Bennett had the children that Aslyte was rescuing to be killed by his men.
  • Villain with Good Publicity: In public, Bennett is a wealthy philanthropist who gather orphaned children to take care of them. In reality, the children he gathered are forced into labor, barely fed, and even conditioned to become child soldiers to be sold to people like Tytos and the Crimson Wings. But once Aslyte finally put a stop to his plans, Bennett's secret is exposed to the masses.

    Cless 
https://static.tvtropes.org/pmwiki/pub/images/cress_artwork.png
Voiced by: Eiji Takeuchi

"...What do you want?”

Rarity: 4*
Influence: Fame

Cless is a rather reclusive and gruff thief who is often found drinking at the tavern in Emberglow. He used to be known as Nasturtium, a famous noble thief from the White Wolves. However, after the group was betrayed by one of their members, Aristolo, the group was arrested and executed. Cless ended up as the sole survivor, abandoning his original name and his past.
Tropes associated with him:
  • The Alcoholic: Is called "Cless the Sotted".
  • Armor-Piercing Attack: Cless's Double Break attack lowers shield points even if it doesn't strike a weakness.
  • Crutch Character: Cless has very high speed for a 4-star character, can lower an enemy's physical defense, and can remove shields even if he doesn't hit a weakness. All of these make him very useful, but he is outclassed by Viola and by later 5-star additions to the roster. Still, in the early-to-mid game, Cless is good to have.
  • Flower Motifs: His former thief name, Nasturtium, is a flower that means "victory in conquest".
  • Hidden Depths: Initially appears to just be a rowdy barfly, but turns out to be a former noble thief and the most infamous member of the White Wolves.
  • I Work Alone: Very insistent on people not prying into his business and gets annoyed with the Chosen One for following him.
  • Jade-Colored Glasses: Defied. Cless admits that he's no longer an idealist, but refuses to let the hand of time jade him to the world.
  • Just Like Robin Hood: Cless and the White Wolves were known as noble thieves who struck fear on the rich and powerful that misuse their power on the lower classes.
  • The Lost Lenore: Kerrin. It's implied that she and Cless were together before she gave herself to Aristolo's master to keep him safe, and she was eventually abandoned and left for dead.
  • Never Gets Drunk: According to his description, "no matter how much drink he puts away, his eyes stay sharp and his guard stays up."
  • Pre Ass Kicking One Liner: Gives one right before confronting Aristolo and his men.
  • Red Baron: He used to be known as Nasturtium, a famous noble thief from the White Wolves.
  • Roaring Rampage of Revenge: Goes on one after he finds out that Aristolo was the one who betrayed the Wolves.
  • Shock and Awe: Cless has one Lightning-elemental attack in his repertoire, but his Elemental Attack stat is low and it only hits one target, so he's better off using physical attacks.
  • That Man Is Dead: Cless says as much about his previous identity as Nasturtium.
  • Two Aliases, One Character: Cless is also known as "Nasturtium of the Dawn," a noble thief that the proprietress and proprietor of the Emberglow tavern discuss.
Tropes associated with his story:
  • Arc Villain: Aristolo serves as this to Cless' story, being the one responsible for the deaths of the White Wolves and even tried to capture Cless for the former's master.
  • Blackmail: Aristolo held the curator's family hostage in order to get the curator to help him with the trap for Cless.
  • You Have Outlived Your Usefulness: Aristolo blackmailed a curator into helping him set up a trap for Cless by using the "Kerrin's Gasp" painting as bait. Once Aristolo got Cless captured, the traitor killed off the curator.

    Heathcote 
https://static.tvtropes.org/pmwiki/pub/images/cotc_heathcote_artwork.png
Voiced by: Shozo Sasaki

Rarity: 5*
Influence: Power

Heathcote is the butler of the Ravus family and its heiress Cordelia Ravus. In the past, he was a skilled thief who didn't trust anyone. However, when he messed up trying to rob from the Ravus family, he ended up being saved by Cordelia's father. Since then, he had dedicated his life to serve and protect the Ravus family. Currently, he is tracking down the stolen dragonstones that were stolen from the Ravus family.
Tropes associated with him:
  • Action Initiative: Heathcote's Swift Jab lets him strike first in a turn (except when an enemy is recovering from a Break).
  • Armor-Piercing Attack: Heathcote has several abilities that will remove shields from enemies even if they aren't striking a weakness.
  • Battle Butler: Heathcote is the butler to the Ravus family and can definitely hold his own in a fight.
  • Blow You Away: Heathcote has some Wind elemental attacks available to him.
  • Cool Old Guy: Heathcote is definitely an old man, but he can still fight very well.
  • Promoted to Playable: He's an important NPC in Therion's tale from the original game who is a fully playable character in the prequel.
  • Secret-Keeper: During a memoir, Heathcote meets with Rondo, Cordelia's brother, who tells the butler not to let his sister know where he is. Heathcote reluctantly agrees to Rondo's request.
Tropes associated with his story:
  • Arc Villain: Gaffney acts as this for Heathcote's story. He was acquainted with Heathcoth as distrustful thieves in the old days. He was able to get his hands on the sapphire dragonstone, and tried to use it to force Heathcote to do his dirty work. However, Gaffney would then kidnap Cordelia and tried to use her as a hostage to get the sapphire dragonstone back.
  • Damsel out of Distress: Gaffney had Cordelia kidnapped in order to force Heathcoth to give the thief back the sapphire dragonstone. However, with Heathcoth's signal, Cordelia broke free from Gaffney's lackeys and returned to Heathcoth's side.
  • Foil: Both Heathcote and Gaffney were thieves in the old days. They didn't trust anyone but themselves, and they were selfish and greedy. However, Heathcote learned to trust people and turned away from a life of crime, becoming a butler, after being saved by Cordelia's father. On the other hand, Gaffney still remained distrustful and continued his thieving until he eventually became the boss of a thieves group.

    Adelle 
https://static.tvtropes.org/pmwiki/pub/images/adelle_artwork.png
Voiced by: Yukana

"Would you like to hire my services until I can return to where I came from?”

Rarity: 5*
Influence: Wealth

Tropes associated with her:
  • Light 'em Up: Adelle has access to Holy-elemental attacks.
  • Situational Sword: Adelle can do a surprisingly high amount of damage, but this relies on inflicting the Poison status effect on enemies, which several bosses are immune to.
  • Tsundere: The only reason Adelle sticks around Elvis is because he hired her; she totally doesn't care about him or anything.
Tropes associated with her story:
  • Last-Second Word Swap: Sure, Adelle, that's totally what you were going to say.
    Adelle: Obviously I know about herbs. I'm a fair...fairly decent mercenary, you know!

    Ri'tu 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_12_19_at_31817_pm.png
Voiced by: Yui Ishikawa

"Ha ha! That was a splendid battle. I haven't felt this excited in a long time!”

Rarity: 5*
Influence: Power

Renowned for her strength across the continent, Ri'tu is also known as the Dualistic Dueler, one of the Tournament Champions of Victor Hollow's arena. Ever ready for a fight, Ri'tu is ready to face any opponent regardless of who they are.
  • Armor-Piercing Attack: Ri'tu has several attacks that remove shields even when they don't strike a weakness.
  • Barely-Changed Dub Name: Her name is romanized as Ri'tu instead of L'eeto in the global version.
  • Blood-Splattered Warrior: Exhibit A being her "totally clean" dagger...
  • Defeat Means Playable: In order to unlock Ri'tu, the player must defeat her in combat at the end of her tournament cup. After doing so, she'll join along with the rest of the Chosen One's party.
  • Kryptonite Factor: Out of Ri'tu and the other two fighters who accompany her, all three are weak to Wind magic.
  • Made of Iron: Despite fighting with real weapons all day, Ri'tu is not weak to any other weapons. In fact, her only break damages are magical ones (those being fire, wind, and light). Furthermore, she begins the battle with a whopping 22 shields and only increases them with further breaks.
  • Shock and Awe: Ri'tu has Lightning-elemental attacks at her disposal.
  • Superboss: Alongside the other Tournament Champions, Ri'tu is one. That said, she is considered one of the easier bosses as long as the player has good access to Wind elemental attacks.

    Therion 
https://static.tvtropes.org/pmwiki/pub/images/cotc_therion_artwork.png
“I guess you could say I'm a thief of sorts.”

Rarity: 5*
Influence: Wealth
A self-deprecating thief roaming Cragspear, Therion finds himself disappointed with the state the town is in and steals back a coin purse for a young apple seller named Oranje after two third-rate thieves pickpocket her. Unfortunately, she decides that she wants to be just like him and sets off to become a thief in her own right, much to the dismay of Therion and her older sister Blonche.
Tropes associated with him:
  • Armor-Piercing Attack: Therion has several moves that let him remove shields regardless of weaknesses. He's considered one of the best characters in the game at this job thanks to his second passive, which causes any fully-Boosted ability he uses to be cast twice at no additional SP cost.
  • Playing with Fire: Therion has Fire-elemental spells available to him, just like in the original game.
Tropes associated with his story:
  • Arc Villain: Argente, the leader of a band of thieves in Cragspear.
  • Brainwashed and Crazy: Argente uses a perfume made from combining flowers with her own scent to mind control women into becoming maids and eventually burning their employers' manors down with themselves in it. She also controls and commands Blonche to attack Therion once he and the Chosen One have her beat.
  • Disguised in Drag: Therion forced to dress up like a woman to get into a thief hideout that only lets women in. He is not happy at having to do this.
  • Ninja Maid: Argente fashions herself as one.
  • Once More, with Clarity: The scene in which Therion, the Chosen One, and Blonche plan to infiltrate the manor Oranje is working in replays with more dialogue after Therion reveals to Argente how they outsmarted her.
  • Pretend to Be Brainwashed: Therion tells Blonche to do this if Argente tries to control her.
  • Unspoken Plan Guarantee: Therion, the Chosen One, and Blonche's plan is created through whispering in each other's ears and speech bubbles filled with ellipses, and the player doesn't find out about all the details of it until a flashback after Argente is defeated.

    Nicola 
https://static.tvtropes.org/pmwiki/pub/images/nicola_artwork.png
Voiced by: Inori Minase

"Have you heard of the legendary Red Hat?”

Rarity: 5*
Influence: Fame

Nicola was a former thief who now researches the legend of Red Hat, a famous mythological person who gives gifts to good boys and girls. Her interest on Red Hat led her to dress up like the legend and even spread joy like him. Her latest research took her to Emberglow, she found a pair of orphans named Marous and Chica who are being taken by a mean nobleman named Ruprecht to be sold due to the orphans' debts.
Tropes associated with her:
  • Armor-Piercing Attack: Nicola's Triple Burst removes shields even if it doesn't strike a weakness.
  • Boring, but Practical: Nicola's main use is as an SP battery. She can transfer SP to her teammates, provides a 5% P.Atk bonus to the front row as long as she's above 50% of her SP, and she has two moves that let her restore her SP based on how much damage she deals. Her Limit Break restores a large amount of SP to the front row; this isn't very flashy, but can be a huge help in many situations.
  • Dark and Troubled Past: According to Nicola, she used to be a thief who hated people who she saw to have better lives than her, which led her bitterness to the world around her. She claimed to have committed some serious crimes that were more than mere thievery. She was only saved from this life by one of the people whom she saw as more fortunate than her.
  • Heel–Face Turn: Nicola used to be a thief with a more bitter view in life and committed some terrible things. It was thanks to someone saving her from her painful life that she got to be the nice person she is today.
  • Lethal Chef: Nicola claims to be a pretty bad cook. It says something when she relies on kids to do the cooking instead of her.
  • Light 'em Up: Nicola has access to Holy-elemental attacks.
  • Red Is Heroic: Her clothes main color palette is red, unsurprisingly as she dresses up like someone named Red Hat. And just like Red Hat, she spreads happiness to the people around her.
  • You Remind Me of X: Nicola said that Marous' bad attitude towards more fortunate people reminds her of how she was like in his shoes when she was younger.
Tropes associated with her story:
  • Ambiguous Situation: Why is Nicola so fascinated with Red Hat? Is Red Hat actually the one who saved her in the past? Or did the person who saved her used to tell her stories about Red Hat?
  • Because You Were Nice to Me: Ruprecht ended up helping Nicola mass produce the medicine for the sick children after Nicola helped him learn the truth about his wife's disappearance.
  • Children Are Innocent: Subverted for Marous. The very first scene we see him is when he tried to attack Ruprecht with a knife in order to get his sister back. And Marous showed confusion over why Nicola tries to help random strangers, hatred towards the upper classes, and cynical views over the poor state of lower classes like himself.
  • Foreshadowing: Her official art shows her walking around and talking to a young boy dressed in blue. It foreshadows how the whole story involves her convincing Marous about helping other people.
  • Heroic Sacrifice: Ruprecht's wife had left to find the "unmelting ice" from the Red Hat's legend in order to create a cure for the illness running rampant ten years ago. While she unfortunately died in the grotto, the notes she left behind helped Nicola find the "unmelting ice" to save Chica and the other children when the illness returned.
  • History Repeats:
    • There was illness that ran rampant in Emberglow. It led to many people leaving the city to save themselves, and Ruprecht's wife disappeared during the event. This same illness would return during Nicola's story and sent several children on their deathbeds. But Nicola is determined to prevent the tragedy from repeating.
    • Nicola claims that, wherever she goes to research Red Hat, she ended up running into and resolving major issues in the area. This always leads her expanding and strengthening the legend of Red Hat as her actions keep the legend alive. It also created more people who would take the mantle of Red Hat and continue the cycle.
  • Jerk with a Heart of Gold: Ruprecht became a bitter person after the disappearance of his wife. He is willing to sell off Marous and Chica because the kids were in debt and their parents were dead. When Nicola reported to him that his wife had actually died trying to find a cure for the illness ten years ago, he acted indifferent and said that it made no difference because too much time had past. But he ended up helping Nicola later on when he used his connections and his late wife's medical equipment to mass produce the medicine needed to save the sick children.
  • Posthumous Character: It turns out that Ruprecht's wife was already dead by the time of Nicola's story, as Nicola's group found the woman's skeleton in the Snowshard Grotto.
  • Red Is Heroic: At the end of the story, Hilda (a nice noble who had been helping out Nicola) dressed up in all red to live just like Red Hat and Nicola.
  • Santa Claus: The Red Hat is the Santa Claus of this world.
  • Say My Name: As Nicola is leaving, Marous shouts her goodbye while calling her Red Hat.
  • Too Dumb to Live: Despite Nicola ordering Marous to stay in town to look after the latter's sister, Marous secretly followed Nicola and the Chosen One into the grotto. He ended up being attacked by a monster, getting badly injured. Though, it later turned out that Marous encountered this monster because he saw that the monster had the medicine's key ingredient growing on its back.
  • Took a Level in Jerkass: According to Hilda, her father Ruprecht used to be much nicer. However, the disappearance of her mother (and the rumors that she had eloped with someone) led him to become more bitter and throw away anything reminding him of his wife. This attitude started to temper down after Nicola revealed to him that his wife actually died ten years ago looking for a cure for the illness.
  • Would Hurt a Child: The deer monster containing the "unmelting ice" mushrooms on its back had attacked Marous. It's not surprising since it's... well... a monster.

    Falco 
https://static.tvtropes.org/pmwiki/pub/images/falco_artwork.png
Voiced by: Kosuke Toriumi

"I got a foolproof money-making plan. All I need's a partner. You in?"

Rarity: 5*
Influence: Power

  • Boring, but Practical: As long as he's at full health, Falco increases the Dagger damage done by the front row by 15%. It's not flashy, but it's a solid damage boost for a team of thieves.
  • An Ice Person: Falco has Ice-elemental attacks, including one that hits a single enemy three times and removes shields regardless of weaknesses.
  • I Have Your Wife: When Falco steals a painting from a noble (which was originally stolen from Falco's father by said noble), the noble holds Falco's sister Canary hostage. Falco is able to rescue her by defeating the noble, but he's forced to destroy the painting in the process.
  • Jerk with a Heart of Gold: Falco is usually condescending to his sister Canary (though, to be fair, Canary's really bad at subtlety) and he also uses the Ringbearer as a decoy in one of his plans, but his actions to save Canary when she was captured show he cares for her.
  • Nobody Calls Me "Chicken"!: Falco invokes this in his summoning quote on the Chosen One. It works.
    Falco: Come on, what are you afraid of? Unless that band of yours ain't all the rumors say...

    A2 
Voiced by: Ayaka Suwa

"How ironic... I wander into a different world and finally come face-to-face with humanity."

Rarity: 5*
Influence: Power

  • Deadly Upgrade: Once per battle, A2 can enter her Berserk Mode for 6-9 turns based on Boost level (one turn is always used up activating Berserk Mode, giving it a practical duration of 5-8 turns), enhancing her Attack, Crit, Speed, and raw damage output by 15%, while also causing her damaging abilities to activate a second time in a row without costing any additional SP. In this state, she can shred through bosses like paper. However, while in Berserk Mode, she will drain 40% of her max HP at the end of each turn. Mercifully, this cannot reduce her below 1 HP, but the health drain also occurs after any regeneration effects, leaving her vulnerable if any enemies attack before she does.
  • Draw Aggro: A2 uniquely has the ability to taunt enemies into targeting her. Due to her Glass Cannon playstyle, however, this is usually not a good idea, especially since she has no built-in defensive measures besides her Last Chance Hit Point. That said, the taunt ability also boosts her Physical Attack and Crit stats.
  • Explosive Overclocking: Berserk Mode grants A2 some ridiculous damage output, but it drains 40% of her max HP at the end of each turn. This is not helped by how this drain occurs after any Regenerating Health effects, so she'll always end up below max HP when a new turn starts while in Berserk Mode.
  • Fragile Speedster: Even more than usual for Thieves, A2 can become extremely fast and deadly with her Berserk Mode, but due to it draining 40% of her max HP at the end of each turn, it leaves her very squishy.
  • Glass Cannon: While in her Berserk Mode, A2 can deal ridiculous amounts of damage, but due to draining 40% of her max HP at the end of each turn, she can easily be taken out if the enemy lands a solid hit on her.
  • Last Chance Hit Point: Once per battle, if A2 takes fatal damage from an enemy, she will survive the hit with 1 HP.
  • Lightning Bruiser: Despite not dealing any kind of elemental damage, A2 is considered among the best physical damage dealers in the game thanks to her Berserk Mode, which enhances her physical damage to absurd levels. When properly supported by the rest of the party, A2 can make short work of even the toughest bosses.
  • Magically Inept Fighter: A2 has no access to elemental attacks, but she makes up for it by being among the strongest physical damage dealers in the game.
  • Multi-Melee Master: A2 has access to Dagger, Sword, and Axe attacks.

    Sarisa 
Voiced by: Yukana

“I am a woman of many talents, after all.”

Rarity: 5*
Influence: Power

  • Because You Were Nice to Me: Sarisa betrays Prince Navilio when he orders her to kill Aedelgard because Aedelgard treated her kindly.
  • Character Catchphrase: She often says "I am a woman of many talents" (or some variation of it) in the English dub. In the Japanese dub, what she says roughly translates to "I am competent" (or some variation) instead.
  • Lethal Chef: Zigzagged. Sarisa struggles when it comes to baking sweets, but she's excellent when it comes to making tea.
  • Ninja Maid: She's Aedelgard's maid and strongest fighter.
  • The Perfectionist: Sarisa compulsively thinks she needs to be a perfect maid in all aspects, which often leads her to belittle Yukes for his clumsiness and for her to berate herself even for minor mistakes.
  • Playing with Fire: Just like Aedelgard and Yukes, she has Fire-elemental attacks.
  • Unaffected by Spice: Sarisa is totally unaffected by spicy food, which unfortunately leads to her making desserts that are way too spicy.

    Durand 
Voiced by: Toshinari Fukamachi

Rarity: 4*
Influence: Fame

    Canary 
Rarity: 5*
Influence: Wealth


  • Balance Buff: Her kit got almost completely reworked for her releases in the Taiwan and global versions, greatly improving her utility.
  • Damsel in Distress: She ends up kidnapped during Falco's story, forcing him to give up their father's painting in order to save him.
  • So Much for Stealth: Canary is really bad at maintaining a low profile and frequently ends up being easily spotted by her marks.

    Throné 

  • Action Initiative: Played With. While Throné has no abilities that automatically cause her to act first, her abilities tend to have bonus effects if she acts first in a turn. However, she also has the highest base SPD stat in the game when at level 100, making it far more likely she'll act first.
  • Casting a Shadow: Just like in Octopath Traveler II, Throné has Dark-elemental attacks at her disposal.
  • Critical Hit Class: When a broken enemy is present, Throné's attacks automatically crit and her damage cap is raised by 50,000.
  • Ms. Fanservice: Once again, Throné has a very noticeable bust, shows off her cleavage, wears a corset, and shows off her leg in her character art.
  • Temporary Blindness: Just like in the original game, Throné's Veil of Darkness will cause enemies it hits to miss their physical attacks. It's been nerfed compared to the original game, however, in that it only inflicts the effect at full Boost.

    Pirro 

Apothecaries

    In General 
  • Anti-Debuff: Several apothecaries have the ability to remove one or more types of status ailments.
  • Deadly Doctor: All of them base their profession on healing the sick, and all of them are capable in combat.
  • Jack of All Trades: Apothecaries don't generally specialize in any one category, with each one varying in terms of offensive, defensive, and supportive capabilities.
  • Master of None: Comes with the Jack of All Trades territory; Apothecaries often tend to be flexible units, but also tend to lack dedicated roles in battle.

    Theo 
https://static.tvtropes.org/pmwiki/pub/images/theo_octopathcotc.png
Voiced by: Jun Fukushima

"My wares have Pollonia's seal on them, so they're guaranteed to work."

Rarity: 5*
Influence: Power

Theo is the grandson of the famous apothecary Pollonia and a member of his grandmother's apothecary group. He seeks to follow in her footsteps in both profession and morality. He arrives in Theatropolis to investigate the surge of counterfeit medications under Pollonia's name being spread throughout the city.
Tropes associated with him:
  • Crutch Character: Theo competes with Millard as one of the best early-to-mid game healers, but functions differently in that he applies Regenerating Health to his allies rather than burst healing. He also does reasonable Lightning-elemental damage, can do okay physical damage with his axe, and can even purge Status Effects like poison or paralysis. However, Theo eventually gets outclassed by later additions to the roster, especially healers like Ophilia or Alfyn.
  • Nice Guy: After beating up the person who had been selling counterfeit medicine using his grandmother's name, Theo praises his setup and gives him Pollonia's real recipes, telling him to make money the right way from now on.
  • Regenerating Health: Theo can apply this to the entire front row, making him a very efficient healer when one needs to swap characters between rows.
  • Shock and Awe: Learns lightning spells.
Tropes associated with his story:
  • Arc Villain: The fake apprentice of Pollonia acts as this to Theo's story, which is about Theo actively stopping the counterfeit medicine operation being done by the fake apprentice.
  • Drugs Are Bad: The fake apprentice of Pollonia spread a kind of counterfeit medicine called "faerie dust". It gives the consumer a burst of energy, but after a while, the consumer is overwhelmed with exhaustion. The drug was designed so that the consumer actively seeks more "faerie dust" for energy.
  • Foreshadowing: His official art shows him seemingly teaching an older man about medicine while the latter is taking down notes. This foreshadows how he ended up teaching the fake apothecary apprentice on how to make real Pollonia's medicines and showing him how to run a real apothecary business instead of pushing out counterfeits.

    Merrit 
https://static.tvtropes.org/pmwiki/pub/images/merrit.png
Voiced by: Manaka Iwami

Rarity: 4*
Influence: Wealth

The daughter of a fallen noble family who maintains a steadfast determination to help others, regardless of the cost to herself. Merrit's dream is to create an grand medicinal herb garden to provide accessible treatment for the sick, but her goals have been stymied by Master Wakeman, the town apothecary of Shepherds Rock, and an outbreak of fever in the area.
Tropes associated with her:
  • Extreme Omnivore: Due to her hunger and poor lifestyle, she is willing to resort to eating edible plants that she may find growing on the road.
  • Gameplay and Story Segregation: Wakeman describes Merrit as being "emaciated" and wearing tattered clothing during her Traveler Story. Of course, her sprite and artwork don't reflect this at all.
  • Honor Before Reason: She refuses payment for treating a patient with what is implied to be expensive medication since she feels that is her duty as a noble, despite the fact that she had very little money or supplies of her own at the time.
  • Light 'em Up: Merrit has access to Holy-elemental attacks.
  • Mysterious Past: Merrit's Traveler Story never quite explains how her family fell from grace. Supplementary materials reveal she is from Hornburg, losing her home during the civil war.
  • Regenerating Health: Merrit can provide her paired ally with health regeneration when she's in the back row.
  • Riches to Rags: Merrit comes from a noble family, but most wouldn't think so due to her messy appearance and the fact that she basically lives in poverty.
  • Walking the Earth: Merrit turns down an offer to work as a caretaker maintaining the medicinal herb garden at the end of her Traveler Story, telling the priest that she wants to travel the world to collect herbs from all over Orsterra first.
Tropes associated with her story:
  • Arc Villain:Wakeman acts as this for Merrit's story. He had created a fake outbreak in order to secretly poison his patients under the guise of giving them medicine. His goal was to perfect his poison craft so he could sell his poison for assassinations and the like.
  • Foreshadowing:
    • Her official art shows her pulling out a plant from a garden. It foreshadows her dream to create a herb garden like the one her family used to own, and she was able to get closer to achieving this goal by using the church's plot of land.
    • In Merrit's prologue, Merrit had been treating a patient who had been poisoned. However, that detail wasn't further investigated for a while. It turns out that the poisoned patient received the poison from Wakeman, just like the other people suffering from the "outbreak".
    • In Merrit's prologue, when Merrit had started eating the edible plants from the town's road, Wakeman made fun of her by saying that she is free to eat any of the plants from the town since all of them were edible. This fact became important as this allowed Merrit to figure out that the poison outbreak couldn't have been from the town's own food supply.
  • Horrible Judge of Character: The priest believed that Wakeman was a good and honest apothecary because of the donations he had been making to the church. However, Merrit was able to see how sinister Wakeman truly was.
  • Jerkass to One: Despite being respectful to the priest and showing no hostility to the Chosen One, he is rather rude towards Merrit since their first meeting. It turns out that Wakeman was trying to irritate Merrit enough to drive her away from town so the latter won't find out about series of poisoning incidents caused by the former.

    Shelby 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_12_19_at_31442_pm.png
Voiced by: Sayaka Senbongi

“Lately, I’ve been troubled. But not by patients. There are men following me about...”

Rarity: 4*
Influence: Wealth

A gentle and reserved apothecary of Emberglow who has a passion for helping others in need. While she's respected by her fellow villagers, many men have become smitten with her as of late. Unfortunately, this has caused a large number of her patients to be people who have inflicted self-injuries on themselves just to get treated by her. As a result, she tends to be quite thankful for any real friendships she establishes.
Tropes associated with her:
  • Continuity Nod: Interestingly, Shelby sets out on her journey across Orsterra in order to seek out Ogen from the original game to treat Cooper's disease. Ogen eventually became playable in the Japanese version much later.
  • Crutch Character: Shelby's access to Trifold Cleave is very useful early on when players may not have stronger Apothecaries to exploit Axe weaknesses. She also has built-in Regenerating Health, making her hard to take down early on. Past the mid-game, however, she falls short in damage output compared to the likes of Gertrude, and she doesn't have nearly the same utility that Alfyn does. Also, her lack of multi-target heals and only having the ability to cleanse Weakness and Paralysis cannot compete with most 5-star Apothecaries.
  • Head-Turning Beauty: A lot of her patients are people who fell in love with her at first sight, with some even deliberately injuring themselves just to get close to her.
  • An Ice Person: Shelby has one Ice-elemental spell at her disposal, but she's far more physically oriented.
  • It Was a Gift: Before Cooper and Shelby depart, Cooper gives her a treasured watch that had been in his family for generations.
  • Love Hurts: Shelby's entire story revolves around this.
    • Most of her patients are simply those who are in love with her and end up injuring themselves just for a chance encounter together.
    • Shelby and Cooper's relationship is ultimately halted due to both of them separating to find a cure for Frozen Lung. In the process, Shelby sets out on a perilous journey just to help out her beloved.
  • The Medic: Much of Shelby's combat abilities revolves around healing or boosting the defense of other combatants.
  • Regenerating Health: She has a Passive Skill that grants her automatic HP recovery every turn in battle.
  • Snow Means Love: Coincidentally, Shelby's adventures into romance occur in Emberglow (which is constantly snowing due to being in the Frostlands).
  • Worth Living For: Shelby had reignited Cooper's hope of life after he had resigned himself to dying of Frozen Lung via their relationship. That said, both are worried that their efforts in searching for a cure will be fruitless.
Tropes associated with her story:
  • Incurable Cough of Death: Cooper's Frozen Lung slowly destroys his lungs, which causes the man's coughing fits.
  • Secretly Dying: Cooper is suffering from a deadly condition with a low chance of being able to cure it. He tried to keep it a secret from Shelby, though the girl was able to figure it out on her own.
  • Secret-Keeper: Cooper shared his deadly condition to the Chosen One, with the latter promising to keep it a secret. It turned out it was all for nothing because Shelby already figured out Cooper's condition due to her apothecary skills analyzing his symptoms.
  • Your Days Are Numbered: Cooper suffered from a deadly condition known as the Frozen Lung. He is slowly dying from it, and he struggles to find a cure for it.

    Rita 
https://static.tvtropes.org/pmwiki/pub/images/rita_1.png
Voiced by: Takako Tanaka

Rarity: 4*
Influence: Power

Rita is the daughter of Dale, a skilled apothecary and founder of the apothecary group known as the The Dove Coalition. Her group, lead by her father and her companion Croft, is responsible for treating everyone injured in the war, regardless of what nation or side the injured are from. While not the brightest in directions, she is however quite skilled in medicine and plants. However, despite that, her father claimed that she is missing something important for an apothecary. Thus, her father sent her out on a journey to discover what she's lacking.
Tropes associated with her:
  • Blow You Away: Rita has one Wind elemental spell in her arsenal, but she's more designed for physical attacks.
  • Heal Thy Self: Rita's Healing Cleave restores her HP while also dealing damage to all foes.
  • Nice Girl: Thanks in part with her group's teachings of treating everyone regardless of nationality and such, Rita is kindhearted enough to treat the Edoras soldiers. This is despite the fact that those same soldiers had attacked her group, almost killed her father, and tried to attack her (leading her to subdue them).
  • No Sense of Direction: Rita has trouble remembering which way she came from in the start of her Traveler story. Even when given a map, she gets lost easily.
Tropes associated with her story:
  • Foreshadowing: Her official art shows her treating an injured soldier who's wearing black-and-dark red armor. It foreshadows her involvement with the Edoras soldiers, and how she'd ultimately treat them.
  • Previous Player-Character Cameo: Rita seeks advice from Alfyn and Zeph on how to be a better apothecary in her Traveler Story.

    Rodion 
https://static.tvtropes.org/pmwiki/pub/images/octopath_rodion.png
Voiced by: Yoshikazu Nagano

Rarity: 4*
Influence: Fame

Rodion is a traveling apothecary whose main objective is to share knowledge about the Grace Fever and to cure it. He dispels superstitions and old traditions around medical treatments due to a past experience where his patients died from Grace Fever because he had been using traditional medication to cure them.
Tropes associated with him:
  • All-Loving Hero: In his Traveler Story, he doesn't hesitate to help all those afflicted with Grace Fever, no matter their moral character or how they treated him previously.
  • A Boy and His X: His official art shows him with a black cat in his medical lab. It is implied that the cat is his pet.
  • Casting a Shadow: Rodion has Dark-elemental attacks at his disposal.
  • Defector from Decadence: Rodion used to practice more traditional medicine like Wadim. However, when the older version of medicine failed to save his wife and his daughter, Rodion moved away from it and pursued more modern medicine.
  • Humble Hero: A recurring theme in his Traveler Story is the importance of an apothecary's reputation, and that Rodion pointedly does not care about his. After finalizing his cure for Grace Fever, an NPC is shocked when Rodion asks him to distribute it among other apothecaries to use, rather than take rightful credit for his life-saving cure.
  • My Greatest Failure: When he was younger, he tried to cure his wife and his daughter from Grace Fever using traditional medicine. Unfortunately, the old-fashioned medicine didn't work and his family died as a result.
  • Outliving One's Offspring: He lost his only daughter to the Grace Fever.
Tropes associated with his story:
  • Arc Villain: Wadim became this in Rodion's story as a result of Wadim hatred towards Rodion and his implementation of more modern medicine.
  • Evil Is Petty: Wadim wanted to kill Rodion for embarrassing the former with more successful modern medicine. Wadim is willing to doom victims of Grace Fever by depriving them of better medicine... all because Wadim wanted to preserve his reputation.
  • Heel–Face Turn: Wadim finally accepted Rodion and his more modern medicine after the latter saved his life.
  • Save the Villain: Despite Wadim's attempts to kill Rodion, Rodion still tried to save Wadim when the latter contracted the Grace Fever.
  • Too Dumb to Live: When Wadim caught the Grace Fever, he refused to use Rodion's medicine and was determined to use his more traditional medicine. Rodion had to force Wadim to take the more effective modern medicine in order to save Wadim's life.

    Lumis 
https://static.tvtropes.org/pmwiki/pub/images/lumis.png
Voiced by: Haruka Tomatsu

“I’d give my very life to save a patient’s...”

Rarity: 5*
Influence: Fame

Lumis is a traveling apothecary who got involved in saving the lives of the people of Donescu during the attack by G'roha. She is a former mercenary who didn't have any attachment in life. However, her recklessness and disregard for her own life led to a mistake that cost the life of her mercenary partner Zachary. The guilt of her partner's death led her abandoning her mercenary work and becoming an apothecary to save as many lives as possible. However, this drive to save people led her to treat her own body poorly and push herself to her limits.
Tropes associated with her:
  • All for Nothing: Subverted. At the end of Lumis' story, she received a letter from Zachary's mother. The mother had forgiven Lumis for Zachary's death and she even apologized for how she treated the apothecary. Lumis breaks down in relief, seeing that all her efforts to atone for her mistake have not been for nothing.
  • Anger Born of Worry: She had gotten angry at Nero quickly returning to mercenary work despite still recovering from his injured leg.
  • Barely-Changed Dub Name: Lumis's name in Japanese is romanized as Lyummis.
  • Beware the Quiet Ones: Lumis is usually calm and somewhat softspoken. However, she still has the strength and intimidation from her days as a mercenary. When she found out that Nero was in danger, she terrified the thugs into spilling everything they knew about the former Donescu soldiers.
  • Blow You Away: Lumis has Wind-elemental attacks.
  • Dramatic Irony: Lumis had lived her life knowing nothing besides mercenary work and having nobody waiting for her. As a result, she didn't value her own life. However, her recklessness cost the life of her partner, someone who did have someone waiting for him, instead of herself.
  • Heroic RRoD: Lumis nearly works herself to death trying to heal the wounded in Donescu during her character story. She's driven to this extent due to Survivor Guilt.
  • It's All My Fault: Lumis used to be a mercenary of great skill until Zachary, a close friend of hers, died fighting alongside her. She blames herself for getting him killed, especially after Zachary's mother blamed Lumis for his death.
  • My God, What Have I Done?: Lumis constantly blames herself for Zachary's death. The guilt as well as the grief inflicted on Zachary's mother caused Lumis to abandoned mercenary work and dedicated her whole life to saving people as an apothecary as a means of atonement.
  • "The Reason You Suck" Speech: Lumis delivered a heavy one towards the former Donescu soldiers. She called out how those former soldiers are using the excuse of their suffering from the aftermath of the attack by G'roha to steal from others and inflict more harm, despite the fact that other struggling survivors refuse to resort to theft or violence and continue to walk forward.
  • Survivor Guilt: Lumis once had a partner named Zachary who died due to her recklessness. She's lived with the guilt of his death ever since.
Tropes associated with her story:
  • Foil: Both Zachary and Nero serve as foils for Lumis. Zachary and Nero became mercenaries for the sake of earning money for their loved ones, and they both value their own lives because they have people waiting for them to return. In contrast, Lumis lived as an orphan and just happened to become a mercenary by chance. She lived most of her life as a mercenary, and because she didn't have any family or friends, she had no regard for her own safety or life.
  • Foreshadowing: Her official art shows Lumis reading a letter. It foreshadows how Lumis would receive a letter from Zachary's mother, who had forgiven her and even apologized to her for blaming her for Zachary's death.
  • Honor Before Reason: Nero was tricked into working with a butch of former Donescu soldiers who planned to attack and steal a provision transport from Riven to Donescu. Knowing how important that provision transport is to both Lumis and the kingdom, Nero refused to further cooperate with the former soldiers despite knowing that they wouldn't let him leave alive.
  • Mirror Character: Zachary and Nero are both mercenaries who wanted to earn enough money to ensure that their loved ones (Zachary's mother and Nero's sisters respectively) would live comfortably. Both of them would end up becoming important to Lumis, who cared for them and fear for their safety.
  • Outliving One's Offspring: Zachary's mother ended up living longer than her son, who ended up dying in mercenary work due to Lumis' recklessness.

    Alfyn 
https://static.tvtropes.org/pmwiki/pub/images/cotc_alfyn_artwork.png
"An incredible man once saved my life, and now it's my turn to save others."

Rarity: 5*
Influence: Fame

  • Anti-Debuff: Alfyn's Rehabilitate can remove almost any status ailments like Poison or Fear affecting his allies, reaching the entire front row at full Boost and also providing immunity to status ailments for several turns.
  • An Ice Person: Just like in the original game, Alfyn has Ice elemental magic at his disposal.
  • Jack of All Trades: Just like in the original game, Alfyn is a fantastic multirole character in Champions of the Continent. He has a 4-hit Axe and 4-hit Ice attack, he can revive allies, he can remove status ailments (and provide immunity to most ailments for a few turns while doing so), and he can provide Regenerating Health which also provides Fire and Ice resistance buffs. His best ability, however, is that he can provide 1-4 BP to the entire front row (though he can only do this twice per battle). This makes Alfyn an extremely useful and versatile character, but it does come at the cost of not being outright the best in a specific role; he's a good support character, healer, and damage dealer, but not the best in any of those.

    Gertrude 
Voiced by: Hiroko Kiso

"Hah! Totally and utterly defeated! You're really something, you know that?"

Rarity: 5*
Influence: Wealth

  • Amazonian Beauty: Gertrude is easily the most muscular of the playable female characters and is fairly easy on the eyes.
  • Casting a Shadow: Gertrude has access to Dark-elemental attacks in her boss fight and as a party member.
  • Charles Atlas Superpower: Gertrude is easily one of the physically strongest women in Orsterra, and achieved this strength through intense physical training. However, she previously used a drug of her own making to make herself strong, and decided to stop using it in order to build up her strength the proper way.
  • Defeat Means Playable: Just like the other Arena champions, beating her means adding her to your party.
  • I Work Alone: Gertrude has no helpers in her boss battle, unlike with every other Arena champion.
  • Kill It with Fire: One of Gertrude's weaknesses is to Fire magic.
  • Lightning Bruiser: Gertrude is not just tough as nails in her boss fight, but she's also very fastnote  and hits like a freight train. She also gets two actions every turn, and once she goes below 1/3rd of her health, she gets three actions per turn. Once she reaches that stage, she will inevitably take the player out unless they finish the fight quickly.
  • Superboss: Gertrude is one of the Arena champions and, like the others, is a very tough boss to beat.
  • Stone Wall: Gertrude's fight is unique in that no attack can remove any more than one shield from her, regardless of how many hits are dealt and regardless if shield-breaking attacks are used. Even characters like Therion and Odette, who can use their abilities twice in a row, cannot remove more than one shield per turn. She doesn't have too many shields (starts with 9, goes up to 12), but it means Breaking her is far more difficult since you can't remove more than 4 shields per turn. Additionally, much like the other Arena champions, any attacks that do not hit her weaknesses deal drastically reduced damage. She also has one attack that will heal her after hitting your entire front row. To top it all off, Gertrude has a whopping 764,260 HP! To make up for this toughness, Gertrude has no allies accompanying her in her boss fight.

    Soleil 
Voiced by: Shizuka Itō

“There is no such thing as a cure-all. Every illness requires the right medicine and proper treatment.”

Rarity: 5*
Influence: Power

  • Agent Scully: Zigzagged. Soleil's story revolves around her trying to prove that a substance called khama isn't a cure for everything. Soleil's initial skepticism before finding this out earns her the ire of the people of Sufrataljah, who make a living producing khama and due to how it has seemingly saved lives. Over the course of the story, she learns that khama isn't a cure by itself, but it can be used to enhance other medicines.
  • Light 'em Up: Soleil has access to Holy-elemental attacks.

    Hayes 
Voiced by: Tasuku Hatanaka

Rarity: 5*
Influence: Power

  • Action Initiative: One of Hayes's attacks lets him perform a 4-hit Axe attack that makes him act first in a turn (unless the enemy is recovering from a Break).
  • Barely-Changed Dub Name: Hayes is named "Haze" in the Japanese version.
  • Beware the Nice Ones: Hayes can be really scary whenever he's using his power of "persuasion" (re: forcefully beating people up while he preaches) to convince and convert poachers into co-existing with the monsters they hunt. Apparently, he's legitimately unaware of how frightening he can be whenever he does this as he believes he's being "gentle" whenever he's trying to convince people to see the error in their ways.
  • Boring, but Practical: Hayes's Hale Axe Atk. Boost passive raises Axe damage by 15% for the front row. This isn't flashy, but it's a reliable damage boost as long as he's at full health.
  • Playing with Fire: Hayes has Fire-elemental attacks available to him.
  • Status Effects: Hayes can inflict the Bleeding status effect on enemies. Using his Refute on a Bleeding enemy increases Refute's damage by 50%, but will remove the Bleeding effect.

    Zenia 

Rarity: 5*
Influence: Power

  • Casting a Shadow: Zenia has access to Dark-elemental spells.
  • Deadly Upgrade: Zenia can place a powerful buff on an ally that drastically increases their stats, but this buff will kill her ally after a set number of turns. Boosting the ability extends the timer, and the buff can be removed by one of Zenia's other abilities, preventing it from killing her ally.
  • Dub Name Change: She is known as "Zegna" in the Japanese version.

    Cornelia 
Voiced by: Eriko Nakamura

Rarity: 4*
Influence: Power


    Castti 


  • Combination Attack: Castti's first passive makes the front row trigger a follow-up attack from Castti whenever they use their normal attack. Castti will deal Axe damage to all enemies when following up on an ally's attack.
  • Magically Inept Fighter: Unlike in Octopath Traveler II, Castti doesn't have access to her Ice attacks and only deals Axe damage. She's very good at it, though.
  • Poisonous Person: One of Castti's attacks has a high chance to inflict Poison on its target.

Hunters

    In General 
  • Critical Hit Class: Most Hunters specialize in dealing critical hits, or have ways to improve the Crit stat on themselves or others.
  • Rain of Arrows: Several Hunters have access to attacks that deal Bow damage to all enemies at once. Not all of them can do this, though.

    Scarecrow 
https://static.tvtropes.org/pmwiki/pub/images/scarecrow_artwork.png
Voiced by: Kaito Ishikawa

"Hunters protect the people by keeping the beasts at bay. But you knew that."

Rarity: 5*
Influence: Fame

Scarecrow is a traveling hunter who originally lived in Everhold. After his wife and his daughter were killed by a giant ratkin, he became so grief-stricken that he became empty and emotionless. He left his home and even abandoned his original name, adopting the name Scarecrow as a reference to his hollowness. However, upon reaching Shepherd's Rock, he found out that the giant ratkin that had killed his family had resurfaced near the town.
Tropes associated with him:
  • Blow You Away: Learns the Wind spells Dust Devil and Rending Arrow.
  • Critical Hit Class: While all Hunters generally are focused around critical damage, Scarecrow's main power comes from his various increases to his crit damage. With the right support and accessories, he can do a lot of extra damage on his crits, and if the enemies shield is broken, he can potentially nuke strong bosses without trouble thanks to his passive skill giving extra damage against broken enemies.
  • Crusading Widower: Scarecrow lost his wife and child to a ratkin attack, and so he set out to avenge their deaths. This leads him to discovering that the ratkin that slew his loved ones was being controlled by someone who wanted to weaponize the monster for profit.
  • Magikarp Power: Scarecrow starts off with okay but not impressive skills as a unit, with other Hunter's at lower rarities having either the same or better skills sooner than he can. If you get him as a 4.5-star, he'll be unable to get a lot of truly powerful skills at first, and isn't worth investing in. Once he unlocks his 5-star skill line though, Scarecrow becomes an insanely strong Hunter who can do a lot of damage on account of getting some very strong skills, on top of getting the stats needed to push him into being stronger. Until other hunters like H'aanit come around, a 5-star Scarecrow will be one of the best Hunters to use.
  • Meaningful Name: He adopted the name Scarecrow because he became hollow and emotionless after the death of his wife and daughter, becoming as empty as a scarecrow. However, his name takes a whole new meaning after he saved the people, he is now a scarecrow who protects and repels the pests that try to do harm.
  • My Greatest Failure: Scarecrow blames himself for failing to protect his wife and daughter, who were both killed by a giant ratkin. He later learns that the ratkin attacked them due to a scented satchel he gave to his daughter, as the ratkin had been trained to attack those bearing the scent.
  • Outliving One's Offspring: His daughter, along with his wife, was killed by a giant ratkin and he wasn't able to save them.
  • Unwitting Instigator of Doom: He didn't realized that the scented satchel that he bought for his daughter was secretly being used to lure the giant ratkin into killing his family
Tropes associated with his story:
  • Arc Villain: The town's apothecary is the acting villain for Scarecrow's story. He had been training the giant ratkin into killing specific people by using the scented satchel as a target. He wanted to perfect this experiment and sell it to people who wanted particular individuals to be killed. Scarecrow's family were one of the unfortunate victims of this madman's failed experiments.
  • Dramatic Irony: The giant ratkin was able to evade and escape from Scarecrow by covering up its targets. However, the monster's master wasn't as smart. The apothecary left tracks after visiting his old workshop at night. And Scarecrow was able to use them to locate both the mastermind and his monster.
  • Scars Are Forever: Scarecrow recognized the giant ratkin in Shepherd's Rock as the same monster who killed his family because of the monster's scar.

    Bertrand 
https://static.tvtropes.org/pmwiki/pub/images/bertran.png
Voiced by: Yohei Hamada

Rarity: 4*
Influence: Wealth

Bertrand is a hunter-for-hire who takes up any bounty to provide for his adoptive parents. His father was a former hunter who saved a young Bertrand from monsters, but got his right leg crippled in the process, rendering unable to work as a hunter anymore. With his mother having to provide for the family for a long time, Bertrand wanted to make up for this and pay his parents back by earning enough money for his parents to live peacefully. Now, he is after a large bounty on a one-eyed wolf...
Tropes associated with him:
  • Boring, but Practical: Bertrand lowers the Lightning Resist of all enemies at the start of battle. Though fairly mundane, this is very handy for farming against enemies that are weak to Lightning, letting characters like Elvis or Therese sweep them away easily.
  • Damage-Increasing Debuff: At the start of battle, Bertrand lowers the Lightning Resist of all enemies for 3 turns.
  • Heartwarming Orphan: Bertrand was separated as a child from his biological father during a monster attack (which killed Bertrand's mother) and was taken in by a couple in Cragspear. His work as a Hunter is meant to repay his adoptive parents for their kindness, especially the father, who suffered a Career-Ending Injury saving Bertrand's life. During his Traveler Story, Bertrand reunites with his biological father, who meets with his adoptive family and thanks them profusely for looking after him. The adoptive parents ask for no reward, claiming they felt blessed to have Bertrand in their lives. Bertrand, for his part, is glad to have three loving parents.
  • Shock and Awe: Bertrand has Lightning-elemental attacks available to him.
Tropes associated with his story:
  • Amazingly Embarrassing Parents: Bertrand's adoptive parents were so excited that their son got a friend that Bertrand felt awkward of the situation.
  • Career-Ending Injury: Bertrand's adoptive father got his right leg crippled when he was saving a young Bertrand. With his leg crippled, he could no longer continue working as a hunter.
  • Luke, I Am Your Father: Reinfeldt, a nobleman who held the bounty for the one-eyed wolf, turned out to be Bertrand's biological father. The nobleman only found that out when he noticed the birthmark on Bertrand's neck is like the same birthmark of his supposedly deceased son.
  • Revenge: Reinfeldt wanted to have the one-eyed wolf killed because the monster was responsible for the death of his son, which led to his wife dying from the grief of losing her child. It later turns out that the supposedly deceased son was Bertrand, who only lived thanks to his adoptive father saving him.
  • Scars Are Forever: The one-eyed wolf from the bounty had a large scar over its right eye. It is implied that it had it since the supposed death of the Reinfeldt's son, as the nobleman could recognize it as his son's killer.

    Camilla 
https://static.tvtropes.org/pmwiki/pub/images/camilla_artwork_6.png
Voiced by: Arisa Sakuraba

"By the way, I'm looking for someone to play with the children... Haha. I jest."

Rarity: 4*
Influence: Wealth

Camilla is a single mother of two children and a monster hunter-for-hire. She was married to another hunter, but her husband left her and their children after amassing a large debt from failed business ventures. As a result, she has a deep-seated hatred for her ex-husband and she keeps her children away from him.
  • Action Mom: She has two kids and can still kick ass in combat.
  • Combat Medic: Camilla is one of the only Hunters with access to a healing ability, and she can provide Regenerating Health to whoever she's paired with while she's in the back row. She is, however, outclassed at healing by Chloe.
  • Disappeared Dad: The main drama of her Traveler Story is about her ex-husband being one to their two kids. Due to trying to secure money for the family but failing constantly, he's been away long enough that Camilla wants no real interaction with him.
  • Jack of All Stats: Camilla is a versatile Hunter, on account of getting a good variety of skills. She gets a few different Bow skills such as an AOE and single target attack, she gets a Fire attack, and even some healing. That said, while she is flexible, she isn't as powerful as some Hunters on account not having the same outright powerful or unique skills as some of the others. Her stats reflect this, as she is fairly balanced for a class mostly focused around physical damage, with slight leaning towards Physical Attack over Elemental Attack, but other Hunters often more are specialized than her.
  • Playing with Fire: She can learn Torch, an AOE Fire spell, though it is the only one she can learn.
  • Struggling Single Mother: Downplayed. Though she has to take care of two children by herself without a lot of money, she is able to find work thanks to being an adept hunter. Between her and her ex-husband, she's clearly the more capable fighter, a fact that saves his life when he gets way in over his head trying to get the bounty for a rare monster.

    Lucetta 
https://static.tvtropes.org/pmwiki/pub/images/lucetta.png
Voiced by: Juri Nagatsuma

"Hey... I saw that look in your eyes. You think I can't hold my own in a fight."

Rarity: 4*
Influence: Power

Lucetta is a former member of the Silver Arrows, a legendary hunters guild that were destroyed by a powerful monster. Nowadays, Lucetta is a hunter-for-hire and works to protect the villages from monsters.
Tropes associated with her:
  • Action Girl: Was part of the Silver Arrows, a legendary band of hunters.
  • Ambiguously Gay: Lucetta is absolutely gushing after she meets H'aanit. The way she phrases the encounter sounds as though she has a crush on her, though this is only in the Japanese version. The English version changes the encounter to be more of a case of hero worship.
  • An Ice Person: Learns Ice spells as her elemental attacks.
  • Dark and Troubled Past: Seeing the Silver Arrows get cut down by the Forest Tyrant deeply traumatized the poor hunter.
  • Dirty Coward: Jonathan accuses Lucetta of being this because she hadn't been hunting down the Forest Tyrant like he was. Lucetta admitted to being scared of the beast, but chose to put her fears aside once she became determined to protect the town and her loved ones from the large monster.
  • Older Than They Look: Much to Lucetta's chagrin, as one of her clients mistakes the Chosen One for her and says she looks green and unreliable.
  • Ship Tease: Lucetta seemed to act a lot more friendlier when she reunited with Jonathan. And despite Jonathan abandoning Valore for his revenge against the Forest Tyrant, Lucetta still tried to save him and even snapped him out of his depressive state.
  • Sole Survivor: Downplayed in that Jonathan, along with possibly a few others, is also still alive, but the Forest Tyrant killed the vast majority of the Silver Arrows.
  • Why Did It Have to Be Snakes?: Lucetta developed a deep fear for the Forest Tyrant after it killed most of the Silver Arrows and nearly killed her. She only put her fears aside in order to protect everyone she loved from the monster.
Tropes associated with her story:
  • Arc Villain: The Forest Tyrant acts as this for Lucetta's story. Not only was this monster responsible for the destruction of the Silver Arrows, but it has also been driving other monsters away and towards the town of Valore.
  • Revenge Before Reason: When the Forest Tyrant drove several monsters away from the forest and towards the town of Valore, Jonathan abandoned the town in order to finally kill the beast that destroyed the Silver Arrows.
  • Took a Level in Jerkass: According to Lucetta, Jonathan used to be a lot nicer before the Forest Tyrant had killed most of the Silver Arrows. Now, his personality is a lot rougher and only cares about hunting down the beast that destroyed his old guild. However, his bad personality cooled off when he failed to kill the beast, and his old personality started to return when Lucetta snapped him out of his depressed state.
  • What the Hell, Hero?: Lucetta is horrified when Jonathan chose to prioritize hunting down the Forest Tyrant over protecting Valore from the wild monsters being driver there.

    Ashlan 
https://static.tvtropes.org/pmwiki/pub/images/ashlan.png
Voiced by: Hisafumi Oda

"You wish to commission me? I accept... if it's a beast we're slaying, that is."

Rarity: 4*
Influence: Fame

A descendant of a clan of beastmasters, Ashlan is a hunter with the ability to sense when beasts are near. He was commissioned to hunt a beast terrorizing merchants in the Highlands, but the truth seems to be more sinister than that.
Tropes associated with him:
  • Casting a Shadow: Ashlan has access to one Dark elemental attack, but he doesn't do a lot of damage with it, so he's better off using physical attacks.
  • Dramatic Irony: Ashlan gained the ability to sense the emotions and thoughts of the monsters around him due to his ancestors being beastmasters. It is likely that those beastmasters use their ability to bond or help monsters. However, prior to knowing the full extent of his ability, he had been using his skill to track down monsters to hunt them down.
  • The Empath: By the end of his story, he realizes that the inexplicable bursts of emotions he's been experiencing are that of a beast's, as he can feel its suffering.
  • Promoted to Playable: He was a questgiver in the original game, identified as "Ashlan the Beastmaster", who was trying to find a cure for his father's curse.
  • Rage Breaking Point: When Ashlan confronted Vidal and the scholar who created the crimson devilbloom drug, Ashlan broke into a furious state. He even became tempted to just shoot the two men dead, only calming down thanks to the Chosen Ones intervention. It later turns out that his aggressive outburst was due to him feeling the negative emotions of the rhinos that Vidal had been experimenting on.
  • This Looks Like a Job for Aquaman: Ashlan's moveset is built around critical hits and increasing his (and the party's) crit stat, which makes him a bit weird to use in normal battles. However, if you're in a situation where landing critical hits is crucial, like the Tikilen fight, his guaranteed crit skill will be one of the best options to use, especially if you're lacking H'aanit.
Tropes associated with his story:
  • Arc Villain: Vidal acts as this for Ashlan's story. The merchant had hired a scholar to use crimson devilbloom to control rhinos and use the monsters to attack his competitors in the merchantry world. His cruel treatment on the monsters is what caused Ashlan to discover his ability to sense the monsters' emotions, leading Ashlan to want to put an end to Vidal and his wicked scheme.
  • Foreshadowing: His official art shows Ashlan and an old man inside a study room, which Ashlan examining a bone while the old man examines a red object. It foreshadows how Ashlan and his scholar friend Gavin were investigating the carcass of a crazed monster, discovering the presence of crimson devilbloom.
  • Laser-Guided Karma: Vidal had been drugging rhinos in order to control them into attacking his competitors. Ashlan helped the last of the rhinos break free from the control so the monster could get revenge against Vidal and kill him.

    H'aanit 
https://static.tvtropes.org/pmwiki/pub/images/cotc_h_27aanit_artwork.png
Voiced by: Yuko Kaida

"Allow me to journey with thee to better mine bow-arm."

Rarity: 5*
Influence: Fame

  • Action Initiative: H'aanit EX's Boosted Dash passive allows her to act first in a turn if she spends at least 1 BP.
  • Class Change Level Reset: H'aanit has an EX form as a Dancer.
  • Playing with Fire: H'aanit EX swaps her regular Lightning attacks for Fire spells.
  • Power Up Letdown: H'aanit's "Occasional Second Serving" passive, on paper, is a powerful boost for her since it gives a 50% chance to do another attack when doing the Attack action. However, in the long term, said skill tends to cause more issues because it can result in her unwittingly breaking an enemies shield before the player is ready, or kill an enemy before they want to.note  Her "Augment Linde" passive suffers from a similar issue as well, since the skill itself seems neat on paper, but "Summon Linde" isn't a very helpful skill, so powering it up doesn't mean much.
  • Shock and Awe: Much like in the original game, H'aanit has Lightning-elemental attacks.

    Z'aanta 
https://static.tvtropes.org/pmwiki/pub/images/ezgifcom_webp_to_png_58.png
Voiced by: Kento Fujinuma

Rarity: 5*
Influence: Wealth

  • The Gambling Addict: Z'aanta has a bad habit of making big bets and losing all his money.
  • Light 'em Up: Z'aanta has access to Holy-elemental attacks.
  • Promoted to Playable: Z'aanta is a major NPC in H'aanit's story in the original game, and is playable in Champions of the Continent.

    Kersjes 
Voiced by: Kenjiro Tsuda

"You've got to be kidding me. What business does the righteous [band name] have with me?"

Rarity: 5*
Influence: Fame

  • An Ice Person: Kersjes has access to Ice-elemental attacks.
  • Jerk with a Heart of Gold: Kersjes isn't the easiest guy to get along with, but he has a soft spot for children.
  • Situational Sword: Kersjes is best suited for teams with a lot of other Bow users, as he has two attacks that lower the enemy's resistance to Bow attacks, and these attacks stack with each other. Outside of this, he doesn't have much going for him, especially since none of his Bow abilities hit more than once, making him less useful at breaking shields.

    Yunnie 
https://static.tvtropes.org/pmwiki/pub/images/yunnie_artwork.png

Rarity: 5*
Influence: Fame

  • Defeat Means Playable: Just like the other Arena champions, beating Yunnie means adding her to your party.
  • Multi-Melee Master: Despite being a Hunter (and thus an archer), Yunnie can call upon the Dawn Brigade to perform an attack that deals Sword, Polearm, Axe, and Bow damage one time each to all enemies. Her ultimate also does the same to a single target at much higher potency.
  • Playing with Fire: Yunnie has access to Fire-elemental attacks.
  • Status Effects: This is Yunnie's specialty. She can inflict Poison, Paralysis, or Blind, both in her boss fight and as a party member. Some of her attacks also deal more damage to enemies affected by a certain status ailment.
  • Superboss: Just like the other Arena champions, fighting Yunnie is optional, and her fight is hard.

    Jillmeila 
https://static.tvtropes.org/pmwiki/pub/images/octopath_jillmeila.png
"Let us join forces, that we might work together to rid the world of evildoers."

Rarity: 5*
Influence: Power

  • Casting a Shadow: Jillmeila has Dark-elemental attacks available to her.
  • Pay Evil unto Evil: Her objective is to assassinate all those who collaborated with Gonska, which she acknowledges as "dirty work".
  • Status Effects: Some of Jillmeila's abilities can inflict Bleeding on the enemy, and several of her other abilities deal increased damage to bleeding enemies. She also receives a 30% boost to her damage output if a bleeding enemy is present.

    Chloe 
https://static.tvtropes.org/pmwiki/pub/images/octopath_chloe.png
Voiced by: Mariya Ise

Rarity: 5*
Influence: Power

  • Blow You Away: Chloe can use Wind-elemental spells.
  • Boring, but Practical: As long as Chloe is in the party, the front row receives a 10% increase to Bow damage. This isn't flashy, but it's essentially a free damage boost for Hunters.
  • Combat Medic: Chloe is the only Hunter other than Camilla who can heal others, and she does a much better job than Camilla at it, making her essential for the Hunter Tower (which only allows Hunters in the party).
  • Damage-Increasing Debuff: Chloe has one ability that will lower the Bow Resistance of enemies it hits.
  • Draw Aggro: Much like Cardona, Chloe can quickly Provoke the enemy into attacking one of her allies, though not before healing said ally.
  • Everyone Has Standards: While Chloe enjoys seducing men to get what she wants, she is utterly disgusted by the nobleman Garrett, who has abducted several prostitutes from Grandport and intends to turn them into disposable assassins.
  • Heroic Seductress: Chloe frequently uses her feminine wiles and stunning good looks to improve the lives of various women in Grandport. This usually involves charming men into doing what she wants.
  • Honey Trap: Chloe does this during her character story in order to lure out a nobleman who has been kidnapping various prostitutes in Grandport. It doesn't quite work out, as the nobleman, Garrett, spots that she didn't drink some drugged wine he gave her. Fortunately, the Chosen One bails her out before she can be abducted.
  • Ms. Fanservice: Chloe is well-endowed, shows off plenty of cleavage, and her dress puts a lot of emphasis on her legs. Exploited deliberately on her part to help her manipulate men.
  • Necessary Drawback: Chloe's large amount of utility, coupled with her ability to heal others while attacking, is offset by having very high SP costs. Without those high costs, she'd easily be overpowered.
  • Support Party Member: Out of the Hunters, Chloe is the best at this role, having access to healing, buffs for her allies, and debuffs for her enemies. This makes her essential for the Hunter Tower.

    Narr 

    Lolo 

“Huh? Lulu? You're not scared of them? That must mean you're good.”

Rarity: 4*
Influence: Fame
——

    Ochette 

  • Action Initiative: One of Ochette's attacks will, after damaging the enemy, swap her to the back row and cause her to act faster in the subsequent turn.
  • Shock and Awe: Ochette has one Lightning-elemental attack in her arsenal, but otherwise is far more centered around Bow damage.
  • Team Pet: Much like in Octopath Traveler II, Ochette can choose between the magically-inclined female malamaowl Mahina or the physically-oriented male lājackal Akalā as her beast companion.

Clerics

    In General 
  • Healing Hands: Clerics usually have access to healing spells.
  • Magic Staff: All Clerics use Staves and make use of them for their magic.
  • White Mage: In general, most Clerics are designed to heal the other members of the party.

    Millard 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_12_19_at_32401_pm.png
Voiced by: Yūya Hirose

“Isn’t it wonderful to help those in need?”

Rarity: 5*
Influence: Fame

A humble and pious cleric of the Church of the Sacred Flame. Devoutly believing that it's his duty to heal the woes of the world, he sets off to aid the various people he encounters. Staff in hand, Millard is ever at the ready to be of assistance.
Tropes associated with him:
  • Awesome, but Impractical: Millard's specialty is in burst healing and burst Holy damage. However, his healing is often excessive and requires him to be in the front row to cast his spells. Healers who can apply Regenerating Health on the party tend to be more practical and don't need to continuously linger in the front row. While Millard has one spell that applies health regeneration, it only targets a single ally, while Cedric (a 4-star character) has one that affects the entire front row. Additionally, Millard's Holy spells have good multipliers, but they only hit enemies once per spell, which isn't nearly as useful against bosses with lots of shields.
  • Crutch Character: Early on, Millard is a powerful tool for most players due to his strong healing skills and being a light focused character with a good Elemental Attack stat. These two factors make him a good unit to use for fresh accounts, but as more characters come out with more unique skills, or similar/superior ones to his, he quickly becomes obsolete. In particular, his damage output pales in comparison to future releases such as Ophilia due to his lack of multi-hit attacks, which greatly reduces his viability once bosses start requiring a lot of hits to Break them.
  • Good Samaritan: Millard tends to go out of his way to help those in need. Of course, this is a result of his priestly vows to service.
  • Good Shepherd: As a pious follower of Aelfric, Millard strongly believes that a priest must do what's right and holy. In turn, he has a kind spot for all through his journeys.
  • Healing Hands: Millard has the ability to heal every party member at once. This means he can confer his healing onto 7 other people (not including himself) at any given time.
  • Light 'em Up: Millard has Holy-elemental spells available to him, though none of them hit more than once, causing him to lose effectiveness as newer characters arrive and bosses start requiring a lot more hits to Break them.
  • Take a Third Option: Millard's Traveler Story discusses his dilemma of choosing between the paths of power and wealth to help as many people as he can. At the end, Millard decides to eschew both and create his own path, which makes sense considering he is a Traveler of Fame.
  • White Mage: Arguably, Millard is one of the best healers in the early-to-mid game bar-none due to his ability to heal the entire front row for immensely high amounts of hit points. He later gets outclassed by stronger characters, though, especially Ophilia (who not only is a great healer but can also revive downed allies). In fact, Millard's niche as a powerful burst healer is, if anything, over-excessive and somewhat impractical, but still helpful when the situations needs it.
Tropes associated with his story:
  • Close-Knit Community: Several people from Valore chose to join Millard in helping out find medicine for Sam's wife, both as thanks to Millard supporting them and as a means to help out their friend Sam.
  • Foreshadowing: His official art shows him embracing a young boy. It foreshadows the climax of Millard's story, where he thanked Sam's son for showing him the answer to his dilemma in choosing between using power or wealth to help other people.

    Madelaine 
https://static.tvtropes.org/pmwiki/pub/images/madelaine.png
Voiced by: Shiori Sugiura

“I’m on a journey to collect donations for an orphanage. I want to offer a helping hand to anyone I meet along the way, too...”

Rarity: 4*
Influence: Wealth

Madelaine is a traveling cleric who performs fund raisers to collect donations. She uses the donations to help out the orphanage that raised her when she was a young orphan. However, her kind heart tends to distract her from her fund raising to help out other people for no reward.
Tropes associated with her:
  • Karmic Jackpot: After collecting a hefty amount of money for her orphanage, she ends up giving it all away to a pair of married thieves (who claim to need it for their sick child), though others are wary that said thieves tricked her. As it turns out, the thieves were completely genuine, and out of gratitude, they hunt down treasure on Madelaine's behalf that surpasses the amount she'd given them in the first place.
  • Magic Knight: Despite being a Cleric, Madelaine is more physically geared, having not only an AOE staff attack, but being one of the only characters with a multi-hit staff attack as well. She still has magic, but she's more of a melee character than other Clerics.
  • Nice Guy: She collects donations to help out her orphanage's expansion and assists strangers out of the kindness of her heart. She helped a merchant clear a monster in the road, helped Louise and Michel with their love problem, and even helped the thieves Hans and Elma by giving them the money they tried to steal from her for their sick son.
  • This Looks Like a Job for Aquaman: Madelaine's physical orientated moveset makes her a bit weirder to use than other Clerics. However, in fights where the enemy is weak to staves and the player doesn't have someone to exploit a certain weakness, or the player needs an AOE staff attack, Madelaine is one of the best options to bring to exploit the staff weakness, and she can still provide healing to boot. This also makes her an ideal character for fighting Caits, since a number of them have staff weaknesses, and with her 3 hit staff attack, she can help break a Cait's shield quickly.
Tropes associated with her story:
  • Because You Were Nice to Me: The random merchant, Louise the maid, Michel the merchant's son, and the thieves Hans & Elma were helped out by Madelaine. In return, they all donated her money to her for her orphanage. Special mentions got to Hans and Elma, who went to uncover a secret treasure stash and gave it all to Madelaine despite the group being poor.
  • Heel–Face Turn: Hans and Elma became thieves because of how poor they were and because their sick son needed medicine. Madelaine, the person whom they tried to rob, decided to give them her donation money to save their son. Thankful for saving their son, the thieves went to the trouble of finding treasure to give back to Madelaine. Furthermore, the two decided to find honest work and abandon thievery.
  • Star-Crossed Lovers: Defied. Michel was to go through an arranged marriage by his father. But thanks to Madelaine playing matchmaker, Louise and Michel were able to find out that they love each other. From there, Michel asked his father for his blessing to allow him to marry Louise instead, otherwise he will leave the house.

    Ramona 
https://static.tvtropes.org/pmwiki/pub/images/ramona_1.png
Voiced by: Ikumi Hasegawa

“You must be exhausted. Pray rest while I fix you a meal.”

Rarity: 4*
Influence: Power

Ramona is a traveling deacon who spreads the teachings of the Sacred Flame throughout the realm. She is a believer of pacificism and wishes to end conflict without fighting. She travels with her dear friend Jessica to Clearbrook to takeover the duties of Jessica's grandmother Dagmar.
Tropes associated with her:
  • Badass Pacifist: Ramona believes in resolving matters non-violently and wishes to spread pacificism using the Sacred Flame's teachings. However, being a playable 4-star traveler, she is more than capable of fighting back should push come to shove. She showed this when she finally fought and defeated the Riven soldiers who took Jessica to be executed just for spreading pacificism.
  • Beware the Nice Ones: Ramona is a believer of pacificism and non-violence. But if you push her too hard or harm her loved ones, she will show you that she actually has the strength to beat you up when things get serious. The hostile Riven soldiers found that out the hard way when they tried to execute her friend Jessica.
  • Hidden Depths: Ramona is a great cook and skilled in translating scriptures for easy use.
  • An Ice Person: Ramona has Ice-elemental spells available to her.
  • No, You: Literally says this to her friend Jessica during her character story, though not in an insulting manner.
Tropes associated with her story:
  • Evil Cannot Comprehend Good: The Riven soldiers refused to listen to Ramona or Jessica on their reason of spreading the Sacred Flame's teachings because the soldiers accused the clerics of weakening the military by spreading their talk of pacificism during a tense time from the war.
  • Graceful Loser: When the hostile Riven soldiers were finally fought back and defeated, they reluctantly followed Ramona's orders to listen to her and Jessica's planned sermon because "they victor goes the spoils".
  • Hidden Depths: In Jessica's case, she is a great storyteller. This helps her attract an audience for scriptures.
  • My God, What Have I Done?: When Jessica is taken by the Riven soldiers for trying to spread pacificism during a time of militarization, one of the civilians blamed himself for Jessica's situation because he was a former soldier who left the army after listening to Jessica's teachings.
  • Not-So-Well-Intentioned Extremist: The Riven soldiers don't want anyone spreading talk about pacificism because it could weaken the military by having soldiers refuse to fight or having people refuse to assist the military. This is especially bad since the Riven soldiers had been through a war with Edoras that greatly weakened their military. However, it doesn't excuse them of going as far as executing anyone spreading pacificism or anyone practicing it.

    Cedric 
https://static.tvtropes.org/pmwiki/pub/images/cedric_9.png
Voiced by: Yohei Hamada

"Oh? Are you interested in a ritual? Or perhaps a prayer? Neither?"

Rarity: 4*
Influence: Power

Cedric is a cleric from Flamesgrace who had been sent to Hornburg to spread the teachings of the Sacred Flame. There, he met a ceremonial dancer of the Sacred Flame named Tabitha and the two fell in love. However, when Hornburg erupted in civil war, the two were separated and Cedric believed that Tabitha had died. Pained from losing his love and losing his new home, he wandered until he reached Sunshade, where he is enlisted help for a supposedly cursed stage.
  • I Want My Beloved to Be Happy: Both Cedric and his past lover, Tabitha, believed the other had perished during the fall of Hornburg. Tabitha remarried before the two reunited in Sunshade, but Cedric tells her to stay with her new husband, Carl, and even helps them escape from Edoras soldiers sent to kill themnote .
  • The Lost Lenore: Subverted. Cedric believed that his lover, Tabitha, died during the fall of Hornburg. He reunites with her in Sunshade after she's already remarried.
  • Playing with Fire: Cedric has Fire-elemental spells at his disposal.
  • Previous Player-Character Cameo: In his Traveler Story, Cedric performs a blessing for Primrose, and then gets her help for a matter of his own.
  • Red Is Heroic: Cedric is dressed in a red fabrics and a red head piece. He is also so kind hearted that he is willing to let go of his old wife and let her be with another man.
  • Shell-Shocked Veteran: He's a survivor of Hornburg, and its civil war has left its mark on him. The Octopath Radio Show heavily implies he's suffering from some form of PTSD, inflicted with Survivor Guilt and the belief that he's now empty inside.
Tropes associated with his story:
  • Dramatic Irony: Cedric fetched an ore known as the Desert Rose, a symbol for everlasting love, to gift to his deceased wife. After finding out about his wife's survival and how she married someone else, Cedric gifted Tabitha the Desert Rose as he blessed her and her new husband.
  • Foreshadowing: His official art shows him approaching what looks like a bundle of wild white roses. It is foreshadowing him fetching a rose-shaped ore known as the Desert Rose for his deceased wife, a major character in his story.
  • Previous Player-Character Cameo: Primrose was the one who asked Cedric for his help in blessing the stage in the tavern due to the dancers failing in their routine due to the stage's curse.
  • Tempting Fate: When Primrose had an apothecary treat a deserted Edoras soldier who was being hid in the dancer's quarters, the apothecary questioned Primrose about her hiding this from Helgenish. Near the end of Cedric's story, Helgenish found out about the deserted Edoras soldier and turned him in to the soldiers in exchange for a hefty bounty.

    Menno 
https://static.tvtropes.org/pmwiki/pub/images/menno.png
Voiced by: Fairouz Ai

"Are the seas raging again? Don't worry, I'll handle it."

Rarity: 4*
Influence: Fame

Menno is a special cleric who is known for blessing the ships in Rippletide. Using a mix of religious rituals and knowledge of weather & tide conditions, they are able to ensure the safe passages of the ships coming into and out of port.
Tropes associated with them:
  • Adaptational Gender Identity: Is referred to as a man in the Japanese version, but uses they/them pronouns in the global version.
  • Blow You Away: Menno has several Wind-elemental spells available to them.
  • Sherlock Scan: Menno was able to figure out that Giacomo and his crew had been looting from the shipwrecked merchant ships because of the strong smell of seawater from them and their stuff.
Tropes associated with their story:
  • Arc Villain: Giacomo acts as this for Menno's story. Giacomo had been secretly attacking fellow merchant ships, eliminating competition and stealing their merchandise for his own pockets. Because the public didn't know why the ships were being shipwreck, they just presumed that Menno's blessings weren't working and that they needed to resort to the old way of human sacrifices. As a result, Menno had to clear their name and put a stop to Giacomo's crimes.
  • Human Sacrifice: According to Menno, sailors used to resort to sacrificing a young maiden to ensure the blessing on their ships. This old practice upsets Menno, saying how sacrifices would upset the gods.
  • Superstitious Sailors: Subverted. There are many sailors who are skeptical at best about Menno being able to bless the ships.

    Stead 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_12_21_at_61757_pm.png
Voiced by: Yuki Kaji

"Wh-what’s that!? You would bring a bungling cleric like me on your journey!?”

Rarity: 5*
Influence: Wealth

A sly cleric conducting his business in the Riverlands. While unassuming on the outside, Stead is an alert individual ever-ready for the dangers of the world.
  • Casting a Shadow: Interestingly, Stead can use dark magic when attacking and has no other type of magic attack besides that. That said, he still is a cleric and can use healing magic too.
  • Friend to All Children: Despite his personality, he's genuinely friendly with children like with most of the other clerics.
  • Good Is Not Nice: He upholds the faith and is protective of his charges whenever they need his help, but his methods of accomplishing his goals would normally be frowned upon by many others who are in his line of work. Not to mention, many people who don't know him as well as those who are close to him are wary of him thanks to his rather shady and frank personality. Even Ramona is leery of him during the Clerics' Tower Challenge event.
  • Ironic Echo: Near the beginning of his Traveler Story, Kathy tells him he's the worst man she's ever met, in a derogatory manner due to his seeming Jerkass nature. By the end, she reiterates that he's the worst man to have ever lived, but now she means it fondly, appreciating him as an Unscrupulous Hero.
  • Jerk with a Heart of Gold: He's sly, ruthless, and unafraid to mock and tease you if he pleases, but ultimately, many of his more shady actions, up to and including his connections to the seedier parts of the underworld in spite of his job as a cleric, are motivated in part to protect the innocent under his care.
  • Willfully Weak: While he seems like a frail figure, Stead can go toe to toe with bandits despite not focusing on the physical aspects of life.
  • Wife-Basher Basher: Harming women is one of the things he considers unforgivable, and woe betide anyone who dares to. It's the reason he straight-up murders the antagonist of his Traveler Story, whereas he otherwise would've agreed to work for the man (and then sell him out for a profit).
  • Wrong Line of Work: Take a quick look at Stead. Does he look like a cleric? To further compound matters, Stead uses dark magic in battle despite being a priest of the Church of the Sacred Flame.

    Agnès 
Voiced by: Ami Koshimizu

Rarity: 5*
Influence: Fame

  • Blow You Away: Agnes has access to Aero as a Wind-elemental spell.
  • Character Catchphrase: "Unacceptable!"
  • Death Is Cheap: The first unit to play this trope straight, as she is the first character who can revive downed party members.
  • Light 'em Up: Agnes has access to the spell Holy, letting her deal Light-elemental damage.

    Lianna 

Lianna Clement

https://static.tvtropes.org/pmwiki/pub/images/cotc_lianna_artwork.png
Rarity: 5*
Influence: Fame

The daughter of Archbishop Josef, and Ophilia's adoptive sister.


  • Awesome, but Impractical: Lianna's skills are very strong and seem really good at a glance, such as having two different skills that hit all enemies three times and inflict debuffs, and having a revive, but suffers from having extremely high SP cost on her skills while having below average SP to begin with. Unless the player has her unique accessory to reduce the cost by twenty percent and accessories that boost her SP regen, Lianna will eat through her SP so quickly that she basically stops being able to be used on the front row, and becomes overshadowed by other options.
  • An Ice Person: Her element is ice.
  • Jack of All Stats: For a Cleric, Lianna is a fairly flexible character, with solid stats that allow her to make good use of her skill set, while not being outright better than anyone. So she can hit hard with ice, but other dedicated ice units outperform her, she can heal and buff the party but others are more focused on those than her, and she can be a decent physical attacker, but others do it better than her. This makes her a solid unit to bring to certain fights, especially for ice teams. The downside is that her skills have high SP costs, so she can be out performed by characters who have more SP.
  • Magic Knight: Though she is a Cleric, she has two different multi-attack Staff attacks, one being a single target that lowers the enemies' ice resistance, and another that hits all enemies three times and lowers their speed.
  • Promoted to Playable: Lianna was a semi-important character from Ophilia's story in the original game. Here she's a playable unit with a dedicated story that leads into the original game.
  • You Remind Me of X: In her Traveler Story, Lianna meets and forms a bond with a young girl named Kirche, whose parents were killed during the Scarlet Snow incident in the Master of Power storyline not too long ago. The recently orphaned girl's circumstances and her subsequent agitation and aloofness towards other people in response to her parents' deaths clearly remind Lianna of her adoptive sister Ophilia, whose backstory as established in the original game is very similar to Kirche's. This is why Lianna tries her hardest to reach out to the girl despite Kirche's initial attempts to push her away.

    Molrusso 
https://static.tvtropes.org/pmwiki/pub/images/molrusso.png
“I travel the land preaching the wonders of believing in others. But I've still got a lot to learn, so... won't you help me?”

Rarity: 5*
Influence: Power

Molrusso is a cleric who believes in trusting one another... Maybe a bit too much. She is prone to being deceived because of her kind-hearted nature and desire for a world where because don't need to lie so that people can trust each other. Her favorite story is called "Wish Upon the Shooting Star", which tells about the legend of a shooting star that grants wishes to only those who believe on its existence (thus, it is unseen by adults who don't believe in it). It comes every ten years, and Molrusso aims to make a wish for a world without lies on it.
Tropes associated with her:
  • Balance Buff: The global version of the game buffed her 3 star single target Wind element attack to being a 3 hit attack, and buffed her 3 star passive to provide full immunity to paralysis to herself and the other unit in the same spot as her, making her generally more helpful than she was originally.
  • Blow You Away: Molrusso has Wind-elemental attacks at her disposal.
  • Super Gullible: Because of Molrusso's kind heart and belief in trust, she is prone to being lied to and being tricked by other people.
  • Wide-Eyed Idealist: Not surprising as Molrusso believes in making a world without lies and complete trust, to the point that she practices trusting everyone and never telling a lie.
  • Will Not Tell a Lie: Subverted. Molrusso preaches about honesty and believing in others, but when she discovers that the shooting star that she and a young girl have been looking for was actually a monstrous bird, she lies to the girl about it so the child won't lose hope. This white lie helps the girl get through a painful medical operation.
Tropes associated with her story:
  • Bland-Name Product: Professor Dalberk owes a lot of books. Besides "The Rise of Cragspear" and "Wish Upon the Shooting Star", he also owes books like "The Seven Princes and the Wolf Princess", "Charlie the Very Hungry Ghost", and "The Butterfly Family of Mulberry Field"
  • Dramatic Irony:
    • The young girl constantly lies about being sick in order to get her working parents to spend more time with her. She eventually falls deadly ill and requires a painful operation that could kill her.
    • Molrusso wanted to create a world where nobody lies so that everyone could trust each other. By the end of her story, she forces herself to lie about successfully wishing on the shooting star so that the girl wouldn't lose hope. Furthermore, after the operation ended successfully, Molrusso learned that the young girl learned to trust because of Molrusso's lie and even decided to never lie again.
  • Foreshadowing: Her official art shows her reading a book while observing the starry night sky. It foreshadows the story of "Wish Upon the Shooting Star" and her desire to make a wish on it. But it also foreshadows that the shooting star isn't real, as it is absent from her official art.
  • Power of Trust: Played with. According to the girl's mother, the girl was able to pull through with the painful medical operation because the girl trusted in Molrusso's white lie.

    Ophilia 
https://static.tvtropes.org/pmwiki/pub/images/cotc_ophilia_artwork.png
Voiced by: Ai Kayano

Rarity: 5*
Influence: Power

  • Anti-Debuff: One of Ophilia's abilities can remove all stat debuffsnote  affecting the front row.
  • Auto-Revive: Ophilia can, up to four times per battle, place a buff on an ally that revives them if they go down. One of her passive abilities also revives her at full HP and SP if she gets taken down, though this only works once per battle.
  • Light 'em Up: Ophilia has Holy-elemental spells at her disposal.
  • Master of All: Ophilia is one of the best Clerics in the game, having excellent healing spells, good Holy-elemental attacks, the ability to cancel out stat-lowering debuffs on your party, and the ability to revive allies, while also being safer than other healers since she has a personal Auto-Revive. Her ultimate ability is a party-wide revive, including both the Front and Back rows, allowing the player to make a comeback even if everyone else in the party is downed. Once you have Ophilia as a 5-star, there is almost no reason not to have her on your team (except for battles where Clerics are not allowed or you need to use non-Fame characters). Rinyuu is one of the few Clerics who can outperform her.
  • Necessary Drawback: Ophilia's powerful abilities have high SP costs, especially her Healing Protection II spell (which both heals and buffs the defenses of your entire front row), meaning she may require assistance from other characters who can help restore her SP.

    Yan Long 
Voiced by: Kenjiro Tsuda

Rarity: 5*
Influence: Wealth

  • Anti-Debuff: Yan Long will dispel any negative debuffs on him at the start of each turn during his Arena fight (provided the player doesn't Break him).
  • Defeat Means Playable: Just like the other Arena champions, defeating Yan Long will add him to your roster. Compared to most of the other Arena champions, however, Yan Long makes the others look like a cakewalk.
  • An Ice Person: Yan Long has Ice-elemental attacks available to him.
  • Martial Arts Staff: Being a Warrior Monk, Yan Long uses his staff for this purpose.
  • Optional Boss: Similar to all other Arena champions, taking Yan Long on is optional. Good thing too, as he's the second-hardest Arena champion to beat.
  • Superboss: Even compared to the other Arena champions, Yan Long is extremely hard to beat. He will purge any stat-debuffs you place on him at the end of each turn (unless you Break him), making characters like Viola or Kurtz largely ineffective against him. During the first half of the fight, he will cycle between his three weaknesses (Sword, Lance, and Holy), leaving one open but locking out the other two (the order goes Sword -> Lance -> Holy -> Sword). Attacking a weakness that is locked will grant him an additional action in the next turn, so hitting a wrong weakness should be avoided at all costs (mercifully, hitting him with an attack that he's never weak to, such as Axes, won't trigger this). He also summons a pair of crows that will grant him various stat buffs, which will let him hit a lot harder if they aren't dealt with. Once he gets below half health, he'll stop locking his weaknesses, but he'll act three times per turn. Yan Long can also buff his own stats and give himself a strong Regenerating Health effect, and he even has an attack that will lower your party's Staff Resistance, letting him do even more damage. Finally, he has even more health than Gertrude, at 781,082 HP. He is considered the second-hardest Arena champion in the game, so much so that only around 50% of active Japanese players have ever beaten him, while the other Arena champions have around a 90% completion rate. The only one harder to beat than Yan Long is Largo.
  • This Looks Like a Job for Aquaman: Instead of being a healer, Yan Long's moveset is focused around dealing Staff damage, buffing his own stats, and inflicting debuffs on the enemy that will make them take more damage from his Staff attacks. Given the rarity of Clerics who do well with physical attacks, Yan Long fills an important yet situational niche.
  • Warrior Monk: Yan Long is an oriental-styled take on the trope.

    Promme 
https://static.tvtropes.org/pmwiki/pub/images/octopath_promme.png
Rarity: 5*
Influence: Power

  • Action Initiative: If he uses 3 BP, Promme will act first in a turn.
  • Barely-Changed Dub Name: Promme's name only had one 'm' in the Japanese version.
  • Crutch Character: Promme can be obtained very early by paying for him in the Ruby shop (he is not available on any character banners), but as far as 5-star Clerics go, he's relatively weak past the mid-game due to his lack of multi-hit attacks and niche utility. His A4 accessory, however, is quite useful due to providing a Regenerating Mana bonus.
  • Damage-Increasing Debuff: Promme has several ways to lower an enemy's Fire Resistance.
  • Fiery Redhead: Promme has red hair and is obsessed with fire.
  • Knight Templar: Promme is terrifyingly overzealous when it comes to his faith that he's willing to incinerate the sinners who dare go against Aelfric's teachings and have the utter misfortune of running into Promme's path. So extreme is he that Promme is officially labelled as a heretic in the Church of Sacred Flame, which amusingly, he has no issue with.
  • Necessarily Evil: An old church friend of Promme's admits that while he doesn't exactly agree with Promme's methods, the church probably needs someone like Promme who actively uncovers crime and corruption (as Promme does do his due diligence before hunting down criminals to kill them). On Promme's part, he acknowledges that what he does could be considered morally questionable.
  • Playing with Fire: Promme has Fire spells at his disposal, and is a bit overzealous about fire in general.
  • Pyromaniac: Promme is a bit too zealous when it comes to fire.

    Efrain 
Voiced by: Eiji Takeuchi

“I'm about to vanquish some evil. You coming?”

Rarity: 4*
Influence: Power

  • This Looks Like a Job for Aquaman: Much like Madelaine, Efrain specializes in Staff attacks over magic, making him useful in dealing with foes that have a Staff weakness. He's not nearly as strong as Yan Long in this regard, though.

    Yukes 

Rarity: 5*
Influence: Wealth

  • Critical Failure: Yukes can subject himself to this with some of his abilities, which can deal damage to him if one is unlucky.
  • Hair of Gold, Heart of Gold: Despite how incompetent he can be, Yukes is unfailingly a good man who won't turn a blind eye to those in need. It's this quality that endears him to Aedelgard.
  • Playing with Fire: Yukes has Fire-elemental spells at his disposal.
  • Random Number God: Many of Yukes's abilities rely on some kind of random chance to either deal more hits or provide additional effects, and some even have a chance of inflicting recoil damage on him. He can produce some powerful effects as a result, but this also makes him unreliable in battle.

    Brigitte 
Voiced by: Akari Kitou

“I-I'm so sorry! Did I do something wrong?”

Rarity: 4*
Influence: Wealth

    Temenos 

  • Auto-Revive: Temenos has the ability to apply this to the entire front row.
  • Glass Cannon: Temenos can deal terrifying magic damage, but he's fragile.
  • Light 'em Up: Temenos has some of the most devastating Holy-elemental spells in the game.

Scholars

    In General 
  • Enemy Scan: Several scholars have skills or passives that can reveal enemy weaknesses.
  • Glass Cannon: Scholars are able to deal massive amounts of magic damage, but can't take too many hits before they go down.
  • Squishy Wizard: Scholars deal the highest magic damage of all classes, but they're also fragile.
  • Throw the Book at Them: Scholars use Tomes as their weapon, and use them to bludgeon enemies with their normal attack.

    Sofia 
https://static.tvtropes.org/pmwiki/pub/images/sofia_octopathcotc.png
Voiced by: Aoi Yūki

“The realm is filled with beautiful flowers and trees, all ripe for the sketching!”

Rarity: 5*
Influence: Wealth

Sofia is a former botany student from Atlasdam who is now traveling the world to gather information for her own botanical encyclopedia. Her dream is to find the Snow Crystal, a rare flower that grows in the coldest areas in the Frostlands. She is knowledgeable about botany and how it can be affect by other people, however, her passion for botany causes her to be reckless and oblivious to her surroundings.
Tropes associated with her:
  • Blow You Away: Sofia's EX Job as an Apothecary sees her trade her Ice-elemental attacks for Wind-elemental attacks.
  • Class Change Level Reset: Sofia gets an alternate job as an Apothecary, but the game considers this to be a separate character, so her level doesn't transfer between the two jobs. This is partially justified since she isn't initially skilled with Axes.
  • Crutch Character: Sofia is the strongest 5-star starter character when it comes to raw magic damage output. Her Raging Icewind lowers enemy Ice Resistance, and her access to Elemental Break allows her to stack debuffs on an enemy that make them take much more damage from her Ice spells. One of her passives also increases all Ice damage she deals by 30%, meaning she hits very hard when the target is weak to Ice, and even against targets that aren't weak to it, she can still hurt. However, she (like most other Scholars) gets overshadowed by Cyrus later on (at least in versatility), and some of the other 5-star starters such as Viola or Lynette have more general utility than her. That said, a 5-star Sofia is hard to fault, and remains an excellent magic damage dealer for a long time. She can even out-damage Cyrus with her Ice spells, so she remains relevant even in late-game fights.
  • Dark and Troubled Past: In the past, Sofia used to have a companion that would travel with her as she hunts down botany specimens. However, one day, Sofia slipped and almost feel down a cliff. Her companion saved her, but ended up falling down that cliff to their death as a result. This led to Sofia preferring to do her reckless explorations by herself so that nobody would die because of her.
  • Difficult, but Awesome: When Sofia is in her EX Apothecary form, she gains Marine Wisdom I if she has at least 8 buffs (read: status icons) affecting her. Marine Wisdom I grants her an increase in Wind damage and improves several of her abilities. If she has at least 16 buffs affecting her, she gets Marine Wisdom II, which grants her a boost in E-Atk and raises the potency of her abilities even further. Maintaining all of these effects is tricky and requires good knowledge of the buffs each character can provide (i.e. to avoid applying the exact same one with two different characters), but when done properly, Sofia EX can be incredibly powerful, with strong healing, Wind damage, and the ability to provide her party with elemental resistances. The good news is that debuffs affecting Sofia count toward her Marine Wisdom mechanics, so if she's up against an enemy who is spamming stat debuffs, she can reach Marine Wisdom II more easily if she is debuffed.
  • An Ice Person: Learns Ice spells as her elemental attacks in her Scholar form.
  • Squishy Wizard: Sofia has some of the highest magic damage potential in the game, but she can't take much punishment. She also has some of the highest maximum SP of any character, and even has a passive that halves her SP consumption when at full health.
Tropes associated with her story:
  • Foreshadowing:
    • Her official art shows her studying a blue glowing flower in the middle of a snowy environment. It foreshadows her dream to find the Snow Crystals, a kind of flower that grows in harsh cold enviroments.
    • In Chapter I, when Sofia is helping out the town with their moss shortage, she explained to the Chosen One that the reason that this moss shortage is happening is because the town had been hunting down the tortoises that produce that very moss to extinction. In the following chapters afterwards, Sofia found out that the Snow Crystal flowers are being driven to extinction by outsiders who have been smuggling the flowers to the highest bidder.

    Heinz 
https://static.tvtropes.org/pmwiki/pub/images/heinz_4.png
Voiced by: Itaru Yamamoto

Rarity: 4*
Influence: Wealth

The head of House Danfole, Heinz is currently off researching social stratification while his uncle rules the fiefdom in his stead.
Tropes associated with him:
  • Blue Blood: Heinz is the head of the Danfole noble fiefdom, but he seeks to eliminate the disparity between the rich and poor.
  • Casting a Shadow: Learns Dark spells as his elemental attacks.
  • Crutch Character: Heinz is one of the few Dark magic options in the early-to-mid game since most early options (i.e. Fiore, Wingate, Rodion, etc.) have poor Elemental Attack stats, and few other Dark options exist early on besides Primrose or Gertrude. As such, Heinz may be the player's only viable Dark mage for a long while, though he does get easily outclassed by future releases.
  • Heterosexual Life-Partners: He is close to his childhood friend Jim.
  • Interclass Friendship: With his lowborn retainer and childhood friend Jim. Jim was the one who inspired him to research social stratification in hopes of breaking down class barriers.
  • Promoted to Playable: Although not named, it's heavily implied he's the Enlightened Aristocrat NPC in the original gamenote  who's now playable in this one.
Tropes associated with his story:
  • Arc Villain: Heinz's uncle Ryan acts as this for his story. Not only had he been overtaxing the lower classes without Heinz's knowledge, but he was also responsible for killing Jim when the latter found out about Ryan's crimes.
  • Foreshadowing: His official art shows him confronting a fat noble at the latter's desk. This foreshadows Heinz confronting his uncle Ryan, who was responsible for killing Jim and over-taxing the lower classes.
  • Innocently Insensitive: Heinz accidentally irritated a poor thug when the former tried to explain that he just wanted to investigate the poor in order to understand the gap between the social classes.
  • Evil Uncle: Ryan keeps his nephew Heinz because with his education so that the noble could overtax the lower classes behind Heinz's back.
  • He Knows Too Much: Jim was killed by Ryan because the former discovered about the noble secretly overly-taxing the lower classes behind Heinz's back.

    Laura 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_12_19_at_32121_pm_7.png
Voiced by: Manaka Iwami

"Are you a traveler? What do you know about the realm's legends and ruins?"

Rarity: 4*
Influence: Power

A scholarly young woman who has been studying at the Royal Academy of Atlasdam in hopes of being assigned to an excavation team. Already, she plies her trade in anthropology and has picked up a trait of being a bookworm. Nonetheless, her father pushes her to marry into a merchant family against her erudite wishes.
Tropes associated with her:
  • Adventurer Archaeologist: With a list of spells and her knowledge as an anthropologist, Laura is practically begging to be this. Bonus points added to the fact that she's literally training to go on an archeological expedition.
  • Blue Blood: Despite being a noble of the Flatlands, Laura only wishes to study and research. Her father disapproves of this wish to be a scholar and encourages her to settle down & marry for the good of the family.
  • Bookworm: As can be seen, Laura fancies herself to be one. Even her sprites have books included in them. Furthermore, a good chunk of her Traveler Story revolves around searching for books.
  • Boring, but Practical: At the start of battle, Laura applies at E.Def Down effect on all enemies. This isn't very flashy, but when used for farming purposes it's very handy. Combine her in a party with Therion, for instance, and even enemies in Hell can be swept away fairly easily.
  • Crutch Character: Laura's Lightning damage is good in the early-to-mid game, especially when players may not have Therese in their party or any other good Lightning options. However, Laura is outclassed by Therese and Cyrus in terms of Scholars, and other characters eventually come with better lightning abilities.
  • Make Up or Break Up: When Laura finds out that her fiancé, Scott, has been selling forged pottery using her signature, she tells him to stop immediately. When she won't accept his bribe to keep quiet, the two fight to the death which causes Laura (and the Chosen One) to kill him in self-defense.
  • Red/Green Contrast: While sporting a head of red hair, Laura wears predominantly green attire.
  • Shock and Awe: Despite being a scholar, Laura can only cast lightning spells in combat. At launch she was easily the best of her element as well, and it would take the later releases of characters like Cyrus to really replace her.
Tropes associated with her story:
  • Arc Villain: Scott acts as this for Laura's story. Not only was Laura supposed to marry him if she fails to active her dream, but Scott also tried to use her in a forgery scheme and then tried to kill her once Laura exposes his crimes.
  • Bitch in Sheep's Clothing: Scott seemed to be a pretty decent guy at first. But it turns out that he had been using Laura for his pottery forgery scheme in order to scam people of their money. And once the truth is out, he had shown that he isn't above bribery and murder to keep his con going.
  • Horrible Judge of Character: Both Laura and her father fell for Scott's fake persona. Neither of them realized that Scott was using them for his forgery scheme. Even Laura noticed how strange it was that Scott was encouraging Laura to pursue her dream to become an anthropologist, despite him wanting to marry her while knowing that the married would be cancelled if Laura passes her exams. But Laura decided to dismiss it, and only found out about Scott's true nature after it was too late.
  • Nice Job Fixing It, Villain: Scott's scheme of using Laura and her signature to sell forged pottery ended up helping Laura in the end when the whole forged pottery fiasco gave Laura the knowledge needed to pass her test, which involved pottery.
  • Tough Love: Laura's father exhibits this until he begins to fully support Laura after Scott tried to kill her.

    Noelle 
https://static.tvtropes.org/pmwiki/pub/images/noelle_2.png
Voiced by: Ruriko Noguchi

"A giant eagle with rainbow-colored feathers... Forbidden ruins sealed off from the world..."

Rarity: 4*
Influence: Fame

Noelle is a training historian and archeologist who travels along with her professor, Dalberk. However, despite being a historian, she chases after legends, rumors, and fantastical fairy tales because she believes they at least some truth to them.
Tropes associated with her:
  • Blow You Away: Learns Wind spells as her elemental attacks.
  • Crutch Character: Out of the 4-star characters, Noelle is one due to her relatively impressive Wind-elemental damage output in the early-to-mid game. While she can't compete with later 5-star characters, she remains a solid choice early on. Additionally, one of her passives increases experience gains for herself and whoever is paired with her by 10%, making her useful for level grinding.
  • Damage-Increasing Debuff: Noelle has two of these - the first lowers the enemy's E.Atk and E.Def, while the other lowers their Wind resistance.
  • Intergenerational Friendship: Noelle and her professor, even if they love to bicker.
  • No Sense of Direction: When the Chosen One first meets her, she got separated from her professor. She claims that her professor is the one with a bad sense of direction. But later in the story, it is shown that she is the one with bad directions when she went on the wrong direction for the woods.
  • Promoted to Playable: She was a questgiver in the original game, identified as "Noelle, Seeker of Knowledge", who was researching the legends of Hornburg's founding and King Beowulf the Great. Her Traveler Story is largely a setup for her quest by showing how she came to believe in researching said legends.
  • Vitriolic Best Buds: She and Professor Dalberk love to argue and bicker, but we can see that they genuinely care for each other.
Tropes associated with her story:
  • Birds of a Feather: Professor Dalberk and the elder of Valore seem to get along greatly due to their love on discussing the history and archeology of Valore (as well as being both chatterboxes). Noelle and the professor are also this, with they love for research and passion for archeology, however, they both denied being alike.
  • A Boy and His X: The legendary hunter Ische had a dragon partner known as a Wyrm.

    Peredir 
https://static.tvtropes.org/pmwiki/pub/images/peredir.png
Voiced by: Koji Takeda

"Say, are you interested in ruins!? Orsterra's are breathtaking! And let's not forget the legends surrounding them! I learn something new with every land I visit!"

Rarity: 4*
Influence: Fame

Peredir is an old scholar and adventurer who seeks out ruins and lost civilizations. He has a bad rivalry with another fellow scholar named Morbidus, who tries to steal his achievements for his own. Peredir's latest research takes him on the trail of the Gasche Ruins.
Tropes associated with him:
  • Boring, but Practical: Peredir's access to Study Foe and Analyze aren't flashy and don't help in battle like buffs or debuffs, but both are still useful for letting the player know the enemy's weaknesses. Peredir can be a valuable character by virtue of the player being able to stick in the backrow and learn all the enemies weaknesses in a zone.
  • Cool Old Guy: Despite being one of the oldest recruitable characters, Peredir can still dish out reasonable fire damage and his Study Foe utility makes him useful. His character story is also considered a fan favorite.
  • Crutch Character: Peredir's main usefulness early on is his good fire damage for a 4-star character and his ability to reveal enemy weaknesses. Once the player reveals most enemy weaknesses and gets stronger characters, though, Peredir loses his value. Other characters, such as Lynette, can outperform him at dealing fire damage, and he is rendered completely obsolete by Cyrus, who also can reveal weaknesses, has much better stats, and has far more elemental coverage.
  • Enemy Scan: He has Study Foe as his 1-star passive, revealing one weakness for all enemies when a battle starts. He also has access to two Analyze abilities, letting him reveal more weaknesses mid-fight.
  • Playing with Fire: Peredir's magic is fire-based.
  • Say My Name: "MORBIDUS!!!!"note 
Tropes associated with his story:
  • Arc Villain: Morbidus is this for Peredir's story, being a greedy scholar who always tries to steal Peredir's achievements for himself. This rivalry escalates to something worse once Morbidus reveals himself to be a worshipper of Galdera.
  • Faking the Dead: In Chapter 2, after finding out that Morbidus is a worshipper of Galdera, Peredir decided to kill him after Morbidus tried to silence him. However, in the next chapter, Peredir found out that Morbidus is still alive and only pretended to die to he could stalk him until they found the ruins. After one more boss fight, Morbidus is killed for real.
  • Foreshadowing: His official art shows him holding a metal shard at the entrance to a cave. This foreshadows how, at the end of his story, Peredir found what seems to be the Gashe's civilization's everlasting metal from the Gashe ruins.
  • No Good Deed Goes Unpunished: Peredir found out that the Gasche civilization tried to share their special metal (which supposedly never rusts) to a neighboring kingdom. However, the neighboring kingdom decided to destroy the Gasche civilization and their special metal because the kingdom saw their special metal to be a threat to the kingdom's business of copper and iron.

    Therese 
Voiced by: Arisa Sakuraba

"I've been thinking about my future lately, but... I don't know what I want to do."

Rarity: 5*
Influence: Fame

  • Mistaken Identity: Not her, but a friend of hers is mistakenly kidnapped because she's wearing Therese's necklace.
  • Promoted to Playable: She was an NPC crucial to Cyrus's story in the original game, and is playable in this one. Her character story occurs long before she canonically meets Cyrus.
  • Shock and Awe: Therese has strong Lightning spells at her disposal.

    Elvis 
Voiced by: Kazuhiko Inoue

Rarity: 5*
Influence: Fame

  • Character Catchphrase: As in his home game, "Don't sweat the details!"
  • Crutch Character: Elvis can be obtained for free via the Bravely Default collab and can eventually be brought up to a 5-star character for free. However, even once maxed out, Elvis is weak compared to many other 5-star characters due to a lack of multi-hit attacks (at most, he can hit an enemy twice with his abilities), making him ill-suited for boss fights. However, he's still useful as a farming character thanks to his ability to restore SP with his normal attacks. Additionally, the accessory he gets from his fourth Awakening can be given to anyone, providing 50 P.Atk, 50 E.Atk, 40 Crit, increasing Tome damage dealt by 15%, and raising Wind Resistance by 10%, so it's worth getting even if you don't plan to use Elvis much.
  • Shock and Awe: Elvis has his Thunder spell and other Lightning elemental spells in his arsenal.

    Odette 
https://static.tvtropes.org/pmwiki/pub/images/odette_cotc.png
Voiced by: Asami Yoshida

Rarity: 5*
Influence: Power

  • Adaptational Attractiveness: Odette's appearance isn't shown in detail in the original game due to the sprite art, but her character art in this game shows she's fairly easy on the eyes.
  • Blow You Away: Odette has Wind elemental spells available to her.
  • Light 'em Up: Odette also has Holy elemental spells available to her.
  • Promoted to Playable: Odette is an NPC from the original game who plays a major role in Cyrus's story, and becomes playable in Champions of the Continent.

    Varkyn 
Voiced by: Hiroki Yasumoto

“I could learn more from you than I could from a hundred strategical tomes. Pray allow me to go with you!”

Rarity: 5*
Influence: Power

  • Brutal Honesty: Varkyn does not pull his punches when he describes another person's flaws.
  • Challenge Seeker: Varkyn is driven by the desire to find something to put his strategic skills to the test since he's just too damn good at tactics.
  • Defeat Means Playable: Like all Arena champions, Varkyn joins your party if you defeat him. And, like all Arena champions, beating him is hard.
  • Insufferable Genius: Varkyn is fairly obnoxious with how he feels everyone is beneath his strategic prowess, but no one can deny that he's a master tactician. He's also the type to let everyone know it, including the Chosen One.
  • Kill It with Ice: During his Arena battle, Varkyn is weak to Ice spells.
  • Light 'em Up: Varkyn specializes in Holy magic, which includes lowering his enemy's resistance to Holy damage.
  • Open Mouth, Insert Foot: Varkyn does this a lot in his character story questline. The Chosen One even hits him for being insensitive to someone who is asking for his help.
  • Superboss: Just like the other Arena champions, he's a tough boss to beat. That said, compared to the others, he is somewhat easier than his peers due to having a vulnerability to Sword attacks, with most 4-star and 5-star Warriors having 3-hit abilities that make it easier to Break him.

    Cyrus 
https://static.tvtropes.org/pmwiki/pub/images/cotc_cyrus_artwork.png
Voiced by: Yuichiro Umehara

Rarity: 5*
Influence: Fame

Cyrus is a professor in the Royal Academy of Atlasdam and a scholar who is highly talented in both knowledge and magic. He would become of the eight traveling protagonists in the first Octopath Traveler game. Currently, he had been contacted by his old colleague Milos to help out the Theatropolis's theater group, who had been struggling with their latest shows ever since Auguste's death.
Tropes associated with him:
  • The Archmage: Cyrus has access to Fire, Ice, and Lightning attacks all at once, making him an extremely potent mage. Three of his spells hit all enemies three times, making him fantastic at dealing with multiple foes at once.
  • Fire, Ice, Lightning: Cyrus has all three of these at his disposal, giving him excellent elemental coverage.
  • An Ice Person: Cyrus has Ice spells at his disposal, along with Fire and Lightning.
  • Enemy Scan: Cyrus has access to the Analyze ability and his first passive ability reveals one weakness for each enemy at the start of a battle.
  • Master of All: Out of all the mages in the game, none compare to Cyrus. He has access to Fire, Ice and Lightning spells, has a passive that boosts the damage of all three elements, and has fantastic stats when fully upgraded. Of course, like all Scholars, he isn't nearly as effective at physical combat as he is at magic, but he consistently dominates the tier lists for Champions of the Continent. Some might be able to do a particular type of damage more effectively than him (i.e. Sofia is better at Ice damage output), but no other mage matches his versatility. His only real drawbacks are his poor durability, poor Speed, and extremely high SP costs.
  • Playing with Fire: Cyrus has Fire spells at his disposal, along with Ice and Lightning.
  • Previous Player-Character Cameo: In the credits shown after completing the Master of All storyline, Cyrus is seen teaching Mikhail (the boy from the Master of Fame storyline).
  • Shock and Awe: Cyrus has Lightning spells at his disposal, along with Fire and Ice.
Tropes associated with his story:
  • Arc Villain: The mysterious individual dressed as the Mad King Heathkin acts as this for Cyrus' story. This individual is trying to sabotage Milos' show and had attempted to kill Milos and his lover Rilie, leading Cyrus to step in to stop the unknown assailant. It turns out that the assailant is actually Milos himself. With Rilie as his accomplice, Milos planned to get revenge on Cyrus being planning his own death to plague Cyrus' life.
  • Batman Gambit: Milos knew that Cyrus would become invested in the theater troupe when the latter is presented with a mystery. So Milos sent a bloody revenge message to Cyrus, had Rilie help Milos with assaults on each other, and created the mysterious "Mad King Heathkin" trying to sabotage the show. And Milos knew that Cyrus would be able to figure it all out and identify Milos the true culprit, so he manipulated Cyrus to confront him on stage during the performance so that Milos could poison himself. This would lead Cyrus being accused of murdering Milos, and even if Cyrus is found innocent, the professor would still be plagued with guilt over Milos' death. However, Milos didn't anticipate Cyrus figuring out as far as the suicide plot, which allowed Cyrus to switch out the prepared poison with a strong sleeping drug ahead of time.
  • Revenge:
    • Milos believed that a former troupe member is likely trying to get revenge against him and his lover Rilie because the ex-member was in love with Rilie and became bitter that Rilie chose Milos. However, it is later revealed that Milos made the story up.
    • It turned out that Milos himself wanted revenge against Cyrus for not being treated as a serious rival by the man. The trigger for this was when Milos saw how little Cyrus changed since their academic days and how Cyrus treated him as no different as before.
  • Taking You with Me: Milos' final stage of his plan is to poison himself mid-performance in front of a large audience, with Cyrus as his 'fellow actor' on stage. This would led to Cyrus being accused of killing Milos during the show. And even if Cyrus isn't found guilty for his death, Cyrus would still be plague with guilty over allowing Milos to die. Unfortunately for Milos, Cyrus figured out what the actor was planning and had switched the poison with a strong sleeping drug.
  • Unknown Rival:
    • Milos had a one-sided rivalry with Cyrus during their academic days. The bitterness of not being taken seriously by Cyrus as a rival led him to plot a devious scheme that would get back at him.
    • Milos also seemed to have a one-sided rivalry with Auguste in the theater world. Auguste's death on stage and his cemented fame from his death likely influenced Milos' plan to commit suicide in his own show as part of his revenge against Cyrus.
  • You Are Better Than You Think You Are: When Milos undergoes a breakdown over failing to defeat Cyrus again and even being unable to catch up to Auguste, Cyrus tried to cheer the man up by showing how the audience was genuinely in love with Milos' show because of the performer's passion.

    Molu 
https://static.tvtropes.org/pmwiki/pub/images/molu_artwork.png
Voiced by: Rie Takahashi

Rarity: 5*
Influence: Wealth

  • Balance Buff: Molu's Melting Flare and Ignis Ardere (All) III replace two of Molu's fire spells from the Japanese version, which were far weaker than the aforementioned abilities.
  • Dub Name Change: Molu was originally named Mooloo in the Japanese version.
  • Failed a Spot Check: Molu's character art has her looking around for Caits and not seeing the one that's right behind her.
  • Know-Nothing Know-It-All: Claims to be the leading authority on Caits, but a lot of the knowledge she has on them does her no good in trying to catch one.
  • Playing with Fire: Molu has a lot of Fire elemental spells at her disposal.

    Frederica 
Rarity: 5*
Influence: Fame


  • Armor-Piercing Attack: Frederica can inflict Combustion, a status ailment that will burn an enemy and decrease their shield points by 1 at the end of each turn.
  • Playing with Fire: Like in her home game, she specializes in Fire elemental spells.

    Kenneth 
Voiced by: Hiroki Goto

“I'm usually cooped up inside, but I've been spending a lot of time performing fieldwork as of late. And that includes the discovery of taverns with great food and drinks!”

Rarity: 4*
Influence: Wealth


  • An Ice Person: Kenneth wields Ice magic in combat.
  • No Poverty: Kenneth once studied at Atlasdam on policies designed to address poverty but realized said studies wouldn't do any good unless they were put into practice, and thus he began travelling.
  • This Looks Like a Job for Aquaman: Kenneth is the only Scholar outside of the 5-stars who has a tri-hit Tome attack. He doesn't have the stats to deal good physical damage, but he's very useful if dealing with an enemy that requires using Tome attacks to Break it, such as the boss of the Scholar Tower.

    Levan 
Voiced by: Ruriko Noguchi

Rarity: 4*
Influence: Wealth


    Hammy 
Rarity: 5*
Influence: Fame


  • Counter-Attack: One of Hammy's abilities, called "Hammy's Trap", places a buff on a target ally that causes her to deliver a 2-hit Tome attack to all enemies when her targeted ally is hit by a physical attack. This attack also slightly lowers the P.Def and E.Def of enemies it hits.
  • Defeat Means Playable: Hammy is added to the player's roster once she is defeated in the Arena.
  • Enemy Scan: Hammy's Detect Weakness reveals weakpoints on all enemies and lowers their P.Def and E.Def.
  • An Ice Person: Hammy has a single 3-hit Ice attack in her arsenal, but she specializes more in Tome attacks.
  • Random Number God: Hammy's Wild Roster Toss dishes out 3-4 Tome attacks to random enemies, while her Reckless Roster Toss does 1-8 Tome attacks to random enemies.
  • Support Party Member: Hammy's moveset is designed for utility rather than magic damage. She can do a lot of Tome damage, can lower enemy defenses, reveal weaknesses, and grant her paired ally various buffs. Three of her abilities will also move her to the back row after being used.
  • This Looks Like a Job for Aquaman: Hammy has only one magic attack in her arsenal, making her poor at dealing magic damage. Instead, she is much better than the other Scholars at dishing out Tome attacks, having several moves that can dish out Tome damage and a higher P.Atk stat than any other Scholar (along with an exclusive accessory that grants her +120 P.Atk). As a result, Hammy fills a unique niche among the Scholars when Tome attacks are needed, such as against the Scholar Tower EX5 boss.

    Nina-Lanna 
Voiced by: Sayumi Suzushiro

Rarity: 5*
Influence: Power

    Streibough 
Rarity: 5*
Influence: Power

  • The Archmage: Streibough can hit Fire, Ice, Lightning, Wind, and Dark weaknesses (as well as Tome), giving him exceptional versatility.
  • Gathering Steam: Streibough accumulates Magic Points each time he uses a skill, which steadily increases his damage output and, at certain thresholds, improves his skills. Once he reaches 9 Magic Points, he receives a 20% bonus to all Elemental damage dealt, allowing him to obliterate just about any foe, but it takes time for him to reach that threshold.
  • Magic Staff: His Rod of Khodar is his go-to weapon for casting spells, despite him not being a Cleric.

    Osvald 

  • The Archmage: Like Cyrus, he is a scholar who has access to Fire, Ice and Lightning that are very useful for combat.

Dancers

    In General 
  • Combat Hand Fan: Their weapon of choice.
  • Dance Battler: Dancers can dance and fight, with their moves often named after different dances and songs.
  • Fragile Speedster: Much like Thieves, Dancers are fast but can't take much damage. Compared to Thieves, though, Dancers are often more magically inclined, rather than physical.
  • Ragtag Bunch of Misfits: Dancers are a mixed bag in backgrounds. Not only belly dancers, with there being a country-type dancer, a jester, a shrine maiden, an artist and a rebel leader. And yes, they all can be together in one of your teams.
  • Sultry Belly Dancer: Some (but not all) Dancers tend to wear midriff-revealing clothes, especially those in Sunshade like Primrose and Iris.
  • Support Party Member: Dancers tend to be this, having access to abilities that buff their allies.

    Lynette 
https://static.tvtropes.org/pmwiki/pub/images/lynette.png
Voiced by: Ai Kakuma

“Greetings, Traveler! Have you come to see my dance? Don't be shy!"

Rarity: 5*
Influence: Power

Lynette is a traveling dancer who wishes to fulfill her late mother's wish of starting her own troupe. She ran away from home because her father was against her wish to follow her mother's dream. Now, she is seeking to join the Dawnsong Players, the best dancer's troupe of the realm, unaware that it was the same troupe that her mother Mona had previously worked for.
Tropes associated with her:
  • Broken Pedestal: Upon learning how abusive and crazy Faust was (and being forced to kill him in self-defense), she views the Dawnsong Players as this. That said, after speaking with an old man who admired her mother, she does one last performance with them before deciding to continue her journey.
  • Crutch Character: Lynette is considered the best overall 5-star character to start the game with. While not as outright powerful offensively as Viola, Sofia or Fiore, Lynette does solid fire damage later on (and can boost her paired ally's fire damage by 10%), and also rivals Viola in speed (though Viola is faster overall). However, what makes her such a good pick is her support capabilities, letting her apply offensive buffs to her whole party, as well as having access to a couple of debuffs that help her and her allies deal more fire damage to the enemy. She does eventually fall behind later additions to the roster (such as Tithi), but she's still a solid addition to any team, even in the Japanese version of the game.
  • Deceased Parents Are the Best: Looks up to her mother, Mona, who was a great dancer in her youth, and died shortly after Lynette was born.
  • Ms. Fanservice: Long blonde hair, large breasts, her artwork shows off her legs, and she wears a revealing Sultry Belly Dancer outfit (though she's not as revealing as Iris). Lynette stands out among the cast as being up there with Primrose in terms of attractiveness.
  • Playing with Fire: Lynette has Fire-elemental spells at her disposal.
  • The Runaway: Ran away from her father to pursue her dream of starting her own theatre company.
  • Simple, yet Awesome: Lynette's support capabilities don't have the same complexity that future characters may have, but her buffs are very effective and relatively easy to utilize. Having Lynette in the party will allow just about any team to do a lot more damage.
  • Strong Family Resemblance: Others in her character arc claim she looks just like her mother, Mona. It actually drives the impresario Faust into lusting after her and then, after Lynette refuses his advances, trying to kill her.
  • Support Party Member: Lynette is very good at this job, providing buffs to her allies' Physical and Magic attacks, and applying debuffs to enemies that lower their Elemental Defense and Fire Resistance. She can also dish out a fair amount of damage with her fire spells.
  • Too Awesome to Use: In a strange variation, Lynette's Awakening Stones are this. Not only can they be used for increasing her stats or granting her an extra skill slot, but one can also be used to max out her Limit Break, which is a very powerful team-wide buff that increases Physical Attack, Magic Attack, and Speed all at once. What's more, this stacks with her Masterful Cheer, allowing her allies to deal a lot more damage. Maxing it out requires an Awakening Stone and boosts the effect's potency and duration, while also allowing her to use it twice per battle instead of only once. As such, if one gets an Awakening Stone for her, it is not recommended to use it to increase her stats, but instead to prioritize maxing out the aforementioned Limit Break.
Tropes associated with her story:
  • Arc Villain: Faust plays as this for Lynette's story. He is responsible for the poor treatment and deaths from the Dawnsong Players, for Lynette's mother leaving the troupe, and he tries to force himself on Lynette after mistaking her for her mother. When she tries to reject his advances, he tries to murder her, forcing her to kill him in self-defense.
  • Bad Boss: Faust turned out to be this. He wants to force his dancers to continue working for his performances forever, and he kills anyone that want to leave. Lynette's mother ran from his troupe before he could do the same with her after she gave birth to Lynette.
  • Foreshadowing: Her official art shows her dancing with other female dancers at night while being surrounded by torch stands. This foreshadows the performance she did with the Dawn Troupe at Cragspear's square, which so happened to have torch stands out in the open.
  • Well-Intentioned Extremist: Lynette realized that her father tried to stop her from pursuing dancing or following her mother's wish is because it would led her crossing paths with the dangerous and unstable Faust.

    Fabio 
https://static.tvtropes.org/pmwiki/pub/images/fabio.png
Voiced by: Haruki Ishiya

"Well, well! Are you another one of my fans, perhaps?"

Rarity: 4*
Influence: Wealth

Fabio is a flashy and flamboyant dancer in Rippletide. He is trying to keep his performance business ongoing, despite running into some financial issues without a benefactor. Recently, he has taken an interest in a particular fan who had been watching his dances.
Tropes associated with him:
  • Always Someone Better: A memoir between him and Primrose shows he thinks he can't hold a candle to her.
  • Blow You Away: Fabio has Wind-elemental spells available to him.
  • Crutch Character: Fabio has access to a 3-hit Wind elemental attack, which is very handy against bosses in the early-to-mid game. He's also very fast for a 4-star character, but he won't compete in the long run against 5-star Dancers like Lynette or Primrose. In the early-to-mid game, however, he's definitely useful.
  • Does Not Like Spam: Fabio does not like fish, which is ironic for someone whose story is set in the port town of Rippletide.
  • Narcissist: Fabio definitely has a bit of this going on.
  • You Are Better Than You Think You Are: In a memoir, when Fabio's feeling insecure over how Primrose gets far more lavish gifts from her fans than he does, she assures him that her fans only see her as a sex object, whereas Fabio's fans genuinely like him with no ulterior motives and their gifts reflect that affection.
Tropes associated with his story:
  • Bait-and-Switch: The ending, in which Fabio finds out Marjorie has a fiancé just as he tries to propose to her.
  • Celeb Crush: Marjorie blushes around Fabio and gives him gifts, making Fabio think she's in love with him. In reality, it's inverted: Marjorie has a fiancé, and Fabio's the one who fell in love with her over the course of his Traveler Story.
  • Damsel in Distress: Two thugs try to force themselves on an unwilling Marjorie. Fortunately, Fabio and the Chosen One show up before anything can happen and fight them off.
  • Foreshadowing: His official art shows him giving a woman a red gem. It foreshadows Fabio attempting to propose to his biggest fan.
  • Hopeless Suitor: Just as he's about to propose to one of his biggest fans, he discovers that she has a fiancé. Needless to say, he's rather crushed about it.
  • I'm Your Biggest Fan: Marjorie calls herself Fabio's biggest fan.

    Mabel 
https://static.tvtropes.org/pmwiki/pub/images/octopath_mabel.png
Voiced by: Juri Nagatsuma

"'Secret'... It has a nice ring to it, no? It sounds both bitter and sweet..."

Rarity: 4*
Influence: Power

Mabel is a traveling dancer under the employment of Sir Franz, a upstanding nobleman. However, Mabel is secretly a spy for Sir Franz. She is responsible for gathering information for her lord and carrying out tasks like delivering messages or foiling the plots of enemies. Her loyalty for Sir Franz due to the lord saving her as a child, as well as her own romantic feelings for him.
Tropes associated with her:
  • Blue Blood: It turns out that Mabel is the daughter of Sir George, a nobleman and friend to Franz. This would make Mabel a noble by blood.
  • May–December Romance: One-sided. Mabel seems to be in love with her employer Sir Franz, who is old enough to be friends with her father. However, Sir Franz always shoots down her romantic advances as he sees her as just the daughter of his friend.
  • Riches to Rags: Mabel is the daughter of a slain noble who was taken in by her father's friend, her identity hidden for her safety. She, for her part, was told she had been rescued on the streets as a child.
  • Shock and Awe: Mabel has Lightning-elemental spells at her disposal.
  • Subordinate Excuse: At the end of her Traveler Story, she denies the opportunity to reclaim her noble status, preferring to stay by her master's side as his spy out of love for him.
Tropes associated with her story:
  • Arc Villain: The nobleman who tried to have Franz assassinated is this for Mabel's story. Not only did this nobleman try to kill Franz due to the the latter getting in his way, but the evil nobleman was also responsible for the death of Mabel's father.
  • The Unfought: The nobleman behind the death of Sir George and the attempt assassination of Franz was never fought directly by the Chosen One. In the end, he was dealt with offscreen once Franz got his hands of documents that proved that the nobleman was responsible for the countless assassinations.

    Iris 
https://static.tvtropes.org/pmwiki/pub/images/octopath_iris.png
"Oh... I'm sorry. I'm afraid you may have caught me looking gloomy... As a dancer, I simply mustn't show anything but a smile to my customers."

Rarity: 4*
Influence: Fame

Iris is a famous dancer from the Sunshade. She is known for her blue dyed hair, which she uses to stand out while dancing. However, she had gotten injured during a competition. Both the leg injury and the fear of failing in her next dance caused her to go into a hiatus from the dancing world. Currently, she serves as a instructor for other dancers. However, one of her students named Salvia wanted her to make a comeback at the next upcoming dancing competition.
Tropes associated with her:
  • Ascended Extra/Promoted to Playable: The end of her Traveler Story identifies her as the Blue Dancer, a minor questgiver NPC from the original game.
  • Career-Ending Injury: Downplayed. She suffered a leg injury that forced her into a hiatus, though she's now making a comeback.
  • An Ice Person: Has access to Ice-elemental magic.
  • Red Baron: At the end of her story, the people of Sunshade named her the Blue Dancer for her excellent talent for dancing and her striking blue hair.
  • Sultry Belly Dancer: Perhaps the most straightforward example, as her attire fits the trope the most out of the dancers (alongside Primrose).
  • Stripperiffic: Befitting her Sultry Belly Dancer outfit and origins in Sunshade, Iris exposes a lot of skin.
Tropes associated with her story:
  • Berserk Button: Salvia had gotten into a fight with some guards because the latter were badmouthing Iris, saying that her time as a dancer is over.
  • Surpassed the Teacher: The teacher in this case, as she's competing against her student Salvia in a dancing competition and elated at the end when said student wins, content with the confirmation that her student has surpassed her as a dancer.

    Meena 
https://static.tvtropes.org/pmwiki/pub/images/octopath_meena.png
Voiced by: Manaka Iwami

“My dream is to make people smile with my dancing... I feel like that dream will come true if I’m with you!”

Rarity: 4*
Influence: Fame

Meena is a young dancer who wants to spread joy and delight to all of Orsterra through her skills. She's currently looking for a big break and has made her way to Clearbrook, where many famous dancers started out.
Tropes associated with her:
  • Chronic Hero Syndrome: Meena misses her chance to audition in Clearbrook because she stopped to help an elderly traveler get to Shadowflow Grotto. She states that this isn't the first time something like this has happened.
  • Healing Hands: Notably, Meena is the only 4* non-cleric to have an AOE frontrow heal.
  • Light 'em Up: Meena can use Holy-elemental spells.
  • Pervert Revenge Mode: When Udo, an impresario, attempts to molest her (and admits that he does this to all the dancers who work for him), she beats him up for it despite him threatening to slander her name and ruin her chances of becoming a renowned dancer.
  • Plucky Girl: Even after missing out on her chance to audition (again) and facing Udo's threats to blacklist her, Meena expresses that she has no regrets for what she has done and refuses to give up on her dream.
  • Nice Guy: She was willing to help out an old man travel to a far location despite needing to sign up for an audition before it's over.
  • No Good Deed Goes Unpunished: Because Meena decided to help Oriole walk to the Shadowflow Grotto, she was too late to sign up for the auditions at Clearbrook. This led her to cross paths with Udo the Entertainer, making an enemy out of him.
Tropes associated with her story:
  • Arc Villain: Udo the Entertainer acts as this for Meena's story. He is a highly influential and popular impresario who used this status to harass and abuse his dancers, treating them with work if they obey him and punishing them with blacklisting if they don't follow. He did everything to punish Meena after the latter fought back, from hiring people to attack her to blacklisting her from every tavern.
  • Because You Were Nice to Me: Meena helped out Oriole, even at the risk of failing to sign up for the auditions on time. In return, Oriole came to Meena's rescue when Udo had her and the Chosen One cornered with a hostage.
  • Big Damn Heroes: Oriole, being a former Knight Ardante, was able to swiftly take down a handle of Udo's guards that were holding a dancer hostage. This allowed Meena and the Chosen to fight back against Udo.
  • Foreshadowing: Her official art shows her dancing for a crowd on a stone bridge. This foreshadows how she was able to put on an open-air performance for an audience despite being blacklisted from the taverns by Udo the impresario.
  • Grew a Spine: According to Oriole, he had been too scared to accept an invitation back to the Knights Ardante. However, he gained the courage to accept it thanks to witnessing Meena's own courage and kind heart.
  • Know When to Fold 'Em: When Udo saw that Meena was able to gather a crowd to her performance despite being blacklisted from the taverns, which led him to losing profit from his own shows from a lack of customers, Udo begrudgingly left town.

    Hasumi 
https://static.tvtropes.org/pmwiki/pub/images/hasumi_artwork.png
“The days I have spent here are few... Would you mind showing me the lay of your land?”

Rarity: 5*
Influence: Power

  • Light 'em Up: Hasumi has Holy elemental spells at her disposal.
  • Modest Royalty: Despite being a princess, she's friendly and doesn't look down on others.
  • Regenerating Mana: Hasumi can grant a buff to allies that restores their SP, making her valuable in longer fights.
  • Shrine Maiden: Hasumi is this, along with being a princess.
  • Upper-Class Twit: Heavily downplayed. When Hasumi first arrives in Grandport, she tries a local dish at the market. The merchant selling her the dish tries to scam her by grossly overpricing it, but she outwits him and gets the merchant in trouble with the city guards, allowing her to avoid paying for it. However, immediately afterward, she starts looking at other food stalls as though getting something to eat is the only thing on her mind.

    Primrose 
https://static.tvtropes.org/pmwiki/pub/images/cotc_primrose_artwork.png
'Voiced by: Houko Kuwashima

Rarity: 5*
Influence: Power

    Glossom 
Voiced by: Atsushi Abe

“I'm sure sticking around you will keep things interesting!”

Rarity: 5*
Influence: Power

  • Defeat Means Playable: As an Arena champion, you have to beat Glossom in the Arena to get access to him. And just like the others, Glossom is not an easy opponent to beat.
  • Optional Boss: In order to get Glossom, the player must defeat him in the Arena. Like the other Arena champions, he is very difficult to beat.
  • Regenerating Health: Glossom has a passive that restores some of his HP every turn.
  • Shock and Awe: Uses Lightning-elemental spells.
  • Superboss: Just like the other Arena champions, Glossom is an optional boss fight and is very difficult to beat without a properly tailored party.

    Harley 
https://static.tvtropes.org/pmwiki/pub/images/octopath_harley.png
Voiced by: Mitsuhiro Ichiki

Rarity: 5*
Influence: Power

    Tithi 
https://static.tvtropes.org/pmwiki/pub/images/octopath_tithi.png
Voiced by: Shizuka Ishigami

“So many people have their heads down. It's such a waste to be missing out on the beautiful sky and the bright sun!”

Rarity: 5*
Influence: Fame
A young dancer originally from Sufrataljah, Tithi returns to her hometown after the events of "Bestower of Wealth" with a lofty goal in mind. She intends to change the city by inspiring the townspeople with her dancing to rise up against the nobility and reclaim their freedom.
Tropes that apply to her:
  • Achilles' Heel: Due to her high reliance on Boosting her abilities to enable additional effects, Tithi's entire moveset can be derailed if she is afflicted with the Terror or Dread status effects, which prevent Boosting and cause the affected character to not generate BP.
  • Damage-Increasing Debuff: Tithi can lower her enemy's resistance to Lightning spells. She can also lower her enemy's P.Def and E.Def stats, along with their P.Atk and E.Atk, making her one of the game's most versatile debuffers.
  • Difficult, but Awesome: Tithi has some amazing support capabilities and can also dish out plenty of Lightning damage, but she is heavily dependent on using her abilities at maximum Boost. Additionally, her abilities can uniquely stack upon themselves, as the fully Boosted versions are considered distinct from non-full Boosted versions. Proper management of her BP is critical to get the most out of her, but when done correctly, Tithi is a very powerful character to have in the player's roster.
  • Dub Name Change: Her name in the Japanese version is "Titi".
  • Shock and Awe: Tithi has a lot of Lightning-elemental spells at her disposal.
  • Support Party Member: Oh boy, Tithi has this in spades. She can lower multiple enemy stats at once with her Thunderbeast's Verse, and her General's March provides bonuses to her team's P.Atk, E.Atk and Crit stats. Brave Encouragement will also restore 1 BP to the front row when used at maximum Boost. Her Ultimate ability also restores 1 BP to the front row when used.
Tropes that apply to her story:
  • Arc Villain: The remaining nobles of Sufrataljah.
  • Banned in China: In-Universe. Dancing is banned in Sufrataljah, and Tithi gets beset by guards every time she performs in the town.
  • Dancing Is Serious Business: The nobles are against letting the slaves have any form of any self-expression, especially dancing, and Tithi is equally as determined to flout that decree.
  • Got Volunteered: Tithi latches on to the Chosen One in her Prologue and ropes them into helping her with her plans.
  • Slave Liberation: Tithi's Traveler Story revolves around trying to free the slaves of Sufrataljah from their oppressive masters.

    Eleonora 
Voiced by: Yumi Hara

Rarity: 5*
Influence: Fame

    Paula 
Voiced by: Fairouz Ai

“Hm? What's the matter? Have you fallen for me? Just kidding, haha!”

Rarity: 4*
Influence: Power

    Lemaire 
Voiced by: Hiroko Kiso

Rarity: 5*
Influence: Fame

    Agnea 

  • Blow You Away: Agnea has access to her Windy Refrain spell from Octopath Traveler II.
  • Difficult, but Awesome: Agnea's mechanics aren't the easiest to master, as she needs to be paired with teammates who can make good use of her EX Skill's ability to raise the cap on active buff effects. This does not include passive effects (i.e. effects provided by equipment), so knowing which buffs work with her EX Skill is important to learn. But if used properly, Agnea can enable her teammates to stack buffs to ridiculous levels, letting them make mince meat out of just about any foe.
  • Ms. Fanservice: Agnea's still dressed in her form-fitting bodice that shows her well-endowed bust and Impossible Hourglass Figure.
  • Nerf: Her Windy Refrain has received a slight one, as its Action Initiative effect will only work if she spends at least one BP on it. It's still broken, though, as it lets her team act before the enemy can on the following turn.

3-Stars

    In General 
  • Can't Catch Up: All of the 3-star characters suffer from having much lower stats than the 4-star and 5-star characters, while also being level-capped at 60. This makes them unable to equip many weapons or armor that can be obtained during the first three Bestower arcs, but they can use equipment made in Hell, as well as Fortune weapons. However, even with such gear, they cannot match up to characters of higher rarity due to their stats and generally worse skills that won't be enough against later bosses. That said, they are still worth building up in the early-game until the player can get better options, as well as to increase the player's Influence.
  • Com Mons: They are the most common characters to draw from any gacha pulls.

    The Octuplets 
Conny
Sunny
Harry
Voiced by: Ayaka Suwa (Menny, Conny, Penny, Sunny), Shun Horie (Billy, Telly, Dorrie, Harry)

Rarity: 3*
Influence: Wealth
Menny the Warrior, Conny the Merchant, Billy the Thief, Penny the Apothecary, Sunny the Hunter, Telly the Cleric, Dorrie the Scholar, and Harry the Dancer. A set of octuplets associated with the Path of Wealth, as they're seeking to earn money for their parents back home.
  • The Baby of the Bunch: Harry and Penny, noted to be the youngest brother and sister respectively.
  • Central Theme: All eight of the octuplets' stories involve having a balance of learning from more experienced individuals of their respective professions while learning to try to resolve their own issues first before relying on others.
  • Foil: The octuplets are the foils for the eight travelers from the first Octopath Traveler game.
    • Menny and Olberic are blue-cladded warriors who know how to wield a sword. However, while Menny is from a simple background and started learning the sword on her on, Olberic was a highly skilled knight who worked closely with the king of Hornburg.
    • Conny and Tressa are both energetic merchants with a loving family and a strong drive in performing in the commerce world. However, while Tressa had years of experience and knowledge from her merchant parents to back up her merchantry practices, Conny isn't that experienced and her over-eagerness & pride gets in her way of making a sell. Furthermore, Conny's magic is lightning while Tressa's magic is wind.
    • Billy and Therion are both male thieves with a proficiency in knives. However, while Therion is a stealthy lone wolf who steals mainly for himself, Billy is a loudmouth that is okay with working with other people and steals for other people. Furthermore, Therion specializes in dark magic while Billy actually specializes in light magic.
    • Penny and Alfyn are apothecaries who wishes to help out other people. However, while Penny is somewhat prideful and has shades of a Tsundere, Alfyn is an overall nice guy to a fault.
    • Sunny and H'aanit are female hunters with skills of archery. However, while Ha'aanit is a much older woman with a calm and mature personality, Sunny is a young girl who is prone to crying and lacks confidents.
    • Telly and Ophilia are follow clerics of the Sacred Flame who are kindhearted and care about the people around them. However, Telly is a newbie cleric who struggles with praying too much for other people while Ophilia is a more experienced cleric who knows how to exercise humility and courtesy when praying.
    • Dorrie and Cyrus are male scholars who have an interest in studying and learning. However, while Dorrie struggles with studying everything and failing to progress in his research as a result, Cyrus knows how to focus and narrow down on particular topics to research while being well-versed in countless topics.
    • Harry and Primrose are dancers with looks that can attract other people and are close to their families. However, Harry hates his cute appearance (preferring to be more handsome than cute) and initially didn't want to use it to attract customers. In contrast, Primrose has no issue using her beautiful appearance to get customers. Furthermore, while Harry motivates his dances to earn money for his family, Primrose 'motivates' her dances with her desire to get revenge for her father's death.
  • Hates Being Alone: Sunny asks if she can travel with the Chosen One because she can't stand being alone.
  • Hates Being Called Cute: Harry, at first. He hates the fact that the townspeople find him adorable and feels that they don't take his dancing seriously because of it. He hates his cute appearance so much that he tries to dance in a way to make him look more suave or handsome. Primrose helps him accept and lean into his cuteness to find a style that fits him.
  • Ironic Name: Sunny is a crybaby, despite her name usually being associated with smiles and joy.
  • Just Like Robin Hood: Billy works as a noble thief, stealing from evil people and giving the wealth to the less fortunate.
  • Magikarp Power: Billy's Trap, which decreases all enemies' speed and physical defense by 20% for three turns at max level, is considered one of the best ultimate skills in the game.
  • Massive Numbered Siblings: They're a set of octuplets, all of whom are Travelers of Wealth.
  • No Indoor Voice: Billy has a problem of speaking to loudly, even when talking about his or Therion's profession as thieves. It's a miracle that he wasn't caught and anyone nearby didn't pay attention to him.
  • Previous Player-Character Cameo: All of their Traveler Stories involve them seeking out one of the protagonists from the original Octopath Traveler for career tips.
  • Prone to Tears: Sunny, who is described as "constantly weeping from either joy or sadness."
    Sunny: Wh-why am I crying...? W-well...
  • Shout-Out: Chapter III of Telly's Traveler Story is titled "Ask Not What Prayer Can Do for You," referencing John F. Kennedy's famous quote, "Ask not what your country can do for you; ask what you can do for your country."
  • Theme Twin Naming: All eight octuplets have a name with doubled-letters that ends in a "y" or "ie" sound; in Japanese, all of their names end with the same "ー" character.
  • Tsundere: Penny has shown some shades of this. She can be a bit of a hothead, yet she can be embarrassed when it comes to acting polite or saying thanks to other people.

    The Maidens 
Voiced by: Tomoyo Takayanagi (Nanna), Fairouz Ai (Carroll), Ruriko Noguchi (Felline), Ikumi Hasegawa (Saria), Yoko Fujita (Vivian, Eunice), Shiori Sugiura (Pearl), Takako Tanaka (Evelyn)

Rarity: 3*
Influence: Power
Nanna the Warrior, Carroll the Merchant, Felline the Thief, Saria the Apothecary, Vivian the Hunter, Pearl the Cleric, Eunice the Scholar, and Evelyn the Dancer. Women associated with the Path of Power; while not directly connected like their counterpart groups in Wealth and Fame, they all share similar Traveler Stories in that they're all husband-hunting.
Tropes associated with them:
  • A-Cup Angst: Potentially in Nanna's case. She explicitly calls two women who are courting her ideal husband "buxom beauties", and then laments how she could never hold a candle to them.
  • Big Eater: Pearl shows some signs of this, enjoying every opportunity to eat lots of Magg's cooking.
  • Brilliant, but Lazy: Carroll is excellent in both commerce and memory, letting her easily sell Legulos' fishes and buying Legulos the special fishing net he needed. She probably could become a great merchant if it weren't for her lazy and easygoing behavior.
  • Childhood Friend Romance: Magg's sister Yolanda is marrying someone whom she knew since they were kids.
  • Driven to Suicide: Nanna pretended to commit suicide via poison as part of her revenge against Joaquin.
  • I Want My Beloved to Be Happy: Pearl initially chose to not continue pursuing Magg when she thought the latter was getting married. She even went as far as help prevent the wedding's delay by fetching the medicine for Magg's sick sister. However, Pearl resumed her pursuit once she found out that it was Magg's sister who was getting married, not Magg himself.
  • King Incognito: Nanna pretended to be the princess of the Sylphide Kingdom as part of her payback against Joaquin.
  • Love at First Sight: Where the other women start out with potential suitors in mind, Felline isn't actively looking for husband; but she becomes smitten with a knight as soon as she sees him.
  • Love Makes You Dumb: Nanna's love for Joaquin causes her to start buying expensive products like rose perfume, earrings, and even a black pearl ring in order to win more of Joaquin's admiration. She even used an excuse by quoting from Saint Androvus to justify buying so much despite previously making a different philosophical quote about being true to yourself. This made Nanna's heartbreak even worse once she found out that Joaquin had been manipulating her into buying stuff from the latter's merchant accomplice.
  • Malaproper: Vivian has a bad habit of mixing up certain common sayings or phrases. One example is when she thought the term used for a person being in love is "lovehick" instead of "lovesick".
  • Not So Stoic: Carroll is usually listless and soft-spoken. However, once she started developing feelings for Legulos, she started acting with more energy whenever her love interest is involved.
  • Revenge: When Nanna found out that Joaquin had been scamming her and the other girls, Nanna decided to get payback with the help of Joaquin's former admirers. The former admirers pretended to be Nanna's handmaidens who were asking Nanna to return to her sick father, the king of the Sylphide Kingdom, in front of Joaquin in order to trick the scammer into thinking Nanna is actually royalty. Nanna would then proclaim that she refused to return to a Gilded Cage life and wanted to be with her love Joaquin. She would then fake her death with poison after saying that she would rather die than go back. Once Joaquin is guilt-stricken over Nanna's death, Nanna revealed herself to be alive before revealing that she knew about Joaquin's true nature and that his admirers knew too. The girls then forced Joaquin to pay back all the money he scammed out of them before leaving Sunshade with his merchant accomplice and never return.
  • The Slacker: Carroll prefers an easy and quiet life of lazing around. In fact, the reason she went after Legulos at first is because the latter was a simple yet skilled fisherman and Carroll was being forced to marry someone by her parents.
  • Status Quo Is God: All of the women remain unmarried and are still adventuring with the player's group at the end of their stories, though most of them are still friends with the men they were pursuing and have the possibility of marrying them later. (The exceptions are Felline, where they do remain friends but romance is off the table because the man was actually a woman in disguise; and Nanna, as the guy was a Gold Digger con man running a scam and she cuts ties with him.)
  • Thinks Like a Romance Novel: Nanna is a romanticist who enjoys fairy tales and old stories like Jubile's "Memories of Our Motherlands" collection. She also enjoys quoting philosophies from people like Galenos and Saint Androvus. Joaquin used this against her and many other girls by pretending to be a romanticist himself in order to scam the girls.
  • To Be a Master: Evelyn's dream is to become the best dancer of the world. Because of that, Lukas encourages Evelyn to focus on her dream first before the two get married.
  • Tsundere: Pearl is this, given her Suspiciously Specific Denial toward wanting to sample more of her ideal man's cooking, as well as a lot of her reactions toward being asked if anything's wrong.
Tropes associated with their stories:
  • Actually Pretty Funny: Eddie the hunter actually enjoys Vivian's mixing up certain phrases and sayings.
  • Arc Villain: Joaquin acts as this for Nanna's story. Joaquin pretends to be a charming romanticist in order to trick girls like her into buying products (in order to try to win his affection) from Joaquin's merchant accomplice. When Nanna found out, she became heartbroken and furious enough that she decided to get back at him for not just her sake, but for the sake of the other girls who were tricked too.
  • Ascended Extra: Magg the Cook was just a minor NCP from Clearbrook who had significance to a single quest from the first game. Here, he has more focus and screentime because he is the love interest for Pearl, one of the travelers.
  • Bitch in Sheep's Clothing: Joaquin, the target of Nanna's affection, turned out to be this. He pretends to be the secret son of a wealthy family looking for a lover in order to trick his admirers into buying products from his merchant accomplice and then leave the girls high and dry. In addition, his romantic and philosophical attitude is nothing more than a farce meant to seduce women.
  • Chick Magnet:
    • Raudi is rather popular with the girls in Emberglow as she is known as a charming and chivalrous knight, though the girls didn't know that Raudi is actually a girl rather than a boy.
    • Joaquin has a group of admirers due to his romantic and philosophical nature. This becomes subverted when Joaquin's scheming nature is exposed to the women he had been fooling.
  • Childhood Friend Romance: Saria and Guy are childhood friends back in their hometown. Saria considered Guy as her potential husband because of how close they were, but she decided to take things slow between them first before she decides to propose to him.
  • Dramatic Irony: Nanna fooled Joaquin into thinking that she was the princess of the Sylphide Kingdom. Nanna later revealed that the Sylphide Kingdom is actually a fictional kingdom from a fairy tale. The irony is the fact that Joaquin had been using fairy tales like that to pretend to be a fellow romanticist, leading to Nanna telling Joaquin that he should have kept up with his fairy tale readings.
  • Doing It for the Art: In-universe. Despite being able to be financed by people like Eunice and a random noble for his art, Aroldo prefers to work on his paintings freely at his current conditions.
  • Dude Looks Like a Lady: Raudi, a knight and Felline's love interest, is actually a woman dressed up like a man.
  • Foreshadowing: There are a couple of foreshadowing throughout Manna's story.
    • At Nanna's prologue, Nanna was talking about a collection called "Memories of Our Motherlands". Her favorite romance story from it is where a tribal king searching for his bride by asking a riddle to a group of candidates. Joaquin, Nanna's target of affection, just so happened to use the same riddle when talking to a group of admirers. It wasn't a coincidence. Joaquin had been reading through Jubile's "Memories of Our Motherlands" and using it to help keep up the facade of a romanticist.
    • Also in Nanna's prologue, Nanna quoted philosopher Galenos's line: "There is nothing emptier than a love forged through deceit". Nanna meant to use this line to explain how she needs to be true to herself. However, this line also foreshadowed how Nanna would find out that her love interest Joaquin is a lying scammer, which causes her to get revenge on the man.
    • In Nanna's Chapter 1, Joaquin told his admirers that he prefers women who don't depend on luxury products to make themselves better than who they are. However, in the very next chapter, Joaquin enjoyed how Nanna used expensive products like the rose perfume and the earrings. These hint on Joaquin's false person as he is actually tricking his admirers into buying expensive products from his merchant accomplice.
  • Formula-Breaking Episode: In most of the maidens' stories, it involves the female traveler falling in love with a man. Then, by Chapter 2, the maidens would propose or plan to propose to their respective man, only to end in failure. And in Chapter 3, the maidens and the subject of their affection would either become friends, take their relationship slowly, or delay the marriage. However, Nanna's story breaks off from the formula because Nanna's target of affection is later revealed to be a scammer manipulating Nanna, causing the maiden to get payback for the man's deceit.
  • Insecure Love Interest: Guy the towns guard genuinely like to marry Saria. But he feels that he isn't worthy to do so yet because he isn't a very good guardsman yet. So he promised Saria that he'll marry her once he becomes a properly guardsman.
  • Married to the Job: Played with. Aroldo the artist doesn't want to marry Eunice yet because he is focused on his ambition as an artist. However, Aroldo did promise Eunice that he will settle down with her once he finally finds his signature work.
  • Raised as the Opposite Gender: Raudi chose to be raised as a male knight because her father wanted a son who would join the Knights Ardante like himself.

    The Red Valley Travelers 
Diego
Voiced by: Shinya Takahashi (Yugo), Kosuke Onishi (Juan), Jun Fukushima (Diego), Haruki Ishiya (Jorge), Koichi Soma (Guti), Junichi Yanagita (Jose), Takamasa Mogi (Julio), Kosuke Onishi (Manuel)

Rarity: 3*
Influence: Fame
Yugo the Warrior, Juan the Merchant, Diego the Thief, Jorge the Apothecary, Guti the Hunter, Jose the Cleric, Julio the Scholar, and Manuel the Dancer. A set of young men from the Red Valley associated with the Path of Fame, who were sent out into the world to each hunt a beast as a rite of passage.
Tropes associated with them:
  • Bald Mystic: Jose is bald and is a priest of the Church of the Sacred Flame.
  • Central Theme: All eight of the young men learn to rely on other people and work together in order to accomplish a goal. This is especially the case as this lesson is the true point of the men's rite of passage.
  • Coming of Age Story: While not an exact coming-of-age story per se, their Traveler Stories revolve around them training to hunt a beast in order to pass into adulthood.
  • Embarrassing Nickname: Due to Guti's rash behavior, he is nicknamed "Guti the Giddy" back at his home.
  • Fatal Flaw:
    • Yugo's flaw is his laziness and gluttony. The reason that his hunt took so long was because he is either napping or being distracted by food. He only mustered the motivation to finish his hunt when the Chosen One got involved, and even then, it still took a while due to Yugo's sleepiness.
    • Juan's flaw is his cowardliness and lack of confidence. He is too scared to fight monsters, especially his hunt, when he is by himself. As a result, he always relies on the Chosen One to be with him just so he can be more confidence and more comfortable fighting. And his lack of confidence makes him struggle to talk to or attract his customers, which is part of the reason why he could only earn enough money to afford a net to trap his targeted monster. He was only able to earn more money to buy the more effective bear trap because the Chosen One was by his side to motivate and encourage him.
    • Diego's flaw is his over-reliance on perfectly preparing things. The reason that his hunt had been delayed for so long is because he is so dependent on his hunting notes from his book that he cannot continue the hunt without it. This is despite the fact that the hunting notes he had were at most one or two notes on the targeted monster.
    • Jorge's flaw is his rashness and impatience. He was supposed to be hunting his monster in the Coastlands, but instead, he started hunting in the Sunlands because he didn't want to waste time traveling to the Coastlands just to hunt. His hastiness to get his rite of passage over with caused him to hunt any random monster, and in the wrong location to bout. His impatience also causes him to just rush into battle to get his hunt over with, leaving him to get beat up black-and-blue.
    • Guti's flaw is his rashness. As soon as he sees his mark, he just charges right into a battle and tried to fight it by himself. As a result, he is easily defeated. And he is too quick to jump to a conclusion, like when he misunderstood the identity of his mark and when he thought the weakness of one monster is the same weakness for another kind of monster.
    • Jose's flaw is his strong desire to help other people. The reason that his hunt had been delayed for quite some time is because he had been focused on helping other people. It is just by mere coincidence that he was able to hunt down his targeted monster because it just so happened to be a monster causing trouble for the locals.
    • Julio's flaw is his limited knowledge of the outside world. Prior to his journey, he grew up reading boxes on everything from plants to beasts. As a result, he is dependent on his knowledge from the books he reads and has little experience with facing something in real life. Even in his journey, his first step in handling a situation is to read up about it.
    • Manuel's flaw is his absentmindedness. He had completely forgotten about his rite of passage because he is distracted with his desire to dance and to study the dancing of other people around the world. And once his rite of passage is complete, he is quick to shift his focus to discovering more dances while forgetting about the Chosen One and the elder right next to him.
  • Lovable Coward: Juan is honest about his cowardliness and lack of confidence. However, he is a honest merchant and general nice guy. Furthermore, despite his fears, he still forced himself to complete his hometown's hunting rite.
  • The Power of Friendship: While none of them never actually fought their respective beast on their own, they end up passing their trials due to making friends with the Chosen One. The tribe's Chief always shows up afterward and explains that this is the intended lesson of the rite — difficult tasks can be accomplished by working with others.
  • Secret Test of Character: The Red Valley's rite of passage appears to be nothing more than a mere hunting quest. However, it is actually meant to be a test for the people to learn how to rely on others for help and how to work with other people.
  • The Slacker: Yugo falls into this, getting tired easily and being seen taking a nap after resolving or failing something.
  • Suddenly Shouting: While Juan was trying to sell his wares, he struggles to speak up to the potential customers. But when the Chosen One gave Juan a nice slap on the back, Juan starting advertising his wares loudly, catching the attention of some people.
  • Theme Naming: All have Spanish names.
  • Wrong Line of Work: While Diego may seem like a stereotypical hunter, he's actually just a thief. Even though he literally needs to hunt beasts to pass his coming-of-age trial, he's still just a simple bandit. No mention of thievery even comes up in his Traveler Story.
Tropes associated with their stories:
  • Fell Asleep Standing Up: The old apothecary in Sunshade has a habit of falling asleep mid-sentence while standing up. This irritates the impatient Jorge, who is trying to get the old man to finish explaining the information about the monsters being inquired about.

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