Nioh/Nioh 2 Main Character Index
Main Characters | Guardian Spirits | Other Characters | DLC Characters | Enemies and Bosses
Main Characters | Guardian Spirits | Other Characters | DLC Characters | Enemies and Bosses
Nioh
- Voiced by: Jessica Regan
- Bilingual Bonus: Saoirse does not speak English or Japanese, but Gaeilge (Irish).
- Childhood Friends: She's been William's Guardian Spirit since he was a child, though the in-game encyclopedia suggests their bond may go beyond friendship.
- Clap Your Hands If You Believe: By her own admission, Saoirse (as well as other Guardian Spirits) arose to life from people's belief and prayers. It's implied she resurrects William when he's killed as a child due to his devotion to her; furthermore, she will continue to exist so long as he accepts her existence.
- Damsel in Distress: Saoirse is William's original Guardian Spirit, and his mission is to rescue her.
- Expy: Her character design is almost identical to Silene, except her feathers are red rather than white.
- Gameplay and Story Integration: Her ability to sense Amrita is heavily integrated into her abilities, from increasing Amrita earned to retaining a large majority of it should players die a second time without retrieving her.
- MacGuffin Girl: Saoirse can sense the presence of Amrita, which is why Kelley captures her.
- Meaningful Name: Saoirse means "freedom" in Gaelic - her kidnapping by Kelley and being taken to Japan is what sets off William to retrieve her.
- Our Mermaids Are Different: Befitting her Irish themes, she's a "merrow", the Irish folklore equivalent of a mermaid or sea fairy.
- Super Mode: You wouldn't know a glance, but her true power is in her synergy with William. Her special attack grants you the Pleiades Talisman effect, which increases the rate you fill your Living Weapon gauge. Upon activating Living Weapon, summoning her for her attack will also grant the Extraction Talisman effect, which causes Amrita to appear every time you hit the enemy. Pull this off just when Living Weapon is about to end, and suddenly you can potentially activate Living Weapon over and over and over again.
- Voiced by: Mugihito
Japanese myths speak of cats that mysteriously transform upon reaching a ripe old age, gaining the ability to walk on their hind legs, and have their tails split in two. These cats are called "Nekomata" and not only posses magical powers, but also the capacity to understand human speech and communicate their thoughts. For this reason, Nekomata have long had dealing with human civilization, and have protected several generations of Hattori Hanzo. With the Nekomata's tendency to watch silently from the shadows, there is no Guardian Spirit more fitting for a ninja.
- Combat Pragmatist: Nekomata's passive bonuses are all about playing dirty; from granting Enemy Sense, to boosting the damage of thrown weapons and gradual damage effects, to increasing damage done to enemy Ki in melee.
- A Dog Named "Dog": Nekomata is a type of Yōkai; this nekomata is simply called "Nekomata".
- Exposition Fairy: Acts as William's guide and gives brief explanations of the locales throughout his journey.
- Eyepatch of Power: In his default appearance, Nekomata has an eyepatch over his right eye; when transformed into the White Tiger, the right eye turns out to be an Amrita crystal.
- The Four Gods: His true form is the White Tiger "Byakko".
- Heroic Sacrifice: Nekomata absorbs the aratama released by Kelley at Mount Hiei to protect the citizens of Kyoto, forcing William to put it down when it transforms into the White Tiger. Subverted when it reappears by Hanzo's side (albeit without his knowledge) in the ending and comes back to William's side once he returns to Japan.
- Historical Hero Upgrade: Historically, nekomata as Yōkai have been blamed for various fire-related disasters. However, Nekomata firmly aids William, happily giving him support with communicating with the locals. Its true form, the Byakko, is considered to only appear to someone of great virtue.
- Multiple-Tailed Beast: As a nekomata, it is a cat yōkai with two tails.
- One-Winged Angel: Transforms into the White Tiger to contain the aratama released by Kelley. Interestingly, in the Japanese version, the White Tiger is presented as its true form, similar to the phoenix form of the Guardian Spirit Suzaku, rather than being the result of corruption by aratama. This happens to him again in the second DLC for the sequel courtesy of Ashiya Doman. Fortunately, Abe no Seimei immediately purifies him after the boss fight, leaving him no worse for wear.
- Promoted to Playable: Nekomata becomes a fully usable Guardian Spirit in the Dragon of the North Downloadable Content.
- Translator Microbes: Nekomata possesses William, allowing him to understand and communicate with the people of Japan.
- Unexplained Recovery: Despite being turned into the White Tiger and forcing William to slay him, he shows up just fine in the ending cutscene. Justified when Guardian Spirits and nigitama rely on the belief and prayers of people, which give birth to them, thus allowing Nekomata to return no worse for wear.
- Fighter, Mage, Thief: Has this dynamic with the other three starter Guardian Spirits, with Kato being the "fighter" of the trio. Kato passively increases melee damage as well as Ki-related attributes, perfect for close-range combatants.
- Savage Wolves: The Kato are believed to bring misfortune, so it'd be hard to see anything noble about this wolf.
- Starter Mon: One of three starter Guardian Spirits players can choose.
- Fighter, Mage, Thief: The "mage" of the Starter Mon Guardian Spirits trio - although it doesn't increase Onmyōdō abilities, Isonade provides some healing while players are engaged in close-quarters combat, as well as the ability to sense enemies on the mini-map.
- Meaningful Name: Their name means "the sea's caress", though considering their infamy, it doesn't seem like the good kind.
- Threatening Shark: The Isonade takes the form of not one, but three sharks (a large main with two smaller ones), the entities of ill omen for sailors.
- Fighter, Mage, Thief: Daiba-Washi functions as the "thief" of the Starter Mon, passively decreasing "Ki Usage from Evasion" and can increase damage of Light Attacks, as well as adding a bonus to the drop rate for loot and Luck.
- Meaningful Name: Daiba-Washi appropriately means "horse-killer hawk".
- Noble Bird of Prey: Though blamed for the sudden death of horses, some believe the Daiba-Washi's signs can shield them from danger.
- Antidote Effect: This heifer has the bonus of granting some resistance to poison, as well as reducing its damage should you be poisoned anyway.
- Life Drain: Sort of. Fuse-Ushi restores a small amount of health for every drop of Amrita, most frequently after defeating enemies. However, if you were combine this with the Extraction Talisman (causes Amrita to appear on every hit) or similar buffs, it can effectively work like this.
- Stone Wall: Fuse-Ushi grants a large bonus to Hit Points and defensive abilities, as wells as efficiency in blocking attacks. However, it provides no offensive bonuses unless players activate it as a Living Weapon.
- Truth in Television: Those cow statues often seen at shrines and temples known as "Ushi-san" (Mr. Cow) are effectively Fuse-Ushi, complete with the belly-rubbing ritual.
- Ambition Is Evil: Averted; ambition comes in all forms, and the Mizuchi cares only for those who have that drive.
- Ascend to a Higher Plane of Existence: Death merely means divinity to the Mizuchi; if anything, it's more like a promotion to godhood.
- Kill Streak: Mizuchi's main passive effect grants a damage boost for every enemy killed without praying at a shrine or dying, while rewarding bonus gold and Amrita earned. Fortune favors the brave, indeed.
- Sea Monster: Before they pass away and become divine, the Mizuchi are said to live in the deepest rivers.
- Badass Adorable: Of all the Guardian Spirits in the game, the Raiken are modelled to resemble cute puppy dogs, but are no less as weak as any of the other Spirits in Nioh.
- Defeat Means Friendship: The Raiken was originally part of a spirit of lightning that was defeated by Dosetsu. From then on, the Raiken have become the guardians of the Tachibana clan.
- Power of Love: The power of the Raiken comes in full when its together with its mate. Fittingly, they're the Guardian Spirits of Muneshige (teal-colored) and Ginchiyo (pink-colored), husband and wife.
- Speed Blitz: Their special attack have them pounce and overwhelm your opponent with lightning fast strikes in tandem.
- Weapon of X-Slaying: The Raiken only grants a damage bonus against Yokai. Still, they have a few other nifty bonuses and a devastating special attack to keep them from Crippling Overspecialization.
- Black Mage: Hi-nezumi's passive effects are themed around using Onmyōdō, granting it a power boost, as well as a chance to not consume spells.
- Determinator: The Hi-nezumi is said to be drawn to those who refuse to give up or take the easy route. It's no wonder why it favors William and becomes one of his Guardian Spirits.
- Having a Blast: Summoning the Hi-nezumi directly rather than as a Living Weapon and its special attack has it drop three landmines.
- Smoking Is Cool: Always seen in the possession of a smoking pipe.
- Stealth Expert: Given it takes on the appearance of a rat, the Hi-nezumi can provide a large passive boost to stealth, allowing players to easily perform a Back Stab on enemies.
- Bitch in Sheep's Clothing: The Aya-komori may look cute, but it's heavily associated with tricksters and two-faced conspirators.
- In the Back: Aya-komori's traits allow it to boost attacks from behind, on top of its Agility-to-Damage bonus.
- Fragile Speedster: With the incentive to wear light armor to boost Agility, making the most of Aya-komori will also mean you'll sacrifice endurance for speed.
- Ninja: Aya-komori encourages you to use Ninjutsu and wear light armor to boost the Agility stat, as it grants a chance to not consume ninjutsu tools and even bonus damage in proportion to your Agility.
- Undying Loyalty: Irony ensues when in stark contrast to its theme of deception and treachery, the Aya-komori is completely loyal to its master, regardless of what decision they make.
- All Webbed Up: Itokuri's special attack creates a wide field of web that staggers opponents walking through it.
- Blue-and-Orange Morality: Whereas many other Guardian Spirits (particularly the Starter Mon) either request favors or act as forces of nature, the Itokuri is claimed to have an active hand in human fate, but doesn't adhere to any sense of morality.
- Luck Manipulation Mechanic: Itokuri passively grants a hefty boost to luck with no strings attached, while also granting a nifty bonus to drop rates for equipment and items.
- The Paralyzer: Imbues your weapon with a weak paralyzing effect similar to the Hemlock Broth poison, so long as your weapon doesn't already have an element.
- The Berserker: Enko provides boosts to Strong Attacks, particuarly notable as these strikes favor high-damage, high risk situations.
- Blood Knight: Enko is among the few Spirits explicitly stated to make an active presence in battle. It also favors those who also seek the pleasure of a glorious fight.
- An Ice Person: Usura-hicho is associated with winter - those who venerate it are said to be protected from such disasters. Equipping it as a Guardian Spirit grants a passive "Water Damage" bonus.
- Snow Means Death: Others believe the Usura-hicho is the manifestation of those who died from grief or cold. This turns meaningful when one becomes the Guardian Spirit of the Yuki-Onna boss, as this yōkai is traditionally themed around those who perished in the snow.
- White Mage: Usura-hicho has a number of abilities suited against fighting demons, such as the ability to restore Hit Points upon purifying "Yokai Realms" and granting a large resistance to its effects on ki regeneration.
- Badass Adorable: Like the Paired Raiken, Gyokuto takes the appearance of a yellow-colored bunny, but it's a lightning-elemental Guardian Spirit offering many passive bonuses.
- Beware the Nice Ones: The Gyokuto's description outright makes it one of the nicest Guardian Spirits, but it's more than fine with fighting by William's side.
- Jack of All Stats: Gyokuto's passive abilities grants higher sprinting speed while also increasing Light Attacks and the power of ninjutsu tools. Furthermore, it increases the amount of Hit Points earned from consuming elixirs. Effectively, this makes Gyokuto fill most of what the Starter Mon Guardian Spirits have, but not have as much as they could.
- Luck Manipulation Mechanic: Upon activating it as a Living Weapon, Gyokuto increases the Luck Stat, allowing more rare drops for loot when enemies are defeated.
- Super-Speed: If the legends of lightning strikes actually being the Gyokuto are true, this means they're literally capable of moving at the speed of light.
- Crouching Moron, Hidden Badass: One would never guess the irritable little sparrow on Mototada's shoulder is actually the Suzaku.
- The Four Gods: Suzaku is one of them, the divine protector of the south, representing summer and fire.
- Heroic Second Wind: It grants its user the ability to automatically activate Suzaku as a Living Weapon on the verge of death (provided the Amrita Gauge has been filled up), akin to the traditional phoenix of Western mythology that has Resurrective Immortality.
- The Chooser of the One: The Shin-roku is attracted to heroes so as to lend them their assistance.
- Dishing Out Dirt: Shin-roku's special attack causes it to create a small quake in front of players. In the second game he becomes a lightning spirit.
- Life Drain: Choosing Shin-roku as a Guardian Spirit passively provides a small amount of Life Drain to your Strong Attacks.
- The Marvelous Deer: The Shin-roku takes the shape of a stag.
- Nature Spirit: Said to be the embodiment of nature, the Shin-roku even has a few budding flowers on its antlers.
- Shout-Out: That the Shin-roku resembles a stag, has the passive ability to sense the location of kodama on the mini-map, and is touted as the physical embodiment of nature, while regenerating even the deadliest of inflicted wounds are all references to the "Forest Spirit" of Princess Mononoke.
- Bouncing Battler: Summoning it directly as a Guardian Spirit and the Narikama's Tanuki's animations all involve it bouncing on the ground to attack.
- I Can Still Fight!: Narikama Tanuki's passive effects are mainly focused on survival rather than defense, allowing players to retain half of their lost Amrita after death, having a chance of not consuming an elixir upon use and even restoring Hit Points at critical levels.
- Sizeshifter: Narikama Tanuki's special attack has it bounce around briefly in normal size before dropping down as an oversized Guardian Spirit.
- Blow You Away: Yatagarasu uses gusts of wind to inflict negative statuses on the enemy. Becomes Fire in 2.
- Life Drain: Choosing Yatagarasu as a Guardian Spirit passively provides a small amount of Life Drain to your long-range attacks.
- Long-Range Fighter: It is quite beneficiary to the players using a rifle-focused build, granting increased long-range damage and a chance to not consume ammo.
- Death by a Thousand Cuts: Its special attack doesn't particularly do that much damage, but deals several hits in a short time, which will often cause it to inflict a negative status effect on enemies, that reduces attack and movement speed.
- Energy Weapon: The Kara-Jishi's special attack has it fire a beam of lightning in a long narrow cone in front of players, after a pretty long windup.
- Lightning Bruiser: No pun intended, the Kara-Jishi passively blesses players with additional offensive and defensive capabilities such as extra damage and health restoration on skills, while reducing ki cost from guarding.
- Asian Fox Spirit: Izuna is a benevolent fox spirit based off the servants of the kami Inari.
- Blow You Away: Izuna is a Wind Guardian Spirit, improving any wind damage to your attacks.
- Doppelgänger Attack: The Izuna's special attack involves it pouncing at the enemy along with its clones.
- Easy Exp: Izuna rewards you with a small amount of Amrita on strong attacks, though by the time you get it, it may not be anywhere near the amount from slaying minor enemies on higher difficulties. However, it is excellent for activating bonuses that trigger on acquiring Amrita.
- Healing Factor: After the Living Weapon wears off, it grants limited life recovery.
- The Berserker: Similar to the Enko, Atlas Bear's passive effects strongly encourages players to fight with reckless abandonment by ignoring the use of the "Ki Pulse" mechanic, increasing damage dealt when ki is low, while shortening the recovery cooldown of during ki restoration. Paired in tandem with the Axe Mystic Art, "Intensity", which increases the damage of attacks that reduce ki to zero, it's easy to see who gets the most out of the Bear.
- Ground Punch: Atlas Bear's special attack is a quick, simple, small radius slam that deals great damage.
- Anti-Magic: Equipping Genbu as a Guardian Spirit gives its user a bonus to magic defense.
- The Four Gods: Genbu guards the north, representing winter and water.
- Making a Splash: Summoning Genbu for a special attack makes several geysers erupt from the ground.
- Mighty Glacier: Genbu passively reduces the speed of your sprint, but grants a powerful boost to magic as well as a defense bonus based on your magic stat, and even prevents Guard Break while casting spells. For this, Genbu stands out as the only Guardian Spirit (in the base game) with a drawback.
- Cloud Cuckoo Lander: The Tengen Kujaku are stated to be mercurial. Incidentally, Real Life satirical depictions of Nobunaga have often characterized him as being whimsical, such as testing out a matchlock rifle by shooting it at Toyotomi Hideyoshi.
- My Significance Sense Is Tingling: This Guardian Spirit comes with the full package by marking Amrita, enemies, kodama and loot on the mini-map.
- Stance System: Tengen Kujaku has the unique trait of granting stance-specific bonuses upon absorbing Amrita - "Damage Up" in High Stance, "Defense Up" in Mid Stance and "Dodge Ki Reduction" in Low Stance.
- Spell Blade: Tengen Kujaku greatly encourages use of elemental infusion, as it increases the strength and duration of these effects.
- Attack! Attack! Attack!: The Centipede's passive abilities encourage you to fight head-on rather than through tricky evasion. For starters, it sacrifices the damage bonus of attacking from behind for a melee damage boost, while allowing you to deal damage through enemy guard as well as a reduction to Ki Usage for Strong Attacks.
- Beast with a Human Face: Unlike every almost other Guardian Spirit, Bisha's Centipede possesses a humanoid head.
- Dig Attack: Bisha's Centipede's special attack has it burrow into the ground then start bursting out at enemies near you.
- Money Multiplier: The Centipede gives a hefty boost to money earned from slaying enemies, which helps lessen the money grind.
- Poisonous Person: The Centipede passively grants Poison to your weapon a la the Gallnut Broth poison, as long as your weapon doesn't already have an element.
- Attack! Attack! Attack!: Similarly to Bisha's Centipede, Blue Dragon rewards you for staying on the offense. It grants increased Ki Regeneration, while granting a boost to melee performance as well as damage reduction so long as you're attacking.
- Counterattack: Blue Dragon's special attack works this way. Upon being summoned, it floats beside you until it takes a hit or after some time has passed, punishing attackers with a powerful gale that will likely inflict it with a status effect.
- The Four Gods: The Blue Dragon represents the east, representing the winds of spring.
- Beware the Nice Ones: The Enku is described as a benevolent creature, even floating off the ground so that it does not harm the grass! However, it is aligned with Sanada Yukimura, who was often attributed as the greatest warrior in all of Japan!
- Burning Rubber: Enku leaves a trail of fire in its wake during its special attack.
- Our Dragons Are Different: Unlike the wyrm-like Blue Dragon and Mizuchi, the Enku's form is much closer to that of a deer or horse than a reptile of any kind.
- Speed Blitz: Heavily Downplayed, unlike the Paired Raiken. Enku's special attack has it charge forward through opponents before running in the opposite direction.
- Beware the Silly Ones: Oh yeah, this fellow looks quite silly with his short stature and wobbly head, and its behavior makes it sound like it's basically just a moocher. However, he's actually the most powerful and elite of all yokai in the world, and his very presence compels everyone and everything to show him respect.
- Compelling Voice: Whenever the Nurarihyon feasts on the food of humans, they'll be compelled to treat him like the master of the household.
- Cthulhumanoid: Nurarihyon's form is that of a cross between an octopus and an elderly humanoid man, with his limbs being tentacles.
- Death by a Thousand Cuts: His special attack can deal a tremendous amount of damage within a short time, despite being a gradual damage field.
- Making a Splash: His special attack has him spit out three orbs of water that explode into damaging fields upon hitting an enemy or on the ground.
- Man of Wealth and Taste: It's said that the Nurarihyon's behavior is that of a wealthy gentleman, acting very politely while having a strong preference to luxurious foods.
- Token Heroic Orc: Unlike every other Guardian Spirit being an animal associated with nature or divinity, Nurarihyon is a straight-up Yōkai, and the most powerful and influential one known to man. Unlike other yokai, Nurarihyon is firmly allied with humanity, and in Japanese myth, is still a polite being even when pulling the mischief yokai are known for.
- Blow You Away: It grants the user control over winds.
- Healing Factor: After the Living Weapon wears off, it grants limited life recovery.
- Speak of the Devil: Whoever speaks the spirit's true name will certainly die, so it's referred to as Janomecho.
- Asian Fox Spirit: It is a nine-tailed fox spirit, based off Tamamo-no-Mae of Japanese folklore.
- Item Farming: Helps with this by increasing the drop rate of Divine and Ethereal equipment.
- No-Sell: Downplayed. It grants the user a chance to nullify elemental damage taken.
- Physical God: NiOh 2 reveals that it is Tamamo-no-Mae, one of the Three Great Yokai alongside Otakemaru and Shuten Doji, who were considered so powerful and dangerous they were labelled "Demon Gods".
- Playing with Fire: It gives a buff to fire-based attacks, lowers an enemies defense when their inflicted with the fire-status ailment, and summoning it will have it launch flames in front of it.
Nioh 2
- Fighter, Mage, Thief: The fighter of the three starters, has the greatest attack boost and allows the transformation into Brute Yokai.
- Noble Wolf: A fiery wolf who serves the Kami.
- Playing with Fire: His element of choice, as well as the fact that he boosts resistance against fire.
- Suspiciously Similar Substitute: To Kato from the first game.
- Fighter, Mage, Thief: The speed-increasing Thief who allows to transform into the Feral Yokai.
- Noble Bird of Prey: A massive thunderbird-like eagle.
- Shock and Awe: Channels lightning.
- Suspiciously Similar Substitute: To Daibawashi from the first game, safe for the element.
- Fighter, Mage, Thief: The mage boosting health, ki-damage and allows Hide to turn into the Phantom Yokai.
- Good Is Not Nice: As mentioned in his description, he's a tatari-gami who's happy to curse people who incurred in his wrath.
- Making a Splash: Wields the element of water.
- Names to Run Away from Really Fast: A being known as the "Shadow Crocodile"... does it sounds friendly to you?
- Non-Indicative Name: Acknowledged in the description, as "Wani" today means "Crocodile/Alligator", but originally also included "shark" as a possible meaning.
- Threatening Shark: Unlike Isonade, the Kagewani's main body has a broader head and a stouter body.
- Suspiciously Similar Substitute: To Isonade from the first game.
- Anti-Frustration Features: Increases the Auto-Grave Recovery chances, which means the chances of automatically recovering all your Amrita and your Spirit from the grave if you died.
- Playing with Fire: Has the fire element and a bright fur to show it.
- Light Is Not Good: Considering that it will be Tokichiro's spirit and Tokichiro's fate on the long run...
- Life Drain: Gives a bonus to this skill when slaying an enemy.
- Making a Splash: Has water/ice based powers.
- Poisonous Person: Being a giant viper, Shirohami not only enables you to imbue your weapon with venom, but also makes enemies easier to poison.
It is said that in heaven, elephants served as the Buddha's mode of transport. It is widely known that the boddhisatva Samantabhadra and Sakra, Lord of the Devas, were also elephant riders themselves.
- Gold and White Are Divine: A giant elephant who serves as the mount of Buddha and is pristine white, covered in golden ornaments. Its description mentions that he belonged to Yoshimoto's teacher, a buddhist monk named Sessai.
- Honorable Elephant: A sacred creature of Buddhism, though it's not a reason to underestimate it.
- Made of Iron: Rokugezo's spirit makes the player tougher.
- Shock and Awe: Can summon lightning bolts by stomping the ground with his front legs.
- Evil Counterpart: The description makes him one to the Makami: while the former is a noble and divine wolf spirit, the latter is a vicious dog monster who prey on travelers.
- Death Activated Super Power: Increases the chances of activating a Yokai Shift upon death if the player is in the Dark Realm and has the full gauge.
- Playing with Fire: Like Magami, this canine uses fire, as seen with the paper lantern on his neck.
- Dark Is Not Evil: A massive black panther with a red sash who's actually a good-alinged spirit.
- Panthera Awesome: A black panther, rather than a tiger or a lion. Fits well with Nobunaga's open mindness towards the west and other countries.
- Playing with Fire: A fire spirit, can leave a trail of flames behind.
- Life Drain: Her main bonus revolves around this.
- Making a Splash: She has many water-related abilities.
- Suspiciously Similar Substitute: She looks like a Japanese counterpart of Saoirse, and just like she can always prevent William from dying, Yaonami's immortality is linked to Mumyo's own indefinitively expanded life induced by the Tsuba of the Seven Branched Sword.
- Who Wants to Live Forever?: References the legend of Yao Bikuni, the woman who ate the flesh of a mermaid and became immortal as a result.
- An Ice Person: Mostly has power over ice and water.
- Call a Pegasus a "Hippogriff": Despite being quite clearly a Baku, the game uses the term "Yumehami", literally "Dream Eater". Subverted in the last DLC, which introduces the Baku as an entirely different Guardian Spirit.
- The Corruption: Tokichiro obtaining it from Toshimitsu is the impetus behind him succumbing to his greed and ambition.
- Horned Humanoid: While traditionally depicted as a quadrupedal beast, this Hakutaku has a humanoid posture and form, resembling a man-goat more than anything else.
- Suspiciously Similar Replacement: He effectively fills the role that Nekomata had in the first game, he pops up here and there to comment on whatever area you are in and serves as something of a guide. That is, until Nekomata himself shows up and takes the role back in the second to last act.
- Talking Animal: Another talking spirit, like Saoirse and Nekomata.
- Full-Boar Action: A giant white boar covered in red markings and bamboo leaves.
- Incendiary Exponent: User of the Fire Element, Inosasao's magic will have him shrouded in flames and charging his enemies.
- Papa Wolf: He's accompanied by two smaller piglets, and boars are renowed as protective of their young.
- Blow You Away: One of his powers allow him to summon a whirlwind.
- Combat Commentator: In the brief period you fight alongside Minamoto no Yoshitsune in "The Tengu's Disciple," his Guardian Spirit comments on your form. If Yoshitsune falls in battle enough times, he'll chide his pupil too.Kurama Tengu: Dear me! It appears my young charge still has much to learn. I thank you.
- Healing Factor: Variation, it boosts Ki regeneration.
- Master Swordsman: The Kurama Tengu was said to have trained Minamoto no Yoshitsune.
- Tengu: Unlike standard Tengu monsters, this one is nigimitama and thus a Guardian Spirit.
A Birdlike Guardian Spirit that has characteristics of various creatures. It is the female counterpart of the legendary paired sacred birds known as Ho-oh. Regarded as the ruler of all winged creatures, Ho-oh is said to appear with the arrival of a virtuous monarch. Because of this, many believed that Ho-oh protects those blessed with talent, virtue, and a pure will.
- Battle Couple: Normally, Ho and Oh are two separate spirits, belonging to Yoshitsune and Yorimitsu respectively, but as soon as you obtain both spirits you're able to summon both simultaneously.
- Combination Attack: If Ho-oh is equipped, then the special attack will have them both attack at the same time.
- Holy Hand Grenade: Ho and Oh have attacks based on Purification rather than elements.
- The Phoenix: Or rather, the often-mistaken-for-a-phoenix Fenghuang. Normally they are separated spirits, but if you obtain them both you can summon them as a single spirit.
A Guaridian Spirit that takes the form of a while fox, and the foremost messenger of the fox deity, Inari.
- Asian Fox Spirit: Not one as strong as Nine Tails but still a famous yokai.
- Casting a Shadow: Can shoot a dark beam of energy which corrupts the enemies.
- Luke, I Am Your Father: Kuzunoha was the mother of Abe no Seimei, who owns her Guardian Spirit.
- Magic Knight: She's great for Onmyo magic and elemental weapon damage.
A Guardian Spirit with long hair on its head, and covered in fish-like scales. It rises out of the sea to bring word of impending plagues, telling those who will listen to draw a picture of it and show it to others in order to stop them falling ill.
- Healing Hands: When equipped she makes medicine cure all status ailments from Hide.
- Holy Hand Grenade: Attacks by diving into the ground and dealing purity damage.
- Our Mermaids Are Different: Amabie is a mermaid taking the form of an odd humanoid with long hair, a beak-like mouth, fish scales and three fish tails for legs.
A radiant white dragon Guardian Spirit with seven horns. Taking flight using its six wings, it can soar through the sky with the speed of a lightning bolt. It has the power to shift shapes, and is said to be even able to change into formless elements such as fire or wind. A sacred beast charged with destroying any who defy the laws of heaven and earth, Sohaya grants its power to those willing to sacrifice themselves in order to save the world.
- Big Good: The spirit of Suzuka Gozen and the one behind the sacred MacGuffin sword Sohayamaru.
- Gameplay and Story Integration: Story-wise, it is the power behind the Sohayamaru, the one weapon capable of stopping the Big Bad. This is reflected in its abilities as a Guardian Spirit: the Big Bad can use all three elemental damage types, inflicting Confusion (a very dangerous debuff) in the process, but Sohaya not only reduces Elemental damage but provides immunity to Confusion. Sohaya is thus one of the better Guardian Spirits to use in fights with the Big Bad.
- Light 'em Up: Pearly white and able to use lasers to wipe out enemies.
- Our Dragons Are Different: Takes the form of an elegant serpentine dragon with pure white scales, six wings and seven horns. Also an example of Dragons Are Divine.
A guardian Spirit that feasts on people's desires, or on the Spirit Stones formed from them. According to the Chinese poet, Bai Juyi, the creature possess the nose of an elephant, the ears of a rhinoceros, the tail of a cow, and the legs of a tiger. In Japan, Baku are believed to devour dreams, this concept seemingly emerging after the original legends arrived from mainland Asia.
- Baku: An actual example, more direct than the Yumehami.
- Evil Counterpart: To Yumehami, given its darker color and hints of hidden power.
- Full-Boar Action: Vaguely resembles a boar rather than a tapyr and is much more dangerous.
- Fusion Dance: Final Boss Otakemaru merges with Baku, gaining a quadrupedal stance and an enormous boost in power as the Nightmare Bringer.
- The Paralyzer: It can snort out a cloud of miasma that corrupts and paralyzes enemies.