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    Magical Vacation 

Pistachio Maplewood

A young Canis, a type of dog-man, who specializes in Wood magic. He is cowardly, on the verge of failing his classes, but kind and tries very hard. He is the first party member you meet after the incident on the beach.

Kirche Pintail

A hotheaded and athletic boy who uses uses Fire magic. He grew up with Arancia, and is completely head over heels for Candy.

Blueberry Lakeside

Coming from an aristocratic family, Blueberry is constantly at the top of her class, but her frail body keeps her from any strenuous physical work. After Lemon saved her from Cabernet's bullying, the two girls have become inseparable friends. Blueberry specializes in Water magic.

Lemon Airsupply

Lemon is a Nyamnelt, a type of cat-person. She is tomboyish and athletic, and can't stand bullying. After helping out Blueberry, the two became best friends. Lemon specializes in Thunder magic.

Ganache Nighthawk

A reserved boy who comes from a line of Dark magic users. Three years prior to the game, his sister went missing, and he hopes that he can find her after the events on the beach.

    Magical Starsign 

Protagonist

  • Always Save the Girl: Blasts off alone after Lassi without waiting for the others to recover. And the driving goal of their quest is to rescue Miss Madeline.
  • Casting a Shadow: One of their possible movesets.
  • Chronic Hero Syndrome: No matter what's going on in the world, they want to help fix it.
  • Crutch Character: Their Dark/light alignment means that they're in a powered-up state exactly Half the time, which is very helpful early on. But by the end of the game, they don't have the vitality to last on the front line, and their spells aren't a good match for the back line.
  • Dark Is Not Evil: If they're Dark-element, then their elemental affinity seems to have no relation to their morality. At worst, a Dark-aligned main character can get some creepy equipment in the Bonus Dungeon.
  • Hello, [Insert Name Here]: While the player can name all the party members, the protagonist doesn't even get a default name.
  • Heroic Mime: As is typical for games like these, though they do write diary entries on occasion.
  • Light 'em Up: One of their possible movesets.
  • Power of the Sun: Their magic (whichever it is) is closely tied to the setting's sun and the two planets inside it, which radiates light half of the time, and darkness half the time.
  • Standardized Leader: Has very few Informed Attribute personality traits. He is fearless, she is warm-hearted and mysterious.

Lassi/Jasmine

  • Blow You Away: Mostly outside of battle, where she can conjure gusts of wind and summon Sugarstars with them. In battle, though, she only uses wind for her most basic offensive spell, Wind Talon.
  • Cloudcuckoolander: Gets the party involved with the plot by investigating an urban legend no one else believes, climbing into a rocket, and going "What Does This Button Do?"
  • Combat Medic: Is a Squishy Wizard and The Medic at the same time.
  • Crutch Character: A decent attacker early on, when most enemies are earth element. Later on, she makes more of an impact using her healing spell in the back row.
  • Fragile Speedster: Easily the fastest of the group, but has the lowest HP out of the cast.
  • Healer Signs On Early: The first party member who rejoins, and the only one with HP restoring abilities, besides a Light protagonist.
  • Razor Wind: One half of her powers. The other half is gentle healing breezes.
  • Token Romance: If you play a male character, she becomes attracted to you.
  • Valley Girl: In the US Version. She has the accent, and the low Wis score.

Mokka/Cafe Latte

  • Butt-Monkey: Mokka takes quite a bit of abuse throughout the story — he loses his head on planet Cassia, and gets sabotaged right before the final boss battle. He can handle it, though.
  • Deadpan Snarker: About half of what he says is a dry remark about the current situation or a snide remark toward the party's enemies.
  • Dishing Out Dirt: His earth-based magic allows him to crush enemies with huge rocks and impale them with stalagmites. In the field, he can use it to conjure earthquakes to shake things that need moving.
  • Mighty Glacier: Slow as hell with low MP regeneration, but hits hard when he does. Also has almost one and a half times as much health as anyone else, the best defense out of anyone else, and the second-best physical attacks.
  • Robosexual: See Token Romance below.
  • Robot Buddy: Begins the game as your classmate, then becomes your second party member to join early on.
  • Robot Wizard: Is technically no less capable of magic as his organic colleagues.
  • Stone Wall: It's true, though. His defense and HP are the highest of the group, and he can cast a buff to improve it that much more.
  • Theme Naming: Like with named robots in the series. In the US, his name sounds similar to "Mocha", and in Japan, he's named Cafe Latte.
  • Token Romance: If you play a female character, he falls for the main character.
  • What Is This Thing You Call "Love"?: His attraction to the female main character.

Chai

  • All of the Other Reindeer: An outcast among the other salamanders because he's a magic user. Plus he lacks their SLURP speech pattern.
  • Barrier Warrior: Not directly, but his support skills emphasize defense, is the Jack of All Stats, and has equips that also emphasize magic defense.
  • Green Thumb: With his wood-based magic, Chai can assault enemies with thorn-covered vines and cacti, along with using it to speed up plant-growth whenever the plot calls for it.
  • Heart Is an Awesome Power: When he first uses his power, he uses a sprouting plant to break a huge boulder in two. And that's just in the storyline...
  • Item Caddy: There's an equip unique to him that doubles the effect of items. You'd be forgiven for not noticing you got it, though.
  • Out of Focus: Between Lassi and Mokka's early joining time and Pico and Sorbet's subplots, he doesn't have much room to shine.
  • Tail Slap: His basic physical attack.
  • What Kind of Lame Power Is Heart, Anyway?: When he first describes his power, he gets mocked for it.

Pico/Pomodoro

  • Determinator: He tries, anyway. Marches off into a giant forest alone, but collapses midway through and has to be picked up by the party. At the endgame, he reacts to the seemingly hopeless situation by shouting that they'll all keep going the way they have no matter what their limits supposedly are, until someone tells them to stop (by which he probably means gives them better directions).
  • Hot-Blooded: Easily the most fired up of the group.
  • Idiot Hero: He's one of the heroes, but he tries to use his fire powers to help put out a forest fire among other things.
  • Kill It with Fire: Fire-based magic is his forte, being able to roast enemies like marshmallows.
  • Magic Knight: Pico's attack, magic, and speed make him this. He's not as hardy as Mokka, but moves faster than him, and he's also stronger than the protagonist when it comes to physically hitting monsters and can outlast them a bit longer.
  • Playing with Fire: Not only can Pico use his flames against monsters, but he can also burn down obstacles that may block the party's way.
  • Ship Tease: There are multiple scenes throughout the game that imply Pico has feelings for Sorbet. (Though it might just be that he thinks the best boy should be with the best girl.) To his credit, he does try to support her emotionally when she's falling into depression near the endgame, but can't really address her issues.

Sorbet/Sugar

  • An Ice Person: her offensive magic, mainly.
  • Anti-Debuff: Her Fresh Drop spell can remove stat drops from the party. Unfortunately, it doesn't work on Abalon Demar's charming ability, as no amount of magic can cure a broken heart.
  • Barrier Warrior: Doesn't nearly match Chai's Barrier Warrior qualities, but her magic shielding complements Chai's physical shielding.
  • Corrupt the Cutie: A slow-burning example. She didn't take much notice of Kale's philosophy while pretending to work for him, but seeing the Crapsaccharine World for what it was after rejoining the heroes made her start believing it.
  • Guile Heroine: She tries to be this, joining the villain's side to get close enough to rescue his captives on her own. He sees through her gambit easily.
  • Kill It with Water: Notable out of battle, where almost all of her plotline magic uses involve putting out fires. Plus she literally does this to an otherwise unkillable monster.
  • Making a Splash: Outside of battle. Her support skills count too.
  • Mood-Swinger: Mainly because her cheerfulness is mostly an act to avoid troubling her friends. See Stepford Smiler
  • Squishy Wizard: Probably the most shining example of the group. Best of all, all her back-row attacks do random targets. She's practically custom made for being in the back row, considering her invaluable ability to heal status effects.
  • Stepford Smiler: Tries to appear cheerful, but deep down she's hurting because she knows she'll be separated from her friends. Type A, mainly.

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