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Nightmare Fuel / Magical Vacation

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Magical Vacation

  • The first town you reach is of the Puppet People, who have an incredibly fatalistic outlook on life. They also have a Serial Killer problem. And the inn inexplicably includes a simple non animated life size puppet. The murderer is revealed to be the inn-keeper making him the most obvious example you'll still not call. He thought if he could get a working heart he could revive his brother (the non-living puppet), who was left to die by the townsfolk thank to their fatalism after an accident. Oh, and if you check back later the inn will now have two non animated puppets the new one looking remarkably like somebody you used to know here. Yes, the new(?) inn-keeper kept the corpses.
  • At the end of the Realm of Dark, Ganache and Candy head off into the Abyssal Realm to seek the power of the strongest enigma. The idea of teenagers, trained with magic as they may be, heading alone into a realm raunch with deadly monsters, corpses and skeletons of large creatures, and a ghastly atmosphere permeating throughout makes one wonder how Ganache is emotionally numbing himself to the situation, and how calm he is considering the only other person with him is slowly losing control over their possessor and wants to kill him.

Magical Starsign

  • Your second visit to Erd. As it turns out, all robots, Mokka included, use gummy batteries. What are these batteries made of? Humans that turned into gummies while trying to make the Cosmic Keystone gummies. It's also said that when they run out of these former humans and other things to make their power cells with, they will all forcibly have their programming overrun to attack every civilization in the solar system for more. Yes, including Mokka.
  • Farina barely ever speaks, and for the majority of the game her dialog box face graphic is the same blank expression. She's a magical prodigy, which is unusual enough, but you learn about this when she wordlessly vaporizes a monster that was enchanted to revive endlessly after your party beats it, destroys a second one, and then helps Pico escape. Her pet frog died and her nursemaid put it into a potted plant's soil as fertilizer, after which she began gathering animal corpses and packing them in. Later in the game, she beats up the pirate otters stranded at Assam and exercises dominion over them. But worst of all is when, stemming from those last two examples, she nurses a holy tree sapling by burying said otters and her own neighbors up to their necks in soil and letting the sapling slowly suck the life out of them, with her own father closest to the sapling.
  • During your second visit to Erd, you can go up to the top of Kahve Ruins after recharging Mokka's battery. You find Applepie, or Gummy Girl. This is one of the first humans to be turned into a gummy. However, she, unlike the others, retained her sentience. So ever since she was transformed—around or over 800 years ago, mind you—she has sat in agonizing torment at the top of the tower, waiting for someone to give her the sweet embrace of death.
  • The endgame raises the thorny question of whether a broken universe can be fixed at all and if it's better to just let it end and begin anew. With the robot apocalypse arriving in a few years Sorbet believes Kale's viewpoint is right. Luckily, the party renewing the sun saves the robots from going rogue.
  • The final dungeon is made entirely of gummis, and the longer you stay in it the closer you get to turning into a gummi and used as fuel for Shadra.
  • After the battle with the Holy Sapling during your second visit to Gren, Semolina sacrifices herself to the man-eating flower in order to create the Wood Millennium Gummy. She essentially commits suicide so the player could obtain an important item. Later on, Sorbet reveals that if Semolina hadn't done it, she would have.

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