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Characters / Lost in Vivo

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Main Characters

    The Player Character 
An individual of unknown gender that suffers from severe claustrophobia. After their service dog falls into a broken storm drain, they venture into the sewers to try and rescue her.
  • Badass Normal: If you take the game as being entirely real, they go through multiple monsters, survive literal death TWICE thanks to gaining the favor of some higher power, and after defeating the Siren proceed to go on a rampage on their way out of the sewers. All this with just a flashlight, a knife, a sledgehammer, a damaged handgun and a riot shotgun with nonlethal ammo.
  • Claustrophobia: It is stated that they suffer from this, which makes it all the more horrifying once you achieve the Nightmare Ending.
  • Screw This, I'm Out of Here!: One ending has them take one look at the sewers and then turn around and leave.

    Dani 
The player character’s service dog. Slips into a broken storm drain, prompting the player character to delve into the sewers to try and rescue her.

Monsters

    The Eyeless Hobo 
A deranged, blind homeless man who attacks you with a knife near the end of the first area.

    The Ghost Girl / Jane Exspiravit 
A woman who suffered from body image issues. After she got pregnant and her boyfriend broke up with her over how ‘ugly’ she was, she threw herself into an oncoming train’s path and haunts the station.
  • Because You Were Nice to Me: Near the end of the Grand Bulim Avenue, she saves you from an incoming train and leaves a note indirectly thanking the Protagonist for "pushing [her] into the light".
  • Darkness Equals Death: She only goes after the Protagonist after they switch off the power for the area, and doesn't stop until you either are dead or have left the area.
  • Early-Bird Cameo: Her missing poster can be seen stuck to a telephone pole during the intro.
  • Meaningful Name: "Exspiravit" means "ghost" in latin.
  • Non-Malicious Monster: Only attacks due to some mix of pain, anger and fear; she ends up saving the protagonist from an oncoming train later.
  • Token Good Teammate: The only monster that isn’t actively malicious; her behavior is more akin to her lashing out in pain and fear.

    Dog Mimic 
A strange, spider like monster that briefly pretends to be your dog, using dog-shaped plates on its arms that it can fold into to somewhat resemble Dani.
  • Chest Monster: Attempts to take the form of your dog Dani. It doesn't do it very well to say the least.
  • Giant Space Flea from Nowhere: Unlike the other major enemies, the Mimic receives no notable characterization, foreshadowing, or lore, and merely attacks you in the mines. Cut content indicates it was originally meant to be tied to someone living in the mines suffering from paranoia, but this was dropped from the game.
  • Glamour Failure: It can sorta kinda imitate Dani from the front, but looking behind it reveals that it does not have plates to cover its back, revealing its true nature.

    Sotiris 
An eyeless monstrosity that was created to destroy the world, but was left incomplete.
  • Can't Move While Being Watched: His main gameplay mechanic. Unlike most other examples of this trope, he doesn't actually move directly when you're not looking at him, but rather teleports randomly in a radius around you that gets closer and closer to you the longer he's not in your line of sight. This causes him to do things like suddenly appear ahead of you even though you left him behind in a previous room.
  • Early-Bird Cameo: One possible example and one definitive example. The first one is the likelihood that he was the entity stalking the Hobo, considering that he seems to seek eyes. The second is him very briefly appearing in the mines before vanishing.
  • Eldritch Abomination: An attempt at a man-made one. This seems to have gone about as well as you would expect.
  • The Fourth Wall Will Not Protect You: His entire segment consists of him deliberately fucking with the game itself to mess with the player.
  • Mercy Kill: What he would have done to everything, had he been completed.
  • The Sneaky Guy: Unlike almost all other enemies, including the Ghost Girl and Mimic, Sotiris doesn't emit static noise, allowing him to sneak up on you from behind.

    The Siren 
A massive crawling human-like creature that is encountered in the final area.
  • Giant Space Flea from Nowhere: It has literally zero buildup prior to the final area.
  • Final Boss: Essentially. There’s another gameplay segment after his death, but he’s the last real obstacle you face before you escape.
  • Implacable Man: Your weapons are utterly useless against him, requiring you to use the environment against him.
  • Mini-Me: When you finally smash in the Siren's face, a tiny baby-sized version of it, called Childhood Memories, bursts out of its head and crawls toward you. You can kill it with a single hit, or easily avoid it and leave the area.
  • Not Quite Dead: Makes a brief appearance in the escape sequence behind a grate, though it’s likely just a hallucination.
  • Puzzle Boss: Notes in each segment of his area give clues as to how to defeat him.
  • Rasputinian Death: Electrocuted, then swamped in water and washed away, and then finally crushed under a huge door.

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