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Nightmare Fuel / Lost in Vivo

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https://static.tvtropes.org/pmwiki/pub/images/lostinvivosiren.png
Something tells us The Corinthian would love to have that thing as a pet.note 

When a game is specifically setting out to revive the legacy of titles like Silent Hill, it needs good scares. Lost In Vivo certainly delivers.


  • The first area gets you used to using whistling as a compass. Then, just as you begin to get comfortable doing it Something inhuman mockingly whistles back from the darkness. Needless to say you never feel quite safe whistling again.
  • Once again, the first area. Reality slowly, slowly falls apart as the areas get more and more outlandish. You start in a fairly standard drain before it starts getting rooms and chain link fences, and then once you descend into the games first “rusty” sequence reality completely breaks down as it becomes what can only be described as a sewer designed by an Eldritch Abomination with nonsense rooms and twisting pipes. The skinless, screaming abominations barely pacified by ritual circles (and on New Game Plus, are hostile enemies) that populate the place, the trains apparently made of coagulated blood passing by barely visible in the tunnels below, that awful awful music… At one point the game makes you turn around just in time for you to see one of the warped abominations on the other side of a grate skitter from sight down a tunnel that leads directly to you. In your first play through, it vanishes in a case of Paranoia Fuel. In New Game Plus, however…
  • The Ghost Girl is horrific looking (imagine an oversized, rotting fetid with a full grown woman's emaciated face) utterly unstoppable, and can phase through walls. Even killing her is just a temporary inconvenience for her, as she’s back within seconds. The game knows she is terrifying, and so it rubs salt in the wound by making you summon her with the circuit breakers each time she shows up, forcing you to flee in terror through the dark twisting maintenance tunnels. And you can't even get a good look at her when you incapacitate her, as she inexplicably turns into a body bag when you do so.
  • The Lost Tape titled the clinic. An utterly nightmarish Bedlam House where patients have rotted and fused to their beds, hooked up to nonsense machinery while cockroaches the size of cars skitter along the windows trying to break in. When you finally escape, its through an utterly disgusting and horrific half organic pipe, and to top it all off when you do make your escape you get dropped into a room of huge, looming twisted abominations as the screen begins to fade
  • After dodging instant kill trains for a bit, you start to get used to them. So when a slow one appears in Grand Bulim, you assume its just another environmental hazard to dodge. Then the front of it opens like a moray, it begins to scream like steel being ripped apart, and it starts trying to devour you whole. Say hello to the ghost train.
  • Sotiris. He only moves when not looked at, and is encountered in an environment that forces you to break visual contact with him. Each time you do he’s just a little bit closer, and closer. And if he does catch you, true to his usual MO of stealing eyes, the game over screen actually changes to show your empty eye socket instead of the usual bloodied eye.
    The Need FOR EYES
    Is an unquenchable HUNGER
  • Our star of the page image: The Siren. In addition to its facial composure and the noise it makes,it's also quite fast for its size.

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