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Abnormalities

Powerful entities who were the original source of Enkephalin for Lobotomy Corp., buried in the depths of the earth where they still rest. For more information on the nature and origin of Abnormalities, visit here.
    In General 
  • Alternate Self: A sizable portion of Abnormalities encountered in Limbus Company are believed to be Aberrations, a concept introduced in Wonderlab where a sub-species of an existing Abnormality manifests with an obvious connection of some kind to it. For example, Ebony Queen is an Aberration of Snow Whites Apple, the former based off Queen Grimhilde, the latter being the poisonous and malefic apple that killed Snow White, and both sharing the same themes of hatred and jealousy despite being separate creatures. Note, however, that the actual term "Aberration" is not used anywhere in the game, meaning this is technically unconfirmed.
  • Battleship Raid: Most Abnormality fights involve multiple body parts that can be targeted which can deprive the opponent of an attack, enrage them, provoke new behaviors, or some combination of the three.
  • Call-Back: The choices presented to Sinners between battles are nearly the exact same mechanic from the Legacy version of Lobotomy Corporation, where Final Observations have the manager interact with the Abnormality personally, the correct choice will pacify the Abnormality and provide an item, ex. Bird of Judgement being convinced to stop its crusade against the beast and surrender its tilted scales. Only here, these items are helpful EGO Gifts that give the Sinners an edge in battle.
  • The Cameo: Old Abnormalities from previous installments of the series do not appear in the flesh, but are still able to provide their EGO to the Sinners and overlook them in their artwork.
    • Scorched Girl appears with a touched up style that makes her even more decrepit and ghastly, she overlooks the Sinners using the Fourth Match Flame from the smog clouds, continuing the tradition of showing up early to provide the player characters some early EGO for three games in a row now. She provides Yi Sang, Rodion and Ryoshu her EGO.
    • Spider Bud overlooks Ryoshu using her EGO, Red Eyes, now depicted as a purple coat with silk and eyeball covered blades. When undergoing Corrosion, Ryoshu will wear the same metal and eyeball helmet that Angela wore when harnessing the same EGO in Library of Ruina.
  • Demonic Possession: Similarly to Roland and Angela in Library of Ruina, using the EGO of Abnormalities blurs the lines between whether the person is in control or if the Abnormality has taken over. Much like how what Roland and Angela would say has an overlay of the Abnormality influencing or outright speaking in their place, the Sinners will speak wildly out of character when experiencing Corrosion.
    Impending Day Sinclair: You, too, will be a live offering.
    Ya Śūnyatā Tad Rūpam Outis: Fall silent... as if there were no suffering in the first place...
    Roseate Desire Ishmael: (Giggle) I'll enwrap it... Enrapture it.
  • The Easy Way or the Hard Way: At some points in battles against the more powerful Abnormalities, the combat will stop as the Abnormality will present some kind of choice to the Sinners. They're generally cryptic and require a specific character to be present to make the ideal choice, the outcome often being the difference between the Abnormality weakening or strengthening itself depending on what the Sinner decides to do with it. Sometimes, the choice decides whether the fight will continue going badly the way they are or getting worse.
  • Eldritch Abomination: As usual for Abnormalities, they take a variety of odd and horrific shapes and traits that have some symbolic connection to an aspect of the collective unconscious of humanity - the way they operate makes can make little sense or are outright hostile to anything that isn't themselves.
  • Gameplay and Story Segregation: Aside from the ZAYIN-Class Abnormalities that you fight as Mooks, the Class levels of the Abnormalities rarely seem to factor into how difficult they actually are to fight.
  • Giant Space Flea from Nowhere: Barring a few Abnormalities that are relevant to the main story like the Golden Apple and Baba Yaga, a lot of the Abnormalities fought as bosses in dungeons are just kind of...there for the most part. Even more evident in Canto IV which isn't even set in one of Lobotomy Corp's branches, but Abnormalities like the Fairy Gentleman, Shock Centipede, Drifting Fox and So That No One Will Cry still appear from out of nowhere and have no relevancy to the plot whatsoever.
  • Original Generation: Thus far, no Abnormality that appeared earlier in the series has shown themselves in battle, and instead a whole new line of undocumented Abnormalities and Aberrations appear to fight the Sinners.
  • Plot-Irrelevant Villain: Similarly to Library of Ruina, the Abnormalities aren't the main antagonists of the game, but their presence over where the Sinners need to go means that they're regularly providing fierce opposition. Most Abnormalities having little bearing on the plot, save for Ebony Queen's Apple and the Golden Apple in Chapter 1.
  • Subsystem Damage: Multi-part Abnormalities will often lose specific abilities or passives if you target and destroy certain parts of them over others. A destroyed part will usually also become a weak point that takes Fatal damage from everything, making it easier to handle the Abnormality as a whole.
  • The Unfought: Many forms of EGO that the Sinners can harness draw their power from Abnormalities not yet encountered, if they'll ever be.
  • Worf Had the Flu: Played with and possibly eventually to be averted, according to the game. In Lobotomy Corporation, the Qliphoth Deterrence was constantly active to weaken and pacify Abnormalities to allow them to be safely worked on and fought. In Library of Ruina, the Abnormalities are trapped in books and are a far cry from their former strength even if they're still powerful fighters. In Limbus however, the Qliphoth Deterrence fields in the derelict Lobotomy branches are noted to be fading, meaning that Abnormality encounters begin weak but are bound to eventually allow them to reach their full strength, with all the challenge that it entails.

    Peccatulum 

Semi-Abnormalities that have sprung up only after Lobotomy Corp's collapse. They are separated into Peccatulum Gulae (S-08-04-01), Pigritiae (S-08-04-03), Irae (S-08-04-02), Morositatis (S-08-10-01), Luxuriae (S-08-11-02) and Superbiae (S-08-11-01).


  • Animalistic Abomination: A few of them look like viscerally twisted animals - the Irae look like strange spindly insects and Morositatis resembles a water flea.
  • Early-Installment Weirdness: The Sloth-based Peccatulum were originally called Acediae, which is based on the Latin word for Sloth. However, since the Latin meaning in question also included vices that would be identifiable as Gloom instead, the name's changed to better befit it meaning Sloth specifically. This is retroactively applied to all other things that would use the word as well, given Dante's corresponding Sapling of Light ability calls it Pigritia.
  • Elite Mooks: The second half of Chapter 5.5 introduces stronger versions of Irae and Morositasis, while the middle of Chapter 6 introduces the same for Gulae and Pigritiae, whose evolution is explained as an effect of the Boughs Limbus Company has collected. Besides being physically larger than they're weaker counterparts, they also have a question mark after their names. During the final segment of Chapter 6, an even stronger version of Irae is introduced.
  • Evil Is Visceral: What they all have in common is that they all have a visceral and gorey appearance. The Morositatis are made of water, but have organ-like guts within them, the Superbiae have fleshy tendons around its wheel-like body and an eyeball in the middle, etc.
  • Eye Motifs: The one shared physical trait between all of them is the presence of large eyes on them, though some are less noticeable than others.
  • Foreshadowing: The Observation entry of the Lust Peccatulum, implied to be written by Sinclair, mentions that "even though [he] can't hear that noise" (heavily implied to refer to Kromer's whistle) that the Abnormality in question reminds him of someone who stared at him in a similiarly deranged way; in Chapter 3 Kromer turns into a gigantic, even more mutated version of a Lust Peccatulum for her One-Winged Angel form.
  • Mooks: They serve this for the Abnormality fights: They're all non-unique and are found in every dungeon. They'll also sometimes show up as cannon fodder for stronger Abnormalities.
  • Resurrective Immortality: Subverted and what makes them distinct from regular Abnormalities. Regular abnormalities turn into eggs upon death and are then eventually reborn, but the Peccatula simply turn into piles of gore.
  • Seven Deadly Sins: All of them are styled after one of the Seven Deadly Sins, albeit with Greed being filled in for with Gloom.
  • Sir Not-Appearing-in-This-Trailer: There's no Envy Peccatulum, despite it being a sin in the game. It's likely to make an appearance later on.
  • Was Once a Man: Leviathan heavily implies that the Peccatula are born from 'cocoons' with people inside of them. It's later suggested that a Peccatulum is some kind of half-baked intermediate product from a person who was unable to fully complete a Distortion.

Canto I: The Outcast

    Ebony Queen's Apple 

Ebony Queen's Apple (F-04-03-04)

https://static.tvtropes.org/pmwiki/pub/images/ebony_queens_apple_8.png
"Just a little more..." - Corroded!Outis
Class: WAW
E.G.O: Ebony Stem
E.G.O Gift: Ebony Brooch

An Abnormality found in the first floor of the Lobotomy Corp branch in District 4, taking the form of a tree-like creature in the vague form of a queenly woman.


  • Alternate Self: It's presumably an Aberration of Snow White's Apple, and its observation log directly refers to the latter by its code to note their similarities.
  • An Arm and a Leg: The player can completely destroy its arms to reduce the offensive power of its roots, and they can also destroy its fruit to make the other body parts take more damage next turn.
  • Body Horror: Outis using her EGO, Ebony Stem, can undergo Corrosion, reducing her to a skull in the shape of an apple and sharp vines for a body.
  • Dem Bones: While Snow White's Apple was certainly rather thin, Ebony Queen's Apple is more overtly skeletal, complete with the apple head - now a sliced apple than a full one - resembling a skull.
  • Evil Counterpart: Downplayed, it looks like one to Snow White's Apple... but they're both just as dangerous as each other.
  • God Save Us from the Queen!: Very clearly patterned after the Evil Queen in the Snow White fairytale.
  • Impaled with Extreme Prejudice: Its main method of attacking is through impaling with its roots, as one of the Fixers accompanying the Sinners finds out.
  • Starter Villain: The first proper boss Abnormality fought in the story.
  • Worf Had the Flu: It's a WAW tier Abnormality, the kind that you would need high level Agents or a powerful group of Librarians to deal with in the previous games, but here you can easily beat it before your Sinners reach level 10. Afterwards, it's explained that the Qliphoth Deterrence is in full effect, but it will lower the more Golden Boughs are removed from various facilities. So while this fight was simple, future WAW's won't be so forgiving...

    Doomsday Calendar 

Doomsday Calendar (M-04-04-05)

https://static.tvtropes.org/pmwiki/pub/images/21002_e_cg.png
"You, too, will be a live offering." - Corroded!Sinclair
Class: HE
E.G.O: Impending Day
E.G.O Gift: Etched Doomsday

An Abnormality in the form of a stone calendar and followed by pot-headed creatures, demanding human sacrifice. It's found at the second floor of the Lobotomy Corp branch in District 4.


  • Body Horror: Sinclair experiencing Corrosion while using Impending Day will be overwhelmed by flesh growths and tendrils that attach to the doomsday calendar that makes the bludgeon of his weapon.
  • Clingy MacGuffin: The Impending Day E.G.O seems to be this, appearing as no more than Doomsday Calendar itself condensed into a massive bludgeoning weapon, with Sinclair covered with fleshy growths like the Abnormality's body. Overclocking/Corrosion causes him to become further covered with the growths, bearing a wicked grin and the weapon itself becoming larger and glowing.
  • Desperation Attack: When in its final phase, it'll use Universe Aflame, a nigh-One-Hit Kill area attack... that targets its own minions, almost certainly killing them all instantly. Fail to kill it on the same turn, however, and you'll be forced to pass a skill check to sacrifice one of your sinners to literal stars, resulting in near guaranteed death for the former. The abnormality is automatically defeated right after that, thankfully...unless you fail the skill check entirely, upon which the Calendar will go berserk and start spamming Universe Aflame towards your sinners, almost certainly causing a Total Party Kill unless you can burst it down before it fires.
  • Expressive Mask: The circular dial that serves as Doomsday Calendar's face can close its eyes, as seen when properly suppressed.
  • Finish Him!: Fitting to its living sacrifice theme, when Sinclair wears its E.G.O he is highly commended to use it as a finishing blow, since it deals extra damage if the target is on their last legs, its heal on kill as well its passive that makes him generate extra resources if he manages to score a kill afterwards.
  • Flunky Boss: It prefers sending waves after waves of Doomsday Clay Dolls instead of fighting directly.
  • Go Mad from the Revelation: As Yi Sang can attest to, being sacrificed to the Doomsday Calendar will result in a vision of the end, akin to being transported to a dimension in the process of its total annihilation. The experience is allegedly so traumatizing that the remainder of his recount needed to be censored and Yi Sang himself sent out for psychological recovery.
  • Human Sacrifice: It demands blood sacrifices to be appeased, the few Lobotomy Corp survivors that were left stuck inside drew lots to choose which one would be sacrificed to it - they killed each other before the Abnormality could. Represented in its fight proper, as you'll need to quickly kill one of its Clay Dools to serve as a sacrifice in order to weaken it in the second and third phases. If you don't one of the Sinners will have to attempt to make a proper sacrifice from themselves at the cost of their health if they succeed.
  • Mayan Doomsday: Styled after a circular Mayan calendar, specifically the calendar that was thought to predict the end of the world. It notably has the unique M- prefix on its serial number, which no other Abnormality had before it, and it presumably stands for 'Myth' (F- stands for Fairy Tale, O- for Original, and T- for Trauma note )
  • Mythology Gag:
    • The leadup to the showdown and the mechanic of offering sacrifices, be it your Sinners or the Clay Dolls, brings to mind a handful of Abnormalities from Lobotomy Corporation whom would cost you an Agent's life if you wanted to appease it, particularly that of Nameless Fetus.
    • The circular, stationary form it takes and Doomsday Calendar cycling through four phases during the fight with it can bring Chesed's Sephirah Meltdown from Lobotomy Corporation to mind.
  • Playing with Fire: In its third phase, the Calendar will ignite, passively burning all sinners each turn. This can be disabled by feeding a sacrifice to it when prompted, which also causes it to lose health.
  • Slasher Smile: Doomsday Calendar itself has one etched into its stone tablet of a face. Sinclair also dons one while using the Corroded version of the Impending Day E.G.O.

    Golden Apple 

Golden Apple (O-02-04-06)

https://static.tvtropes.org/pmwiki/pub/images/21202_e_cg.png
https://static.tvtropes.org/pmwiki/pub/images/false_apple_idle_sprite.png
False Apple
"Together… we are in rot." - Corroded!Gregor
Class: HE
E.G.O: Legerdemain

A mysterious Abnormality that contains the first Golden Bough found by Limbus Company. It takes the form of a golden apple with arms and legs...except not all is what it seems.


  • The Assimilator: Implied to have this ability. After it's defeated Yuri's severed head creepily grows out of its body and talks in an unnatural, stunted way as if to taunt or dissuade the Sinners from killing it.
  • Body Horror: Gregor using Legerdemain while undergoing Corrosion will have all the roots on his body wither and die, the apple attached to his arm burst and have maggots clump and swarm around parts of his body. His attack while under this effect is even worse, where the maggots form a gigantic hand to crush whoever he’s targeting.
  • Climax Boss: The final boss of the game's first chapter, fought at the end of a very long dungeon, and kills One-Shot Character Yuri, a major supporting ally for the Sinners during the chapter, after she had spent the chapter building up a chemistry with the Sinners.
  • Five-Second Foreshadowing: It has 02 as its second number in its code, designating it as 'animalistic'. Sure enough, it's actually composed of maggots.
  • Heads I Win, Tails You Lose: In-between the first phase and the second phase, when it seemingly 'dies' and Yuri goes to check on the body, you're given the choice of doing a Sin Check to make a Sinner go along with her. The only outcome your result will affect is whether or not your chosen sinner gets damaged, Yuri will be devoured either way, initiating the second phase.
  • Healing Factor: Its first phase has a constant buff that makes it regen health every turn - interrupting certain attacks weakens this debuff.
  • Hero Killer: Devours Yuri, after both the players and Sinners spend the whole chapter bonding with her.
  • Life Drain: This, along with its Healing Factor, is its main gimmick. You need to quickly break one of its parts in its second form twice, otherwise it'll regenerate all of its HP, resetting the cycle.
  • Messy Maggots: Its second form as the False Apple is a collection of maggots making limbs and a particularly nasty looking face emerging from the damaged apple core.
  • Mimic Species: Between it taking on the Golden Bough's shiny exterior, the name of its E.G.O.note , and what it does to Yuri, it appears to mimic or absorb things into it as a matter of course.
  • One-Winged Angel: After beating its first phase, the apple bursts open and reveals the Abnormality's true form: a writhing pile of maggots collectively making up a monstrous shape, now named False Apple.
  • Subsystem Damage: Destroying its head in its second phase will immobilize it on the next turn, but the head will grow back after the effect wears off. Destroying its body will instead permanently weaken its attacks.
  • Super Mode: Its gold exterior is actually because of the Golden Bough it absorbed, granting it a healing factor and extra resilience. Once it’s broken, it returns to its proper abilities and color as a rotting apple with millions of maggots writhing out of it.
  • The Unfought: Zigzagged. While you do fight this abnormality, after the fight you're greeted by a cutscene where it changes again, this time growing out Yuri's head, and even shown what's implied to be it's phase 3 combat sprite. It gets killed shortly after in the same cutscene.
  • The Worm That Walks: Seemingly, as a collection of maggots, which is further implied when Yuri's head starts talking while attached to the Abnormality, referring to herself/the Abnormality in plural.

Canto II: The Unloving

    Have You Become Strong? 

Have You Become Strong? (T-04-10-06)

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Have You Become Strong?
https://static.tvtropes.org/pmwiki/pub/images/powerman_2.png
You Want To Get Beat? Hurtily? (T-04-10-06-A)
"Obstacles will be quelled." - Corroded!Meursault
Class: TETH
E.G.O.: Screwloose Wallop
E.G.O Gift: Emergency Surgical Kit

An Abnormality found within the depths of the Lobotomy Corp Branch in Sector 10. It takes the form of a factory that 'enhances' humans through bloody and invasive surgery, turning them into mindless toy-like cyborgs who return to life after being grievously injured, always seeking to become strong.


  • Alternate Self: It is presumably an Aberration of You Must Be Happy, a similar machine meant to aid in brain surgeries that augment the patient if they answer its query correctly.
  • Beware the Silly Ones: The cyborgs look like colorful, shoddily made toys but they're still capable in a fight and are still enhanced at the end of the day. You Want To Get Beat? Hurtily? in particular is the hardest-hitting of the bunch and can crush the Sinners flat.
  • Call-Back: During the fight against Have You Become Strong?, sending the Sinners to investigate the factory controls will have the Abnormality ask 'DO YOU LOVE THE CITY YOU LIVE IN?' before prompting them with Yes and No responses, which is nearly the exact same question the You Must Be Happy would ask in Lobotomy Corporation. This also serves as the main hint of the connection between the two.
  • The Corruption: It turned the Casino's debt-slaves into cyborgs.
  • Going Critical:
    • In the fight against it, if you press the buttons on the factory five times before you shut it down, it will explode and damage all of the Sinners on the field.
    • If the vending machine encountered early in the floor has all three buttons pressed at the same time, the machine will dispense a health, sanity and damage upgrade all in one, and then promptly explode to damage everyone in the roster.
  • Reviving Enemy: Each of Have You Become Strong? creations is equipped with a repair device that can revive them a total of five times, in addition to making them more fragile but more powerful when doing so.
  • Shoddy Knock Off Product: Have You Become Strong? is more than likely to be themed around this concept, being an Aberration of an already existing and mostly beneficial Abnormality. It appears as an animated factory that spews out a constant stream of ugly and mismatched plastic toys with incredibly severe grammatical errors in both its unit and attack names. Unlike users of You Must Be Happy who can receive powerful buffs if the machine is used properly, Have You Become Strong? will mutilate and forcibly augment users with invasive surgery that turns them into idiotic toy cyborgs. Ironically for a knock-off toy dispenser, it’s deceptively durable in a fight despite its cheap-looking products.

    Pink Shoes 

Pink Shoes (F-04-10-13)

https://static.tvtropes.org/pmwiki/pub/images/20802_e_cg.png
"Wheehee! I’ll enwrap it… enrapture it." - Corroded!Ishmael
Class: TETH
E.G.O.: Roseate Desire
E.G.O Gift: Writhing Ribbon

An Abnormality found within the depths of the Lobotomy Corp Branch in Sector 10. It is a pair of pink shoes wrapped in pink ribbons - humans who get wrapped in those ribbons become corrupted by 'desire'.


  • Alternate Self: It is presumably an Aberration of the Red Shoes, given their strong similarities as shoes who mess with people's minds and their association with obsession.
  • Bondage Is Bad: Evocative of the imagery, as the Pink Shoes' primary ability is to corrupt and control whoever is ensnared in its ribbons, be it the Sinners or another Abnormality. The Roseate Desire E.G.O in particular have Ishmael and Hong Lu wrapped up both in the ribbons and perverse pleasure, with the latter being Bound and Gagged in his artwork.
  • Came Back Wrong: The Observation entry for the Pink Shoes-corrupted enemies reveal they're actually Lobotomy Corp employees whose corpses were reanimated by the Abnormality.
  • The Corruption: It turns the people it corrupts into zombie-like beings of desire. Notably, it can also do it to Have You Become Strong? cyborgs even after their roboticization.
  • Dual Boss: In a sense. Pink Shoes isn't exactly able to fight anything on its own, given it's a pair of shoes, so it instead possesses one of Have You Become Strong?'s larger cyborgs to have a form to fight you with (called Clippity-cloppity? Tap Away!).
  • Mythology Gag: Besides being a probable Aberration for the Red Shoes, the Pink Shoes' ability to wrap up and brainwash whoever becomes ensnared in its pink ribbons is very reminiscent of Dingle Dangle.
  • Possessing a Dead Body: Pink Shoes' generic enemies are explicitly described as corpses of L Corp employees that the ribbons appear to have reanimated, wrapping the bodies in a violently pink ribbon; their eyes and mouths likewise are suffused with the same sickly pink glow.
  • The Power of Lust: Pink Shoes, being an Aberration of the Red Shoes, has similar themes of obsession like its counterpart, but leans more into lust. Ishmael and Hong Lu using its EGO are depicted with outright sultry and blissful expressions while wrapped in its ribbons, and its attack names are themed around repression.

    Baba Yaga 

Baba Yaga (F-05-10-18)

https://static.tvtropes.org/pmwiki/pub/images/20903_e_cg.png
"Stay frozen… and there will be no pain." - Corroded!Rodion
Class: Unknown
E.G.O: Rime Shank

An Abnormality found at the bottom of the second dungeon, containing the second Golden Bough. It appears as a massive castle on a singular bird leg.


  • All There in the Manual: The name of the Abnormality is never properly revealed in game, and can only be seen in the upper left corner when utilizing its E.G.O ability Rime Shank or the status effect "Baba Yaga's Coming!" that the Miner Slaves it converted as its minions.
  • Attack of the 50-Foot Whatever: Again, this abnormality is, in fact, a giant walking castle. The in-game cutscene of sinners running away from it shows this more clearly, as the only part of it that even fits into the screen is its leg. Partially.
  • Body Horror:
    • All the Neighbors and Miner Slaves that it summons all have their lower bodies replaced with a large, icicle-covered bird leg not unlike the one the Abnormality itself has
    • When Corroded by it, Rodion's head is replaced by a crude bird mask made out of ice, and her arm becomes one with the large, icicle-covered bird leg the above enemies have.
  • Climax Boss: The last boss of Canto II's dungeon and for the chapter as a whole that is "fought" after Sonya steps aside and lets the Sinners acquire the Golden Bough.
  • Marathon Boss: Whilst this is zig-zagged for the fight itself, given that the waves after the first all have a 4-turn cap each, the fight itself is this when compared to the single-waved battles against the other Abnormalities.
  • Powerful Pick: The Miner Slaves that appear in the later waves use ice-covered pickaxes as their weapons, though their shapes are exaggerated to the point of being more like scythes.
  • Shout-Out: Its name is drawn from Slavic folklore about a crone who lives in the forest and stalks children to capture and cook, her home being a hut on living bird legs.
  • That's No Moon: Its true nature as the castle isn't revealed until after the first phase of its fight, which until then gave the impression that the reanimated miners were the only thing to worry about not unlike Have You Become Strong? that was encountered in the dungeon.
  • Time-Limit Boss: The "battle" with Baba Yaga consists of four waves, each with a time limit save for the first one. Fail to beat the wave in time - it will catch up to your sinners and pulverize them.
  • The Unfought: While it does contain the second Golden Bough, it is too large for the Sinners to fight, so the final battle of the dungeon instead has the Sinners running from Baba Yaga while fighting through the corpses reanimated by its power.
  • Womb Level: Downplayed. The first wave of enemies from the respective abnormality battle is fought inside the castle, where huge chunks of meat can be seen through the ice. Given what this castle is, those are implied to be its internal organs.

Canto III: The Unconfronting

     Crawling Inquisitor & Four-Legged Beast 

Crawling Inquisitor & Four-Legged Beast (O-02-04-13-TE)

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Crawling Inquisitor
https://static.tvtropes.org/pmwiki/pub/images/four_legged_beast_idle_sprite.png
Four-Legged Beast
Class: TETH
E.G.O Gift: Blood-Red Mane

A variation of N Corp. Inquisitors who have undergone severe E.G.O. Corrosion. Unlike other corroded Inquisitors, they move on four legs, have protruding muscle fibers resembling fur and their lower jaws have turned into a huge gaping maw, making them resemble furious beasts, rather than transformed humans.


  • Always a Bigger Fish: Their Abnormality Report notes that they're reminiscent of some of the creatures from the Outskirts - except the the same report notes that the Outskirt monsters are even more horrifying.
  • It Can Think: Ishmael's observation on them paints this picture in regards to their attack patterns, described as coordinated hit-and-run tactics, and notably were said to pursue an injured Sinner after they were told to fall back like they could still understand what those orders meant, implying on some level they retained their pre-Corrosion memories. Their reaction speed is also noted to be above human level. During one encounter in the Canto III dungeon, they outright speak to the Sinners, albeit in a somewhat stilted manner.
  • King Mook: The Four-Legged Beast is mostly identical to the Crawling Inquisitor, but with higher stats and souped up abilities.
  • Lightning Bruiser: They have serviceable health with low stagger thresholds, up to three attacks with multi-coin skills that can deal truly horrific damage if allowed to build up their Instincts, and even in-universe are noted to be exceptionally fast in both movement and reaction speed. That they can come in packs and are almost guaranteed to collectively focus on your weakest Sinner make them very punishing foes if not quickly adapted to.
  • Turns Red: Both of them will start combat in a relatively docile state, attacking sparingly and mostly using Evade skills to avoid damage. However, once they take 4 instances of damage, they'll enter an aggressive state where they'll use all of their actions to attack relentlessly, gaining massive offensive boosts at the cost of taking significantly increased damage. After attacking in the aggressive state, this will reset.
  • Was Once a Man: Again, former Inquisitors that seem to have voluntarily underwent E.G.O Corrosion.
  • Wolfpack Boss: The Four-Legged Beast when serving as the Final Boss of a Mirror Dungeon run is joined by up to three other Crawling Inquisitors.
  • Zerg Rush: Much of their attacks are set to focus on the Sinner with the lowest HP. Not particularly a big deal as they're usually faced alone, but this can quickly become troublesome when a Four-Legged Beast is present, as they have enough attacks to outpace your Sinners' attempts to redirect them. Then, there's what happens when one of them or dare even several of them have entered Frenzy.

     Wriggling Beast & Slithering Inquisitor 

Wriggling Beast & Slithering Inquisitor (O-02-11-10-TE)

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Wriggling Beast
https://static.tvtropes.org/pmwiki/pub/images/slithering_inquisitor_idle_sprite.png
Slithering Inquisitor
Class: TETH
E.G.O Gift: Green Skin

A variation of N Corp. Inquisitors who have undergone severe E.G.O. Corrosion. They consist of an armor filled to the brim with small snakes protruding from it in places, in addition to one or two huge ones being in place of where their arms should be.


  • Cast From Hitpoints: When sufficiently injured, they'll start spamming poison spray attacks that deal heavy damage and inflict Poison, but these also cause them to lose health every time they attack.
  • Damage-Sponge Boss: The Slithering Inquisitor fought in Line 1 - MADNESS's tenth node comes out to around 1,600 HP, the highest of any singular unit in the game at the time of its release, on top of being able to negate overdamage done to its arms when you break them.
  • King Mook: The Slithering Inquisitor is essentially the same as the Wriggling Beast, but is much stronger and has two snake arms rather than just one.
  • Marathon Boss: The Refraction Railway massively inflating enemy stats turns the Slithering Inquisitor almost invariably into the biggest case of this in a run. Besides being backed by two Four-Legged Beasts and having few weaknesses to exploit reliably, its now gigantic health pool let it make use of several preexisting attributes that make it this, having the Molt passive that can heal both it's HP and arms if not both broken fast enough, debilitating statuses on its attacks, and being unable to take overdamage on broken parts. In runs looking to finish Line 1 in 120 turns or less, making it past the tenth node where it's fought with time to spare is arguably the hardest part of the whole thing.
  • Poisonous Person: Below a certain amount of health, they'll gain a buff that makes them inflict Poison to any Sinner who attacks them.
  • Red Right Hand: Wriggling Beasts look the most close to a normal Inquisitor - not that that means much, given the mass of snakes protruding from their armor, particularly the massive one replacing their right arms. Slithering Inquisitors have even more and their left arms are also replaced by just as big snakes.
  • Snakes Are Sinister: Snakes that seem to puppeteer suits of inquisitor armor, and more than a match for your Sinners.
  • The Worm That Walks: It's implied by the Observation logs that the entire Abnormality is just a swarm of various snakes puppeting a suit of armor.

     Proceeding Inquisitor & Everything There of an Inquisitor 

Proceeding Inquisitor & Everything There of an Inquisitor (O-06-20-TE)

https://static.tvtropes.org/pmwiki/pub/images/everything_there_of_an_inquisitor_idle_sprite.png
Class: TETH

A variation of N Corp. Inquisitors who have undergone severe E.G.O. Corrosion. Out of all corroded Inquisitors they're the most human-like, resembling living corpses controlled by a fleshy, blade-like mass with an eyeball that replaced their arm.


  • Attack Reflector: Imperfect Imitation, their unique Counter skill, will copy the rolls and coins of the attack that triggers it - which is bad news if a Sinner hits it with a powerful attack or E.G.O., only to get staggered or worse by the copied counterattack. Fortunately, it can't copy secondary effects, and the counter always doing Slash damage means that anyone with Slash resistance can often take the hit regardless of their own damage type.
  • Blade Below the Shoulder: Much like Nothing There, one of their arms has been transformed into a curved blade of flesh, bones, and eyeballs.
  • Call-Back: Those who have played Lobotomy Corporation could have noticed that those Inquisitors' classification codes are basically identical to that of Nothing There, one of the Abnormalities from that game, implying they were corroded by its E.G.O. "Mimicry".
  • Degraded Boss: In a sense. Nothing There is an ALEPH-class Abnormality - the highest class, given only to extremely strong and dangerous Abnormalities - and its E.G.O. is equally powerful. However, these Inquisitors it's corroded are only considered TETH-class; this places them a full three power levels below Nothing There, and as you might expect from that, they're nowhere near as strong.
  • Gathering Steam: If they spend a turn without being hit, they'll recover a large amount of health and gain an Instinct stack at the start of the next turn, which gives them 1 Offense Power and Protection per stack. Considering that higher Offense Power means it's harder to beat them in Clashes - and thus harder to harm them to stop further Instincts - this can snowball very quickly. Fortunately, they'll also lose a stack of Instinct if they take damage from an attack.
  • King Mook: Everything There of an Inquisitor is essentially a Proceeding Inquisitor with higher stats and an extra action. Notably, unlike the Four-Legged Beasts or Slithering Inquisitors, they look no different from their weaker counterparts other than being larger.
  • Optional Boss: In the Sacristy found in the third dungeon, there is a difficult encounter against four of these things - two Everything Theres and two Proceeding Inquisitors - that will unlock an encounter for a unique E.G.O. gift if beaten. Notably, despite being optional, the encounter has its own symbol and an orange icon; something normally only reserved for the end boss of a dungeon floor.

Intervallo 1: Hell's Chicken

    Headchickens 

Headchicken a.k.a Bongy (O'-01-11-28-A, B, C and D)

https://static.tvtropes.org/pmwiki/pub/images/chicken1.png
O'-01-11-28-A
Class: ZAYIN

ZAYIN-class Distortions whom Papa Bongy, the Distorted Eunbong's Bar and Fryers Owner, can command at will which he uses to wreak havoc on Bodhisattva Chicken. They resemble raw chickens with eyes and mouths on their backs with sharp teeth which they can use to latch onto people's heads and take control of them. Variants include a plain one (A), one drenched with sauce (B), one covered with garnishes (C), and one with a chefs hat (D).


  • Puppeteer Parasite: Has the ability to hijack other people's bodies and take it for themselves by latching onto their heads. They demonstrate this on K Corp Officers and Heathcliff before Outis yanks it off the latter's head.
  • Sanity Slippage: Their very presence causes a random Sinner to take a hit on their Sanity.
  • Shout-Out: Their general build and ability to control humans by latching onto their heads points to them being poultry-themed Headcrabs.

    Basilisoup 

Basilisoup

https://static.tvtropes.org/pmwiki/pub/images/21003_e_cg_3.png
"Ewerrgh... H-Have a soupçon..." - Corroded!Don Quixote
Class: Unknown
E.G.O: Lifetime Stew

The Abnormality associated with Sinclair and Don Quixote's Lifetime Stew EGO


  • Advertised Extra: Appears in the trailer for the event and might be the eponymous "Hell's Chicken" itself, but makes zero appearances outside of the background and Corrosions for its own E.G.O.
  • Basilisk and Cockatrice: It's named after the basilisk, and resembles a draconic rooster like some depictions of the cockatrice.
  • Breath Weapon: If it's EGO Corrosions are anything to go by, it shares its soup by spewing it into its victim's face, or coughing up a glob of soup.
  • Hybrid Monster: Resembles a dragon superficially, though its head is replaced with something resembling a cauldron, and has what resembles tomatoes spilling from splits in its skin in addition to its mouth.
  • Non-Malicious Monster: From what both Don Quixote and Sinclair have to say, Corroded or not, all it wants is to really have people try its soup.
  • Portmanteau: Its name is one of "basilisk" and "soup".
  • The Unfought: Or more specifically, the unencountered. Unlike any other abnormality, Basilisoup is a new abnormality that is not encountered or alluded to in any way.

Canto IV: The Unchanging

    Brazen Bull 

Brazen Bull - Tearful (M-01-11-07-TEAR)

https://static.tvtropes.org/pmwiki/pub/images/901014_8.png
A sizzle spreads into the air along with the smell of burning flesh. "Please! I need water! Won’t someone give me water to drink?"
"I will ram you myself." - Corroded!Meursault
Class: TETH
E.G.O: Capote
E.G.O Gift: Rusty Commemorative Coin
A creature composed of an animated state of a bull with a burnt human body inside that seems to be perpetually bright red-hot with heat. It begs for water to cool itself down.
  • Berserker Tears: As if the constant state of pain it's in wasn't enough, the expressions the person shows indicate its both absolutely horrified and absolutely livid. In Canto IV and proper fights with it, it's smeared in streaks of its own bright tears and named Brazen Bull - Tearful.
  • Body Horror: It's a melting and skinned man residing within the interior of a burning bronze bull statue. And as its appearance in Canto IV demonstrates, the man can crawl outside of the bull and lunge at people.
  • Brutish Bulls: A bronze statue of one anyways, and while it won't attack on sight, trying to water it down will result in the entire party taking damage from the subsequent trampling.
  • Cruel and Unusual Death: Its entire motif is based off the brazen bull used by the Ancient Greeks, a particularly wicked form of execution where the victim is forcibly stuffed into a metal bull with an ignited bonfire under it, where they are slowly slowly cooked to death from the searing metal, their screams funneled out the bulls body as a distorted beast howling for onlookers.
  • Cruelty Is the Only Option: In Mirror Dungeon encounters. No matter what's chosen, the Bull will suffer in some way, with the water aggravating it into thrashing around in frustration once it evaporates or the bulls plea for help being ignored as it continues to burn from within. Either option will reward you with its EGO gift, but force the party between a choice of guaranteed health or sanity damage.
  • Double Tap: The Rusty Coin gift it gives out effectively works like this, where the first single-coin skill used in a turn is reused if the attack didn’t kill anyone, ex. LC Ishmael will use Shield Bash twice in a row. It also works on EGO, whose attacks are usually only one big hit, meaning it’s possible to completely overkill an enemy with monstrous damage.
  • Early-Bird Cameo: It can be encountered as a non-combat encounter in the Mirror of the Beginning Dungeon before you reach Canto IV.
  • Giant Space Flea from Nowhere: In one of the events in Canto IV's dungeon, the Bull abruptly appears through a tear in reality and attacks the Sinners, forcing them to either flee or fight it again to earn an E.G.O. Gift.
  • Irony: The E.G.O costumes extracted from it that are given to Ishmael and Meursault both take the form of...a matador's suit. That's right, the costume of someone torturing a bull. Considering the Corrosion form, it is entirely possibly this implies that the suffering that the both of them are going through is also something they perpetuate themselves.
  • Recurring Boss: Uniquely, it's fought twice right at the start of Canto IV before reappearing at the tail end of the Reminisced League of Nine Dungeon.

    Fairy Gentleman 

Fairy Gentleman (F-01-11-12)

https://static.tvtropes.org/pmwiki/pub/images/901016.png
“Been a while since I had visitors! I oughta give you a right treat. Plum outta luck for eatery, I’ve already had all the food. Straight as you can see, this glass o’ fairy wine is all I have. Would ya care for a drink?”
Class: TETH
E.G.O: Sloshing
E.G.O Gift: Green Spirit
A fat, slimy being wearing a dapper hat and sporting a large maw on its gut, it cordially invites the Sinners for a brief rest over a drink of fairy juice.
  • Affably Evil: Even when fought in Canto IV, he remains overall jolly, grinning and offering the Sinners drinks even though he intends to devour them all.
  • Alternate Self: He's the exact same tint of green and has the same wings as the Fairy Festival, a flock of small and girly fairies who offer to help people who visit them. Ironically, it seems that the far more imposing Fairy Gentleman is completely sincere and friendly to people, offering people free food and drinks that heal them, as opposed to the Fairy Festival who only feign friendliness before eating their companion alive.
  • Dual Boss: It's the boss of Station 7 of Refraction Railway Line 2, but at higher Cycles, it'll be fought alongside Fairy-Long-Legs.
  • Early-Bird Cameo: It can be encountered as a non-combat encounter in the Mirror of the Beginning Dungeon before you reach Canto IV.
  • Graceful Loser: During his battle, there will be a check to prevent him from healing. Pass the check and after a bit of staring, Fairy Gentleman will concede and attempt to only give a bit of his wine, but the Sinner that passed the check insists on having the entire cup, eventually causing him to happily admit that he lost and give the cup to the Sinner, healing them by 15 HP and providing a decent buff of two Attack Power Up, two Haste and two Protection.
  • Healing Factor: When fought, he can heal himself at the start of several of his moves.
  • Healing Potion: His cup is effectively this when you pass by in a run, where you’re given the option to have one Sinner drink it all for a lot of HP back or have the drink passed around to heal everyone a fair amount. If you deny the drink, the Abnormality will down most of the drink and insist you at least take the cup anyways on your journey as an EGO gift, although ironically the effects of the gift apply tons of Tremor people rather than supply any healing.
  • High-Class Cannibal: Being a fairy himself, it's an act of cannibalism for him to prey on smaller fairies. Luckily for the Sinners, that's as far as his appetite seems to go, and he’s more than glad to share his portions of high classed lunch with them.
  • Stone Wall: Zig-zagged with its E.G.O. The bulky look of it is caused by the slime that acts as a protective layer; this slime can be collected and transferred to its weapon, by which the E.G.O loses its bulk but becomes much more offensively sound.
  • Tastes Better Than It Looks: The contents of the wine cup look pretty foul with its frothy green mixture of liquid and fairy body parts, and even when swallowed the texture isn’t anything pleasant, but it’s noted to taste surprisingly good on top of its healing properties.
  • Visual Pun: The Green Spirit he gives you appears similar to an absinthe glass; He's a green fairy offering you a feé verte.

    So That No One Will Cry 

So That No One Will Cry (T-04-11-20)

https://static.tvtropes.org/pmwiki/pub/images/901013_4.png
In this cramped room, you find a wooden doll, standing. Are the talismans filling the room for a wish? Does this wooden doll wish for anything?
Class: TETH
E.G.O: Red Sheet
E.G.O Gift: Talisman Bundle
A large doll that sits alone in a room filled with talismans and candles, it seems trapped in this place and waits for someone to come. The Sinners, seeing all the talismans attached everywhere, decide to take some with them from either the walls or the doll itself.
  • Ambiguous Situation: What exactly it's doing in its Mirror Dungeon event is ambiguous, as the doll will animate if either the talismans are pulled from both the walls or its own body, the former making it approach and reward you with a voluntary gift and the latter making it fall to its knees, its body language not making it clear whether it's thanking or begging you to not take them off.
  • Allegorical Character: Based on the conversation about the Identification Tags preceding it's fight, it appears to be a representation under the tags. More specifically, the vague nature can be seen of two ways, either a child begging you not to tear them off because they cannot feel safe without them, or a monitored worker thanking you for freeing them from surveillance.
  • Early-Bird Boss: In Refraction Railway Line 2, it's incidentially very hard to beat this Abnormality in the first Cycle without at least one Sinner going down, as a combination of the Sinners starting off with the less-than-ideal 0 SP and it gaining boosts to its offensive capabilities. Most other bosses focus more on being endurance races compared to this one, and it also gets no specific buffs with each Cycle, meaning any future Cycle fights against it become a lot easier.
  • Early-Bird Cameo: It can be encountered as a non-combat encounter in the Mirror of the Beginning Dungeon before you reach Canto IV.
  • Synchronization: Punishes sinners for using Burn IDs by applying the same amount of Burn in turn to anyone with the Talisman status effect.

    Drifting Fox 

Drifting Fox (T-02-11-03)

https://static.tvtropes.org/pmwiki/pub/images/901011_pet_the_fox.png
A pile of old and torn umbrellas sits in a corner. The umbrellas jiggled. Looking closer, there’s a large fox underneath. The umbrellas’ rusted iron blades have firmly rooted themselves in its back.
"Don't—leave me this time..." - Corroded!Outis
Class: HE
E.G.O: Sunshower
E.G.O Gift: Sunshower
A giant fox who sits in the corner of a filthy alleyway, its back is pierced with sharp umbrellas embedded in its flesh, causing it a great deal of pain as all it can do is lay down. The Sinners, feeling sorry for it, decide to try and help or comfort the Abnormality somehow.
  • Don't You Dare Pity Me!: According to Sinclair's notes and the lines used in E.G.O. Corrosion, the Drifting Fox is at least partially formed from resentment at those who offer pity to the downtrodden out of vanity without offering any real help or comfort, likened to offering a person in the rain a broken umbrella. Fittingly, its E.G.O. is used by Dongbaek, who supports the T.L.A. on the surface, but in truth doesn't care about their ideals, and is using them to achieve her own goal.
  • Early-Bird Cameo: It can be encountered as a non-combat encounter in the Mirror of the Beginning Dungeon before you reach Canto IV.
  • Kitsune: Is a reference to the lesser-known thing that kitsune will use will 'o the wisps in sunshowers in order to trick people into thinking a wedding is being held. The Japanese name of the E.G.O also translates to 'fox rain'.
  • Improvised Weapon: Outis when using Sunshower without corroding, uses an umbrella as a spear.
  • Non-Malicious Monster: The Drifting Fox encountered in the Mirror Dungeon acts more like an intelligent animal than an eldritch abomination as other Abnormalities are - the most damage it can do to you is bonking you with an umbrella if you pull one out of it, which actively hurts it. It's more than happy to simply be petted.
  • Sanity Slippage: Most of its attacks inflict large amounts of Sinking, and both its defense skill and minions can inflict Sinking or direct SP loss just by acting.
  • Video Game Caring Potential: Both options in the Mirror Dungeon encounter involve helping the Fox somehow with good intentions at least, and while it’s annoyed by the Sinners causing it more pain, it’s so downright serene when comforted with pats that it shrinks itself into a small statue of itself as thanks for the Sinners, granting them its EGO gift.

    Shock Centipede 

Shock Centipede (T-02-11-04)

https://static.tvtropes.org/pmwiki/pub/images/901033_1.png
Apply stimulation and pain to the centipede to increase the discharge intensity.
"Muheheheheh… Are you the new test subject?" - Corroded!Gregor
Class: HE
E.G.O: AEDD
E.G.O Gift: Standard-Duty Battery
A gigantic and robotic centipede found trapped in a room with no escape, whoever left it here had designed its enclosure to make it suffer as much as possible to generate electricity.
  • Ambiguous Situation: In Mirror Dungeons, the Sinners don’t really get to encounter the Abnormality, as it’s been trapped by someone else already for some reason. The buttons presented put it through immense pain that has the cryptic purpose of generating electricity, and above all else, the battery EGO gift it drops has W Corps. logo on it, making one wonder what the hell this Abnormality is supposed to be allegorical to when it comes to this Wing.
  • Cruelty Is the Only Option: Both choices presented to the Sinners will harm the Abnormality badly, with a choice of button between overcharging the centipede with electricity or completely submerging it in water. The former will make it writhe in agony and possibly die from being overcharged, while the latter won’t actually drown it but is implied to be incredibly painful as it’s seem squirming and dancing in the pool from the electricity being conducted. Both of which will reward the Sinners nicely anyways, the former with the Standard Duty Battery and the latter with a permanent +1 Speed for the rest of the dungeon.
  • The Dog Bites Back: If Gregor and Heathcliff's lines while corroded are any indication, it considers them fighting while like that it's own form of payback for the torment it suffered.
    Corroded!Heathcliff: It's my turn to torment you now… Need some shock in your system?!
  • Early-Bird Cameo: It can be encountered as a non-combat encounter in the Mirror of the Beginning Dungeon before you reach Canto IV.
  • Energy Absorption: The Refraction Railway version of this Abnormality can steal charge from the Sinners to use as its own Self-Charge, meaning bringing a Charge-centered team can be risky as it'll both empower itself and gut your Sinners' damage output.
  • Last Stand: In its encounter, Shock Centipede gains stacks of a unique buff with each attack it performs, which can be mitigated (but not entirely prevented) by how winning clashes against it. This buff prevents it from dying after reaching 1 HP, at which point the attacks it performs cost these stacks and losing further clashes reduces the stacks faster, at which point it will die once they run out.
  • Mechanical Abomination: It’s a massive and dangerous looking centipede with red eyes and metal claws/mandibles, wrapping around its enclosure.
  • Regenerating Health: Every 5 turns it will increase its overall HP by the health of its Head. This happens on the first turn, which also has a large barrier present, so in practice the boss starts with over 1000 health once the passive activates. After this the regeneration can be mitigated so long as the Centipede's head health is depleted in time.

Intervallo 2: S.E.A.

    Opened Can of Wellcheers 

Opened Can of Wellcheers (F-05-52)

https://static.tvtropes.org/pmwiki/pub/images/corrosion_soda_ry_3fsh_3f.png
"The seagulls... They keep crying and screaming away...!" - Corroded!Hong Lu
E.G.O: Soda

The Abnormality associated with Ryoshu's and Hong Lu's Soda EGO.


  • Early-Bird Cameo: First appears as a healing event in the Mirror of the Beginning before its EGO is obtainable by the Sinners.
  • Urban Legend: The original Abnormality from Lobotomy Corp was based around an old story where Welchers Grape Soda from vending machines would be spiked with drugs, resulting in the consumer being shanghai'd onto a shrimping boat against their will after being knocked out. Judging by what the Great Lake is like in-game, it's certainly possible that this actually happens in the City, too.

Walpurgisnacht Abnormalities & EGO

    Forsaken Murderer 

Forsaken Murderer (T-01-54)

https://static.tvtropes.org/pmwiki/pub/images/corrosion_regret_meursault_9.png
"Head… turning into… metal… brain… flattened… Ends. Begins. ENDS. BEGINS!" - Corroded!Meursault
Class: TETH
E.G.O: Regret

The Abnormality associated with Meursault's Regret EGO and Faust's Lobotomy EGO: Regret ID.


  • Patient Zero: Based on lore from the original game, the Forsaken Murderer may be one of the very first test subjects of the Cogito experiments, assuming it's not just an allegory for them as a whole.

    Meat Lantern 

Meat Lantern (O-04-84)

Class: TETH
E.G.O: Lantern

The Abnormality associated with Don Quixote's Lobotomy EGO: Lantern ID.


  • Names The Same: Meat Lantern's E.G.O. shares it's name with Faelantern's.

    Der Freischütz 

Der Freischütz (F-01-69)

Class: HE
E.G.O: Magic Bullet

The Abnormality associated with Outis' Lobotomy EGO: Magic Bullet ID.


  • Deal with the Devil: It is willing to give its power to humans, which manifests as a rifle which never misses. In exchange for this power, the final bullet they fire will invariably strike their loved ones.
  • Loophole Abuse: Wielding his weapon has no downside if the shooter has no loved ones. Even if they do, as Outis' identity does, deluding oneself into believing they don't accomplishes the same end result.

    Fairy Festival 

Fairy Festival (F-04-83)

"Y-you suspected me didn't you...? Bastards harboring such evil thoughts must be...!" - Corroded!Ishmael
Class: ZAYIN
E.G.O: Wingbeat

The Abnormality associated with Ishmael's Wingbeat EGO.


  • Dissonant Serenity: Both in her Awakening and Corrosion, Ishmael maintains a disturbingly calm smile even as she mutilates her opponent.

    Red Shoes 

Red Shoes (O-04-08)

"Ahahaha! I'll carve it 'till it's sharp... All for a more sanguine, luscious hue of red...!" - Corroded!Rodion
Class: HE
E.G.O: Sanguine Desire

The Abnormality associated with Rodion's Sanguine Desire EGO.


  • Bloody Murder: Rodion creates her axe using the blood shed from her ankles.
  • Red Eyes, Take Warning: Much like Angela when she used Sanguine Desire in Library of Ruina, Rodion gains red eyes with black sclerae which cry Tears of Blood while she uses it.

Canto V: The Evil Defining

    Ambling Pearl 

Ambling Pearl (0-02-21-11)

https://static.tvtropes.org/pmwiki/pub/images/901019.png
With each step it takes, it sprays a fetid green muck. Is the clam the source of the contamination, or is it working to contain the filth?
"Filth nests inside me... so that they may be reborn as something useful." - Corroded!Hong Lu
Class: WAW
E.G.O: Effervescent Corrosion
E.G.O Gift: Sticky Muck
A monstrously huge clam creature found wandering a lake of green muck, the Sinners spot it in the distance spilling a great deal of filth from its mouth. The muck, while corrosive, is tempting to take a sample of.
  • Broken Armor Boss Battle: The Ambling Pearl is protected by a shell that resists every type of attack in the game. To bypass it, you must destroy the slime it spews before it can swallow it back up. Once this is done, it will expose its weak point.
  • Monster Is a Mommy: Speculated by the Sinners if they take a close look at their sample of slime, where they spot little creatures floating around. It's assumed that either the Abnormality is eating whatever is in the fluid, or is actively breeding itself in it. The latter is supported by its boss battle where it attempts to infest Sinners with its larvae.
  • Non-Malicious Monster: It leaves disinterested and continues to mind its own business even as the Sinners try to approach it. Not so much when encountered during the dungeon of Canto V, however.
  • Stone Wall: While its shell is closed, the Abnormality takes almost no damage from all attacks, and uniquely retains these massive resistances while staggered. Instead, forcing it to regurgitate its slime and then defeating them before it can reabsorb them will eventually deplete it, causing it to open and expose its Pearl, allowing for a massive counterattack.

    Skin Prophet 

Skin Prophet (T-03-21-09)

https://static.tvtropes.org/pmwiki/pub/images/901009_prophet.png
Yearning for destruction and doom, it writes and writes and writes. You feel the passages it’s writing may be prophecies for someplace and sometime.
"Truth, the truth is right before me... Heheh, Eheheheh, heheh!!!" - Corroded!Faust
Class: TETH
E.G.O: 9:2
E.G.O Gift: Fiery Down
A creature with three heads, three eyes and three arms who sits firmly planted in a room lit only by candles, it's hyperfixated on scribbling in its tome of flesh. The Sinners entering its room don't attract its attention, giving them the opportunity to peek inside or thwart it somehow.
  • Achievements in Ignorance: How are its Shielded Core Boss mechanics explained in-universe? According to Outis's Observation Log on it, it's so absorbed in writing in its book that unless the candles are lit it just flat-out doesn't notice that it has intruders.
  • Alternate Self: It seems to be an Aberration of Skin Prophecy, another flesh and skin tome found in Lobotomy Corporation who'd grant its reader extra Prudence (sanity), but makes them more vulnerable to the White damage type. Should they go insane while its effects, they'll be dragged into a hell of flesh and blood by arms coming from the ground. This Abnormality visually harkens back to this hellish outcome for Agents by appearing as a demon of some kind obsessed with its book.
  • Book Worm: It will stop at nothing to write its tome, it doesn't even notice or care that the Sinners are in the same room as it. When they start blowing out candles to shut out the lights, it's still fixated on writing. Even when all it has left is the light of its own fiery pen, and even when the Sinners blow its fire out, it's still holding onto its pen paying no mind to what's happening while scribbling in complete darkness with Sinners breathing over it.
  • Playing with Fire: Its other theme is fire, as its reading lights are candles, its E.G.O Gift gives all Burn users a massive boon, and its own attacks also induce the Burn status effect.
  • Shielded Core Boss: The Abnormality itself is invincible and unclashable when the battle starts, and can only be properly hit once all the candles have been lit by depleting their HP.
  • These Are Things Man Was Not Meant to Know: Subverted, as the Sinners have the option to look over its shoulder and read its book. It's 100% unreadable for the player, but the Sinners don't struggle with reading it and benefit from the new knowledge and acquire the EGO gift of the Abnormality.
    !@)(!@&)&*%(%@! @#*(#)*(%&! @#$@$*@)$? @#$!!@#*! @*()!%&$(^!!!!@&(@)

    Dream-Devouring Siltcurrent 

Dream-Devouring Siltcurrent (T-02-21-06)

https://static.tvtropes.org/pmwiki/pub/images/md_dream_devouring_siltcurrent.png
"We were all abandoned, yes. But we all had dreams, too. Remember? Well, let's make our dreams come true. Let's sink together into the depths."
"To the sea, to the sea. All hands, abandon ship and descend. Into the flickering depths we go." - Corroded!Ishmael
Class: WAW
E.G.O: Blind Obsession
E.G.O Gifts: Endorphin Kit, Fluorescent Lamp
An Abnormality that takes the form of an enormous fluorescent shark-like entity with an oversized jaw. What appear to be massive glowsticks are jammed into its back.
  • Allegorical Character: Given the name of it's E.G.O. and propensity to harm itself by ramming into the Flotsam of its own creation, the Abnormality is likely a physical representation of the obsession that drives both Ahab and Ishmael.
  • Alternate Self: An Aberration of the Dreaming Current, supported by its similar name, similar appearance base, and giving a drug-associated E.G.O. Gift while the Dreaming Current's story is heavily associated with drugs.
  • Attack of the 50-Foot Whatever: Towers over the Sinners even moreso than most large Abnormalities like Steam Transport Machine.
  • Benevolent Monsters: Whilst definitely not the case in-battle, in its dungeon encounter, if you fail to pass its check, it's willing to address the Sinners' supposed fears that prevent them from either fixing its lights or joining it, and rewards them a decent amount of HP and SP restoration in turn.
  • Early-Bird Cameo: A rare inverted case amongst Abnormalities that show up both in-story and in the Mirror Dungeons, as it debuts in its E.G.O. and as a proper battle encounter before the release of its encounter in the Mirror Of The Lake.
  • Mighty Glacier: Despite not being that fast, it also hits quite hard and inflicts Sinking to boot, lowering the chance of you passing the check that is done halfway through the battle. It also starts off with one unclashable attack that serves to soften you up, and it also spends its time gathering Poise to hit even harder as long as its Fluorescence part isn't broken.
  • Puzzle Boss: Trying to muscle your way through this fight typically ends in many lost clashes and E.G.O Corrossions left and right due to the constant Sinking it inflicts and persisent Paralyze effect all of your Sinners have. Instead, you have to focus specifically on the Flotsam it spawns and try to break its Fluorescence as quickly as possible to not only buff your Sinners up, but temporarily protect them from the aforementioned Sinking and Paralyze.
  • Tactical Suicide Boss: It'll summon Flotsam during battle which players can break, which will divert the aggro of its extremely powerful Blind Obsession attack and cause it to ram into the wreckage, dealing heavy self damage. Enough of this will shatter the fluorescent rods on its back and give all allies a buff that grants Poise while also negating many of the Abnormality's own abilities.

Intervallo 3: Miracle in District 20

    Sandolph 

Sandolph

https://static.tvtropes.org/pmwiki/pub/images/21105_e_cg.png
"JOLLY! KIDS! DESERVE! PRESENTS!" - Corroded!Heathcliff
Class: Unknown
E.G.O: Holiday

The Abnormality associated with Heathcliff and Outis' Holiday E.G.O.


  • Action Bomb: Much like Ishmael with Ardor Blossom Star, Outis' corrosion turns her into one, becoming an sentient mass of Christmas decorations that explodes, inflicting Tremor Burst, taking away ten SP and on a Tails hit, inflicts one sin fragility to the sin with the highest resonance count on all the targets at the cost of shaving off 10% of her max HP.
  • Alternate Self: Of Rudolta of the Sleigh being another Santabomination-themed Abnormality whose name is not only portmanteau of Santa and Rudolph but also an inverse of Rudolta's own name. The name of Heathcliff's E.G.O passive, Infinite Hatred, directly ties back to a quote from Rudolta's flavor text.
  • Chest Monster: Heathcliff's corrosion turns him into one disguised as a bloodied but otherwise innocuous present.

Canto VI: The Heartbreaking

  • The Unfought: They are the first batch of Abnormalities that have their E.G.O in the Battle Pass but are not fought in their respective Canto, as said Canto lacks a dungeon on its own.

     Dreaming Electric Sheep 

Dreaming Electric Sheep

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Soon, the light from the creature’s cloud dimmed. Could it be dreaming? The sheep appeared to have closed its eyes after it fell silent.
"Please stop... stop taking things away from me." - Corroded!Don Quixote
E.G.O: Electric Screaming
E.G.O Gift: Dreaming Electric Sheep
A massive sheep found hovering in the sky, connected to some kind of power plant actively harnessing its power to fuel the city behind it. It seems to be under a lot of pain, forcing the Sinners between the choice of either freeing it or drawing in more power.
  • Allegorical Character: The Electric Sheep can be seen as an Abnormality allegory for two things: Lobotomy Corp and Angela. The concept of the Sheep being the source of power for the city is an allegory of Abnormalities as a whole being used as a power source for the real City, and the association of electric sheeps with androids and it being stuck in perpetuity in suffering bring to mind Angela. The choice of freeing it causes the sheep to be happy at the cost of leaving the city in darkness also can be seen as an allegory to Angela's choice in Lobotomy Corporation and bringing about the White Nights and Dark Days as a result.
  • Alternate Self: Being the only other sheep and sleep themed Abnormality in the series, it's implied that this is an Aberration of Void Dream, a sleeping sheep who'd draw people into a permanent slumber until it wakes them back up with a maddening call to deal massive sanity damage.

     Portrait of a Certain Day 

Portrait of a Certain Day

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"My master had a very unfortunate life. I am the butler of this house. Sad, sad things happened here. Many sad things. I still carry with me my master's portrait because no one remembers them anymore."
"Butlers... Where are the stewards of this house? You must know... Lead me to them, now!" - Corroded!Gregor
E.G.O: Bygone Days
E.G.O Gift: Headless Portrait

A large, unusual monster that traverses the mansion where they apparently once served as a butler. They carry the portrait of their late master as a memento.


  • Foreshadowing:
    • On the left wall, music bars are scratched, hinting at the fact that this Abnormality's gift can be fused to make a sheet music-based E.G.O. Gift.
    • The text for the Portrait's Mirror Dungeon event is a direct reference to Wuthering Heights, specifically the scene in which Nelly shows a guest a portrait of the late Edgar Linton. The event itself has the abnormality saying their master lead a very unfortunate life, and that many sad things happened at their house. They also show said master's portrait to the Sinners and asks if they can see it because nobody remembers them, and if given the answer that they can't see it well, bemoans the fact that one day even they might not remember them. All of this applies to Catherine, the master of Wuthering Heights by the time of the story, by the end of Canto VI.
  • Morphic Resonance: Unique to this Abnormality as of Season 4's Battle Pass, the E.G.O. Corrosion forms incorporate motifs from the Sinner wielding it - Yi Sang's Corrosion has mirror shards (referring to his work in the Glass Mirror) sticking out from the back, while Gregor's Corrosion has cockroach wings (referring to his augmentations from Old G Corp.).

     The King in Binds 

The King in Binds

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The King on the throne twists and thrashes, trying to approach... but the things that bind drags him away. The beautiful yet cruel crimson strips of fabric. They pull mercilessly.
"These strands bandage and shackle me... When shall I be released?!!" - Corroded!Heathcliff
E.G.O: Binds
E.G.O Gift: Grand Welcome

A humanoid entity bound to an ornate throne by countless strips of red fabric. They endlessly thrash against their binds in a seeming attempt to move or communicate, but it is unsure whether the fabric is there for its detriment or its own good.


  • Ambiguous Situation: It's Mirror Dungeon event is this, the Sinners have to decide whether the strips of fabric binding it are either bandages meant to keep it alive,or chains meant to restrain it. Passing the former's skill check gives it's E.G.O Gift, passing the latter's skill check permanently increases the Sinners' current levels by two for the rest of the Mirror Dungeon. Though Heathcliff's line while corroded above implies the strips are both.
  • Body Horror: Hard to notice, but when Corroded, some rather insidious things about the titular King's body is revealed:
    • Teeth can be seen poking out of the fabric strips in Outis' Corrosion.
    • Heathcliff's Corrosion is much more noticable, as instead, a wooden post impales him through the head, spiling blood and guts upon him and the post.
  • Mechanically Unusual Fighter: Binds plays differently from other E.G.O. in terms of Sanity cost; instead of dropping all of the SP it costs in a single turn, it takes a measly 10 (equal to the majority of base E.G.O.'s) and the user's SP trickles down by a further 10 SP with each turn up to 3 times. It also bears some unique status effects - with Heathcliff gaining a buff that gives extra Attack Weight to his single-target skills, and Outis inflicting a unique Tremor variant that can raise the target's Stagger by another level if they got staggered in the first place

Mirror Dungeon Abnormalities & EGO

Abnormalities who only appear in Mirror Dungeons as random encounters, they cannot be fought but instead provide the Sinners a choice when it comes to interacting with them. These choices will often involve the Sinners being put through a skill check that will decide whether they take damage, leave without issue, gain an EGO gift or acquire some kind of buff or debuff for the remainder of the dungeon.


     In General 
  • Affably Evil: Some of these Abnormalities are bizarre and obviously sinister, but remain cordial and play fair within their set of rules.
  • Alternate Self: Implied Aberrations for multiple Abnormalities who appeared earlier in the series appear, typically working in the exact opposite logic as their original counterparts.
  • Call-Back: Multiple Abnormalities are referenced in some way despite not appearing themselves, typically in the form of EGO and EGO Gifts.
    • The Sinners can encounter a lone, purple and self-powered vending machine whose drinks can be described as 'cheery', when used the products dispensed heal the team by 10-25 HP, depending on the floor. It’s all but stated that this is Opened Can Of Wellcheers, a ZAYIN Abnormality last seen in Lobotomy Corporation.
    • One of the EGO gifts is a faded and old portrait of what looks like a meadow with a yellow brick road, which has connection to at least six Abnormalities throughout the series, but is specifically the battleground for The Road Home and Scaredy Cat in Library of Ruina.
    • The Big and Will Be Bad Wolf has a cutesy plushie based off it as an EGO gift, which buffs the party by weakening the attacks of Bleeding opponents while allowing the user to inflict more damage against Bleeding opponents.
  • Non-Malicious Monster: A recurring theme with Mirror Dungeon Abnormalities is that they, with some exceptions, are far less dangerous than average Abnormalities - while some may run on Blue-and-Orange Morality, some, like the Stray Fox, Fairy Gentleman and Sunset Wayfarer, are outright benevolent. In fact for a lot of them, you can (and sometimes must) hurt them more than they can hurt you.
    • Canto IV has Dante questioning why the Abnormalities met in Mirror Dungeon events don't attack, with Faust explaining that they're glimpses into an Abnormality's mental space and habitat through cracks in the mirrored world, which only allow for limited interaction. Were you to encounter the Abnormalities in any other situation, there's no telling if they'd be passive or not.
  • The Unfought: In Mirror Dungeons, Abnormalities can rarely attack or even permanently harm the visiting Sinners, leading to Abnormalities that currently only appear in this mode simply allowing the team to pass without any meaningful fight. However, previously Mirror Dungeon-exclusive Abnormalities such as the Brazen Bull, My Form Empties, etc. show that most, if not all Abnormalities encounters may eventually be fought.
  • Violation of Common Sense: There's no telling what an Abnormality prefers without trying it first, and the correct or beneficial action is often a very bad idea under normal circumstances.

    From the Mirror of the Beginning 

Blue-ish Star

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Alas, we are but impurities. To be truly blue, the one with the true blue must be left alone in one’s blueness.
E.G.O Gift: Lowest Star
A mass of crystals, minerals, and gray legs found floating in the void, it beckons towards the Sinners with its beauty, encouraging them to take a piece of its blueness with them on their journey.
  • Alternate Self: Its blue body, protruding human legs and hypnotic effect to onlookers imply that it's an Aberration of Blue Star, an ALEPH Abnormality who'd hypnotize people into forming a cult who'd be doomed to throw themselves into its blackhole body. The Blue-ish Star, however, will reward people who approach it with a piece of itself in exchange for minor damage, while attempting to leave its influence will result in considerably more damage.
  • Violation of Common Sense: Players from either of the two prequel games will recognize this thing as an obvious relative of Blue Star, a massively powerful threat who sat among the other ALEPHs. The sensible option may be to leave, but attempting to leave Blue-ish Stars influence will cause more damage than if you had approached it willingly.

Coffin Return

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The red arms wave in the air, as if pleading not to be left behind. But, after another look, it also seems as if they’re thankful for being left as they are. Though the wailing hasn’t ceased, the weeping seems to have softened, just a little.
E.G.O Gift: Wound Clerid
An Abnormality that takes form as a coffin bound by chains with flailing arms coming from its gaps, crawling with beetles, with the bugs seeming to do all they can to keep it trapped. Whatever is inside of it is screaming in absolute terror, inadvertently begging to be let out by the Sinners.
  • Ambiguous Situation: Whatever is inside the coffin doesn't really get resolved should you open it, as the Sinners will find its contents empty despite the screaming earlier. All that's left is a single insect crawling inside, which resembles the same ones outside. On the other hand, failing to properly open the coffin will result in what's only described as several occupants clinging to each other who promptly spill out the coffin, with no indication as to which would be the real occupant, or if one entity is the true form of the other.
  • Damage Over Time: The Wound Clerid gift will apply +3 Bleed whenever a bleed inflicting attack is used, or if a Wrath attack is used, making it great to use on Kurokomo identities whose entire fighting style revolves around tons of bleed damage.
  • Don't Leave Me: Attempt to walk away from the coffin but fail the skill check, and the Sinners will be haunted by screams and guilt, and looking back will discover that one red and scrawny hand belonging to whatever was inside has followed them out.
  • I'm Crying, but I Don't Know Why: If the team choses to try and open the coffin, the sincere panic of the screams coming from inside sends them into an inexplicable and dreadful feeling that makes them shed tears while undoing the chains.

Heavenly Executor's Scribe

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It records right and wrong. Its job is to record the judgment of the one above. It does not assess what it writes. To lay down judgment is not a secretary's role.
"Before anyone else, you... shan't pardon me." - Corroded!Meursault
E.G.O: Pursuance
E.G.O Gift: Lithograph
An angelic being in the form of a statue who silently floats while writing in its tablet, the Sinners draw its attention when they approach, prompting it to present its writings to them as though it were asking for judgement.
  • Angelic Abomination: Not so much the actual Abnormality, but Meursault using Pursuance can experience EGO Corrosion that shattered his now stone body, sprout ethereal wings and develop a multitude of eyes around his whole head as he loses control of himself.
  • These Are Things Man Was Not Meant to Know: Its tablet is difficult to understand at first, but the Sinner chosen to read it can eventually make sense of most of it. A portion, however, is noted to seem dangerous to even try to bother understanding, and a successful skill check will have the Abnormality nod in approval before leaving you with it, while a failed reading will make the party black out and find the Abnormality missing.

Hole-In-The-Man

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The cavity in their head may be an eye, or a bullet hole. If it is, it must have been the work of the revolver in their hand. That person points the gun at you.
E.G.O Gift: Grey Coat
An Abnormality that takes the form of a shadowy figure in a grey coat with a bullet hole in its head, it wields a revolver and will aim it at anyone who approaches, seemingly cursed to always be shot by its own bullet.
  • Psychic-Assisted Suicide: Despite all its intent to kill the Sinners, its revolver is cursed to shoot its holder in the head when it fires.
  • Violation of Common Sense: The correct response to having this thing point its gun at you is to actually stand your ground and practically dare it to shoot. When firing, the bullet will curve back into its head, killing it instantly and dropping its coat as an EGO Gift for you. On the other hand, trying to duck and cover will break the curse and have the bullets finally hit their mark, I.E, you.

Hurting Teddy Bear

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The nails plunged into its chest were buried deep. Nothing would budge even after several tugs and pulls. It’s all firmly lodged in the cotton base. The plush looks down at it as if nothing is happening. Perhaps it’s unable to feel pain.
"Come here... I'll hug you tight..." - Corroded!Faust
E.G.O: Hex Nail
E.G.O Gift: Grimy Iron Stake
A massive teddy bear who sits alone in a decrepit daycare, it has gone through a tremendous amount of pain and bleeds from multiple iron stakes stabbed towards its heart. Despite this, it still sits diligently to receive affection.
  • Alpha Strike: Its E.G.O Gift, the Grimy Iron Stake, gives the Death or Glory Attack 1-coin skills an even greater 'glory' - namely, it adds Bleed and Defense down should it land (and applies even more Bleed if the enemy already has Bleed). Notably, this also goes for E.G.O attacks since they fit the requirements for this gift to take effect.
  • Alternate Self: An Aberration of Happy Teddy Bear, and an extremely similar one to the original Abnormality at that as it's mostly identical in design, save for its dark blue colors and exposed heart.
  • Deadly Hug: The Abnormality itself seems passive when encountered, but its EGO, Hex Nail, embraces this as its implied method of attack. Faust using this ability will manifest giant teddy bear arms with nails rammed through her body and rush up to opponents to crush them with a hug. Fittingly, this does Pierce damage thanks to the nails she's covered in as opposed to Happy Teddy Bears hug being pure Blunt damage in Library of Ruina
  • Injured Vulnerability: The passive of Hex Nail is It Hurts!, which will increase Fausts damage by 10% for every negative debuff affecting her up to 50%, encouraging her to take in status effects such as Bleed, Burn, Rupture, etc.
  • You Will Not Evade Me: Faust, when wearing its E.G.O, will throw a nail and snag the opponent by reeling in the thread that's wrapped around it, after which she stabs the caught one's body.

Lost Mind

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Sometimes, the mind wanders. Where does such a mind end up? If it had a physical destination, then it must look like this. An empty, humanlike statue is where that mind would decide to settle. Now, it extends its arms, trying to grab at anything.
E.G.O Gift: Phantom Pain
A statue with multiple black arms coming from its back, it desperately reaches around its surroundings in search of something to grab onto.
  • Non-Malicious Monster: However foreboding it may seem, it ultimately means no harm when reaching out after sensing somebody. If the Sinners reach out to take their hand, it will become obvious that neither can make contact with the other. The statue, understanding this, laments with its body language and will shatter itself into a smaller statue to reward you. Trying to avoid its touch will make it clear that it's desperate to feel for something, and end up harming the team in its frantic movements.

Monkey Tree

https://static.tvtropes.org/pmwiki/pub/images/901023.png
You note one twig growing out of the tree like an arm. Though the tree is unmoving, it seems to want something.
E.G.O Gift: Thunderbranch
A dead tree that sits in a barren wasteland, its roots and branches reach out in an agonized thirst for water with screams coming from its body.
  • Non-Malicious Monster: It's a tree desperate for water and nourishment in the desert, and if the Sinners keep watering it, it will eventually be satisfied and voluntarily hand the team a gift as thanks.
  • Video Game Caring Potential: The tree can be watered a certain but unspecified amount of time, quenching its thirst, calming it down and having it gladly hand a gift to the team before they leave on top of healing everyone. Granted, its fairly tedious as watering sessions are never guaranteed to end early, but it’s still a handy source of healing in a pinch.
  • Video Game Cruelty Potential: It's possible to skip watering the tree entirely in favor of snapping the twig off its body for bothering you, in which case the tree will be in so much pain that its screams will harm the teams sanity if they don't pass a skill check. Doing this will save time at least.

Nymph

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Its endless donation of blood was a pitiful sight. We decided to share some of our own. "GIGIGIH." When we expressed our willingness to donate, it cried as if to signal its displeasure.
E.G.O Gift: Phlebotomy Pack
A mutilated nurse who wanders an abandoned hospital walking on stilts of giant scissors and an IV stand, it diligently searches for patients who need a blood transfusion, offering its own blood to the Sinners whether they want its help or not.
  • Blue-and-Orange Morality: Whatever harm it may cause is undone almost instantly once it transfers its own blood to the victim/patient. Should the Sinners try to donate their own blood after feeling bad for it, it'll respond by severing someone's arm with its scissors, and then allowing them to heal it back once the blood transfusion is complete. Aside from that, it wanders away after a job well done regardless of how its donation was delivered.
  • Non-Malicious Monster: It's passive and seems duty-bound to serve its goal of healing patients, bizarre methods aside. Simply accepting the blood transfusion will just have it hand you a blood bag from its IV stand and walk away, apparently just trusting the Sinners to do the transfusion themselves. This blood bag is its EGO gift, which grants a good 7.5% HP to anyone who harms an enemy for the first time.
  • Humanoid Abomination: Its mangled face, missing legs and disproportionally long arms make it a wretched thing to look at, even if it acts mostly benevolently.
  • Life Drain: What its E.G.O Gift, the Phlebotomy Pack, amounts to. Once per turn and once per character, whenever a character deals damage to an enemy, they heal 7.5% of their HP - doubly so if that damage happened with a Wrath skill.
  • Theme Naming: A hospital-related abnormality named after a Greek mythological creature, just like Centaur, Hydra and Cycloрs.

Paper Chairman

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"Who are you, and what brings you here?” A piece of paper rustles. “Well, you came just at the right time for me; I’ve urgent business that needs doing. Won’t you take the job?”
E.G.O Gift: Coffee and Cranes
An origami man in a business suit, who is guarded by two origami bodyguards. It offers the Sinners an ambiguous job that it was just needing to be solved, but will appreciate it if they're honest about why they're not up for it.
  • Ambiguous Situation: What kind of job is he even talking about? If you accept the offer, the guards attack you and trigger an Abnormality battle, for which you will be rewarded. If you successfully refute the offer, the guards attack each other as the Chairman thanks you for making the job easier, and rewards you anyways. Fail in any way and he'll just kick you out without doing any damage, leaving absolutely nothing resolved. The handwriting on the offer letter was practically illegible, so the Sinners are going to be left stumped but possibly paid no matter what they do.
  • Non-Malicious Monster: However odd he may be, the worst the Chairman does is berate you for wasting his time before shoving everyone out the door.

Rising Ashes

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You stared into the eye-like things. Your piercing gaze met the song of endless despair and wailing sockets. You then realized that it wasn’t fog you were facing.
E.G.O Gift: Ashes to Ashes
A shimmering cloud of mist and ashes, its wails of terror and despair haunts the Sinners on approach. Being directly in the way of where they need to go, they must traverse through the Abnormality.
  • And I Must Scream: Whatever the Abnormality represents involves tortured screams and heavy despair. Its name and EGO Gift, Ashes to Ashes, imply it was subjected to death by immolation at least.
  • Invisible Monsters: Should you successfully look at the mist in its eyes, the cloud will continue wailing until it dissipates completely, with the Sinners believing that they were confronted a trick of shadows and wind. Attempting to traverse and failing the skill check, or failing to meet its stare, and the Sinners will be overwhelmed from indiscernible cries and screams that can't be sourced, the implication being that whatever this Abnormality can do is purely psychological and reliant on its target being mentally vulnerable.

Spider of Marriage

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Those congratulatory flowers may be acting as a curse now, preventing them from leaving the nest. Those flowers were not planted or raised by the couple. The petals were feeding on someone’s naïveté.
E.G.O Gift: Prejudice
A masked bride and groom conjoined, if not sewn together, by their backs. They take turns walking the other around on all fours atop a field of thorned roses, which is implied to simultaneously be their wedding gift as well as their binding curse.

Stuck In Heaven

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Heaven sometimes burrows; other times, it makes a home in the heart. Once taken root, that heaven will only be visible through the eyes of others.
E.G.O Gift: Late-bloomer's Tattoo
A mess of root-like growths with yellow eyeballs that stare aimlessly in one direction. By the time the Sinners pass by, it has overwhelmed a person and is using them as a host to continue staring at something in their direction.
  • Alternate Self: It is an Aberration of The Burrowing Heaven, a nearly identical Abnormality who takes the form of a tree-like structure, and later a nervous system. Unlike it, Stuck In Heaven doesn't wish to be stared at, as its attention is fixated on something else entirely. The correct choice would be to avert your gaze from the host, which lets the Sinners leave without trouble and grants its EGO gift.
  • And I Must Scream: The human it's taken over is noted to be silently twitching in pain with the Abnormality paying no mind to them.

Sunset Wayfarer

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"Look at those butterflies! Aren't they just beautiful? And gander at that sunset, too! Really makes you want to go for a stroll. Why don't you stop for a moment and take a breather here?"
E.G.O Gift: Eclipse of Scarlet Moths
A friendly creature found playing in the woods by the Sinners, it offers them a moment to take a break and enjoy the butterflies fluttering about.
  • Cartoon Creature: What exactly it is can only be described as bean-like with its glowing body, 'face' marks and spindly limbs.
  • Irony: For all of its theming around healing and relaxation, Sunset Wayfarer's EGO Gift is based around damaging multiple enemies.
  • Percent Damage Attack: Its EGO gift works by dealing half the damage dealt to an enemy to another enemy.
  • Token Good Teammate: This is practically the only Abnormality who offers a purely, unambiguously helpful choice to the Sinners whether they stay or leave and doesn’t even harm or threaten anything while doing it. Staying with it a while will heal the team by a considerable chunk of health along with its EGO gift, while continuing on your way will grant the team a permanent 10 HP and SP at the start of each fight for the rest of the dungeon.

Will You Play?

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This here's ma turf. Here folks play by ma rules, or else!
E.G.O Gift: Voodoo Doll
A little girl who stands alone in a dark and bloody room with her toy doll, she confronts and challenges the Sinners over a match of Rock, Paper, Scissors, punishing or rewarding them whether they win or lose.
  • Calvinball: She doesn't seem to play "Rock Paper Scissors" the same as others. Notably, paper actually beats scissors, as "scissors are useless without cloth".
  • Creepy Child: Her hands and feet are soaked in blood, she sports a permanent grin and her eyes are blocked out by long hair, and this is all on top of her creepy doll and creepier room full of scary drawings and blood. What offsets her creepiness is that she speaks in a strange dialect that absolutely does not fit her appearance.
  • Sore Loser: She will always draw scissors and announce it beforehand, so you can actually win the match by drawing rock. She’ll promptly flash a wicked grin and sever your arm by turning her hand into an actual pair of giant scissors, and drawing scissors too will annoy her into kicking you out her room for intentionally throwing the game.
  • Stringy-Haired Ghost Girl: She matches the appearance and anomalous abilities of the archetype, appearing in a filthy white dress and having her eyes covered with dark, if purple, hair.
  • Voluntary Shape Shifting: Should you try to beat her scissors with rock, she'll claim you've lost and promptly cheat by morphing her arm into an actual giant pair of scissors to cut your arm off.

    From the Mirror of Mirrors 

4th Front of the Smoke War

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Those sacks of flesh entangled in painful ways must be the remains of those who perished in a war fought in the past. Now, it moves like a living thing, wandering where the Smoke War may have taken place.
E.G.O Gift: Smokes and Wires

  • Alternate Self: Likely an Aberration of The Mountain of Smiling Bodies, supported by both being Abnormalities comprised of the corpses of the abandoned (Abandoned employees for the Mountain and Deceased soldiers for the 4th Front.) Only this time the mass of corpses is non-hostile.
  • Androcles' Lion: Averted. Removing a piece of the barbed wire only barely averts the creature's agony, though it does appear at least mildly appreciated.
  • Body of Bodies: It is a gigantic snake made out of the bodies of dead soldiers, covered in smoke and barbed wire.
  • Call-Back: The effect of its E.G.O Gift can bring back memories of its prequel's Obsession abnormality page, except it's now unabashedly a positive effect.
  • Damage Over Time: Its E.G.O gift doubles all Bleed effects you may apply to the enemy, making it a great assist for teams who have Bleed in it. The Bleeding enemies will also lose Speed in the next turn.

All-Around Cleaner

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"I am frankly troubled. The model next to mine boasted that it had multiple parts that others don't. Is that what makes one special? Am I special the way I am?"
E.G.O Gift: Illusory Hunt
An abnormality taking the form of a cleaning robot with three blue arms. After hearing about another cleaning robot with special tools, it asks the sinners if it's special the way it is. The sinners can choose to either affirm or deny its specialness.
  • Alternate Self: It is an Aberration of All-Around-Helper, though this one is actually made for cleaning.
  • I Just Want to Be Special: After being told that it isn't special, it tears off its cleaning arms and throws a self-destructive fit before admitting that it may have wanted to be special, too.
  • Red Eyes, Take Warning: Subverted. It actually has blue eyes, which is one of the major differences between it and the Helper; it's also a sign that this one is seemingly more benevolent.
  • Situational Sword: Its E.G.O gift gives damage up to all allies when they enter a Focused Encounter, making it particularly cut out for those fights. Notably, since all final bosses in Mirrors are Focused Encounters, this makes it a guaranteed edge there.

Centaur

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It began to move at last, one with the bed. Having earned the freedom to freely run after too long, It fiercely charges at us, dragging its wheels along.
E.G.O Gift: First-aid Kit
An abnormality taking the form of a deformed hospital patient whose body has fused to their hospital bed.
  • Body Horror: It's hard to tell where the gnarled lower body and rusty hospital bed start and end each, assuming there is a differentiation between them.
  • Magical Defibrillator: Its E.G.O gift functions as one, as it will give those who have fallen under half HP, extra HP once per battle, making them less liable to be killed while they are down.
  • Our Centaurs Are Different: In keeping with the theme of abnormalities that came out of Brookhaven Hospital, and closer inspection shows it does have four legs, clutching the wheels of the bed.
  • Theme Naming: It, Nymph, Hydra and Cyclops are all hospital-related abnormalities named after Greek mythological creatures.

Centipede Apostle

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There are strange booklets hanging all over its body. Looking closely, those are prayer books. What does it believe in, and what does it pray for?
E.G.O Gift: Red Order

  • The Fundamentalist: Notably, the Centipede Apostle's faith seems to be faith itself. Its prayer books have all been fully memorized, and actually asking what it believes in starts a combat encounter with the panicked Apostle.

Chattering Teeth

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Sounds of hard objects hitting each other loudly echo at random intervals. The noise is coming from three large skulls. They approach us, clacking and rattling. They have no bodies. So they roll.
E.G.O Gift: Gathering Skulls

  • Flying Face: Subverted. Despite what the image implies, the trio roll on the ground.

Children in the Flask

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Something that creaks, squeaks, and shakes is stood before us. Inside it is a pink liquid. It heaves whenever the liquid container shakes. Or it might be the liquid's movement that causes the massive glass body to move.
E.G.O Gift: Child within a Flask
An abnormality taking the form of a complex glass flask with liquid inside. Sentient droplets live within the flask, and some mean-faced droplets push out a small pink one. The sinners can either comfort the droplet or place it back in the liquid.
  • Video Game Caring Potential: It's possible to comfort the pink droplet that's pushed out of the flask, and if you pass the skill check, the droplet thanks you before turning into an EGO Gift, and even if you fail the skill check, the sinners get healed and their sanity boosted for the attempt.

Der Schütze

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'My beloved, huh... Did I ever have people I held that dearly? I couldn't be sure anymore. I had to have joined this war for someone I loved, that much I remember.' I noticed an old pendant worn on the shooter's neck.
E.G.O Gift: Pendant of Nostalgia

  • Alternate Self: It is an Aberration of Der Freischütz.
  • Boom, Headshot!: If the image we see of him is any indicator, this is his preferred method of execution, in contrast to Der Freischütz's preference of Torso with a View (As implied with his "Dark Flame" Abnormality Page in Library of Ruina.)
  • Loophole Abuse: Like Der Freischütz, he seemingly avoids the stipulation of the devil's contract regarding its magic bullets, where the final bullet is guaranteed to kill his lover. Whereas Der Freischütz just shot his loved ones first, Der Schütze forgot who his lover is. However, this can become a Subverted Trope if you tell him to look at his locket.
  • Shotguns Are Just Better: The primary difference between it and Der Freischütz, where it's happily shooting away on the frontline because he doesn't have to worry about shooting a loved one to begin with. This goes completely out the window if you actually do make him remember.

Dimensional Oxidation Variant

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It was being projected onto the mind. I realize that it cannot and should not be contained in spectrums of light. This resides in a different dimension, so it can only be felt and seen through it.
E.G.O Gift: Nightvision Goggles

  • Alternate Self: It is an Aberration of Dimensional Refraction Variant.

Drunkard

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"Mhm! It's only right to drink straight from the bottle! The ones from the west are good-tasting these days. You there! You like booze?"
E.G.O Gift: Blood, Sweat, and Tears

A large bearded man happily drinking away within a steaming room filled with barrels full of alcohol. Upon noticing the Sinners he asks if they share his taste for booze and if they agree he'll generously share a bottle with them, though it may not to their tastes.


  • The Alcoholic: What he basically is, and he's more than happy to share.
  • Screw This, I'm Outta Here: Claiming that you don't drink when pressed by the Abnormality harshes his buzz badly enough that he wanders off and abandons his E.G.O. Gift for taking.

Forsaken Employee

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Tang- Tang- Tang- The sound of plastic crashing accompanied by the sloshing of a liquid. It looks like something that used to be an employee of a company.
E.G.O Gift: Employee Card
An abnormality taking the form of an employee with a box of enkephalin chained over their head. The sinners can choose to cut the o-ring keeping the enkephalin in, or choose to leave them alone.
  • Allegorical Character: While not literally an employee, Forsaken Employee seems to represent the Lobotomy Corporation employees who were trapped within the facilities when the Wing fell.
  • Alternate Self: It is an Aberration of Forsaken Murderer.
  • Complaining About Rescues They Don't Like: Draining the box's Enkephalin sees the Abnormality chew the Sinners out for taking away their only source of comfort after being buried alive by Lobotomy Corporation.
  • Violation of Common Sense: An especially egregious example. To get it's E.G.O Gift, you have to try to cut it's ring... and fail the check. Passing the check is actually a bad idea, as it causes the Sinner undergoing it to take 30 SP damage. Thankfully, the difficulty of the check is 26, meaning once you figure it out, it's actually a piece of cake to get the Gift.

Four-hundred Roses

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This flower was once a rose that could have been tiny and beautiful. But now, the blood it holds gives off a cruel smell. Drinking and growing giant, it sucked in blood that overflowed from a spring.
E.G.O Gift: Carmilla
An abnormality taking the form of a giant flower that drinks from a spring of blood. The sinners can choose to either plug up the spring to stop its drinking or break the spring's entryway to let the blood flow even more.
  • Botanical Abomination: It's a massive dark flower with what look like red eyes in its petals and teeth in its center, which is drooling blood.
  • Not Me This Time: Despite its ominous appearance and Abnormality status, it's explicitly stated the blood it gorges on was not caused by the rose itself.

Funeral of a Dying Butterfly

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"Where do we go when we die, I wonder? Will there be a flower bloomed at our last destination?"
E.G.O Gift: Curriculum Vitae

  • Alternate Self: It is an Aberration of Funeral of the Dead Butterflies.
  • Driven to Suicide: Potentially, on an allegorical level. Being honest about the Abnormality's job rejection leads him to monologue for a time about what happens when someone dies. Then, his head flies away, leaving only his body and E.G.O. gift.
  • Losing Your Head: It mentions that it "changed its head" in preperation for its job application result, and if you tell its failed job acceptance, what's implied to be its real head rolls out of the bloodied plastic bag it held after the butterfly head (presumed to be the head it changed into) flies away.
  • Lying to Protect Your Feelings: Lying about the Abnormality's job acceptance sees them offer the Sinners a small amount of Cost before heading off to orientation.

Golden Grip

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As if that wasn't enough, the whole body turned into a hand that tries to grasp everything it can. If it finally takes a hold of everything in the world, will its grip loosen at last?
E.G.O Gift: Golden Urn
An abnormality taking the form of an upside-down humanoid with its head stuck in a golden urn. The sinners can choose to grab the man's hand or try to pull it out of the urn.

Heavenly Commander's Throne

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"...Your command is understood. A great sense of purpose was detected in your voice. The command shall be carried out."
E.G.O Gift: Thorny Path
An abnormality taking the form of a white mechanical lizard with a fist of thorns spawning from its mouth. It asks the sinners for a command, to which they can command life, death, or no command at all.
  • Alternate Self: It is an Aberration of Heavenly Executor's Scribe.
  • Irony: Successfully commanding death to the abnormality will cause it to heal your sinners.

Highway Devotee

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"Everyone is following the same rules to traverse this road. In any case, this highway is for everyone. I assure you, the god of traffic won't forgive cheap shortcuts like that."
E.G.O Gift: Milepost of Survival
An abnormality taking the form of a hooded figure with many, many heads. It holds a signpost at the crossroads of a highway that it warns is nearly endless. The sinners can choose to either turn back the way they came or try and take the by-road instead.
  • Odd Job Gods: Not by itself, but it believes in a "God of Traffic" that controls the highway it's on.

Hydra

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"It will be the newest patient of our hospital. This is a small garden and haven. They will be on good terms with the other patients. It won't hurt; the anesthetics are plenty."
E.G.O Gift: Painkiller
An abnormality taking the form of a strange creature with several heads resembling bloody surgeons. The heads deem that one of the Sinners is in need of surgery. The attempt at surgery can be accepted or the sinners can break the lights illuminating the room.
  • Non-Malicious Monster: Despite its strange and off-putting appearance, Hydra doesn't wish to harm the sinners during surgery. If its skill-check is passed, the chosen sinner will be healed in body and receive the EGO Gift, albeit with a hefty dose of SP damage.
  • Our Hydras Are Different: While it certainly has multiple heads like its namesake, the heads resemble human surgeons more than reptillian monsters.
  • Theme Naming: Along with Nymph, Centaur and Cyclops, it's a hospital-related abnormality named after a Greek mythical creature.

Overdue Assignments

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"How cruel students are! You may have seen us as little tasks you could put off, but we wished nothing more than to be handed over!"
E.G.O Gift: Special Contract
An abnormality taking the form of an amalgamation of overdue homework assignments. The papers lament being unable to be turned in on time and ask the sinners if they've ever turned in an assignment late. The sinners can either confirm this or claim to always do assignments on time.
  • Faux Horrific: Views incomplete homework assignments and work deadlines as a great blasphemy, to the point of assaulting anyone who hasn't completed one recently.

Pagoda Veneration

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Clackle- Clackle- A mountain maid out of holed rocks. It's shrouded with white fog. Rocks can be heard clashing with each other. There's a being with long limbs and stone-like skin piling up a tower. Could it be a stone tower being made for a wish? Or is it a cairn that is burying someone alive?
"Speak unto me your wish... Vocalize your eagerness..." - Corroded!Yi Sang
E.G.O. Wishing Cairn
E.G.O Gift: Stone Tomb
A multi-armed and slender stone man crouching over a pile of rocks and meticuosuly adds more to the pile. The Sinners are given the chance to either add one to the mound themselves or to bring it down.

Rose Hunter

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"I am on the hunt for someone. It needs to be taken care of urgently. What I am looking for is an apple that will become a princess, not knowing its rightful place. It must have passed this way. Do you know what direction it has taken?"
E.G.O Gift: Barbed Snare
An abnormality taking the form of a rose-headed hunter riding a steed made of vines. It's in pursuit of a tiny apple, whom you can either aid in escaping or turn over to Rose Hunter.
  • Headless Horseman: Its design is evocotive of one, with the main difference being its head is a rose rather than a jack-o'-lantern.
  • Non-Human Head: Bears a blooming rose for a head.
  • You Can't Fight Fate: Invokes this trope, seemingly with Snow White's Apple. It believes that all stories must follow the path given to them, and is searching for the apple princess to fulfill her role.

Sleepyhead

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Alas, more blood is spilled than expected. You fall to the floor as if you became the hammer. Sated by the weight of the blood, the head lifts from the floor and points to the ceiling again.
E.G.O Gift: Voracious Hammer
An abnormality taking the form of a giant drinking bird... giraffe-thing with nails, glass shards, and a clawed hammer embedded in it. It falls down when the sinners encounter it and they can choose to either fill up the drinking bird's glass vessel with their own blood...or forcefully raise it back up by hand.

Smokey Old Man

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"These long, long stories...They only end in one way: I wanted to go home, but couldn't make it."
E.G.O Gift: Homeward
An abnormality taking the form of an old man with pointy features and smoke pouring out of his back. He stares at a painting on the wall before asking the sinners if they wish to hear one of his stories. The sinners can either agree to listen or leave quickly.
  • Alternate Self: It is an Aberration of the Old Lady, though it's also linked to the Oz Abnormalities.
  • Ambiguously Related: Though Smokey Old Man speaks of missing home and the EGO Gift he bestows displays the yellow brick road, it's unclear how exactly he relates to The Road Home.

Star Luminary

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Seeing the numerous hues of light in them, they ought to be stars for sure. "I want to return to the blue star someday." Could that be where they come from? Will I be able to go there? "Do you think so too? That you want to return to that place."
E.G.O Gift: Tomorrow’s Fortune
An abnormality taking the form of a humanoid figure with six arms. It is an Aberration of the Blue Star, claiming to wish to return to it some day, and appears to be almost wholly unhostile, at least intentionally.
  • Alternate Self: It is an Aberration of the Blue Star, similarly to Blue-ish star.
  • Ambiguously Related: Being one of the few Aberrations that directly references its original in dialogue, it's hard to tell exactly how the Luminary relates to the Star, whether it's someone who crossed its event horizon and then returned, or was originally from the other side.
  • Double Think: By convincing yourself that the balls it carries are stars, you can acquire it's EGO Gift - after having immediately pointed out through narration that they are not stars.

Tomorrow's Expression

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"I made this face yesterday." Fwip-pip. Tap-trrt. "What face do you think I'll make tomorrow?"
E.G.O Gift: Today’s Expression
An abnormality taking the form of a humanoid figure with mechanical spider legs and flesh draped over its form. It asks the sinners which face it will make tomorrow, to which the sinners can respond with a smile, crying, or no expression at all.
  • Alternate Self: It is an Aberration of Today's Shy Look.
  • Genuine Human Hide: Tomorrow's expression is draped in human skin. Telling it to smile results in it stealing your own skin.

    From the Mirror of the Lake 

Time Duck

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A tired, downcast duck stands before you. The clockwork whirrs vigorously, but the rabbit appears weary... No, perhaps this is a duck.
E.G.O Gift: Melted Spring

  • Early-Bird Cameo: Its E.G.O Gift had been in the game for while before an encounter with the actual Abnormality was ever possible.
  • Shout-Out: References the "Duck or Rabbit" optical illusion, an illustration from 1892 depicting a creature that, depending on one's viewpoint, could represent either a duck or a rabbit.

Dimensional Orbit Stabilizer

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"What do you think?" The shard, suspended in air, asks. "Those things revolving along the track. They're bound by an unseen force, aren't they?" The shard is surrounded by two different types of tracks. Some rotate wildly, while some do so gently. "But I'm not binding them here because I want to. They're stuck to me, you see."
E.G.O Gift: Disk Fragment

Tomb of Bone

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Human bones, beast bones and the bones of something that is neither human nor beast. All kinds of bones find their way here. A faint voice can be heard from the pile, but it is too feeble to be understood.
E.G.O Gift: Skeletal Crumbs

  • Early-Bird Cameo: The E.G.O Gift had been in the game since launch, but the Abnormality was only added with the Mirror of the Lake six months later.

Sleeping Bag of Olden Days

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Shhhh-chk. Shhhh-chk. There is a skeleton, making ominous, labored noises. There is a shadow of somebody in its spine. Does the shadow breathe, one must ponder.
E.G.O Gift: Nebulizer

Handshake of Handshakes

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Sounds of heavy rocks scraping against each other. What looked like palms are made of black rocks. At the tip of the fingers attached to the palms are smaller palms and smaller fingers. It reaches out with the hand of the hand.
E.G.O Gift: Wrist Guards

Broken Wings

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The shimmering, mirage-like head is blowing a trumpet. One of its arms wields a blade. What could this statue be commemorating?
E.G.O Gift: Ancient Effigy
An Abnormality taking form of winged marble statue, with some body parts being made out of solid light. Sinners can choose to pray to it or leave.
  • Hard Light: Has head and arms made of light, which vanish in some choices.
  • Living Statue: Even though it doesnt move, it is clearly alive and reacts to your choices, rewarding you for praying right or breaking down if you leave.
  • Shout-Out: References Winged Victory, statue representing Greek goddess of Victory, Nike.

Cyclops

https://static.tvtropes.org/pmwiki/pub/images/md_cyclops.png
Someone is breathing heavily and angrily. A large, towering figure is trembling and shaking. Its breathing is labored. It is unclear whether it was from wrath or sadness.
E.G.O Gift: Non-Disclosure Agreement
An Abnormality taking form of large, blind man with one eye, which has sрike lodged into it. He asks Sinners to read рaрer and tell what it says. Sinners can either tell truth or lie to him about it contents.
  • Eye Scream: Has a spike stabbed into his eye, rendering him blind.
  • Shout-Out: References Polyphemus myth, from which Outis gets her name from. Just like in myth, you can lie to him about information he wants to know.
  • Theme Naming: Just like Nymph, Centaur and Hydra before him, Cycloрs is hospital-related Abnormality named after a mythical Greek creature. Though, unlike others, he resembles his namesake close enough, and has less Body Horror than them outside of Eye Scream.

Clockwork-time Roly-рoly

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The bell tolls to tell the time. It swings all the way back, as though it's about to tip over... then balances itself again. Every time it balances itself, the sound of a broken bell tolls.
E.G.O Gift: Bell of Truth

Explorer on a Bereaved Road

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A lone signpost stands atop a snowy mountain. A closer inspection revealed that it was, in fact, not a signpost. Yet it functions as a signpost. Stiff corpses point to various directions with their frozen arms. What awaits at the end of the paths these fingers point to?
E.G.O Gift: Broken Compass

Resident of Metropolaris

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"Welcome. This is the city of peace, Metropolaris. No one can be hurt here at Metropolaris." The entity called it a city... but there's nothing here. The only recognizable being here is the entity that greets you without even looking in your direction.
E.G.O Gift: Material Interference Force Field

Battle Encounters

     Alleyway Watchdog 

Alleyway Watchdog (O-02-11-26)

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"*Crying*" - Corroded!Don Quixote
Class: HE
E.G.O: Telepole
E.G.O Gift: Lightning Rod

An Abnormality taking the form of a huge three-headed canine with multiple telephone poles growing out of its back which allow it to use lightning powers; oddly enough, a corpse scorched beyond recognition can be found lying on its back.


  • Allegorical Character: If Yi Sang's observation is to be believed, the Alleyway Telepole is this for Animal Testing, particularly that of electrical stimulation, the Abnormality itself described more like a lab experiment that has no control over itself, movements dictated by the electricity gathered in its body pulled in through the telephone poles in its back.
  • Canis Major: Resembles a huge, three-headed, mangly wolf.
  • Damage-Increasing Debuff: Attacking its telepole (or its entire body while it's wreathed in lightning) will inflict Shock, which increases all damage taken by the count of the debuff.
  • Dual Boss: Is fought together with Headless Ichthys as the eleventh fight of Refraction Railway Line 1.
  • Gathering Steam: Leave the telephone pole untouched and it will build up a Lightning status that, at a count of 5+, lets it inflict Shock in all of its attacks. Attacking the pole causes it to lose a stack, while breaking it causes it to lose all stacks entirely.
  • Glass Cannon: It has powerful rolls and can do lots of damage if unchecked, but staggers easily along with being fairly vulnerable to attacks. Averted in Refraction Railway, where it has considerably more health and has most of its stagger thresholds removed, making it far more durable while hitting even harder.
  • Ms. Fanservice: Not the Abnormality itself, but the Telepole E.G.O grants a black and purple dress of fur with a low neckline, whose wielders include the already good-looking Faust and Heathcliff, with even Don Quixote not being hard on the eyes. For some, the several lupine traits they gain are also appeal points.
  • Multiple Head Case: It has not only its three canine heads, but also a fourth one in the form of the charred humanoid who's attached to its back, who's noted to occasionally move as though it were commanding the rest of the body. Further observations seemed to show that neither the body or the wolves control each other, but the entire Abnormality seems to be moving involuntarily via accumulated electric charges from the storms that gather around it. Yi Sang theorizes there may have been more than just three wolf heads in his notes.
  • Our Werewolves Are Different: The way the wearers of its E.G.O are dressed, wolf traits and all, alongside their art being at a full moon night makes them the closest to a werewolf in this universe.
  • Purple Is Powerful: Its lightning is purple-colored.
  • Shock and Awe: It weaponizes lightning in combat, and will shock sinners that attack its telepole. Damaging its telepole enough will disable this ability and some of its lightning attacks while stunning it, but letting it build up power will result in it unlocking its most powerful attacks and applying its reflector to its entire body.
  • Super-Persistent Predator: It doesn't matter how many of its parts you stagger and break, this thing never stops attacking. Breaking the poles on its back will cancel all its skill for that particular turn, but that's about all you can do to quell its relentless assault.
  • Super-Scream: At a certain point in the fight, it can start using Howl, which hits multiple sinners at once. If it builds up enough lightning, it can also use an Electrified Howl that is considerably more dangerous.
  • Tragic Monster: Yi Sang's observations of the Abnormality has him draw parallels to lab experiments performed on animals, using electricity to unconsciously move their limbs, and that the Alleyway Watchdog - possibly several different creatures stitched together as one unit - is really moved by all the electricity gathered through the telephone pole impaled through it, described "like a stake through a prisoner." He admits he felt pity for the thing, though Faust reminded him to not dwell on such thoughts for too long.
  • Wake-Up Call Boss: Acts as one in Refraction Railway Line 1, becoming a massive stumbling block for anyone that wants to complete it and a nasty surprise for those used to the normal version: not only does it now have over 1000 HP and lower stagger thresholds, he also has a LOT more attack slots than in Mirror Dungeon or Thread Luxcavation.

     Headless Ichthys 

Headless Ichthys (O-02-10-11)

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"Even if I must disgorge everything" - Corroded!Faust
Class: HE
E.G.O: Fluid Sac

An Abnormality resembling a large, headless sea creature with a massive blood sac on its chest. What seems to be an intact nervous system floats inside of the sac.


  • Achilles' Heel: Sloth, Pierce, and high weight attacks. It has a lot of parts, meaning that it will take damage from an AoE attack multiple times. If you have it, Yi Sang's Sunshower (which matches all three as a 7-weight Piercing Sloth attack) deals a LOT of damage to it.
  • Attack of the 50-Foot Whatever: Refraction Railway Line 1 and onwards ups the size of Headless Ichthys, making it insanely massive to the point of easily dwarfing out the Sinners who fight it. Even its egg is immense as well.
  • An Arm and a Leg: As its name implies, it's missing a head, though it doesn't seem particularly fazed by it.
  • Bizarre Alien Biology: Its blood sac contains human-like nerves, including what appears to be its brain.
  • Breath Weapon: Its strongest attack is a massive beam of blood launched from its neck stump. This can be stopped by staggering the body before it charges enough blood, or by destroying its blood sac outright.
  • Gratuitous Foreign Language: 'Ichthys' is Greek for 'fish', and specifically refers to the fish commonly used as a symbol of Christianity . Despite that though, it resembles a cross between a shark, a seal, and a fish more.
  • Losing Your Head: It's in the name. Meursault's notes seem to clarify that it had a head at one point.
  • Mix-and-Match Critters: Its body is reminiscent of a shark, but it has large seal-like front flippers instead of fins.
  • My Blood Runs Hot: One of its passives, Boiling Blood, makes it so that destroying its blood sac while it's in its "red" mode will cause it to explode and damage all Sinners.
  • Sea Monster: A monstrous marine-looking creature, fought in an environment resembling the bottom of the ocean.
  • Stance System: It'll alternate between several turns where it builds up blood in its sac before unleashing it in the form of Blood Cannon, and several turns where the sac turns blue and it regenerates health instead. Notably, when the sac is red, its body will resist Wrath and become vulnerable to Gloom, reversed when the sac is blue.

     Fairy-Long-Legs 

Fairy-Long-Legs (F-01-11-15)

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"Oh dear, I'd advise against being hit by this rain. Come on, get under this umbrella, all of you. If you stand in the rain, you might melt down head first."
Class: TETH
E.G.O Gift: Four-leaf Clover

A tall fairy offering shelter from the corrosive rain, though it may have darker intentions for helping you.


  • Alternate Self: Yet another fairy-related abnormality, though the hat and tie it wears imply some connection with Fairy Gentleman.
  • Belly Mouth: Behind its tie lies a vertical row of teeth, which opens up into a mouth during certain attacks.
  • Creepily Long Arms: Its left arm is elongated and paddle-like, being used for ripping chunks of flesh off its prey.
  • The Fair Folk: More played straight than Fairy Gentleman, like the Fairy Festival before it. It'll appear as benevolent, only for it to reveal later that it's way more sinister than it showed before. This is also lampshaded in its logs, pointing out that something as sinister and cruel as this shouldn't be called something as cutesy as 'fairy'.
  • Green Thumb: With a snap of his fingers he can grow giant clovers from underneath the Sinners. The clovers provide shade from the rain... but it only does so it could savor eating the Sinner's flesh more. Gameplay-wise, any active clovers on the field provide Fairy-Long-Legs with a boost to healing and additional attack power.
  • Lean and Mean: Rather gangly, as the name implies. Unlike the mostly cordial Fairy Gentleman, it will attack you if you accept its help.

Refraction Railway Encounters

Abnormalities fought in the Refraction Railway, currently populated by those who were previously encountered in the Mirror Dungeon now elevated to full-on battles.
     Line 1 - MADNESS 

Blubbering Toad (T-01-23-04)

https://static.tvtropes.org/pmwiki/pub/images/blue_ugly_frog.png
"Croohoo, croohoo, croohoo.” A giant toad cries inside a cave. Patches of dark blue resin cover the cave. This resin is like gloom. A sap of gloom, not quite like tears or sadness. The toad holds this resin.
Class: ZAYIN
E.G.O Gift: Melted Eyeball
A large toad found crying in a dark and resin filled cave, it sits alone croaking to itself. The Sinners, hearing its song, can either choose to mimic its croaks back or wait patiently as it sings.
  • Attack Its Weak Point: The only way to do considerable damage to it is destroying the eyes, which will apply a chunky bleed effect to it and making the the eye-sockets targetable, which are far more vulnerable to damage.
  • Brown Note: Its cries and mucus can induce severe depression. In combat, this reflects as a massive amount of attacks that drain SP on use, inflict Sinking, or deal increased damage based on Sinking or low sanity, allowing it to quickly drop your Sinners' sanity to make them lose clashes, panic, or corrode.
  • Eye Scream: Its eyes are targetable body parts that can be destroyed to stagger it and leave behind gaping, oozing sockets. It can also pop them out of its sockets and swing them around as bludgeons.
  • Injured Vulnerability: Its E.G.O Gift will punish the enemies whose Tremor is already burst with a heavy amount of Offense and Defense Level Down. This effect doesn't apply just once though, and in the case that an enemy's Tremor is burst twice in the same go (like when Rosespanner Rodion has a good day), the debuff can double.
  • Stone Wall: It is utterly beefy with lots of HP and, most importantly, resistance to ALL attack types, with the caveat that he's pretty slow and his raw damage potential is weaker than other Abnormalities, relying more on whittling down your Sinners' SP instead.
  • Tragic Monster: Despite its dangerous sanity-dropping capabilities, it's not particularly hostile and acts utterly pitiful when you fight it; even in the Observation reports, Ishmael feels pity for the thing and notes that maybe it would be better to wait out its crying instead of beating it up. In its combat event, the sinner sent to gut-punch the toad to stop it from crying even harder feels somewhat bad for it. In its Mirror Dungeon event you're actually given the option to wait out its crying, and are rewarded for it.

KQE-1J-23 (O-06-20-02)

https://static.tvtropes.org/pmwiki/pub/images/901034_kqe_1j_23.png
<Welcome, Dear Guest. Have you enjoyed the town tour? We’d like you to have a souvenir. :-)> A smile is displayed on the terminal, but in the robot’s gestures, you feel a plea for help.
Class: HE
E.G.O Gift: Pinpoint Logic Circuit
A tour guide robot whose cables and electronics were weaved together with blood and muscle, who encounters the Sinners in a bloody factory of some kind. It slowly approaches and thanks the Sinners for attending a tour of some sort that they were never a part of, and is noted to be in agony in spite of its cordialness. The Sinners can either play along and be rewarded by it, or admit the truth to it.
  • Ambiguously Related: Its identification code being the same as Nothing There implies that despite its robotic appearance, this thing is possibly another Aberration of it or some variation of it.
  • Attack Its Weak Point: If you win the clash against its second attempt to grab a Sinner, it'll expose the "Heart of the Townsfolk" the turn after, allowing you to attack and potentially destroy it for a free stagger. If this fails, it'll start launching powerful attacks that will stagger itself the turn after.
  • Controllable Helplessness: The first time it grabs a Sinner, there's no way to redirect or prevent the attack, meaning the Sinner with the highest health will always get grabbed unless they have an Evade ability. Staggering the Abnormality on the turn after will release the target, but fail to do so and it'll blast them with a devastating attack. The second time it does this and onwards, a Sinner can actually beat the grab in a clash to prevent it and strike back.
  • Exact Words: Its grabbing attack states in its description that it can be neither clashed nor redirected. However, since using defense maneuvers doesn't count as clashing, you can arrange it so you dodge the grab instead.
  • Made of Explodium: In Mirror Dungeons, when given the option to write Hello or Goodbye on its screen, writing Goodbye will cause it to experience a fatal error, start spasming as if in agony and overflow its text screen with Farewell and then promptly explode in a burst of electronics and gore.

My Form Empties (M-04-04-04)

https://static.tvtropes.org/pmwiki/pub/images/901010_8.png
This statue won’t move, no matter what happens around it. Though it stays forever still, and the tone of its mantra remains consistent… You knew one thing. Its chants are imbued with a curse.
"The wheel of samsara turns once. And you are forthwith no more. For that is existence, For that is I." - Corroded!Heathcliff
Class: WAW
E.G.O: Ya Śūnyatā Tad Rūpam
E.G.O Gift: Bloody Gadget
An Abnormality that takes the form of a Buddhist statue, constantly muttering a mantra to itself. Despite its calming effects, its chant is a dark and dangerous curse that enthralls its listeners.
  • Abnormal Limb Rotation Range: Not itself, being a statue, and Outis herself almost follows suit using Ya Śūnyatā Tad Rūpam, except for her hand being able to rotate a full 360 degrees at the wrist.
  • Ambiguously Related: Its observation report notes that it may have a connection to another Abnormality, whose name has been redacted from the records. While never directly said, there is only one other Buddhist-themed Abnormality in the series, which is the Clouded Monk, who was last seen in Lobotomy Corporation.
  • Body Horror: Outis experiencing EGO Corrosion while using Ya Śūnyatā Tad Rūpam will start her attack as a very similar copy of the Abnromality before shattering layers of her stone body until she's flayed herself completely, exposing her bare muscles while maintaining her meditative trance.
  • Damage-Increasing Debuff: Inflicts the Karma status to both its allies and sinners, which increases their damage taken for every stack of Karma they have. If their Karma exceeds 108, it will instantly kill them instead.
  • Final Boss: Of Line 1 - MADNESS, and occasionally Mirror of Mirrors.
  • Flying Weapon: Its main weapon is a large levitating khakkhara that it can use to impale targets.
  • Four Is Death: In tandem with Mystical 108, My Form Empties has the identification code of M-04-04-04, being a Buddhism-themed WAW level Abnormality that lures people in to be mind-controlled through false promises it gives.
  • Living Statue: Cracks through its body reveal bleeding openings of muscles, mostly damaged around its exposed red eye.
  • Mana Drain: In a sense. One of the attacks it confers onto its minions can directly drain sin resources from your reserve, which can put you into the negatives if they were already low enough.
  • Meaningful Name: Ya Śūnyatā Tad Rūpam is a portion of a particular sentence relating to the Heart Sūtra, the E.G.O's name in specific translating into "whatever emptiness there is, that is form."
  • Meditation Powerup: In Mirror Dungeons, the Sinners can encounter this Abnormality muttering to itself in peace and safely approach. Despite the darkness felt emanating from its chant, Sinners who recite it back will have their minds soothed and can go on their way unharmed. It’s not so benevolent when enraged in Refractions, however.
  • Mind Control: It lures in victims with promises of compassion and salvation, before taking control of their minds and enthralling them into worship.
  • Mystical 108: If anyone on the field has more than 108 Karma by the end of a turn, they will instantly be killed.
  • Mythology Gag:
    • As a religion-themed Abnormality that brainwashes people into thinking it brings salvation and turns them into minions, it can be thought of a Buddhist-themed and much, much more subdued version of WhiteNight.
    • Mechanically, the gameplay of transferring a unique, religiously themed status effect between characters and eliminating the allies of a central Abnormality isn't far off from Judgement Bird's Library of Ruina fight.
  • Puzzle Boss: Trying to attack it head-on is futile due to its massive damage resistance and its Lured minions fully regenerating their health each turn. Instead, sinners will have to beat its attacks in clashes to transfer Karma onto the Lured bosses, while also giving back any Karma that the bosses transfer to them using attacks. Sinners can either build up the Karma threshold until it instantly kills the minions, or wait for My Form Empties to eventually launch a barrage of special attacks (which target the highest Karma unit on the field and will result in a One-Hit Kill to a target with Karma) to finish the job.
  • Recurring Boss: All of its minions are bosses from the first 3 chapters (the G. Corp Manager General, Aida, and Guido), but with some of the Abnormality's own attacks in their moveset. These are implied to be alternate versions of the respective bosses that were lured and enthralled by the Abnormality's powers.
  • Red Eyes, Take Warning: Its cracked visage displays a singular (revealed to possibly be only) eye, staring blankly and glowing red.
  • Religious Horror: Though not an unfamiliar topic for Project Moon, My Form Empties is inspired by Buddhism, in particularly a dark take on the concept of Śūnyatā, or the emptiness in all things.
  • Shielded Core Boss: My Form Empties delegates much of the fighting to its minions, and only starts taking reasonable damage once all three of them have been killed.
  • Superboss: As the last new enemy and Final Boss of the Refraction Railway Line 1, My Form Empties pits the player against a particularly unorthodox gimmick that can take a bit to figure out and punishing if not, mixed with flavors of Final-Exam Boss.
  • You Have Failed Me: Once its Buddha Mūrti is broken, it'll start lashing out indiscriminately, attacking both the sinners and its own followers. In its observation report, the writer speculates that given how the statue looked visibly angry when doing so, it might be its way of punishing its servants for failing to protect it.

     Line 2 - Möbius 

Steam Transport Machine (O-06-21-16)

https://static.tvtropes.org/pmwiki/pub/images/901031.png
A purposeless machine is bound to lose the meaning of its existence, even if it is functional. A machine whose purpose is to do nothing will do whatever it takes to achieve its directive.
Class: HE
E.G.O Gift: Nixie Divergence
A mechanical servant found moving stacks of luggage, the Sinners attract its attention when they stumble upon it, holding still as if waiting to take orders from them.
  • Alternate Self: It looks nearly identical to the Backwards Clock of Lobotomy Corporation save for the addition of arms and legs. Rather than being a Time Machine, it a simple service robot found trying to help the Sinners carry their luggage for them.
  • Arm Cannon: Its Steam Blaster, which performs some of its strongest attacks. Breaking it will deprive it of these moves, and also cause the main body to gain an equal amount of Fragile each time it stacks Poise.
  • Gathering Steam: It slowly gains stacks of Accumulated Past, powering up its attacks and allowing it to heal itself. Uniquely, it continues to power up even while you're not fighting it, making the fight more difficult every time you loop past its battle.
  • Made of Iron: Once its body is broken, the Machine will hunker down and start halving damage from all damage and Sin types, which is bad news if it still has a stock of health left on its core. The only way to bypass this is to deal enough damage on the turn that the body is broken/staggered that it either dies before it can enter this mode, or is left with low enough health to chip it to death.
  • Stance System: Depending on whether the current total turn count is odd or even, it'll gain a set of buffs that will either make it take and deal more damage, or vice versa.

Faelantern (F-01-11-15)

https://static.tvtropes.org/pmwiki/pub/images/901059.png
In the middle of a quiet and peaceful forest, a delicate tree branch is placed. A small fairy with a green glow sits atop it. Saying no words, the fairy waves at us, inviting us to come over and take a break. It looked like it was smiling, and it might have been dancing.
"Too late... They've all been captivated." - Corroded!Gregor
Class: TETH
E.G.O: Lantern
E.G.O Gift: Midwinter Nightmare
A small fairy resting upon a tree branch in the middle of a forest. It offers the Sinners to come relax with them though something sinister lurks beneath the earth. The Sinners can either take up its offer or move right along and continue their journey.
  • Alternate Self: It's presumably an Aberration of Meat Lantern, supported by having the same name for E.G.O. and Gregor's corrosion state having a similar form of attack. However, it shares the exact same abnormality code as Fairy Long Legs (F-01-11-15)
  • Botanical Abomination: It's a Abnormality resembling a gnarled tree with countless eyes peeking out from within its roots, and can create a fairy-like lure to attract prey before presumably devouring them.
  • Charm Person: When its Fairy is active, it can charm your slowest attackers, rendering them unable to act as the Faelantern lays into them with unclashable attacks. This can be dispelled by breaking the Fairy, but the Fairy will regenerate with slightly more health a few turns after it's broken.
  • Early-Bird Cameo: Faelantern's E.G.O. was available for Gregor way before the Abnormality itself was added.
  • Extra Eyes: It has a cluster of yellow eyeballs beneath its stump, which is apparently its true body.
  • Impaled with Extreme Prejudice: Its primary method of attack using its roots.

Wayward Passenger (T-02-21-07)

https://static.tvtropes.org/pmwiki/pub/images/901021.png
You see a poor passenger, stranded between dimensions. Most will never realize that this person ever disappeared. Well, the transport company would know, but they’ll simply pretend that the passenger never existed.
"As a matter of fact, the alley is an open one." - Corroded!Yi Sang
Class: HE
E.G.O: Dimension Shredder
E.G.O Gift: Blue Zippo Lighter
An Abnormality taking the form of a Wing employee, it wanders aimlessly in search of directions, unaware of the state of itself yet still anxious to find an exit. Occasionally, it remembers its old duties when encountering the Sinners and will attempt to serve them.
  • Allegorical Character: Being an Abnormality, it's not literally a WARP Train employee, but instead symbolic and derived from the events and Wing itself, similarly to other Abnormalities such as Bloodbath, Big Bird and Dream of a Black Swan. In this case, it manifested as a result of the events that occur on board your average WARP Train journey.
  • And I Must Scream: It's heavily implied that this Abnormality represents the infamous W-Corps. main business, whose WARP Trains subject people to thousands of years of torment and mutilation disguised as instant teleportation. More specifically, it hints at the possibility that passengers and employees alike can be lost in transit somehow, subjecting them to an eternity of undeath in limbo between dimensions. The Sinners can give it directions on where to go to escape, and it will leave peacefully in a hurry.
  • Blade Below the Shoulder: Its arms have been converted into purplish Laser Blades like those used by W Corp. Cleanup members, which are capable of slicing through targets via Portal Cut. They can be broken, but the Passenger can just grow them back at the cost of Charge stacks.
  • Body Horror: Its body is disfigured with all manner of mutations, tendrils, teeth and missing limbs, outdoing the majority of disfigurements seen in Love Town.
  • Cast From Hitpoints: It has its own version of W Corp. Don Quixote's infamous Rip Space, a powerful attack that consumes a large amount of Charge to massively boost its power and damage. If you've kept its Charge low by constantly beating it in Clashes or forcing it to spend Charge, it'll instead have to spend a significant amount of HP to achieve a lower damage boost without the power buff.
  • Chekhov's Boomerang: It summons specific-colored portals that're weak to the color-matching Sin affinity, something that will show up again in the Terminus, only this time it's no longer follows a fixed Sin affinity pattern.
  • Color-Coded for Your Convenience: The rifts it summons are severely weak to the Sin types matching their color.
  • Cowardly Boss: Every few turns or when you stagger both its body parts, it'll flee through a dimensional rift and force you to attack several spawned rifts in its place. It will start to attack through the rifts after an idle turn, and the Abnormality only returns after you've killed them all, gaining various permanent stacking buffs for each rift that was left alive past the first turn. However, if all the rifts are broken in a single turn, the Passenger will be forced to return early, losing a large amount of Charge and Stagger. If the Passenger is below 30% HP, it will stop fleeing and bunker down for a Last Stand.
  • Expy: It looks a lot like a Necromorph, down to its jawless and decayed head stuck in a perpetual screaming-expression and back-scythe-arm protrusions.
  • Teleport Spam: What makes up the majority of its fighting style. Its strongest attack, High-speed Rip Space, has it teleport about a dozen times in a few seconds to carve up your whole party for massive damage.
  • Zombie Puke Attack: When it's not using its armblades, this will be its main method of attack.

Sign of Roses (O-04-21-22)

https://static.tvtropes.org/pmwiki/pub/images/901018.png
What does this signboard say? It hangs itself on a tree, trying to make its content known. Its desperation is almost pitiable.
"Hands off!...Don't try to untangle these brambles. It's... better this way." - Corroded!Gregor
Class: WAW
E.G.O: Garden of Thorns
E.G.O Gift: Crown of Roses
Some kind of creature that takes form as a flesh growth with multiple eyes tied to a wooden post with thorny roses, it seems to want to share something with the Sinners.
  • And I Must Scream: If the Sinners try to free it, they'll handle it too roughly and it will fall apart in bits of flesh attached to the brambles. Despite not vocalizing anything, it's assumed to be in absolute agony with the way it writhes, the fallen flowers somehow substituting its screams.
  • Breaking Old Trends: Gregor's version of Garden of Thorns is the first WAW E.G.O to be initially obtainable through Extraction (Yi Sang's version of Sunshower and Ishmael's version of Blind Obsession are both initially gained through their respective Battle Passes.)
  • Color-Coded for Your Convenience: The Roses it summons are severely weak to their respective Sin types.
  • Damage-Increasing Debuff: In its battle, accepting its "gift" will apply a status to all combat participants which makes them deal and take more damage from a Sin type of your choice (from your available Sinners), which stacks if you accept this multiple times. Refusing the gift inverts this, causing all characters to take and deal less damage from all sources instead.
  • Eldritch Abomination: Even by Abnormality standards, this thing is hard to describe or glean any meaning from. On top of its bizarre appearance, the roses surrounding it are also said to be part of its intestinal tract, or at least have the texture similar to one.
  • Final Boss: No matter how many or how little Cycles you take, the Sign of Roses is always the final boss of Line 2, since the run will always end once you defeat it.
  • Mana Drain: Each turn, its summoned Roses will deal massive damage to the Sinner they correspond to while also depleting 10% of the E.G.O. resource matching their own Sin. If a Rose manages to actually kill a Sinner, then it will drain all E.G.O. resources of that type instead.
  • Ominous Pipe Organ: The main part of its unique background music, with a side of For Doom the Bell Tolls.
  • Puzzle Boss: Instead of fighting properly, it'll summon a number of Roses that each correspond to one present Sinner, matching the color of their predominant Sin type. These constantly drain the HP of their "host" and will kill them if not dealt with in time, and the protection stacks the actual boss receives discourage trying to attack it head on. Players will instead have to kill the roses first, which will prevent the Sinners' deaths while also weakening its defenses enough to make it damageable.
  • Religious Horror: Just like One Sin, it's based on a twisted version of Christianity. It's resembles a crucified body covered in thorns, its E.G.O. Gift is a Crown of Thorns, and losing against it causes your Sinners to be crucified in turn. Additionally, the roses it summons seem to feed on Sin, and the Abnormality itself implores you to give it more.

     Line 3 - MirrorClock OrangeRoad 

Drenched Gossypium (O-04-20-11)

https://static.tvtropes.org/pmwiki/pub/images/901020_2.png
In an instant, all the flowers went awash with red, simultaneously turning to face you. After staring into us for a little while, their red petals flew at us. It was like a punishment for making a half-hearted gesture.
Class: TETH
E.G.O Gifts: White Gossypium, Red-Stained Gossypium
An Abnormality that takes the form of a gossypium field, with one giant and animated flower looming over them all. They wave at the Sinners passing by, and will react depending whether they wave back or approach.
  • Ascended Meme: The fandom has a well-documented hatred of this Abnormality because of its E.G.O Gift, which is useful for Bleed teams, but outright detrimental to anything else. Heathcliff has some choice words for it as well in his Observation Logs for it, where he dedicates a few segments solely to complaining about how its E.G.O Gift makes enemies impossible to stagger.
  • Botanical Abomination: These flowers are themed around blood, and will lash out at anyone who sleights them somehow. They're led by a particularly gigantic, humanoid shaped Gossypium who stands on its roots who tries to draw visitors in closer for some unspecified reason.
  • Damage Over Time:
    • White Gossypium is the item to go for if you want to crank your bleed damage up to absurd levels, as the bleed effect will multiply for every stagger level the target suffered before the start of the next turn. If a Kurokumo identity is equipped with the flower, it's not uncommon for upwards of 30-80 Bleed to be inflicted on someone, a death sentence for regular opponents and guaranteed to put a big dent in an Abnormality. If you're not running a bleed team, it's okay at best but could be an active hindrance if you choose it.
    • The Red-Stained Gossypium doubles down on this by inflicting massive Bleed Count to all enemies at the start of the battle, while also inflicting hefty Offense and Defense Level penaltiies on enemies based on how much Bleed Potency they have.
    • When fought directly in the Refraction Railway, dousing enemies in Bleed and debuffs is also its modus operandi, to the point of one of its passives being a near carbon copy of the White Gossypium's effect.
  • Greeting Gesture Confusion: It's an incredibly vague confusion as to why the flowers will take offense if you wave back at them. The proper action to avoid punishment and to acquire their EGO gift is to approach the giant flower, causing them all to bow in respect.
  • Life Drain: Its boss incarnation can heal when attacking Sinners with Bleed.
  • Morton's Fork: In previous patches of the game, its EGO gift was inevitably to acquire no matter what you did. While powerful, it's certainly niche, as the gift will cut the duration of stagger in half in exchange for granting the attacking Sinners a massive amount of bleed to finish them off instead. For certain non-bleed teams this was far from ideal and could be a run-ender, until a later patch finally made it possibly to dodge the gift if you know what to do. The gift was later buffed to reduce offence levels by a massive amount in addition to the bleed, allowing you to easily prevent the extra attacks enemies would get in as a result of being unstaggered. Once fully upgraded at a rest stop it reduces defence levels as well.
  • Our Vampires Are Different: It's effectively a giant vampiric flower, with its Observation Logs mentioning that it uses its stems and roots as straws to suck the blood out of its victims.
  • Turns Red: Quite literally: once it drains enough blood (or, in-game, uses a particular attack), it will enter a Red-Stained state that doubles all its Bleed infliction, inflicts heavy Bleeding to anyone already marked by its Gossypium status, and grants it power based on its target's Gossypium stacks. It will eventually lose this state after using a powerful AoE attack, but it will remain in this mode perpetually below 20% HP.

Ardor Blossom Moth (O-01-20-07)

https://static.tvtropes.org/pmwiki/pub/images/901001.png
Orange circles float in the air before your eyes. The lights flutter and dance in the air, creating a haze. Something is burning to death within. Would you be scorched as well if the flames touched you?
"Do you see? My writhing struggle, hoping the world is cocooned in flames with me..." - Corroded!Ishmael
Class: HE
E.G.O: Ardor Blossom Star
E.G.O Gift: Hellterfly's Dream
A small, immolated moth found clinging to an orb of fire, the enchanting flame draws curiosity from those passing by into wanting to take a piece of the embers for themselves.
  • Damage Over Time: The main use for Ardor Blossom Star, which lets Ishmael throw out plenty of Burn to opponents, under normal circumstances it will apply to 3 random enemies, but when undergoing Corrosion the effect will apply to everyone.
  • Gathering Steam: It'll build up stacks of Ember as it attacks, which turn its non-Wrath skills into Wrath skills and feed into its other moves and passives, which gain more power, inflict more Burn, and even heal the boss based on how many Wrath skills it's currently using. Breaking its wings will cause it to lose the Embers and inflict Shimmering Ember on the one who broke the wings - the status doesn't do anything at first, but the Moth can "ignite" the embers to inflict Spark, causing them to spread their Burn stacks to adjacent allies.
  • Luring in Prey: While not a mechanic in its fight, Yi Sang's observation log has him philosophically ramble on about how mankind is aware that fire is dangerous and yet we are drawn in to seek its warmth. It's commented upon by Heathcliff that despite that, Yi Sang just casually walked up under it and was immediately immolated for it.
  • Moth Menace: It's a moth made of fire, likely a play on the phrase "like a moth drawn to a flame", the moth IS the flame in this case.
  • Playing with Fire: It's seemingly made of flame and uses deluges and blasts of fire to attack, and specializes in dousing its foes in Burn.
  • Wreathed in Flames: The Abnormality is constantly burning, and likewise, Ishmael will become enveloped by flames when using its EGO. Under normal circumstances, her hair become a large burning trail in the shape of butterfly wings, but when undergoing Corrosion she will be completely consumed by fire and turn into the rough shape of the Abnormality, insect arms, tails and all.

Spiral of Contempt (T-03-20-04)

https://static.tvtropes.org/pmwiki/pub/images/901002.png
You continue to stare at its peculiar movements with yearning eyes. It feels as though spirals of spikes are digging into your head. From the excavated brain, geysers of hatred and contempt erupt. It’s as if those feelings were inside you all along.
Class: WAW
E.G.O Gift: Perversion
A spiraling mass of gold and metal tendrils bleeding from their top, it reveals itself from wherever it was hiding to confront the Sinners will utter hatred and contempt, practically daring them to gaze on it.
  • Achilles' Heel: The Spiral of Contempt is extremely vulnerable to damaging status effects like Burn, Bleed, Rupture, and Sinking, as not only will they weaken its Sin resistances, but also deal full damage through its massive defenses and potentially even kill it earlier than normal.
  • Attack Its Weak Point: All of its parts initially begin extremely resistant to all damage and Sin types, but in a unique take on this, the player has to create weaknesses by inflicting it with statuses or using specific moves against it, which will each weaken one of its Sin resistances.note  Breaking its Grasp for the first time also allows players to pick one physical type and one Sin type that it will become always weak to.
  • Damage-Sponge Boss: The Spiral of Contempt has an incredibly beefy 2570 HP along with 0.7x resistances to all physical and Sin types, meaning that unless you're on the ball with exploiting its unique mechanics, it'll take a lot of time chipping the thing down. This mainly serves to encourage the player to interact with said mechanics letting you create weaknesses to speed up the fight, both to stay under the 100-turn count, and to quickly kill the Abnormality before its All-Beholding Gaze phase gets the better of your Sinners.
  • Don't Look At Me: As much as it hates humans, it’s still placated if they look away from it, showing mercy and going along its way if the Sinners look at the ground instead of drawing out its wrath by looking at it like it wanted.
  • Foil: Like Sign of Roses in Line 2, Spiral of Contempt is the Final Boss of the Refraction Railway its in, and you have to work your way in the battle to weaken the abnormality's resistances, primarily through skill checks. However, Spiral of Contempt differs from Sign of Roses in many ways:
    • Sign of Roses delegates Sin Affinity Roses to be the main threat, through resource draining and a One-Hit Kill gimmick that must be stopped on time, whilst it on its own has a pretty pitiful Offense Level. Spiral of Contempt works all on its own, being 8 levels above the Season 3 level cap of 40, and it even has two mass attack skills.
    • In terms of weaknesses, the Sign's weaknesses are increased by destroying its own Roses, while the Spiral's weaknesses can only be increased through the Sinners' efforts through inflicting status effects. The Abnormality event that can add onto the Sign's weaknesses gives a double-edged sword for the Sinners, whilst the one for the Spiral purely benefits the Sinners if they pass it.
    • The Sign focuses on every sin evenly, given that it has 7 skills, one of each Sin Affinity. The Spiral also has 7 skills but doesn't focus its sins evenly on its side, and as such covers only four Sins (Pride, Wrath, Lust, Sloth).
  • The Power of Hate: The Abnormality embodies hatred and contempt, at least part of its ability involves drawing hateful emotions out of people once they meet its stare, the feeling likened to a drilling pain in ones mind.
  • Puzzle Boss: To go along with its two predecesssors from previous Railways, recklessly attacking the Spiral of Contempt will often just lead to Sinners being walled, weakened, and picked off one by one. Sinners can attack its Hands to stack Gaze and deal more damage, but stacking 7 will turn it into the debilitating Contempt debuff instead, leaving them vulnerable to its attacks or its powerful Grasp ability that immobilizes them and deals massive damage while winding up for a lethal AoE. However, despite common sense, it actually encourages letting Sinners get hit by its Grasp, as not only will breaking them free provide a chance to pick your most powerful physical and Sin type to become the Spiral's new weakness, if the target has Contempt, it'll also hit the Abnormality with a crippling Fragile debuff. On top of this, inflicting or consuming statuses can also gradually weaken its defenses.
  • This Cannot Be!: Rodion muses that the reason it's weakened when breaking its Grasp on a Contempted target is that it looks down on the Sinners so much that it's in turn completely blindsided by them actually overcoming its power.
  • Turns Red: Once its HP drops below 30%, it purges all Gaze and Contempt from the Sinners before inflicting All-beholding Gaze, which causes them to take damage and SP damage every turn which ramps up over time, encouraging them to burst it down before it builds up.

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