Follow TV Tropes

Following

Characters / Legend of the Five Rings

Go To

    open/close all folders 

    Crab Clan 
https://static.tvtropes.org/pmwiki/pub/images/crab_clan.png
The Crab Clan, founded by the Kami Hida, serve as Defenders of the Empire. They spend their lives upon the Carpenter Wall, standing vigilant along the southwestern border of Rokugan to defend against the next attack from the Shadowlands. Every day, the Crab warriors give their lives defending the Wall so that the people of the other clans might live in peace and security. They might be gruff, unkempt, and downright rude at times, but no one questions their strength or courage.
  • 24-Hour Armor: The Hida Bushi are trained to wear heavy armor for extended periods of time, to the point where it's almost a second skin for them. It helps quite a bit when you have to stand on the Kaiu Wall, and attacks from the Shadowlands can happen at any time.
  • A Father to His Men: Hida expects this of his line. Anyone guided by him is an inspiring force on the battlefield for any of his clan, and will suffer wounds in sympathy for his fellow Crab.
  • All of the Other Reindeer: In general the Crab Clan is widely disliked by nearly every other clan due to their utter lack of concern for social niceties and honor. And yes, the Crabs are plenty bitter about their tireless service being rewarded with scorn. Their closest allies are the Unicorn clan, largely because the Unicorn is the other "clan nobody likes".
  • And Then John Was a Zombie: Happens depressingly frequently to the Crab, as a result of their proximity to the Shadowlands and their duty to fight it. While some literally become zombies, succumbing to the Taint is common enough to Crab bushi that they actually have a berserker school for bushi who wish to die fighting the Shadowlands. The Kuni shugenja also fall to the Taint when researching the Shadowlands, either as a consequence of a ritual gone wrong or by being seduced by the power of the dark magic they're studying.
  • Anti-Hero: The Crab consider bushido to be far less important than keeping Rokugan safe from the Shadowlands. In particular, they place very little value on courtesy (causing them to come across as brutish and uncultured), but they'll also use dirty tactics far more freely than most clans.
  • Badass Crew/Badass Family: It takes a certain kind of person to stand on the Wall between the Shadowlands and Rokugan, to fight the creatures that erupt from the Pit. The Crab Clan breeds that kind of person, and then trains them up to be even more badass.
  • The Berserker: An actual career path for Crab Clan samurai, without the stigma it normally has in other fantasy cultures (at least, any more than what the Crab Clan normally get). Notably, one of their Champions, Hida Kuon, studied at this school as well.
    • There are also people who become berserkers, despite training at another school (something about fighting the Shadowlands for a prolonged period of time tends to break people). In particular, this has been a huge problem among the Hiruma ever since their lands were overtaken by the forces of Jigoku.
    • Exaggerated with the Hiruma Slayer alternate path, who dual-wield axes while in a "dead eyed" trance.
  • The Big Guy: Hida Kisada who is 6 feet tall, and was one the largest samurai in Rokugan.
  • Boring Yet Practical: Essentially the Crab's MO. They prefer heavy weapons because they're better at cracking open armor and the toughened hides of Shadowlands monsters; they build siege weapons to take out large numbers of foes simultaneously (or to slow down a much bigger foe, like an oni); and they openly engage in the dishonorable practice of commerce because it's the only way to keep their people fed. They're also the only Clan with real strategies for dealing with siege warfare, since most other Clans resolve sieges with duels or negotiations.
  • Combat Pragmatist: While other clans consider combat to be a kind of art form, and practice accordingly, every Crab bushi is taught to fight for one purpose- killing Shadowlands monsters. Unsurprisingly, they are not usually considered the most honorable warriors, in spite of their effectiveness.
  • Creepy Good: The Kuni are almost universally reviled and feared by the rest of Rokugan for their frightening appearances, obsession with taboo and forbidden knowledge, and unfortunate tendency to go insane because of aforementioned forbidden knowledge. The Kuni themselves don't give a damn as, in the words of their founder, "It was all worth it if the information I discovered saves a single life."
  • Cruel to Be Kind: The Crab will take the men that snap under the pressure of their duty, throw them in a cage, and starve them. When they do this, they also place a friend of the insane person outside of the cage, to share his pain and talk to him until he regains his senses. This is in contrast to the other clans, who would either kill him, or make him commit seppuku.
  • Dark Is Not Evil: The Kuni wear dark face paint and devote themselves to studying all things demonic, often conducting horrific experiments to obtain forbidden knowledge, so that they can protect Rokugan from the more insidious shadowlands creatures.
  • Defector from Decadence: The Yasuki family are a curious example, as they abandoned the Crane Clan after being rebuked for being too focused on mercantile pursuits in a society where such things are viewed as dishonorable. What prevents them from being an inversion of the trope is that their reason wasn't being deprived of wealth (they were far wealthier as part of the Crane than they have ever been as Crabs), but being restricted from good business practices for no sensible reason.
  • The Determinator: As the Hida family motto states, "I will not fail." Whether it's fighting Oni on the wall, delving into forbidden lore, constructing massive and complex siege engines, or haggling to feed the entire clan for one more year, the Crab never give up.
  • Drama-Preserving Handicap: The Crab Clan must devote so many resources to its Forever War against the Shadowlands that they cannot fully devote themselves to any inter-clan conflict. If they could, they'd likely be a match for any two other clans in the Empire, save the Lion and Unicorn. The one time they got out from under this fact (the ill-fated attempt to ally with the Shadowlands under Hida Kisada), they did steamroll everyone else.
  • Dude, Where's My Respect?: The Crab are more than a little bitter at how most other Clans look down on them for being uncultured, considering they've had to discard such pleasantries out of necessity to keep Rokugan from being overrun.
  • Dumb Muscle: A stereotype of the Crab Clan, particularly the Hida family. In actuality, it's not that they are uncultured and rude on purpose - they just don't make courtesy a very high priority, particularly if they're used to fighting on the Kaiu Wall.
  • Elves vs. Dwarves: The Crab prefer to use axes and clubs (which are better at cracking the hides of Oni), tend to live in fortresses, and are aligned with the element of Earth. They also don't care much for the niceties of Rokugani society. Guess what happens when they go up against the Crane?
  • Every Man Has His Price: Despite being seen as low, dishonorable bastards, people are still willing to work with the Yasuki because they know how to get what other people want.
  • Honest John's Dealership: Subverted. The Yasuki Family of the Crab Clan are very pushy salespeople in a culture that views mercantile activity as one step above the handling of dead flesh or human waste in the caste system. However, rather than pumping out dodgy merchandise, they pride themselves on selling functional goods to exactly the people who need them.
  • Fragile Speedster: While lacking much of the endurance of their Hida brethren, the Hiruma bushi learn to compensate with insane speed, which makes them become harder and harder to hit the longer the battle goes on.
  • Hunter of Monsters: The Kuni Witch-hunters specially train in hunting down blood mages, while the Toritaka rangers are the only school devoted to fighting ghosts.
  • In the Blood: Crab Clan members can get an advantage very cheaply that makes them very resistant to inclement weather and other negative conditions, a result of their founder's blessing. As a result, they have a deserved reputation for toughness.
  • Knight in Sour Armor: A lot of them end up this way, having been ground down by the horrors of the Shadowlands, but still ready to do their duty.
  • Mighty Glacier: The Crab Clan, both individually and army tactics-wise, eschew graceful tricks and fancy maneuvers in favor of overwhelming force applied by tough guys who can dish it out and take it. One of their main bushi schools specializes in the effective use of heavy armor and weapons, allowing the higher-level ones to become full-on Lightning Bruisers as they learn to move quickly in such heavy gear.
  • Momma's Boy: Nothing is more precious to a Crab than his mother. In their eyes, mothers make the greatest sacrifice of all: A warrior may give his life for the Empire, but a mother gives her children.
  • Money Fetish: While not as bad as, say, the Yoritomo of the Mantis Clan, the Yasuki stick out as commerce-oriented courtiers in a society that sees all commercial activity in roughly the same vein as prostitution, gambling and blackmail. Justified, at least, because the Crab Clan's lands don't produce nearly enough food or raw materials to maintain their army, and so they need people who can push hard on trade.
  • Morality Pet: The nezumi to the Crab. As the only living creatures that can survive in the Shadowlands without being affected by the Taint, the "ratlings" are considered precious allies to the Crab. Anyone who kills a nezumi will be punished, particularly if it's for the person's gempukku (since it indicates an inability to tell friend from foe).
  • Once Done, Never Forgotten: The Crane have never forgiven the Yasuki for abandoning them, to the point that the Crab had to start training non-Yasuki courtiers because, even eight hundred years later, the Crane refuse to meet with Yasuki diplomats.
  • Obfuscating Stupidity: The Yasuki deliberately play up the rest of the clan's reputation as a bunch of stupid, sullen brutes because it is politically advantageous. In point of order, the Crab must be quite smart: their foe is too cunning for anything less.
  • Properly Paranoid:
    • Some monsters of the Shadowlands can infiltrate Rokugan fairly easily, using Rokugani social customs to their advantage (leaving your weapons at the door in a geisha house or bath house, for instance). Crab samurai generally forego said customs, and frequently lose honor for it, but occasionally save lives in the process.
      • The Crab actually have a code word ("Ivy") that means "the people in this building are monsters in disguise, fight your way out."
    • There's also a certain Shugenja spell that detects if a person has been affected by the shadowland taint. Casting this spell on someone is generally one of the gravest offenses in Rokugan... except in the Crab clan, who see it as a healthy precaution.
  • Proud Merchant Race: The Yasuki, who, unlike many samurai, do not see commerce as dishonorable, and who skillfully send the profits they generate back to the Clan. The other Crab recognize that what they do is vital to the rest of the Clan, since without them, they could not properly feed and arm themselves.
  • Proud Warrior Race Guy: The standouts in this field among all the clans, along with the Lion. The Lion is actually one of the only other clans the Crab respects, due to their shared warrior ways — but they think the Lion Clan is the weaker of the two, worthy of respect and nothing more. The feeling's mutual.
  • The Runt at the End: The Yasuki stand out among the rest of the Clan as being graceful, slight of frame, and socially devious, owing to their origins as a family of the Crane Clan.
  • Simple, yet Opulent: While most other Clans deck out their castles with gold, jewels, and other treasures, the Crab tend to keep their fortresses relatively spartan and minimalist. This is because most of their money goes into maintaining their army, as well as their massive Siege Engines.
  • Stay in the Kitchen: Played with. Women do serve on the wall, but in far fewer numbers than the men. This is done out of pure pragmatism: The Clan is always hurting in numbers and simply cannot afford to sacrifice women capable of birthing the next generation of soldiers.
  • Storming the Castle: They're the only Clan to practice siege warfare with any degree of regularity or proficiency (thanks in part to the genius of the Kaiu engineers). The other Clans prefer infantry skirmishes and honorable duels; the Crab, who have to fight the Shadowlands on a regular basis, just want something that can slow down an oni.
  • This Is Unforgivable!: Insulting someone's mother is considered the gravest insult of all to a Crab, as mothers make the greatest sacrifice of all by giving their sons and daughters to the Empire. Crabs will leap to the defense of anyone who receives such an insult (and likely give the transgressor a beating to remember), even those from other Clans.
  • Those Who Fight Monsters: The sadly all too common fate for members of the Kuni family. Their dedication to studying the taint of Jigoku to one day defeat the shadowlands makes them the most susceptible of all Rokugani to the taint, and the most dedicated Kuni witch hunters tend to go insane. The Kuni themselves are completely aware of this, and consider it a small price to pay to push back the darkness.
  • Training from Hell: The Crab Clan's coming-of-age for all their samurai (including the priests and spellcasters) involves a solo mission into the Shadowlands, and they cannot return until they have slain a monster found there and returned with its head - thus taking the trope somewhat literally.
    • This is actually only true for the Hida Bushi. The Hiruma have a much less violent, though still extremely difficult task- they must venture into the Shadowlands with enough rations and jade to last a week, and find their way to the outpost of Shinsei's Last Hope within that time. Obviously, both the Hida and Hiruma have a shockingly high fatality rate.
    • The training for Hida Bushi is considered to be the most brutal of any dojo in Rokugan (save maybe the Matsu). Students are required to conduct long, exhausting drills while wearing full sets of heavy armor, and are regularly beaten with bamboo rods to acclimate them to pain. And this is the training used for children, adult Hida continue their pain tolerance training using solid wood rods with metal bands.
  • 20 Bear Asses: When the Crab declare a Twenty Goblin Winter, anyone who can singlehandedly kill twenty goblins and bring back their heads from the Shadowlands is invited to join the clan, no questions asked.
  • Weapon Specialization: The signature weapon of the Crab Clan, primarily by way of Hida family bushi, is the tetsubo, a heavy two-handed iron club with either studs or spikes. This is because most smaller or less damaging weapons are practically useless against anything from the Shadowlands. Actual hammers aren't mentioned much in the lore, but are seen occasionally in official art of Crab warriors.
  • Where Does He Get All Those Wonderful Toys?: Thanks to the Kaiu family's artisans and engineers, the Crab have the most sophisticated siege weapons in Rokugan. The Kaiu are also the ones that maintain the Great Carpenter Wall that separates the Crab lands from the Shadowlands, and they're the ones responsible for filling it with deadly traps and dead ends.
    • On a more literal note, Kaiu engineers like to take a break from building weapons to craft mechanical toys for children. While relatively common in the Crab lands, they are also fairly popular among the other Clans, particularly as gifts.
  • Yamato Nadeshiko: Much to the surprise of outsiders, many Crab wives are as gracious and refined as those found in the Crane Clan, as the promise of returning to a comfortable home and a loving wife is one of the things that keeps the menfolk sane during their tours on the wall.

    Crane Clan 
https://static.tvtropes.org/pmwiki/pub/images/crane_clan.png
The Crane Clan, Left Hand of the Emperor, was known throughout Rokugan for its skilled duelists and artisans. The Crane were also noted courtiers, wielding great power in the courts of the land. They pursued excellence in all things, and the traditions established by their founder - the Kami Lady Doji - were now customary in the Emperor's Court. The formal dueling system, iaijutsu, was established by Doji's husband, Kakita. Their preferential status with the Imperial line was renowned and throughout history the clan had fewer taxes and more gifts heaped upon them than any other. They were the masters of the courts and had the status and wealth commensurate with such a position.
  • Actual Pacifist: The Asahina family. Their founder, Isawa Asahina, was part of the Phoenix clan; he snapped after the Crane intervened between the Lion and Phoenix, and went on a killing spree that ended when he nearly murdered Doji Kiriko of the Crane while she sat there and took it. Having a My God, What Have I Done? moment, he swore fealty to the Crane, and eventually was allowed to found his own family.
  • Appeal to Force: A version that doesn't rely on armies. The Crane are very good at winning arguments through the use of duels, because the Kakita family are the finest duelists in Rokugan.
  • The Beautiful Elite: The Crane are renowned for their extraordinary beauty, and spend a great deal of time making themselves and their property as aesthetically pleasing as possible. Contrast this with the Scorpion, who tend to be more of the dangerously sexy variety.
  • Can't Argue with Elves: When a Doji Courtier reaches higher ranks, it becomes dishonorable to disagree with him.
    • By Rokugani law, the winner of a duel is always right in whatever argument caused the duel. Incidentally, the Crane have the best dueling school in Rokugan (rivaled only by the Mirumoto of the Dragon Clan). Ergo, you literally can't win an argument with a Crane, unless you're able to hold your own against the Kakita.
  • Combat Pragmatist: The Daidoji Harrier school specializes in this. Unlike the Kakita, who are combat formalists specializing in iaijutsu duels, Daidoji are sworn to defend the Clan, full stop. The Harriers are trained in setting traps and ambushes, and use tactics that are not generally considered honorable to neutralize much larger enemy forces.
  • Convulsive Seizures: Members of the Crane are genetically prone to epilepsy, to the point they gain an extra Character Point from taking it as a disadvantage. Normally this isn't a problem, but it can be embarassing if you end up twitching on the ground by accidentally looking at fireworks for too long.
  • Elves vs. Dwarves: The Crane are the elves (minus the Pointy Ears), the Crab are the dwarves (though not nearly as short).
  • Foil: The Crane and the Scorpion. Both clans are famed for their beauty, but in different ways - the Crane are simply beautiful, the Scorpion dangerously sexy. And they're both court-oriented clans, but while the Crane dominate the laws of the court (alliances, above-board favor-trading, dueling and honor), the Scorpion specialize in intrigue, seduction and assassination to get their way. Under the Hantei, the Crane ruled the courts of the Empire, but since then, the Scorpion have dominated court politics in their own fashion.
  • Honor Before Reason: The Crane occasionally find a third option that is both honorable and reasonable, but there's a reason they train the Kakita Duelists to fight on behalf of the Clan's honor.
    • They invoke this trope hard when it comes to dealing with the Crab Clan, as they refuse to meet with anyone from the Yasuki family, the Crab's chosen diplomats, despite the inconveniences it puts on both Clans.
  • Iaijutsu Practitioner: The Kakita Dueling School specializes in this. As the seat of the Emerald Champion is decided through an iaijutsu tournament, the Emerald Champion is usually a Crane.
    • The Topaz Championship also usually holds an iaijutsu tournament as its main event, meaning the Crane tend to dominate there as well.
  • Red Oni, Blue Oni: A good reason why Kakita (blue) and Matsu (red) were never going to be friends. Stereotypical members of both families also follow this line, which explains a good portion of the Lion/Crane rivalry. It should also be worth noting that the Akodo family of the Lion Clan also has some Blue Oni traits, leading to understandable tension with the Matsu.
  • Right Makes Might: The clan's power over the courts was based on their development of the laws of honor and on their consistent reputation for honorable, fair dealing. Furthermore, many of their Schools gain mechanical benefits from high Honor.
  • This Is Unforgivable!: Early in the Empire's history, the Yasuki family defected to the Crab Clan, and the Crane have never forgiven it. They refuse to enter Yasuki territory or to accept Yasuki diplomats. Even though relations between the two clans rise and fall through the centuries, and there are in fact many examples of lifelong friendships between individual Crabs and Cranes, no member of the Crane Clan would ever willingly associate with a Yasuki.
  • Trophy Wife: It's considered an extraordinary honor to have a Crane wife (or husband), so much so that it used to be a given that the Emperor would marry a Crane. Part of it has to do with their wealth and connections, but the Crane are also just generally very attractive. since as the setting's taste-makers, they're the ones who set most of the in-universe conventional beauty standards.
  • Ungrateful Bastard: They're seen as such by the Crab Clan, and not without merit as the Crane (along with the Scorpion) have suggested more than once that the Crab are exaggerating their circumstances and that they aren't all that necessary.
  • What, Exactly, Is His Job?: At the start of the storyline, the Crane Clan's role in the setting was seemingly ironclad, but since has fallen to the wayside due to storyline victories in other clans. The Emperor traditionally married a Crane spouse, a tradition that came to an end with Toturi. The Crane Clan ran the economy, which became iffy in backstory when their money-oriented family joined the Crab, and was quietly dropped with the prominence of Mantis and Unicorn trade routes, though they still produce the most rice. The role they held on to the longest was that of running the courts, but they officially lost that role to the Scorpion in Hidden Emperor nearly ten years ago, with the Scorpion either maintaining or increasing their dominance since. Word of God now says the Crane is ambiguously responsible for Rokugan's culture, and has a high number of low-level functionaries around the courts, but the clan's lost much of its former strength. Fortunately, this does not affect game mechanics or individual characters' cool storylines.
  • Wretched Hive: A mining town in Crane territory has been neglected by them (it's dirty, you see) and therefore become this.
  • Yamato Nadeshiko: Women from the Doji family are legendary for being them, since their family (and Clan) founder is the supreme example of this trope. As a result, a majority of the Emperors, including the first one, took brides from this family, and having a Doji bride is a mark of high status.

    Dragon Clan 
https://static.tvtropes.org/pmwiki/pub/images/dragon_clan.png
The Dragon Clan was founded by the Kami Togashi, the most enigmatic of Amaterasu's children. For over a thousand years it has been their duty to watch and record the history of Rokugan. While the Dragon are seen as reclusive and aloof by most clans, they understand the necessity of acting only when the time is right.
  • Bare-Fisted Monk: Dragon Clan Monks, which comprise most of the Togashi family. Non-Dragon Clan aligned monks, which are either members of the Brotherhood of Shinsei or the Order of the Spider, are more like Warrior Monks.
  • Breath Weapon: The Togashi monks can, with the right tattoos, breathe fire.
  • Badass Bookworm: Kitsuki magistrates are also frequently skilled duelists, as "proving" their deductions in the Rokugani justice system often demands a duel to settle things.
  • Dishing Out Dirt: The Tamori shugenja school are focused on applying Earth magic to battlefield purposes. Enemy armies tend to get ill-timed earthquakes, landslides, and flying rocks to the face.
  • Dual Wielding: The Mirumoto family are the premiere dual-wielding swordsmen of Rokugan. They even give the Kakita a run for their money as the best duelists.
  • Genius Bruiser: Practitioners of the Mirumoto bushi school tend to be this; in addition to swordplay, they're educated in philosophy and theology alongside their shugenja, and are often accomplished poets.
  • Glowing Eyes of Doom: Togashi and his descendants also had this, as part of their divine heritage.
  • Go Mad from the Revelation: Among the Togashi there is an affliction known as Enlightened Madness. Though it is an incredibly rare situation to arise from an already incredibly rare event, it is possible for someone to achieve enlightenment and go insane from being unable to process their newfound understanding. It isn't exclusive to the Togashi of course, but as some of the most devoted followers of the Tao enough Togashi monks have obtained enlightenment for them to notice the trend.
  • Great Detective: The Kitsuki family are famous for producing these. Their founder, falsely accused of a crime he didn't commit and given one day to exonerate himself, invented the science of forensics, impressing the Clan so much they let him found his own family.
  • Ineffectual Loner: The prevailing stereotype of the entire clan.
  • Loners Are Freaks: The whole reclusive/monastic thing doesn't endear them to many more-orthodox clans, who think they're weirdos at best. Some clans think they're hiding something — for instance, the Crab Clan takes the Dragon Clan for cowards. Averted with the other "unconventional" clans, who respect the Dragon greatly for their non-judgmental position towards their lifestyles.
  • Magic Knight: The Tamori family of the Dragon Clan specialize in training shugenja who can both blow stuff up and slice people with swords.
  • Master of None: For a long time, the clan's hat in the CCG. They were the second best duelists after the Crane, the second best spellcasters after the Phoenix and the second best Enlightenment faction after the Monks. They could pursue various strategies competently but none of them particularly well and definitely not well enough to contest a clan specializing in that field.
  • Odd Friendship: The Dragon and Scorpion clans have a long and cherished alliance both in game and within the CCG playerbase. They could almost not be more different. The Dragon Clan is isolationist while the Scorpion are social butterflies. The Dragons are mysterious and inscrutable while the Scorpion clan prides itself on knowing secrets. The Dragon courtiers make great use of their ability to discern the truth but Scorpion courtiers ply their trade through blackmail and bribery. The Dragon clan often gives its members great autonomy, especially among the Togashi order. The Scorpion clan prizes loyalty over all else and each member is effectively a member of a large network of spies, informants and agents in service to the clan.
  • Our Dragons Are Different: They have had Clan Champions that can actually turn into Dragons. (This is due in large part to the fact that prior to the Second Day of Thunder, their "Champion" was in fact their actual, living god.) In addition when Dragons were getting printed in the CCG, special text had to be added so that people understood that there was a difference between "Dragon" and "Dragon Clan".
  • Power Tattoo: The main difference between Dragon Clan monks and everyone else. They have tattoos powered by the divine blood of their founder, Togashi, or one of his descendants. Previously the (now absorbed into the Togashi) Hoshi and Hitomi families also had this.
  • Reduced to Ratburgers: Dragon lands are very mountainous and thus cannot produce enough crops to feed everyone, so peasants and Samurai alike resort to raising mountain goats to eat, which they refer to as mountain tuna. They keep this secret from the rest of Rokugan, as red meat is considered unclean and only fit for consumption by the untouchable caste.
  • Sherlock Scan: The Dragon's courtiers, the Kitsuki family, are masters of deductive reasoning, which, for those who are involved in actual courtier work rather than policing, comes in rather handy. After all, what diplomat DOESN'T benefit from the ability to see through deception and face, especially in a court like Rokugan's?
  • Unconventional Courtroom Tactics: By Rokugani standards, anyways. The Dragon's legal procedures are considered strange and borderline blasphemous because they value physical evidence over eyewitness testimony.
  • Walking Shirtless Scene: Just about all male monks, as their magic tattoos don't work when covered by clothing. Some female monks get around this problem in the same way. Most will cover up in polite company, since Rokugani society is scandalized by the sight of skin below the neck, but not all, and even then if the tattoos are needed then it'll come off in a jiffy.
  • Warrior Poet: Many, especially in the Mirumoto family, who are otherwise the most "normal" of the Dragon families.

    Lion Clan 
https://static.tvtropes.org/pmwiki/pub/images/lion_clan.png
The Lion Clan, Right Hand of the Emperor, recorded the military and political interactions between the Clans and served as the Emperor's army and enforcers. They were the epitome of bushido and the very example of valor. Next to the Seppun family, they were the most likely to serve as the Emperor's guardsmen and they comprised the greater portion of the Imperial Legions. The Lion Clan was founded by the Kami Akodo.
  • Amazon Brigade: The Matsu family's Lion's Pride.
  • Appeal to Tradition: Before complimenting the honor and military prowess of the Unicorn clan, the Lion's attitude write-up in the Fourth Edition rulebook literally says "Their ways are strange, and therefore inferior."
  • Arrogant Kung-Fu Guy: Whatever their beliefs about pride and honor, the Lion clan's attitudes regarding other clans are, at best, smug superiority or, at worst, contemptuous to the point of foolishness. They are one of the few Clans with nothing much good to say about any of their fellows.
  • Attack! Attack! Attack!: The philosophy of the Matsu Bushi is that the best defense is a good offense. Or, more accurately, you don't need to worry about defending yourself if the other guy is dead before he can retaliate.
  • The Berserker: The matriarchal Matsu family of the Lion Clan has this as their "signature" school.
  • Death Seeker: Dishonored Lion samurai often decide to become deathseekers instead of committing seppuku, in order to reclaim their honor while slaying the Clan's enemies. Happens so often that most Lion generals can field at least one unit of deathseekers as shock troops to break the enemy line (and nothing breaks the enemy line like angry berserkers who KNOW that they'll only return honor to their family by killing you and your fellows before you kill him). It's also worth noting that this is the Trope Namer.
  • Despair Event Horizon: The Lion take their oaths and obligations seriously, and it's difficult for them to reconcile when they come into conflict. Twice in history, large portions of the clan have committed seppuku because of this.
  • Dumb Muscle: The Matsu are often perceived as such due to their devotion to the Attack! Attack! Attack! method of and their general lack of manners or courtly niceties. They're often compared to the Hida concerning the latter, and similarly aren't going out of their way to be rude as much as just not seeing courtesy as being a priority.
  • Fiery Redhead: Averted. Red hair runs in the Akodo line, but it's the Matsu that are known for their anger.
    • Given the two families have been intermarrying for over a thousand years, however, it's not too uncommon to find a few of these among the Lion Clan.
  • Four-Star Badass: This is what the Akodo tend to end up becoming after many years' worth of success in battle.
  • Good Old Kenjutsu: The Akodo Bushi School's swordsmanship style is not particularly gimmicky or flashy compared to the techniques of some of the other clans and families. However, the Akodo practice their swordsmanship with intense dedication and perfect their straightforward tactics to a degree that make them as deadly in a swordfight as any dual wielding Mirumoto or scimitar-slinging Moto or blood-crazed Matsu.
  • Honor Before Reason: Seriously. When the Emperor was possessed by the Dark God, about half of the Lion sided with him because unwavering loyalty to the throne is their thing.
  • Hot-Blooded: The Lion Clan's Matsu family, ESPECIALLY the women, to the point where even other Lion consider them to be nigh-psychotic at times.
  • Knight Templar: Don't give the Lion a reason to hate you. They'll remember it for a few generations and wipe out your descendants at the first opportunity.
  • Lady Land: the Matsu family is strictly matriarchal. See Amazon Brigade.
  • The Medic:
    • The Kitsu shugenja almost never fight when the Lion are at war - they concentrate solely on using water magic to heal the soldiers, or bolstering their morale through use of ancestor magic.
    • As of 4th Edition, though, the Kitsu are more active on the battlefield.
  • Proud Warrior Race Guy: The big standouts along with the Crab. The Lion Clan, naturally, thinks itself superior in this regard — they have respect for the Crab, but consider them neither dangerous nor admirable. The difference between them boils down to the Crab's thinking (being a warrior is about holding on, even in a fight you can't win) vs the Lion's (it's about winning, and winning in the proper fashion).
  • Red Oni, Blue Oni: A good reason why Kakita (blue) and Matsu (red) were never going to be friends. Stereotypical members of both families also follow this line, which explains a good portion of the Lion/Crane rivalry. It should also be worth noting that the Akodo family of the Lion Clan also has some Blue Oni traits, leading to understandable tension with the Matsu.
  • Remember the New Guy?: An extremely odd example- after the defeat of the Lying Darkness, the Akodo suddenly found themselves with a bunch of new family members made from the old incorporeal servants of the Nothing. The Lion take the whole thing in stride, for the most part, even though they're understandably wary of all these new folks showing up.
  • The Strategist: The Akodo and Ikoma families share this trope, though Akodo skew towards the leadership roles in addition.
  • Training from Hell: Although it's not always reflected in actual characters from the family, the Matsu gempukku (coming-of-age ceremony) is horrifically vicious in the fluff; among the things the young Matsu samurai must do to be considered an adult are: demonstrate adequate skill with twenty different kinds of weapons, withstand a heavy beating with wooden swords without uttering a sound, and fight off temptation by fasting and meditating while in a room filled with delicious food.
    • Inversely, despite their obsession with perfection in all things martial, the Akodo will often allow a young samurai to pass his gempukku even if he does not meet all of the standards set in the trials, because if he was not worthy, his Sensei wouldn't have allowed it to begin with.
  • The Worf Effect: Has happened a lot to the Lion recently, particularly during the War of the Rich Frog and the Chagatai's Ambition storylines.
  • Zerg Rush: While the Akodo and Ikoma are renowned for their tactical approach to war, the Matsu go more in this direction.

    Mantis Clan 
https://static.tvtropes.org/pmwiki/pub/images/mantis_clan.png
Only a fool stands in the path of a storm
They Mantis Clan occupy a unique position in Rokugani history, as a former Minor Clan that rose up on the Second Day of Thunder to become a Great Clan. Until recently, they were the only Great Clan without a divine representative. This changed, however, when the great Mantis hero Yoritomo ascended to Tengoku. The Mantis Clan's duties within the Emrald Empire are to guard and patrol all the lands of the Empire which do not belong to any other clan, including the seas of Rokugan. They protect the Empire against threats from the oceans, particularly any potential gaijin invaders.
  • All of the Other Reindeer: The Mantis are seen by most of the other Great Clans as a Minor Clan who lucked out and don't truly deserve recognition as a Great Clan. Like the Crab, their closest allies are the Unicorn, largely because both clans are seen as outsiders.
    • The Moshi family are this in regards to the Mantis's usual disdain for the Phoenix, as their origins as the Centipede Clan can be traced back to the Phoenix.
  • Army of Thieves and Whores: The Mantis Clan was assembled from a collection of merchants, pirates, bounty hunters, bandits and renegades, but can stand alongside the other Great Clans with ease.
  • Badass Family: Like the Crab, the Mantis can trace their bloodline back to Hida, and share similar badass tendencies.
  • Dare to Be Badass: The Mantis are renowned for their reckless daredevil tendencies, valuing the Virtue of Courage above all others. It's also actually how the Mantis earned their Great Clan status- Their Clan Champion, Yoritomo, fought alongside the other Clan Champions during a The Second Day of Thunder, made a Badass Boast that his alliance, the aptly named Yoritomo's Alliance, was strong enough to challenge any of the Great Clans and issued the ultimatum that if they did not give The Mantis equal footing, it wouldn't be only the Shadowlands they would have to deal with. Yoritomo's gall, mixed with the fact that he could easily back up his claims, impressed the gathered Great Clan Champions enough to make them agree to his proposal, even if it is implied that they didn't expect to survive Fu Leng's invasion.
  • Drunken Boxing: The Yoritomo Brawler school uses this particular fighting style, combined with Good Old Fisticuffs and down-and-dirty street fighting.
  • Dual Wielding: The Mirumoto of the Dragon Clan and the Yoritomo of the Mantis Clan both train with two weapons, but the Mantis specialize in Dual Wielding "peasant" weapons such as kama. In fact, in the 4th edition RPG, Yoritomo Bushi can choose to start with two knives (the category that includes kama) to encourage dual wielding.
  • Greed: The weakness of the Mantis Clan. Because they're so likely to succumb, the 3rd and 4th edition RPGs give an extra Character Point if you take the disadvantage of the same name.
  • Improbable Aiming Skills: The Tsuruchi Bushi are known for their extraordinary archery skills, which only get more ridiculous as they advance in rank.
  • Improbable Weapon User: The Yoritomo are highly skilled with "peasant" weapons and improvised weapons, and are the only school that specifically trains with that sort of fighting.
  • Improvised Weapon: Befitting their swashbuckling nature the Yoritomo Brawler school is pretty much dedicated to this.
  • Lady Land: While the men of the Moshi family are allowed to enter their family's signature school, they aren't expected to excel at it as well as the women will, and they can never expect to be leaders.
  • Loan Shark: The Yoritomo are somewhere between this, The Mafia, and Honest John's Dealership. Unlike other Courtiers that will attempt to entrap people through political maneuvering, favor trading or blackmail, a Yoritomo will just send some guys to break your kneecaps.
  • Master Archer: The Tsuruchi clan are the finest archers in the Empire, bar none. They embody this trope so fully that most refuse to wear a sword out of sheer contempt.
  • Money Fetish:
    • The original Mantis Clan built their reputation for being the best mercenary army that money can buy, and any criminal with a substantial reward on their head should worry about Tsuruchi arrows flying their way. Now that the Mantis are a Great Clan, they still are the most openly mercantile among the Clans, who usually view commerce and the pursuit of wealth as something beneath the status of a samurai. And Yoritomo courtiers use their wealth as the political equivalent of a blunt instrument.
    • Bear in mind that the Yoritomo Courtiers also use actual blunt instruments as political blunt instruments.
  • Opportunistic Bastard: The Yoritomo family to a goddamn T. Not even considering how they forced their way into Great Clan status and absorbed three other minor clans to bolster their ranks and expand their territory, they count among their greatest heroes a man who attempted to blackmail the Emperor by holding his son hostage. And to celebrate their elevation to a Great Clan, in the immediate aftermath of the Second Day of Thunder they declared a war on the weakned Phoenix clan to rob them blind. The ambitions of the Yoritomo and the lengths they'll go to turn a profit could make a Yasuki blush.
  • Pet the Dog: Despite their reputation as pirates and swindlers, the Mantis and especially the Yoritomo also have a reputation as the protectors of the common folk, and Mantis peasants are accustomed to a certain degree of consideration from their Samurai overlords.
  • Pirate: Complete with lust for booty.
  • Screw the Rules, I Have Money!: The primary tactic of Yoritomo courtiers - they try to bribe you first. If that doesn't work, then they put the pressure on with their hired goons.
  • Shock and Awe: The Moshi shugenja gain a bonus on any spell with the Thunder keyword, which includes a number of spells that literally call down lightning on their foes.
  • Swashbuckler: The Yoritomo bushi train to fight in inclement conditions, particularly those that can be found on the high seas. This is because the Mantis territory is largely composed of the Islands of Silk and Spice, which makes fighting on ships a highly prized skill.
  • With Friends Like These...: As a brand new Great Clan, the Mantis is composed of four former minor clans with wildly differently practices and philosophies, bound together largely through necessity. As such, there is a significant, though not yet debilitating, degree of disharmony between the four families not normally seen in other clans.

    Phoenix Clan 
https://static.tvtropes.org/pmwiki/pub/images/phoenix_clan.png
The Phoenix Clan is known throughout Rokugan for their skilled shugenja and mastery of elemental magic. The Phoenix are also noted pacifists, preferring diplomacy to war if at all possible. The Phoenix presence in the courts of the land is not great as their courtiers are relatively few, although they are not isolationists like the Dragon Clan. The Phoenix Clan was founded by the Kami Shiba, while the family of his vassal Isawa, generally ran the affairs of the clan.
  • Actual Pacifist: Some Phoenix are willing to die rather than hurt someone else... although many of their members are more Technical Pacifists.
    • They still value Compassion above all other tenets of Bushido, and as a result tend to be some of the nicest samurai around. They still adhere to the caste system laid out by the Kami, mind you, they are just less likely to murder a peasant for no reason.
  • Badass Bookworm: Both the bushi and the shugenja of the Phoenix devote themselves to studying the elements and the Tao. That doesn't mean they can't beat the snot out of you, or summon the elements to do it for them. Particularly the Elemental Masters.
  • Blood Magic: The clan has had frequent flirtations with it over the storyline, despite the clan nearly dying because of its overuse.
  • Condescending Compassion: The Isawa, full stop. They really are as peace-loving and generous as they make themselves out to be, but they also view everyone who is not a Phoenix (and to a lesser extent, everyone who is not an Isawa) as inferior dullards.
  • Elemental Powers: The Phoenix are the only Clan with a shugenja school for each element, and whose shugenja aren't automatically weak in one element. They even apply this on a grand scale, with their four Elemental Legions, each mostly composed of warrior priests attuned to the same element - Air, Earth, Fire, or Water. Void Shugenja are (in the story) too rare and too few in number to field a whole legion.
    • The Asako family's Henshin sect takes it a step further. While Shugenja's spells are in fact prayers to convince the kami of the elements to produce a desired effect, the Henshin can directly manipulate the elements themselves without the need of a go-between. The exact details on how this is possible are so fiercely guarded that none outside the order know it even exists.
  • Genius Bruiser: In first edition, Shiba bushi started with Intelligence at 4 (the human average in Rokugan is 2 and 5 is the maximum a normal human can achieve; going further is reserved to legendary heroes, gods or Munchkins). It was later balanced out.
  • Holier Than Thou:
    • The Isawa, in spades. Bonus points for frequently engaging in the very activities they decry in others. Rather than trying to hide it, they proclaim that their "moral superiority" justifies it.
    • They also look down on the Crab for their constant war against the Shadowlands, which is easy to do when you live all the way across the empire from them.
  • Insufferable Genius: Most Isawa family characters, especially their leaders, are this trope personified. Their family founder was so arrogant a fallen god had to kneel in front of him to swear fealty for him to even consider helping out the Empire in their war for survival against Fu Leng.
  • Playing with Fire: The stereotypical Phoenix shugenja is more of a "burninate first, ask questions later" type. Hey, their Clan symbol is a Phoenix, after all...
  • Power of the Void: An unusual good variant- Ishiken are extremely rare shugenja capable of casting spells drawing directly from the Void itself. While every Clan gives birth to a certain number of Ishiken, only the Phoenix is allowed to teach Void magic. As a result, all Ishiken are typically trained by the Phoenix, regardless of their Clan of origin.
  • Right Hand Versus Left Hand: Happens to a lot of Clans, but most often happens to the Phoenix, particularly since the Isawa consider themselves the ultimate authority on everything, and only take advice from others under extreme pressure.
  • Squishy Wizard: With 3 Shugenja families to one Bushi family, the Shiba have their hands full keeping their spellcasters alive. For their part, the shugenja, particularly the Isawa, tend to view their yojimbo as disposable.
    • It should be noted, however, that many shugenja are notably non-squishy, even in the pacifistic Phoenix Clan, thanks to Ring magic requiring a balance of physical and mental Traits.
  • Undying Loyalty: Many Shiba are resentful of the Isawa for essentially stealing control of the clan from them, but anyone who tries to use it to turn them against the Isawa has met a swift and brutal end.

    Scorpion Clan 
https://static.tvtropes.org/pmwiki/pub/images/scorpion_clan.png
The Scorpion Clan, Underhand of the Emperor, was founded by the Kami Bayushi. The clan and its members are widely considered to be villainous and untrustworthy by the rest of Rokugan, though they merely attempt to fulfill the duty given to their family by the First Emperor on the day of his ascension.
  • And I Must Scream:
    • The Scorpion value loyalty above all else. The customary way of punishing those who betray the clan and/or the Empire is to use magical rituals created by the Yogo to bind their souls to one of the Trees in Traitors Grove, a grove of trees on the grounds of Kyuuden Bayushi where the soul of the deceased is removed from the cycle of reincarnation and forced to endure an eternity of torment.
    • The Scorpion even did this to The Atoner recently, who admitted that nothing he could do would avert this fate.
  • Anti-Hero: The Scorpion way of life is cruel and harsh, but that doesn't mean every Scorpion is an asshole. Consider Bayushi Shoju, one of their most famous former clan heads. His stat block reveals that he had "disadvantages" like "Soft Hearted" and "True Love (His Wife)." He ultimately assassinated the emperor, but only after receiving the Emperor's direct order to take any measures necessary to prevent Fu Leng's return. After his death, he was cursed into the form of a geki for defying the Celestial Order, but found that he retained his reason and could inspire and feed on courage instead of flesh, allowing him to serve and aid the Empire even in his punishment. In short, like the Dragon, the Scorpion clan's refusal to follow the traditions of the Empire, or to subvert them, can be heroic as well as dangerous.
  • Anti-Villain: The Scorpion Clan are, in the Fourth Edition interpretation, designated villains. That is, they're supposed to intentionally sow distrust of their clan and generally appear dishonorable so that other clans will always be united by distrust of them, and so never unite against the Emperor. At other times, the Scorpion's job has been simply "be the guys who do dishonorable stuff for the good of the Empire." Either way, by upholding Bayushi's vow, they make themselves villains in the eyes of Rokugan.
  • Ax-Crazy:
    • The Scorpion Clan are home to cunning politicians, cold killers, and actors who possess such absolute control over themselves that they can flawlessly adopt new identities. Oh, and the Dark Sword of Bitter Lies, a bunch of lunatic killers who couldn't follow a plan across the street, and are bound only by their loyalty to the clan.
    • To illustrate how insane a Bitter Lies swordsman is: if an enemy army sees a single Bitter Lies swordsman charging at them, the enemy army run away in fear.
  • Badass in a Nice Suit: One of the defining traits of the clan's art. The more distinctive the outfit, the deadlier the Scorpion associated.
  • Becoming the Mask:
    • A danger to the clan in general. They're intended to be the Emperor's killers, and villains ultimately loyal to the throne. They're often just in it for themselves.
    • More specifically a literal danger in the Shosuro family (see The Mole, below). This literally happened to the family's founder, who lost her identity to the point where Shosuro is called Bayushi's Daughter primarily because that's the one role everyone in the clan can agree she never held, and even her gender is up for debate.
  • Blessed with Suck: One of the Scorpion ancestors is a cunning mastermind who can seamlessly blend into any environment... and who couldn't stand out if he tried anyway. Choosing him as a forebear gives your character great power to manipulate events, at the cost of any recognition for service.
  • Bread and Circuses: Peasants in Scorpion lands are often treated harshly, even by Rokugani standards, but at the same time, they are also given more time to rest and celebrate in order to keep them from becoming to resentful. It's not only encouraged, but expected for peasants to take time off from their duties to celebrate important personal events, such as the birth of a child or the marriage of a close family member or friend.
  • Bribing Your Way to Victory: The Scorpion playerbase used to be infamous for this, bribing other players to concede to them. While this was technically legal and available to all clans, Scorpion were the ones who had it noted in the story.
  • Butt-Monkey:
    • While nobody since Kachiko's been fully accepted by the clan, each successive daimyo has had it worse.
    • Yojiro retired due to pressure from traitors in the clan who felt he'd weakened the clan by betraying its ideals, despite the clan being the strongest it had been in decades under Yojiro, and enjoying both alliances and control of the courts. He died at the hands of a random Unicorn chump who killed him in a case of mistaken identity.
    • Sunetra was demoted for being unable to deal with the leader of the clan's traitors in a timely fashion, because said leader escaped purely through Deus ex Machina. She became the Emperor's personal assassin, and ultimately died because she ignored the advice of every Scorpion leader in history, to stay and gloat over a foe she'd already hurt.
    • Paneki's entire career as leader was one fiasco after another, with him needing help to find his own wife, then attacking the Crab while having not only the skimpiest of motives, but having no plan whatsoever for dealing with the superior military forces of the Crab he'd provoke if his plan was successful, much less the utter failure it was eventually proven. He then presided over his clan during unprecedented famine, and was so distracted he didn't notice the Spider Clan moving into Rokugan. When the time came for an open vote to decide which clan champion died of the plague, the Scorpion voted overwhelmingly to off Paneki, with several players stating it was the only way they could see him getting a good story finally. Now risen as a zombie, it's quite likely Paneki will only be remembered as the father of Shoju reincarnated.
    • Nitoshi, the aforementioned Shoju reincarnated, didn't last much longer. He is pretty much only known for being a complete sociopath, blinding Shiba Tsukimi, revealing the antics of the Spider during the emperor arc, and then going completely and utterly mad due to the influence of P'an Ku the Mad Dragon.
      • Actually, Nitoshi hasn't gone stark raving bonkers (yet), as explained by the story team.
  • The Chessmaster: The hat of the Scorpion clan and a description that fits many Scorpion Clan Champions throughout the history of the Emerald Empire.
  • Combat Pragmatist: The Scorpion as a whole are this trope. In particular, Bayushi fighters are referred to as always having secret training with at least one ninja weapon for the sole purpose of this trope.
  • Cowboy Cop: The Soshi magistrates are not afraid to get their hands dirty. After all; their founder invented the Rokugani justice system so it could be exploited, and they're policing a group of professional liars.
  • Creepy Souvenir: There's an ogre who collects the mons (banners) of all the samurai he's killed.
  • Curse:
    • The Yogo Curse runs through all Yogo family members and a significant percentage of non-Yogo Scorpion as well, ever since Fu Leng cursed Yogo, the family founder, during a battle in the early days of Rokugan. The curse is exceptionally devious: all bearers are doomed to betray someone (or something) they love at one point in their life. It could be as little as breaking your mother's favorite, irreplaceable heirloom vase, to as horrible as cheating on your spouse... and the ultimate betrayal so far: selling out your Clan to an evil god. As a result of this, Yogo samurai tend to be aloof and cold towards everybody to discourage developing feelings, and only samurai who have broken their curse are placed in positions of trust and authority in the family.
    • The whole reason the Yogo are part of the Scorpion Clan is because the Scorpion's champion convinced their founder to join on the grounds that he would never love the Scorpion. Which led to a very ironic situation where, one thousand years later Yogo Junzo, the Daimyo of the Yogo, due to his own fanatical loyalty to his Lord Bayushi Shoju, opened the First of the Twelve Black Scrolls and became an undead servant of Fu Leng, betraying the very Empire that Shoju tried to save, fufilling his own curse.
  • Cursed with Awesome: The Dark Sword of Bitter Lies students, for all their loyalty, tend to be fools and madmen. They're incredibly lucky because of this, however, and ridiculously good at killing major threats because of it.
  • Disproportionate Retribution: Official propaganda aside, the Scorpion losses during their coup were relatively light, consisting of the champion, his heir, and a decent but not crippling portion of their army, with the champion's wife, Bayushi Kachiko, forcibly married to the Emperor thereafter to the frustration of the rest of the remaining clans. For all intents and purposes, the Scorpion are now on the throne... except Kachiko's beloved son is dead. Cue Kachiko manipulating the Emperor into disgracing the entire family of the Lion general who stopped the Scorpion at the last minute, then allying with the Kolat to destroy the general's clan; poisoning the Emperor to within an inch of his life; and creating a corrupt copy of her son's father and unwitting killer, Crane champion Doji Hoturi, to lead the Crane into ruin in retaliation. Both Lion and Crane suffer to the point where, a mere five years after the coup, both clans are bordering on annihilation. In the Scorpion, Disproportionate Retribution is not a sign of insanity, but a virtue in individuals and clan wide policy as a whole. Mess with a Scorpion and they will ruin you. Mess with the Scorpion and they will end your entire family tree.
  • Femme Fatale: A common and accepted career path for Scorpion women, most notably Bayushi Kachiko.
  • Foil: The Crane and the Scorpion. Both clans are famed for their beauty, but in different ways - the Crane are simply beautiful, the Scorpion dangerously sexy. And they're both court-oriented clans, but while the Crane dominate the laws of the court (alliances, above-board favor-trading, dueling and honor), the Scorpion specialize in intrigue, seduction and assassination to get their way. Under the Hantei, the Crane ruled the courts of the Empire, but since then, the Scorpion have dominated court politics in their own fashion.
  • Gambit Roulette: While they're often good at short-term plans, the clan's jaundiced view of others tends to lead to this, most famously in the Scorpion Clan Coup, when The Plan fails due to Shoju asking Hida Kisada for aid. Had he not done so, Kisada would have backed Shoju without question, but requesting support made Kisada look on Shoju as either too weak or wanting to manipulate the Crab. Simultaneously, Bayushi Aramoro assassinated a child magicked to look like the child Emperor, and Kachiko's favored geisha assassin had fallen in love with Toturi, subduing him briefly rather than killing him outright as ordered. Notably, had any one of these efforts gone the other way, Shoju's primary plan would have succeeded. Kisada backing Shoju in the imperial city would have made the other clans' siege pointless; the Hantei line would have been dead, preventing Fu Leng's return; Toturi's leadership is what allowed the clans to survive until Kisada's arrival, and penetrate the Imperial City's defenses before Shoju could further adapt.
  • Hoist by His Own Petard: Given how much time the Scorpion had spent screwing over the Crab Clan over the centuries, it's ironic that they had to the get the Crab's help to deal with the Second Festering Pit.
  • Honor Before Reason: Inverted- strict adherence to the tenets of Bushido above pragmatism or the needs of the Clan is considered highly suspicious by most Scorpions. These "junshin" are usually excluded from major Clan activities, since their honorable actions tend to clash with the Scorpion's modus operandi.
  • I Am Not Left-Handed:
    • So common among Scorpion duelists that the Kitsuki of the Dragon actually attempt to list down who among the Scorpion are actually left-handed.
    • In fact, the meta version of this tactic applies to the clan's dealings at large-see the altered tale of the Scorpion and the Frog below.
  • I Did What I Had to Do: The whole reason the Scorpion clan exists. If the Lion is the right hand of the Emperor and the Crane is the left hand, the Scorpion is the "under-hand". That's not an Incredibly Lame Pun, that's what the clan actually call themselves.
  • In Love with the Mark: It's almost common for the various Femme Fatales of the Scorpion clan (or, for that matter, their masculine Spear Counterparts) to actually find love with the people that they've been sent to seduce. It's a toss-up whether or not it ends in tragedy.
  • Lightning Bruiser: The warriors of Bayushi school roll and keep two dice for Initiative, which means that they're nigh-inhumanly fast. And if an opponent misses them, they can strike back and Attack Its Weak Point easily.
  • Malevolent Masked Men: All Scorpion samurai wear masks, a tradition stretching back to their founder, Bayushi. The masks serve as both a nod to their ancestors and as a reminder to the rest of Rokugan that a Scorpion cannot be trusted (which of course, the Scorpion find endlessly amusing considering how much power and responsibility they wield in the Empire).
  • Master of Illusion: The Scorpion have the Bayushi courtiers, who can lie to your face and convince everyone it's the truth; the Shosuro actors, who are capable of putting on an entirely new identity; the Shosuro ninja, who take stealth and invisibility to a whole new level; and the Soshi Air Shugenja, who can make illusions and sounds appear out of nowhere. This of course results in dealings with the Scorpion getting extremely well-scrutinized.
  • The Mole: The Shosuro have a renowned acting school that tours the Empire putting on plays. The most famous graduates of these school become beloved celebrities with fans' adulation and rich sponsors to make their life easy. The best graduates of this school are tasked to create (or take over) an identity, often belonging to a different Clan, and spy and occasionally assassinate for the Scorpion.
  • Morality Pet:
    • The Scorpion Clan is extremely protective of the Monkey Clan.
    • Similarly, the Scorpion's alliance with the Dragon Clan is one of the few sacred cows in the game. Even the suggestion of breaking it can provoke flame wars, as both clans' players have exerted substantial effort to support each other over the past ten years. This came to a head when it was revealed during the Race for the Throne that a Scorpion victory meant they would turn the empire against whoever came in second, which turned out to be the Dragon. While some players snapped at both in trying to demand that the other take a dive to preserve the alliance, the general consensus that emerged was more of a "may the best clan win" respectful rivalry, with no few Scorpion players celebrating Dragon's ultimate victory. As their write-up in the Fourth Edition rule book describing the clan's opinion of the Dragon states, "They must never know."
  • Ninja:
    • You better believe these guys exist. The Scorpion Clan are their main employers. Of course, don't say that to the Scorpion themselves; everyone knows ninjas don't exist.
    • They're shinobi. Only those bastards from the Spider Clan are ninja. Or at least that's the defense the Scorpion use (even though it's just a different reading of the same word describing the same thing). Oddly, however, the shinobi family of the Scorpion is more-or-less the most level-headed and traditionally-honorable and -moral in the clan, which honestly says more about their clan than anything else.
    • The trope is also lampshaded in the most hilarious manner possible. The Scorpion actually do employ the black-pajama-wearing, shuriken-throwing, ninjato-wielding clichĆ© ninja, in rather large numbers... as a distraction. Often, when assassinating someone, the Scorps will send several of these guys to engage in Crazy Ninja Hijinks while the actual shinobi (who has quite possibly been spending months as a geisha/courtesan/etc) performs the actual necessary wetwork. Having to do the whole "black pajama ninja" thing is actually called The Gantlet by the Scorpions, and it's basically considered shinobi gempukku - if you can survive having to be sneaky while using the dumbest gear possible for a year, then you're ready to learn how to do it properly.
  • Life of the Party: Surprisingly, Scorpion celebrations are among the most lively in all of Rokugan, and they'll take any excuse they can to throw a party, and will invite anyone and everyone to attend. There is a practical reason, in that celebrations are an excellent time to find information and blackmail on their enemies, but the Scorpion also just sincerely love a chance to unwind from the stress of their day to day lives.
  • Perfect Poison: The Shosuro devote the entire garden of their castle to raising the plants and herbs necessary to produce this.
  • Poisoned Weapons:
    • People falling over dead days after dueling with a Scorpion, even if they won the duel, is not an unexpected occurrence.
    • The Clan sword:
      • First subverted. While all clan swords are empowered to be lethal if the wielder attempts to use it against the clan, the Scorpion sword is further enchanted to look... like just another Scorpion sword. And if you suspect that the Scorpion poisoned their sword before a duel, well, you can't outright say so without insulting the Scorpion, but you can suggest the duelists exchange weapons...
      • Played straight with the sword again, but in a different way. The clan sword, when not in use by champion or on loan to a Scorpion, is stored in a room with 99 exact duplicates. These duplicates shuffle themselves magically whenever nobody is looking at them, and touching one of them leads to a painful death. Only the true champion or their heir can safely tell the true sword from the copies.
  • Punch-Clock Villain: The Scorpion aren't inherently evil people. They're just doing the job given to them by the Emperor. Retirement is a cause for celebration because it means that the samurai's duty is done and he can finally be free of the role of villain.
  • Smug Snake:
    • For a clan of masterful blackmailers and killers that value loyalty above all else, they get shown up by other factions on their home turf with surprising regularity, and it was over ten years before they had a primary storyline that wasn't about a member betraying the clan.
    • The Fourth Edition of the RPG offers a possible justification for the Scorpion's inconsistent performance: The founder of the Scorpion made sure to include some completely incompetent individuals among his followers. Also, a core aspect of the Scorpion's philosophy is to be continually underestimated, something that becomes progressively more difficult if one's actual track record shows that you're incredibly competent. Like everything in Rokugan, what matters most is perception. Win or lose, at the end of the day the Scorpion are able to say Just as Planned and hardly anyone else can say if the Scorpion suffered a setback or this is yet another Xanatos Gambit.
  • The Trickster: Soshi Air Shugenja are employed to create illusions, steal enemy secrets, and screw with people's heads.
  • Undying Loyalty: The Scorpion believe that loyalty is more important than any. Thing. Else! In fact, we are presented with the story of the Scorpion Clan Champion Bayushi Ujiro and his bodyguard Shunsen. Ujiro issued a challenge to the other Clan champions to determine which clan best understood the concept of loyalty. The challenge involved all the champions and their bodyguards performing an action to be set by Ujiro. If the bodyguards do not follow through with the command, that clan is disqualified. So, Ujiro gives Shunsen the command, "Kill me." He did, then commited suicide. The gathered Clan champions and bodyguards, shocked, conceded defeat. And then the Crane go and adapt the event for Winter, because that's just how the Crane are!
  • Zero-Approval Gambit: In the Fourth Edition interpretation, the Scorpion Clan intentionally sow distrust of their clan and reinforce their dishonorable reputation so that other clans will always be united by distrust of them. This is all in service of the Emperor because if the other Clans are so busy fighting the Scorpion Clan they'll never have the forces or inclination to unite against the Emperor.

Bayushi Yojiro

A magistrate committed to honor and selflessness, despite the best efforts of his Clan.


  • White Sheep: The most notable "junshin" (a Scorpion term for members of that Clan who don't follow its ethos) character. He has committed his fair share of crimes- mostly under duress or to protect his family- but compared to other Scorpions, he's a saint.

    Unicorn Clan 
https://static.tvtropes.org/pmwiki/pub/images/unicorn_clan.png
Once known as the Ki-Rin Clan, the Unicorn Clan departed Rokugan shortly after the first Day of Thunder. The Kami Shinjo, founder of the clan, hoped to avert other threats to Rokugan by discovering them first. They roamed the world for eight centuries before returning to Rokugan.
  • All of the Other Reindeer: The Crane and the Crab have one thing in common: they are one of the few clans that support and are friends with the Unicorn clan.
  • Amazon Brigade: The Otaku Battlemaidens (who later changed their names to "Utaku" to renew their vows to the Kami Shinjo, and also to avoid the implications of the word "Otaku" in Japanese.
  • Ambiguously Gay: Shinjo Min-Hee, the current Khan, comes off as this, especially in regards to Naleesh. This fiction compounds that with Takeru mentioning that Min-Hee hasn't even said hello to her husband in over a month. She just continues to brood over Naleesh instead of visiting.
    • She later breaks her own arm to make Naleesh mad at her former fiancee, the Dragon Champion. Saying that Min-Hee hates him is an understatement - this is touching on Psycho Lesbian territory.
  • Blood Oath: Foreigners can be made Unicorn through a process that involves drinking a drop of magically created blood. This makes them "blood brothers" of Sun and Moon's children, and enables them to use Rokugani magic.
  • Bold Explorer: The Unicorns' superpower, metaphorically speaking, is their ability to look at foreign societies and not piss themselves in shock. This has rewarded them with gadgets like glass, books, and saddles.
  • Blow You Away: Their Air spells far outnumber those of the other elements, in keeping with their focus on freedom and speed.
    Unicorn war cry: We are the people of the wind!
  • Confusion Fu: Moto Chagatai's march for the throne during winter.
  • Crippling Overspecialization:
    • While all clans are guilty of stereotyping, the Unicorn might as well be surgically attached to their steeds.
    • In the first edition of the RPG, the first technique of their bushi school gave a bonus to any roll made while on horseback. Difficult negotiation? Crime scene to be combed through? Brain surgery? Saddle up!
  • Death Seeker: Albeit not as famously as the Lion Clan.
  • Does Not Like Men: Otaku herself, who only married to produce loyal servants to Shinjo. Her favored descendants deal extra damage to men (and only men).
  • Foreign Queasine: The Unicorn make use of strange spices that they brought with them back to Rokugan that many Rokugani find strange and unappealing, and that's not to say of their blatant consumption of red meat (a taboo in the Empire).
  • Lady Land: The Utaku Battle Maiden school is one of the very few outright women-only schools. It is commonly expected of the men to stay at home and raise the kids when they marry.
  • Mutually Exclusive Magic: Downplayed. The Unicorn practice both Rokugani magic and meishodo, a secular foreign magic, but those who know the latter find the former much harder- and some spells outright impossible.
  • Nice to the Waiter: The Unicorn treat their peasant population much better than is usual for the Great Clans. They needed a solid, loyal base of manpower during their travels outside the Empire, and that demanded that they forge a close bond with their underclass.
  • Odd Friendship: With the Crane clan. One is a clan of courtiers and dedicated to property, while the other is a master of cavalry and follow their own traditions that differ from the rest of the Empire. The Crane helps the Unicorn adjust to the laws and traditions of Rokugan, while the Unicorn support and protect the Crane in military matters, especially against their mutual rivals, the Lion.
  • Redemption Quest: The Shinjo family has been on this ever since their family was infiltrated by the Kolat.
  • Wandering Culture: Unicorns appreciate having returned to their ancestral homeland, but they are still restless, curious people. About 40% of the clan population are permanently nomadic herders.

Utaku Shiko

The founder of the Utaku family, one of Shinjo's lieutenants, and the daughter of the original Utaku.


  • Major Injury Underreaction: Her family trait enables a character to ignore wound penalties for a variable number of combat rounds. It's explained as Shiko being just that stubborn.
  • Our Founder: Though not the first battle maiden, she was the one who established traditions for training others, and invented free-hand riding.
  • Rage Against the Mentor: She almost attacked Shinjo after the latter broke her promise to never leave the clan. Though violence was narrowly averted (because Shinjo revealed she was pregnant), it prompted several decades of alienation and disobedience that wouldn't be ended until Shiko's death and resurrection.

    Shadowlands/Spider Clan 
https://static.tvtropes.org/pmwiki/pub/images/spider_clan.png
As the Kami created the Empire of Rokugan, the fallen Kami Fu Leng created the Shadowlands, a nightmarish, corrupted wasteland to the southwest of Rokugan. It is home to oni, ogres, trolls, goblins, and other vile creatures. Samurai that are warped by the Taint of the Shadowlands turn into twisted parodies of themselves called the Lost. These Lost formed a mysterious Spider Clan that swore fealty to Daigotsu, Dark Lord of the Shadowlands.
  • Always Chaotic Evil: The Shadowlands.
  • Big Bad: The founder of the Spider, the Dark Lord Daigotsu, formerly filled this role. His son, Daigotsu Kanpeki, is the current Big Bad.
  • Black Magic: The powers of the Shadowlands.
  • Blood Magic: Maho, the art of magic practiced by the Bloodspeakers.
  • Body Horror: What the corruption of the Shadowlands does to its victims.
  • Bystander Syndrome:
    • The default attitude of most of the (non-Crab) Clans when it comes to the Shadowlands - it is a taboo topic for polite conversation (causing Honor losses when discussed improperly), and most samurai think the Crab exaggerate the threat of the Shadowlands to gain sympathy for their cause, get favorable treatment, and justify their lack of interest in courtly matters. This varies from time to time, depending on events in the background - for example, the Shadowlands is taken far more seriously in the aftermath of an invasion by the reincarnation of Fu Leng, while even the Crab's closest allies may be embarrassed on their behalf when the Shadowlands has been quiet for some time.
    • This also varies depending on the character - Asahina priests, who are normally devout pacifists, will obliterate an enemy that shows the first sign of corruption.
  • Cast from Hit Points: Maho needs blood to be cast. A simple prick of the finger isn't enough, every spell specifies how many hit point's worth of blood it needs... although it doesn't necessarily have to be the caster's blood...
  • The Corruption: The Shadowlands Taint, easy to get, nearly impossible to remove. Originally, the Taint functioned as The Virus, but after Daigotsu struck a deal with Empress Iweko I, the Taint could only afflict the willing.
  • Easily Forgiven: As one review of Emperor Edition put it, the Spider becoming an official clan despite their history of practicing Maho and Shourido, a blatant rejection of the code of Bushido, as well as their founder, Daigotsu, murdering two of Rokugan's Emperors, is "kind of like Doctor Doom getting invited to join the Fantastic Four after helping chase off Galactus".
  • Evil Feels Good:
    • Some characters who succumb to the Shadowlands Taint end up... enjoying their new circumstances.
    • Also, a running joke among players is that one of the effects of the Taint on female samurai is major hotness upgrades.
    • Occasionally justified, as part of the seductive nature of the Taint is that it frees one from the incredibly restrictive societal rules, including taboos on everything from touching in public to showing any skin below the chin.
  • Evil Sorcerer: Iuchiban, Daigotsu, Kuni Yori, Asako Kinuye... heck, every maho-tsukai in existence counts.
  • Evil Versus Evil: While they like power and use a lot of maho, the Shadowlands natives and the maho-tsukai under Iuchiban don't like each other. In fact, Iuchiban actually took over the City of the Lost for a while before he was forced out. And then we have the events of Path of the Destroyer, where the Shadowlands emptied out because they were trying to escape from the invading armies of Kali-Ma's Destroyers. This culminated with a fight between Kali-Ma and Fu Leng, ending in the Dark God's death and the new lord of Jigoku, Daigotsu, ripping Kali-Ma's heart out to end the war.
  • Faceā€“Heel Turn: Most characters who succumb to the Taint end up being totally evil, in some cases a 180 degree flip from their original personality— meek, subservient characters have ended up being bloodthirsty killing machines, and honorable samurai turn into insane, cannibalistic monsters.
  • Glowing Eyes of Doom: Most of the Shadowlands creatures have these.
  • Hellgate: The Festering Pit of Fu Leng constantly spits out creatures from Jigoku and Gaki-do. There's also the Second Pit, which formed in the Scorpion lands in the aftermath of Path of the Destroyer.
  • Hellish Horse: Onikage, mutant, predatory horses that are undead forms of normal ones who died in the Shadowlands. Bonus points for the fact that if you ride one, normal horses hate you, so you're stuck on one.
  • The Legions of Hell: The oni, ogres, goblins, zombies, and other Shadowlands minions.
  • The Mole: How the Spider Clan, Shadowlands-corrupted humans and followers of Daigotsu, infiltrated the Empire and established their power base. Also a tactic of the Kolat (who actually despise maho and Taint, leading to some interesting shadow politicking).
  • Sealed Evil in a Can:
    • The Dark God, Fu Leng, was only defeated the first time by sealing his soul into twelve scrolls of incredibly powerful magic. A thousand years later, these scrolls are being cracked open by shugenja like Yogo Junzo, or the Elemental Masters of the Phoenix... But that's all part of the plan.
    • The background setting includes several mentions to Iuchiban, an immortal, heartless sorcerer who managed to plunge the Empire into chaos before being stopped. Then, he got loose and did it again a few centuries later. The clans gathered together and sealed him into an inescapable prison. A few more centuries later, he got loose AGAIN.
  • The Undead: The Shadowlands generally love to have hordes of zombies. However, they do have sentient, non-mindless undead on their side, too.
  • Villainous Rescue: The conclusion of the Destroyer arc has Kali-ma's forces being stopped mainly by Spiders, lead by Fu Leng himself. In fact, since Spider decks won much in the Celestial Edition tournaments, this basically resulted in them being the only competent clan in the storyline.

    Nezumi 
Nezumi (or "Ratlings") were one of the non-human races that walked Ningen-do before the fall of the Kami.
  • Absolute Xenophobe: The Nezumi of the Green-Green-White tribe are ultra-reclusive; having learned about the existence of Taint and what it does to humans, they have begun preaching that humanity should be wiped out to reduce one source of allies for Fu Leng. Other nezumi think they're crackpots, and they're paranoid that other nezumi tribes could be Tainted as well, so they basically avoid everybody.
  • Cross Cultural Kerfuffle: One of the recurring issues that Nezumi and Rokugani have is that their cultures clash in very key ways. Some of the bigger examples:
    • Rokugani view honor as more important than life, embracing Heroic Sacrifice as something to aspire to and Seppuku as a logical extension of that. Nezumi are far more pragmatic, believing that survival should always be one's greatest priority; to them, sepukku is the greatest of idiocies.
    • Rokugani believe in the use of grave goods and material offerings, whilst Nezumi feel that the dead and the gods have no such need and that to leave useful belongings moldering in shrines or graves is wasteful.
    • Rokugani regard fear as a moral failing. Nezumi believe fear serves a valuable purpose in keeping you alive and there is nothing wrong in acts that the Rokugani would consider "cowardice".
  • How the Mighty Have Fallen: The Nezumi once held a massive empire... which was annihilated by the fall of Fu Leng, which transformed all that they once ruled over into the Shadowlands and left them fighting a guerrilla war against the dark god and his hordes of monsters.
  • Rat Men: Nezumi are a race made up of humanoid rats. They're actually surprisingly mutable, with different clans evolving based on their environment into rat subspecies better suited for their terrain; the Crab-aligned Chipped Tooth Tribe have, since being encouraged to become sailors, developed the water-repelling fur and webbed paws of water rats, whilst the secretive treetop-dwelling Green-Green-White tribe has developed seasonal color-shifting fur and elongated tails to aid in climbing. Ironically, despite being humanoid rats, nezumi are completely immune to Taint.
  • Recursive Precursors: Nezumi were the "Great Race" who ruled over most of the continent of Rokugan before humanity existed. But they were preceded in this status by the naga—in fact, the nezumi evolved from a species of giant rats that the naga bred as livestock!—who were in turn preceded by other races.
  • Teeth-Clenched Teamwork: Humanity and the nezumi aren't officially at war with each other, but due to Cross Cultural Kerfuffle, most of Rokugan is quite hostile towards them. Only the Crab, Dragon and Scorpion Clans are on anything approaching universally good terms with them, and the Crab are definitely the closest thing they have to dedicated human allies.
  • Wrong Context Magic: Nezumi magic is connected to the realm of dreams, and centers around the concept of "Name", which is very different to the elemental magics used by humanity.

Top