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Kirby

  • Ability Mixing: Early on, Gryl teaches Kirby how to combine Copy Abilities to create more powerful ones. It works almost exactly like in Kirby 64, but with a few minor differences: some Combo Abilities can be made with multiple combinations of abilities, and some combinations don't make any new abilities and give Kirby a random Copy Ability instead.
  • Badass in Distress: Kirby is temporarily taken out of commission in Chapter 13, as Marx infects him with a nausea spell that makes him lose conciousness. Waddle Dee, Adeleine, and King Dedede then have to find the ingredients needed for a cure and survive against Kryl without Kirby's help.
  • Bear Trap: The Needle + Cutter combo (Snare) has been upgraded to allow Kirby to plant these on the ground.
  • Beware the Nice Ones: As expected from Kirby. Marx learns it the hard way when he nearly killed Tiff.
  • Calling Your Attacks: A variant: usually, when Kirby copies an ability for the first time, he gives a succinct description of what said ability does—presumably as a literary equivelent to his Transformation Sequences.
  • Dumbass No More: He's a bit older and experienced enough to know if something is a threat right away, and shows quite a bit more guile when fighting enemies and solving puzzles. That being said, he's still a little kid, so he sometimes causes trouble for the team unintentionally (like triggering an obvious trap).
  • Eating the Enemy: It's Kirby, what did you expect?
  • Fantastic Nuke: Kirby's Crash ability is already pretty deadly, but combining two of them gives him the Nova ability—an extraordinarily powerful explosive ability that could potentially destroy planets of used improperly. It can also kill Kirby himself if he uses it too much. This is the ability he uses to kill Marx.
  • Guile Hero: Aside from solving quite a few puzzles, he's able to figure out a lot of enemy weaknesses all on his own and even use trickery to take down certain foes (like tricking both Kryl and Mecha Kirby into eating him so he can retrieve something important that they've swallowed).
  • Incorruptible Pure Pureness: Kirby doesn't have an ounce of malice in his body, and his pure heart means that Dark Matter has no way of possessing him. Notably, while Crystallossus' Crystal Clones assault Kirby's friends with their greatest fears, Kirby's Clones are completely silent. This purity also allows him to gain the power of the Red Knight without being corrupted and use it to defeat Zero.
  • Innocent Innuendo: When Kirby and Meta Knight get grabbed by a carnivorous plant, they have this to say:
    Kirby: Kirby feels fuzzy and tingly...
    Meta Knight: Don't say "fuzzy and tingly" when your body is smashed up against me, Kirby...
    Kirby: Why?
  • Kid Hero: He's only a little bit older than his anime counterpart.
  • Lethal Joke Item: The Ice Skater Compound Ability, which Kirby accidentally creates while fighting Marx. Turns out ice skates hurt a lot when you press the blades directly against someone's face.
  • Luckily, My Shield Will Protect Me: One of Kirby's new Copy Abilities is Shield, which gives Kirby... well, a shield. It's mainly used for defense rather than offense, but it combines well with most other abilities to compensate.
  • My Significance Sense Is Tingling: Despite the team fleeing when Meta Knight intercepts Kryl (and the two taking their fight to a faraway island), Kirby is still able to sense that Meta Knight was victorious.
  • Nice Guy: He's just as much of a jolly fellow as he is in canon.
  • Power Copying: As always, he can copy the powers of an enemy or object by inhaling it. After meeting Gryll, he also learns to combine multiple Copy Abilities to create a stronger one. Haunted Halberd also sees him discover Siper Abilities.
  • Sand Blaster: Combining Tornado and Stone gives Kirby the Sandstorm ability, which allows him to cast powerful dust devils.
  • Sarcasm Failure: Inverted. Kirby is normally completely sweet and sincere as you'd expect a very young child to be, but on rare occasions he may drop a surprisingly snarky line (possibly unintentionally).
    Kirby (meeting the Shaman for the fourth time): Hii, you want another dirty book?
  • Stomach of Holding: He still has a Pocket Dimension inside his stomach, meaning he can easily recover any item he eats. He can also suppress and store Copy Abilities there Squeak Squad-style.
  • Suddenly Speaking: Kirby is now learning to talk due to being older, though he still can't quite form a complete sentence. He usually has some sort of snappy one-liner when he copies an ability for the first time.
  • Unrealistic Black Hole: Kirby has a new single-use Copy Ability known as Black Hole, which sucks up nearby enemies and darkens a room without destroying anything else.
  • Vacuum Mouth: Would it really be Kirby if he couldn't do this? He even learns how to Super Inhale later on, giving his Inhale ability even more strength.
  • You No Take Candle: Even though he's Suddenly Speaking, most of his dialogue is like this since he's still essentially a toddler.

Tiff

  • Adaptational Badass: Meta Knight taught her martial arts in the time since the end of the show. She also learns some powerful magic abilities throughout the adventure.
  • Barrier Warrior: Tiff's Block Staff allows her to conjure up blocks, either to attack or use for protection.
  • Black Mage: Tiff primarily fights using magical weapons, which are mostly focused on offense (with one exception).
  • Can't Catch Up: Even though she's become much stronger than she was in the anime, she's marred by feelings that she won't ever be as good as Kirby's other friends. These feelings are only amplified when Marx almost kills her using his super laser.
  • Captain's Log: She's given a journal by Meta Knight, which she uses to record her adventure. Most of the chapters starting with Chapter 4 open with a recap of the previous chapter written by Tiff.
  • Cool Sword: Tiff's final weapon is the Mystic Broadsword, a large magic sword that's used by paladins and is very powerful.
  • Cumulonemesis: The Miracle Monster of Cloudy Park is an evil version of the Cloudling Elemental, which means it's made out of storm clouds.
  • Demonic Possession: She manages to avoid it for most of the story, but eventually she succumbs to Dark Matter's control after being separated from the rest of the team and attacks them on their way to Cloudy Park.
  • Disney Death: She comes pretty close to dying when she takes a direct hit from Marx's laser. Thankfully, she's able to recover, but the incident makes her much more concerned about her strength from that point onwards.
  • Face Death with Dignity: She doesn't actually die, but when she's about to be possessed by the Yellow Knight, she calmly holds faith that Kirby will succeed rather than panicking like everyone else.
  • Green Thumb: One of her weapons is the Bramble Whip, which enables her to use plant-based magic.
  • Heroic Lineage: Tiff is a descendant of the Ebbrian sage.
  • Look What I Can Do Now!: She temporarily leaves the party to train with Gryl. When she comes back, she's learned to use the Sage ability.
  • Magicians Are Wizards: One of her weapons is a magician's staff, which gives Tiff a moveset similar to Magic Kirby—i.e., parlor tricks mixed with actual magic spells.
  • Making a Splash: The Mermaid Trident grants Tiff control over water (implied to be any kind, as she can use it to clear fog). Naturally, it's a lot more effective underwater than it is on land.
  • Necromancer: In Haunted Halberd, Tedhaun grants Tiff the Medium ability, which allows her to summon ghosts to attack.
  • Ninja: The Kunoichi Gear turns her into one, giving her similar abilities to Ninja Kirby.
  • Only Sane Woman: The most responsible and level-headed member of the party.
  • Prongs of Poseidon: Early on she acquires the Mermaid Trident from Kine, which allows her to use powerful water attacks and breathe underwater.
  • Rage Breaking Point: After all the trouble she and her friends went through to get the Ruby Pumice, including escaping an erupting volcano, Marx ambushing them and taking all their Dream Stones causes her to snap and attack him in a violent rage.
  • Red Mage: Tiff's Sage ability can cast powerful attack spells, but is more focused on healing her allies. Of course, if she's going up against an undead enemy, this can also be used as an attack.
  • Superpowerful Genetics: Being an Ebbrian already makes it easy for her to use magic, but it's enhanced by her family being descended from one of the ancient sages.
  • Swiss-Army Weapon: Late into the story, Tiff gets sent a Multi-Application Gun, the same type Sirica uses—it shift between a machine gun, a flamethrower, a missile launcher, a knife, or a grappling hook.
  • Teeth-Clenched Teamwork: Despite having to work alongside him, she's still not on particularly good terms with King Dedede, which causes fights to break out between them from time-to-time.
  • Vine Tentacles: Her Petal Dancer form comes with the Bramble Whip, a thorny vine that Tiff uses as a whip. It has the unique property of draining an enemy's health to heal herself if she ensnares one.

Waddle Dee

  • Badass Boast: Adeleine's Badass Boast (shown below) inspires Waddle Dee to make one of his own.
    Waddle Dee: Terrorize this planet all you want! Every last Waddlekin will fight you till the end and so will I! I will use every angle and advantage the Waddlekin have against you! I will stand with Kirby, Ribbon, and Tiff and help Adeleine save her sibling and you'll have to destroy me to stop me!!!
  • Berserk Button: He doesn't enjoy his Waddlekin being called "Cannon Fodder".
  • Deadpan Snarker: His personality in the official games hadn't been completely solidified when the story was first made, so he was originally written as a rather sarcastic little Dee. The rewrite tones this down quite a bit, bringing him closer to his canon counterpart.
  • Demonic Possession: Like most of Kirby's party members, he's fought under Dark Matter possession before joining. In Waddle Dee's case, his Parasol becomes a Drifter (which Tiff initially mistakes as the one possessing him).
  • A Dog Named "Dog": Referred to simply as "Waddle Dee" due to his official name ("Bandana Waddle Dee") not existing at the time, though Admiral Doo gave him the nickname "Do-rag Dee".
  • Energy Bow: One of his weapons, the Storm Bow, is able to fire lightning bolts in addition to regular arrows, or both at the same time.
  • Eye Beams: The Engineer Tool Kit comes with a visor that lets him shoot laser beams, à la Laser Kirby.
  • Fragile Speedster: He's fast, but not very tough.
  • The Goomba: Reconstructed. Waddle Dees are the easiest enemies in the Kirby series, so this story gives the whole species an In-Universe reputation for being weaklings. This Waddle Dee, however, does not appreciate it, and is dead set on proving how strong his kind can be.
  • I Just Want to Be Badass: With the Waddle Dees having an unfortunate reputation for being Cannon Fodder, this little Waddle Dee is out to prove the strength of his kind. The thought that he really is as weak as everyone says he is is his greatest insecurity, as his Crystal Clones lay out for him.
  • The Paladin: He becomes one of these when he unlocks the Crusader ability, which allows him to dual-wield a mace and a hammer.
  • Parasol of Pain: His starting weapon is a Parasol, much like those used by many of his Waddlekin.
  • Save the Villain: When Spinni launches a swarm of Gordos, Waddle Dee quickly protects him from being harmed in the process with his Parasol. As Waddle Dee says, "No one deserves to be hit by a Gordo."
  • Sinister Switchblade: Inverted. Among his eventual arsenal is the Switchblade, which is exactly the same kind used by Waddle Dee bandits. Despite this, he still remains on the side of good when using it.
  • This Is a Drill: His Miner gear uses a giant drill as its main method of attack.
  • Throw Down the Bomblet: His other method of attack in his Miner form: remote-detonated mines.
  • Throw the Mook at Them: A good chunk of his abilities center around throwing enemies.
  • The Turret Master: The Engineer gear lets Waddle Dee set up cannons to attack enemies for him.
  • Weather Manipulation: In Chapter 19, Waddle Dee obtains a trio of Weather Vane gadgets, which allow him to cast spells of rain, thunder, and snow using the Parasol. Later on, he gets an additional one that casts heat waves.

Adeleine

  • Adaptational Badass: As the story was written before Kirby Star Allies made her a playable character, Adeleine actually battling enemies alongside Kirby and co. makes her an example.
  • Art Initiates Life: Just like in the games, Adeleine can make her paintings come to life. However, she doesn't actually use this power all that much here, with it being overshadowed by her more powerful Face Paint.
  • Badass Boast: Gives a very furious one after recovering from her Dark Matter nightmare.
    Adeleine: I won't let this happen! My sister is out there and only two things will happen from this point! Either I will save her, or Dark Matter will destroy me as I try! They were trying to send a message of some kind, well I have a message for them!! Do you hear me?!! I don't care if you're 1,000 times or even 100,000 times more powerful than me! I will NEVER become part of your plan so torment me all you like!!!
  • Blow You Away: One of her transformations is Tyranado, a living tornado with powerful wind-based abilities.
  • Cain and Abel: Her sister Ado sadly winds up her enemy thanks to Dark Matter.
  • Curb-Stomp Battle: The Dark Matter-possessed Adeleine never uses her Face Paint, meaning she goes down in one hit just like in the games.
  • Decomposite Character: Before it was eventually confirmed to be the former, the Kirby series kept ambiguous whether Ado of Kirby's Dream Land 3 and Adeleine of Kirby 64 were the same character or two separate characters. Odyssey of Dreams goes with the latter interpretation, with Ado being Adeleine's sister.
  • Demonic Possession: Like most of Kirby's party members, she's fought under Dark Matter possession before joining. Fortunately, it never figured out how to use her Face Paint power, so her battle is similar to her boss fights from the games (i.e., drawing up enemies for Kirby to fight before going after him herself and being defeated instantly).
  • Golem: A Golem is one of her transformations, which grants her incredible strength and toughness.
  • An Ice Person: She draws up an Ice Dragon to terrorize Ripple Field while Dark Matter is controlling her. Also, Adeleine's first Face Paint transforms her into an Ice Dragon, allowing her to use he same icy abilities.
  • Limit Break: She has a special technique resembling the Paint ability's "Paint Out", which splashes paint everywhere to take out everything in the vicinity. It's a very powerful attack, but it uses up a lot of her energy.
  • Musical Assassin: One of her Face Paint forms is Mrs. Tick-Tock, a Distaff Counterpart to Mr. Tick-Tock who also uses alarms and sound to attack.
  • Playing with Fire: One of her Face Paints transforms her into a Dullaheat, a flaming suit of armor.
  • Shock and Awe: Her Master Green form comes with the power of electricity.
  • The Smart Girl: She's very perceptive and quite adept at solving puzzles, as shown by how quickly she figured out the Water Palace's highly complex water wheel puzzle. Justified, as being a painter means she's contstantly studying structures.
  • Squishy Wizard: Her normal form has great magical power but is physically frail. Luckily, her Face Paint allows her to circumvent this.
  • Survivor Guilt: She does a good job of hiding it, but her Crystal Clones lay bare that the other humans being mostly gone isn't something she takes lightly; even though she has friends, she still feels alone.
  • Token Human: Humans are apparently uncommon in the Kirby Right Back At Ya! universe, as neither Kirby nor his friends have seen one like Adeleine in person. It seems that they've mostly died out, which Adeleine is pretty upset about.
  • Voluntary Shapeshifting: She has the new ability to transform into various ceatures by using Face Paint.
  • Wolverine Claws: The final transformation she unlocks is Gao Gao, a large mole-like beast who can attack with long, sharp claws.

King Dedede

  • 0% Approval Rating: His reputation before the story was so bad that he's apparently never even experienced applause. When everyone is cheering for him after Zero is defeated, he's completely confused as to why no one is throwing anything at him.
  • Adaptational Badass: After getting a major case of Adaptational Wimp in the anime, this fic undoes it, putting him on par with his game counterpart.
  • Alcohol-Induced Idiocy: After his scuffle with Kirby in the prologue, he's next encountered wandering through Sand Canyon after drinking too much Moonlight Dew.
  • Authority in Name Only: Initially, he only joins Kirby's party if he's made The Leader. They agree, but he doesn't really do anything to command the team afterward and Kirby remains the "real" leader. Even Dedede himself seems to accept this after a while.
  • BFG: The Blatzy Cannon, a large cannon that Dedede carries with his bare hands. He equips it when he wears the Gold Mask.
  • The Big Guy: The largest and strongest member of the crew.
  • Casting a Shadow: In Haunted Halberd, Tedhaun grants him the Shadowsoul Staff, which gives him various darkness-themed abilities such as summoning shadowing copies of himself.
  • Chainsaw Good: Crossed with Laser Blade—the Platinum Mask gives Dedede the Plasma Chainsaw, taken directly from the English dub of the anime.
  • Create Your Own Hero: Dark Matter's Transformation of the Possessed caused Dedede to gain the ability to float and Inhale, which manifested from his envy of Kirby. However, he keeps these abilities even after the Dark Matter is purged from his body, which he then puts to use on his quest to defeat it.
  • Demonic Possession: Like most of Kirby's party members, he's fought under Dark Matter possession before joining. He gets his usual Belly Mouth and eye, but he also gains his Inhaling and floating abilities from the games, which he maintains after the Dark Matter is driven out. Oops.
  • Did You Just Punch Out Cthulhu?: Invoked. He makes it his goal to be able to harm Zero with just his strength, something no one has ever been able to do. Even though he doesn't cause any lasting damage, he actually succeeds in hurting Zero with him hammer before inevitably succumbing to the Blue Knight.
  • Drowning My Sorrows: Implied to be the reason why he's wandering through the desert while drunk.
    King Dedede: Look at the mess I made Kirby, *hiccup*, if I hadn't, uh, activated that dumb robot, I would still be at the castle. [...] Tell me straight Kirby, *hiccup* izzit the end of the world this time? I mean, Escargoon's gone and Meta Knight's gone and, uh, *hiccup*, I think someone's been followin' me!
  • Dumbass Has a Point: Even though he's not exactly the most educated member of the crew, he ends up being the one to come up with how to face Dark Matter: use the Dream Stones to wish for a new Heartstar Rod.
  • Enemy Mine: He teams up with his Arch-Enemy Kirby to help defeat Dark Matter (although, like Bowser in Super Mario RPG, he tries to twist it into Kirby joining him).
  • Epic Flail: Obtaining the Bronze Mask allows him to weild the Gordo Flail, a Gordo that he can swing around using a chain.
  • Fire-Forged Friends: Initially he only teams up with Kirby to stop Dark Matter and the other villains, but eventually this grows into a genuine friendship closer to that of the games.
  • Genius Ditz: Even though he's not exactly the smartest member of the team, he can come up with some pretty clever ideas from time to time. Along with the crucial idea for defeating Dark Matter mentioned above, he manages to harm the metallic Colossus by softening him up with his flamethrower hammer before striking him.
  • An Ice Person: The final mask he gets is the Orichalcum Mask, which grants him the Icerock Scepter—his only magic weapon, which is capable of turning anything into ice.
  • Impossibly Cool Weapon: King Dedede's weapons tend to be much more over-the-top than the others'. A Swiss-army hammer, a cannon he carries in his arms, and a laser chainsaw are just some of his arsenal.
  • Laser Blade: The Plasma Chainsaw is essentially a lightsaber chainsaw. Which, as a matter of fact, is based on a Bowdlerization from the English dub of the anime.
  • Magically Inept Fighter: King Dedede is almost exclusively a physical fighter. He only has one magic weapon, and it's the very last one he receives.
  • Mask of Power: He dons his signature Masked Dedede mask to fight Kirby while under Dark Matter's control, and continues to use it after becoming part of his team. He also has a unique mask for every one of his alternate weapons.
  • Mighty Glacier: He's slower than the rest of the gang, but also very large and strong to compensate. The concept art notes reveal that this is actually a Zigzagged case, as while his health is high, his lack of armor gives him low defense.
  • Power Fist: The Titan Fists, equipped when Dedede wears the Titanium Mask, are titanium gauntlets that give his punches extra power.
  • The Resenter: Even though he eventually warms up to Kirby, Dedede's jealousy of the pink puff never fully went away, and he still likes to engage in minor competition with Kirby from time to time. His insecurity over Kirby being more successful that him is what his Crystal Clones use against him during the Crystallossus battle.
  • Skewed Priorities: When he's transported in to help Kirby and his friends help Dyna Ra, he immediately begins snapping photos of the rare bird before stepping into the fight.
  • Stomach of Holding: Though not as expansive as Kirby's, he can hold inhaled items in an internal pouch to keep them safe.
  • Swiss-Army Weapon: The Mechanical Hammer from Kirby Super Star Ultra is his first alternate weapon, and it has all the gadgets of its canon counterpart—from homing missiles to a flamethrower.
  • Teeth-Clenched Teamwork: Surprisingly, he doesn't experience much of this with Kirby (whom he grows to appreciate over the course of the story), but rather with Tiff, whom he bickers with frequently.
  • Vacuum Mouth: He now demonstrates this ability from the games, which is stated to be a side-effect of Dark Matter's possession.

Meta Knight

  • Big Damn Heroes: Two separate occasions, he saves the heroes from being obliterated by Kryl.
  • Big Good: Shares the role with General Dee, being Kirby's most powerful and knowledgable ally.
  • Cape Wings: After going the entire anime without his wings being seen, he finally gets to use them here. Worthy of note is that he reveals them to Kirby and Tiff as early as Chapter 1 in the original version, but reveals them later in Chapter 5 (while rescuing them from Kryl) in the rewrite.
  • The Comically Serious: He's typically serious and stoic, but like the show he comes from, he also has a mischievious and humorous side.
    (Meta Knight has just freed himself from a deadly carnivorous plant)
    Tiff: Meta Knight, how did you...?
    Meta Knight: It's a flower... Shall we move on?
  • Cool Sword: As always, his weapon of choice is Galaxia, the sacred and powerful golden spiked sword.
  • Defiant to the End: When he's on the cusp of being possessed by the Indigo Knight, Meta Knight unleashes the Flames of Galaxia on Zero just before succumbing.
  • Demonic Possession: Although he's working to stop Dark Matter on his own from the start of the story, he (like Kirby's other party members) eventually succumbs to its possession and officially joins Kirby after being freed. Due to his incredible resolve, he's able to briefly resist Dark Matter's influence, forcing it to strip him of his identity in order to control him; this causes him to gain an appearance similar to that of Dark Meta Knight.
    • This also happens to him in Haunted Halberd, courteousy of Salesclerk Soul.
  • Dramatic Unmask: Just like in the games, Meta Knight's mask breaks upon his defeat, revealing his similar appearance to Kirby (which he denies as soon as he fixes his mask up). Of course, since we know what he looks like (and Kryl mentioned him being of the same species as himself already), it's only a surprise to the characters.
  • Everyone Calls Him "Barkeep": As Kryl reveals, "Meta Knight" is not actually his name, but a title he had when he served in the Galaxy Soldier Army. His real name is never revealed.
  • Evil Weapon: Apart from Galaxia, all of Meta Knight's weapons have an evil aura that only he can quell (which makes them illegal to use). One case where this backfires on him is the Shadowmaul Axe, which was disguised as a non-cursed weapon and took him by surprise.
  • Fair-Play Villain: Even when Dark Matter is possessing him, he still throws Kirby a sword before battling him to give him a chance to fight back.
  • Heroic Willpower: Meta Knight is one of the very few people who's able to fight off Dark Matter's control, if only briefly. He uses his short time in control to throw Kirby a sword so they can fight on equal footing, and refuses to attack any of Kirby's friends. His will is also strong enough to subdue whatever corrupted weapons he encounters, allowing him to use them safely.
  • An Ice Person: Meta Knight's final weapon is the Frostbite Lance, a Jousting Lance that freezes any enemy it touches.
  • Impossibly Cool Weapon: Much like King Dedede, all of Meta Knight's weapons fall into this category, being the most powerful and visually-impressive in the story—though unlike Dedede, his weapons lean more towards "edgy" rather than "crazy".
  • Life Drain: One of his alternate weapons is the Crawling Blood—a cleaver that causes enemies to bleed, healing Meta Knight in the process.
  • Lightning Bruiser: He's a veteran Star Warrior who has a legendary sacred sword as his starting weapon. You can bet he's pretty powerful. According to the concept art notes, the fact that he only gets four weapons would balance this out had this been an actual game.
  • Limit Break: The Flames of Galaxia, an extremely powerful secret technique that summons forth the very flames that were used to forge the sword. Meta Knight spends most of the story trying to master it, and it's still extremely devastating even in its weaker form.
  • "Not So Different" Remark: For all his talk of Kryl's sadism and lack of chivalry, Meta Knight's Crystal Clones reveal that deep down, he fears they may be more similar than he wants to believe, as he gets the same thrill out of battle that Kryl does.
  • Only the Chosen May Wield: As in the anime, his sword Galaxia can only be wielded by those who are worthy (and will surge energy into anyone who isn't, potentially killing them). This is further examined here, as Galaxia attempts to resist Meta Knight when he's possessed by Dark Matter due to no longer recognizing him.
  • Sinister Scythe: One of his weapons is the Harvestmoon Scythe, which induces fear in whatever enemies are battled with it.
  • Throwing Your Sword Always Works: He throws Galaxia at the Black Knight at the very end of the fight, impaling him in the back and giving the heroes the opening they need to finish him.

Ribbon

  • And I Must Scream: Ribbon is still conscious after Black Knight turns her to stone, but she still can't see, meaning she has no idea if her friends are dying or not.
  • The Captain: Ribbon is considered one of the best soldiers in the Fairy Army. According to Bubbles, she was one successful mission away from being promoted to Captain, so right before they depart she gives Ribbon the rank anyway.
  • Exposition Fairy: She's the most knowledgable about Dark Matter due to serving in a war against them, so most information on it comes from her.
  • Fairy Companion: A small fairy from Ripple Star who's trying to defeat Dark Matter, she accompanies the heroes throughout the entire story.
  • Incorruptible Pure Pureness: Like Kirby, her pure heart makes Dark Matter unable to possess her.
  • The Medic: She's able to use healing magic to support the team. Fittingly, she served as a medic on the side in the Fairy Army.
  • My Significance Sense Is Tingling: Along with being able to sense where to find the Dream Stones, Ribbon can also detect when Dark Matter is nearby, or if someone is being controlled by it.
  • Nice Girl: She's just as kind of a soul as Kirby himself.
  • Sole Survivor: She brought a squadron of fairies to Popstar in order to investigate the Dark Matter invasion, only for all of them to seemingly be killed by Marx. Thankfully, it's Subverted—the captain of her guild, Bubbles, also survived. Her sister, Bella, also wasn't killed in the attack, though it's debatable whether she still qualifies as "alive".
  • The Strategist: Her job in the Fairy Army is this, along with being The Medic. She also shows this on the adventure proper, as she provides knowledge on Dark Matter and how to fight it.
  • Taken for Granite: Thanks to Black Knight, Ribbon is turned into a statue throughout the Battle for Popstar, as she's made a hostage.
  • Telepathy: How she communicates information to resting party members.
  • Utility Party Member: She's too small to be of much help in combat, but is absolutely invaluable to the team in other ways—most notably, being able to locate Dream Stones.
  • Warp Whistle: Her Transport spell can transport the party anywhere they've previously visited, which is also used to switch out teammates when they need to rest.
  • Winged Humanoid: As is the expected look for a fairy.
  • Your Mind Makes It Real: Her Fearful Fairy Flare doesn't actually set foes it fire, but it makes them believe they are, which leaves them open to attack.

     Supporting characters 

Escargoon

  • Beleaguered Assistant: He's the servent of the not-terribly-competent King Dedede, and gets very little respect for his job.
  • Butt-Monkey: He tends to find himself in trouble a lot, often thanks to King Dedede. Tiff even calls him the King's punching bag.
  • Demonic Possession: He gets possessed by Dark Matter sometime between his first and second appearances, causing him to attack Kirby and his team with Kabula.
  • Enemy Mine: Much like King Dedede, he puts aside his grudge against Kirby for the story so he can get the whole Dark Matter business sorted out.
  • Even Bad Men Love Their Mamas: Just like on the show, he dearly loves his mother, and personally makes sure she gets to safety when Dark Matter arrives.
  • Gadgeteer Genius: He built the three Mecha-Kirby prototypes that Kirby battles at the start of the story. Technically, he didn't build the third model himself, but being able to hack an alien machine to make it means he certainly still qualifies. He's also implied to have built Kabula.
  • Non-Action Guy: He's neither strong like King Dedede nor skilled like his allies, so he mostly sits battles out. Even when possessed by Dark Matter, he uses a Cool Airship to attack Kirby rather than engaging him himself.
  • Small Role, Big Impact: Escargoon's presence in the story is rather subdued compared to the show. Nevertheless, he is essential to the plot, as he built Mecha Kirby and transports the heroes to wherever they need to go using Kabula.

Ado

  • Cain and Abel: Thanks to being possessed by Dark Matter, Ado ends up fighting against her sister Adeleine.
  • Decomposite Character: Before it was eventually confirmed to be the former, the Kirby series kept ambiguous whether Ado of Kirby's Dream Land 3 and Adeleine of Kirby 64 were the same character or two separate characters. Odyssey of Dreams goes with the latter interpretation, with Ado being Adeleine's sister.
  • Demonic Possession: She turns hostile as a result of Dark Matter's influence.
  • Gender Flip: In the original version of the fic, Ado is Adeleine's brother. This changes in the rewrite, where she's instead Adeleine's twin sister.
  • Mirror Boss: Fanfic equivelent; she's Adeleine's twin sister, and has the same Face Painting abilities as her. However, she can transform into creatures that Adeleine can't, such as Fire Lion.
  • Throw the Dog a Bone: After being possessed by Dark Matter, forced to terrorize a city and fight her sister, and captured and presumably tortured on Dark Star, she's finally freed of its control in Chapter 16, after Adeleine and Waddle Dee encounter and defeat her at the Weather Tower.
  • Yank the Dog's Chain: Even after being defeated by Kirby, she ends up being taken away by Dark Matter before she can be freed.

Gryl

The Shaman

  • Bunny-Ears Lawyer: He may be strange, but he gives a hefty upgrade to Kirby and his friends' abilities in exchange for helping him.
  • Cloudcuckoolander: You pretty much have to be this if you send someone on a perilous journey to obtain such things as a coloring book, a pop-up book, and a VCR manual. Unless, of course, you're testing them.
  • Crystalline Creature: As a Crystalkin Fairy, his body is made out of crystal.
  • Dissonant Serenity: He seems to be completely unbothered whenever Dark Matter shows up.
  • Dramatic Unmask: Once all the heroes have recieved his blessing, the Shaman lowers his hood to reveal a Crystalkin Fairy.
  • Everyone Calls Him "Barkeep": Only ever referred to as "the Shaman". Even when his true identity is revealed, his name isn't, as Ribbon forgot to ask.
  • In the Hood: He wears a fancy purple cloak that covers his entire body, including his face.
  • Living Relic: He's the last of the Crystalkin Fairies—the first fairies ever made by Crystallossus.
  • Manchild: The first two Books of N'or he wants Kirby to get are a coloring book (which the Shaman colors with crayons, no less) and a pop-up book. He's actually a lot more mature than he lets on, with the books being a Secret Test of Character.
  • Mundane Made Awesome: The six Books of N'or, found inside the treacherous Dream Stone temples. They all turn out to be hilariously run-of-the-mill (a coloring book, a cookbook, a clothing catalogue, etc.), but according to the Shaman, he needs them to be able to give his blessing. Though, the truth is that he doesn't actually need any of them—gathering them is just a test of mettle.
  • Really 700 Years Old: The Shaman has been around since Crystallossus came to Popstar in ancient times.
  • Secret Test of Character: He doesn't actually need the Books of N'or to empower the heroes—having the heroes gather them is just a test to see if they're worthy. In fact, "n'or" means "nonsense" in his native language.
  • Small Role, Big Impact: He doesn't really involve himself in the plot that much, but he's very important to the story—on top of empowering the heroes, he gave the Dream Stones to the Sages and helped to make the fake legend about their creation.

Bubbles

  • Back for the Finale: She disappears from the story for a while after Veluvius Temple, but comes back to help Kirby fight Zero at the end.
  • But Now I Must Go: She doesn't end up joining Kirby's party, as she joins Knuckle Joe's team instead.
  • The Captain: She's the captain of Ribbon's squadron, as well as the only other survivor. She passes the rank onto Ribbon when she leaves to team up with Knuckle Joe.
  • Do Not Call Me "Paul": Her immediate response upon reuniting with Ribbon is tell her not to call her by name.
  • Game-Breaking Injury: When she fights Kirby, she's still recovering from her wounds after Marx's attack. She ultimately throws in the towel once they become too much to bear.
  • Good Versus Good: She's also looking for the Dream Stones to defeat Zero, which initially leads to her battling Kirby. Thankfully, they manage to clear things up afterwards.
  • In the Hood: She first appears to fight Kirby while wearing a cloak that conceals her identity.
  • Military Mage: She fights using various magic spells. It's unclear if she counts as a Squishy Wizard or not, as she was crippled by her encounter with Marx.
  • Not Quite Dead: Thought to have been killed by Marx, she's revealed to still be alive when she shows up at the Sandstone Arena.
  • Sole Survivor: She, just like Ribbon, believes herself to be the only fairy to survive Marx's attack. She's absolutely relieved when she finds out Ribbon is still alive.
  • Walking Spoiler: As the immediate superior to Ribbon, whose status as a soldier is a spoiler, Bubbles' existence is inherently spoiler-y.
  • Winged Humanoid: As with all fairies.
  • You Are in Command Now: With the rest of their brigade dead and Ribbon now having a squad of her own, Bubbles gives her captain status before she leaves.

General Dee

  • Armchair Military: Subverted. He's initially set up as preferring to command his troops from the safety of his office. Once Cloud Eater attacks, however, he engages it directly, and wipes the floor with it.
  • Big Good: Shares the role with Meta Knight, being the wise and brave leader of Cloud Sea City who plays a key role in defeating Dark Matter.
  • The Brigadier: A military general in charge of Cloud Sea City, who's determined to repel the invading Dark Matter.
  • A Father to His Men: He greatly values the lives of Cloud Sea City's inhabitants, including his subordinates. Complimenting Waddle Dee for his efforts in fighting the Dark Matter invaders is the very first thing we see him do.
  • Four-Star Badass: You have to qualify if you're able to One-Hit Kill a seemingly invincible monster, even if you damage your ultimate weapon in the process.
  • Just a Kid: He's understandably reluctant to send Kirby and his team to rescue the civilians of Bubbly Clouds, since most of them are children. Admiral Doo is able to convince him to let them go, though he's still concerned for their safety.
  • Reasonable Authority Figure: Although somewhat stern (as expected from a general), he's a very respectful and polite leader, and holds the lives of his citizens in very high importance.
    General Dee: A nation cannot grow and prosper if the people of that nation suffer, so it is my duty to keep the serenity, happiness, comfort and prosperity of my people intact, because without people there is no nation!

Admiral Doo

  • Decapitation Presentation: He proudly displays Commander Geark's head after finally killing him.
  • Eye Beams: He can shoot beams from his eye like all Waddle Doos, although his are greatly enhanced.
  • Four-Star Badass: With his Mallet of Massive Fissures, he's able to go toe-to-toe with Commander Geark.
  • Frontline General: Much more willing to battle enemies directly than General Dee.
  • General Ripper: He was already determined to destroy Dark Matter, but personally seeing it destroy Bubbly Clouds City and everyone there made him borderline obssessed.
  • Non-Indicative Name: Admiral Doo is not a naval officer, commanding blimps and air forces instead. Then again, The Sky Is an Ocean...
  • Number Two: He's General Dee's second-in-command.

Sir Arthur

  • The Ace: He's the leader of the Star Warriors and easily the strongest, to the extent that people say no one has ever successfully blocked an attack from him.
  • Always Someone Better: When asked who would win if he and Arthur got into a duel, Meta Knight—the wielder of Galaxia and cunning ancient warrior—answers "Arthur" without hesitation.
  • Back for the Finale: He disappears from the story for a while after Veluvius Temple, but comes back to help Kirby fight Zero at the end—with his fellow Star Warriors, no less.
  • Benevolent Boss: His first appearance in the story has him showing concern for Meta Knight, who has just recovered from a bout of Demonic Possession.
  • Big Damn Heroes: After being defeated, Wham Bam Rock makes one last attempt to stop Kirby by punching the floor of the volcano so hard it erupts. Sir Arthur saves them by catching Wham Bam's fist with his bare hands.
  • Blessed with Suck: It's said that no one has ever been able to forge a suitable weapon for him, as they typically break from how hard he swings them.
  • Humble Hero: After overhearing Meta Knight gush about how powerful he is, he insists that the tales told about his abilities are exaggerated.
  • One-Man Army: Meta Knight recounts a tale from his training where it took ten fully-armed Elite Mooks to take Sir Arthur down—and even then, just barely.
  • Retired Badass: He's no longer in command of the Galaxy Soldier Army, as it's been long gone by the time of the story. Despite this, he's still Meta Knight's superior, and he can kick all kinds of ass.

Knuckle Joe

  • Authority in Name Only: He claims to be the leader of his own team, but Sir Arthur is the one who makes most of the decisions (a fact that he lampshades at one point).
  • Back for the Finale: He disappears from the story for a while after Veluvius Temple, but comes back to help Kirby fight Zero at the end.
  • Friendly Rivalry: He and Kirby are on the same side, but that doesn't mean he doesn't engage in some friendly competition (such as racing to reach a new area first) along the way.
  • Hero of Another Story: He leads his own team consisting of Sirica, Sir Arthur, and Bubbles. He shows up to help Kirby from time-to-time and we hear of some of his exploits, but most of his adventure takes place offscreen.
  • Super-Strength: He is a strong little kid, capable of reducing thick stone to rubble.

The Mekkai

  • Artificial Limbs: As Mechanical Lifeforms, this is essentially the only type of medical help they can give.
  • Benevolent A.I.: Overseer Mecheye is the highly-revered ruler of the Mekkai, who acts as a maternal figure to all the Mekkai and provides assistance in helping to defeat Mecha Kirby.
  • Cannot Tell a Lie: As purely logical machines, Mekkai are completely unable to lie, as this would lead to the spread of misinformation.
  • Demonic Possession: The short story Haunted Halberd has all of the Mekkai working on a new Halberd fall victim to this—though, it's not Dark Matter this time, but rather a corrupted program that infected the Halberd 2.5 and a malevolent force left behind by Nightmare.
  • First Contact Farmer: Mekkai Resource Excavation Frigate #0034 ended up landing in Mallow Marsh, where they were discovered by the yokel snails of Muckshell Village. They ended up making peace with the farmers, giving them technology in exchange for resources.
  • Fun with Homophones: Kirby Super Star's planet "Mecheye" being spelled "Mekkai" in Super Star Ultra is referenced here, with Mekkai being the name of the planet (and its inhabitants), and Mecheye being the name of their leader.
  • Impartial Purpose-Driven Faction: The Mekkai would occasionally help injured warriors by giving them prosthetic limbs, but otherwise never seemed to take a side during the war against Nightmare—they're simply a curious neutral force who wishes to observe other lifeforms and retrieve resources from planets.
  • Imported Alien Phlebotinum: Mecha Kirby was made using virus-infected Mekkai technology that landed on Popstar.
  • Innocent Aliens: The Mekkai who landed in Yogurt Yard just wanted to repair their broken ship, and even formed a friendship with the local lifeforms by fixing their injuries with cybernetics. Despite this, they were still attacked by the Venture Coalition, who believed their mining was harming the environment.
  • Madness Mantra: In Haunted Halberd, while corrupted: "Error... Error... Error..." and "HATE, HATE, HATE, HATE!"
  • Mechanical Lifeforms: The Mekkai are an entire civilization of robots led by a highly-intelligent A.I.
  • Motherly Scientist: Mecheye is actually an A.I., but otherwise fits the bill perfectly, as she cares for all of her Mekkai as if they were her children. She pleads for Kirby and his allies to defeat Mecha Kirby without killing him, as she couldn't bear to watch one of her "children" die.
  • Nice Job Breaking It, Hero: Supervisor GIM's attempt to kill the Antlyons using nuclear weapons backfired horribly, as it simply caused them to become radioactive. On top of that, it caused the Yogurt Yard Shrine to become filled with pools of toxic sludge.
  • Perilous Power Source: Exploited. After their ship's reactor is badly damaged, the Mekkai repurpose it as an atomic weapon.
  • Red Herring: Initially, the creatures that attacked the Waddlekin mining crew are hinted to be the Mekkai Cyborgs. It's actually a Swarm of Alien Locusts that were attacking the Mekkai as well.
  • Walking Spoiler: This faction is not revealed until well into the story, and their role in Mecha Kirby's creation makes it difficult to talk about them without getting into spoilers.
  • We Can Rebuild Him: In Haunted Halberd, the malevolent force disassembled the Mekkai and put them back together in new, horrifying forms, animated only by paranormal magic.

Queen Fairy

  • Barrier Maiden: She's been containing Zero inside her body to prevent him from using his full power for years.
  • Endearingly Dorky: Ribbon describes her as being nice, but clumsy and scatterbrained.
  • Fighting from the Inside: The Queen started mostly in control of her body after containing Zero inside it, but Zero slowly consumed her mind over time. However, even after he gains control of her body, she still tries to resist him.
  • The Ghost: The Queen is frequently alluded to by the cast, but she doesn't directly appear until the end of the story. This is because she's being used as Zero's body.
  • Heroic Sacrifice: Seemingly how she (temporarily) defeated Zero—she cast a spell on him using their sacred weapon, the Heartstar Rod, at the same time Zero launched a massive energy wave at her. After a blinding flash of light, both of them were gone. She turns out to still be alive, but has been keeping the weakened Zero contained in her body, making it still a form of this trope.
  • Playing Possum: Zero believes her to be dead after she tanks the Flames of Galaxia, but she manages to barely survive, and pretends to really be dead while she communicates to Kirby what he needs to do to win.
  • Really 700 Years Old: Despite her youthful appearance, the Fairy Queen is at least a millenium old.
  • Telepathy: She can communicate mentally just like Ribbon, which becomes crucial when she tells Kirby what he needs to do to beat Zero without getting caught.

     Dream Guardians 

As a whole

  • Ascended Demon: The Guardians are supposedly powerful Demon Beasts that were purged of their evil by the ancient sages and put to work protecting the Dream Stones. As it turns out, this was really a Red Herring—they were always Guardians, and even they don't remember how they came into existence.
  • Demonic Possession: Each of them fall victim to this, no thanks to the Dark Matter. Bundt and Crystallossus are the only ones that didn't get possessed.
  • MacGuffin Guardian: Each of them has been assigned to protect one of the Dream Stones, and grant them to the heroes upon defeat along with an extra item.
  • Quirky Miniboss Squad: They're a bunch of associated adversaries with vastly diverse appearances, abilities, and temperaments. This is emphasized in the remake, which further distinguishes their personalities and gives them unique quirks.
  • Spirit Advisor: They all seemingly die at the end of their battles with Kirby and the gang, but they can still talk to them to help them know how to use the Dream Stones, as well as the special treasures they drop.

Wickett

  • Adaptation Personality Change: In the original draft of the story, he was very stoic and serious. The rewrite goes in a very different direction, making him much more energetic and quirky. Compare his introductory dialogue in each version:
    Original: Welcome, to this sacred place, this place that was constructed by the Ancient Cappies. You have proven yourselves worthy of meeting me, now you must pass one final test. Beat me, Wickett, the Dream Stone Guardian of the Emerald Amber in battle and you may have possession of it!
    Rewrite: Well, well, well! Now this is certainly a surprise! Visitors? It's been so long since anyone came to play! So long, in fact, I got frustrated and lonely. Let me guess... you're here for the shiny rock? Well, unfortunately, I can't just give it to you! You gotta beat me in a fight first! I am Wickett the Scarecrow! If you want this Dream Stone I guard, then let's see you take it from me! Beware thouh, I've got a lot of pent-up frustration at being stuck in this miserable fortress for so long!"
  • Attack Its Weak Point: His second form requires Kirby's party to open up his jacket, exposing the Dark Matter Scout inside.
  • An Ice Person: When he changes the season to winter, the floor becomes icy and slippery.
  • Blood Knight: He's quite eager to battle Kirby and co. for the Emerald Amber in the rewrite, viewing it as a sort of game.
  • Blow You Away: When he switches the season to spring, strong winds blow through the arena. This prevents Kirby from throwing bombs at him, but he manages to get around it in a different way. He also has an autumn spell that creates a tornado around himself, which shields him from attacks while also sending razor-sharp leaves flying around the room.
  • Forced Sleep: When he changes the season to autumn, he's able to use sleeping powder to make Kirby fall asleep.
  • Green Thumb: He attacks Tiff with thorny vines after switching the season to autumn, which inflict her with Universal Poison.
  • Heal Thyself: His spring spell heals himself, but can be interrupted if he is attacked while using it.
  • Logical Weakness: His first form is basically a giant cornucopia, while his second is a burlap scarecrow. Naturally, both of these forms are very flammable, making the Fire ability quite effective.
  • The Paralyzer: Another spell he can use in autumn mode: a shadow that makes Waddle Dee become paralyzed with fear.
  • Playing with Fire: One of Wickett's attacks is to shoot bursts of fire. His possessed form upgrades this to a giant fireball that splits into smaller fireballs. The summer version of his arena technically also qualifies, as it causes the room to heat up to an immense temperature.
  • Punny Name: His name is a play on "Wicker", a method of weaving together plant materials, which fits his initial cornucopia-like form well.
  • Scary Scarecrows: Even though he's trying to guard the Emerald Amber from evil, he's still a giant season-bending scarecrow (with somewhat violent tendencies in the rewrite)—and he gets even scarier once Dark Matter shows up.
  • Throw Down the Bomblet: One of his attacks is to throw bombs shaped like turnips.
  • Transformation of the Possessed: He starts out as a floating cornucopia with a single arm made from a cornstalk. Once Dark Matter possesses him, he transforms into a giant scarecrow with a burlap sack for a head. It should be noted that Wickett was about to transform into a stronger form when Dark Matter showed up anyway, so his possessed appearance might just be his regular One-Winged Angel form.
  • Weather Manipulation: His lantern has the power to control the four seasons, which he uses to transform the arena during his battle. Kirby and his friends obtain it after his defeat, allowing them to do the same.

Amoebeo

  • Ambiguous Gender: Only ever referred to as "it". Since its a shapeshifting blob of slime, it might not even have gender.
  • Blob Monster: As the name suggests, Amoebeo is a large, amorphous amoeba-like creature.
  • Combat Tentacles: Amoebeo's Squishy form primarily attacks by flipping the platforms with its long tentacles.
  • Cyclops: It has only a single eye, even before it gets possessed by Dark Matter. Appropriately, it's his weak point.
  • Giant Enemy Crab: One of its forms is a giant Coner, which resembles a hermit crab.
  • Go for the Eye: Amoebeo's gelatinous body is largely unfazed by Kirby and friends' attacks, but its eye (the only solid part of its body) is vulnerable.
  • Logical Weakness: It has a viscous, almost liquid body, making the Ice ability extremely useful for freezing it.
  • Making a Splash: The battle takes place over a body of water, which Amoebeo will dive into to regenerate its body. Aside from that, its Awadoron form can summon large water jets to attack.
  • Neat Freak: It seems to have an obssession with keeping its water clean.
  • Platform Battle: The battle against it largely takes place on floating platforms suspended over a massive body of water, and most of Amoebeo's attacks involve destroying or otherwise messing with them. The platforms don't come back, but Kirby gets the idea to use the Emerald Amber to make giant flowers grow in place of them.
  • Poisonous Person: Dark Matter causes the water surrounding the arena to turn into poison, with Amoebeo itself following suit. Its able to boil this poison to generate toxic vapors, which probably would have killed the heroes had they not defeated it in time.
  • Punny Name: Its name is a play on "Amoeba", fitting its nature as a Blob Monster.
  • Transformation of the Possessed: Dark Matter's possession causes both it and the water it resides in to become purple and poisonous.
  • Voluntary Shapeshifting: It doesn't even seem to have a "true" form as it's basically an amorphous blob. It fights by mimicing other enemies that Kirby has faced, albeit much larger and stronger.

Biggolem

  • Detachment Combat: His second encounter in the rewrite goes this way, as he splits himself into a swarm of small, floating blocks to attack Kirby's party from all sides.
  • Determinator: He fights Kirby and co. three times throughout Citrine Citadel, completely unswayed by every defeat until he gets possessed by Dark Matter. He's very much aware of this, as he describes himself as a "Sore Loser".
  • Elemental Shapeshifter: No matter what form he's in, Biggolem has the ability to transform into a quicksand-like substance, allowing him to dissolve into the floor or walls and travel underground.
  • Enraged by Idiocy: He tends to get annoyed when people don't use the Citrine Sandstone to get past an otherwise-insurmountable obstacle.
  • Golem: If the name wasn't clear, he's a mass of stones/Star Blocks animated by magic.
  • A Handful for an Eye: In his second battle, he's defeated when Adeleine blinds him by covering his eyes in paint, Heavy Lobster-style.
  • Heal Thyself: His rewrite's self is capable of healing himself by summoning Heart Blocks.
  • Orbiting Particle Shield: The special item he drops upon defeat is his Core, a glowing stone/Star Block that gives its possessor an orbiting shield of rocks/blocks.
  • Punny Name: His name is a combination of "Big" and "Golem", and he is indeed a rather sizeable golem.
  • Rock Monster: Two different flavors, depending on what version you're reading. In the original, he was a mass of sandstone slabs who could rearrange himself into various shapes. In the remake, he's a humanoid Golem made of Star Blocks.
  • Same Character, But Different: So far, Biggolem has had the most changes between the original draft and the rewrite, having a completely different appearance and theme.
  • Scary Scorpion: The original version of the story has him take the form of a scorpion for his initial encounter. Even after changing into different creatures for his subsequent battles, he still retains a scorpion tail.
  • Transformation of the Possessed: The first version of the story has him take on a darker color scheme and gain an eye on his chest after being possessed by Dark Matter. It's unclear what (if any) changes are made to his physical appearance in the rewrite, but he is stated to walk like a zombie and gains the ability to temporarily petrify his body.
  • Trick Boss: Even though he's the Guardian of the Citrine Sandstone, and puts up a really tough fight, he's not actually holding it—after defeating him, Kirby has to battle Fry to get the Dream Stone for real.
  • Voluntary Shapeshifting: The original story's version of Biggolem could arrange his body into the shape of a scorpion, bird, or humanoid. This is far less pronounced in the rewrite, where he stays in his humanoid form most of the time. However, both versions can dissolve into a sand-like form to travel underground.

Bundt/Boomkuchen

  • Adaptation Name Change: His name was changed from "Bundt" to "Boomkuchen" in the rewrite.
  • Anthropomorphic Food: He's a creature that resembles a triple-layer chocolate cake.
  • Berserk Button: He hates thieves, and attacks Kirby's crew when they try to take something from his castle.
  • Chekhov's Gun: He's encountered and defeated midway through the story, but he isn't revealed to be a Dream Stone Guardian until ten chapters later.
  • Curb-Stomp Battle: He has the shortest battle of all the Dream Stone Guardians, as King Dedede easily sucks him up and eats him.
  • Eating the Enemy: How he's defeated, courtesy of Dedede.
  • Healing Factor: He's able to regenerate his body to recover from any attack, unless you eat him.
  • Life Drain: Draining health is stated to be one of his attacks in the brief moments he's fought.
  • Logical Weakness: He's a living cake, so the most effective way to do him in is to eat him.
  • Not Quite Dead: Although King Dedede seemingly killed him by eating him, a single candle from his body turns out to have survived, allowing him to reclaim his usurped title of Dream Guardian.
  • Punny Name: Named after the Bundt cake, a doughnut-shaped type of cake. In the rewrite, his name is a play on "Baumkuchen", a German spit cake.
  • Walking Spoiler: The fact that he's even in this section gives away that he's actually a Dream Guardian.

Dyna Ra

Magmalith

Kaiser Mole

  • Attack Its Weak Point: Kaiser Mole is covered in thick, impenetrable armor that makes direct attacks all but impossible. The only way to hurt it is to destroy the pillar-like mechanisms on its body, which will cause its core to become exposed.
  • Collapsing Ceiling Boss: At one point, Kaiser Mole accidently rams into a wall, causing heavy rocks to fall on it and damage it. This ends up being exploited after Dark Matter possesses it and starts attacking relentlessly, as Kirby and co. trick it into making more rocks fall on top of it, destroying its power pillars.
  • Crash in Through the Ceiling: It makes its Big Entrance by digging through the ceiling.
  • Defeat Equals Explosion: Like any good Killer Robot, Kaiser Mole explodes after its power core is destroyed.
  • A Handful for an Eye: Adeleine attempts to use the Biggolem tactic of covering Kaiser Mole's eye. This ends up not working very well, though, as it simply causes its attacks to become more erratic and unpredictable.
  • Killer Robot: Heavy Moles were previously used by Holy Nightmare as attack robots, with Kaiser Mole's model in particular being able to level cities.
  • Meaningful Name: A "Kaiser" is a German emperor, and Kaiser Mole is the strongest of the Heavy Moles.
  • Ray Gun: Laser turrets are among the many weapons in its arsenal.
  • Robo Speak: Naturally, Kaiser Mole speaks in a very stilted and computerized manner.
  • Shock and Awe: After recieving a certain amount of damage, Kaiser Mole starts electrifying its power poles, making them dangerous to attack without good timing.
  • Transformation of the Possessed: Seemingly Averted. Kaiser Mole does not have any physical changes described after being possessed by Dark Matter. It does get much faster, but this is more because it had shifted into its highest gear just prior.
  • Tunnel King: Surprisingly for a Heavy Mole offshoot, Downplayed. Kaiser Mole was designed for digging, and has many grinding wheels made for digging all over its body. However, apart from emerging from the ceiling during its entrance, it doesn't actually do a lot of digging during its battle, preferring to use its wheels to attack directly.
  • Turns Red: It shifts between different gears as Kirby and his party continues to expose its weak point, causing it to get stronger and faster as the fight goes on.
  • Walking Armory: From grinding wheels to laser turrets to electrified pillars, Kaiser Mole is absolutely loaded with weaponry. It apparently has attacks that it only uses on healers, which we never even get to see since Tiff wasn't part of the fight.

Crystallossus

  • Attack Its Weak Point: Zigzagged. The only way to truly damage Crystallossus' form is to destroy his arms, leaving his head vulnerable. However, doing this will cause him to start charging up "Irradiated Nova", the most devastating attack in his repitoire.
  • Attack of the 50-Foot Whatever: Crystallossus is even bigger than a Titan-class Golem, making him the largest of all the Guardians.
  • Attack Reflector: If his head is hit by a special attack, he will use that same spell as a Counter-Attack. His hands are also capable of blocking the attack if they're not busy.
  • Crystalline Creature: He resembles a massive skeletal creature made of diamond.
  • Crystal Prison: He's capable of invoking this by trapping an attacker inside one of his arms (via splitting his arms into chunks and reforming them around the victim).
  • Exact Time to Failure: After his arms are destroyed, Crystallossus will begin counting down from "5". Once he reaches zero, he unleashes "Irradiated Nova", a devastating blast of light that engulfs the entire arena, with seemingly no way to dodge it.
  • Face Your Fears: Before even being able to battle him, Kirby and his party need to pass a test: fighting crystalline doppëlgangers of themselves that assault them with their deepest fears and insecurities.
  • Floating Limbs: He has two arms that are completely disconnected from his body.
  • God Is Flawed: Although he's benevolent, he's far from perfect—after the fairies who worshipped him and the ones who didn't went to war, he left the planet out of shame. This allowed Dark Matter to attack the planet in his absense, using alchemy to change the fairies' bodies into flesh and blood to make them easier to possess.
  • Greater-Scope Paragon: Crystallossus is the one who truly created the Dream Stones. Without him, Zero would be completely unstoppable. Despite this, he never faces Zero himself.
  • Heal Thyself: Crystallossus' left arm will heal his head if it is active, which is another reason to destroy the arms first.
  • An Ice Person: At one point, he uses "Amplified Frost", which freezes Kirby and co. in ice blocks for a short time.
  • Have You Seen My God?: He left Ripple Star long ago when his creations went to war with each other, which had disastrous consequences as Dark Matter was able to attack in his absense.
  • Immortality Hurts: Crystallossus is immortal in the sense that he cannot die permanently; however, his physical form can be damaged and destroyed, which is necessary to end the fight.
  • Logical Weakness: Diamonds are extremely hard, but also brittle. Since Crystallossus' body is made of diamond, explosions are the most effective way to damage him.
  • The Maker: He created the Crystalkin Fairies, from which all other fairies were descended.
  • Mooks Ate My Equipment: His last-ditch move, "Siphoning Shredder", traps Kirby's party in beams of light, allowing him to eat their weapons and regain enough magical power to cast "Irradiated Nova" one more time.
  • My Defense Need Not Protect Me Forever: Since Crystallossus is immortal, it's impossible to kill him; instead, all Kirby's party needs to do to win the Diamond Prism is fight him until he uses up all his magic.
  • No-Sell: As long as his arms are active, he can block any special attack and use it as a Counter-Attack—even the Flames of Galaxia can't penetrate it. Because of this, Meta Knight refuses to use it on the deity, as he would likely get his entire team killed that way. Also, he has the ability to outright disable the Dream Stones, as he is their creator.
  • Playing with Fire: "Amplified Heat" is an attack that causes a wall of fire to close in on Kirby and his friends.
  • Physical God: Crystallossus is an ancient immortal being who created not just the Dream Stones, but the entire fairy race. The bonus chapter reveals he also created the Ripple Star planet itself.
  • Punny Name: His name is a portmanteau of "crystal" and "collossus".
  • Shock and Awe: His "Crystal Plasma Flash" has him form a massive ball of electricity between his hands.
  • Walking Spoiler: His very existence turns the legend of how the Dream Stones were created on its head.
  • Yin-Yang Bomb: He has multiple attacks that work this way. The "Double Antipode Stream" has Crystallossus blast streams of fire and ice that collide with each other, creating an explosion. The "Delta Wave" forms a giant triangle made of fire, ice, and electricity.

    Dark Matter 

As a whole

  • Always Chaotic Evil: A physical embodiment of evil that's incapable of experiencing happiness and wants to destroy all of it? Yeah, they probably qualify.
  • Armies Are Evil: Unlike in the games, the Dark Matter of this story is a more organized army with clear individual soldiers and various ranks.
  • Dark Is Evil: If you couldn't tell by the name, this world-consuming Hive Mind is heavily associated with darkness.
  • Demonic Possession: Corrupting and possessing everything in sight is their agenda, as always. Additionally, this story delves into how their possession works, as detailed under Fighting from the Inside below.
  • The Dreaded: Supposedly, no one has ever survived an encounter with Dark Matter, and entire planets are considered doomed as soon as they arrive. Tiff writes in a journal entry that she finds them even more terrifying than Nightmare.
  • Eldritch Abomination: An otherworldly and ever-growing Hive Mind that possesses and corrupts everything in sight, can induce nightmares and sense your fear, and is led by a seldom-seen Evil Overlord with unknowable goals.
  • Emotion Eater: Dark Matter asserts control over its victims by latching onto their negative emotions, which can be anything from selfish desires to anger and regret. This is why attempting to forcefully fight it makes it stronger—they're essentially running away from their flaws rather than confronting them.
  • Fighting from the Inside: Defied. Attempting to forcefully fight against Dark Matter's control never works, and only makes it stronger and allows it to take over your mind more easily. The only way to resist them is to remain calm and have a strong sense of self, as they can't force you to do anything you don't want to do that way (though they will try to twist and corrupt your desires to convince you to do what they want).
  • Hive Caste System:
    • The lowest-ranking and weakest Dark Matters are Scouts, simple black orbs with an eye reminiscent of its appearance in Kirby 64 with no notable abilities beyond possessing lifeforms.
    • The next rank above Scouts are Hunters, which have the iconic "petaled" appearance of Real Dark Matter from Kirby's Dream Land 2 and 3. They are larger and more intelligent than Scouts, and are capable of possessing stronger hosts by sprouting tentacles to grab them with.
    • After that are Warriors, which look like Dark Matter Blade from Dream Land 2. They are even stronger than the previous two ranks and can implicitly fight without a host.
    • Finally, there's the top dogs of the Dark Matter army—Commander Gyork, Kryl, and the Rainbow Knights, who serve directly under Overlord Zero..
    • There are also Dark Matter Slaves and Slavers (who look like Hunters, except they have arms) that briefly appear at Dark Star, but it is unknown where they rank in the caste system.
  • Hive Mind: Every Dark Matter shares each other's thoughts. However, possessing a host weakens their connection to the hive mind, making them more succeptible to mistakes.
  • Light 'em Up: Somewhat ironically, they sink Bubbly Clouds by bombarding it with a beam of light.
  • Made of Evil: Ribbon describes Dark Matter as a physical manifestation of evil itself.
  • Nightmare Weaver: Each of the possessed protagonists find themselves trapped in a Dark Matter-induced nightmare after being freed from its control. It soon becomes clear that they're trying to send a message: "Never let you go."
  • Oculothorax: Most Dark Matter specimens take the form of a black orb with a single eye.
  • Planetary Parasite: After wringing out every bit of positivity from a world, Miracle Monsters will anchor Dark Star to the planet, allowing it to absorb the planet and become even larger.
  • Transformation of the Possessed: Everyone possessed by Dark Matter has some manner of change happen to their form. This can range from something as minor as eye or skin color change (most of Kirby's party members, Daroach) to Body Horror (King Dedede) to completely changing their entire appearance (Wickett, Perot Sr., Queen Ripple).

Overlord Zero

  • Adaptational Villainy: The original Zero (and Dark Matter as a whole) never had any dialogue, leaving it ambiguous just how malicious he truly was. This Zero is fully capable of speech, meaning his vileness is on full display.
  • All According to Plan: Even though Dark Matter seems to be getting successfully repelled by Kirby, Overlord Zero continues to ensure his minions that it's all part of his plan. He's not lying.
  • Anti-Magic: He's capable of disabling Ribbon's ability to teleport party members out, preventing them from resting. However, he doesn't disable her ability to bring new party members in, which allows him to wipe out the others as well.
  • Attack Its Weak Point: His Warrior form is essentially fought in the same way as Nightmare—his cloak deflects attacks, but his core is vulnerable. Marx Zero has multiple weak points across his body that have to be hit in a specific order, 02-style.
  • Attack Reflector: One of his many abilities is to swallow up projectiles in an energy sphere, then send it back at the attacker.
  • Bad Boss: Zero is generally very callous toward his Dark Matter slaves, who are powerless to resist due to being mindlessly loyal. He harshly punishes everyone on Dark Star after Commander Gyork makes a major slip-up, and stealthily tries to off Kryl in response to his betrayal..
  • Batman Gambit: His entire scheme to free himself relies on Kirby doing exactly what he'd normally do—gathering the MacGuffins to stop Dark Matter with his friends. They start to suspect that something's wrong when they reach Dark Castle, but by then it's too late.
  • Big Bad: The ruler and creator of Dark Matter, who's trying to invade and conquer Popstar.
  • Big "NO!": He lets one out after his final defeat.
  • Casting a Shadow: He has many shadow-based attacks, including dark energy orbs and black holes.
  • The Chessmaster: Everything that has transpired has done so according to his design. Attacking Kirby's home to force him and his friends to gather the Dream Stones and defeat him, Zero sends his Dark Matter forces to attack specific locations, luring them to the areas with the Dream Stones while making it seem like he's simply trying to take over the planet—all as part of a bid to have the heroes defeat him so he can be released from Queen Fairy's body and use the Dream Stones for a higher purpose.
  • Cruel Mercy: After Kryl betrays him in the final battle, he sucks a large portion of the Dark Matter out of his body, leaving him in great agony but still alive.
  • Curb-Stomp Battle: Even though he's in a weakened state and is Just Toying with Them, Kirby and his friends are in way over their heads when they first fight Zero. The only thing that saves them from being annihilated is Aegis Prime (and Zero secretly wanting them alive).
  • Dystopia Justifies the Means: Zero (along with the rest of Dark Matter) is completely unable to experience happiness, and has a striking hatred of anyone who can. It's for this reason that he goes after planets with bright, cheery inhabitants, such as Ripple Star.
  • Evil Cannot Comprehend Good: Once Kirby's friends are assimilated by the Rainbow Knights, he attempts to turn Kirby himself to his side by having him accept the Red Knight willingly. He didn't count on Kirby doing so without any selfish desires.
  • Evil Is Bigger: He's at least eight feet tall, much larger than any other Dark Matter. His true form is even bigger.
  • Evil Overlord: Overlord Zero is the creator and leader of the Dark Matter Army, responsible for devastating several planets in the past.
  • Failure Gambit: His evil plan relies on Kirby successfully defeating him, allowing himself to be freed from Queen Fairy's body.
  • Fantastic Racism: As a creature devoid of positive emotions, Zero has a particular disdain for the happy and colorful fairies of Ripple Star. It helps that being creatures pure of heart makes them very difficult to possess, and they were the first creatures to actually deal a defeat to Dark Matter.
  • Faux Affably Evil: His manner of speech gives off a veneer of politeness, but his actual dialogue is horribly venomous and cruel.
  • For the Evulz: Zero's primary goal in coming to Popstar was simply to acquire the Dream Stones—as Black Knight reveals, taking over the planet was simply for fun.
  • Fusion Dance: He merges with Marx Blight for his final form, becoming Marx Zero.
  • A God Am I: Declares himself to be a God (with a capital G, no less) in his first battle with the heroes. Though, with how seemingly unbeatable he is, few are willing to contest him.
  • Hoist by His Own Petard: Since Kirby can't be possessed by the Red Knight due to being pure of heart, Zero attempts to corrupt him by having him accept the transformation willingly. It fails big time, and Kirby is able to hold onto his virtues and use the Red Knight's power against Zero.
  • Hope Crusher: One of the best demonstrations of his Faux Affably Evil nature is in his first battle, where he intentionally dodges the heroes' attacks by mere centimeters just to make the fight seem extra hopeless. He also deliberately allows the heroes to kill the Miracle Monsters just so he can crush their hopes when he revives them later.
  • In the Hood: A dark cloak with a hood is his attire while possessing the Queen Fairy.
  • Just Toying with Them: He barely takes the heroes seriously during his first bout with them—he promises to let them go if they land a single hit, barely avoids their attacks on purpose, and mocks them all the while.
  • MacGuffin Delivery Service: He claims the reason he keeps the heroes alive is so they can bring him the Dream Stones. He's not lying, but he is leaving out a few important details.
  • Nigh-Invulnerable: Legend has it that no weapon is able to harm him.
  • Nightmare Weaver: The true reason he wants the Dream Stones is to be able to access and corrupt the Realm of Dreams, allowing him to spread his influence across the universe through dreams.
  • Not Quite Dead: Zero's main body was destroyed, but a piece of him still lives on within Kryl. However, being severely weakened and without the Dream Stones or any Dark Matter underlings, he probably won't be posing a huge threat to the universe any time soon.
  • One-Winged Angel: He technically does this three times. First, when he's freed from Queen Fairy's body, he takes on his iconic eyeball form. Then, when he fights Kirby himself, he changes into a battle form resembling a Dark Matter Warrior. Finally, he performs a Fusion Dance with Marx to become Marx Zero.
  • Sealed Inside a Person-Shaped Can: When Queen Fairy and Overlord Zero mysteriously disappeared long ago, she actually trapped him inside her body, sealing away some of his abilities and constantly trying to resist his evil. This is why Zero needs Kirby to defeat him—so he can be freed from his prison and unleash his full power once more.
  • Soft-Spoken Sadist: He usually speaks very softly, very rarely raising his voice (which is enforced by his labored breathing).
  • Unwitting Instigator of Doom: Once he entered the Realm of Dreams, he caused every sentient creature to have a nightmare at the same time, unknowingly bringing Nightmare Back from the Dead.
  • Vader Breath: His breathing is noted to be very labored, forcing him to pause to catch his breath between words. He loses it once he's freed from the Queen Fairy's body.
  • Villainous Breakdown: He maintains total composure throughout the entire story, as everything is going just the way he wants it to. The moment Kirby becomes Red Knight Kirby is the moment he completely loses his shit, as his entire evil plan starts crumbling down.
  • Weakened by the Light: He's vulnerable to the light-based attacks of the Star Rod and Violet Knight Kryl.
  • We Would Have Told You, But...: For mysterious reasons, he's keeping his minions in the dark about his full evil plan, and hates when they ask him why he gives them an order. This is because he can't let Kirby know that he wants them to successfully reach him.
  • Worf Had the Flu: There probably wouldn't even be any battles if he hadn't been weakened from the Queen Fairy restraining his power.

Kryl

  • All Your Powers Combined: By the time of his third encounter, Kryl has formed a Compound Ability consisting of at least ten different Copy Abilities, including ones Kirby hasn't even used before.
  • Arrogant Kung-Fu Guy: Kryl is one of the most powerful characters in the story, and he's very much not humble about it, Trash Talking anyone he sees as weaker than him (which is most people). Being successfully attacked by said weaklings tends to send him into a rage, even if it doesn't actually harm him.
  • "Ass" in Ambassador: He's ostensibly the ambassador of Dark Matter, but he's more about beating resisting planets into submission than diplomacy.
  • Beleaguered Assistant: Zero isn't incompetent (in fact, he's very much the opposite), but he still corrupted Kryl and has policies that he hates, which means Kryl isn't exactly thrilled about having to serve under him.
  • Berserk Button: Insulting his strength, being tricked into letting his guard down, insinuating that he's just a Dark Matter puppet... there's a lot of them, really.
  • Black-Hole Belly: At one point, Kryl swallows King Dedede, Adeleine, and Waddle Dee, forcing Kirby to explore his massive stomach to get them back.
  • Blood Knight: He is obssessed with battle, to the point where he repeatedly disobeys Zero to get a chance at fighting Kirby and his friends again.
  • Body Backup Drive: Before the final battle, Zero reveals that he made Kryl his "avatar", placing a piece of himself inside the puffball. It's only in the last chapter that the full meaning of this is revealed, as Zero is able to remain alive in Kryl's body after his main body is destroyed.
  • Breath Weapon: He can spit purple energy bullets, which have the strength to demolish stone.
  • The Butcher: He's not actually called such, but he certainly has a butcher theme going on, what with his apron and butcher knife.
  • Cape Wings: He wears a butcher's apron as a cape, which can transform into a pair of vulture-like wings.
  • Determinator: Kryl never gives up trying to kill Kirby and his friends, even when he has to go against Zero's orders to do so.
  • Dragon with an Agenda: He seems to loyally serve Overlord Zero, but it later becomes known that he wants to use the Dream Stones for himself, hinting he may have plans of his own. The truth is that he wants to use the Dream Stones to destroy Zero and Dark Star, allowing him to live freely.
  • Enemy Mine: Once the Rainbow Knights come after him following his betrayal, he temporarily teams up with Kirby's party to take them down. He does it again when Kirby fights Zero.
  • Evil Counterpart: He's the same type of creature as Kirby and Meta Knight (and even uses attacks reminiscent of the former), but is part of the Dark Matter Army.
  • Evil Sounds Raspy: His voice is described as being soft and gravelly.
  • Fallen Hero: Kryl was one of the warriors that attempted to defeat Zero in the Queen Fairy's body. He failed, and Zero made him one of his own.
  • Half the Man He Used to Be: His first duel with Meta Knight ends with him being cut down the middle. It's still not enough to stop him permanently.
  • The Heavy: Despite not being the strongest or highest-ranking of Zero's minions, Kryl is the most persistent, and has the most characterization.
  • Heroic Willpower: Technically, he's not officially on the heroes' side, but he still retains his rebelliousness even after being possessed by the Violet Knight, which leads to him assisting Kirby in taking down Zero with the Violet Knight's power.
  • Hypocrite: Kryl chastises Meta Knight for being arrogant when the latter turns his back on him and challenges him to wield Galaxia. Of course, Kryl fails to notice the irony.
  • I Resemble That Remark!:
    Meta Knight: You are no warrior, you are just a mindless and cold-blooded monster with no honor.
    Kryl: Oh, so you think you can judge me, do you? Why don't I just slice you in half right now?!
  • It Can Think: An unusal take on this trope—technically, both Dark Matter and their hosts can think, but are completely subservient to Zero. Kryl is the only one who has complete free will, which even he can't explain.
  • The Juggernaut: He'll tear through anyone in his path, and since Zero can revive him at any time, he's damn near unkillable, too. Even getting cut in half is little more than an inconvenience.
  • I Just Want to Be Free: He wants to be free from Zero's control, and will go to any length necessary to make it happen—no matter how many people he has to kill along the way.
  • Lightning Bruiser: He's tremendously agile and strong enough to kick someone clear across a room, making him quite a dangerous threat.
  • MacGuffin Delivery Service: Attempted, but failed: he swoops in and steals the Prism Diamond as soon as Crystallossus is defeated, but since he doesn't own it, he's unable to use it.
  • Manipulative Bastard: He apparently tricked Commander Gyork into firing the Eye of the Apocalypse in order to distract Zero, allowing him to slip away for a chance to challenge Kirby again.
  • Motive Rant: After Meta Knight accuses Kryl of making a Deal with the Devil, he furiously rants that he was Forced into Evil and never wanted to be working for Zero to begin with. This gives Kirby an opening to take him down.
  • Obviously Evil: A black body with red eyes, a horned animal skull for a helmet, a large gash across his chest, and a meat cleaver as his weapon? Yeah, it's safe to say he's evil. It's even more blatant in the original version, where his scar is even bigger and he wears thick gunmetal armor covered in scuffs.
  • Power Copying: He knows a much more advanced form of this than Kirby, as he can copy someone's individual abilities rather than simply their general powers like Kirby does. He also keeps his inhaled enemies inside his flesh rather than in air bubbles, meaning he won't lose his ability if he'd hit too hard.
  • Red and Black and Evil All Over: He has a black body and red eyes, and is a major threat among Dark Matter's forces.
  • Rewarded as a Traitor Deserves: After Kryl disobeys Zero by going off to fight Kirby himself, Zero decides to get rid of him by tricking him into killing one of the Rainbow Knights, causing him to get possessed by the more obedient Knight. It's implied that he's been wanting to do this for a while due to Kryl's constant rebelliousness, with this incident being the tipping point.
  • Skeletons in the Coat Closet: He wears a menacing horned animal skull as a helmet.
  • Stomach of Holding: A considerably more disturbing case than Kirby's—to prevent himself from losing Copy Abilities, he keeps his copied foes in fleshy sacks inside his stomach.
  • Unskilled, but Strong: His speed and power are unparalleled, but he doesn't have any formal training, which allows Meta Knight to best him despite being weaker.
  • Vacuum Mouth: He can suck up his foes just like Kirby can, but with extra strength.
  • Villainous Breakdown: Kryl starts his battle in Mirrorwood Forest as arrogant as always, but he slowly becomes more confused and angry as Kirby and co. continue to evade him and wear him down. After Meta Knight gives him a Breaking Speech, he loses all composure and goes on a furious tirade about Zero taking away his freedom, giving Kirby the opening he needs to finish Kryl off.
  • Villain Teleportation: Frequently teleports during combat to catch his foes off-guard.

Commander Geark

  • Arch-Enemy: He becomes this to Admiral Doo after blowing up Bubbly Clouds City.
  • Big "NO!": Lets one of these out just before he dies.
  • Cyborg: Described as being as mechanical as he is flesh.
  • Dumb Muscle: He's strong enough to beat Kirby in a straight fight, but isn't that intelligent.
  • Eyes Do Not Belong There: In addition to having eyes on his head, Geark has a large Dark Matter eye on his chest.
  • General Failure: He's clearly not that smart and is easily manipulated by Kryl. Best exemplified when he defies Zero's orders and attempts to kill Kirby with the Eye of the Apocalypse. This goes horribly, as he fails to even fire before a future Meta Knight destroys the ultimate weapon, with Zero punishing Geark for his incompetence shortly afterward. Even if it did work, it would've caused more problems in the long run since Zero needed the heroes alive.
  • Half the Man He Used to Be: Like Kryl, he gets split in half during his first battle with the heroes. Unlike Kryl, he doesn't even need to be revived be Zero, as his top and bottom halves still work independently.
  • Hoist by His Own Petard: He's ultimately crushed by Deathly Woods while trying to keep it from toppling over.
  • Minor Major Character: Despite being introduced as an important character, Geark has very little screentime or development compared to Overlord Zero's other minions.
  • No Kill like Overkill: His second direct appearance has him try to annihilate the Kabula using the Eye of the Apocalypse, a city-destroying Kill Sat. It doesn't work, and the weapon gets destroyed before it can fire a single shot.
  • Offscreen Moment of Awesome: His first battle mostly takes place offscreen, but he was apparently able to soundly beat Kirby and all of his allies, with only Admiral Doo still standing.
  • Third-Person Person: Although he starts off speaking relatively normally, he slowly devolves into this manner of speech over the course of the story.
  • Tin Tyrant: His appearance is that of a knight wearing a mechanical suit of armor.

Dark Tiff

  • Fusion Dance: A fusion between Tiff, Escargoon, Sword Knight, Blade Knight, and Lola (who is the original form of Lololo and Lalala).

Miracle Matter and Miracle Monsters

  • Acid Attack: Both the Antlyon Queen and the Mumbie King have the ability to spit globs of acid.
  • Adaptation Name Change: As a whole, they are known as "Nightterrors" in the early version of the story. Deathly Woods was also originally called "Root-rot".
  • Attack Its Weak Point:
  • Barrier Change Boss: Miracle Matter's battle works exactly as in the games—he has seven different forms, and can only be damaged by whatever its current form is made of. However, the Star Rod can always damage him, regardless of what form he takes.
  • Big Creepy-Crawlies: The giant insect-like Antlyon Queen was turned into a Miracle Monster on the spot once Dark Matter reached Yogurt Yard.
  • Breath Weapon: If the name wasn't an indication, Spitphyre primarily attacks by spitting fire and lava.
  • Bullying a Dragon: Over time, the heroes notice that the Miracle Monsters don't actually attack them unless they provoke the Monster first, since they're waiting for orders from Zero. For this reason, the heroes simply avoid them as much as they can instead of trying to defeat them.
  • Chekhov's Gunman: The Miracle Monsters show up throughout the whole story, but it isn't until near end that their true purpose of anchoring Dark Star to Popstar comes to light.
  • Cumulonemesis: Cloud Keeper is an evil, stormy version of the Cloudling Elemental.
  • The Dragon: Ribbon describes Miracle Matter as "one step below the Overlord himself".
  • Evil Evolves: Overlord Zero is capable of reviving the Miracle Monsters at any time, while also modifying them to cover their weaknesses.
  • Eye Beams: The Antlyon Queen is capable of shooting lasers from its four eyes. Cloud Keeper can also fire black lightning (known as "Devilightning") from its eye.
  • Fusion Dance: Miracle Monsters are a result of monsters being fused with Miracle Matter.
  • Generic Doomsday Villain: Much like the Antlyons, the Miracle Monsters have the intelligence of wild animals, and thus lack any personality outside of loyalty to Overlord Zero.
  • King Mook: The Mumbie King, one of Zero' favorite Miracle Monsters, is a much larger and scarier version of a Mumbie with a full torso.
  • Minor Major Character: Miracle Matter plays an important role in the plot by being responsible for the creation of the Miracle Monsters. Despite this, it only appears in person near the very end of the story, for a single battle at that.
  • Mix-and-Match Critters: The Miracle Monster of Ripple Field, Diremaw, is a massive mix between an anglerfish and an eel. The anglerfish part of its body is actually a host for the real Diremaw.
  • Monstrous Cannibalism: The Mumbie King is an undead monster that eats other undead monsters to heal itself.
  • Nigh-Invulnerable: All of the Miracle Monsters are immensely strong and nearly impossible to kill. Because of this, Kirby and his party usually don't even bother to fight them and just run away as soon as one shows up. When the time comes to actually fight them, they're all defeated through strategy and outside-the-box thinking rather than brute force.
  • One-Winged Angel: After being defeated the first time, the Mumbie King devours all the undead in the area and transforms into a winged skeletal creature.
  • Our Dragons Are Different: The Miracle Monster of Mt. Veluvius, Spitphyre, is a massive serpentine dragon with four emeralds for eyes.
  • Psycho Electric Eel: Diremaw resembles an eel, and is capable of firing electric spheres.
  • Puppeteer Parasite: Diremaw is really a parasitic creature that uses a Sweet Stuff painting as its host. Without a host, the creature is completely helpless.
  • Stalked by the Bell: These monsters only arrive after Kirby and his party have collected the Dream Stone of that area—and since they're Nigh-Invulnerable, the crew usually has no choice but to flee to the next area.
  • Stone Wall: The Miracle Monsters aren't actually that strong, at least compared to Zero's smaller forces like Kryl and the Rainbow Knights. Where they actually shine is in their durability—they're damn near impossible to kill. Because of this, they specialize in taking out large crowds of people rather than single fighters.
  • Weather Manipulation: Cloud Keeper is able to control the weather of Cloudy Park to attack, blasting it with lightning storms and powerful winds.
  • We Wait: After the Miracle Monsters arrive, they simply stay there and do nothing (unless provoked). The reason for this is so they can anchor Dark Star to Popstar, allowing it to absorb the planet.
  • When Trees Attack: Deathly Woods (known as Root-rot in the original version), a ghastly dead tree resembling Whispy Woods, is the first Miracle Monster the heroes encounter.

The Rainbow Knights

  • Affably Evil: Green Knight is fascinated with Adeleine and seems to be less outwardly malicious than his comrades, his battle having an air of obligation rather than menace.
  • Battle Boomerang: Indigo Knight takes the form of a Sir Kibble, meaning he attacks using cutter boomerangs.
  • Black Knight: The true form of all the Rainbow Knights is the Black Knight, Zero's most powerful creation clad in sinister dark armor.
  • Blood Knight: Blue Knight is the most bloodthirsty of the knights, and gets downright giddy at the thought of killing with his axe. The Black Knight also qualifies, though he's more excited about the battle itself rather than the killing.
  • Bright Is Not Good: They may have bright rainbow colors, but don't be fooled—these nasty knights are servants of Dark Matter.
  • Co-Dragons: They're Overlord Zero's favorite Miracle Monsters, who he only brings out for special occasions, and serve directly under him.
  • Demonic Possession: The Rainbow Knights cannot truly die—if someone kills one, their body will be stolen by the Knight that they killed. Zero exploits this by having Kirby and his allies be the ones to kill them, though Kirby turns it around on him by the end.
  • Determinator: Red Knight has a level of persistence rivaling Kryl's, continuing to fight Kirby even after he's taken a massive beating. He even manages to claw his way out of Snare Kirby's claws, which even Kryl wasn't able to do.
  • Die Laughing: The Black Knight dies having a laughing fit, knowing that the heroes will soon be assimilated due to killing the Rainbow Knights.
  • Dual Wielding: Black Knight wields two swords.
  • The Eeyore: Green Knight is rather soft-spoken and melancholic, while Indigo Knight is completely apathetic.
  • Evil Genius: Orange Knight is described as the most intelligent and peceptive Knight, but we don't get to see much of it. Indigo Knight demonstrates this better, as he quickly deduces that Meta Knight is the wisest member of Kirby's crew and chooses to fight him.
  • Finishing Each Other's Sentences: Orange Knight tends to shift between his Waddle Dee and Waddle Doo selves in the middle of talking, making this technically a case of "Finishing His Own Sentences".
  • The Fighting Narcissist: Yellow Knight is very vain, and loves to boast about his beauty.
  • Friendly Fireproof: Played with. The Knights can hurt each other, but they can't kill each other. This carries over to Kirby and his crew once they become the new Rainbow Knights, which prevents Salesclerk Soul from using Meta Knight's body to kill his friends.
  • Let's Split Up, Gang!: Meta Knight decides to exploit this to defeat them—each of his teammates are given a fake Prism Diamond, and then run off in different directions. The Knights follow them, allowing the heroes to take each one down individually.
  • Literal Split Personality: The Rainbow Knights are actually components of a larger, more powerful entity called the Black Knight, which Zero split into seven weaker Knights to make him easier to control. After all the Rainbow Knights are killed, they reform into the Black Knight as a last resort.
  • Half the Man He Used to Be: Violet Knight ends up being the first to die, after getting chopped in half by Kryl.
  • Impaled with Extreme Prejudice: Yellow Knight dies after Tiff impales him with her Mystic Broadsword, which goes all the way through his body and out the other end.
  • In the Back: Waddle Dee kills Orange Knight by stabbing him in the back with his Switchblade.
  • Literally Shattered Lives: Blue Knight dies from being frozen solid by King Dedede's Icerock Scepter, then being crushed into pieces.
  • Magic Knight: All of them are skilled in magic as well as physical attacks. Green Knight doesn't have any weapons and fights exclusively with magic spells.
  • The Mind Is a Plaything of the Body: They take on a few personality traits of whomever they possess—most notably the Violet Knight as Kryl, who retains his rebelliousness. This also goes in reverse—even after Kirby's friends regain control of their bodies, they retain some of the Knights' personality quirks.
  • No-Holds-Barred Beatdown: The Black Knight dies after being stunned by Meta Knight throwing his sword at him, followed by all of his teammates beating the ever loving crap out of him.
  • I Need You Stronger: Black Knight decides to set up a "game" to make the heroes stronger—namely, turning Ribbon to stone and holding her hostage until Kirby and co. defeat the Miracle Monsters.
  • One-Handed Zweihänder: Yellow Knight wields a large broadsword with only one hand.
  • The Psycho Rangers: There are seven knights (just as there are seven people on Kirby's team), several of them are of the same species as Kirby and his friends, and each one battles a specific member of the heroes (with the exception of Violet Knight, who battles Kryl).
  • Quirky Mini Boss Squad: They're a crew of knights working for Zero, who all dress similarly and have unique quirky personalities.
  • Rainbow Motif: Each of the knights is based on a color of the rainbow due to being made from Rainbow Drops.
  • Sentai: A team of super-powered knights, each with a color motif and clad in uniform armor—the Rainbow Knights are a textbook villainous example.
  • Signature Move: Each of the Knights has a special color-themed attack unique to them.
  • Sinister Scythe: Violet Knight's weapon is a scythe.
  • The Smurfette Principle: Subverted. Initially it seems like Violet Knight is the only female member of the Rainbow Knights, but their gender is actually the same as the body they're inhabiting. Yellow Knight and Green Knight become female after possessing Tiff and Adeleine, and Violet Knight becomes male after possessing Kryl.
  • The Stoic: Violet Knight is the calmest and quietest of the knights.
  • Two Beings, One Body: Orange Knight is actually both Waddle Dee and a Waddle Doo in a single body, and is able to shift between the two forms at will. This is because he was previously destroyed by a Waddle Dee and a Waddle Doo together.
  • Villainous Glutton: Blue Knight is saddled with an insatiable appetite. His special spell, Blue Blood Siphon, drains blood from the victim to satisfy his hunger, meaning he has a literal thirst for blood.
  • Villain Respect: Green Knight feels this towards Adeleine, being fascinated by a type of creature he didn't even know existed. Black Knight also shows this in regards to the heroes' fighting ability.
  • Weak, but Skilled: Comparatively speaking. Black Knight isn't as strong as Kryl, but is much more skilled in swordplay, making him more difficult to fight overall.
  • We Hardly Knew Ye: Violet Knight is slain by Kryl only a single chapter after the Knights' debut, leaving her unable to participate when they take on Kirby's crew later on.
  • You Said You Would Let Them Go: The Black Knight uses the petrified Ribbon as a hostage, threatening to crush her unless they can defeat all the Miracle Monsters and then him. When he's on the brink of defeat (but knows he has to leave the heroes alive), he threatens to kill Ribbon anyway. Thankfully, Kirby manages to trick him and get her back.

    Other Antagonists 

Marx

  • Adaptational Backstory Change: Marx, in the original version, was a descendant of one of the ancients himself, and wanted revenge on Popstar for ridiculing his family. Thus far, such a motive has not been revealed in the rewrite.
  • Anti-Magic: When he encounters Kirby in Citrine City, he's figured out a nausea spell that prevents Kirby from swallowing anything, and thus copying abilities. Eventually, it causes him to pass out altogether, though thankfully his friends are able to find a cure.
  • Armless Biped: Like in the games, Marx doesn't have hands (at least, when he's not in his winged form). To compensate, he can telekinetically pick up and carry objects.
  • Ax-Crazy: Marx is absolutely unhinged, and has no regard for any harm he causes towards people on his way—in fact, he seems to enjoy it. The standout example is probably killing off almost everyone in Ribbon's military squadron without even paying it any mind afterward.
  • Back for the Finale: After being fried by Nova Kirby halfway through the story, he returns at the very end as Marx Blight, a Dark Matter puppet. He even performs a Fusion Dance with Overlord Zero for the final battle.
  • Big Bad Wannabe: He wants to steal the Dream Stones so he can Take Over the World, and is the main recurring threat that isn't Dark Matter (or Mecha Kirby). Unfortunately, Overlord Zero and Dark Matter happen to be exponentially more dangerous than Marx, meaning he—while dangerous—is practically a nuisance by comparison. He ends up being defeated about halfway through the story, with his body being used as a puppet for Dark Matter later on.
  • Bitch in Sheep's Clothing: He initially poses as a friendly Dream Lander, but he's just trying to get information on where to find the first Dream Stone—it doesn't take long for him to reveal his true ambitions.
  • Body Horror: After Overlord Zero gets ahold of him and turns him into Marx Blight, his body becomes twisted to the point of being almost unrecognizable—his teeth are yellow and crooked, the inside of his mouth is lined with eyeballs, his feet become another pair of wings, and his bowtie becomes a pair of clawed arms.
  • Deal with the Devil: Marx's friends speculate that he traded part of his soul with the Nightmares of the Dream Spring to obtain his incredible power.
  • Determinator: Say what you will about Marx, but he does not give up so easily. It takes Kirby's ultra-destructive Nova ability to put him down.
  • Fair-Play Villain: Not usually, as he's all too willing to take the heroes by surprise. However, right before his final battle, he tosses each of the heroes a Maxim Tomato so they'll put up a better fight.
  • Feral Villain: Once he gets taken by Dark Matter and transformed into Marx Blight, he loses any sense of individuality, becoming little more than an attack dog for Zero.
  • Freudian Excuse: At least in the original story: he was relentlessly bullied as a child for being a descendant of the ancient sages, causing him to become paranoid and run away from home. After travelling from place to place and getting rejected for causing trouble out of paranoia, he returned to his homeland and locked himself in the Castle of Cake for years, where his sanity took a nosedive and he possibly made a Deal with the Devil.
  • Fusion Dance: Marx Blight gets possessed by Zero during the final battle, becoming Marx Zero.
  • Green Thumb: He can summon thorny vines to attack, an ability lifted from his boss fight. However, he can also use them to block incoming attacks now.
  • Large Ham: He's quite the loud and dramatic little clown.
  • Lone Wolf Boss: He's trying to gather the Dream Stones so he can take over Popstar himself, no Dark Matter involved. At least, until he's defeated and gets assimilated.
  • One-Winged Angel: Marx spends most of the story in his original armless form, but later takes on his iconic winged form after wishing on the Dream Stones.
  • Sadist: He takes a disturbing amount of glee in bringing harm to people. The conversation below says it all:
    Tiff: Do you even know what I've been through since I started this trip? I think I've contracted almost every type of injury you can get without getting killed or maimed, and I'm sick of it! Now YOU'RE going to get hurt, Dream Stones or not!!!
  • Sanity Slippage: He used to be somewhat stable, but after locking himself in the Castle of Cake for who-knows-how-long and communing with the nightmares in the Dream Spring, he spiraled into Ax-Craziness. Once he gets assimilated by Dark Matter, he further devolves into a bloodthirsty animal.
  • Take Over the World: What he plans to do once he gets all the Dream Stones.
  • The Usurper: After taking over the Castle of Cake, he used his magic to steal Bundt's status as the Guardian of the Amethyst Aggregate.
  • Villainous Breakdown: He was never a particularly stable villain to begin with, but the battle with him in Gnarlyvine Jungle has him go completely nuts, getting increasingly furious as he repeatedly fails to kill Kirby or any of his friends.

Mecha Kirby

  • Achilles' Heel: He seems to take more damage from elemental attacks.
  • A.I. Is a Crapshoot: He ends up turning on King Dedede and Escargoon after Kirby defeats him for the first time thanks to a faulty power core and the Kirby DNA used to make him.
  • Arc Villain: For much of the story Mecha Kirby lacks any real relevance to the plot, simply showing up in certain chapters to battle Kirby or steal one of the Dream Stones. In Yogurt Yard, however, he takes center stage, as he is the main source of conflict in that chapter and his true origins are finally revealed.
  • Back for the Finale: He takes a leave from the story for a while after his defeat in Yogurt Yard, but comes back to assist Kirby in the final battle with Overlord Zero.
  • Clone by Conversion: Mecha Kirby is eventually revealed to have kidnapped several people throughout Popstar (including Ribbon's sister) and coverted them into robotic copies of Kirby's friends.
  • Combat Tentacles: After getting on the Mekkai frigate, he upgrades himself to have three robotic tendrils to attack with.
  • Combining Mecha: Mecha Kirby Mk. III powers himself up by merging with the first two Mecha Kirby models. He can also upgrade himself by absorbing parts from other machines.
  • Evil Knockoff: A robot copy of Kirby that Escargoon built to defeat him, who later goes rogue and tries to take the Dream Stones for himself (though it turns out he's not really evil).
  • Fusion Dance: Mecha Kirby is actually the third edition of the robot. After his initial defeat, he merges with the previous two models, becoming more powerful than ever before.
  • Heel–Face Turn: After his final defeat, the malfunctioning robot is taken back to the Mekkai Frigate so he can be fixed. He ends up joining Kirby in the final battle against Zero. Afterwards, he's fully repaired by the Mekkai (though with no memory of his dark deeds) and is unambiguously on the side of good by Haunted Halberd.
  • Imported Alien Phlebotinum: Escargoon built Mecha Kirby Mk. III from alien technology that his Country Cousins happened to find and send to him. The rewrite also states that he used Haltonium to build Mecha Kirby, implying he may have gotten help from the Haltmann Works Company as well.
  • Lone Wolf Boss: Mecha Kirby, like Marx, is an independent threat who has nothing to do with Dark Matter. He doesn't even get possessed by Dark Matter at any point in the story, which happens to Marx by the end.
  • Not Evil, Just Misunderstood: He's not really malicious so much as he is angry and confused—as Mecheye reveals, the organic material used to make Mecha Kirby has made him believe he's the real Kirby, with the organic Kirby being an impostor who's stolen his friends.
  • Power Copying: He has his own, even more destructive versions of Kirby's Copy Abilities. Eventually, he also figures out how to make Compound Abilities.
  • Replacement Goldfish: A particularly disturbing example: believing himself to be the real Kirby, he kidnaps several lifeforms and turns them into Cyborgs to replace his "friends". One of them happens to be Ribbon's sister.
  • Robot Me: He's a robotic copy of Kirby that Escargoon built as part of he and Dedede's latest plot.
  • Self-Constructed Being: The machine Escargoon used to make Mecha Kirby Mk. III was a DNA analyzer, which assembled itself into the robot after Escargoon fed it genetic samples from Kirby.
  • Starter Villain: Mecha Kirby and his prototypes are the first foes faced by Kirby in the story, though he becomes a recurring threat later on.
  • Trauma-Induced Amnesia: Zero crushes Mecha Kirby during the final battle. He's able to be repaired by the Mekkai, but he loses all his memories of the trouble he caused during the adventure.
  • Unwilling Roboticization: He transforms the unfortunate members of the Venture Coalition into Cyborg minions. He also kidnapped some innocent lifeforms and transformed them into robotic replicas of Kirby's friends.
  • Villainous Rescue: He saves Tiff and King Dedede from being strangled by Marx's vines, though only so he can obtain their Dream Stones.
  • Your Days Are Numbered: His insufficient power core is driving him to collect the Dream Stones, as they would provide a lasting power source.

The Squeak Squad

  • Arc Villain: They start the conflict of the Citrine City segement of the story by stealing Kirby's collected Dream Stones, forcing them to compete in the Sandstone Arena to get them back.
  • The Dreaded: Among the residents of Citrine City. None of them dare to go out at night or else risk getting robbed, and they only ever refer to the gang as "Them".
  • Demonic Possession: Daroach finds himself possessed by a Dark Matter Hunter shortly before being defeated by Kirby. This causes him to take on a dark purple color scheme akin to Dark Daroach, as well as boosting his power significantly.
  • Dumb Muscle: Storo is even larger and stronger than Dedede, and even less intelligent.
  • Elemental Powers: Doc's machine, the Sand Gripper, is a crab-like mech that can harness the power of any element. This means he can easily block any one of Adeleine's elemental attacks... until she uses all of them at once.
  • Fragile Speedster: Spinni is very fast and difficult to hit, but doesn't have much stamina. Waddle Dee's victory over him was more-or-less earned by waiting for him to tire himself out.
  • Gadgeteer Genius: Doc is too small to fight on his own, so he relies on machines instead.
  • Gentleman Thief: Daroach is the classy and elegant leader of the Squeaks.
  • Hulk Speak: Storo speaks in a very simplistic manner.
  • Kevlard: Storo's flabby body causes most of King Dedede's attacks to simply bounce off. Luckily, his head does not have this advantage.
  • Logical Weakness: Mice are known for their sensitive hearing, so Mike Kirby's already devastatingly loud singing is able to easily take down Dark Daroach.
  • Lone Wolf Boss: Apart from Daroach getting possessed by Dark Matter near the end of the arc, they're not associated with any of the main villains.
  • Samus Is a Girl: Spinni, as it turns out, is a girl.
  • Squishy Wizard: Daroach uses powerful magic attacks and can create a magical shield to protect himself, but it's implied that he's not physically very tough once he runs out of magical power.
  • Storm of Blades: Spinni's battle technique is basically "pelt the opponent with as many sharp objects as possible".
  • This Cannot Be!: Daroach is wracked with disbelief when he finds out that Kirby's Sandstorm can penetrate his magical shield, causing him to expend all his magic quickly.

Fry

  • Becoming the Mask: He did not actually create the Citrine Sandstone, but the people of Sand Canyon believed he did, so he decided to go with it. Eventually, even he came to believe it.
  • Casting a Shadow: Aside from summoning zombified minions, he mostly attacks by casting shadowy spells.
  • Fallen Hero: He was once the sage of the Citrine Sandstone, but [[spoiler:after the people of Popstar blamed him for the monsters coming from the Dream Springs and tried to persecute him, he retaliated by turning them into zombies. He then continued to harness undead creatures until he had turned the entire city into a place to house his undead army.])
  • Flunky Boss: He swarms Kirby and his friends with zombies all throughout their battle. Once his staff is destroyed, both he and the zombies disappear immediately.
  • An Ice Person: Capable of using ice attacks in his ghost form.
  • MacGuffin Guardian: Although Biggolem is the Citrine Sandstone's designated Guardian, Fry is the one who actually has it, meaning the heroes still have to defeat him afterward in order to obtain it.
  • Necromancer: He can raise and control the dead, which he uses to form his army. He also killed the ancient people of Citrine City, then raised them as undead soldiers.
  • No Ontological Inertia: All of Fry's undead soldiers turn to dust after he is destroyed.
  • Our Liches Are Different: Transforming himself into an undead monster is how he outlasted the other sages. He starts off as a zombie, then becomes a skeleton and finally a ghost as he takes damage.
  • The Paralyzer: He briefly takes Tiff out of the fight by casting a spell to freeze her in place.
  • Soul Jar: His soul is contained inside his staff, which must be destroyed in order to truly kill him.

The Fallen Army/Waddlelorn

  • Apocalypse Cult: They are worshipers of Dark Matter, believing that they will be granted control of the world by pleasing them. To this end, they have assimilated many races besides Waddle Dees and Doos into their ranks.
  • Arc Villain: They took the Keystone required to open up the entrance to the Veluvius Temple, meaning Kirby and his friends have to infiltrate their encampment in order to get it back.
  • The Beastmaster: Demon Wranglers are members of the Fallen Army who capture and tame Demon Beasts. The current leader, Belzin, is one of them. Unfortunately, the Monsters turned out to be too powerful to fully control, and their dark influence on their captors accelerated their fall into villainy.
  • Chekhov's Gunman: Multiple times over. They are first mentioned in a journal entry found inside Skyline Tower, with General Dee elaborating on their history two chapters later. The remainder of them serve as antagonists in Chapter 21, guardian the Keystone needed to get inside Mt. Veluvius. Word of God says that they would have been the main antagonists of a sequel story had it come to pass.
  • The Dark Side: The dark magic they used and the Demon Beasts they captured slowly corrupted them over time, causing them to turn against their fellow Dees.
  • Equal-Opportunity Evil: Although they started out as a rogue clan of Waddle Dees, they have now expanded to include many different races, even having an Ebbrian as their current leader.
  • Fallen Hero: The Fallen Army's origins lie in the ancient Waddlekin who fought back against the evil Demon Beasts using their own dark magic. The wielders of said dark magic eventually turned evil and went to war with the rest of their kind, forcing them out of their home.
  • Karma Houdini: Although the leader of the cult is defeated by the Flames of Galaxia, he and the rest of Waddlelorn survive. Word of God is that they would be the main villains of a sequel series, but it's currently unknown if it will ever come out.
  • Meaningful Name: The city that the cult resides in is known as "Waddlelorn". "Lorn" means "forlorn" or "abandoned", befitting a tribe that lives in isolation.
  • Necromancer: Some members of their ranks, known as "Grave Dancers", are able to raise creatures from the dead. Said members using the undead as slaves was part of the reason why they were opposed by the rest of the Waddlekin to begin with.
  • Underestimating Badassery: Belzin doesn't believe Kirby and Meta Knight's claims that they're Star Warriors, and sics his Monster on them. No points to anyone who guesses what happens next.
  • Walking Spoiler: The Army's existence is only revealed fairly late into the story, and they play a major part in the story's lore. The fact that they're still alive is also a spoiler.

The Antlyons

Proteaus The Primordial

  • Attack Its Weak Point: Damaging him requires shooting the glowing yellow stones across his arms and chest. Doing this causes his entire body to petrify, allowing the heroes to attack his true weak point—the giant stalagmites on his shoulders.
  • Attack of the 50-Foot Whatever: Just like the other Colossi, Protaeus is absolutely gigantic.
  • Awakening the Sleeping Giant: Both literally and figuratively—Zero's defeat in the Realm of Dreams causes the slumbering Proteaus to awaken and start attacking, irritated by the cold ocean waters that covered the planet during his absence.
  • Counter-Attack: He uses the same "Irradiated Nova" move that Crystallossus does after the weak points on his shoulders have been exposed. He later switches it out for the even more devastating "Primordial Plasma Wave".
  • Establishing Character Moment: He demonstrates his power in his introduction by not only killing an entire crew of General Dee's troops, but also completely removing the island they were on.
  • Floating Limbs: Just like Crystallossus, his arms float free from his body—though in this case, his head also does.
  • Godzilla Threshold: He's so strong that he requires Kirby's crew to return to their Rainbow Knight forms to be able to face him.
  • Gravity Master: The "Primordial Flare" attack creates a gravity flux that draws the heroes in before engulfing them woth a fireball.
  • Icarus Allusion: Flying too close to Protaeus will cause one's wings to burn away from the intense heat. Meta Knight even references the trope namer when warning his allies.
  • Ironic Name: He may be named after Proteus, an ancient Greek sea god (also known as the "Old Man of the Sea"). If this is the case, his name is truly ironic indeed, as Proteaus is a fire-based entity who hates water.
  • Logical Weakness: As a being pf fire, Protaeus is naturally weak to water and ice. It's implied that him being partially submerged in the oceans is the only reason he's defeatable at all.
  • Meteor-Summoning Attack: His "Terraphorm" attack causes meteors to rain down on Kirby and his crew.
  • Off with His Head!: Kirby ends the battle by cutting Protaeus' head in half, allowing Aegis Prime to finish him off.
  • Physical God: Just as Crystallossus created Ripple Star, Proteaus created Popstar.
  • Playing with Fire: Uses extremely intense fire attacks that resemble solar flares.
  • Post-Climax Confrontation: He appears for an extra battle in the Bonus Chapter, after the main threat of Dark Matter has already been vanquished.
  • Sealed Evil in a Can: Rather than returning to the Realm of the Elementals after creating Popstar, Proteaus fell into a slumber underneath the planet' surface. Zero's defeat ends up awakening him.
  • Superboss: Well, it's not actually a video game, but the story structure is designed to be similar to one, and Proteaus is intended to be the equivalent to a secret boss—an extremely powerful opponent who's fought in a bonus chapter and isn't directly connected to the main plot.
  • Walking Spoiler: He only appears in the bonus chapter, with his existence barely being hinted at in the story proper, and his backstory heavily ties into the lore of the world.
  • Walking Wasteland: As he marches across Popstar, the oceans boil and the weather becomes disastrous wherever he goes.

Holy Nightmare Company

  • Adaptation Name Change: A strange sort of Inversion—Nightmare and the Holy Nightmare Company are among the few entities not to use their names from the 4Kids dub (eNeMeE and NightMare Enterprises, respectively).
  • Arc Villain: Both Nightmare and the NME Salesclerk return as the villains of Haunted Halberd, pulling the strings of the titular haunting.
  • As Long as There Is Evil: Just like in the shownote , Nightmare (as well as the Salesclerk) can never fully die as long as nightmares continue to exist. Fortunately, Kirby destroyed him so thoroughly that it would take him centuries to reform. Unfortunately, Overlord Zero entering the Realm of Dreams caused every sleeping creature in the universe to have a nightmare all at once, causing Nightmare and the Salesclerk to come back stronger than ever before.
  • Came Back Strong: Not only do Nightmare and the Salesclerk come back in Haunted Halberd, but they also have Soul forms this time.
  • Demonic Possession: Salesclerk Soul fights Kirby's party by taking over Meta Knight's body.
  • Devilish Hair Horns: The Salesclerk gains these as part of his Soul makeover.
  • Glowing Eyelights of Undeath: Both Nightmare and the Salesclerk lose their Cool Shades in their Soul forms, revealing that their eyes are empty black sockets with small pinpricks of light for pupils.
  • Hijacked by Ganon: The culprit responsible for the paranormal activity on the Halberd 2.5 is Nightmare, the villain of the original show.
  • Magic Staff: Nightmare Soul now wields one of these, which resembles a more sinister version of the Star Rod.
  • Nigh-Invulnerable: Nightmare Soul's core is formed around the Halberd's Reactor, making it nearly indestructible. Fortunately, it's no match for the Ultra Sword.
  • No-Sell: Nightmare Soul is immune to the occult weapons that Tedhaun gave Kirby and his friends. This was a deliberate choice, as Tedhaun is working for him and he's able to prevent them from switching weapons, effectively making himself invulnerable.
  • Predecessor Villain: Since the fic takes place after the events of the show, Kirby has already defeated Nightmare and his company. However, they're not entirely gone, as Nightmare is the Big Bad of Haunted Halberd.
  • Villainous Breakdown: Nightmare Soul has clearly not taken his defeat well, as he spends the entire battle screaming about how much he hates Kirby in utter fury (as opposed to Salesclerk Soul, who maintains complete composure).
  • Villainous Legacy: Even though the Holy Nightmare Company has been destroyed, their monsters still run rampant, though most of them are either under new ownership or simply causing chaos For the Evulz.

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