Follow TV Tropes

Following

Characters / Hitman Video Game Allies

Go To

Hitman Main Character Index
BY CATEGORY:
Agent 47 | Notable Characters and Factions | Birth of the Hitman | Providence Operatives and Associates
BY GAME:
Original Series: Codename 47 | Silent Assassin | Contracts | Blood Money | Absolution
World of Assassination Trilogy: Hitman (Elusive Targets | Side Characters) | Hitman 2 (Elusive Targets | Side Characters) | Hitman 3 (Elusive Targets | Side Characters)

Notable characters (not all allies, including some targets and villains) that appeared in the Hitman franchise.


    open/close all folders 

Associates

Known allies, associates and family members of 47.
    47's Genetic Fathers 

The Five Fathers

47's genetic fathers who each donated their DNA to Ort-Meyer's project to create an army of superhuman clones.
For Dr. Ort-Meyer and Lee Hong, see their entries below under Notable Antagonists.
For Pablo Ochoa, Arkadij "Boris" Jegorov and Frantz Fuchs, see the Codename 47 page.

  • Fashion-Victim Villain: Apart from Ort-Meyer, they all dress… rather distinctly. Lee Hong dresses in stereotypical Chinese clothing by way of compensation to make himself look like a Triad boss, Pablo, being a Tony Montana Expy is dressed like he's never left The '80s, Boris has a preference for loud Hawaiian shirts and then there's Frantz Fuchs and that thong.
  • Legion of Lost Souls: All of them, for various personal reasons, ended up in the French Foreign Legion and fought in Vietnam.
  • Older Than They Look: All of them are well into their sixties, with Pablo being seventy, yet they are incredibly spry for their age. One of the byproducts of Ort-Meyer's clone research is organ transplants that allow the Five Fathers to extend their lifespans.
  • Sociopathic Soldier: The five of them are French Foreign Legion veterans consisting of a Triad boss who murdered his own uncle to take power, a drug cartel boss who murdered a judge, a freelance terrorist and ex-Hitler Youth for hire, an arms dealer with a penchant for nuclear weapons and a Mad Scientist with some hugely unethical eugenics plans.
  • The Vietnam Vet: Played with. They all fought in Vietnam, but as Legionnaires in The '50s as opposed to the usual depiction of this trope as being part of America's involvement in The '60s. None of them display the usual Shell-Shocked Veteran personality traits either, with all of them instead being terrible people to begin with.

    Diana Burnwood 

Diana Penelope Burnwood

Warning: Due to the nature of this character, spoilers for events prior to Hitman 3 and Agent 47: Birth of the Hitman are off. You have been warned!

https://static.tvtropes.org/pmwiki/pub/images/hitman5diana.jpg
"You know that expression 'Know your enemy'? Well, that's my job."
Click here to see Diana in Hitman (2016)'s prologue. 
Click here to see Diana in Blood Money 
Click here to see Diana in Absolution 
Click here to see Young Diana as she looks in Hitman 2 and Hitman 3 (Spoilers!). 

Citizenship: English

Affiliation(s): ICA, Agent 47, Victoria, Savi, Cheryl Franklin, The Franchise, Providence

Debut Appearance: Hitman: Codename 47

Voiced By: Vivienne McKee (2002-06), Marsha Thomason (2012), Jane Perry (2014-Present) (English)note 


Next to 47 and Smith, Diana Burnwood is the oldest recurring character in the Hitman series. As revealed in the Agent 47: Birth of the Hitman comic, Diana was inducted into the agency at 19 years old by Erich Soders, and was mentored by Robyn Gore, her handler and teacher. Subsequently, Diana is the one who convinces 47 to join the ICA after being impressed at him killing their target before the ICA can, as well as four other ICA Agents assigned to the contract.

In Hitman (2016), she greased the wheels of the ICA to ensure he passed the Initiate program, despite countermeasures by Soders to make it harder. She was also 47's Inside Man (so to speak) when 47 un-retired in Silent Assassin,the latter of whom appealed to Diana for help. Together, they're a much darker version of the typical "dynamic duo"... and more often than not, it's tough to figure out who's the sidekick in their killer relationship...
  • #1 Dime: In "A Personal Contract", a bloodied Diana hands 47 a white envelope with a 1889 Morgan silver dollar inside it, a sort of good luck charm.
  • Affably Evil: She's charming, polite, has a good sense of humor, and has proven time and again to be a loyal ally to 47. She also just so happens to be the handler of one of the most notorious assassins in the world who isn't afraid to get their hands dirty.
  • Arrogant Kung-Fu Guy: She and 47 loved killing targets in overly-convoluted ways according to "Overachievers", mostly to flaunt their perfection and excellence within the ICA. Naturally, this infuriated Soders to no end.
  • Art Evolution:
    • The original Diana was envisioned as a middle-aged English woman, something which has remained one of the two constants of her character. In Blood Money we don't see much of her face due to her hat, but she has a slender and younger-looking body, and officially became Ms. Fanservice in Absolution. In the World of Assassination trilogy, her design strikes a middle ground; she's older, mature-looking, and more modestly dressed than previously depicted, wearing a blue coat with and golden trimmings, but isn't ugly by any respects of the imagination, in part due to sharing a resemblance to her current VA; Jane Perry.
    • Her younger self seen in the Agent 47: Birth of the Hitman comic depicts her with long hair and wearing long dresses initially, instead of the bob-cut hairstyle and Dork in a Sweater look Hitman 2 would later use. The comic appears to take inspiration from Absolution's ICA Files, and 2 likely changed her design to avoid comparisons to Victoria (who was a similar age and also had long hair).
  • Batman Gambit:
    • In Blood Money, she realizes what 47 is planning (a last stand against The Franchise) and puts him temporarily on ice. She's also a double agent, approaching the Franchise leader Alexander Cayne and offering up her services. Cayne swallows the bait whole and agrees to let her join, not counting on a lowly handler being as dangerous as 47 himself.
    • In Absolution, she's appalled at the experiments being conducted on Victoria, one of Travis' flawed attempts at re-creating Mr. 47. She accepts the likelihood of 47 coming to kill her for mutiny, hiring an around-the-clock security team and paying them a full week in advance, as if knowing they'll fail. However, 47 can't help but be sympathetic to Victoria's plight. Diana begs him to take Victoria away from the ICA and give her a future other than that of an assassin's. This was all planned out in advance, with Victoria stashed in a bedroom a few meters from where Diana is shot.
    • Diana devises several elimination methods in Hitman 2016 when 47 finds a useful bit of information to work with, and she then suggests an "Opportunity", a described method of elimination. Some of them, such as tampering with a clock to set off a target's OCD and render them vulnerable, or taking the place of a famous fashion model to get a target alone, can get a bit convoluted.
    • The final issue of Birth of the Hitman has her meeting with 47 to get him to join the ICA after 47 killed five of the ICA's agents, as well as the target they both happened to share, and Diana simply needed to have him on the ICA's roster because of that skillset. Her gambit involved holding a grenade with her finger in the pin, threatening to blow up the bar she follows 47 into, and hears her out, takes the ICA's card, and the rest is history.
  • Batman Grabs a Gun: Averted for the most part in the games, but she does wield a pistol in Birth of the Hitman, intending to use it on an employee of Blue Seed in Issues 2 and 3. Instead, Diana opts to use it as a bargaining tool to get information on who was responsible for her Parents' death (not that it works). Later on in Issue 5, she's forced to bring guns in order to go after the last remaining head of Blue Seed Pharmaceuticals; Cheryl Franklin, as a last stand to destroy the company's heads. However, she notably relies more on melee attacks, and when using guns, she aims for the legs and feet of guards, incapacitating them, and never outright killing anyone, and its only until Eric Soders turns up, who kills them for her.
  • Blue Blood: Brought up in a typical patrician house in Beaconsfield, not far from London. Her father was a Baronet and she attended several prestigious European schools.
  • Bond One-Liner: Occasionally indulges in these after 47 kills their target.
    [After Jordan Cross kills Ken Morgan] "I see you're outsourcing, 47."
    [After Mr. Giggles is killed] "At the risk of seeming flippant, the clown has expired and the money has been wired. Exit 47, stage left."
  • Broken Masquerade: In Absolution, knowing that Victoria was doomed to live a life similar to 47's, she spirited the girl away from the ICA. To cover her tracks, she also flushed all of the Agency's accounts and exposed them to the public. Travis immediately sent 47 to dispatch her at home.
  • Bunny-Ears Lawyer:
    • In the "Overachievers" side story, she has a meeting with Erich Soders where he reprimands her and 47 for goading other agents into trying to one-up their flamboyant hits. She leaves the meeting planning to enact another showboat assassination, this time involving a locked room and spontaneous combustion. Hitman 3 canonises the "Overachievers" story, confirming the two love making complex kills to show off.
    • She loves to annoy her superiors, boasting about 47 beating Soders at his own game (Soders set up a seemingly no-win simulation with the expectation that 47 would get washed out of the Initiate program).
  • Character Catchphrase:
    • "47, this is Diana from the Agency..."
    • "Welcome to [location], 47. [facts about location and current target situation]. Good luck, 47".
    • "I will leave you to prepare".
    • "THAT is [Target], [optional snide comment]".
  • Characterization Marches On: Her role grew exponentially after the first game. Up to that point she had been a nobody, a bland computer screen that gave you hits, but in Silent Assassin, she was voiced and we got a peek into her working relationship with the protagonist. She's much more talkative in Hitman: Sniper, and from 2016 onward, she talks to 47 via "Opportunities" and "Mission Stories" that helps the player to some extent.
  • The Chessmaster: Diana is good at being this. In Blood Money and Hitman 3, she manages to bring down a major secret society by pretending to join them, sneaking 47 in and have him dismantle the entire conspiracy from the top. In Providence's case, 47's elimination of Arthur Edwards gives her control of the entire organization.
  • Chekhov's Gun: In "Requiem", Diana can be seen applying lipstick while Cayne is in the foreground, barking orders at the Chaplain. The lipstick tube is an ICA gadget to counteract the fake-death shot she injected 47 with.
  • Comic-Book Fantasy Casting: Her character model as a young adult is based off Anne Hathaway.
  • Complexity Addiction: It's implied in the "Overachievers" side story that she and 47 had this at the start of his career at ICA and they apparently started a trend of this among other agents, given that a Noodle Incident involving another agent's reckless "Christmas Tree" plan was blamed on them being a bad influence to the rest of The Agency! They can still delve into this from time to time, depending on how the player carries out the mission, but Hitman 3 references the story in full, solidifying this behaviour of theirs.
  • The Consigliere: Diana has been one of the only stable relationships in 47's life other than the religious figures in Gontranno and Rosewood, as well as the later revealed Subject 6.
  • Cool Boat: Diana's ICA profile lists her primary residence as a yacht. She had to abandon it after going underground with Victoria.
  • Damsel out of Distress: "Requiem". Once all The Franchise honchos have been assembled at the crematorium, Diana revives 47 and locks down the church, causing the liquidation of The Franchise and becoming the real hero of Blood Money.
  • Decoy Damsel: In Blood Money, a cash-strapped Diana approaches 47 for help — not as his handler, but as a regular client. 47 makes the critical mistake of lowering his guns, giving her time to prepare a sedative.
  • Dark and Troubled Past: In Birth of the Hitman, Diana had a brother, James Burnwood, who got cancer due to a pharmaceutical company accidentally tainting the local water supply. When her parents tried to sue the company; Blue Seed Pharmaceuticals (who are actually part of Providence), they responded by killing the Burnwoods with a car bomb, set up by a young Agent 47 and Subject 6, to stop others from coming after them in the same way.
  • Deadpan Snarker: You can't be a respectable upper-class Brit without being a master of the dry tongue, can you? Diana likes to sprinkle in several snarky remarks throughout her descriptions of targets, something she has become notorious for in universe and out.
  • Deceased Parents Are the Best: Her parents were murdered by a car bomb when she was a teenager. 47 planted it, carrying out a contract from Blue Seed pharmaceuticals, the company her parents were suing.
  • Dork in a Sweater: Her younger self seen in some of the Hitman 2 cutscenes wears a grey-green one, with a blue blazer over it.
  • Dramatic Irony: 47 and 6 murdered her parents when she was a teenager as part of a contract. This didn't stop them from being each other's greatest allies later in life.
    • She finds out the truth many years later, becoming conflicted about her opinion of 47. While she considers betraying him and leaving him for dead, she eventually forgives him due to how good of an ally he's been to her.
  • Defector from Decadence: Her willingness to chuck her job and hard-won promotions to give Victoria a chance at a normal life. Is this the same Diana who belittled 47 for going "soft" and making a friend in Sicily?
  • Defiant to the End: Before being executed by Juan Cortázar on the orders of Don Yates if 47 fails to save her in "The Farewell", she will declare that 47 will make Yates pay.
  • Dramatic Shattering: Diana tumbles in operatic slow-motion when 47 shoots her in the shower.
  • Dude Magnet: Many men want her. Most of the men guarding her in her mansion can't stop talking about how pretty she is, and a few even want to have an excuse to sneak into her shower so they can see her naked. Arthur Edwards is also infatuated with her, something she uses to her advantage.
  • Even Evil Has Standards:
    • In Absolution, she doesn't approve of the direction Benjamin Travis is taking the ICA. She alludes to this after 47 shoots her, saying, "We used to have honour." She is especially disgusted by human experimentation, risking everything to take Victoria away from the inhumane modifications Travis was doing to her body.
    • Despite maintaining a professional demeanour in her briefings, even as she describes the acts of cruelty your targets are responsible for, there are some things so disgusting even she can't keep a neutral tone. Case in point: she describes Zoe and Sophia Washington's hobby of plundering rare artifacts from other civilizations for the funsies and having their mercenaries butcher anyone in the way with pure venom in her voice.
      Diana: Collateral damage they may be, but safe to say, they have it coming.
  • Et Tu, Brute?:
    • "Agh! Bitch!" — 47 after getting tranquilized by his handler. In his own hideout.
    • She swiftly becomes a high-value target after breaking the Agency's code of silence. 47 could have shot her in the head, but he aims for the abdomen so he can hear her explanation first.
      "I should kill you. Why'd you do this?"
    • She manages to tranquilize 47 again in 3, telling him about how she finally knows he killed her parents, and he barely manages to apologize. It takes recovering from a hallucination of her taunting him to realize her "betrayal" is part of her plan to dismantle Providence.
  • Evil Brit: A refined Englishwoman and attaché to the world's deadliest assassin.
  • Evil Redhead: A redhead in the newer games and still on the payroll of an amoral assassination agency. Well, for a good while anyway.
  • Exposition Fairy: Her professional duties range from Go whup that crime boss way over there, to pick up that microfilm over here, as well as providing dossiers and hints in each level.
  • Eye-Obscuring Hat: Diana wears a wide-brimmed Audrey Hepburn hat to 47's funeral service. Since this scene is mostly shot from above, it completely obscures her face as she leans over to kiss the dearly departed. In the "ICA File" trailers for Absolution, the scene is re-shot as a Flash animated film, giving us a better glimpse of Diana under the hat.
  • The Faceless: Prior to Hitman: Contracts she was a Voice with an Internet Connection. She first appears fully in-person in Blood Money, where throughout the game she's only seen from the neck-down or from above with a wide-brimmed hat and the closest the game comes to showing her face is a blurry reflection in a window at the very end of the game. Averted from Absolution onward, as her face was revealed.
  • Fake Defector: In Blood Money, she is promoted to Alexander Cayne's top lieutenant as a reward for killing Mr. 47. This is just a feint; once The Franchise is well and truly destroyed, she hustles herself a position on The Agency's BoD. She does it again, right down to the 'poisoning' in Hitman 3, in order for 47 to eliminate the Constant, then uses her new position as his successor apparent to dismantle Providence from within.
  • Faking the Dead: She's harder to kill than a cockroach. At the end of Absolution, Travis and Jade cordon off the Burnwood family crypt in Cornwall. Listening to the dialogue between Travis and Jade via walkie-talkie, it's apparent that Diana is still at large, but Travis wants her grave exhumed just to be sure. The rest of the mission plays out like a remix of "Requiem", with 47 wiping out the remaining ICA leaders and Diana springing to life at the end. Travis is then killed when 47 bombs the crypt, allowing Diana and Victoria to live together in peace. The epilogue shows that 47 shot Diana non-lethally and the body in the coffin was not hers.
  • Femme Fatale: 47 trusts her more than anyone, but still demonstrates a willingness to put down Diana like a dog (twice!) if she crosses him. She made him look like a chump in Blood Money.
  • Fire-Forged Friends: Diana has stuck with 47 for 20 years, actively helping 47 on many occasions, such as taking down the Franchise and helping kill the Partners. When given the opportunity to betray him in Mendoza after Edwards shows her The Institutes contract file on 47 and Grey killing her parents back in 1989, she simply doesn't take the bait, and merely pretends to join his side so 47 can get close enough to kill him. While she does chew 47 out for what he did, she doesn't appear to hold it against him, and even notes 47 didn't have a choice back then.
  • Girl Friday: Posh accent, tech toys and quasi-sexual relationship with the protagonist; Diana is Miss Moneypenny in all but name.
  • Gratuitous French: Uses French phrases "carte blanche" and "nom de guerre" in Hitman 2. Birth of the Hitman reveals that she can actually speak French, as for a short time, she had an apartment in Paris. Hitman 3 also shows her office being situated in Paris.
  • Harmful to Minors: When she was 14, her parents died right in front of her due to a car bomb planted into her parents' car, planted by 47 and 6 (Grey) on the orders of The Institute and their client; Blue Seed Pharmaceuticals. While it's unknown what her personality was like prior to the incident, she does appear to become a lot more cynical about things, and develops a need to go on a Roaring Rampage of Revenge to take down Blue Seed for what they did.
  • The Handler: Diana fills this role, and guides Agent 47 throughout the series for all but a few missions over the 20 years the game franchise has been out. In Hitman (2016), it's revealed she specifically chose 47 when they became partners, and the Birth of the Hitman comic reveals the reason why (47 systematically shot five ICA agents to kill a target they were both chasing, and Diana finds him in a bar afterwards and asks him to join the ICA).
  • Hidden in Plain Sight: Throughout all of Blood Money someone who appears to be an assistant of Cayne's is visible during his cutscenes. It's revealed to be Diana when she meets with 47 wearing the same outfit.
  • Hospital Hottie: She appears in cutscenes as Alexander Cayne's nurse cum valet, though she's kept off-camera and in shadow. ("Bring the car.")
  • The Ghost: Long-since averted, but in the first few games, Diana was literally just a Voice with an Internet Connection, as the ICA rules mandated that agents and their handlers were forbidden to meet in-person and were to conduct all their business over the phone or online. Anonymity reduces the risk of covers being blown, so the rules make sense. This was changed in an interesting way from 2016 onwards, as 47 and Diana formally meet up at the ICA Facility in 1999, and later, after the events of Club 27, they meetup in an airport lounge with their backs facing each other to avoid attracting attention; the implication being that they only meet up if they really need to.
  • Ink-Suit Actor: From 2016 onward, she bears a good resemblance to her VA; Jane Perry.
  • Kicked Upstairs: In Hitman: Blood Money, Diana was a double agent, faking 47's death, saving the Agency from liquidation and dodging death herself a few times. In the end, her efforts paid off: The Agency was brought back "online" and Diana was rewarded with a top management position, though it's mentioned that she lost contact with 47 during the reshuffle.
  • Kiss of Life: Blood Money toyed with the romance angle a bit, with Diana planting a chemical-laced kiss on 47 to bring him back to life.
  • Leg Focus: Diana's legs get as much screentime as her face does.
  • Little Black Dress: Her funeral dress in Blood Money, and her ballgown in Hitman 3.
  • Made of Iron: IOI have flirted with bumping her off, but she always bounces back up, no worse for wear:
    • In Agent 47: Birth of the Hitman, one of the first panels shown is a 13-year old Diana surviving a car bomb explosion, which threw her off her feet and cracked her head on a gravestone; the impact was hard enough to crack the stone. She was nonetheless able to get back on her feet and struggle against the paramedics who came to help. While it did hospitalize her, she recovered just fine and didn't suffer any permanent damage (though a brain injury may account for Diana's subsequent cruelty and Lack of Empathy). Curiously, this injury seems to have been completely retconned, as when Hitman 2 recreates the entire panel via a flashback she doesn't hit her head, but still falls to the ground after being pushed back from the explosion.
    • The ending of Absolution implied 47 intentionally shot her in a non-lethal location. Non-lethal or not, getting shot anywhere by the Silverballer's large .45 ACP bullet is still a massive injury. Despite this, she was apparently able to get back up, get out of the mansion and successfully kept herself hidden from the ICA for days with seemingly-little assistance from 47.
    • In 3, its impossible to subdue or sedate her in Mendoza, even with poisoned gas. Though this is because 47 needs to ensure her allegiance during the mission. She's also central to several of the mission stories, and 47 must tango with her to leave the mission during the first playthrough.
  • Mama Bear: Diana eviscerating The Agency and causing the death of many agents was a bit extreme. She could have just tried and leaked Travis's secret soldier breeding, but then people like Blake Dexter would want to capture Victoria the supersoldier if word of her capabilities were leaked out (which he found out anyways). As for motivation, Diana is 47's closest friend. They know the pains of being a genetically-bred assassin. And they both sympathize with Victoria.
  • Master of Disguise: A trait she shares with Agent 47, though not nearly as good as the hitman himself. She has a habit of becoming The Mole.
  • Meaningful Name: Diana shares her first name with the Greek goddess of hunting, fitting the fact she works at a contract killing agency. This is further referenced by the shower scene in Absolution, as the mythological Diana turned a hunter who saw her into a deer upon being caught showering.
  • Noble Demon: While Diana's job revolves around helping 47 kill people for large sums of money, she has a strict code of morals she sticks to under all circumstances. She betrays the Agency in Absolution in order to protect Victoria, she goes against Soders' wishes to help 47 in Hitman (2016), she pushes 47 to track down the Shadow Client and she chides 47 for unnecessary collateral during his missions.
  • Non-Action Guy:
    • While she's directly responsible for each body you create, she claims to have never killed anyone herself. Tranqing 47 from behind (a total sucker punch) is the closest she came to landing a blow. In the ending of 2016, she appears to be legitimately afraid of The Constant, when he corners her on a train asking for the ICA's help to take down The Shadow Client.
    • Diana isn't as skilled as a trained combatant as any of 47's allies, but she can throw down if she has to, as shown in Birth of the Hitman where she successfully fought off two thugs who cornered her in an alley with just her fists (the explanation being that her parents had taught her self-reliance, and was presumably trained in some basic fighting moves), but she is never depicted as a One-Woman Army, something she has to learn in the following issue after being ruthlessly beaten up by Savi's men, who are much stronger than her. In 3, she will stab Don Yates as he's about to execute her and will finish the job if 47 runs off, although she will be killed if 47 doesn't remove Yates' guards.
  • Not So Stoic: A few things will unnerve her, such as the cruelty of a few of 47's targets (such as Mr Giggles, Brother Akrams' room, and the profile she has on the Washington twins), or the possibility that the Nabazov virus in Patient Zero may turn into an all-out pandemic.
  • Odd Friendship: With Agent 47, a killer clone assassin. The two of them are close companions who have been through hell and back together. She even forgives him for murdering her parents.
  • Only a Flesh Wound: Diana's face is shown clearly for the first time in the mission "A Personal Contract", moments before 47 shoots her in the chest. Just as he is about to finish her off, 47 relents. 47 then departs with Victoria, leaving it uncertain whether or not Diana survived the shooting. It is revealed in the final cutscene that 47 knew all along it was a non-lethal shot and allowed her to fake her death.
  • Only Sane Woman: In Blood Money, she works out that 47 probably wants to go down with guns-a-blazin' and sedates him before he does something dumb.
  • Pay Evil unto Evil: It's unclear why she stayed in the industry even after her quest for revenge hit a dead end, but it probably has something to do with her disdain for criminals.
  • Perky Female Minion: Despite the ominous job description and the fact that she's responsible for each body you create, Diana is actually quite a nice person who brings order to the anarchy of your job. She briefs 47 on his assignments, communicates with him via his earpiece and will step in to alert him to changes.
  • Platonic Life-Partners:
    • Her rapport with 47 is very good. She even expresses concern for your safety when the ICA sends you on suicide missions, knowing 47 is too stubborn to turn down a job. (After five games, she probably knows 47 better than he knows himself by this point). According to her co-workers at ICA, she talks about the Hitman almost constantly.
    • 47 cares about her more than he'd like to admit and makes no secret of his reluctance to kill her, even to his boss.
  • Precision F-Strike: She'll mutter "shit" if the patient zero virus starts to spread, clearly unnerved at this horrific turn of events.
  • Progressively Prettier: Diana was initially described in her ICA file as dark with a slender build. Absolution did away with all that by giving her the body of Joan from Mad Men, along with an entirely new VA. Her current look still has her be conventionally attractive, but she's not nearly as slender as before, and wears more conservative clothing.
  • Rank Up: Thanks to the combined efforts of herself and 47, she is steadily promoted from an "NOV" (entry-level agent) in the first game to "PLUS", "GAMMA" (47's rank) and finally "TETRA", one of the highest ranks available.
  • Sexy Packaging: Diana in the shower was a focal point of IOI's advertising for Absolution.
  • She Cleans Up Nicely: In Hitman 3, she wears a backless dress at a party, which has not gone unnoticed by fans.
  • Signature Style: Her pretending to betray the ICA then turning out not to be a traitor has happened three times throughout the series:
    • In Blood Money when the ICA is on it's death throes, she convinces Alexander Leland Cayne that she wishes to defect to the franchise. This is merely a ploy to sedate 47, earning the wheelchair-bound villain's approval, so she can revive the unconscious assassin when the time is right, and allow him to wipe out the franchise with the Silverballers she kindly puts by his side.
    • In Absolution, she actually betrays the ICA for good, after finding out Benjamin Travis is creating child soldiers. She exposes their files, destroys much of their property, and causes the death of several of them. After not being able to kill her, 47 fulfils her wishes to give Victoria a better chance of having a normal life, and the two of them eventually return to the ICA, with them apparently forgetting that they just murdered a bunch of their members.
    • She does this a final time in Hitman 3, using Arthur Edward's trust and cleverness against him. She subtly sabotages several foundations that have kept Providence afloat, and provides 47 with a perfect opportunity to kill many of their top operatives on a moving train in the Carpathian Mountains. This time, the ICA ceases to exist, but Diana and 47 continue to work together, with 47 as a freelance assassin, and Diana as his trusty handler.
  • Sleight of Tongue: In order to destroy the Franchise, Diana uses the serum on 47 and later revives him with the antidote by applying it on her lipstick.
  • Statuesque Stunner: Stands at 1.75m or 5'7, and is very attractive.
  • The Stoic: Like 47, she's got quite the stiff upper lip. Few things cause her to lose her composure, and she comes across as very professional and contained, even in the most difficult situations.
  • Suddenly Voiced: Diana was a mute character in the original PC game. In Hitman 2: Silent Assassin, the protagonist phones the ICA and asks for Diana specifically; after a short wait, he is greeted by Vivienne McKee of Eastenders fame. She becomes much more active part of missions Hitman: Sniper, relaying information on targets, and from 2016 onwards, collaborates with 47 on kill methods.
  • Take Up My Sword: "A Personal Contract". With Diana removed from the equation, the onus is on 47 to keep Victoria safe.
  • Technical Pacifist:
    • She once mentioned to Cayne that she has "never actually killed" anyone before. From what we've seen so far in the series, that's entirely accurate. Birth of the Hitman has her go after an elderly Blue Seed executive and gets into trouble with guards when non-lethally shooting their legs. That is, until Erich Soders saved her.
    • In Hitman 3, she'll actively help eliminate two targets and even stab one, though the actual killing blow is still left to 47.
  • Tragic Keepsake: from 2016 onward, she wears a blue coat with gold buttons and a belt buckle on it, which, as the "Untouchable" cinematic shows, is the same one her mother wore when she was killed. It's likely not the same coat, but it's nonetheless the same design.
  • Took a Level in Kindness: In the first few games, what little characterisation of Diana shows her as rather amoral and having little interest in changing the world. In the World of Assassination trilogy, she is noted as a "crusader" by Ingram and Vidal mentions that she had never taken a contract for money or power but only to deliver justice to criminals. Towards the end of the game, Diana even dismantles Providence and gives up the near limitless wealth and power at her hands.
  • Unseen No More: She communicates through text in Codename 47, becomes The Voice in Silent Assassin, her arm appears in Contracts, everything but her face is visible in Blood Money and she appears fully on-screen from Absolution onward.
  • Vague Age: She has three contradictory ages, all from official sources. The Birth of the Hitman comic explicitly ages her as 14 years old in 1989 (it's written on her wrist label when in the hospital), the lawyers file in Hitman 3's Mendoza level gives the birth date of Diana as 1972, making her 17 in 1989, and the official bio for Diana on IOI's site mentions she was 12 when James Burnwood was poisoned (which also happened in 1989). In the modern day, that puts her age in her 40's, but nothing more concrete than that.
  • The Voice: Until Hitman: Absolution, all we saw of Diana was some text messages and her body in silhouette. Since the camera is always lingering at her waist, the player has no way of identifying Alexander Cayne's "nurse". On a second playthrough, you can spot her hiding in the background as Cayne relates his story.
  • Vocal Evolution: According to her current VA; Jane Perry, Diana's vocal mannerisms are based off of Fiona Bruce, a well-known BBC News anchor in the UK, famed for her precise mannerisms when talking, which goes a long way to explain Diana's own succinct, well-spoken tone in briefings.
  • Voice with an Internet Connection: Although Diana is typically the one to guide you through missions, others have played the role: Agent Smith, Travis, Birdie and (briefly) another female analyst named Clera.
  • You Are in Command Now: It helps when most of your colleagues get whacked by The Franchise, leaving you holding the whole pie. Jusging by 2016 onward, she steps down from her position, but keeps her rank once the ICA is rebuilt, becoming a handler once more.
  • You Don't Look Like You: There's a lot of Diana designs, with the only consistent feature being her hair color (dark red):
    • Up until Hitman (2016) standardised Diana's design (well-kept 44 year old lady with short hair), there wasn't much artistic consistency between the games that featured her and what she looked like (Blood Money has her with short dreadlocks, Absolution has her with long hair).
    • Even young Diana doesn't escape this. She looks fairly different between Absolution's ICA Files trailer and their re-appearances in Hitman 2 and Hitman 3. Birth of the Hitman seems to directly base its younger Diana design on the one seen in Absolution's ICA Files (Long hair, classy clothing), which was changed in Hitman 2 onwards with her sporting a short bobcut hairstyle and cuter facial features, likely to avoid comparisons to Victoria from Absolution (to which she bears some resemblance to in the comics).
  • You Killed My Father: 47 and Grey killed her parents when she was a young girl, something they did on the orders of Providence and The Institute. When she finds this out at the end of Hitman 3's Dartmoor's mission, she sounds confused on what she's looking at (the contract for their assassination), and come Mendoza, she lulls 47 into a false sense of security at the start of the mission, poisons 47 with a neurotoxin via touch, and delivers him to Edwards. This itself is a Trojan Horse Gambit, as Edwards is otherwise untraceable, so she puts up an angry front to fool Edwards' lackeys, and fully intended for 47 to finish him off. And after all is said and done, she contacts 47 again, clearly forgiving him for the killings (it's not like Grey or 47 had a choice back in 1989) and start working as freelance assassins not long after.

    Carlton Smith 

Agent Calton Smith

https://static.tvtropes.org/pmwiki/pub/images/csmithhitman.jpeg
https://static.tvtropes.org/pmwiki/pub/images/hitcarls.JPG
"You don't know what they've done to me. My God! You see, first they took a chair..."

Citizenship: American

Affiliation(s): CIA, Interpol, Agent 47

Debut Appearance: Hitman: Codename 47

Voiced By: Noah Lazarus (2000-04) | David Andriole (2006) | Dave Hill (2016) (English) | Sean Power (2022)

A terribly unlucky CIA and later Interpol, agent; so unlucky, he's hogtied and interrogated in every mission. Happily for him, 47 always bails him out. He provides information vital to your quest (such as a polaroid of the target), but it comes at the cost of having to save him yet again. Along with 47 and Diana, he's appeared in every Hitman thus far, including a cameo in Absolution's teasers. (For some odd reason, a glitch can make his character model appear in the game itself.)


  • 1-Up: In older games, whenever you contacted Agent Smith, you would earn another bonus save.
  • Affably Evil: He has connections to the ICA and turns a blind eye to their many misdeeds, yet is a polite and well mannered man.
  • Anti-Villain: He may be rather amoral, intimately and willingly connected to the ICA and completely overstep legal boundaries on a frequent basis, but he's trying to do some good in the world, even if it requires using an assassin to protect the president.
  • The Artifact: This character is something of an artefact. In the old days, he was the one-size-fits all "VIP" who didn't need a pocket bio or personal motive to help you out. Nowadays he appears only in cameos and isn't relevant to the plot.
  • Break the Cutie: In Silent Assassin, Smith's drunkenness in the face of constant imprisonment and torture is good for a laugh. In Blood Money, he's finally woken up to the fact that he's a laughingstock at his job, with the added irony of being tortured in a rehab clinic! This Smith is older, with a receding hairline and he seems to have lost his joie de vivre.
  • The Bus Came Back: After showing up prominently in the finale of Blood Money, he's completely absent from Absolution other than a cameo appearance in one of the trailers. He returned in Hitman 16's final level, echoing his appearance in Codename 47's Asylum. He apparently has joined Interpol, thus explaining his absence. He also makes cameos in the sequel's sniper maps.
  • Butt-Monkey: Nothing ever seems to go right for him. In almost all his appearances, he's kidnaped and tortured. It's telling that one of the least traumatic things he goes through is almost being murdered by 47.
  • Chemically-Induced Insanity: In C47 and Blood Money, Agent Smith is given sedatives and psychotropic drugs to make him look like a delusional patient.
  • Crouching Moron, Hidden Badass: He constantly gets discovered/captured, but he also reliably uncovers mission-critical information, implying that he's not entirely bad at intelligence-gathering. He even manages to impress 47 by pocketing a key in Silent Assassin and almost gets the jump on 47 by sneaking into a van in Blood Money. (It took him getting up and saying hello before 47 noticed him.) In the 2016 game, if rescued he gives 47 a keycard which opens all doors in the facility.
  • Distressed Dude: In every mission he's appeared in, Smith botches a stakeout involving one of your targets and it is always up to 47 to save him.
  • Drop-In Character: Smith was originally hired to break into Lee Hong's restaurant and steal his Jade Figurine, the loss of which would destroy the Triad; however he was caught while attempting to crack the safe and locked in the cellar. And so it begins: 47 later encounters him in the Asylum, most likely there to kill Ort-Meyer. He also shows up in "Tubeway Torpedo", having been fingered as the triggerman in a Russian Army General's murder (it was actually Mr. 47, an ironic reversal). He shows up again in India after trying (and failing) to infiltrate the Sheikh cult. In Blood Money, his role is the same as his one in Codename: 47. In Blood Money, Smith is rescued from the abusive medical wing of a Californian drug rehab facility; the place is a bolt-hole for Italian-American gangsters. In the 2016 game he ends up locked in a morgue within the GAMA facility while tracking down an organ trafficking ring. In Hitman 2 he can be found locked inside a cargo container in the Sniper Assassin mission "The Pen and the Sword". Even the normally-unflappable Diana is completely puzzled upon finding him.
  • Drowning My Sorrows: Most likely as a result of his torture experiences, he is a barely-functioning alcoholic, which reduces his effectiveness even further.
  • Eagleland: Type 1. He isn't so naive as to think of 47 as his friend, but Smith is still an American and he can't curb his clingy, over-friendly personality.
  • Faking the Dead: In "Flatline", 47 follows through with his threat to kill Agent Smith.... Even if it is only temporary, alas.
  • Fiery Redhead: In point of fact, he was the only male redhead in the series until 2016.
  • Foil: Where 47 is careful, Smith is klutzy. Where he's clean-cut, Smith is slovenly. Where he's tight-lipped and monotone, Smith is a chatterbox. Where he's apolitical, Smith is patriotic to the point of parody. The only thing they have in common is male pattern baldness.
  • Goofy Print Underwear: Each time you rescue him in Codename 47, he's wearing a pair of stars-and-stripes undies. Its the only thing he's seen wearing in the World of Assassination trilogy.
  • Handshake Refusal: In "Tubeway Torpedo", 47 breaks him out of jail again and Smith poses as a Russian general for his escape. Though 47 is more polite to Smith in this encounter, he pointedly does not shake his hand at the end. Smith looks down at his hand, shrugs, then uses it to scratch his ass instead.
  • "Hey, You!" Haymaker: In Blood Money, Smith stows away in 47's escape vehicle without permission ("HEY, FORTY SEVEN"), then acts surprised when 47 elbows him in the jaw.
  • Interpol Special Agent: Between Blood Money and Hitman (2016), he left the CIA to join Interpol, possibly hoping he could avoid being assigned to infiltrate places where redhead gringos stick out like a sore thumb.
  • It's Up to You:
    • In India. After the successful elimination of two hitmen who were out to get him, a drunken Smith proclaims he will lead 47 to a secret passage. Instead he passes out.
    • In "Amendment XXV", Smith pleads with you to break into the White House and save the POTUS, going so far as to say the CIA and Secret Service can't be trusted.
  • Last-Name Basis: Like Diana, he gets an "ICA File" full of his personal info on IO's webpage with his full name and hobbies. He is referred to as "our agent" or simply "Smith" in the games themselves.
  • Limited Wardrobe: In (2016), the undies are back....along with his trademark flattop haircut. Made more ridiculous by the fact that this is a morgue; Smith shouldn't be wearing anything while on a slab! He also wears them in his cameo appearances in the Sniper missions in 2.
  • The Load:
    • In 47's eyes. He repeatedly tells Smith to take a hike, to no avail: year-in and year-out, Smith keeps calling him for help.
    • He appears twice in Silent Assassin, including a surprise appearance in India. Here is beginning to drink while on duty, even shooting at 47 when you darken his door.
  • The Main Characters Do Everything: It didn't matter which country 47 was visiting; Smith was always there and it never made any sense. Possibly justified as he's a CIA agent and they're designed to operate on foreign soil in a shady capacity.
  • Noodle Implements: Lampshaded in Hong Kong. 47 cuts Smith off in mid-sentence as he's describing his trials in the restaurant.
  • Noodle Incident: His cameos in Hitman 2. He appears in two of the sniper maps, first in a container in Singapore and later a prison in Siberia, wearing only his underwear.
  • Perma-Stubble: He spends most of his time undercover and has let his appearance go to seed.
  • Politically Incorrect Hero: Or Politically Incorrect Villain depending on how you see the ICA. In the original release of Silent Assassin, he used the term "towelheads" to refer to the Indian population. Later releases removed the word (and some other stuff).note 
  • Plucky Comic Relief: He has a tendency to be captured and tortured by the people he has been assigned to spy on. Take him as a lesson in what not to do.
  • Prematurely Bald: In Blood Money, his baldness was meant to emulate Hugo Weaving's Agent Smith. A badly-dressed, over-intoxicated, easily defeated Agent Smith. He retains this appearance in the 2007 film as well as his cameo appearance in Absolution. By Hitman 2016, he seems to have re-grown his hairline, most likely with some sort of therapy treatment.
  • Suspiciously Similar Substitute: Birdie in Absolution. That guy was pretty much just Smith 2.0.
  • Trojan Prisoner: To get access to the bunker where Smith is being held, 47 needs to borrow a spare Russian officer's uniform. Congratulations on your promotion! Be sure to drop your AK as the other officers don't carry one. Smith has his own Russian disguise which he retrieves as soon as you free him.
  • Uncertain Doom: His status as an ex-client raises the question of whether or not ICA's data leak in Hitman 3 will affect him.
  • Wearing a Flag on Your Head: He has underwear printed with the American flag on them.
  • Well-Intentioned Extremist: His methods to uphold national security are incredibly morally dubious, including aiding a dangerous agency made out of many a Contract Killer, but he genuinely wants to help his country, such as preventing the president from being murdered by his own vice president.
  • Wrong Genre Savvy:
    • Smith seems to think he's in some sort of Buddy Cop Show. Even during a mission, 47 talks to him in a condescending manner, just so he doesn't get any ideas about camaraderie.
    • Like 47, Agent Smith also dons a variety of disguises, but it always ends with him beaten and stripped down to his skivvies.

    Father Vittorio 

Father Emilio Vittorio

https://static.tvtropes.org/pmwiki/pub/images/fathervittorio.jpg
"I don't know anything, I didn't see anything, I wasn't there—and if I was there, I was asleep."

Citizenship: Italian

Affiliation(s): Catholic Church, Agent 47

Appearances: Hitman 2: Silent Assassin | Hitman: Enemy Within

Voiced By: Massimo Agostinelli (English)

An Italian priest who has taken in Agent 47 as a gardener and encourages him to renounce the path of violence. His kidnapping sends 47 back to the ICA in order to get information on his whereabouts.


  • 10-Minute Retirement: Helps facilitate 47's.
  • Actual Pacifist: Has no fighting skill and believes violence should be avoided at all costs.
  • Badass Preacher: 47 helps out around the church garden and in exchange the padre gives him free room and board at the church. But Vittorio most likely keeps him around as insurance against the local goombas. In the finale, you will hear Father Vittorio plead for 47 to stand down, mentioning "the heart". But this is a clue for what you need to do. Aim at the Confessional Booth and shoot at the heart inside. This will flush Sergei out of hiding.
  • Cool Old Guy: He's an elderly man who tries to help 47 reform into a better person, never giving up on him no matter how many missteps 47 makes. He even tries to continue 47 to return to the church even when 47 goes back to being an assassin.
  • Christianity is Catholic: He is an Italian priest who serves as 47's Morality Chain.
  • Distressed Dude: Father Vittorio is kidnapped twice and has to be rescued by 47.
  • Good Is Not Soft: Father Vittorio seems to be a genuinely good-hearted Actual Pacifist, but he's also Sicilian and thus, having grown up under the rule of the Cosa Nostra, is wise to the ways of the world. This actually makes him a pretty good mentor figure to 47, as he's able to relate to the Hitman much better than if he were a naive idealist priest.
  • Good Shepherd: One of the kindest, most decent people in the franchise.
  • The Mentor: The first person who ever tries to relate to 47 as a human being rather than as a weapon.
  • The Mob Boss Is Scarier:
    Vitorrio: "We have a saying in Sicily: I don't know anything, I didn't see anything, I wasn't there—and if I was there, I was asleep."
  • Morality Chain: Is the only thing keeping 47 from returning to the ICA. Although eventually, after rescuing him, 47 rejoins the ICA anyway.
  • Nice Guy: It comes with being a preacher. He forgives 47 for what he has done in the past and believes he can be genuinely reformed. He reacts with sadness rather than anger when he realises that 47 refuses to abandon his life as an assassin, despite his pleas.
  • Odd Friendship: A pacifist Catholic Priest and his assassin gardener.
    • Doubly so in the Benson novel where 47 maintains their friendship despite returning to assassindom.
  • Parental Substitute: He's more of a father-figure to 47 than Dr Ort-Meyer ever was.
  • Put on a Bus: 47 leaves Vittorio, never to return, at the end of Silent Assassin.
    • The Bus Came Back: Shows up in Hitman: Damnation Enemy Within where he takes in a bunch of child would-be sex slaves that 47 rescues from his target.
  • Uncertain Doom: The ending cutscene could easily be interpreted as Vittorio either dying or falling unconscious. The novel mentioned above establishes it as the latter.
  • Your Princess Is in Another Castle!: Vittorio is allegedly being held in the cellar of the Villa Borghese. By the time 47 arrives, however, he's already been moved.

    Birdie 

Birdie

https://static.tvtropes.org/pmwiki/pub/images/birdie.png

Citizenship: American

Affiliation(s): ICA, Himself

Appearances: Hitman: Damnation | Hitman: Absolution

Voiced By: Steven Bauer (English)note 

An ICA informant who has a fondness for pigeons and is not quite as trustworthy as Agent Smith.


  • Face–Heel Turn: If paid, he is willing to tell what he knows about 47.
  • Greed: His primary motivation. He doesn't care about allegiances as long as he's paid for his trouble.
  • Homeless Pigeon Person: A textbook example. Of course, we don't know if he's homeless or not.
  • Karma Houdini: Betrayed 47 twice, yet got away with it.
  • Karma Houdini Warranty: The events of Hitman 3 open up the possibility of him being revealed as an ICA agent with the rest of the organization sans 47 & Diana, assuming he hasn't been Killed Offscreen.
  • Manipulative Bastard: He gives information and token aid to everyone in the story in the hope of coming out rich and unscathed, with his enemies dead. After Blake Dexter and Benjamin Travis are killed, Birdie turns to the Chicago police in the hope of killing 47, the last loose end.
  • Suspiciously Similar Substitute: To Agent Smith.
  • Troll: When 47 first approaches him for information, Birdie's price for his cooperation isn't money or services, but rather 47's equipment. 47's heavily customized pistols might be worth some decent cash, but overall he only seems to do this so he can enjoy watching 47 try to operate without any of his stuff.
  • What Happened to the Mouse?: He has yet to be even mentioned outside Absolution.

    Lucas Grey / Subject 6 / The Shadow Client 

Warning: Due to the nature of this character, spoilers for events prior to Hitman 3 and Agent 47: Birth of the Hitman are off. You have been warned!

Subject 6 (Lucas Grey)

https://static.tvtropes.org/pmwiki/pub/images/shadowclient.png
"I live in that world. I have seen the consequences. I have felt the cost. That's what defines me."
https://static.tvtropes.org/pmwiki/pub/images/h3_lucas_grey.png
Lucas Grey as he appears in Hitman 2 and Hitman 3

Citizenship: English (Currently), German / Chinese / Colombian / Austrian / Kazakh (Biologically)

Affiliation(s): Dr. Ort-Meyer, Institute for Human Betterment, Satu Mare Mental Institute, CICADA, Milton-Fitzpatrick, The Freedom Fighters, Delgado Cartel, Olivia Hall, Agent 47, Diana Burnwood

Appearances: Hitman: Contracts (Mentioned) | Hitman: Enemy Within (Mentioned) | Agent 47: Birth of the Hitman | Hitman (2016) | Hitman 2 | Hitman 3

Voiced By: John Hopkins (English)note 

A mysterious man working in the shadows, who appears between levels in the cutscenes in 2016, focused on bringing down Providence, even if he has to use the ICA and 47 as unwitting pawns to do so.
  • The Ace: While he admits that 47 is the best there is in the assassination game, he's hardly a slouch either as he was trained alongside 47 in the same place (even handing him a weapon to test in the comics), meaning that he's an expert with almost any weapon, such as sniper rifles and poison, and has some black-bag training. In many respects his cloak-and-dagger skillset is very similar to that of 47.
  • All There in the Script: While Subject 6 was originally established as a character back in Hitman: Contracts, a great majority of his characterisation was done in Agent 47: Birth of the Hitman, which goes into depth on his connection to 47 and how much both influenced each other, not to mention their pact of taking down Providence and The Institute for Human Betterment. Subject 6 was also briefly mentioned in Enemy Within, where he was described as 47's childhood bully and his first kill, but was later changed in the comic to be some implanted false memories the clones (except Subject 6) attained during "The Wipe".
  • Ambiguously Bi: Inverted, it's suggested he's aromantic and asexual, due to being a clone like 47, but nothing confirms this either way.
  • Ambiguous Situation: In an inversion to 47, Grey has a full head of hair, albeit with some male pattern balding, as well as beard stubble, though it's not clear how he's able to have such a look, given how he too is a clone like 47. It's possible it's merely a defect of his cloning and he was always able to have hair, or that something like "The Wipe" made 47's hair not grow back.
  • Art Evolution: As with 47, his face got changed between 2016 and 2 to make his cheekbones a bit chubbier, instead of having a leaner looking face as it was in the 2016 cinematics. This was likely done to make him better resemble 47's own cheekbones and facial structure (case in point here) in order to make it more obvious that Grey is also an Ort-Meyer clone.
  • Artificial Human: Like 47, Grey is a clone of the Ort-Meyer project, one funded by Providence, much to his chagrin. He was genetically engineered to be the perfect assassin and growing up, he was taught how to use various weapons, as well as offing targets The Institute wanted to get rid of, usually partnering with 47.
  • Ascended Extra: Subject 6 had previously been mentioned in Hitman: Contracts and Hitman: Enemy Within as a childhood bully of 47, as well as his first kill. Here it turns out he was 47's best friend, with Birth of the Hitman revealing the two to have had a brotherly alliance, and actively conspired against Ort-Meyer to free the subjects at The Institute. The comic also confirms 47's memory was altered by Ort-Meyer on the orders of Providence to forget about their attempted raid on the Institute. This essentially retools the previous references from the Enemy Within novel and Contracts into false memories planted by Ort-Meyer to make 47 hate 6 when that couldn't be further from the truth.
  • Bald Head of Toughness: Played straight in the comics, as he's constantly shown having this, but averts this during the games as Grey is no longer depicted as bald.
  • Badass Longcoat: His most consistent outfit is a leather duster coat, seen in most of his appearances in the World of Assassination trilogy. After his death, 47 wears it in the next mission out of respect to him, and a variation of it with gloves becomes an unlockable item.
  • Batman Gambit: He orchestrated the hit on Jordan Cross to lure the latter's father, Thomas Cross, a reclusive media mogul, to attend his son's funeral so he could kill him and drain his accounts. It's likely he got the idea from 47's similar gambit to take down Hayamoto in Silent Assassin.
  • Been There, Shaped History:
    • He and a younger 47 go after a spokesman in Berlin and convinces him to tear down the Berlin Wall by strapping some C4 to his chest to make sure he complies with them. They do this to go after someone ("The Technician") that will help them take out their behavioural implants.
    • As part of a contract with The Institute, him and a younger 47 are indirectly responsible for the exile of Alfredo Stroessner from Paraguay, as the La Noche de la Candelaria coup d'état was well under way, which gave them cover to take out their targets (a pair of Nazi doctors working for Alfredo in secret).
  • Benevolent Conspiracy: To take revenge on Providence for what it's done to him and the world, he's the ringleader of an international network of outlaws, terrorists and Providence defectors that he manipulates and cajoles to wage an unending campaign of vengeance worldwide.
  • The Chessmaster: He's actually quite a good planner, albeit a bit sloppy in some cases:
    • The hackers in Colorado mention his framing of FSB Chief Nikolai Kamerov, and in return he got the IAGO Dossier from Victor Novikov (whom the former was trying to find and arrest) and the hacker mentions that the plan was a stroke of genius, all while staying in the shadows.
    • For the first half of 2016, he secretly manipulated 47 and the ICA into carrying out his agenda by strategically leaking info about his targets to people who would want them dead, and as a result, they'd hire the ICA to take them out. He managed to organise a militia comprised of people from all over the world whose sole purpose was to kidnap Thomas Cross, as well as question or kill other members of Providence. Heck, his own plan to tear down the Institute only failed because his initial plan was set back by 47, and his second plan hinged on improvising a coup; he simply didn't expect Ort-Meyer to outsmart and outgun him.
  • Combat Pragmatist: As he admits to Hajun when taking his key, he plays dirty. He hides in the car of a Providence member to assault him from behind, and observes 47 kill his allies in Colorado, but comes off much smarter than others who've tried to kill 47 because of it.
  • The Conscience: He acts like one to 47 in the comic, always explaining concepts of right and wrong, poetic justice, and not killing civilians or people who help them, even if they're nominally a threat. In Hitman 3, this is how 47 see's him in his nightmare sequence before "Untouchable" begins. 47 has a manifestation of Grey telling him to snap out of his fears of Diana betraying them, and tells him to get up, get his head straight, and get Edwards.
  • Call-Back:
    • In Colorado's "Freedom Fighters" mission, Ezra Berg see's "The Boss" (Grey) as a monster while conversing with Graves. The latter in particular does not see him this way. Grey himself later proved Berg correct, and admits to being a monster that serves a purpose in Hitman 2 when convincing 47 and Diana to join his cause.
    • The way he gets his hands on the remembrance antidote from Ether's CEO (by strapping some C4 to his chest to make sure he complies with him) is identical to how he how he and 47 interrogates a spokesman in Berlin to tear down the Berlin wall in Birth of the Hitman, except in this instance, the employee dies.
  • Cool People Rebel Against Authority: In his words he "doesn't like executive decision makers", behaviour that is a holdover from when Ort-Meyer controlled 47, him and the clones back at The Institute. He doesn't really trust Diana much either, but doesn't outright hate her either. At the start of the trilogy's events, he started waging war against Providence after failing to run away from his past as a clone... only to end up back where he started. He got a job protecting Eugene Cobb, and finds out that he's working for Providence, and completely snaps. Being who he is did a serious number on gaining intimate trust from people, asides from 47, with whom he trusts completely.
  • Danger Takes A Back Seat: He introduces himself to Hajun, the herald who holds "the key" to the vault at a branch of a Milton-Fitzpatrick bank, by waiting for him in the back seat of the herald's car, right behind the driver's seat.
  • David Versus Goliath: He's a private citizen with some degree of black bag training who manages to become an existential threat to the secret cabal that essentially runs the world. In an early cutscene he even discusses how a small player can manage to defeat a much stronger opponent ("play dirty").
  • Disc-One Final Boss: 2016 sets him up as the Big Bad of the new Hitman series, whereas in Hitman 2, he's revealed to be 47's childhood friend and the two of them team up to take down Providence after 47 remembers his childhood vow to do so, as they were Ort-Meyer's true backers.
  • Even Evil Has Loved Ones: When asked if he has a family by Hajun, he remains silent. Of course, the only person he truly cares for is 47, treating him like a brother. He's also cordial towards his ally, Olivia Hall, and is mentioned to have saved her life when she was a child.
  • Evil Brit: He has an accent that's remarkably similar to that of Sean Bean.
  • Evil Versus Evil: He's certainly not an outright good guy (nor are his allies, who range from eco-terrorists to bandits) but the organization he's fighting, Providence, aren't exactly saints either.
  • Foil: The ending of Freedom Fighters heavily implies he's another of Ort-Meyer's children (which is confirmed in Birth of the Hitman and in Hitman 2) and he possesses many of the skills that 47 does. Similar to 47's work as an international assassin, he spent the past 3 decades working as a mercenary-for-hire in conflict zones all over the world. Fittingly, while 47 favors a more surgical approach as a stealthy assassin, Grey thinks more like a tactical soldier, and his methods, while still based on guile and manipulation, tend to be somewhat louder and more explosive in nature. Conversely, he escaped before going through the enhanced mental conditioning that 47 went through, as a result he thinks and feels more like a normal human being (including feeling guilt and anger) compared to the more stoic and reserved 47.
  • Forgotten Fallen Friend: Birth of the Hitman reveals that he was another one of Ort-Meyer's child subjects, something alluded to in Colorado, and confirmed proper in Hitman 2 in the "Homecoming" cinematic. He is Subject 6, a friend of 47's from back at The Institute for Human Betterment. However, he was assumed dead by Providence after a failed escape attempt he and 47 had planned, in order to overthrow the facility. 47 and the remaining clones were forced to have their memories of 6 and the raid altered with mental conditioning by Ort-Meyer in order to alter their events of what happened, and make them think 6 was his enemy and a bully, not his ally.
  • Heroic Suicide: The whole of Providence thinks he did this until he comes back to mess with his affairs 30 years later. In Hitman 3, Grey gets injured in a gunfight with the Constant's squad of Providence's best Elite Mooks, and while 47 shows up disguised as one of the Mooks, and is clearly ready to start a shootout to try and save Grey despite being surrounded, Grey, realising this is a fight even 47 can't win, instead shoots himself in the head so 47 will be able to maintain his cover.
  • It's Personal: Possibly. While 47 has killed some horrible people, others, even worse people have risen to fill their place. According to him, seeing the consequences of this is what defines him.
    The Shadow Client: I have seen the consequences. I have felt the cost. That's what defines me.
  • Pay Evil unto Evil: His specialty; a lot of the targets he assigns to you are collateral in his secret war with Providence such as the Bangkok targets (who served as bait) and IAGO (who were loose ends). But people were ready to pay for their deaths for good reason.
  • Laser-Guided Karma: In Birth of the Hitman, he asks the younger 47 if they knows what it is (calling it "Poetic Justice") and 47 admits he doesn't and explains the concept to them. The comic then goes on to show the target to retreat to his wine cellar and get hit by a cork from a bottle behind him, with several other bottles hitting him in the direction of a broken wine bottle, impaling him.
  • Meaningful Name: Not only does he dress in Grey and have Grey hair, but he's thematically a "Grey Man"; he blends in and becomes invisible. Much like 47 himself. In fact, he's so good he successfully faked his own death to keep a powerful world-dominating conspiracy off his back.
  • Mission Control: He serves as the leader of his private militia in Colorado, as well as sharing this between Olivia and Diana in the final two missions in Hitman 2. He later takes a more active role in Hitman 3, having something of a Bash Brothers dynamic with 47.
  • Morality Pet:
    • Olivia Hall is apparently this to him. At the very least he seems genuinely concerned for her safety, even if he claims to be a monster.
    • To 47, especially in the comics where he acted as 47's morality center, and tries to make him have some good habits (such as teaching him about poetic justice and not killing civilians). Tellingly, in 3, 47 see's a hallucination of him in his nightmare as the voice of reason against Diana's mocking narration, suggesting 47 really did see him as the only one who uinderstood him.
  • Mysterious Watcher: He's a downplayed version of this toward 47 throughout most of 2016, as well as the first half of 2, viewing his actions from a distance, and reacting accordingly to get him to join his side of the fight.
  • My Greatest Failure: Leaving 47 to take the rap for attempting to free the clones in Birth of the Hitman, while he fled the scene under the advice of 47. This ends up with 47 being brainwashed to hate him by Ort-Meyer, and a plot point in Hitman 2 has Grey convincing 47 of their former brotherly alliance and pact to tear down The Institute.
  • Necessarily Evil: Grey himself admits to being a monster that "serves a purpose".
  • Never Hurt an Innocent: Grey does try to avoid collateral damage by not hurting people who aren't tied to Providence or their many echelons of power. The militia in Colorado make a note of this, and Alma in "Nightcall" also mentions this behaviour, as she and Orson had to kill their hostages due to a chloroform malfunction. Grey even berates 47 in Birth of the Hitman for killing the Technician who had made their implant nullifier because it was "the easy way out" for tying up loose ends.
  • No Name Given: In 2016, he's only known as "The Shadow Client"; a name 47 comes up with after the ICA realizes his existence at the end of "Club 27" in Bangkok, and he is referred as such from that point onwards. The Militia call him "the boss" exclusively (including Alma). His real name, or rather the alias he goes by, is revealed to be Lucas Grey in Hitman 2, and he's primarily referred to as Mr. Grey throughout that game and Hitman 3.
  • Not in This for Your Revolution: Hitman 2 implies Grey was aware of the Constant's machinations, but Hitman 3 confirms he had nothing to do with their plans. Grey was just so laser-focused on killing the Partners he let the Constant pull off his coup as it made the Partners vulnerable, and its implied that he did eventually tell 47 in the interim instead of keeping it a secret. Grey even ultimately sacrifices himself to save 47, knowing that 47 will inevitably find and deal with the Constant.
  • Pet the Dog: He genuinely cares for 47, something enforced in Birth Of The Hitman where he constantly talks like a brother to him, and all the cutscenes the two appear within Hitman 2 and 3 further examplify this.
  • Pragmatic Villainy: In Dubai, he asks 47 to set up a fake meeting between the two targets so he can personally call them out through a hijacked TV before they die. However, if 47 just kills the two through other means, Grey accepts it without objection as he knows that even if his personal desire for one last gut-punch didn't happen, the important thing is that they're dead now.
  • The Profiler: He was able to identify several 47's past victims from previous games and given that every death was listed as unsolved or accidental and that there was likely no consistent M.O. to link them, it's surprising he was able correctly deduce that 47 was behind every kill.
  • Reasonable Authority Figure: The members of his Quirky Mini Boss Squad in "Freedom Fighters" seem to refer to him as such. Be that as it may, he has almost no reaction when 47 kills them all.
  • The Reveal: He was another of Ort-Meyer's experiments who escaped from Providence's grasps and was a childhood friend of 47 (something which was heavily foreshadowed at the end of Freedom Fighters).
  • Roaring Rampage of Revenge: Basically his entire drive for taking down Providence. As he details to Ingram and Stuyvesant in Dubai, his revenge motivation may be a simple one, but it's something that Providence brought on itself with its shady dealings, unilateral power over the world, and heck, Grey's own creation simply to kill those Providence disliked.
  • "The Reason You Suck" Speech: Grey can give one to the Partners in Dubai in 3, and it's both passionate and extremely angry. Killing the Partners after the speech has you listen to Grey tearing up over the intercom at succeeding in his goal to make them pay.
  • The Only One I Trust: He truly trusts 47, as if he were his own brother, and even calls him a brother in the comics. Everything he does is for their shared benefit; taking down Providence 30 years later is something of a bonus.
  • They Knew the Risks: When Rose and the other targets of Colorado are killed, he reassures Olivia with this.
  • Tragic Villain: Grey is portrayed as this, as his villainy is methodical and aimed solely at Providence, to the point that he doesn't like killing people for the hell of it (Alma Reynard notes his squeamishness towards collateral damage, and berates 47 in the comics for killing someone to tie up loose ends despite said person helping them). He is a bad guy, but he just wants to be normal, and doesn't enjoy being who he is, especially since, unlike 47, he has had empathy for all his life. When he reappears 30 years later to mess with Providence's affairs again, he is much better prepared with a large world-wide militia, his plans actually do succeed to some extent, but the cost however is that key members of his militia die in the process, and it is disbanded later on, and in 3, while he succeeds in seeing The Partners getting killed, satiating his revenge somewhat, Grey dies after the end of Dartmoor to protect 47's cover, meaning he never gets to see the world free of their influence.
  • What the Hell Is That Accent?: His accent in 2016 was noted by players and critics to be remarkably similar to that of Sean Bean, though in Hitman 2 onwards, his tendency to elongate pronunciations is less pronounced. As with 47, the unusual unplacable accent makes sense, given he's a clone and wouldn't have a bearing of what regular people sounded like anyway.
  • Why Don't You Just Shoot Him?: Zigzagged. He watches 47 from afar with a sniper rifle, but doesn't actually shoot, merely observing him, as was his intention.
  • You Are Number 6: He is Subject 6, a clone and childhood friend of 47's. The Birth of the Hitman comic reveals they were going after The Institute's benefactors; Providence, and tried freeing the other clones. However, they got overwhelmed by increased security and had to fake his death to save 47.
  • You Have Outlived Your Usefulness: After receiving the IAGO files from Novikov, he orders their identities and operation be leaked to MI6 to tie up loose ends. This results in MI6 ordering the assassination on Novikov and Margolis, which 47 performs the very next day.
  • Your Terrorists Are Our Freedom Fighters: Providence considers him a terrorist with no higher goal than creating chaos and believe him to be the "greater evil" compared to them and their Ancient Conspiracy. Diana is quick to point out that he's only a "terrorist" if Providence wins.

    Olivia Hall 

Olivia Hall

Warning: Due to the nature of this character, spoilers for events prior to Hitman 3 and Agent 47: Birth of the Hitman are off. You have been warned!

https://static.tvtropes.org/pmwiki/pub/images/screenshot1999.png

Citizenship: Sierra-Leonean

Affiliation(s): "Hush", The Freedom Fighters, Lucas Grey, Agent 47, Diana Burnwood

Appearances: Hitman (2016) | Hitman 2 | Hitman 3

Voiced By: Michelle Asante (2016-2018), Isaura Barbé-Brown (2021) (English)note 

A young female hacktivist who and the Shadow Client's main ally.


  • Ascended Extra: At first, she appears in the briefing for the Colorado mission from behind, and then in full in the end Colorado cutscene, conversing with The Shadow Client. Olivia plays a much larger role in Hitman 2 and Hitman 3 by being a part of Mission Control, and even impresses Diana with her skills in tracking, hacking, and computers.
  • Black and Nerdy: Sierra-Leonean and a very good hacker, something Diana is impressed by in Hitman 2 when tracking Janus down.
  • Deadpan Snarker: A good third of a dialog is comebacks and snarking, almost to the level of Diana in some respects.
  • The Dreaded: Few in the Colorado militia want to mess with her due to her insanely good hacking skills.
  • Hackette: During the briefing for the Colorado mission, Diana makes it clear that her hacking skills are nothing to sneeze at ("She is good, but we [the ICA] are better..."). A few of the militia members even note that she had already hacked several corporations by the time she was in college, and the briefing shows her hacking the televisions in Central London. In the Chongqing mission where she guest-stars as your handler, she's quick enough on the draw to get you a quick-and-dirty background-check pass for the ICA Facility on short notice by hacking a specific terminal, something Diana wasn't able to do in a similar situation in Another Life when 47 impersonated a nurse.
  • History Repeats: She was formerly one of Hush's students before he almost killed her. In Chongqing, she lampshades this fact in Chongqing's briefing, and it's quite appropriate that she's the one to help take down Hush, making the roles reversed.
  • It's All My Fault: She (correctly) blames herself for accidentally helping 47 kill the Colorado militants as her trail lead the ICA right to the compound. Grey tells her not to worry about it as the ICA is the best of the best at tracking people down and she's only human.
  • Know When to Fold 'Em: After Grey is killed, she briefly helps 47 with exposing the ICA, but after showing him Diana's last-known whereabouts, she disappears for her own good.
  • Mission Control: Olivia gets to be 47's handler for one mission in Hitman 3, as he's out of other allies and Diana is missing. She's a lot less comfortable at the role than Diana, but does surprisingly well. As 47 puts it, pulling the mother of all whistleblowers is something she's the right person for after all.
  • Morality Pet: She appears to be this for the Shadow Client, likely since he saved her life during the Sierra Leone Civil War.
  • Offscreen Moment of Awesome: She managed to kill an ICA agent shortly before "Apex Predator" in Berlin. However, she really doesn't think that it was awesome, and sounds quite shaken when 47 meets her.
  • Running Gag: Whenever you see her computer screens, there's usually an application running that's of her wagging her finger.
  • Thou Shalt Not Kill: She sounds very shaken by having to kill an ICA Agent to maintain her cover, and confides with 47 about it after that mission that it was the first person she ever killed.
  • Unwitting Instigator of Doom: She accidentally helped the ICA track down Sean Rose's base in Colorado.

    Erich Soders 

Erich Soders

See the Providence page

    Dolores Powell 

Dolores Powell

https://static.tvtropes.org/pmwiki/pub/images/screenshot612.png

Citizenship: Unknown

Affiliation(s): Diana Burnwood, Erich Soders, ICA, "Jaguar", Herself

Appearances: Overachievers: A Hitman Side-story, Hitman 3

Voiced By: Karen Ascoe (English)


  • Affably Evil: Dolores acts friendly with Diana after she strikes up a conversation with her after Vidal is killed. Professional rivalry aside, they appear to like each other.
  • Genre Savvy: Being a former handler at the ICA, she accurately guesses Diana had some involvement in the ICA data leak.
  • Lifesaving Misfortune: Dolores got fired by Soders after her agent royally screwed up a mission at a Christmas party, accidentally killing everybody except the target, including himself. Paranoid of further retaliation, Dolores faked her death, fled to the Seychelles and assumed a new identity. Just a few years later, her old name appears in the ICA data leak and she comes out of hiding to see what's going on.
  • No Kill like Overkill: Dolores's agent, Jaguar, gets the idea to use a Christmas tree's lights as a method for lighting conveniently-flowing beer to kill a target on-stage. Not only does this completely backfire spectacularly, it kills everyone but the target, Jaguar gets killed by slipping on some wires and hanging himself and Dolores got fired for the stunt.
  • Resignations Not Accepted: Downplayed. She gets fired by Soders, but fakes her death afterwards so nobody at the agency can find her living it up in the Seychelles.
  • Role-Ending Misdemeanor: In-Universe. Soders fires Dolores after her agent (Jaguar) attempts to kill their target in an attempt at aping 47's style. When talking to Diana, she seems perfectly content at her life in the Seychelles, but is still a bit peeved at 47 still showing off with his accident kills.

Factions

Major and minor factions within the Hitman games.

Contract Agencies

    The ICA 

International Contract Agency (I.C.A.)

https://static.tvtropes.org/pmwiki/pub/images/ica_logo.png

Debut Appearance: Hitman: Codename 47

Board of Directors: Aheem Shbot, Jose Sosa, Frank Tang, Lalu Khan, Dr. Natalia Luka , Hans Beck, Mary Minnarr, Mustapha Nour, Goto Osami, Aristotle Thorakis, Erich Soders, Angus Pritchard.
Senior Personnel: Benjamin Travis (KIA), Jade Nguyen (KIA), Mr. Nu, "Hush" (KIA), Imogen Royce (KIA).
Handlers: Diana Burnwood (Formerly), Dolores Powell (Formerly), Robyn Gore, Clera, Jiao.
Operatives: Agent 47 (Formerly), LaSandra Dixon, Heather McCarthy, Jaqueline Moorhead, Marie Garnier, Jennifer Anne Paxton, Louisa Cain, "Boo" and Agnija & Dijana Radoncic (AKA The Saints/Initiative 424, All KIA), Jack Aegis, John Hoplon and Carey Scutum (AKA The Praetorians, All KIA), "Jaguar" (Formerly, KIA), Banner, Price, Tremain, Montgomery, Thames, Green, Rhodes, Swan, Lowenthal, Chamberlin and Davenport (All either alive or KIAQuick Explation ), Tuulia Hernandez (Former Agent turned rogue, KIA).
Notable Chongquing Data Facility Staff: Chen Ting, Sharon Reed, Jeremy Bolt, Alica Reynolds, Han Jin (Formerly).
Known Associates: Birdie (Former Operative turned informant), Dave Ready (Informant, secretly).

An apolitical and secret global conglomerate of hitmen and intelligence gatherers, whose services are catered to wealthy and influential client across the world. One of their analysts, Diana, met 47 when he was a wet-behind-the-ears recruit, but he quickly graduated to their top assassin. They later get involved in the war between Providence and the Shadow Client.


  • Cleanup Crew: In H:C47, if 47 slips up and leaves any evidence behind, he has to pay for ICA's "Cleaners" out of his own pocket. Get spotted too many times in Blood Money and the police will release a facial composite of 47 which will hit newstands before your next mission begins. All is not lost however: "Notoriety" can be reduced by paying specific bribes at the end of each mission. There are three levels of bribe: one which reduces your notoriety by 15 points (bribe witnesses), one by 40 (bribe the police) and the last by 100 (obtain a new identity), no matter what level your media exposure has reached. "Overachievers" is written from the point of view of a pair of cleaners after a messy hit gone wrong.
  • Code of Honour: Its against their policies to perform a hit on a former client. However there are exceptions, such as the double-crossing Sergei Zavorotko whose incompetence made it so the whole world knew he was trying to smuggle nuclear weapons and thus incurred the wrath of the U.N. who contracted 47 to take him out.
  • Knowledge Broker: Another source of revenue for the ICA. On more than one occasion they have gathered intel for agents to use, or to otherwise sell off in deals that lead to contracts.
  • The Mole: At the end of 2016, it's revealed that Erich Soders is actually working for Providence. He's also a Mole in Charge.
  • Murder, Inc.: They are an organization that provides contract killings for the highest bidders.
  • N.G.O. Superpower: The I.C.A. is multinational and independent of the any government. It is extremely well-funded and has ties to various intelligence services and VIPs.
  • Oddly Small Organization: It's unclear how big the ICA really is, though the World of Assassination Trilogy does at least try to make the organisation look much larger by invoking the We Are Everywhere trope; the reason for the dead drops in, say Paris, is because local agents place dead drops for you to use in missions. As the below list indicates, the ICA has several offices worldwide (given contracts are worldwide in nature, this makes a lot of sense), with both Diana and Robyn being stationed in Paris and Jiao being stationed in (or at least assigned to) Berlin for their contracts. As for the people who work for the ICA:
    • Hitman: Codename 47 starts off only with Agent 47 and Diana Burnwood.
    • Hitman Absolution adds The Saints, Benjamin Travis, Jade Nyugen and The Praetorians.
    • Hitman (2016) adds Training Director Erich Soders, as well as "The ICA Board".
    • Agent 47: Birth of the Hitman adds Robyn Gore (Diana's first handler at the ICA), as well as the four Agents assigned to kill Franklin Marchand.
    • The Overachievers side story adds Agent Jaguar and Dolores Powell.
    • Hitman 3 adds in a boatload; Handler Jiao, and Agents Swan, Davenport, Montgomery, Tremaine, Price, Chamberlin, Green, Lowenthal, Banner, Rhodes, and Thames, as well as the Chongqing data facility overseers: Hush and Imogen Royce, as well as any of the agents who work in those facilities (namely Sharon Reed, Sister Lei, Board Director Angus Pritchard, and Jeremy Bolt).
  • The Omniscient Council of Vagueness: The ICA is ran by the titular "ICA Board"; first mentioned in 2016, and mentioned infrequently afterwards in 2 and 3, and they appear to have final say on ICA Activities. Heck, they're only mentioned to begin with because of the unusual nature of the "Freedom Fighters" contract (revenge for The Shadow Client using the ICA) and that leads into the "Situs Inversus" contract of killing Erich Soders as he's The Mole for Providence, which suggests they only get involved if they really need to. Hitman 3 provides only one named member; Angus Pritchard, which you meet in Chongqing, but that isn't much help.
  • Pragmatic Villainy: The ICA stops Providence from building a single-target precision biological weapon because it could potentially drive them out of business.
  • Pretentious Latin Motto: "Merces Letifer", which appropriately means "Lethal Trade".
  • Professional Killer: Their speciality is to send out hitmen to accomplish contracts sent in by clients and net the hitmen money.
  • Punch-Clock Villain: They are not good people by any stretch of the word, but they are still people, with relatable idiosyncrasies like rivalries, lunch theft by coworkers, and health conditions (as seen if you go round Chongqing in Hitman 3).
  • Skeleton Motif: The agency's logo includes a crown standing above a Jolly Roger.
  • Team Switzerland:
    • Known for their complete neutrality; if they appear to be working for someone else's agenda, people opposed to that agenda might not hire them. The few times they take action on behalf of any government, it's usually the UN.
    • More than once has the ICA sent 47 to eliminate a repeat client who tried to use them to further some larger goal. Notably, Hitman (2016) has him take on both sides of a covert war; one side manipulating The Agency and the other planning to manipulate The Agency.
  • True Neutral: They strive to stay neutral in the fight between Providence and the Shadow Client, but Providence approaches them to form an alliance by bribing Diana with information about 47's past.
  • Unwitting Pawn: The ICA gets manipulated by the Shadow Client four times (until the ICA catch on in Colorado) and Providence three times (they hire the ICA via Diana to get rid of the Shadow Clients' lieutenants in Hawkes Bay, Miami, Columbia, and Mumbai) and in Hitman 3 to get rid of 47 and Olivia in Berlin).
  • We Are Everywhere: The In-Universe explanation for the supply boxes in each map is that the ICA has agents all over the world who leave supplies to assist 47 on his missions.

    Puissance Treize 

Puissance Treize

Appearances: Hitman: Enemy Within

Leadership: Louis Legard (secretly, KIA), Pierre Douay (secretly), Ali bin Ahmed bin Saleh Al-Fulani (secretly, KIA).
Operatives: Cassandra Murphy, Mrs. Kaberov, Tova Holm (KIA), Ted Cooper (KIA), Hans Pruter (KIA).

Translated as "Power Thirteen", they are an international criminal organisation and the main rival of the ICA, led by the thirteen richest and most influential people in the world, with their founder and former managing director, Louis Legard, acting as the "first among equals" amongst them.

See the Hitman Literature page for further tropes about them

    The Franchise 

The Franchise/"Alpha Zerox"

Appearances: Hitman: Blood Money

Leadership: Alexander Leland Cayne (KIA).
Operatives: Mark Parchezzi III (KIA), Mark Purayah II (KIA), Angelina Mason (KIA), Raymond Kulinsky (KIA), Billy Jack, Maynard John (KIA), Eve (KIA), Unnamed female assassin (KIA). Other: Daniel Morris (acting U.S. Vice President and secret informant/employee, KIA), Albert Fournier (KIA).

The Franchise was a secret program and major rival of the I.C.A. that was comprised of seasoned killers and hitmen, while "Alpha Zerox" was supposedly their parent organisation which according to Agent Smith, possessed "pull in every domestic agency". They once decared war on the I.C.A. as part of a wider plan that was devised by their leader to not only wipe out their rivals once and for all, but to also install a puppet in the White House in order to gain a monopoly over all cloning technology.

See the Hitman: Blood Money page for further tropes about them

Others

    Delgado Cartel 

Delgado Cartel

Appearances: Hitman: Blood Money | Hitman 2

Leadership: Fernando Xalvador Delgado (KIA), Manuel Delgado (KIA), Rico Delgado (KIA), Hèctor Delgado.
Other: Andrea Martinez (PR Manager, KIA), Jorge Franco (Head Chemist, KIA).

The Delgado Cartel was once the biggest drug cartel in Colombia, having been founded in the volatile cartel dominated world of Columbia of the early nineties, before being ultimately disbanded in 2004. The organisation was later revived by Rico Delgado after a five-year hiatus, who then began to rebuild the organisation's vast resources with the aid of his brother and their associates.


  • But for Me, It Was Tuesday: Ever since the deaths of his beloved uncle and cousin, Rico has dedicated his entire life and career to finding out who was responsible and as a result, has secretly aligned himself with the Freedom Fighters, since their leader, Gray, claims to have intimate knowledge about their killer.
  • The Cartel: During their heyday and at the height of their power, they were mainly based in Chile, primarily dealing in cocaine and also secretly responsible for various acts of terrorism.
  • Mob War: Are currently involved in one against their hated rivals, the Moreno Cartel.

    CICADA 

CICADA

Appearances: HITMAN | Hitman 3

Leadership: Anthony L. Troutt (CEO, formerly), Scott Sarno (Director of European Operations, KIA), Lucas Grey (Head of On-the-Ground Operations in the Middle East and Horn of Africa, formerly).
Operatives: Kurt Donovan, Gary Lunn (KIA), Walter Menard (KIA), Orson Mills (formerly), John Stubbs (formerly), Patrick Morgan (formerly), Taheiji Koyama (formerly), Juan Cortázar (formerly).

A Private Military Contractor and security agency who supplies most of the hired guns to the targets.


  • Dark Secret: They stole a cargo of gold during the Yugoslav war. The convoy tried smuggling the gold by using civilians to avoid air strike, CICADA used the Sarajevo Six to retrieve said gold and killed all the witnesses.
  • Elite Mooks: Of the Paris, Sapienza, A House Built On Sand (Marrekesh) and (possibly) Hokkaido missions. Basic security guards have pistols but they have assault rifles. They also tend to have clearance for higher-access areas compared to regular grunts.
  • Genius Bruiser: Two of them in the Paris mission. While discussing the potential dangers posed by a lighting rig over the main stage, one of them objects to Murphy's Law on the grounds of the anthropic principle, to which the other responds by invoking the many-worlds interpretation of quantum mechanics.
  • Hufflepuff House: They aren't a big secret organization like ICA or Providence, but are big enough to get mentioned a few times as legitimate enforcers.
  • Private Military Contractor: Does more security jobs than military actions but they were involved in The Yugoslav Wars.
  • The Usual Adversaries: They are hired by IAGO as bodyguards in Paris and guard Ether's bioweapons lab in Sapienza. They're also the masterminds behind the Sarajevo Six and Freedom Fighters' militias will mention that he saw some ex-CICADA soldiers among the recruits in Colorado.
  • We Are Everywhere: If you're spotted during the last Sarajevo Six mission they will destroy the files about the SIGMA operation if you didn't retrieve them. The documents are in the director's office, one of the hardest room to access since being spotted by the person you punch out will make it a game over.

    Providence 

Providence

See the Providence page.

    Private Militia 

The Freedom Fighters

Appearances: HITMAN | Hitman 2 (mentioned only) | Hitman 3Note 

Leadership: Lucas Grey (founder/leader), Olivia Hall (second-in Command, hacktavist and head of Cyber-division), Sean Rose (lieutenant and head of Western Cell, KIA), Wazir Kale/The Maelstrom (lieutenant and head of Eastern Cell, KIA), Alma Reynard (high-ranking lieutenant and top operative/assassin, KIA), Noel Crest (fixer and mid-ranking operative turned secondary leaderExplanation , KIA).
Operatives: Penelope Graves (analyst, KIA), Ezra Berg (interrogator, KIA), Maya Parvati (instructor, KIA), Patrick Morgan (operative, KIA), Richard M. Foreman (infiltrator, KIA), Bradley Paine (field doctor, KIA), Orson Mills (point-man turned Second-in CommandExplanation ).
Associates: Pertti Järnefelt (bookkeeper, KIA), Robert Knox (secret ally, KIA), Sierra Knox (secret ally, KIA), Rico Delgado (secret ally, KIA), Sinhi Venthan (secret ally, KIA).

A group of spies, hackers, terrorists and mercenaries founded by Lucas Grey (aka the Shadow Client) and led by him alongside several key lieutenants; the most recent being Olivia Hall, following the deaths of both Sean Rose and Wazir Kale. After their allies were also killed, they were forced to secretly allign themselves with Agent 47 & Diana in their now clandestine war against Providence.


  • Abandoned Area: Their base of operations is an abandoned farm.
  • Badass Army/Redshirt Army: The Freedom Fighters are considered to be formidable in universe and they are able to kidnap a high ranking Providence member, but 47 is still able to make them look like fools and kill four of their leaders.
  • Dream Team: The Freedom Fighters is a militia that can do any type of terrorist attack ranging from cyberterrorism to chemical bombs thanks to the targets being experts in explosive, hacking, guerrilla warfare and chemical torture. ICA believes that their leader Sean Rose is the Shadow Client since they would have the resources to pull it up and it's partly true, the Shadow Client does employ them but isn't Sean Rose.
  • Equal-Opportunity Evil: Members of the militia come from all sorts of national and racial backgrounds and at least two women are in prominent positions.
  • Multinational Team: The militia is led by an Australian man, an Israeli man and a Sri Lankan woman. Hitman 2 shows that an Indian pirate lord also has a central role in the network and a South American drug lord is a key ally of theirs.
  • Poor Communication Kills: Being led by the Shadow Client, all of them (including the targets) could have potentially been allies with 47 if the Shadow Client explained himself sooner.
  • Private Military Contractors: Several of their members used to work for CICADA.
  • The Revolution Will Not Be Civilized: Diana notes that the militia isn't overly concerned with preventing collateral damage when criticizing the Shadow Client's methods. Olivia Hall counters with the argument that anyone not actively part of the resistance is part of the oppression since they represent the status quo, a common With Us or Against Us argument made by revolutionary groups.
  • Shout-Out: The groups' name shares with a game IO made in the past, while in the house, some of the soldiers/hackers are playing Kane & Lynch on a games console. In the Bookkeeper Elusive Target, one of the hackers states that one of their expenditures is justified because he needs a killer PC gaming rig to play "K&L."
  • Western Terrorists: Many members of the militia hail from the Western world. Its leader, Sean Rose, is an Australian eco-terrorist.

    Blue Seed 

Blue Seed Pharmaceuticals

https://static.tvtropes.org/pmwiki/pub/images/h3_blue_seed_logo.png

Appearances: HITMAN (mentioned only) | Agent 47: Birth of the Hitman | Hitman 2 | Hitman 3 (mentioned only)

Leadership: Andrew Rhoades (Executive, KIA), Cheryl Franklin (Executive, unknown), Phil Lee (Executive, KIA), Richard Torres (Executive, KIA).
Operatives: Alvin Forrestal (Worker, KIA)

The main antagonists of the Agent 47: Birth of the Hitman comic book series, responsible for a chemical leak killing 80 people in Surrey, England.


  • Arc Villain: For Diana in Birth of the Hitman as they are the ones who contracted the Institute for Human Betterment to kill Diana's Parents, and the Institute send 47 and 6 to do the job.
  • The Bad Guy Wins: In a weird sort of way. In the comics, Diana fails in taking Blue Seed down, leaving one of its executives, Cheryl Franklin, to pick up the pieces and rebuild the company. They are later mentioned in Colorado by Graves, and are a prominent sponsor in Miami in 2. By the end of 3 however, their affiliations with Providence are severed, as many of the CEO's tied to Providence retire in quick succession, and while Blue Seed is not mentioned, the company was most likely part of this retirement too.
  • We Are Everywhere: In the last few issues of the comic, Diana and her militia systematically tear the company down by going after its top executives, many of which are based around the world.

    Liberation 

Liberation

https://static.tvtropes.org/pmwiki/pub/images/pz_top.jpg

Appearances: HITMAN

Leadership: Oybek Nabazov (founder, leader and spiritual/philosophical guru, KIA), Sister Yulduz (second-in Command, KIA).
Operatives: Brother Akram (high-ranking member, KIA), Craig Black (author and sleeper agent, KIA), Bradley Paine (virologist/medical doctor and sleeper agent, KIA), Owen Cage (eco-warrior and sleeper agent, KIA)

The main antagonist of the Patient Zero campaign. Liberation is a doomsday cult that seeks to unleash a deadly bioweapon on the world.


  • Arc Villain: All the primary targets in the Patient Zero campaign are affiliated with Liberation.
  • Cult: A particularly ruthless and dangerous one. Thanks to their bioweapon, they're a global-level threat and the ICA are bent on stopping the Virus.
  • Dragon Their Feet: With the potential exception of Sister Yulduz (who dies in the same level as Nabazov and can be killed before or after him), all of the targets in the cult continue their operations after you've already killed Nabazov, with hunting down and assassinating them before they can spread the virus being the goal of the rest of the Patient Zero campaign.
  • Greater-Scope Villain: In the ending to the campaign, 47 implies that Nabazov's plan seems to have been too advanced and professional for a simple cult to have pulled off, suggesting they had backing from somewhere higher up. The Keep in the Isle of Sgàil has a copy of Nabazov's manifesto among the books in its library, which the Constant keeps on a stand, heavily implying Providence were the ones pulling the strings to cause a global panic.
  • Not-So-Harmless Villain: They may seem like just another silly new age cult, but they have access to the tools and expertise to kill millions and potentially destroy the world.
  • Offscreen Villain Dark Matter: Despite being a typical doomsday cult, Liberation managed to develop a viral bioweapon and had several sleeper agents in case Nabazov died, alongside its leader having a sponsored art event in a high-end hotel as subterfuge. Diana and 47 both make note of this in the campaign's ending. Hitman 2 heavily implies Nabazov had some connection to the Ark Society and Providence, as his manifesto is found inside the Isle of Sgàil's keep and one architect discusses doing research on causing global pandemics.

Notable Antagonists

Major antagonists and/or their enforcers that 47 and Diana have encountered.
    Dr. Ort-Meyer 

Dr. Otto Wolfgang Ort-Meyer

https://static.tvtropes.org/pmwiki/pub/images/owortmeyer.jpg
https://static.tvtropes.org/pmwiki/pub/images/ort_meyer_birth_of_hitman.jpg
"Man was made at the end of the week's work, when God was tired."

Citizenship: German

Affiliation(s): The Five Fathers, Institute for Human Betterment, Satu Mare Mental Institute, Dr. Odon Kovacs, Providence, Himself

Appearances: Agent 47: Birth of the Hitman | Hitman: Codename 47 | Hitman: Contractsnote  | Hitman 2note 

Voiced By: Kerry Shale (2000) | Unknown (2004) | Richard Teverson (2018) (English)

The original Final Boss: a crackpot scientist and father of Mister 47. Born in post-war Germany (kicked out when they noticed his Messiah complex even then), his early research was decidedly on the unethical side, particularly his plans for a race of genetic Ãœbermenschen. He then spent a stretch in the Foreign Legion, where he palled around with the likes of Lee Hong, Pablo, etc. and shared with them his grand idea for prolonging his life with clone bodies.

The others liked what they heard and upon returning to their places of origin, they made a name for themselves as terrorists, crime lords and guns-for-hire. They also agreed to contribute their own DNA and vast sums of money to the project. However, over time, the other donors grew impatient with the Doc and started demanding their share. Ort-Meyer finally releases their "son" into the wild and monitors his development, then manipulates 47 into killing his four associates.


  • Affably Evil: He's a token Nazi, but boy, is he a funny one. Special note must be given to Otto's narration in the Tutorial stage: it's done in a cheerful, can-do, GLaDOS-like style, subverted as hell by the acts he has you perform: garroting, stabbing and target shooting, followed by the real-life murder of a hospital orderly.
    • Faux Affably Evil: He's eventually revealed to be this to a T. When 47 comes back to kill him after realising how treacherous he really is, Ort-Meyer goes into a Motive Rant, taunting 47 and trying to kill him while continuing to speak in a calm and fatherly voice.
  • Bad Boss: In the prologue, he shrugs off the death of an orderly who got between 47 and the exit. A cutscene shows Ort-Meyer reclining in triumph in front of a surveillance monitor. Years later, he orders a hit on a colleague at the asylum to lure you there.
  • Bald of Evil: He has no hair on his head and is still one of the most vile villains in the series.
  • Big Bad: The one pulling all the strings in Codename 47 and 47's ultimate foe in this game.
  • Blasphemous Boast: Otto implies at one point that it's up to him to finish the Book of Genesis and perfect God's creation: Man.
  • Boss Banter: "Meet Your Brother". Ort-Meyer speaks to you via the intercom (just like in the tutorial) and gloats that you can't stop him. But as 47 closes in on the lab, he sounds more desperate.
  • Canned Orders over Loudspeaker: Ort-Meyer doesn't show himself until the final room in Codename 47. In the opening level, he just orders you about via intercom.
  • Clone Army: The Ort-Meyer clones were designed to be the ultimate killing machines. Later villains, like Cayne and Travis, have tried to resume the Doctor's work, with mixed results.
  • Deadly Hug: After a fashion. He's pathetically easy to kill, but dawdle for too long and he'll try to bear hug 47, delivering a one-hit KO with his tazer.
  • Deadpan Snarker: Had definite shades of this in the tutorial and during the final boss fight.
  • Diabolical Mastermind: Many of Hitman's bosses qualify, but Ort-Meyer is the ur-example for his stated purpose (world conquest), agoraphobia, vast resources and willingness to play the long game.
  • Divide and Conquer: Ort-Meyer declines to take on his former comrades in a fight, instead using 47 to whittle at their support.
    • Lee Hong's death is the toughest to arrange; Ort-Meyer pins the murders of a Hong Kong policeman and rival Triad leaders on Hong's outfit, the Red Dragons. Over the course of four missions 47 systematically backs Lee into a corner: The final blow—the theft of the Jade Dragon figurine—breaks the back of the Red Dragons, as they're unable to elect a new leader without the statue.
  • Dr. Fakenstein: Like Victor Frankenstein, he is a Mad Scientist who want to create a new type of human to fulfil his own malicious means. Unfortunately for 47, Ort-Meyer makes Dr. Frankenstein seem like a saint, wishing for world domination rather than trying to satisfy his god complex.
  • Et Tu, Brute?: His dying words before your killing blow.
  • Expositing the Masquerade: Alexander Cayne tells his biographer that Ort-Meyer set the standards for human cloning and laments that no one has managed to replicate his success so far.
  • Exposition Fairy: Ort-Meyer coaches 47 through the use of action buttons and weapons, a job which was handed to Diana in Silent Assassin.
  • Eviler than Thou: Out of the five fathers, he's the worst. While all of them are far from being saints, he wants world domination while they would rather control their criminal organisations.
  • The Evils of Free Will: Ort-Mayer isn't a fan of this namby-pamby, "free will" stuff, including it in his list of human foibles.
  • Evil Old Folks: He's an old man by the game's events and a despicable Mad Scientist who yearns for world domination.
  • Evilutionary Biologist: When Otto was just an up-and-coming lab rat, he was ostracized by the scientific community for his theories on genetic manipulation.
  • Fatherly Scientist: It's no act; he really does view 47 as his "son". In his dying moments, he comments on the shock of 47 turning against him.
  • Heel Realisation: In his dying moments, he finally sees the error of his ways, realising that 47 was his true son all along. He expresses remorse for not seeing this earlier before dying in 47's arms.
  • Hidden Villain: Well, hidden Big Bad. He's the true mastermind behind the game's events, and the final antagonist that 47 faces in the game.
  • Herr Doktor: He's a Mad Scientist and he's German.
  • Hoist by His Own Petard: Thinking he's won, Otto unleashes a horde of new & improved "Mr. 48s" to kill 47, but it blows up in his face: 47 gets close to Ort-Meyer by posing as one of his "brothers" and performs a final hit.
  • Incoming Ham. "HEEEEEEEEEEERE'S DADDY!" Ort-Meyer's VA is awful...ly entertaining in the final dungeon.
  • Just You and Me and My GUARDS!: A gang of 48s are released by Dr.Ort-Meyer as a counter-measure against the marauding 47.
  • Lack of Empathy: His only response to 47 murdering an orderly thanks to a situation he orchestrated, is to casually chuckle in amusement. He also has no remorse about the abuse he puts his clones through, being surprised that 47 would rebel against him.
  • Laughably Evil: He's a break from the humorless bad guys that would dominate later games, at least until Absolution.
  • Limited Wardrobe: Is not seen in anything else except his scientist gear. The only real changes between games is that his bowtie and vest goes from blue to red between Contracts and Birth of the Hitman.
  • Mad Scientist: As expected for a Big Bad who performs unethical cloning experiments.
  • The Man Behind the Man: Agent 47: Birth of the Hitman reveals he wasn't entirely alone in his quest for clone supremacy and world domination. He was being funded by Providence, and the reason Codename 47 happens at all is that they were going to shut his clone facility down and take 47 away from him, something Ort-meyer couldn't bear to let happen.
  • Motive Rant: Near the end of Codename 47, Otto lectures 47 on his plans for world domination, which quickly derails into a rant about zee Germans and how idiotic they are for not taking him seriously. He also chides 47's feeble efforts to defy him.
  • My Death Is Just the Beginning:
    • The guy's deader than Elvis, yet he's still appearing in flashbacks and is big part of 47's upbringing.
    • He doesn't appear in Absolution, though he is mentioned in Dr. Ashford's vlog when he remarks that the work done on Victoria (who is also revealed to have been genetically engineered) is on par with that of Ort-Meyer, suggesting that he has some underground notoriety.
  • Non-Action Big Bad: He's a scientist, not a fighter. That's what his army of cloned super soldiers is for. Once you actually get past the Mr. 48s, Ort-Meyer himself goes down in just a couple shots (though he can surprise you with a taser if you don't shoot him fast enough).
  • Orcus on His Throne: We never even see him leave the Asylum. He's briefly seen in his 1st floor office dialling the police, but that's about as far as Otto ventures from his lab.
  • Piggybacking on Hitler: A short, ranting German seeking to breed an army of perfected, unquestioning superman. That'll end well.
  • Professor Guinea Pig: Once Ort-Meyer realizes that 47 was his ultimate creation and there was no need for a newer model, 47 answers by snapping his neck.
  • Salt the Earth: Referenced by him in the first issue of Agent 47: Birth of the Hitman with him retelling 47 about "The Incident" in Minnulescu, which has Ort-Meyer exclaim to initiate the "Salt Protocol" in the flashback, which as we discover in Hitman 2 is code for "kill everyone in the village, leave no survivors".
  • Shame If Something Happened: Frantz is the first to suggest betraying the Doctor and "splitting the fruit" among the remaining four. Pablo responds with a letter in which he expresses a similar desire. By this point, Otto has gotten wise to their plot and sends Pablo a letter of his own; in it, he offers to arrange a "visit" for 47 so Pablo can witness his capabilities first-hand. This is why Pablo was prepared when 47 turned up, drawing an M60 on you.
  • Sinister Surveillance: At the end of the tutorial, Ort-Meyer 'forgets' to confiscate your guns. It's either drill the orderly, or get escorted back to your cell, so it's not really a choice at all. Once 47 makes a break for it, we see the Doctor observing from his room, revealing he had this in mind all along. Agent 47: Birth of the Hitman sheds some light on this, by showing it was a Failure Gambit. He let 47 go to continue his research into clones, as Providence wanted to take him away and shut his clone experiments down.
  • So Proud of You: 47 can't disguise himself as his brother, since they all look identical, but you can prop up the corpse of a Mr. 48 in the bar-scan room. This momentarily fools Ort-Meyer, who comes out of hiding and calls you his "favorite son".
  • Spell My Name With An S:
    • Is it "Orthomeyer", "Ortmeier", or "Ort-Meyer"? Nobody can seem to agree. Diana says it the third way, if that's any help.
    • In the original Hitman, he was addressed as "Professor" Ort-Meyer, whereas Alexander Cayne applied the title of "Doctor" to him.
  • They Called Me Mad!: A tight bundle of persecution complexes and extreme mood swings. He tries to polish his version of events, but to take over a mental hospital and use it as a murder academy shows that he still doesn't have all of his marbles.
    "As always, I was ahead of my time! They shook their bony little heads, looked at me with their beady little eyes and said I was craaaaaazeee!"
  • Villainous Demotivator: In his letters, Ort-Meyer complains of a lack of funding and says he may need to "move the entire lab soon", as some of his staff members are getting jittery about the implications of the project. Dr. Kovacs is probably the rat in question, since Ort-Meyer sends you to Romania to dispatch him. (Otto, aware of 47's history with Kovacs, must suspect it will be a painful death.)
  • Villainous Legacy: 47 might have offed him at the end of Codename 47 by breaking his neck, but the fruits of his labour still have an influence in the plot decades later. 47, 17 and 6 aside, Alpha Zerox produce their own (inferior) clones based on salvaged pieces of his research and Providence have managed to reverse engineer his memory wiping serum along with an antidote to it.
  • Visionary Villain: Ort-Meyer is a character that is burnt into everyone's consciousness because he is a cloning pioneer and has been at the heart of this saga from the beginning.
  • Waistcoat of Style: Officially-mandated outfit for his psychologists; namely himself and Dr. Kovacs, whose lab coat you can steal.
  • Walking Spoiler: He's the mastermind behind the game's events and the true Big Bad of the series, something that isn't mentioned until the final mission.
  • What the Hell Is That Accent?: Funnily enough, his accent sounds much closer to Romanian than German, which fits with the Frankenstein theme.
  • Would Be Rude to Say "Genocide": The "Salt the Earth" protocol boils down to mass genocide of anyone involved in something they should not have seen. This is used by him in the comics when 47 and 6 run free of The Institute and his guards slaughters the nearby village as payback.
  • Would Hurt a Child: He performed experiments on children, causing them intense pain and suffering in his quest to create the perfect clone. 47 still has nightmares about his childhood, showing that Ort-Meyer was sadistic enough to leave a mark on the notoriously stoic assassin.
  • Wrote the Book: Modesty isn't a virtue Ort-Meyer can be accused of having — he modeled the vanguard of a new human race on himself, after all. "I was standing on the shoulders of midgets!". This isn't just egotism either. Alexander Cayne quotes the trope exactly when describing his advancements in cloning.
  • You Have Outlived Your Usefulness: With a fleet of updated clones ready to go, he no longer has any need for the outmoded 47.

    Lee Hong 

Lee Hong

https://static.tvtropes.org/pmwiki/pub/images/leehongcodename47_0.jpg
Hong in Hitman: Codename 47.
https://static.tvtropes.org/pmwiki/pub/images/leehongcontracts.jpg
Hong in Hitman: Contracts.
"Lee Hong: served in the French Foreign Legion for five years in Vietnam, before returning to Hong Kong. Two weeks after his arrival he poisoned his uncle and stepped in his shoes as the leader of the Red Dragon Triad. Has ruled large parts of Hong Kong for three decades. Is known publicly as 'the man with no conscience." - Diana Burnwood's briefing

Citizenship: Chinese

Affiliation(s): The Five Fathers, Red Dragon Triad, Institute for Human Betterment, Himself

Appearances: Hitman: Codename 47 | Hitman: Contracts

Voiced By: Unknown

The leader of the Red Dragon Triad and 47's first target in Codename 47 as well as penultimate target in Contracts. He is one of the five clone donors involved in the creation of 47 and one of the most powerful men in Hong Kong.


  • Authority Equals Asskicking: One of 47's targets who is fully capable of fighting back. If Hong realizes who 47 is, he will give chase with his venom-coated sword and you will not be able to evade him no matter where you go. On the other hand, if you try to poison his soup, Hong will retreat to his house and leave you to deal with Tzun, who then dies in a quick cutscene.
  • Arc Villain: He's the main antagonist of the Hong Kong missions, with his death marking the end of 47's vacation there.
  • Benevolent Boss: An odd example. If 47 kills all the triad members before him, he and Tsun will personally come to 47 to try and finish him off. This shows that despite his ruthlessness, he's willing to risk his life to avenge his men.
  • Bullying a Dragon: It's probably not a good idea to pull the funding of a man with an unstoppable army of clones.
  • Climax Boss: Serves as this in Hitman: Contracts, which remixes the order of the missions from the first game. He's also the only target in that game to demonstrate Authority Equals Asskicking, due to the absence of Pablo. The player can subvert this if played the right way, as he'll go down to a quick headshot just like anyone else.
  • Cool Sword: His jian can kill 47 in one hit, due to being poison tipped. It's also green.
  • Disc-One Final Boss: He's the first major target that 47 fights, and the first of the five fathers to meet his demise at 47's hands.
  • The Don: He's the leader of the Red Dragon Triad, making him this. This makes killing him far more difficult, as the Red Dragon triad has to be weakened severely in order for him to even be accessible as a target.
  • Equal-Opportunity Evil: His armed guards at the restaurant are the only faction in the game to have female members. However, his Red Dragon triad gangsters are all male.
  • Even Evil Has Standards: He's concerned about Ort-Meyer's experiments and no longer wants anything to do with him. Ort-Meyer responds by having 47 murder him.
  • Evil Nephew: He took over the Red Dragon Triad after poisoning his own uncle.
  • Evil Old Folks: He's far older than he looks and an incredibly monstrous human being.
  • Fatal Flaw: He won't back down from threats, charging people head on instead of trying to think strategically and find a safer and more beneficial way to deal with his problems. He'll attack 47 as soon as a confrontation is initiated, which will backfire miserably if 47 is better armed than him.
  • Finger-Tenting: Lee Hong gloats over his jade figurine on a loading screen.
  • Fragile Speedster: He doesn't have a huge amount of health, yet he's incredibly agile, being able to dodge 47's attacks and kill him quickly with his poison-tipped sword.
  • Framing the Guilty Party: To pin the Chief's murder on the Red Dragons, you have to leave behind an amulet with their gang insignia on it.
  • Glass Cannon: His health isn't the most impressive, but he can kill 47 in seconds if given the chance.
  • Informed Flaw: It's mentioned that his only weakness is women. Due to his limited appearance, this is never demonstrated.
  • Invincible Villain: Initially in Contracts. He's far too powerful for even 47 to confront directly and survive. Several missions are spent just weakening his influence and connections so the Blue Lotus Triad and Hong Kong Police turn on him to back the leader into a corner at the base of his operations. Judging by how nonchalant Lee Hong appears, this fallout is but a "minor setback" for him. Diane herself appreciates that fact, warning 47, there will be no second chances to assassinate him.
  • Luke, I Am Your Father: One of Agent 47's clone donors.
  • My Rules Are Not Your Rules: In the original, Lee Hong's Sword could not be equipped by 47 (similar to C47's stungun and blowgun). It can be equipped in Contracts after you take it off Hong, but the poison effect has worn off (the green glint is gone), reducing it to a glorified golf club.
  • Offing the Offspring: Tries this with 47. Neither of them knew this at the time..
  • Older Than They Look: Like the other "Five Fathers", Lee Hong is in his mid-sixties but looks much younger than his actual age due to a steady supply of cloned donor organs from Ort-Meyer's experiments.
  • One-Hit Kill: His sword is coated in poison and kills you in one hit.
  • Poisoned Weapons: Hong's sword is coated with poison and is said to kill men with a scratch.
  • Slave to PR: Lee Hong mentions in his correspondence that he has to jump through a lot of hoops to get control of the Hong Kong Triads. They are too "superstitious" and too wedded to feudal traditions. Hong is an outsider, so he has to over-compensate with long mustaches and clothing that is a century out of date. It seems Ort-Meyer was right about the importance of the jade statue, too.
  • The Sociopath: Known as "The Man with no Conscience."
  • The Starscream: He poisoned his uncle to take over the Red Dragon Triad.
  • Technicolor Blade: Lee Hong's "venom-coated" sword is glowing bright green. You'd be forgiven for mistaking it for a lightsaber.
  • Too Dumb to Live: Nobody told him that it's a bad idea to bring a sword to a gun fight. This tends to backfire on him if 47's prepared for his attacks.
  • Triads and Tongs: The leader of the Red Dragon Triad.
  • Unnecessary Combat Roll: He uses rolls to dodge/evade in combat, in an attempt to get close to you with his poisoned sword.
  • Villainous Friendship: In Contracts, the translation of the conversation Tzun and Lee Hong have is an affable talk about gambling, Lee Hong actually warns Tzun not to foolishly gamble away more of his money.
  • Villainous Valor: If 47 knocks him out and steals his sword, he'll continue to fight 47 by attempting to beat him to death with his fists. This is an impressive, if stupid, act of bravery.
  • Wake-Up Call Boss: The targets leading up to him are fairly straightforward - snipe a guy, blow up a guy's car, shoot a guy. Assassinating Lee Hong, however, is a very complicated and involved process that really tests the skills you've accumulated thus far.
  • Yellow Peril: Has a a mild case of this thanks to the Fu Manchu mustache and carrying a sword to fight with.

    Mystery Man (Mister X) 

Mystery Man (Mister X)

https://static.tvtropes.org/pmwiki/pub/images/mm.png
"Let's go find him, then. A killer like that never retires."

Citizenship: American (Presumably)

Affiliation(s): Sergei Zavorotko, Himself

Appearances: Hitman 2: Silent Assassin | Hitman: Absolutionnote 

Voiced By: Jeremy C. Petreman (English)

A mysterious figure who is working with Sergei on behalf of an organization which is not developed in Silent Assassin. He manages to get away but is one of the targets in Hitman: Sniper Challenge.


    Alexander Leland Cayne 

Alexander Leland Cayne

https://static.tvtropes.org/pmwiki/pub/images/alcayne.jpg
"47's ashes are going to have pride of place on my mantle."

Citizenship: American

Affiliation(s): FBI, The Franchise

Appearances: Hitman: Blood Money

Voiced By: David Andriole (English)

A former FBI director and self-appointed Cloning Czar, he organized a task force to help catch 47, using his own anti-science soothsaying to come up with the cover story of there being only a matter of time before a "rogue state" reverse-engineered 47 in order to create a clone army of its own. In actual fact, he and his associates had secretly monopolised cloning technology and were determined not to share it with anyone. He's later outed as the secret head of The Franchise, a phony contract killing business formed to whittle down 47's support and are killed with the help of Diana and Smith.


  • Affably Evil: Aside from the occasional angry outburst (which generally isn't directed at anybody present), he seems like a genial, personable man. He's certainly pleasant to Rick and Diana, at least. That being said, he's still the ruthless head of a shadowy criminal organization who tried to have the POTUS murdered.
  • Authority Equals Asskicking: Notwithstanding his Dalek-like weakness to stairs, he carries a pretty mean pistol and can endure twice as many shots as standard mooks; this in spite of being confined to a motorized wheelchair. Once 47 goes on a killing spree, he'll try to roll away... but if you dare to chase after him, he won't hesitate to swivel around and blow a hole clean through you.
  • Badass in a Nice Suit: Cayne's dressed in his Sunday best for 47's demise, which is revealed in the game's coda.
  • Berserk Button: Blows a gasket over leaving his lighter back in his study, forcing him to bum a light off the reporter. "I don't like being dependent," he confesses - an act that ends up making him look much more sympathetic to his intended audience.
  • Big Bad: The main antagonist of Blood Money.
  • Bond Villain Stupidity: Cayne plays undertaker at 47's funeral. Points for filling the pews with machine pistols and guards... but it was short-sighted of him not to plug 47 in the forehead when he had the chance. Instead he waited +24 hours for a reporter to drive over to his house, recounted his entire tale, then drove all the way back to the church. He trusted implicitly in Diana's poison and never checked to see if it was just toxin-induced immobility.
  • Bury Your Disabled: 47 pumps him full of lead, just like everyone else present at the funeral.
  • Career-Ending Injury: Formerly the Director of the FBI, he was involved in some form of accident that left him in a wheelchair.
  • Cigar Chomper: Cayne is an avid cigar smoker and grumbles at having to buzz the nurse whenever he wants to light up.
  • Dark Lord on Life Support: Even in his ill health, he remains very active in politics and it appears his reach is expanding.
  • Death by Falling Over: In a cutscene, Diana ambushes 47 inside the hideaway and knocks his lights out with a sedative. In Cayne's version, his men raided 47's hideout shortly after the Veep's murder. In his escape, 47 lost grip and fell while scaling a wall, severing his spine on some boulders below. When you take into account Cayne's own injury, this feels like a bit of self-projection. Even more poetic, you can lure Cayne to a stairwell in the church when he chases you; this causes his power wheelchair to flip, killing him.
  • Diabolical Mastermind: This codger commands the FBI, CIA, The Franchise, the consortium known as "Alpha Xerox" and he comes very close to installing Daniel Morris as President of the United States. Yeah, he's pulling a lot of strings. Diana states on two occasions that The Franchise (i.e. Cayne) has pull with MI5 and other foreign agencies, as well.
  • Emerging from the Shadows: The first time we see Cayne, he is concealed behind a homecare bedcurtain as Diana attends to him. The reporter, Rick, sets up shop at a nearby desk and eventually Cayne wheels himself out into the light.
  • Evil Counterpart: Cayne is secretly spearheading "The Franchise", a sort of U.S. counterpart to "The Agency" (which is shorthand for ICA). The Agency could be considered more of a stalwart organization in the sense that they seem to only take hits against scum-of-the-earth criminals who have escaped justice, while the Franchise are the go-to people for the scum-of-the-earth criminals.
  • Evil Cripple: Charred and crippled as he may be, he won't hesitate to unload his Colt pistol on 47 when he wakes up.
  • Evil Knockoff:
    • In Blood Money, it's noteworthy that albino hitmen show up or receive a mention in the paper wherever you go. Since Cayne spends most of the game lurking in the shadows, the presence of the albinos helps link the missions together. They don't even hide their hero-worship of 47, patterning themselves after his sharp suits, the fondness for wordplay ("Purayah") and the penchant for goofy disguises. They're even named after numbers: "Mark Jr." and "Mark III" are just code names given to the clones created by Alpha Xerox, i.e. Mark I, Mark II and so on.

      Whatever the albinos are up to, it appears to be linked with the deaths of Cayne's opponents in Washington. In California, a newspaper will allude to the fact that it was an albino who robbed the armored van carrying Billy Jack's diamonds and since Mark Jr. is behind the hit in New Orleans, we can surmise they are killing people who would be able to fast-track legalization of human clones.
  • Evil Old Folks: He's in his early seventies. Despite his advanced age, he's certainly not one to be underestimated in a fight.
  • Evil Sounds Deep: Cayne sounds like he could use a lozenge.
  • Expy: Cayne resembles Le Chiffre from Casino Royale (2006). He also has elements of Blofeld, a supervillain from the James Bond series who is rarely seen standing up.
  • False Flag Operation:
    • His story is relayed through Cayne to his biographer, a newspaper reporter, who thinks he's there to ask softball questions about The War on Terror. Little does he know Cayne's public opposition to cloning is a smoke screen. In Cayne's narrative, 47 was responsible for the shooting of the Vice President. It's probable Cayne intended to pin the President's murder on an anonymous clone assassin, but changed his mind and re-wrote the story to feature 47. Cayne's entire interview with Rick Henderson is going to blow the 'real' story wide open... but 47/Diana kill both of them before it can go to press.
    • In Absolution, the murder of the Vice President (and later Cayne himself) is a rich topic of discussion among conspiracy theorists.
  • Framing Device: His entire conversation with Rick Henderson tells of each of 47's hits throughout Blood Money, albeit as an Unreliable Narrator.
  • General Ripper: Exploited by Cayne to make him seem more well-intentioned (if over-zealous) in his pursuit than he actually is. "Medicine won't do us much good if we're all the slaves of some clone army dictatorship, will it?" Have you ever seen a commie drink a glass of water, Mandrake?! At any rate, he has no compunctions about brewing his own cloned assassins.
  • Glass Cannon: Cayne's only slightly tougher than a basic Mook, but he's armed with a powerful custom pistol which he fires with impressive speed and can easily cut you down in just a couple seconds if you're within range and don't have cover. In fact at the beginning of the level it's best to just let Cayne retreat instead of shooting at him and drawing him into the initial shootout, as he's easily the most dangerous person in the room.
  • Government Conspiracy: The truth, revealed as 47's missions for the Agency bring him more and more into conflict with the Franchise, is that Cayne is the mastermind behind a grand plot to remove Tom Steward, the incumbent President of the United States and a supporter of human cloning, from office and replace him with a proponent of a cloning ban. In the process of maneuvering their man closer to the Oval Office, The Franchise first assassinated Steward's first Vice President in a phony car accident, then used their influence over Congress to force Steward to hire Daniel Morris, a corrupt former Wall Street biotech magnate and Alpha Zerox loyalist, to fill the position. When it becomes clear that the President, who is in the middle of a re-election campaign, plans to replace Morris on the ticket with Secretary of the Interior Jimmy Macklin, a softie on clone research, Cayne orders Macklin's assassination, but this attempt falls through (thanks to 47 hitting the hitters before they could strike). Finally, Cayne orders one of the albinos to kill President Steward inside the White House, thereby installing Morris and guaranteeing that whoever wins the upcoming election (Morris or Frank Morgan, the opposition nominee) will push for a cloning ban.
  • Hand Cannon: He carries the same custom 1911 that Mark Parchezzi III uses; it has the stopping power of a desert eagle and can penetrate multiple humans with a single bullet, often killing with just 1 shot to the body. Cayne also has a blazing fast rate of fire with it.
  • Handicapped Badass: Despite being disfigured and wheelchair-bound, he can take a lot of punishment. He's also much better with a gun than you might expect.
  • Hoist by His Own Petard: Made a deal with Diana to kill 47. Diana uses the toxin from Flatline to 'kill' him... then uses the antidote so he'll wake up at his funeral and kill everyone present, including Cayne. Diana even locked the gates as she left.
  • How We Got Here: Cayne doubles as the narrator of Blood Money and its main antagonist.
  • Hypocrite: Despite protesting the use of cloning, Cayne himself secretly has two clones working under him. This is likely because he wanted to project exclusive only to the Franchise.
  • If You're So Evil, Eat This Kitten!: "Requiem". It's here where Cayne shows his true colors and personally inducts Diana in The Franchise. In exchange for sparing her life, Diana delivers him the bone marrow of Mr. 47, which was Cayne's real target all along.
  • Implacable Man: Once Cayne aggros against you in the final level, he'll know your position at all times and will drive straight at you while constantly firing his pistol even if you try to retreat and hide. You can use this against him by luring him into driving down a flight of stairs, which kills him instantly.
  • Made of Iron: Cayne can soak up at least twice as much gunfire as regular mooks; more if he's lucky due to the random nature of the game's ballistics damage system.
  • The Man Behind the Man: Apart from the albinos, Diana's dossiers make no allusion to The Franchise; this means that they probably operated as lone wolves, executing low profile hits all around the U.S. for an anonymous buyer like 47 did in C47 and H2. Kulinsky seemingly has no awareness of the Franchise and accepts payment from Mark Purayah, who is relaying his orders from higher up the chain.
  • Mole in Charge: Supposedly a powerful icon for law and order, Cayne wants to outlaw human cloning while giving a boost to his own budding clone program.
  • Murder by Cremation: This is how Cayne intends to deal with 47 in the final chapter of Blood Money. Whether it works or not depends on if you spin the joystick/press W enough to wake 47 out of his drug-induced coma, giving you the opportunity to kill everyone assembled.
  • My Car Hates Me: Used to your advantage in "Requiem". Even if he navigates the narrow, winding road back to his convoy, the church gates are locked tight, preventing his escape.
  • Name of Cain: "Cayne" is fitting for someone who's evil.
  • Nice Job Fixing It, Villain: According to Blood Money, Ort-Meyer's files were dug up and disseminated by the government, but Cayne, wanting to be the sole producer of such high-quality work, tried to bury them and Mr. 47 himself.
  • Non-Action Big Bad: Subverted. You'd think a old man who's wheelchair-bound and is dependent on his nurse would pose no physical threat, but he turns out to be much tougher than he seems.
  • Noodle Incident: Not long before the events of the game, Cayne suffered a "work-related accident" which paralyzed him and put an end to his career in law enforcement. The details of said accident aren't made clear at all. According to the original bio, Cayne always suspected it was a failed assassination, but he couldn't find solid evidence. Like the loss of Travis' hand in Absolution, though, this plot thread was tossed in a wastebasket for the final release.
  • Nothing Can Stop Us Now!: Cayne shares with Rick (the reporter) his plans to use 47's funeral urn as a mantlepiece. Incidentally, this is his final line of dialogue before he's killed.
  • Obfuscating Disability: Although Cayne is genuinely crippled from his injuries, he plays up the extent of his disability to gain sympathy from the reporter, pretending not to have the use of his right arm. In the final level, this is shown to be entirely fake, as he has no trouble drawing his custom M1911 and blasting away at you with his right arm while using his left arm to drive his wheelchair.
  • Obviously Evil: Everything about his appearance, from his low, scary voice to his yellow eye, screams "Bond villain". It's tough for any player to buy completely into his act, so his eventual heel turn doesn't come as much a surprise. More interesting is his relationship to The Franchise, which up until "Requiem" was assumed to be controlled by the albinos.
  • Orcus on His Throne: Cayne's been out of action ever since an incident left him paralyzed and hideously burned. He's not dumb enough to duke it out with the Hitman and keeps his identity a secret until Diana poisons 47 in the cellar. Smart plan: his only mistake was showing up at the funeral, as he couldn't resist seeing his adversary burn to ash.
  • Out-Gambitted: As they say, if you come at the King (or Queen), you'd best not miss.
  • Police Are Useless: His "best agents" leave a lot to be desired. ("Ooooh! Donuts! Nice... Full disclosure: We're actually FBI.") It's also convenient how the deaths of Franchise henchmen throughout the game are spun by Cayne into victories!
  • Self-Serving Memory: His version of events is preposterous and makes 47 into a mad dog serial killer who "died of clumsiness" and Cayne into a hero who bagged the greatest hitman of all time. Another thing to note is that the majority of 47's targets had it coming: players are hired to stop rapists, killers, pederasts and even thwart the assassination of the U.S. President. In Cayne's version, their images have been laundered to make them more vulnerable and innocent-seeming than they actually were. This becomes apparent right out the gate during the Hacienda murders: He emphasizes the "hard-working" Delgado's reputation in the Valley (kind community leaders and all that), but carefully omits their drug-dealing on the side. Such a detail would not go unnoticed by someone as well-connected as Cayne and it feels like a deliberate omission.
  • Sleazy Politician: In an amusing newspaper story, Cayne delivers a keynote address at his old alma mater and puts on a ridiculous redneck accent to get Frank Morgan's vote. In sharp contrast, Cayne talks in a perfectly normal east coast accent during the interview with Rick.
  • Spell My Name With An S: He's referred to alternatingly as Alexander Leland Cayne and Jack "Leland" Alexander; this seems to be an artifact of the fact the game's story was cut and re-edited multiple times.
  • Straw Hypocrite: As the former FBI director, he wants human cloning banned because he sees it as a threat to national security. As head of the Franchise, however, he makes extensive use of clone assassins and wants to monopolize the science.
  • The Syndicate: "The Franchise" sounds like a Jersey Shore villain, but they are responsible for the death of the former U.S. Vice-President as well as the attempt on 47's life in Contracts. This is owing to Cayne's old connections in the intelligence community, his friends on Wall Street and the soon-to-be Vice President Daniel Morris.
  • Throwing Off the Disability: In his boss fight, if 47 disarms him, he'll get out of his wheelchair and play the standard surrender animation. Mind, this is almost certainly a bug.
  • Two-Faced: One side of his face is almost completely stripped of skin and his left eye is discolored. Accordingly, he has only limited use of his left arm.
  • Unknown Rival: A frothing clone-hater who's made it his personal mission to wipe 47 off the map. 47 didn't know he even existed until the prelude to "Requiem", but Diana did.
  • Unreliable Narrator: His retelling of the game events make it as if 47 is a cold-hearted killer who planned to assassinate the Secretary of the Interior (in the mission Murder of Crows) note , that he is planning to create a clone army and trying to assassinate the president.
  • Vader Breath: Cayne suffers a wheezing fit during parts of his interview. This works to make him seem more sympathetic.
  • Villain: Exit, Stage Left: "Requiem". As soon as 47 is resurrected, take out those Silverballers and pop the Franchise agents one by one. Sooner or later you'll have to tangle with Cayne, who is traveling at top speed (2 mph) toward his SUV. Once 47 pumps this manipulative, power-hungry, little bureaucrat full of lead, that just leaves Rick Henderson and the priest, who will also try to escape.
  • Villainous Valour: He's perfectly willing to get into a shootout with one of the world's greatest assassins.
  • Villain Team-Up: The Franchise is a colorful bunch. It operates as a sort of trade union for hitmen (a la Grosse Point Blank), some of whom rank high on the FBI's most-wanted list. It's very likely that Cayne used his influence as FBI director to recruit them into the outfit. In Blood Money, the starting lineup consists of: Lorne's sex bunny, "spider"-woman Eve, a circus knife-thrower, a "gang of Albinos", disgraced U.S. Olympian Raymond Kulinsky and pompous gasbag Maynard John.
  • Villain with Good Publicity: He starts out the game as an unassuming and seemingly-polite to the reporter interviewing him throughout the game, even complimenting him on his sterling reputation at the paper. Oh and he's also the shadow leader of a corrupt government organization that carries out political assassinations. But no one's perfect.
  • Walking Spoiler:Any information beyond his telling the reporter about 47's hits gives away his role in just about every other part of the story.
  • We Can Rule Together: He annihilated The Agency save for one employee, Diana Burnwood, who sweet-talks him into a cutting a deal. As a peace offering, she gift-wraps the supposed "body" of Mr. 47, which is certainly nothing to sneeze at. This meets with Cayne's approval and he deems her worthy (and ruthless) enough to join his cartel.
  • Wolfpack Boss: The outcome of the final battle depends on the player's timing. If 47 awakens at the start, he will rise early and put the Chaplain in a headlock. If this happens, Cayne will most likely remain in the chapel and try to put a bullet in him. However, you wait about a minute, Cayne will beat a hasty retreat to his car with some guards, leaving the others behind to slow your pursuit. In any case, all of the witnesses must be eliminated for this mission to be considered a success. (The reporter and the priest will even get into the act, picking up a gat from the fallen goons.) Cayne himself is packing heat and will roll toward 47 if you draw near. This marks a divergence from the final boss of H2, Sergei, who only came out after you had eliminated all his friends.

    Mark Parchezzi III 

Mark Parchezzi III

https://static.tvtropes.org/pmwiki/pub/images/337667_parchezzi.png
"We're practically brothers."

Citizenship: N/A

Affiliation(s): The Franchise

Appearances: Hitman: Blood Money

Voiced By: Daniel Riordan (English)

The Franchise's top assassin and leader of the Crows, Parchezzi is the best clone that the Franchise could produce, possessing many abilities similar to those of 47; however, he is still a class 2 clone and fated to die less than eighteen months after reaching maturity. As such, Parchezzi is currently trying to find a means of perfecting the flawed cloning process that produced him, ultimately deciding that a sample of Agent 47's genetic material could hold the key to extending his life. A confrontation between the two assassins is inevitable and when 47 is hired to prevent the Franchise from assassinating the President of the United States, Parchezzi quickly joins the target list...


  • The Ace: Mark is widely considered to be the best assassin in the series after Agent 47, so much so that the main antagonist in Hitman: Agent 47 turns out to be a version of him.
  • Advertised Extra: Parchezzi features heavily in the marketing material for Blood Money and is played up as an Arch-Enemy of sorts to 47; in the game itself, his exploits are mentioned frequently but he only ever appears in 2 cutscenes (after "Death of a Showman" and and before "Amendment XXV") and your encounter with him in the second-to-last level lasts only a few minutes.
  • Always Someone Better: Considers Agent 47 to be this and is eager to prove it otherwise.
  • Assassin Outclassin': Despite Parchezzi's best efforts, he ends up being assassinated before he can complete his mission of assassinating the President.
  • Deadpan Snarker: He doesn't have a whole lot of dialogue in the game, but what few lines he does have certainly make this impression.
  • The Dragon: Serves as this to the Franchise as a whole.
  • Driven by Envy: He envies Agent 47's longer lifespan as well as superior genetics.
  • Duel Boss: Parchezzi could have easily simply blown 47 up when he walked into the Oval Office, but instead just uses the explosives to stun 47. He could also have simply shot 47 while he was stunned, but just aims his gun at him to make sure he doesn't get up before he can exit the room. Instead, he lures 47 into a Rooftop Confrontation shootout that's he's gone to considerable length to prepare, including placing remote bombs on nearby pieces of cover that 47 might use.
  • Evil Counterpart: Is an ice cold professional clone Super-Soldier assassin just like 47 and doesn't even possess 47's few scruples. He's also a whole lot more effective than Agent 48 or Agent 17, 47's previous Evil Counterpart opponents, if the news broadcasts and newspaper articles seen throughout the game are anything to go by.
  • Foreshadowing: At the beginning of "Flatline", you can hear the clinic guards commenting about a strange albino doctor they saw the other day, implying that it has either him or Mark Purayah II who managed to get Agent Smith drugged and locked in a cell (given that Parchezzi's theme music plays in the first couple of minutes of "Flatline" during which this conversation takes place, it seems likely it was him).
  • Gang Up on the Human: Like the Spetznaz agent from "Invitation to a Party" in Hitman 2: Silent Assassin, the guards will join in on his side if they spot him and 47 going at it in a shootout, even though he has no more right to be armed and waving a gun around than 47 does.
  • "Get Back Here!" Boss: After 47 confronts him in the Oval Office, he detonates a bomb tht stuns 47 and flees up onto the roof, where he can take potshots at 47 from a safe distance.
  • Hand Cannon: He carries a custom 1911 pistol that's even more powerful than 47's silverballers; it has stopping power equal or greater than a desert eagle, will often kill in just 1 shot, can penetrate multiple human bodies with one bullet and has a considerably higher rate of fire than a normal pistol. If you don't care about your stealth rating, go ahead and try it out on some guards after taking it from him.
  • The Heavy: Though he and 47 don't meet until the second-last mission of the game, Parchezzi is easily the most active of the Franchise's assassins - as evidenced by the numerous newspaper articles concerning the mysterious spate of deaths occurring throughout the US political system...
  • Immortality Immorality: Mark’s ultimate weakness is that because of the Franchise's inferior cloning technology, he has only months to live. He has a personal stake in collecting 47’s bone marrow.
  • Light Is Not Good: He's dressed in white, but he's a considerably worse person than 47.
  • Made of Iron: He's got roughly 5 to 6 times as much health as a normal Mook and is the most durable enemy in the game, though not as tough as some of the boss targets from the previous games due to Blood Money's reduced focus on combat. If you want a real challenge, try fighting him with the nailgun; it takes a good 25-30 torso shots to take him down, compared to just 5-6 for basic enemies.
  • Master of Disguise: Is one despite his albinism, much like how 47 also manages it despite his baldness and bar code. Word of God is he makes use of light-protecting makeup and contacts when not using sunglasses.
  • Meaningful Name: Mark refers to "Mark III" or the third clone in a series. Parchezzi is also slang for a rip-off.
  • Noodle Incident: The papers mention a number of high-profile assassinations which 47 didn't commit, apparently Mark's work.
  • Not So Invincible After All: Mark is a superhuman being in terms of ability and assassin skill, but can be killed with a single headshot or assassinated from behind like any other opponent.
  • Ominous Latin Chanting: His theme music, which plays from when you first enter the West Wing until the end of your climactic duel with him. Fittingly, it's bassy, harmonic Orchestral Bombing that's not too dissimilar to 47's own theme leitmotifs, compared to Sergei Zavorotko's final boss theme from Silent Assassin which was a chaotic cacophony of discordant strings and brass.
  • Rapid Aging: Is suffering from this and already nearing the end of his lifespan. It's part of why he's jealous of 47, who doesn't really age.
  • Script Breaking: He can be killed before him and 47's confrontation, making half of the mission moot. This disrupts the mission's structure, despite it being a completely viable option to complete the mission.
  • Shoddy Knockoff Product: He is the Franchise's latest attempt to duplicate the process that created Agent 47. While he is somewhat of a success, in that his skills as an assassin make him one of the world's best (second only to Agent 47) and his physiology is enhanced to Super-Soldier levels, he suffers from noticeable albinism and an extremely limited lifespan (unless he fixes the flaws in his genes, he will not live past another 18 months, despite being only 2 years old chronologically). Even his name means "Rip-off".
  • Shut Up, Hannibal!: 47 shuts down his "Not So Different" Remark:
    Mark: You don't want to kill me, 47. We're practically brothers.
    47: I can do whatever I'm paid to.
  • Sinister Shades: He's always wearing those sunglasses, even at night during a thunderstorm.
  • Skippable Boss: While difficult, it is entirely possible to skip over Parchezzi's boss battle.
    • Just before you enter the room, 47 can go into first person view, pull out the Silverballer, and shoot him as soon as the cut scene ends, you have about 2 seconds to fire before he starts to run.
    • It's also possible to skip the cutscene with Mark entirely. There's two ways into the Oval Office. One has a small foyer before it. Go in there and leave a RU-AP mine in the center. Now go out to the courtyard and dance in front of the window. Mark will panic and run straight into the foyer. A mine can also be placed on a window and detonate it when Parchezzi walks close to it.
  • Soft-Spoken Sadist: Parchezzi gives 47 a run for his money in that department.
  • Super-Soldier: One of the Franchise's more successful attempts, though still undeniably a flawed attempt.
  • Taking You with Me: If 47 gets too close during their duel, Parchezzi may attempt to blow them both up.
  • Worthy Opponent: Considers 47 to be one of these. We never get 47's opinion on the matter, though in prior conversations with Diana and Smith 47 seem to at least respect Parchezzi's work.
  • You Wouldn't Shoot Me: The final (regular mission) target is Mark Parchezzi III who, like 47, is a clone created to be the ultimate assassin. During their showdown, Mark tries to work the kinship angle, but 47 isn't having it.
    Parchezzi: You can't shoot me, 47. I'm just like you...
    47: I can do whatever I'm paid to.
  • Younger Than They Look: He's less than a year-old and already looks to be in his early fifties.
  • Your Days Are Numbered: Parchezzi doesn't have long to live and he knows it.

    Benjamin Travis 

Benjamin Travis

https://static.tvtropes.org/pmwiki/pub/images/bentrav.jpg
"You never did get it did you,
ya big bald fuck?"

Citizenship: American

Affiliation(s): U.S. Marine Corps, ICA, Himself

Appearances: Hitman: Damnation | Hitman: Absolution

Voiced By: Powers Boothe (English)

A big cheese at the reformed Agency and 47's new handler in Absolution. For the most part he was a well-respected recruiter for ICA, with much good work under his belt, until he took over the American branch and started letting the power go to his head. Next to Blake Dexter, he serves as one of the main antagonists.


  • Artificial Limbs/Evil Cripple: He has a prosthetic hand, which is comically out of proportion to his husky body.
  • Attack of the Town Festival: The Agency descends upon Hope's annual Food Fair, sending everyone into a panic. The police are completely overwhelmed by Travis' forces, who tear-ass around town in trucks and ATVs overturning tables and flipping a fuel tanker in the heart of town. Good work.
  • Big Bad Ensemble: He shares his role as the main villain with Blake Dexter, but despite their similarities, they're not working together.
  • Bodyguard Babes: Some of the ICA bigwigs are skeptical of The Saints' methods and at least one of Travis' co-workers complained that the fetish gear completely defeats the purpose of them dressing as nuns.
  • Cool Boat: Travis' "mobile headquarters" is a gigantic yacht, currently moored in non-territorial waters.
  • Cutscene Boss: Travis never actually appears in any of the missions. 47 mortally wounds him by blowing the door off the mausoleum, which automatically ends the game.
  • Dark Is Evil: He wears mainly black and is the ruthless and sadistic leader of the ICA.
  • Determinator: He'll get Victoria back under his control, no matter what. He even risks exposing the ICA by initiating several mass shootings with the hopes that 47 will be killed in the crossfire.
  • Dirty Coward: Travis is too chicken to show himself at the exhumation site. No worries, fellas, he'll just be over here in this crypt...uh, supervisin'.
  • Drunk with Power: Travis is a greedy douche. He sees the mass production of superhumans as a profit. At the end, it is revealed that Travis was acting on his own without the Agency's approval. I mean, having a team of supermen at his disposal would make Travis pretty powerful.
  • Equal-Opportunity Evil: Travis provides a perfect foil to Jade and Diana's 'softly, softly' approach, but he also favors women in his organization. Travis' lieutenant is female, he hand-picks Victoria to replace 47 as ICA's top killer and his experimental unit (The Saints) is comprised entirely of women. In "Attack of the Saints", the titular killers act as field captains to the roving wetworks team, which is comprised of males.
  • Evil Mentor: In this continuity, Travis is the man who plucked Diana from academia and enrolled her in the contact killing industry. In "Attack of the Saints", two ICA soldiers will start up a conservation about where "management" keeps digging up these women. One of them mentions that Travis combs the world, seeking out angry young women in desperate need of direction. (It was hinted in her bio that Diana joined ICA after the death of her father.)
  • Evil Is Petty: Travis seems to have a personal enmity toward 47 for skipping town with his "asset" Victoria. In a moment of weakness, he sputters that 47 "humiliated" him back at Diana's, which is the real reason for the manhunt.
  • Evil Versus Evil: Let the epic battle of Manchild vs. Mallcop begin.
    Travis [from chopper, on megaphone] Sheriff Skruky? We're takin' over your town.
    Skurky: Who the fuck ARE you?! This is MY fuckin' town!
  • Fallen Hero: He used to be a honorable soldier before being dishonorably discharged for his poor mental health. He turned to a life of crime, going from being a ruthless mercenary all the way to the corrupt head of the ICA.
  • False Reassurance: In the cornfield, one of the Saints (Jacqueline) will call out to 47, claiming that Travis wants to cut him a deal. The Agency doesn't cut deals, as Travis explains when delivering his ransom suitcase. (It's "not in the budget".)
  • Fat Bastard: Like Blake Dexter, he's overweight and rotten to the core.
  • Fat Slob: Travis is a walking germ, stomping around in his rumpled suit and chain-smoking in every scene.
  • Flaunting Your Fleets: "Operation Sledgehammer". After being interrogated by Sheriff Skurky, 47 escapes captivity just in time for ICA's private army to invade. The Sheriff tries to escape, but is struck by an SUV and chased down the street by a helicopter carrying the maniacal Travis. The name of the mission is in itself a Call Back to the game's opening cutscene, where Travis remarks that "the job calls for a scalpel, not a sledgehammer".
  • From Camouflage to Criminal: He went from a moderately respected soldier, to a cutthroat mercenary, before finally ending up as the malevolent head of the ICA.
  • Gas Leak Cover-Up: His hit-squad is instructed to make the Wakiki Inn attack look like a "freak gas explosion" which leveled the building and killed everyone inside. How they are supposed to explain the bullet wounds is a mystery.
  • General Failure: He is shockingly incompetent for a leader of an organization which seems to consist entirely of Consummate Professionals. He is unable to keep calm under pressure, makes hasty decisions that end up costing his subordinates their lives, bungles a ransom handoff losing $10 million of the Agency's money in the process and allows himself to be outsmarted by both 47 and Diana Burnwood. He also looks disheveled and out of shape, all of which begs the question: how could someone like that rise to the upper echelons of the Agency?
  • General Ripper: Travis is so flagrant in his violations of ICA protocol, he mobilizes ground troops to attack Hope and burns through Agency resources without consulting his bosses.
  • Good Smoking, Evil Smoking: He's a heavy smoker and an incredibly evil man.
  • Hate Sink: He's petty, cowardly, and cruel, having no problem with subjecting children to inhumane experiments or murdering civilians on a whim.
  • Karmic Death: He's killed in the Burnwood cemetary a few months after he'd tried to have her killed.
  • Meet the New Boss: The showdown with Travis is similar to the final mission of Hitman 2: A rain-swept cemetary with plenty of guards and Travis hiding behind an impenetrable door.
  • Murder Is the Best Solution: The ICA took over the town because Travis sucks at his job. They've screwed up to the point he's acting overtly rather than covertly. If he doesn't get back Victoria soon and eliminate 47 then the ICA will notice his plans.
  • Mundane Utility: He's sporting a expensive-looking prosthetic hand... which he mostly uses as a cigarette holder.
  • No Kill like Overkill: Whereas someone like 47 might use the scalpel or the cleaver, Travis can be counted on to reach for the chainsaw every time. According to 47, this is a sign that Travis is getting desperate.
  • No Honor Among Thieves: Neither Travis or Dexter have any intention of keeping up their end of the deal in regards to the hostage ransom. Travis plans to pay the ransom, then kill everyone and get his money back once he has Victoria. Dexter, for his part, plans to take the money and keep Victoria for his own clone Super-Soldier project.
  • Operation: [Blank]: The Hope chapter. Gulf War vet Benjamin Travis masterminding "Operation Sledgehammer", which is as subtle as it sounds.
  • The Peter Principle: Apparently he was actually a highly effective recruiter for the Agency, responsible for bringing in Diana and assembling the Saints. However, after being promoted to Director of Operations he quickly went mad with power, as well as demonstrating that he completely lacks the discretion and foresight for the job.
  • Pointy-Haired Boss: The Agency is in crisis mode after a whistle-blower alerted the public to their presence, but her replacement (Travis) is too busy headbutting walls to be of much help and Victoria's kidnapping tossed a big turd into the cake batter.
  • Praetorian Guard: Name-dropped in the final mission. Travis' last line of defense could well be stand ins for John Clark, Chris Kyle and Dan Capel. The trio operate as a small team, similar to the Saints and their names are references to protective items in Ancient Greek and Roman culture: Aegis (a large cape worn to show that one was protected by a religious authority), Scutum (Latin for "shield") and Hoplon (another kind of shield carried by Greek infantry). The term "Praetorians" refers to the personal guards of a Roman Emperor — Travis himself.
  • Properly Paranoid: Travis is initially portrayed as insanely paranoid for having his men seize control of a public cemetary and dig up Diana Burnwood's corpse just to make sure that she's really dead; even his aide goes so far as to openly ridicule him for it. However, the final scene reveals that Diana is somehow still alive.
  • Revealing Cover-Up: His attempts to prevent the less radical elements of the ICA from learning about Victoria- coupled with the measures taken to ensure that Diana really is dead- ultimately start drawing attention from them, especially once they cause 47 to go rogue. By the final level, Jade warns Travis that Agency higher-ups are starting to ask questions.
  • Salt the Earth: Travis announces his arrival in Hope with armored ATVs, a chopper and a megaphone. When Skurky tries to beat a hasty retreat, he gets shot in the leg and hit by a runaway SUV, causing a domino effect which flips a gasoline truck and sets the town on fire. (Note that this was unintentional.)
  • A Sinister Clue: Travis is missing his left hand, which he replaced with a skeletal-looking prosthesis.
  • Sir Swears-a-Lot: He's a foul-mouthed man who likes to punctuate his dialogue with a plethora of crass four letter words.
  • Spanner in the Works: Taking over a small town in South Dakota, setting fire to parts of it, executing every civilian in sight, all to capture one bald assassin... How on earth did this guy find a job in a top-secret contract agency?
  • Stupid Evil: Travis is an utter imbecile, compromising the secrecy of the ICA with his bombastic and hasty actions. All he does is get many of his best operatives killed and most of his agents thrown into harm's way. He knows what 47 is capable of and continues to throw agents in his direction, not getting the clue when they keep on being outsmarted and incapacitated by 47.
  • Surrounded by Idiots: Travis, with zero irony, complains to Jade about being surrounded by total incompetants. It's evident in these scenes that Jade is counting down the minutes until he gets fired.
  • Symbol Motif Clothing: The design on his necktie evokes the ICA logo.
  • Too Dumb to Live: Nothing he does make any sense, he sends 47 killing the only human being he has frequent interactions with because she knows about a project that 47 would be disgusted if he learned of it, he sends nun strippers with bazooka to cause a "gas leak accident", when that fails he pretty much destroy an American town with the secret agency's private army, he fails to retrieve Victoria without caving on the moster's demand and finally goes personally in a graveyard to exhume Diana's corpse with the thought that this time 47 won't go through this army to kill him. The Agency welcomes back 47 and Diana after his death and business go back as usual.
  • Tyrant Takes the Helm: There is way more child experimentation going on at the Agency than Diana had hoped (and she was hoping for none). Travis is chosen to replace her as 47's handler.... and promptly enlists The Saints to have him killed.
  • Undignified Death: He's shot in the head while cowering in a mausoleum, desperate to avoid 47's wrath. 47 isn't in the mood for being merciful.
  • We Have Reserves: In "Absolution", Travis hides in a mausoleum and sends Jade out to organize the foremen and do all the heavy lifting for him. Jade correctly guesses that 47 will be showing his face at the grave site and that she's being used as bait. When she protests this deliberate tactical error, Travis taunts Jade by reminding her that she wanted to join "the big leagues", perhaps implying that he sees Jade as a potential rival within the ICA and wants her out of the picture.
  • Would Be Rude to Say "Genocide": The term of art for "kill everybody on the premises" is "spring cleaning". Also, shooting a civilian is called "wrapping up a parcel" in ICA-speak.
  • Would Hurt a Child: He performed heinous experiments on Victoria, trying to turn her into the next agent 47. Diana was disgusted with this, rescuing Victoria from his clutches. Not taking the hint that Victoria doesn't want to be his lab rat, Travis is desperate to get her back to experiment on her even more.

    Blake Cornwallis Dexter 

Blake Cornwallis Dexter

https://static.tvtropes.org/pmwiki/pub/images/blaked.jpg
"YEE-HA! I tell ya, I don't ordinarily "yee-ha". But THIS is a fuckin "yee-ha"."

Citizenship: American

Affiliation(s): Dexter Industries, Himself

Appearances: Hitman: Absolution, Hitman (2016) (mentioned only), Hitman 2 (mentioned only), Hitman 3 (mentioned only)

Voiced By: Keith Carradine (English)

A sexagenarian tycoon who owns most of Hope, South Dakota. Thanks to his philanthropic endeavors, most of the town is on the take from Dexter, allowing him to get away with pretty much anything. His biggest revenue stream comes from arms manufacturing and 47 spends the game moseying around Dexter's factories and luxury apartments.

Dexter isn't introduced until the the second act of Absolution, causing it to jackknife into the Hope storyline. Almost by accident, he stumbles upon Victoria and decides to ransom her to The Agency. This works pretty well until it doesn't.


  • Abusive Parents: According to ICA's bio, his wife divorced him in the mid-80s and Blake was given sole custody of Lenny. Ever the redneck stereotype, Dexter administered no shortage of drunken beatings and it's rumored Lenny's trademark limp was caused by his father's abuse.
  • Arms Dealer: Dexter Industries is marketed as a home defense company, offering "defensive" types of guns like the Ultramax drum-barreled assault weapon, railguns, landmines and other anti-"theft" devices.
  • Authority Equals Asskicking:
    • Although he doesn't really show any aspects of this in the cutscenes, during the final fight with him he's got a very powerful machine gun and can take noticeably more damage than regular Mooks and Elite Mooks (the Agency Heavy Troopers), almost being on par with the Final Boss of the game (the Praetorian Guards), although he's not quite as durable as past supervillains in the series, like Sergei.
    • Dexter hogties 47 to the ceiling for an interrogation... and gets headbutted for his troubles. After he falls over, Sheriff Skurky hurries over to help the old man, who yells "Fuck off!" in reply.
  • Avenging the Villain: He doesn't exactly takes news of Lenny's and Layla's murders well. (The deaths of Skurky and his gimp elicit a shrug at best.)
  • Big Bad Ensemble: Serves this role opposite Benjamin Travis.
  • Bond Villain Stupidity:
    • If someone breaks into your house/hotel room with the intent on killing you, it's not illegal to kill them in self-defense. If he doesn't want the attention of killing a legendary Hitman, then why not call the police as he apparently does anyway? And if step 1 of a plan involves 'killing an innocent person' then maybe you should re-think things.
    • Bear in mind that no one else has ever seen the Hitman and lived to tell the tale. So, after Dexter wins a lottery a second time and re-captures 47, he elects to spare his life and leaves him in Skurky's capable [?] hands.
  • Boss Banter: Dexter has an incredible amount of combat dialogue, despite the fact that even a straight fight with him shouldn't last more than a few seconds.
  • Chekhov's Armory/Wall of Weapons:
    • Dexter has a cache of LIVE EXPLOSIVES on display in the main lobby of his factory to reassure potential partners on their storage safety.
    • As befits a Lord of War, Dexter has an incredible 2-story showroom full of feudal weapons which is guarded by numerous laser traps. One method of killing Dexter's moll, Layla, is to spike her food with poison frog extract used by the indigenous warriors in Columbia, which is conveniently on display in the boss' showroom. This causes Layla to hallucinate and jump off the building while attempting to fly. Whoops.

      Another way to jump Layla Stockton is to approach one of samurai armors, throw on the helmet and start hiding. Once you're alone with Layla, Hitman-san will make like Robert Patrick and stab his sword through Layla's mouth with one lunge.
    • A running gag in Hitman: Absolution are his landmines, which Dexter flogs heavily on his TV show. In the final mission, "Countdown", Dexter hides numerous proximity mines on the rooftop to impede your advance.
  • Colliding Criminal Conspiracies:
    • Blake's original scheme (reverse-engineer Victoria and then sell her back to the Agency) starts out simple, but becomes more intricate as the story unfolds.
    • The board of Stallion Armaments are highly crooked as well: They've formed some sort of covert alliance with the Hope Cougars, a penny-ante gang led by Blake Dexter's son, Lenny. As part of a plan dubbed "Operation Mountain Lion", the Cougars are going to reverse-kidnap Victoria and sell her to Dexter's business rivals for big money. 47 is tipped off about the plan and kidnaps Lenny (oh, the irony) before his father finds out about any of this, though it's revealed Lenny is disliked by the rest of the gang and was kept in the dark about Operation Morons Dyin'.
  • Company Town: In the second act, 47 pays a visit to Hope, South Dakota, the home base of Dexter Industries. The company owns and employs everyone in some shape or form, including the bent police force. Civil protestors are met with an untimely end in Sheriff Sturkey's dungeon (though officially, they "fell") and the legal system works in harmony to keep the money flowing. 47 essentially has to reduce the town to a smoking crater to mop up the corruption.
  • Cool Car: Dexter's car, seen parked outside the Terminus Hotel, is a cream Cadillac Eldorado with bull horns on the hood, an expy of Boss Hogg's car from Dukes of Hazzard.
  • Corrupt Corporate Executive: Of Dexter Industries, a deeply-immoral arms manufacturer. When examining Dexter's ICA dossier you come across a mention of Richard Strong, the late CEO of Stallion Armaments, who was assassinated by The Agency, likely on orders from Dexter himself. When Travis receives the ransom call from Dexter, his reaction can be read as "ambivalent" at best, so the connection between Dexter Industries & ICA was probably cut from the final draft. However, the unsolved murder of Richard Strong is still mentioned in the news. It figures heavily in Dexter's upcoming merger with Stallion Industries, a move he promises will bring jobs to the struggling citizens of Hope (though evidence points to Dexter doing the exact opposite by outsourcing jobs to Chicago, which is where Stallion's corporate HQ is located).
  • Create Your Own Villain: Numerous news reports mention the death of Richard Strong, Dexter's chief rival in the arms industry. Strong is a target in the Pre-Order Bonus "Sniper Challenge" mission; It was confirmed in Dexter's ICA file that he was the one who hired the ICA to kill Strong, allowing Dexter Industries to purchase 34% of Stallion Armaments. If not for 47, Dexter wouldn't have as strong a foothold in Chicago.
  • Cute as a Bouncing Betty: Dexter's gigantic railgun is hilariously dubbed a "Mega-Tazer", in keeping with the company's family-friendly image.
  • Disguised Hostage Gambit: When the revelations about his friend Clive's sexual habits come to light, Dexter just groans and shrugs it off. But it seems he was somewhat appalled by Skurky's private games, as he kidnapped his lady-friend and forced her to impersonate Victoria.
  • Eagleland: Type 2. A true patriot, Blake drinks in the sight of Mt. Rushmore and boasts that any American can follow their dreams... just as Sanchez is dangling his snitch over the ravine.
  • Even Evil Has Loved Ones:
    • The security team in Blackwater Park is forbidden to touch Lenny's upstairs bedroom, even during a Red Alert. ("Mr. Dexter still has faith.") In spite of his awful parenting, he really does care for Lenny.
    • Blake flies into a rage upon learning that 47 kidnapped his son and goes even more ballistic when Layla is presumed dead. In the aptly-named "Countdown", Blake is about to escape with Victoria via helicopter. He also plans to bomb the apartment building to in a desperate attempt to kill 47, but he has to wait for Layla before he can fly off... Eventually, the guards will radio in with some bad news about Ms. Stockton.
  • Evil Old Folks: He's the same age as Frantz Fuchs from the original game (70), making him one of the oldest antagonists in Hitman. (The oldest by far is Lorne DeHaviland , who takes the crown at age 76-79.) He's none too impressive physically and relies on two henchmen of note: 1) Sanchez, a massive Mexican underground pit fighter capable of physically overpowering 47 and 2) Layla Stockton, his spry personal assistant who also carries a gun.
  • Evil Tower of Ominousness: Acts 1 and 3 of Absolution play themselves out in Chicago: first in the run-down Terminus Hotel and later as 47 breaks into his Blackwater Park penthouse.
  • Eviler than Thou: ICA doesn't take his ransom demand too seriously at first. Things quickly go awry, however, when Travis makes the handoff and Dexter responds by capping "Victoria" in the head. Benjamin "We Don't Need No Stinkin' Ransom" Travis does a 180 and calls off his wet team after Dexter threatens to kill the real hostage.
  • Fat, Sweaty Southerner in a White Suit: Subverted. He's got the girth, suit, drawl and attitude down to a 'T', but he's only a southerner if you count him being from South Dakota.
  • Fiction 500: Dexter Industries buys a controlling share of Stallion Armaments after their CEO's untimely death, catapulting Blake to becoming one of the top 4 gun manufacturers on earth.
  • Gang of Hats: The bodyguards patrolling the Terminus Hotel are each wearing a blue variation of Dexter's outfit: shoulder yokes, giant belt buckles, cowboy boots and black Stetson hats. Even Sanchez is wearing a dinky little cowboy hat.
  • Great White Hunter: It seems every room in his penthouse is decorated with either a zebra head, a Tiger rug, or a whale skeleton (which he killed himself!) suspended from the ceiling.
  • Gun Nut/No OSHA Compliance: The 1st floor lobby doubles as a weapons gallery, topped off with a tactical nuclear warhead which looms over the reception desk. How inviting.
  • Kick the Dog:
    • Dexter killed the maid and put the knife in 47's hand to frame him. Immediately afterward he changes his mind and decides to burn the hotel down. You can see it in how he grabs the wine, first to drink... then pauses with the epiphany that he can just kill 47 instead. He simply changed his mind. He killed that woman easily as he would stub out a cigar.
    • He later executes Skurky's girlfriend, "Mrs. Cooper", in front of witnesses after forcing her to dress up as Victoria. When the body hits the ground, the sack comes off, revealing Mrs. Cooper's tear-streaked cheeks. She was not a willing participant in this hostage trade and Dexter shot her to send a message to Travis.
  • I Own This Town: Dexter gets a free pass from the police on a variety of offenses: using violence to silencing his critics, state-sponsored terror and dumping toxic waste. Meanwhile, his son's posse (the Cougars) are allowed to completely run amok.
  • Insult Backfire: The confrontation between Dexter Inc. and the ICA lives up to the hype.
    Jade: Pig.
    Blake: You have no idea.
  • Laughably Evil:
    • The villains on view are mostly a pack of clowns led by the hammy David Carradine. While he's nowhere near the caliber of Ort-Meyer or Cayne, he's a Rhodes Scholar when compared with his henchmen, the droolingly-psychotic Wade and sub-morons Clive Skurky and Lenny Dexter.
    • Maybe this is because of the way they are characterized. In Blood Money and prior, most of the characters are characterized via Diana's messages. This means it's simply a short message where we're told how crazy they are. For example, Winston Beldingford and Alistair Beldingford never do anything outrageous - one of them sleeps, drinks milk and goes to the bathroom, the other is sitting and drinking whiskey at the fireplace with his friend. Overall rather ordinary activities. All the cartoonish acts they do we're only told by Diana in a mission briefing. On the other hand, we get to see all the nutso characters from Absolution act out in cutscenes and do all the over the top idiocy. If we actually saw the English gents hunting other English gents for sport, that would seem more outrageous than what we actually get to see, which is not much.
  • Locking MacGyver in the Store Cupboard: For all the high-tech surveillance in his building, Dexter failed to consider why leaving Hitman alone with his antique weapons/rifle collection might present a problem for his guards. (To say nothing of the fire axes, screwdrivers, gasoline and other tools just lying about!)
  • Mad Bomber: His solution for dealing with the World's Greatest Hitman? Blow up the building. Hell, blow up TWO buildings.
  • Malevolent Mugshot: Dexter's baleful smile is adorning many buildings in Hope.
  • Megacorp: Dexter Industries apparently runs its own TV studio (the Dexter Industries Home Shopping Network), the sawmill and a plant which develops everything from super solider serums to baldness remedies.
  • Money Fetish: Blake summons Layla to his side after the drop, claiming that money makes him horny.
  • No Honor Among Thieves: Neither Travis or Dexter have any intention of keeping up their end of the deal in regards to the hostage ransom. Travis plans to pay the ransom, then kill everyone and get his money back once he has Victoria. Dexter, for his part, plans to take the money and keep Victoria for his own clone Super-Soldier project.
  • No Kill like Overkill: He sells a landmine for home security purposes.
  • Not-So-Harmless Villain: What he lacks in complexity, he makes up for in gleeful dickishness.
  • Nouveau Riche: His path toward becoming a self-made billionaire is chronicled in several books, including his 2004 autobiography Your Shit Don't Have to Stink!.
  • Photo Op with the Dog: Dexter provides thousands of jobs and lucrative development projects to Hope, so much that the police and judges avoid penalizing him for anything. In return, Dexter promises to make Hope into a tourist trap. The move is welcomed by local businesses in a feeble hope to keep the struggling town alive.
  • Polluted Wasteland: Dexter Industries. The bullet-riddled sign outside of his plant reads "DEAD END".
  • Psychopathic Manchild: Since Absolution has such a big cast, only a few villains other than Travis stand out: Wade, Skurky and Dexter being the three that get the most focus. Blake's a bit of a head case, so the goons who gravitate toward him tend to be oddballs as well: Skurky uses a jail cell in his precinct as his personal sex dungeon. Wade is a metal-mouthed sex freak who gets his jollies from shooting up orphanages. Dexter steals the show in the end, though: He's just the most insane, pitch-perfect villain for a game like Absolution; rooted in just enough reality to make him scary, while simultaneously being the most insane of them all.
  • Rooftop Confrontation: In the showdown with Blake, you have 5 minutes to reach the helipad and kill him. If you do not make it on time, Blake will detonate charges on the rooftop, demolishing the penthouse and taking you with it.
  • Sigil Spam: There's no mistaking who owns this facility. The company logo is shaped like a badge, with Dexter's mug emblazoned it (complete with the Stetson hat).
  • Stab the Salad: During the interrogation in the courthouse basement, Blake gets headbutted by 47. He retaliates by trying to bludgeon 47 with a baton—but on closer examination, it's actually a sex toy which Skurky left lying around.
    Blake: [double take] What the HELL kinda place you runnin' here, Clive?!
    Skurky: Hell, that ain't mine.
  • Stop Being Stereotypical: Lampshaded when Blake shouts "YEE-HA" at capturing the renowned Hitman, then promptly begs Layla's pardon for sounding so trite.
  • Surrounded by Idiots: Blake puts up with an awful lot from his shit-kicker cohorts.
    • He's not above murdering innocents, but he's utterly repulsed when he finds out that Sheriff Skurky uses a room in the jail as his personal S&M dungeon.
    • The upper floors of the Terminus Hotel are reserved for (and completely trashed by) Dexter's hired muscle, most of them flown in from Hope. When 47 arrives via the service elevator, a lieutenant is heard cursing at his underlings ("That means no drinking, no fighting and NO BANGING THE MAIDS!").
  • Tantrum Throwing: When 47 slips past his penthouse security, Blake finally loses it and hurls his phone against a wall.
  • Uncle Sam Wants You: The motto of Dexter Industries.
  • Villain: Exit, Stage Left: "Countdown". You only have a limited time before Dexter discovers that Layla is dead, whereupon he'll flee in a chopper with Victoria and blow up the helipad so you can't follow.
  • Villain with Good Publicity:
    • Dexter's empire had "humble beginnings", starting with his line of concealed boot-sole switchblades.
    • One of Dexter's "VIP" clients, a rich philanthropist, is really a third-world arms dealer. You don't afford cars like that by pushing cookies.
  • Villainous Breakdown: Has a rather intense breakdown when 47 slips past his penthouse security, complete with Tantrum Throwing.
  • We Have Reserves:
    • He is a little quick in accepting Layla's offer to hunt down 47 herself. Seeing his home security come to naught, he decides to detonate the apartment complex, burying the Hitman (and his own staff) in rubble.
    Guard: Two units. One chopper. Am I the only one doing the math, here?
    • Blake also shows no mercy to a hotel maid, luring her into his suite and then slitting her throat to distract the police as he gets away.

    Edward Wade 

Edward Wade

https://static.tvtropes.org/pmwiki/pub/images/hitman5wade.jpg
"I got wood, man."

Citizenship: American

Affiliation(s): Dominic Osmond, Blake Dexter, Himself

Appearances: Hitman: Absolution

Voiced By: Larry Cedar (English)

Edward Wade (referred to simply as "Wade" in-game) was a mercenary of the Colombian drug cartels and a longtime friend of Dom Osmond, who hooked him up with Blake Dexter. After Victoria goes underground in Chicago, he is contracted to find her at any cost. Wade and his goon take to the streets to find Victoria, gunning down nearly everyone in their path: Three henchmen are deployed to Chinatown to find the informant, Birdie. The rest of them rendezvous at the girl's safehouse, Rosewood Orphanage.


  • Abandoned Hospital: "Rosewood". The munchkins all left on a conveniently-timed field trip and most of the clergy were gunned down on sight. You and Wade have the whole place to yourselves.
  • And There Was Much Rejoicing: Lenny cheers when he dies....once Wade is safety disarmed and behind a fence, of course.
  • Assassin Outclassin': Wade lingers in the central heating room in anticipation of a fight with the legendary Hitman—greatly annoying his henchmen, who fear "getting the chair" because "that lunatic wants a stand-off!"
  • Attack of the Town Festival: It's the Chinese New Year, everybody! There's a fireworks display going off in the square by the time you return to Chinatown. Perfect cover to eliminate Wade's "people" before they get their hands on Birdie.
  • Ax-Crazy: Calling this man crazy is like calling Hurricane Katrina a light summer breeze.
  • Bondage Is Bad: Wade is a sadomasochistic, sociopathic necrophiliac, in that order.
  • Bullying the Disabled: He enjoys taunting Lenny Dexter, a man with an intellectual impairment. He even coerces him into killing a nun, laughing hysterically when Lenny has a nervous breakdown.
  • Calling Card: Will wonders never cease? The Chicago P.D. are performing their duties in and around the Vixen Club, investigating the murder of a girl with a Hawaii postcard found on the body. It's one of the few times in Hitman where you and the cops on are the same page.
  • Captain Ersatz:
    • Wade is modeled on David Carradine's character in Kill Bill. (Before his death, Carradine was planned to voice Blake Dexter, but the role eventually went to his brother Keith.)
    • In the shootout at Rosewood Orphanage, IO consciously evokes the bank robbery/hostage scenes from The Dark Knight. The place is crawling with Wade's henchmen, all wearing garish suits and masks.
  • Co-Dragons: With Sheriff Clive Skurky. He is a Psycho for Hire who does the messier job outside Skurky's jurisdiction.
  • Cool Car: He drives a black 1950 Mercury coupe, which 47 loots after dealing with him.
  • Depraved Bisexual: He's bisexual, and enjoys raping and torturing men and women.
  • Disc-One Final Boss: It takes 4 missions to reach him—as many as his counterparts (Lee Hong and Masahiro Hayamoto Sr.) in earlier games. Once he's out the picture, the game jack-knifes into the South Dakota storyline.
  • Disposable Sex Worker: Osmond is tight with two of the game's main adversaries, Blake Dexter and Edward Wade and he is overheard arranging a private session for the latter when he's in town.
  • Do You Want to Haggle?: In their initial meeting at the Great Balls of Fire Tavern, Wade quickly deduces that Victoria must be worth a lot of money to Dexter and triples his standard fee. Dexter talks him down to $35,000, with the proviso that Lenny be allowed to tag along. Big mistake.
  • Duel Boss: In the Central Heating level of Rosewood Orphanage, 47 has a brief window to paralyze Wade with the boiler. If not, the player have a point-shooting face-off at the end of the level. If the player does not target all enemies in time, Wade will murder 47 in one shot and the player is shown a cutscene of wade talking to his corpse.
  • Establishing Character Moment: Wade is open in his lack of regard for the Dexter Clan: making eyes at Layla, adjusting his crotch in their presence and wiping his greasy fingers on Lenny's shirt as he leaves.
  • Eviler than Thou: Compared to all the other villains in the game. Wade is nothing short of pure evil and one of the most disturbing villains to ever come out of the franchise. Benjamin Travis and Blake Dexter have some limits to their depravity, something Wade has none of.
  • Four Eyes, Zero Soul: Edward Wade is only spectacled person in this game, apart from the gun store owner. He is also the most depraved.
  • Gang of Hats: Wade's hitmen are identified by their brown (or purple)-on-red suit with patches, bolo ties and goofy Converse shoes.
  • Going by the Matchbook: This is how 47 retraces Wade's employer back to Hope, South Dakota. ("You're a long way from home.")
  • Good Smoking, Evil Smoking: Judging from the white color of the filter and the pinkish-red ring, it can be inferred that Wade enjoys Camel No. 9 cigarettes.
  • Hand Cannon: His chosen sidearm is a .44 Auto-Mag.
  • Happy Fun Ball: Take a trip to "Hawaii". The advantage is that the cops will be more interested in the cadavers than scouting around for 47.
  • Hate Sink: Wade is a psychotic, sadistic, bloodthirsty murderer who guns down an orphanage and goads the mentally challenged Lenny into murdering a nun. Needless to say, it's incredibly satisfying when he's brutally killed by 47.
  • I Have You Now, My Pretty: Wade can't wait to put his paws on Victoria. But since her isotope necklace is gone, she is rendered a mute zombie for the remainder of the level—which takes the wind out of Wade's sails somewhat. "Fight back, girl. Fight back! C'mon!"
  • I Have Your Wife: With the power to the building cut, 47 can't rendezvous with his friend Sister Mary in the basement. Unfortunately, Wade ends up capturing Victoria in the confusion and then orders Sister Mary killed (as her usefulness is over).
  • I Love the Dead: Wade announcing his intention to rape 47's corpse.
  • Just You and Me and My GUARDS!: Wade claims to want to test 47's mettle mano-a-mano, but if you confront him directly in the central heating room he'll fire at you from behind 3 heavily armed goons.
  • Laugh with Me!: Wade cackles to the ceiling when Sister Mary is shot, despite Lenny's shock and disgust at the act.
  • Leap and Fire: If you elect to fight him directly, Wade will dive behind his goons while firing his gun.
  • Leave No Witnesses: In "Rosewood", Wade cuts the power to stop anyone from going in or out.
  • Malevolent Masked Man: Wade's strike team. In "Rosewood", they each don a Stocking Mask and/or other face covering for the raid. The costumes on view include a goalie, gas or surgical mask.
  • Meet the New Boss: Wade has similarities to Malcolm Sturrock, a minor foe in Hitman: Contracts. Like Malcolm, he is a rapist-murderer who stashes his victims in the attic of a sex club.
  • The Mob Boss Is Scarier: Wade is a feared and well-connected underworld figure, famous for his work as an enforcer for the "Columbian cartels". Birdie sounds ready to soil himself after his name is dropped and considering Birdie's ready to backstab Mr. 47 to avoid attracting the wrath of this guy, that says something about Wade's reputation.
    Birdie: Wade, they say he got a LOT of ways of makin' you talk. And you and I both know I got a LOT of shit to say, so....HURRY!
  • Orphanage of Fear: "Rosewood". 47 stashes the girl here for safekeeping, unwittingly dooming the nuns and vicars inside.
  • Psycho for Hire: Wade's gang gleefully shoot up Chinatown and a children's hospital to pieces, all for one target. He gives Dexter's assistant Layla the creeps, to which Dexter responds, "That's probably why I like him!"
  • Psychopathic Manchild: He loves to cause carnage and has absolutely no self-control or empathy. As if to lampshade this, Wade is the only character in the series to wear adult braces.
  • Rape Is a Special Kind of Evil: He enjoys raping prostitutes that are kidnapped by Dominic Osmond, a pasttime that him and Blake Dexter share. He also expresses his desire to rape 47's corpse, something he'll do if he kills the bald assassin.
  • Room 101: The "Hawaii" Room.
  • Sadist: The understatement of the year. This guy makes Malcolm Sturrock look like one of the nuns Wade slays.
  • Serial Killer: "Hawaii" is just a euphemism for Dom Osmond's favorite toy: an old barcalounger wrapped in cheap Christmas lights and manacles built into the armrests. The chair is surrounded by a video camera and a huge poster of Hawaii on the back wall. As if that wasn't odious enough, he schedules some time in the "Hawaii Room" for Wade and a stripper. (Wade's peccadilloes are no secret; he gets aroused by beating, torturing and killing women.) The cops are seen combing through the basement with flashlights, not far from where Wade practices his grisly art. Dump a cadaver over the railing and at the officers' feet to close this case.
  • Something Else Also Rises: Wade gets an erection when he's fatally slain by 47.
  • Stalker Shrine: Wade (and by proxy, Dom) is implied to have murdered dozens of waitresses and dancers over the years, as evidenced by the shrine in a building adjacent to the Vixen Club.
  • Steam Vent Obstacle: 47 can take advantage of the valves in the central heating room: Releasing a flame cloud which incapacitates Wade, who staggers around blindly before dropping dead at last.
  • Surrounded by Idiots: Wade rapidly loses patience with "Limpdick" Lenny (as Wade refers to him) and his own men; when they report in to ask where Victoria went, Wade shouts to the heavens that his people "can't even find [their] own dicks."
  • Tattooed Crook: Wade's name in written in ink on his right hand.
  • Too Dumb to Live: Willing to risk being caught by the police for a stand-off with 47, a hitman who so far has killed all his targets with garrote or cheap shots. If you indulge him you can even beat him square.
  • Too Kinky to Torture: Wade pitching a tent at his own impending death.
  • Trademark Favorite Food: In preparation for his friend Wade's arrival, Dom lines the walls of the Hawaii room with whiskey, along with his favorite meal (smoked salmon).
  • Trail of Blood: In "Rosewood", there is a blood trail leading from the elevator to the chapel where Wade's goons are interrogating someone. It loudly squelches when you walk on it.
  • White Hair, Black Heart: He has white hair and is an utterly detestable scumbag who leaves a trail of bodies wherever he goes.
  • Would Hurt a Child: He wanted to shoot up an orphanage where the children were fortunately on a field trip. Wade takes out his rage on the nuns instead.

    Arthur Edwards (The Constant) 

Arthur Edwards (The Constant)

See the Providence page.

Recurring Characters

Minor characters that have appeared in more than one game.

Original Series

    Lei Ling 

Lei Ling / Mei Ling

https://static.tvtropes.org/pmwiki/pub/images/mei1.jpg

Citizenship: Chinese

Affiliation(s): Lee Hong, Masahiro Hayamoto, Agent 47

Appearances: Hitman: Codename 47 | Hitman 2: Silent Assassin | Hitman: Contracts

Voiced By: Unknown (2000-02) | Claire Tsang (2004) (English)

Lei Ling is a Chinese prostitute 47 bumps into on two occasions. In 47's Contracts flashbacks, she is remembered as "Mei Ling".


  • Cunning Linguist: She speaks English, Cantonese, Mandarin and most likely Japanese as well.
  • Damsel in Distress: Once the Hitman puts Mei Ling's fee on "his tab" at the bar, the woman will take you aside and tell you that she doesn't belong there; Lee Hong's men abducted her from the mainland and put her to work in this brothel. She needs someone to spirit her out of the building and 47 gives you no choice but to agree. Besides, she knows the combination to Hong's safe.
  • Femme Fatale: Two of her bosses have met ends thanks to her help. Not that either was anything to write home about.
  • Hooker with a Heart of Gold: Played with. Seems affable enough but betrays both of her bosses with surprising ease. To be fair, Lee Hong had kidnapped her and forced her into prostitution, but even by her own account working for Hayamoto was good pay and short hours and she only turned on him because she was bored (and most likely due to her prior history with 47).
  • Looking for Love in All the Wrong Places: 47 famously reacted with disgust to her kiss of gratitude and later showed no interest in her obvious flirting.
    • Not even 47 is Not So Above It All as he comes to view the kiss, possibly his only one, much more favorably.
  • Made a Slave: Was kidnapped from mainland China and made a prostitute in Hong Kong by the Red Dragon Triad.
  • Most Common Superpower: Is unusually buxom for a Chinese girl.
  • Ms. Fanservice: Shows up in Stripperiffic outfits on two occassions.
  • No Canon for the Wicked: If you're a fan of domestic violence, you can just shoot Mei Ling (or club her with your gun in Contracts) and take the combination from her body. Of course, she shows up in Silent Assassin and it's highly unlikely she survived a headshot and continued to turn tricks like nothing happened.
  • Paid Harem: Becomes one of these to Hayamoto.
  • Put on a Bus: Was not seen after Contracts. Since Contracts itself was a flashback, the last time 47 actually saw her was in Hitman 2: Silent Assassin.
  • Sex Slave: Is one in Codename 47 and Contracts. Is voluntarily a prostitute in Silent Assassin.
  • Unexpected Character: Who would have suspected 47 would run into the same hooker twice on two occasions?
  • Video Game Cruelty Potential: 47 can kill her without failing his mission, just like any other civilian.

World of Assassination Trilogy

    Pam Kingsley 

Pam Kingsley

https://static.tvtropes.org/pmwiki/pub/images/h2016_pam_kingsley.png

Citizenship: American

Affiliation(s): GNN

Appearances: Hitman (2016) | Hitman 2 | Hitman 3

Voiced By: Rochelle Greenwood (2016), Salli Saffioti (2018), Shea Hall (2021) (English)

A GNN News reporter on the scene of the Marrekesh riots, who has struck an exclusive interview with Claus Strandberg via the consulate. She reappears in Hitman 2 as a news anchor in GNN News Broadcasts of the goings-on from around the world.


  • Chekhov's News: In "Another Life", Pam reports on the "The Censor", a serial killer patrolling Vermont, who grades his victims based on how much they struggle. This was eventually turned into an Elusive Target in Hitman 2 a year later.
  • Cutting Off the Branches: She survives the events of "A Gilded Cage" and canonically, her interview with Strandberg does goes through, as a pair of NPCs in the following mission ("Club 27") standing in the outside bar area reference the interview in full (including the Precision F-Strike Strandberg employs to rile people up). This implies 47 did disguise himself as "Finley" to get close to Strandberg.
  • Foreshadowing:
    • In "Another Life", she reports on an upcoming energy summit that is being held in Sweden, with the hopes of a climate treaty being made, which is apparently a likely outcome. This sets up the following mission ("The Ark Society") and its Green Aesop, that has the "Original Five" (who are all energy CEOs) dealing with this exact problem.
    • In the same mission, she reports on an infamous serial killer in Vermont known as "The Censor". A year later, The Censor became an Elusive Target.
  • Kent Brockman News: Pam acts as this in Hitman 2 as her stories revolve around the conclusions of certain plot points and storylines of certain characters in both games.
  • Shoutout: Her name appears to be a reference to Pam Beesley, from The Office (US). They even share similar facial features.
  • Tranquil Fury: She is very clearly trying to suppress her anger towards Strandberg, as he admits stealing money from the Moroccan people in the interview. And while she remains professional throughout, the look on her face is just stern anger.
  • Fiery Red Head: Believe it or not, Pam can be very level-headed, but when she first appears in Morocco, she isn't happy about various things going wrong with the job, or who's she's interviewing (Claus Strandberg, who had stolen millions in Moroccan money). Jerry, the original cameraman that was going to do the interview, has stomach cramps due to eating bad fish, while the interview itself has her be in a form of Tranquil Fury throughout.

    Sebastian Sato 

Sebastian Sato

https://static.tvtropes.org/pmwiki/pub/images/sebastian_sato.png

Citizenship: Japanese-American (Presumably)

Affiliation(s): Sanguine, Stuyvesant Art Foundation

Appearances: Hitman (2016) | Hitman 3

Voiced By: Brian Kimmet (2016), Lance C. Fuller (2021) (English)

A fashion designer and the head designer for the Sanguine fashion show, who resents being under Novikov's strict creative control.


  • Always Camp: He's very flamboyant in his personality and fashion sense, fitting for a fashion designer. His sexuality is never mentioned however, so its left ambiguous as to whether or not he's Camp Straight or Camp Gay.
  • Ambiguously Gay: He's a flamboyant fashion designer whose pieces are apparently allegories on gender roles, and one of the makeup artists speculates he's either gay or playing it gay, since he seems unaware of a model who is interested in him.
  • Berserk Button: Inserting a coin into the diorama he stands near (which plays a piece by Pyotr Ilyich Tchaikovsky) causes Sato to lose his temper. If it's played thrice, he will end up walking out of the palace. There's no reason given for his hatred of Tchaikovsky.
  • Blackmail: Some NPC dialogue indicates he stole a fashion design in school or faked his credentials. Whichever one it is, it's something Viktor is dangling over his head and forcing him to design for the show.
  • Butt-Monkey:
    • He clearly hates the designs he was forced to do for the event and Novikov threatens to destroy his career unless he does exactly what he's told. Novikov will yell at him if he finds Sato vomiting in a trash can.
    • Even the game encourages this, with one achievement requiring 47 to manipulate events so that Sato will quit on the spot in rage. Another achievement even encourages you to outright murder Sato, even though he isn't a target.
    • The May 2021 update for Hitman 3 added a tutorial-esque Escalation where Sebastian is the main target. He then reappears in "The Dartmoor Garden Show" as a judge and a possible target.
  • Creator Breakdown: In-Universe. He suffers one after Novikov's death and quits Sanguine to take a break, eventually going independent during the events of Miami.
  • Cutting Off the Branches: Canonically, he survives the events of "The Showstopper" and is said to have quit Sanguine after his bosses' deaths boosted its popularity, as stated in the briefing for "A Gilded Cage". He's mentioned in a news report in Hitman 2, and eventually reappears in Hitman 3.
  • I Need a Freaking Drink: If pushed to his limit, he does both this and goes for a smoke break.
  • Jerkass: He's not a particularly pleasant guy to deal with, but he is under heavy stress during the events of The Showstopper, so it's understandable why he's snapping.
  • Plagiarism in Fiction: He apparently stole a fashion design during his time in fashion school. Novikov tracks it down and blackmails him over it.
  • Sell-Out: Sato detests this year's new line in large part because, even though Viktor forced him to go in a less daring, more commercial direction under threat of blackmail and ruin, it's still a sacrifice of his artistic principles, something that he rants about to Akiko Crilley when passing by her in the hall. After the events of the night give Sanguine a huge publicity boost, he wisely quits the label now that he has the option to do so.
  • Stealth Insult: He gives one to Novikov on-stage, stating that the line's themes focus on coercion and a lack of free will. It completely flies over Novikov's head.

    Torres Piombo 

Citizenship: Italian

Affiliation(s): Rico Delgado, Jorge Franco, Sinhi "Akka" Venthan, Gregory M. Yeagar

Voiced By: Daniel Bonjour (2016), Derek Hagen (2018)

A bohemian stoner at the top of the clock tower. He returns in 2 as a drug mule for the Delgado Cartel, and in 3 on Ambrose Island.


  • Bunny-Ears Lawyer: He's a hippie stoner who happens to be an excellent smuggler, which Akka mentions in 3.
  • Mugged for Disguise: In all his appearances, his clothes can be taken.
  • New-Age Retro Hippie: What he is. Though he's a drug smuggler and willing to sell cocaine for the Delgados.
  • The Stoner: He's always smoking weed as his life is based around the drug. He's even got a few joints around that 47 can steal.

    Heidi Santoro 

Heidi Santoro

https://static.tvtropes.org/pmwiki/pub/images/h2016_heidi_santoro_bangkok.png
As seen in Club 27
Click to see her as she appears in The Finish Line 

Citizenship: English

Affiliation(s): Jordan Cross, Dexy Barat, The Class, Monumental Records, Hannah Highmoore

Appearances: Hitman (2016) | Hitman 2 | Hitman 3

Voiced By: Elsie Bennett (English)

Jordan Cross's guitarist. Formerly a good friend of his, their relationship became strained after Hannah's death, which Heidi correctly suspects Jordan had something to do with.


  • The Ace: Crew members can be heard gushing over how smart, talented and hot she is.
  • Cigarette of Anxiety: Implied. If Jordan is killed by a faulty microphone, she will walk down to the second floor hallway and light up.
  • Comic-Book Fantasy Casting: Heidi resembles Paramore vocalist and guitarist Hayley Williams.
  • Cutting Off the Branches: She is mentioned in a GNN news report in the Hitman 2 mission "Nightcall" and reappears in the following mission, "The Finish Line", confirming her survival in "Club 27". Her dialogue in "The Finish Line" also implies that 47's method of killing Jordan Cross was through disguising himself as Abel de Silva.
  • Dead Artists Are Better: An interview you can hear in Hawkes Bay details her disgust at Monumental Records (Jordan and Heidi's record company) for selling a "tribute album" in memory of Jordan's death, which contains the last songs he made .
  • Loony Fan: She has one that is spying on her from the rooftop garden of the Emperor Suite. It is possible to steal his disguise, although wearing it turns the entire hotel into a hostile area.
  • Reclusive Artist: In-Universe. A security guard mentions that she doesn't use social media or give interviews, and still lives a relatively middle-class lifestyle.
  • We Used to Be Friends: Hannah Highmoore's murder has created tension between Jordan and her, with both of them getting into feuds should they cross paths. Despite this, she is clearly upset by Jordan's death.

    Dexy Barat 

Dexy Barat

https://static.tvtropes.org/pmwiki/pub/images/h2016_dexy_barat.png

Citizenship: American (Presumably)

Affiliation(s): Unnamed American Pesticide Company, Jordan Cross, The Class, Monumental Records, Heidi Santoro, Herself

Appearances: Hitman (2016) | Hitman 2note  | Hitman 3

Voiced By: Traci Lords (2016), Shea Hall (2021) (English)

Jordan Cross's not-too-faithful manager. She holds intimate knowledge of Hannah Highmoore's murder and is using audio evidence to blackmail his father.


  • Amoral Attorney: She used to be a CLO for a pesticide company before she started managing Jordan's band. When her employer was sued by people who developed cancer from using their products, she successfully convinced the courts to make the victims pay them damages, despite the company knowing they had used carcinogens.
  • Bitch in Sheep's Clothing: She seems like a fun and competent manager but not only did she help cover up Hannah's murder, she tries to blackmail Thomas Cross behind Jordan's back.
  • Bunny-Ears Lawyer: She has quite an odd haircut and style of clothing for a manager, but the crew says she is one of the best in the business.
  • Comic-Book Fantasy Casting: Bears a strong resemblance to P!nk, especially with her mohawk hairstyle, and Emeli Sande, who also has white hair and tanned skin.
  • Cutting Off the Branches: In the second game, celebrity tattoo artist Paul Powers attempts to call her on the phone and makes it clear that she's his manager, indicating she survived the events of Club 27.
  • Hate Sink: Duplicitous, unscrupulous and manipulative, she comes off worse than even Jordan and Morgan.
  • Leaning on the Fourth Wall: Her first part of the routine you hear is a spiel about what guests are allowed near the recording studio. Her last sentence is "Any other questions, ask the internet", which sounds pretty ridiculous for her to say to two professional bodyguards, so it's likely a subtle jab at players looking up level hints online.
  • Irony: When Jordan rants about his father during his birthday party, he tells her "You don't know him, Dex and I pray, you don't get to".
  • Jerk with a Heart of Jerk: She confiscates the recording of Hannah's murder from Jordan after he becomes obsessed with it, promising to destroy it for him. In reality, she's simply using the recording to extort money out of his father.
  • Karma Houdini: She canonically gets away with covering up Hannah's murder, manipulating Jordan and attempting to blackmail Thomas Cross.
  • Secret-Keeper: She helped Jordan Cross cover up Hannah Highmoore's murder.
  • Serial Spouse: Remarks that she has multiple ex-husbands.
  • Verbal Tic: Frequently calls those around her "darling". Paul Power actually tells her not to call him that in a phone call in Hitman 2.

    Jason Portman 

Jason Portman

https://static.tvtropes.org/pmwiki/pub/images/jason_portman_hokkaido.png
As seen in Situs Inversus
Click to see him unmasked/ wearing no bandages 
Click to see him as shown in "The Ark Society" 
Click to see him as shown in "The Last Resort" 

Citizenship: American

Affiliation(s): Quantum Leap, MuchTalk, The Ark Society

Appearances: Hitman (2016) | Hitman 2

Voiced By: Yuri Lowenthal (2016), Derek Hagen (2018, "The Ark Society"), Alexander McMorran (2018, "The Last Resort") (English)

One of GAMA's VIP patients; a wealthy former CEO currently going in for plastic surgery to look like Helmut Kruger. He becomes a recurring NPC in Hitman 2, being seen in "The Ark Society" and "The Last Resort" and also being mentioned in "Golden Handshake".


  • Ambiguously Bi: Jason's suite is plastered with pictures of Helmut Kruger with "perfection" and love hearts scribbled on them, alongside a poster of Kruger pinned to his bedframe. He also has an ex-girlfriend that he wants to win back.
  • Bullying a Dragon: If 47 encounters him while not in disguise in "Situs Inversus," he quickly gets quite irate with 47 for his resemblance to Helmut Kruger, to the extent of following one of the deadliest men alive and openly threatening to make 47 "disappear for good." He's so intent on this bullying that he'll blindly follow 47 to make these threats, making it easy for 47 to lure him into a secluded spot (for example, the nearby bathroom) to prove why this trope is such a bad idea.
  • Bunny-Ears Lawyer: He's apparently the new "golden brain" of Silicon Valley, but he's also an eccentric weirdo who's obsessed with Helmut Kruger. However, in "The Last Resort" he's actually quite a clever programmer, able to outsmart Haven's master hacker and former "friend" of his, Steven Bradley, at least when it comes to programming. This is despite being a complete moron when it comes to his personal dealings.
  • Butt-Monkey: In "Situs Inversus", he chastises 47 for looking like Kruger and can be knocked out after his facial surgery, leaving his face swollen and bruised. In "The Ark Society" he is seen being blocked access in going upstairs by some guards. In "Golden Handshake", his company is mentioned as being in the middle of a scandal. In "The Last Resort", he appears in person, where one of the stories requires you to knock him out or make him sick. There's even a challenge for eliminating him called "Disrupt Portman". There's no in-game justification for it and the challenge only exists so you can screw over the poor guy once more. Even the challenge text bluntly reads "Just get rid of him."
  • Crazy Jealous Guy: In "The Last Resort", he is desperate to win back his ex-girlfriend Stacey. Unfortunately for him, she wants nothing to do with him.
  • Didn't Think This Through: In his first appearance, the surgeon's notes indicate that trying to perfectly replicate Kruger will be difficult due to Portman's different head shape. Portman also brags about getting muscle implants despite being rather skinny. When he's seen again in "The Last Resort", his facial features are extremely uncanny, and his obviously fake abs look horrible on his pasty body.
  • Disproportionate Retribution: If he meets 47, he'll hostilely accuse 47 of trying to "steal" his idea to look like Helmut Kruger using plastic surgery. Needlessly abrasive, but not too bad. Let him keep talking and he'll eventually start following 47 around (even to the bathroom) threatening to use his connections to make 47 "disappear for good," even though 47 is just looking like himself and not saying a word.
  • Early-Bird Cameo: He appears in The Showstopper, staring at a poster of Helmut Kruger and gushing to a nearby woman how much he wishes he could look like the model.
  • Hidden Depths: He mentions Hush, The Invisible Man (1933) and Darkman when discussing his facial bandages. Granted, this isn't too unexpected since he's a Silicon Valley tech bro. Also, despite his many personality quirks and flaws, his programming skills are solid enough to defeat Haven hacker Steven Bradley (who is trying to steal his code).
  • Identical Stranger: Slightly more justified, since he's had plastic surgery to look like someone who already looks like 47 anyway.
  • I Just Want to Be You: Jason wants to look exactly like Helmut Kruger. If he and 47 cross paths in Hokkaido, he briefly gets excited at meeting the real Helmut Kruger, but then berates 47 for stealing his idea. Going into his room also reveals a table littered with photos of Kruger with obsessive notes and love hearts scribbled on said photos.
  • Jerkass: If he runs into 47 he will accuse him of stealing his "Helmut Kruger" idea and threaten him. He's also an ass to everyone he talks to, albeit in more of a douchey rather than overtly hostile way. Overall he acts like a Silicon Valley tech bro, which is exactly what he is.
  • Kick The Son Of A Bitch: One opportunity in his first appearance involves knocking him out and putting on his bandages to pretend to be him. Considering he threatens to make 47 disappear for supposedly stealing his idea, it's hard to feel guilty about doing so.
  • Magic Plastic Surgery: What he expects, anyway, since the surgeons note that the differences in his and Helmut's facial structures make this difficult to do. If 47 takes Portman's place for the post-surgery checkup, his surgeon is astounded by the fact that there are no bruises or cuts on "Portman's" new face, so much so that he takes a moment to quietly cry tears of joy at his success. If you take his clothes you'll see the surgery left him grossly swollen. If you skip the opportunity altogether, the surgeon will tell him to keep the bandages on, much to Jason's disappointment and he'll be in the hospital hall yelling at his friend on his cellphone about having his face inflated like a balloon.
    • Subverted when he reappears in "The Last Resort", it's clear that the surgery was only moderately successful and Portman looks more like a caricature of Kruger, rather than an exact facial copy.
  • Mugging the Monster: If he encounters 47, he will harass and follow him, thinking he stole his idea to imitate Helmut Kruger through plastic surgery and says he can make him disappear. Also screams over the phone about GAMA's surgeons botching his face, apparently unaware of just how the hospital gets its transplant organs.
  • Nouveau Riche: He just sold his company Quantum Leap for one billion and first thing he does is get himself a very expensive surgery to look like a top model. Even Dexter, the Texan on his fifth lung transplant, has more sense than him.
  • Plot Allergy: "The Last Resort" reveals he's a coeliac (which Helmut Kruger shares with him) and has a gluten-free muffin in his hut. 47 can take away the placard and place any food on it to make him leave for the emergency bay.
  • Recurring Extra: He shows up again in Hitman 2 in "The Ark Society" and "The Last Resort", but is also mentioned in "Golden Handshake". Notably, in the latter two missions he's mentioned being screwed over by some unseen events (the former is a data leaking scandal, the latter for badgering by Ljudmila to sell "Much Talk"). Despite this, he is never the main focus of any level.
  • Shout-Out: He seems to loosely resemble Angelo Palazzi from Thunderball, who is also in bandages in that film.
  • Verbal Tic: In Hokkaido, he starts all of his conversations with, "Shut up!" (used in the California Valley Girl sense). The tic seems to have faded away when you next see him in "The Ark Society".

    Amos Dexter 

Amos Dexter

https://static.tvtropes.org/pmwiki/pub/images/h2016_amos_dexter.png

Citizenship: American

Affiliation(s): The Ark Society

Appearances: Hitman (2016) | Hitman 2

Voiced By: Daniel Bonjour (English)

Another of GAMA's VIP patients. He's supposed to have lung transplant surgery (his fifth overall), but he just spends his time wandering the facility, looking for things to drink.


  • The Alcoholic: He wanders around the hospital, constantly drunk, attempting to go into restricted areas and insulting the staff.
  • Eagleland: "America, The Boorish". He gets into an argument with a security guard when he tries to enter a restricted area and says that he should be allowed inside because he's from America and America is the world's security. When the security guards still refuses, he just calls him a commie.
  • Hand Cannon: In "The Dexter Discordance" escalation target, he keeps The Striker in a display case in his room. The Striker is a custom 1911 pistol loaded with magnum rounds and is fitted with a muzzle brake. In a nod to some of the earlier games, particularly Silent Assassin and Blood Money, it's hilariously overpowered, being able to send targets flying and has enough penetration to kill several people with a single shot.
  • Must Have Nicotine: He's on his fifth lung transplant due to his smoking. He's also one of several people in the Hokkaido level where you can get cigarettes from in order to open up an opportunity to kill Yuki.
  • Suspiciously Similar Substitute: He is extremely similar to Hitman: Absolution Big Bad Blake Dexter. The two are both Fat, Sweaty Southerner in a White Suit types with massive amounts of wealth and they even share the same last name. It's possible that the two are related, as Amos does mention having a brother, but there's nothing concrete on it so far. An NPC ranting about his smoking habits in "Patient Zero" even jokes about changing his surname to "Dexter", mentioning Blake as "the one from South Dakota".

    Orson Mills 

Orson Mills

https://static.tvtropes.org/pmwiki/pub/images/h3_ambrose_sean2.jpg
Orson "Sean Lite" Mills

Citizenship: American

Affiliation(s): CICADA, The Freedom Fighters, Providence

Appearances: Hitman 2 | Hitman 3

Voiced By: Derek Hagen (English)

A former CICADA mercenary and Alma Reynard's current boyfriend. He's encountered in "Nightcall" and is the primary target of "The Mills Reverie" escalation.


  • Ascended Extra: Just a regular NPC in the actual mission, but you get to torment him in his sleep in the "The Mills Reverie" escalation.
  • Butt-Monkey:
    • Orson is not treated with any degree of respect by anyone, not even by the games' developers.
    • The game's Halloween level involves 47 dressed as a horror film villain tormenting him in his sleep.
    • In the third game, he reappears in the final mission as a Providence bodyguard and as with everyone else on the train, can be killed without any punishment.
  • Elite Mooks: In Untouchable, he's managed to become one of the Providence Commandoes on Edwards' personal security detail, presumably replacing one of the ones killed by Lucas Grey in Death in the Family.
  • Malicious Misnaming: Played for Laughs as Alma suggests making the smart home they live in call him "Sean 2" or "Sean lite" instead of "Guest" or his actual name (not that Orson finds it funny), which plays into his Butt-Monkey role. Fans and the developers also call him "Sean 2" when talking about him.
  • Mr. Fanservice: While Alma's sleepwear covers is a matching camisole and pyjama bottoms, Orson merely wears a thong.
  • No Honor Among Thieves: Defects to Providence after being captured by them in the third game and is encountered in the final level.
  • Not Worth Killing: Despite being Alma's second-in-command, he's not a target and Alma even says he's expendable as an agent. This is proven correct, as Orson and his team are captured by officers for another crime. Though he can be killed in "Untouchable" without any punishment.
  • Replacement Goldfish: Played With. He's not a traditional example as Alma was cheating on Sean with him even before the former was assassinated, but Alma jokes that he is this. She suggests that she could teach their smart house to call him "Sean 2" or "Sean lite" instead of "guest".
  • Running Gag: Both Alma and the developers refer to him as "Sean 2".
  • Sad Clown: While he's a bit of a goof in the other missions, coming off as a Henpecked Husband, Orson is notably more depressed and sad in "Shadows in the Water" about the then-recent murder of his girlfriend Alma Reynard (whom 47 kills in "Nightcall"), and is trying to get over her death. When he talks about to it to the other militia members on the island, he sounds surprisingly heartbroken, showing that he really did love her, even if he was a bit of ditz around them, giving him a bunch of sympathy.
  • Saved by Canon: His appearance in "Shadows in the Water" means he does not canonically get killed in either "Nightcall" or in that mission, not only because of the robbery in West Flanders that gets mentioned in "The Ark Society" not taking place yet, but also because he reappears in "Untouchable" as an elite Providence soldier.
  • Shower Scene: Not exactly played for fanservice, but he has one. The mission even has a unique challenge for re-creating the Psycho shower scene with him.
  • Straw Loser: Essentially what he serves to be in Nightcall when compared to Alma. He's not the brightest bulb in the house, and he is a bit of a goof, but he's quite a bit more serious and can be relied upon to do tasks, unlike other examples of the trope.
  • Sunglasses at Night: He wears a pair of these on both Ambrose Island and during "Nightcall", the latter due to being at a party all night and sunglasses help with any strobing lights that might shine in his face, the former doesn't appear to be any other reason than for status. That said he will take them off in "Nightcall" if you let him take a shower.
  • Took a Level in Badass: In "Nightcall", he is the only unarmed man in the level and spends most of the mission being bossed around by Alma and whining about the house AI not recognising him. When he reappears in Untouchable, he's one of the heavily armed and armoured Providence Commandoes and can gun down and kill 47. In fact he happens to be the very last Commando before the forward executive offices car, which technically makes him the Final Boss of the trilogy.
  • Vorpal Pillow: Can be suffocated with a pillow once he and Alma go to sleep.

    Florida Man (Nicholas Velmorres) 

Nicholas Velmorres

https://static.tvtropes.org/pmwiki/pub/images/florida_man.png

Citizenship: American

Affiliation(s): N/A

Appearances: Hitman 2 | Hitman 3

Voiced By: Lance C. Fuller (English)

A popular food vendor in Miami.


  • Bait-and-Switch: The secret ingredient is something he argues heavily on the phone about procuring. He calls it crystal and it's only at the end you find out it's sugar.
  • Flanderisation: His first appearance in Hitman 2's Miami level has him act a little weird, referring to sugar as "crystal", wearing a very odd outfit consisting of bright colored leggins and sunglasses and also wears a foxtail hat that has flies coming off of it, while his food vendor business was entirely legitimate. However, when he reappears in the Berlin level in Hitman 3, his voice lines suggests he's a full-on dealer of various weird goods and drugs at the club, giving party-goers whatever the hell "sour hedgehog" is meant to be, trying to get people to buy bath salts off of him, as well as flog some Live Tigers he's named.
  • Intoxication Ensues: 47 can hand him a kilo of cocaine, which he will attempt to smell thinking it's sugar. Hilarity Ensues.
  • Only in Florida: His nickname is a reference to this trope, although ironically he fell more into Only in Miami territory in his first appearance, as weird wardrobe and a single Unusual Euphemism aside, he didn't exhibit much of the trope's wacky nature, despite being named after it. This was fixed in Hitman 3, where he's peddling some very weird drugs and products (see Flanderisation for why), alongside wearing the same outfit as in Miami.
  • The Pig-Pen: He's followed by a swarm of flies. If 47 steals his clothes, they'll follow him instead. It might have something to do with that fox tail hanging from his hat.

    Gregory M. Yeager 

Citizenship: American (presumably)

Affiliation(s): Taita, Torres Piombo

Voiced By: Derek Hagan (Three-Headed Serpent), Lance Fuller (Shadows in the Water)

Biologist studying the flora and fauna native to the Ambrose Islands. Specifically, the toxic variety.
  • Because You Were Nice to Me: Gregory points out that most people ignore him. If 47 is helpful, in addition to the poisons, Gregory offers a key he found to the ruins.
  • For Science!: He wants to catalogue everything he finds and is happy to share his research with a stranger like 47 provided 47 procures some samples.
  • Master Poisoner: Not that he uses poisons. But he definitely knows his way around them.
  • Unwitting Instigator of Doom: It's highly unlikely he wanted his tools to kill Crest or Akka. But he does give 47 a lethal vial of poison or an emetic gas.

    Cornelia Stuyvesant 
https://static.tvtropes.org/pmwiki/pub/images/h3_cornelia.png
As she appears in Hitman 3
Click here to see Cornelia in Hitman 2 

Citizenship: Dutch-American (Presumably)

Affiliation(s): Marcus Stuyvesant, Stuyvesant Art Foundation, Lucy Phillips, Sebastian Sato, The Ark Society

Appearances: Hitman 2 | Hitman 3

Voiced By: Shea Hall

The daughter and only child of Marcus Stuyvesant, who runs her family's art foundation.


  • Affectionate Nickname: Marcus will call her "my bunny" during their meeting.
  • Ascended Extra: Cornelia was previously a largely unimportant NPC in "The Ark Society", albeit connected to the Stuyvesant family by way of her name. She later has talks with Zoe Washington outside the Art Gallery, and becomes much more important in Dubai's "On Top of the World" mission, where she is the subject of artist Lucy's badgering, and is set to meet with her father Marcus, providing the solution to some challenges in Dubai and an chance to get closer to Marcus.
  • Arranged Marriage: There is an apparent bore at the Ark Society and his parents are trying to set her up. Her interest could best be described as "revulsion".
  • Calling the Old Man Out: If they reunite, Cornelia will chastise her father for never revealing why he faked her death to her and refuses her inheritance.
  • Cutting Off the Branches: Cornelia is present in "The Ark Society" mission: She will chat with Zoe whenever she walks by. Naturally, this means she cannot canonically be killed there, as she shows up in Dubai. She also shows up in "The Dartmoor Garden Show", which is implied to take place after the events of Dubai, meaning she canonically survives the events.
  • Early-Bird Cameo: She appears as a minor NPC in "The Ark Society" in the second game, where Zoe Washington occasionally stops by to talk to her.
  • Everybody Has Standards:
    • During a conversation with Zoe in "The Ark Society", she will express regret for having helped bully a sorority rival, which almost resulted in the rival committing suicide.
    • While rejecting her father's inheritance, she mentions her hatred for his criminal activities.
  • Reformed Bully: She and the Washington sisters bullied a sorority rival to near-suicide during their college years. Later in her life, she came to deeply regret doing so.
  • Rejecting the Inheritance: She has no interest in succeeding her father and wants to focus on her art foundation instead.
  • You Don't Look Like You: Her skin is quite a bit lighter than it was in Hitman 2, as if she's gotten a tan. Rather curiously, the developers did not change her models' skin color from "The Ark Society" to the skin tone seen in Hitman 3, as they did with Andrea Martinez and her cameo in Paris to match her look in "Three-Headed Serpent".

Other Notable Characters

Minor and one-shot characters that have played a small but important role in the various media that feature them.
    Rick Henderson 

Rick Henderson

Citizenship: American

Affiliation(s): First Edition

Appearances: Hitman: Blood Money

Voiced By: Crispin Freeman (English)

A reporter for First Edition, well respected in the field of journalism. He arrives at Alexander Leland-Cayne's house to conduct an interview with the former FBI director, but Cayne quickly reveals that the true purpose of his visit is to record the events surrounding the Vice President's murder and 47's subsequent death.

He's really being used as an unwitting mouthpiece for the Franchise. Cayne's embellishing the story to further demonize 47 and further his goals of having a monopoly on cloning. He becomes a target in "Requiem", the final mission.


  • Ain't Too Proud to Beg: If he sees 47 coming he stops banging on the gates and begs for mercy, saying he won't tell anyone what he knows.
  • Blatant Lies: He'll beg 47 not to kill him by promising to keep his existence a secret, all the while holding a voice recorder in his hand.
  • Going for the Big Scoop: Averted. He gets one, but he was initially just trying to get an interview with Cayne.
  • He Knows Too Much: He knows Cayne's (false) story, but more importantly he knows that 47 both exists and is still alive. It's why he becomes a target in the final level.
    Henderson: Your secret's safe with me. I swear to God, I won't tell a soul!
  • Innocent Bystander: One of the few targets in the series who's really done nothing wrong. Along with the priest, he's only marked for death because he was at 47's funeral.
  • My Car Hates Me: When the shooting at the funeral starts, Henderson runs for the gates... which Diana locked behind her when she left. No witnesses.
  • Non-Action Guy: He and the priest are the only people at the funeral who bolt for the gates when 47 wakes up. Even Cayne has his pistols on him.
  • Unwitting Pawn: Cayne's Unreliable Narration is intentional. He wants Henderson's story to demonize 47 and human cloning in the public eye so that it will be banned, allowing Cayne and Alpha Zerox to have a monopoly on cloning.
  • Walking Spoiler:Anything outside of his listening to Cayne gives away several major parts of the story.

    Victoria 

Victoria

https://static.tvtropes.org/pmwiki/pub/images/47_carries_vicrotia.png
"A man will come and take you away. This man is different, he will protect you. Please don't judge him for what he might have to do. Some day, you will understand."

Citizenship: American

Affiliation(s): Diana Burnwood, Agent 47, Benjamin Travis, Dexter Industries

Appearances: Hitman: Absolution

Voiced By: Isabelle Fuhrman (English)note 

Victoria is a genetically enhanced 16 year old girl who has similar origins to that of Agent 47. Her creation was funded by Benjamin Travis without the knowledge and approval of the Agency. This catches the attention of Diana and later, Blake Dexter.


  • Affirmative Action Girl/Distaff Counterpart: There's an element to this with Victoria, who is essentially female 47. Though not formally-trained as an assassin, she has some intrinsic knowledge of CQC and knows how to handle knives and guns as well. It's also deconstructed by Diana's last wishes: Victoria's career as an action heroine is cut pretty short and though she annihilates a half dozen guards "Countdown", she spends the bulk of the game lying in hospital beds or fainting. And unlike 47 (who accepts the fact that he's literally born to kill), Victoria wants nothing to do with the business.
  • Amplifier Artifact: Her necklace.
  • Brain Uploading: Though not fully trained as an assassin, she had some knowledge of martial arts and knew how to handle knives and guns as well.
  • Bridal Carry: The first act of "Rosewood" has 47 scooping her up and taking her to Sister Mary. Unfortunately, he gets held up along the way and Victoria is captured a second time.
  • Composite Character:
    • Diana acts as something of a Parental Substitute for her, while 47 acts as a Papa Wolf.
    • In the cutscene before "Countdown", she displays all of 47's moves: stabbing one of Dexter's men with a syringe, breaking the neck of another, disarming a pistol-packing guard and lobbing a knife.
  • Damsel in Distress.
  • Dramatic Necklace Removal: Victoria throwing her isotope into the sea.
  • I Have You Now, My Pretty: You can find a whiteboard in the convenience store showing the Cougar's' plan for ransoming Victoria and it's amusingly inept. Notice the small writing in the middle that says "LOL I'd do her". Also, if you listen in on Tyler's phone call, he also threatens to sell Victoria to a brothel.
  • I Just Want to Be Normal: At the end, Victoria is given her a chance for a life other than that of an assassin.
  • Morality Pet: Her kidnapping pushes Diana/47 to make a choice between their careers or an innocent girl who is experiencing what 47 went through. It humanizes them to an extent.
  • Phlebotinum Girl: She is central to the plot of Absolution.
  • Teach Her Anger: Dexter presses this pretty hard, telling Vikki he's going to take her apart "atom-by-atom". She responds by killing 10 of his men in less than a minute.
  • These Hands Have Killed: Unlike 47, she is not without emotion and is visibly disturbed by her skills.
  • Tyke-Bomb: Like 47, she is genetically engineered to be physically superior than most humans and was destined to become an assassin by Travis.
  • Waif-Fu: How she takes out 10 of Dexter's armed guards once he presses her Berserk Button.
  • You're Nothing Without Your Phlebotinum: Literally. She's dependent on an isotope contained in a necklace and becomes physically weakened if it's removed.

    The Burnwoods 

Peter & Nancy Burnwood

See here.

Top