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Main Characters

    Henry Hatsworth 

https://static.tvtropes.org/pmwiki/pub/images/86102dbd_4c6a_4183_8531_baf9f4bfc808.jpeg
Number one member of the Pompous Adventurers' Club, is on a mission to obtain the legendary Golden Suit created by the Gentleman, who could control the Puzzle Realm with it in order to obtain that world's treasure. He discovers the first piece, the Golden Hat, resulting in the re-opening of the Puzzle Realm. With the aid of his assistant, Cole, he must travel all over the world in order to collect every piece of the suit and seal the Puzzle Realm once and for all.

    Cole 
Henry's assistant, responsible for upgrading his Robot Suit, locating the pieces of the Golden Suit and selling him powerups. Despite all this, Henry believes he's still too young to go on adventures himself. He's actually Weasleby and resents Henry for not letting him go on adventures. Suffice to say, he reveals his own masterpiece called The Machine, which will really test your mettle.
  • Book Ends: The tutorial he gives you for the Puzzle Realm and his fight against you as the Final Boss both make use of grey blocks that can only be destroyed if you stack them in a long horizonal line. In the latter case, they serve to waste your space for more useful puzzle blocks.
  • Big Bad: He is revealed towards the end to be the true villain, with Weasleby being nothing more than a robot controlled by him.
  • Bullet Hell: A few of his mecha's attacks consist of spewing lots of ammunition from its right eye.
  • Butt-Monkey: Just about every conversation between him and Henry ends in him asking to join him on his next adventure and getting shot down. But see Who's Laughing Now?...
  • Deceptive Disciple: He's Henry's assistant and the game's true villain. Henry doesn't find out until the end when the world is being threatened by the Puzzle Realm.
  • Disproportionate Retribution: Henry wouldn't let him go on adventures, so he became his Arch-Enemy. Henry himself points out how immature this is.
  • Distressed Dude: Is kidnapped by Weasleby towards the end of the game. Though given how he's revealed to be the real villain of the story, the kidnapping was probably orchestrated to draw attention away from himself...
  • Evil Counterpart: The final boss fight establishes his as this. Both him and Henry Hatsworth are redheaded male characters who pilot a giant robot with powerful attacks that use the Puzzle Realm as an energy source and whose themes are heavy metal based.
  • Faked Kidnapping: Upon realizing that he was defeated in the puzzle realm, Cole tricks Henry into thinking Weasleby kidnapped him. It also explains why Lance Banson is running the shop once Tealand is unlocked.
  • Final Boss: Of the entire game, when Weasleby is revealed to be just a robot.
  • Foreshadowing: It's subtle but there are several hints that Cole is actually Weasleby. In the beginning of the game, he's joking referred to as a weasel, Weasleby's laugh is Cole's pitched down, Weasleby is absent during World 5 except for the final boss fight and both of them are the main protagonist's Evil Counterpart.
  • Fountain of Youth: He gets hold of the Golden Hat in the epilogue, giving him the same Fountain of Youth power as Hatsworth had... but since he was already a kid to begin with, this kinda backfires on him...
  • Gadgeteer Genius: He maintains and upgrades Henry's Robot Suit, after all. And likely Weasleby's machines too. And Weasleby himself.
  • Goggles Do Nothing: Well, he's Henry's mechanical assistant, so presumably the goggles were to protect his eyes while he's upgrading his Robot Suit off-screen.
  • Humongous Mecha: In the final battle, he pilots one that he built himself, and it's bigger than Hatsworth's own mecha. It also looks like a giant mechanical baby, which fits Henry's accusations of him and his motives for villainy being completely immature.
  • Interface Screw: He's notably the only boss who has attacks that affect both screens at the same time!
  • Just a Kid: Henry constantly forbids him from going on adventures on the reasoning that he's too young. He gets so fed up with this treatment that it drives him into a Face–Heel Turn, though Henry points out how immature this is.
  • Kid Sidekick: He's a teenager who tags along with Henry on his adventures, although Henry considers him too young to join the front lines. Cole resents him for this. Badly.
  • Lampshade Hanging: Engages in a lot of this, mostly pointing out the usual fourth-wall breaking in tutorials. And again to comment on a particular Ass Pull in the plot at the end.
  • The Man Behind the Man: He's responsible for Weasleby's actions... because Weasleby is a robot controlled by him.
  • Mission Control
  • No Hero Discount: He's supposed to be Henry's assistant, and yet he still charges him for powerups? It's later revealed in the ending he was using the cash Henry gives him to build the Final Boss!
  • Older Hero vs. Younger Villain: He's much younger than Weasleby, who himself is somewhat younger than the grey-haired Henry. He's also revealed to be the true villain of the game when Henry discovers that Weasleby is actually a robot.
  • Overshadowed by Awesome: Cole grew tired of doing all the work of tracking down the treasures while Henry gets all the fame and riches.
  • Raise Him Right This Time: See Fountain of Youth.
  • Red Eyes, Take Warning: After he reveals himself as the Big Bad, his goggles turn red to represent his villainy.
  • The Smart Guy: The go-to guy for info on the Golden Suit, which is why Weasleby kidnaps him after completing World 4.
  • Skewed Priorities: He's accused of this by Henry Hatsworth right before the final boss, in that Cole is complaining about credit despite the Puzzle Realm threatening to engulf everything.
  • Stock British Phrases: Cole's Simlish includes the occasional "Righto!", "Jiminy!", and "Guvnor."
  • The Dog Was the Mastermind: He aids Henry by upgrading his Robot Suit, locating the Golden Suit pieces, and selling him powerups. At the end, he reveals himself as the Big Bad of the game when Weasleby turns out to be nothing but a robot controlled by him.
  • Walking Spoiler: Just by looking at this page, you probably know he's more than he seems.
  • "Well Done, Son" Guy: Non-familial variant. He got so sick of being what he sees as Henry's Hyper-Competent Sidekick he became his Arch-Enemy.
  • Who's Laughing Now?: The reason for his villainy. He wanted to be an adventurer like Henry, but Henry wouldn't let him go because he's too young. This, combined with doing all the work for Henry yet earning little credit, caused him to resent Henry and become a villain. However, Henry points out that he's essentially throwing a tantrum and threatening the entire world out of sheer immaturity.
  • Villain Has a Point: Cole is completely correct that Henry Hatsworth didn't care enough to credit him for his help, but as Henry Hatsworth points out, he's doing this out of immaturity.
  • Woobie, Destroyer of Worlds: His Motive Rant is very much a Who's Laughing Now?... though as Henry points out, he's effectively threatening the entire world out of sheer immaturity.

    Leopold Charles Anthony Weasleby the Third 
https://static.tvtropes.org/pmwiki/pub/images/84dbb35d_4ea9_453d_86eb_e8ace1434f3b.jpeg
The number two member of the Pompous Adventurers' Club, and Hatsworth's Arch-Enemy. He seeks the pieces of the Golden Suit too, but clearly not for good ends. He and Hatsworth clash many times over the course of the adventure.
  • A God Am I: Claims he's a God after he obtains the Master Piece.
  • Achilles' Heel: During his World 4 and 5 boss fights, he can easily be juggled with combos when on the ground and if in the air, he tends to do poorly against fully charged boomerangs.
  • Ambiguous Situation: Hatsworth's early interactions with Weasleby suggest they have been rivals for quite a few years, which casts some doubt over Cole's claim that he was Weasleby the entire time, as that would put Cole's age as being improbably young when he supposedly invented the Weasleby persona. If there was a real Weaselby all along, this does bring into question what happened to him during the game's events.
  • Anchors Away: Uses Lance Banson's anchor Interface Screw attack when fought at the end of World 4, strangely enough.
  • Arch-Enemy: He's Hatsworth's primary foe throughout the game.
  • Bait-and-Switch Boss: See Robotic Reveal. Notably, this form of him has much less health than any boss in the game, so a canny player should notice that something's off.
  • Big Bad: At least in a Metaphorically True sense...
  • Boss Remix: Weasleby's battle theme, Dirty Tricks, is a sped up, clockwork remix of his Leitmotif, Conversational Unpleasantries.
  • Color Contrast: The doppelganger Weasleby in the World 4 and 5 boss fight has blue skin and his clothes are green.
  • Dastardly Whiplash: Though he's definitely missing out on the mustache, he still fits this trope to a T.
  • Doppleganger Attack: One of his attacks after he obtains the Master Piece. It creates a green copy of him who can also use his attacks, though unlike the real deal, it's far weaker.
  • Energy Weapon: Most of Weasleby's attacks during his World 4 and 5 boss fights involve him creating purple laser beams that rise upwards or spread outwards.
  • Evil Counterpart: To Hatsworth. Both of them are well dressed gentlemen who use machines to give themselves an advantage during battle and can tap into the power of the Puzzle Realm.
  • Evil Laugh: "Nyeh heh heh heh!"
  • Flunky Boss: One of Weasleby's attacks during his World 4 and 5 boss fights allows him to spew out several henchmen from his top hat.
  • Invented Individual: Cole claims him to be this.
  • Laser Blade: One of his attacks during his World 4 and 5 boss fights has him create a lance made out of energy which must be jumped over.
  • Mid-Boss: Usually fought at the halfway point of each world, though this is averted during World 5 where he's absent until the final boss.
  • Names to Run Away from Really Fast: He's a very conniving and deceitful man especially when his true identity is revealed, befitting of his last name.
  • Older Hero vs. Younger Villain: Weasleby's a fair bit younger than Henry. Even more than you probably think.
  • Overly Long Name: Leopold Charles Anthony Weasleby the Third.
  • Purple Is Powerful: Once he absorbs the Master Piece, Weasleby is surrounded by a purple aura and all of his attacks are coloured purple as well.
  • Recurring Boss: Takes a very Robotnik-styled approach and is fought no less than five times throughout the game, six if you count the very brief Bait-and-Switch boss before the final battle, and two of those are in the same world!
  • The Rival: His main goal in life is to surpass Hatsworth.
  • Robotic Reveal: Just before the Final Boss. He twitches a bit, then his head falls off and Cole jumps out of his body — he was just a robot controlled by Cole.
  • Sequential Boss: The first fight against him in World 4 - first his hat mech, then a stationary machine.
  • Teleport Spam: During his boss fights in World 4 and World 5, he'll constantly teleport which leaves behind purple smoke.

The Bosses

    General 
  • Flunky Boss: Justified to give you a way to fill your Super Meter.
  • Interface Screw: What separates the bosses from the mini-bosses is that the former can interfere with the puzzle world itself. Their specific methods will be mentioned below.
    • Lady D shoots out beans that, if left unchecked, will sprout within your puzzle screen, slowly making blocks above them unusable (and creating painful obstacles if you let them get near the top).
    • Lance Banson implants musical notes in your blocks. If you let one reach the top of the screen, he'll be mobbed by fangirls who'll heal him. However, if you match these notes to eliminate them, he'll instead by mobbed by Abhorrent Admirers, which damages him. He'll also summon an anchor that will pull the pieces up if you don't do anything about it.
    • The Captain summons a rain of icicles. If you let one reach the bottom screen, the row it hits will become cracked and completely unusable for a while. If this happens, all you can do is wait.
    • Weasleby uses the same anchor gimmick as Banson, but more dangerous since he summons enemies at the same time, and the anchor will pull their blocks up to the top really quickly if you let it.
    • The Final Boss summons a huge cube of garbage that's tangible on both screens. You need to match blocks to make it fall further into the bottom screen and prevent it from crushing Hatsworth on the top one. It can also spew out 'garbage' blocks that can't be matched, and drag its giant fist across the bottom screen, destroying every block in its path.
  • Nintendo Hard: None of them could be called 'easy', and several are considered That One Boss.

    Lady D 
A mysterious, faceless woman encountered in World 1: Mysteria. All we know about her is she takes the form of a (black-dressed) bride and seeks handsome men to be her husband, though all who do inevitably 'leave' her, and not by choice.
  • Abhorrent Admirer: To Hatsworth, and also any handsome man she sees.
  • Black Widow: Her husbands mysteriously "disappear" after marrying her. It's also implied she's something non-human.
  • Boss Arena Urgency: She'll move her cake forward, destroying part of the arena, once sufficiently damaged.
  • Cargo Ship: Invoked In-Universe in the "Where Are They Now?" Epilogue, which shows her being married to Cole's Weasleby Robot... though it's possible that it's the real Weasleby.
  • Creepy Cemetery: Spends a good majority of her time in the Mysteria Cemetery, where she is encountered. It also happens to be a very convenient spot for all the husbands who "leave" her.
  • Gatling Good: The groom doll on her cake functions as one.
  • Improbable Weapon User: Fires off champagne bottles like rockets, as well as the aforementioned groom Gatling gun.
  • Larynx Dissonance: Her voice is basically a bunch of phlegmy coughs punctuated by the occasionally masculine-sounding "Yoo-hoo!"
  • Morton's Fork: Reject Lady D and she'll try to kill you. Accept her advances and marry her, you'll end up "leaving" her, whether you want to or not. She's simply bad news.
  • Stationary Boss: Stays on her cake/fort the entire battle. For some reason, attacking the cake itself is the only way to damage her.
  • One-Hit Kill: If you don't get out of the way fast enough during the Boss Arena Urgency moment mentioned above, this will happen even if you're in your Robot Suit.
  • The Reveal: After defeating Lady D, a sea of skeletal hands rise up from the earth to give Henry the treasure chest, possibly revealing the sad fate of Lady D's previous husbands.
  • Wake-Up Call Boss: As the first world boss, she sets the tone for what to expect from the rest of them.
  • Yandere: All her previous husbands "disappeared mysteriously" (Weasleby suspects not by choice) and when Hatsworth rejects her, she immediately tries to kill him.

    Lance Banson 
https://static.tvtropes.org/pmwiki/pub/images/9ab79c98_51f6_4da3_b132_c8acad7a317a.jpeg
A Sky Pirate, singer, and major narcissist who fancies himself quite the ladies man. The boss of World 2: Skysland.

    The Captain (and his Nurse) 
A senile old sea captain and the boss of World 3: Atlantia. Is paranoid everyone is out to steal his shoes.

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