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With the revelations about her true identity, there will be unmarked spoilers. Read at your own risk!

Nahida / Lesser Lord Kusanali / Blessed One of Wisdom, Mahakusaladhamma / Buer, the God of Wisdom

Introduced: November 2, 2022 (v3.2 "Akasha Pulses, the Kalpa Flame Rises" [first half])
Voiced by: Hua Ling (Chinese), Yukari Tamura (Japanese), Park Shi-yoon (Korean), Kimberley Anne Campbell (English)

https://static.tvtropes.org/pmwiki/pub/images/nahida.png
Physic of Purity
"The heavens grew eyes to behold the true beauty of the world below, but humans already have eyes to begin with. So, what is it they see when they look at the world not with their eyes, but their vision? You're very smart. Can you figure out what the answer is?"

Rarity: 5★
Element: Dendro
Weapon: Catalyst
Constellation: Sapientia Oromasdis, the Wisdom of the Lord of Wisdom

A mysterious white-haired girl the Traveler meets in Sumeru, who guides them through a crisis involving the Akademiya harvesting dreams. Her wisdom and insight into the inner workings of Sumeru, as well as her habit of appearing and disappearing on a whim, were enough clues for the Traveler to easily identify her as "Lesser Lord Kusanali" Buer, the Dendro Archon, or at least her illusory form, built to overcome the Sages' strictures on her, being physically imprisoned in all but name in the Sanctuary of Surasthana atop the Akademiya. Sympathizing with her plight, the Traveler resolves to free her and help her overcome her immense self-doubt and assume her rightful place in Sumeru, even if it means going up against the might of the Akademiya and the Sages... to say nothing of their backers from such familiar foes as the Fatui.

Nahida draws on her wisdom to utilize the power of Dendro in harmony with other elements. Her Elemental Skill, All Schemes To Know, swipes an energy orb on her foes in base mode; in its held form, she can aim and select up to eight foes at once to be marked with Seeds of Skandha, wherein triggering Dendro-related reactions on any one marked foe will in turn deal Dendro damage on the others with Tri-Karma Purification. Her Elemental Burst, Illusory Heart, summons the Shrine of Maya, a phantasmal greenhouse which increases the damage potency and shortens the duration time of Tri-Karma Purification if there are, respectively, at least one Pyro and Electro Vision holder within the field, in addition to an extended duration if there is a Hydro Vision holder, all of which can be upgraded if there are at least two units of the aforementioned elements.note 
To see more information about her role as Lesser Lord Kusanali, click here.
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    A-G 
  • Admiring the Abomination: When facing the deified Scaramouche, she considers it a commendable technological achievement, even calling it the culmination of human wisdom.
  • All-Loving Heroine: Nahida loves Sumeru's people a great deal, and takes care to protect everyone from danger. When the Akademiya started up their dream harvesting plan, she was immediately on the scene trying to save her people from it, and when Il Dottore hijacked the consciousnesses of many innocent people, she removed the brainwashing even at the cost of blowing her cover. Her protectiveness even extends all the way to Aaru Village, where she not only tends to the Village Keepers, but also uses them as conduits to help out the villagers in times of need, such as using her power to protect them from earthquakes, despite not technically being their god. She's also been known to teach children facts about the world in an effort to lift their spirits, and is even willing to give Scaramouche a second chance.
  • All There in the Manual: At the end of the Sumeru Archon Quest, Rukkhedevata's consciousness is completely erased, and all recollection of her in both written records and living memory have been changed to refer to Kusanali or some other cause. This effect is so complete that even Nahida's in-game biographies have been altered. Only a small minority of players who are well-versed on the lore at the time of Nahida's banner but pull and use her anyways will know the truth. Fortunately, most databases include both biographies, including the official HoYowiki, so every player can read the anecdotes there and learn what really happened.
  • Amnesia Missed a Spot: Albeit a very, very faint spot. After Rukkhadevata's erasure from Irminsul, most of the Greater Lord's impact on history was instead attributed to other factors, with the most common go-to being that Kusanali was the one who lived what was formerly Rukkhadevata's life, having merely suffered amnesia during the Cataclysm. One thing that couldn't be smoothed over in this manner was the feelings Rukkhadevata engendered in Nahida. With no appropriate alternative to reassign them to, they instead create a faint sense of longing in Nahida's consciousness. There are times when Nahida is able to notice the discrepancy, but with nothing besides those emotions to go on there's little she can do except move on.
  • Animal Motifs: Nahida refers to herself as "just a little bird" many times over during her communication with the Traveler. Her second story quest also begins and ends with a shot of a bird and its nest.
  • Area of Effect: Her Burst summons the Shrine of Maya, a phantasmal greenhouse which can increase the damage and reduce the cooldown time of Tri-Karma Purification whenever there is at least one Pyro or Electro Vision holder in the party, respectively, while those with Hydro Visions increase the field's duration. These effects increase in potency if there are at least two units of the aforementioned elements. Her first Constellation upgrade, The Seed of Stored Knowledge, automatically adds one stack to all the buffs, hence guaranteeing that they will be activated even if the party lacks one of the related elements, and that bringing even just one Pyro, Electro, or Hydro Vision holder along with Nahida will upgrade the related effects.
  • The Baby of the Bunch: Out of the seven Archons, she is the youngest one.
  • Bad Powers, Good People:
    • She has the ability to override any consciousness connected to an Akasha Terminal and replace it with her own. However, she only uses it in periods of great distress when there is no other choice, hence she simply opted to possess Katheryne, who is an autonomous puppet made in Snezhnaya, in normal circumstance.
    • As the Dendro Archon, she has primary access to Irminsul, essentially giving her Root access to reality. If she's inclined, she most likely is able to Ret-Gone people out of Teyvat and rewrite history to her liking.
  • Badass Adorable: Nahida is a cute little girl with some mean skills controlling her Dendro powers as well as a far greater understanding of how the world operates, as expected of the Dendro Archon and God of Wisdom.
  • Badass in Distress: Midway through the Sumeru Archon Quest, Dottore cuts off her ability to Body Surf lest she continue to be a thorn on his side, more or less trapping her into her physical body encased in a crystal orb in the Sanctuary of Surasthana and with no other way to further communicate with the Traveler, but not before she allows the Traveler to temporarily switch bodies with her and discover his plan to turn Scaramouche into the Sages' new God of Wisdom, as well as hinting at them to seek help from the people of the Great Red Sand.
  • Be Yourself: Rukkhadevata's advice to her after they reached the main core of Irminsul and meeting Rukkhadevata herself is that Nahida doesn't need to truly mimic Rukkhadevata and that Nahida will eventually blossom into a far better archon than Rukkhadevata would and had no need to follow after her shadow.
  • Beware the Nice Ones: For how much of a Nice Girl Nahida is, the Archon Quest reveals what happens when you push her too far. When Dottore suddenly arrives to try and forcibly take the Electro Gnosis away from her, Nahida threatens to destroy the Gnosis and bring down Celestia's wrath unless he agrees to her terms, one being that he kill all of his segments spread throughout Teyvat.
  • Big Good: For the Sumeru Archon Quest, where she uses her capacity as Dendro Archon to guide, protect, and save the Traveler and her people as much as she can from the schemes of the Sages and the Fatui throughout. She's also been known to teach children facts about the world in an effort to lift their spirits.
  • A Birthday, Not a Break: She has to deal with the Sages' samsara and the near-death of one of her followers on the Sabzeruz Festival, her birthday celebration. At the end of it all, Nahida remarks that it was the most exhausting birthday she's ever had.
  • Black Comedy: Played with in the English dub. Using the held form of her Skill connects a group of enemies so that any Dendro damage inflicted to one is distributed to all of them. Her voice line for this is a chirpy "Everyone hold hands!", something you would typically say to keep people safe.
  • Broken Tears: Nahida is reduced to crying in heartbreak after she reluctantly erased the memory of Rukkhadevata, her past incarnation and creator who she looks up to, in order to cleanse Irminsul of its corruption that has been manifesting in Sumeru as Eleazar and the Withering.
  • Brooding Boy, Gentle Girl: Nahida's dynamic with the Wanderer as a patient and smiling mentor helping the cynical reformed criminal redeem himself and express his better nature.
  • A Child Shall Lead Them: Subverted. While Nahida is meant to be the Dendro Archon, she has been forcibly made into an authority in name only. Double Subverted when she finally ascends as the ruling Archon of Sumeru at the end of its Archon Quest.
  • Caged Bird Metaphor: When the Traveler chases after her early in the Sumeru Archon Quest, they pass by a bird in a cage, which vanishes after the Traveler spots her illusion behind them and changes direction to run after her. There is also official art of her being trapped in a birdcage, and in one of her idle animations, she uses her powers to create an illusion of a bird being set free from a cage.
  • Children Are Innocent: While the other Archons have committed questionable actions despite their overall good intentions, the worst things Nahida/Kusanali has probably done are possess Katheryne, which she justifies by revealing that she and the other Katherynes throughout Teyvat are autonomous puppets, and manipulate Setaria into following her conscience. When she hacks into the Traveler and Venti's communications during the Summertime Odyssey event, she doesn't initially realize that they and Paimon would be disturbed by it, highlighting her good intentions. Naturally, her innocence and kindness makes the Sages' treatment of her look even worse.
  • Chronic Hero Syndrome: Nahida simply cannot ignore people in need. No matter their background, if they need help then she will do anything and everything in her power to do so, whatever the lengths that will require her to go to.
  • Cloudcuckoolander: While her wisdom is unquestionable, her solitary confinement, as well as her lack of contact with the outside world beyond appearing in dreams and possessing others, means her social knowledge and common sense are on the low end, which occasionally makes her look as childish as her appearance suggests. Best showcased when she suggests the Traveler and Paimon take a "dook-dook" to relieve their worries.
  • Conditioned to Accept Horror: Locked away from the world since the day she was born, Nahida has endured centuries of being ignored by the people of Sumeru at best and denounced by the Akademiya at worst, having to live in Rukkhadevata's shadow. Being the studious learner she is, she's well acquainted with the standards she's being measured against, and though she has managed to touch and save the lives of a number of people, she has sadly concluded that people are right in calling her too weak and inexperienced to succeed Rukkhadevata, lamenting her own existence as pointless. Midway through the Sumeru Archon Quest, she relates to the Traveler and Paimon a happy dream she had where everyone showered her with love during the Sabzeruz festival, and is confused when the two regard her with sadness. She evidently doesn't realize how horrible it is that the only time she can receive such simple pleasures is in her dreams.
  • Contrasting Sequel Main Character: "Arc," to be precise. In contrast to the three previous Archons, Nahida is the first one to be openly despised by her people, who prefer her predecessor Rukkhadevata. In particular, she's a mirror image of the Raiden Shogun/Ei:
    • Both of them have inherited their position from the previous Archon 500 years ago, but while the Raiden Shogun was a clear example of an Archon ruling her land with an iron fist, Nahida has been pushed aside by a ruling council of humans until she assumed her rightful place at the end of the Sumeru Archon Quest.
    • Both are isolated from the outside world, only occasionally interacting with it via taking control of a puppet, but while Ei has locked herself away willingly in order to achieve full stasis, Nahida has been under house arrest in all but name under orders from the Sages and wishes to reach out to the outside world and grow.
    • The position of Electro Archon was secretly held by two gods, Makoto and Ei. Meanwhile, the position of Dendro Archon has been openly held by two technically different gods (at least prior to Rukkhadevata getting erased from living memory).
    • Ei shares her body with the consciousness of the Raiden Shogun, her creation, while Kusanali, described by Rukkhadevata as both her creation and reincarnation, does not share her body with her predecessor's consciousness.
    • While Ei is considered to be the Brawn to Makoto's Brains, Nahida's strength relies less on combat, and more on her wits.
    • Both of their Archon Quests have the Traveler end up fighting against a god with a mechanical body from Inazuma, but in Inazuma the Traveler opposes the Raiden Shogun, while in Sumeru Nahida is a huge asset in helping the Traveler take down Shouki no Kami.
    • Their treatment of the Fatui Harbinger that becomes the weekly boss in their respective Archon Quests are also opposites. Both Signora and Scaramouche were defeated by the Traveler, but the Shogun puppet executed Signora without the slightest hesitation, while Nahida chooses to spare and even takes care of Scaramouche while he's comatose.
    • For that matter, their treatment of Scaramouche also differs, and in turn, how Scaramouche viewed them are also polar opposites. While Ei abandoned him without much fanfare or discussion, Nahida welcomes him and offers him a chance to stay in Sumeru and help her; as a result, Scaramouche would grow to resent Ei despite loving her in the beginning, while in contrast he eventually respects Nahida enough to accept working with her from behind the scenes and even tone down his snark whenever he's interacting with her, even though he used to belittle and looked down on Nahida.
  • Crazy-Prepared:
    • Whatever power it is she used on the Village Keepers to both keep them calm and allow them to help Aaru Village in times of need, it doesn't appear to need her to personally take control. Despite Nahida being cut off from jumping bodies via the Akasha by Il Dottore, Isak's "grandpa" still leaps into action and uses the powers she bestowed upon him in order to generate a barrier and shield everyone from the collapsing sand dune.
    • During the third Archon Quest Interlude, she stored a record of Scaramouche's history in the form of a fairy tale to protect it from any form of tampering on Irminsul, allowing her, Paimon, and the Wanderer to eventually regain their memories of him.
  • Critical Hit Class: Nahida's second Constellation upgrade, The Root of All Fulness, allows Burning, Bloom, Hyperbloom, and Burgeon reaction damage on enemies marked with Seeds of Skandha to score critical hits, with a fixed 20% Rate and 100% Damage. In addition, Quicken, Aggravate, and Spread reactions inflict a 30% Defense penalty for eight seconds.
  • Cruel Mercy: Nahida firmly believes that wrongdoers should live and learn from their mistakes, whether they like it or not, and that death is simply too easy a way out of facing punishment for their folly. This is precisely why she chose to permanently exile the traitorous Sages to Avidya Forest at the end of the Sumeru Archon Quest, as well as preserve Moseis/Benyuni's soul towards the end of her Story Quest.
  • Curb-Stomp Battle: Scaramouche never had a chance against her. As soon as she enters his chamber, she traps him in the same Lotus-Eater Machine the Sages used to harvest dreams, repeating his and the Traveler's fight 168 times until she was confident that the Traveler could win. From there, the mini-Akasha machine she built prior to the battle proceeds to rip him apart, with a player quick enough to gather energy for it being able to tear him down in just three blasts of her power.
  • The Cutie: Competes with Klee as the most heart-meltingly adorable character in the game. She plays on a swing and makes paper dolls with her Dendro magic in her idle animations, her attack animations include jumping up and down to generate Dendro attacks as though she were playing hopscotch with her enemies, striking various idle poses, and forming a picture frame with her hands, she has a tendency to be naïve with some of her metaphors coupled with her Cloudcuckoolander tendencies, and despite horrid treatment from the Sages and their Fatui backers, refuses to stop helping Sumeru.
  • Dangerous Forbidden Technique: Like Rukkhadevata, Nahida can trade her "time" and "growth" for the power to perform feats normally beyond her abilities. In exchange, she will age backwards, which can be dangerous if she goes too far, which is a particular risk given that she doesn't have anywhere near the same amount of "growth" to spare that Rukkhadevata once did; trying to fill in for the shattered Fire Seed when helping Apep would likely have devolved her back into a twig or blade of grass if the Dendro life forms hadn't offered themselves up instead.
  • Deal with the Devil: Interestingly, she's on both ends when dealing with Il Dottore at the end of the Sumeru Archon Quest. When the Doctor subtly threatens to hurt her if she doesn't hand over the Electro Gnosis, she makes him back off by threatening to destroy it and potentially bring down the wrath of Celestia upon him and the Fatui and make him accept her condition for her to surrender the Gnosis, namely that he kill all his segments (thus neutering any threat he may pose to Sumeru in the near future). In turn, the Doctor offers her secret knowledge that even she is not privy to in exchange for Nahida's own Gnosis, which she accepts.
  • Deconstructed Character Archetype: If you were wondering what Klee's groundings looked like when done by an Abusive Parent, Nahida's situation is eerily similar to that, with none of the former's humorous context and situations behind it. You could say it's a parallel example played for drama.
  • Defusing the Tyke-Bomb: She's in the process of doing this with Scaramouche, now the Wanderer, having taken him in after his defeat. Nahida tasks him with looking for information within Irminsul, ensuring that he would discover for himself the truth about his past and how Dottore manipulated him. She also assists him with regaining his lost memories, and offers him a place in Sumeru while encouraging him to make amends for his past sins. Slowly but surely, she's working to remind him that not all relationships are transactional in nature and whether he's useful or not doesn't determine his value as a person. She eventually enrolls him as a student at the Akademiya, encouraging him to use his studies as a way to work through his issues and make sense of his past.
  • Determinator: After Paimon and the Traveler unravel the mystery of the Sabzeruz Samsara, she entrusts them with ending it before rushing beyond the boundaries of the dream world to find Dunyarzad's dream, where she uses all her strength to sustain the woman's weak and fading mind. Her efforts sustain her most faithful follower's consciousness long enough for the two to find Nilou and bring the dream to its conclusion, and Dunyarzad even managed to attend Nilou's dance in the end. Rukkhadevata's lingering consciousness ends up praising her for this trait when they meet her in Irminsul, noting that even she wasn't this emotionally strong and expressing faith that Kusanali could turn out to be an even greater Archon than her because of it.
  • Does This Remind You of Anything?: Nahida being shunned just for not living up to her predecessor makes her an allegory for parental unfavoritism – in this case, a younger child in a strict household being unfavorably compared to their older, more academically proficient sibling. This situation is especially rampant in many Asian households, with Sumeru being partially based off of many South Asian cultures.
  • Dream Walker: While she was locked away in the Sanctuary of Surasthana, she learnt about the outside world through entering the dreams of her citizens, and also demonstrates this ability in her Character Demo. Dunyarzard is Nahida's devoted worshipper because she visited her in her dreams when she was young to offer comfort from her illness.
  • Dream Weaver: Towards the end of the "Summer Fantasia" event, she implies that she has the ability to shape people's dreams and manifest them in reality, given that she describes the Fatui's machine as a power "related" to hers.
  • Early-Bird Cameo: She has a voiced cameo before the rest of the Sumeru cast during the "Summer Fantasia" event, through intercepting the Traveler's communications with Venti.
  • Earn Your Happy Ending: After being confined and hated by the Akademiya for half a millennium, the Traveler and their friends finally free her from the Sages and help her assume her rightful place as the ruling Archon of Sumeru at the end of the Sumeru Archon Quest.
  • Earthy Barefoot Character: She wears white wraps that leave her toes and heels exposed, and is the Dendro Archon.
  • Elemental Personalities: The Dendro Archon is an incredibly gentle soul, and despite her wisdom, remains quite childlike in nature.
  • Everybody Knew Already: Nahida pops up in extraordinary circumstances in such a conspicuous fashion that even Paimon is able to guess that she is the Dendro Archon.
  • Exotic Eye Designs: Nahida has pupils shaped like white four petal flowers rather than standard pupils, much like Hu Tao.
  • Expy: Of Theresa Apocalypse of Honkai Impact 3rd, with whom she shares several similarities:
    • She shares physical characteristics such as white hair, having a child's body while actually being much older than her appearance suggests, and having the same Chinese and Japanese voice actresses. Her color palette is also similar to that of Theresa's Verdant Sky battlesuitnote , and her hairstyle is similar to that of Twilight Paladinnote .
    • Both Theresa and Nahida hold high positions in their respective educational institutions and serve similar positions in their stories, with the former being the principal of St. Freya Academy and from Chapter 28 onwards as the current Overseer of Schicksal, leading and guiding the protagonists while they fight against their enemies, and the latter being the current Dendro Archon who guides the protagonists in figuring out a way to stop the Akademiya's schemes.
    • The circumstances of Theresa and Nahida's origins also share similarities. Theresa is a clone of Kallen Kaslana, who died 500 years ago, and looks like a child version of the original but is treated as her own person. Nahida is the creation and reincarnation of Rukkhadevata, who died during the Cataclysm 500 years ago. When Nahida finally meets the remnants of Rukkhadevata's consciousness, the only difference between the two is the latter having glowing green highlights in her hair.
    • The two of them both have powers related to dreams, Nahida because she can enter dreams as part and parcel of her powers as God of Wisdom, and Theresa because Honkai actually "think" by "dreaming", which gives Vishnu's Honkai-devouring powers the ability to also consume dream-spaces such as those created for Project Stigma.
  • Extreme Doormat: Her Fatal Flaw, practically beaten into her by the Akademiya for 500 years and which she spends the Sumeru Archon Quest learning to overcome. Unlike Ei, who at least had enough experience co-ruling Inazuma as the Body Double of her twin sister and predecessor Makoto such that almost everyone couldn't tell that the title of Electro Archon had changed hands, Nahida, who was born at the same time her predecessor Rukkhadevata disappeared, was starting from scratch without guidance, which highlighted her obvious inferiority as a literally newborn god in comparison to a well-established one with a prosperous career. Her relative youth and inexperience combined with the widespread Hero Worship of her predecessor meant that when the Akademiya started actively scrubbing out her existence, she took it lying down, not once contesting the Sages over major policies such as usage of the Akasha. It wasn't until she sealed off her own mind to prevent Il Dottore from getting into it via the Akasha that she was finally able to hear her inner voice, and has difficulty sorting out her own feelings in that moment of introspection. When the Traveler wakes her up, she confesses that she felt angry at the injustices dealt to her, and from that point on is more assertive with her actions. Also shown through her kit by possessing one of the highest interruption resistance of any character through the held form of her Skill, being able to take damage from most heavy-hitting attacks that launch the character without being staggered.
  • Fatal Flaw: Following her virtuous heart and upholding her sense of duty deserves praise, except that this often comes at the expense of Nahida's personal wellbeing. While an Archon must put their people's needs first, Nahida in particular can seem uncomfortably quick to make decisions that put the greatest risks and consequences upon her own shoulders. This is likely not helped by the damage Akademiya did to her self-esteem over the centuries of isolation in the Sanctuary of Surasthana.
  • Figure It Out Yourself: She offers hints to Paimon and the Traveler while they're investigating the Sabzeruz samsara, but refuses to tell them the solution outright. This is justified, as the "solution" is very complicated and involves the fact that their minds are literally wired into the problem. Having all that information dumped on them at once could seriously damage their minds, so they need to figure it out at their own pace.
  • Final First Hug: Is on the receiving end of one from Greater Lord Rukkhadevata as she erases the latter from Irminsul, made all the more tragic by the fact that it's the first hug she's ever received in her entire life.
  • Friend-or-Idol Decision: After finally meeting Rukkhadevata, Nahida is absolutely crushed when she realizes she needs to permanently erase the Greater Lord's lingering consciousness to cleanse Irminsul of Forbidden Knowledge, with the side effect that all of Teyvat will also forget her.
  • Friend to All Children: Her third Character Story anecdote and Dunyarzad's testimony show that she has continuously looked out for the children of Sumeru, listening to, talking to, and playing with them in their dreams and resolving any internal distress. Isak is also willing to dress up as her in order to pay her back for using Khalil as a host to take care of him as part of Alhaitham's plan to free her from the Sages.
  • Gadgeteer Genius: She is quite skilled with the use of machinery and is an expert in telecommunications as well.
    • During the end of Summertime Odyssey's fourth act, she is able to hack into the Dodocommunication Device to speak directly to both the Traveler and Paimon. This left the latter two surprised as they had expected Venti to speak in.
    • Upon her rescue she develops a Paimon-sized construct called a Neo Akasha Terminal in just two days for their preparation to take on Scaramouche and prevent his birth as the new God of Wisdom.
  • Gameplay and Story Segregation:
    • Nahida has never (physically) explored the outside world, due to being confined within the Sanctuary of Surasthana for 500 years since birth due to the Sages' machinations. However, there's nothing stopping the player from pulling Nahida from the gacha and playing as her in open world exploration before Chapter III. They can even have her take part in the plot in rescuing herself from the clutches of the Akademiya and the Fatui if they so desire.
    • Despite the Wanderer's insistence on wanting to become Nahida's personal helper and does occasionally assist her at times, the two have very little synergy with one another, as Anemo and Dendro have no elemental reactions with each other, and Nahida's burst is not enhanced by Anemo.
  • Gamer Chick: Not obvious at first glance, but looking closer at her attack animations, she is pressing keyboard buttons as if playing a DanceDanceRevolution-style game for her normal attack, while her charged attack has her drag a selection with a mouse cursor to deal damage.
  • Genius Sweet Tooth: She's exceptionally insightful, and her favorite food is Candied Ajilenakh Nut.
  • Getting Eaten Is Harmless: Using the power of the Fire Seed, Nahida, the Traveler, Paimon and the elemental lifeforms land safely in Apep's insides when the dragon consumes them to heal her. It helps that Apep used to be able to host a thriving ecosystem inside of her.
  • Girl in the Tower: She's been locked away in the Sanctuary of Surasthana at the top of Sumeru City for hundreds of years, something Paimon decries as house arrest. She does have means of getting around her isolation, such as entering people's dreams, using the Akasha, and possessing Katheryne, but the primary reason she doesn't try harder to leave is because of her low self-esteem with regards to being able to fill Greater Lord Rukkhadevata's shoes.
  • God-Emperor: By the end of the Sumeru storyline, Nahida becomes the official ruler of Sumeru.
  • God of Knowledge: The Dendro Archon is also referred to as the God of Wisdom and is noted as being the reason for Sumeru's specialty in knowledge. As the current Dendro Archon, Nahida lives up to the title as she is more than willing to share her wisdom with others, and her advice often proves helpful. Nahida is also connected with the Akashic Records of the world, Irminsul, from which she can easily look for information on everything that originates from the world.
  • Good Is Not Dumb: Il Dottore underestimated Nahida because of her kind and sweet nature, but as he soon finds out, Nahida is the God of Wisdom for a reason.
  • Good Wears White: Her color scheme is primarily white with green elements that reflect her Dendro powers, and also reflects her origins as a branch of Irminsul unsullied by forbidden knowledge.
  • Grand Theft Me: She is capable of hijacking people's consciousnesses using the Akasha. She's only willing to use this power outside extenuating circumstances on Katheryne, who's a bionic puppet.
  • Green Thumb: Nahida wields the power over Dendro, as expected from the Dendro Archon.
  • Guile Heroine: By her own admission, Nahida's strengths lie not in combat, but in wits, though she considers herself inferior to Rukkhadevata. Nevertheless, the Greater Lord disagrees, even thinking Nahida will become even greater than her in time. She has proven her chops by beautifully outplaying Scaramouche and Il Dottore.

    H-W 
  • Heart Is an Awesome Power: At first glance, her powers over dreams and wisdom don't seem combat-worthy, especially when compared to some of the more flashier elemental powers displayed by other characters. What power have dreams in the face of combat? Quite a lot actually, namely trapping the opponent in a mental "Groundhog Day" Loop, recording the combat data, and using the accumulated knowledge to take down the enemy in the real world.
  • Herd-Hitting Attack:
    • Tri-Karma Purification deals Dendro-elemental damage on enemies marked with Seeds of Skandha whenever at least one of them is hit with Dendro-related reactions (with at least 2.5-seconds intervals).
    • Her sixth Constellation upgrade, The Fruit of Reason's Culmination, allows Nahida to trigger Tri-Karma Purification: Karmic Oblivion on marked enemies with her normal attacks against one such enemy while the Shrine of Maya is active, dealing Dendro-elemental damage based on the sum of twice her Attack stat and four times her Elemental Mastery. Unlike the "regular" variant, it can be triggered every 0.2 second, but she is limited to ten seconds or five more instances before she has to summon the Shrine of Maya anew to be able to use them again.
  • Heroic Sacrifice: During her second Story Quest, she intended to use all of her powers to cure Apep, which would render her no larger than a blade of grass and destroy all her memories. She was prevented from doing this by Apep's creations sacrificing themselves in her stead.
  • Heroic Self-Deprecation: Nahida has poor self-esteem, referring to herself as the "moon" to Rukkhadevata's "sun". She feels that she's a fraud of an Archon, too young and weak to live up to the Greater Lord's legacy, which makes the circumstances around her true identity all the more tragic, as she is the reincarnation of Rukkhadevata, created to save Irminsul by deleting her lingering consciousness after she contracted pollution from forbidden knowledge during the Cataclysm.
  • Hero Worship: She idolizes Greater Lord Rukkhadevata and dreams of matching up to her as an Archon one day. Also deconstructed, as this, together with the Akademiya's continued obsession with the Greater Lord's memory, meant that whenever people dismissed or badmouthed her she just took it lying down, silently struggling alone to find a way to better herself even as the neglect and abuse piled up over the centuries. While Rukkhadevata's erasure from Irminsul mostly wipes away this trait, those feelings are so deeply ingrained that Nahida can still tell that something ought to be there, even if she can no longer tell what.
  • Hidden Depths: Nahida's "Toy Box" story shows that she is skilled at woodwork, having made her own toys with wood, some tools and instructions from the Akasha when the Akademiya refused to give her any.
  • I Just Want to Be Loved: Midway through the Sumeru Archon Quest, Nahida has a dream of being showered with love during the Sabzeruz Festival, which is her birthday. The Traveler and Paimon can only look at her sadly when they think about how terrible it is that she can really only find that kind of happiness in her dreams.
  • Idle Animation: Nahida's animation where she sits on a swing is unique in that she'll remain in it indefinitelynote  until the player is no longer idle.
  • I'm Crying, but I Don't Know Why: She asks the Traveler why she's crying after erasing Rukkhadevata's lingering consciousness in Irminsul, as doing so removed all trace of the Greater Lord's existence from the Teyvat and its inhabitants.
  • Immune to Flinching: The held form of her Skill has an enhanced interruption resistance.
  • Interface Spoiler: Unlike Venti and Zhongli whose godhoods are only revealed within their respective Archon Quests, Nahida's profile and story entry list "Gnosis" instead of "Vision" even before Sumeru Archon Quests.
  • Karmic Jackpot: One whose payout has been half a millennium in the making. In spite of all that has been done to her, Nahida remained kindhearted the whole time and continued to intervene in people's lives for the better in little ways that only she could. She is rewarded big time throughout the Archon Quest by a number of people she helped repaying her kindness at critical moments, which culminates in her rescue.
    • While a young Dunyarzad suffered from a flareup of Eleazar, Nahida visited her in her dreams, and kept her company the whole time, telling her about the world's wonders to help take her mind off her pain. Many years later, Dunyarzad decided to sponsor the latest Sabzeruz Festival in the Grand Bazaar, which she invited the Traveler and Paimon to attend when she caught wind of their interest in Kusanali. Thus, when the Sages start harvesting dreams that same night, they are caught in the plot as well, and eventually meet the Lesser Lord herself when she came to investigate. The young woman Nahida once helped ended up connecting her with the people who would become her most trustworthy allies, and who would come to save her.
    • Nahida took pity on the Village Keepers, Akademiya scholars banished to Aaru Village after they were driven mad by exposure to "Divine Knowledge," putting them into a trance to calm them and minimizing the harm they could do to both themselves and the villagers. Through them, she also helped protect Aaru from earthquakes; local anecdotes reveal how the Keepers kneaded Dendro energy into the ground and completely negated any damage the quakes could have caused, winning the scholars acceptance with the villagers where they used to be resented upon for being foisted onto them by the Akademiya. When the Sages had them kidnapped, Candace asked her visitors to investigate their disappearance, leading to them and Rahman chancing upon the mausoleum of Kasala, the last priest of King Deshret, who held a record about the truth between the Scarlet King's relationship with Rukkhadevata, convincing Rahman to abandon his grudge and provide the manpower needed to trap Akademiyan guards. As an added bonus, Isak, having learned how she helped Khalil, bravely acted as a decoy to help lure the guards into the trap.
  • Know When to Fold 'Em: She's well aware that in her current state, she is no match for Il Dottore, who can easily overpower her and take both the Electro and Dendro Gnoses. However, she manages to use them as bargaining chips to mitigate the threat he poses, as well as obtain useful knowledge so she doesn't leave empty-handed.
  • Late-Arrival Spoiler: Pretty much every piece of promotional material depicting Nahida past the pre-Sumeru release trailers makes it clear that she's the Dendro Archon.
  • Little Miss Almighty: Nahida is the Dendro Archon, The Baby of the Bunch among The Seven, the God of Wisdom, and Rukkhadevata's reincarnation following her death during the Cataclysm. She's eventually worshipped by the people of Sumeru once Rukkhadevata's memories are Ret-Gone from Irminsul.
  • Little Miss Badass: An adorable little girl with unmatched wisdom as well as deceptively strong Dendro powers and even the ability to control dreams. After all, she is the Dendro Archon and God of Wisdom.
  • Loophole Abuse: Irminsul is designed so that when the knowledge of something or someone is removed from it, everyone's memories of them are erased entirely, even from history. However, aside from only the Traveler remembering, said memories are capable of being preserved via allegorical stories so that Irminsul can't tell the difference. Because of this, Nahida is able to save those of the Balladeer this way to eventually return to his amnesiac self after he tries erasing himself from existence.
  • Marked to Die: Enemies affected with the Seeds of Skandha suffer from a Herd-Hitting Attack whenever one of them is hit with Dendro-related reactions or, if Nahida has fully unlocked her Constellation, her normal or charged attacks while the Shrine of Maya is also active.
  • Mirror Character:
    • She shares bird motifs and a green Color Motif with the nameless child that Scaramouche once took care of, and specifically also only recently "left her nest" after the third Archon Quest Interlude, when he, now the Wanderer, takes up a similar role that he did in the past and becomes Nahida's assistant.
    • She gives Kaveh the highest praise of all the characters she mentions in her voiceovers, claiming that he has an almost perfect understanding of what it means for Sumeru to be a nation of Wisdom. This makes sense, given that Kaveh shares many characteristics with Nahida, such as his empathetic heart that doesn't overpower his wisdom and his readiness for self-sacrifice for what he perceives to be a greater good.
  • Morality Pet: Being left in Nahida's custody ends up being the best outcome for Scaramouche. The Traveler is shocked to see such a dangerous enemy wandering around freely, but Nahida is quick to reassure them that she has reached an agreement with her "guest". As God of Wisdom, Nahida ensures that he is given the chance to access Irminsul and discover for himself the truth about the Tatarasuna Incident, which lay at the very root of his descent to madness. While she claims she didn't expect him to actually manage to erase himself from Irminsul, she was able to anticipate things enough to store away a copy of his memories encoded as a fairy tale in her personal collection. When the amnesiac Wanderer is brought to her, she aids him in reclaiming his lost memories and gains a valuable agent in the process. He's still very much a nasty-tempered cynic, but Nahida has become one of the few people he tones down his vorpal tongue for.
  • Mr. Exposition: While all the Archons (except Ei, in whose place Miko does so) end their related Archon Quest giving crucial exposition to the Traveler before they leave for another land, Nahida is notable not only for being the God of Wisdom, but also being the first one able to give them useful information on their sibling, that not only did they also journey through the seven nations after the Khaenri'ah Cataclysm, but somehow they are a native of Teyvat while the Traveler is the Fourth Descender.
  • Mundane Utility: Her utility passive, On All Things Meditated, gives the held form her Skill the ability to pick up materials from surrounding plants and trees, as well as read the minds of Sumeruan NPCs.
  • Mysterious Waif: She is flat-out described as one in the third Sumeru Preview Teaser trailer.
  • Mystical White Hair: She is a mysterious white-haired girl, befitting one of the Archons.
  • Nature Spirit: Was born from the purest branch of the holy tree Irminsul.
  • Necessary Drawback: Her Skill has an additional ability that allows her to read the minds of various NPCs, and she is currently the only character in the game with the ability to do this. However, this ability can only be used in Sumeru, as using it outside Sumeru only makes them clap for Nahida in response. This drawback is likely necessary due to the amount of time, money, and resources that would have to go into programming every non-playable character from all regions to have readable thoughts, adding an extra burden on the developers and on the game files.
  • Nerves of Steel: Normally, being isolated from people for 500 years long would have driven a regular person mad from isolation, but Nahida was not only able to stay strong in spite of all her suffering, but she still had it in her to love her people. Additionally, during her confrontation with Dottore, someone who could easily murder her, she keeps her cool and threatens to destroy the Electro Gnosis (which would bring Celestia's wrath down upon the Fatui), a bluff which Dottore falls for.
  • Nice Girl: This girl is almost literally an angel. While Nahida does comes off as elusive at first, all of her intentions are benevolent from the start, and she's an All-Loving Heroine that does everything in her power to protect the people in Sumeru. Even at the end of the Sumeru chapter, she takes care of a comatose Scaramouche to ensure that he doesn't do anything evil again, and after he wakes up she gives him a second chance to start anew and helps her from behind the scenes. Her playable voice-overs further highlight how sweet and kind Nahida is, expressing fondness for the Traveler and how she wants to keep watching over them on their journey.
  • Not So Above It All: Nahida is as wise as you'd expect her to be given her true identity, in spite of her apparent age, but every now and then she betrays some childish thoughts. She suggests that the Traveler and Paimon take a dook-dook to relieve stress, for instance.
    • There's also how she got the Wanderer to take on the moniker of "Hat Guy".
  • Olympus Mons: Nahida is both the current Dendro Archon as well as a 5★ playable character.
  • Only One Finds It Fun: Implied — in Venti's voice-over for Nahida, he compares his songs to his ballads in that both are "full of emotion and imagination", it being the reason they get along. This would make Nahida, out of the playable Archons, the only one that doesn't belittle Venti.
    • In her lines about Cyno, she enjoys his jokes, especially because Cyno starts to explain his jokes the same way she has to explain her metaphors.
  • Parental Substitute:
    • More of a Substitute God but after the death of King Deshret, Greater Lord Rukkhadevata saw the people of the desert to be just as much her people as anyone else in Sumeru. Nahida herself inherits this responsibility, and while her powers are limited in the desert, she helps out whenever she can.
    • In the more traditional sense, she ends up taking care of The Wanderer after he is expelled from the Fatui Harbingers. First, she takes care of him after he falls into a coma, and later helps him integrate into Sumeru's life by giving him a place to stay, putting him in cooking classes so he can socialize, and even enrolling him in the Akademiya's Vahumana Darshan. Despite apparently being annoyed by all this attention, Wanderer has an appreciation for Nahida and everything she is doing for him.
  • Person of Mass Destruction: A subtler example than most. She's not a very physically capable Archon, but her access to Irminsul allows her to potentially erase anything from Teyvat on a conceptual level. Barbatos, Morax, and Beelzebul can destroy local mountain ranges or Kaijus, the remnants of which are still visible today. If the Dendro Archon wishes to, she can destroy something so thoroughly as if it never existed in the first place, on a global scale across Teyvat.
  • Phlebotinum Analogy: Nahida is extremely fond of these, finding "using old wisdom to explain new concepts" elegant. She particularly compliments Dehya's comparing the Sages hijacking the dreams of Sumeru's people to creating a massive super-brain.
  • Pint-Sized Powerhouse: Nahida is possibly the most powerful among the short playable female characters, given that she is the Dendro Archon. She explicitly lacks the strength of other Archons, but other Archons are capable of terraforming the landscape at will, so that's not saying much. Only Klee can compare. And while she spent the last 500 years under house arrest in all but name by the Sages, she could have easily broken free but for her own insecurities holding her back.
  • Really 700 Years Old: As the current Dendro Archon, she was born 500 years ago, although this makes her the youngest of the current Seven.
  • Reincarnation: Kusanali is Rukkhadevata reborn (befitting the partial Indian cultural aesthetic of Sumeru), albeit shorn of the latter's memories and powers. Rukkhadevata describes Kusanali as "my incarnation in the next samsara."
  • Religious and Mythological Theme Naming:
    • "Nahida" is an additional letter more than "Nahid" (ناهید), the modern Persian name of Anahita, goddess of fertility, health, and wisdom in Persian Mythology and later Zoroastrianism, from which the in-game Anahitian Blessing is named after, clearly identifying her as the Lesser Lord Kusanali.
    • The name of her Constellation uses a Latinized form of Ahura Mazda, god of light and supreme deity of Zoroastrianism, whose name means "lord of wisdom," befitting the Dendro Archon's other title.
  • Sealed Good in a Can: The Akademiya imprisoned her for her entire life in a Containment Field within the Sanctuary of Surasthana. It would have devolved into an "And I Must Scream" situation but for her ability to visit Sumeruans in their dreams, and frequently extends her protection through the crazed scholars who got in touch with Divine Knowledge Capsules.
  • Sensei-chan: She adopts shades of this during the Sabzeruz Festival samsara where she teaches the Traveler important clues to the nature of the samsara like a teacher would to a student, and then asks them questions about their findings like giving out quizzes. What qualifies her as this trope is the fact that Nahida is kind, adorable, looks like a small child, and clearly cares for the Traveler's well-being. When the Traveler finally pieces together the truth from their investigation, she phrases this as a final exam to test their knowledge of what they've learned so far.
    Nahida: Are you ready to take your Sabzeruz Exam and graduate from the festival?
    The Traveler: Ask away, Miss Nahida.
  • The Shrink: Amusingly, she fulfils this role a few times in the story, which makes sense considering her domain of Wisdom and Dreams. In the main quest, she helps The Traveler to break out of the samsara and find the truth behind, in her story quest she's seen helping the populace deal with their dreams, and in the interlude she helps The Balladeer move on from being the Fatui's puppet.
  • Sliding Scale of Gameplay and Story Integration:
    • Nahida, by her own admission, is more of a Support Party Member, and it shows in her kit. On her own, her damage is nothing to write home about, and she has no way to take advantage of her myriad debuffs. On the other hand, if she has the right kind of allies to fulfill her debuff conditions, enemy HP bars will disappear like magic.
    • Nahida's childlike personality is reflected in her normal attack pattern where she jumps up and down to generate Dendro energy as though she were playing hopscotch with her enemies.
    • A closer inspection of her attack animations shows that she's pressing down on keyboard key-shaped Dendro cubes for her normal attacks and dragging a cursor over her surroundings for her charged attacks and tapped form of her Skill, tying into her being the god of wisdom from a nation that is highly technologically advanced.
    • Her charged attack animation has her creating a phantasmal cube that contracts in on itself, reflecting the Dendro Archon's ability to create a samsara with which she observed Scaramouche's fighting style, allowing her to formulate a plan to defeat him.
    • Nahida being a telepath is reflected in the held form of her Skill having an additional ability to read NPCs' minds.
    • One of her talent ascension materials is a drop from the weekly boss fight with Shouki no Kami, an indirect Call-Back to the climax of the Sumeru Archon Quest where she helps the Traveler defeat the apotheosized Scaramouche.
  • Stalker without a Crush: A benign example. Nahida has been watching over the Traveler throughout their journey since she has almost no knowledge or foresight on them, making their every action worth her interest. She even says in her voice lines that observing them is her hobby and she plans to keep on doing so even after they leave Sumeru.
  • Status Buff:
    • Her first-ascension passive, Compassion Illuminated, gives the Shrine of Maya the ability to increase the Elemental Mastery stats of allies within the field based on a quarter of that of the ally with the highest such stat (to a maximum of 250 points).
    • Her fourth-ascension passive, Awakening Elucidated, increases the bonus damage and Critical rate of Tri-Karma Purification by, respectively, 0.1% and 0.03% for every Elemental Mastery point Nahida has above 200 (to a maximum of 80% and 24%, equivalent to at least 800 points).
    • Her fourth Constellation upgrade, The Stem of Manifest Inference, increases Nahida's Elemental Mastery stat based on the number of opponents marked with Seeds of Skandha—100 points if one, 120 if two, 140 if three, and 160 if four and up.
  • Stealth Pun: Nahida's Character Teaser "Nahida: Happy Birthday" came out on her actual birthday (October 27) and told the story of Nahida dreaming of celebrating her birthday with the people of Sumeru, but being unable to do so due to being locked up in the Sanctuary of Surasthana. As a playable character, Nahida was released several days later, meaning that the players would have to wait for almost a full year before getting her first birthday mail. In other words, neither Nahida herself nor the players could celebrate her birthday, because at that moment Nahida wasn't out yet.
  • Support Party Member: She admits that her fighting potential is little-to-none. Her real talent lies in using her wits and tricks to support her allies, and it shows. In gameplay, her kit is fully reliant upon having the right kind of elements in the party: on her own, or with an all-Dendro team, her damage output is almost comical; with the right kind of allies, however, it's devastating. In the story, she created a special Akasha Terminal for dealing with Scaramouche and trap him in a "Groundhog Day" Loop, but can't actually defeat him herself. But after relaying the loop to the Traveler and calling upon the minds of all of Sumeru to power the Terminal, the newborn god is taken down with surprising swiftness.
  • Talks Like a Simile: She has a tendency to speak in simile and metaphor.
  • Tarot Motifs: Nahida alludes to the Moon Card, which is appropriately described in-story as representing illusions and deceit. This has multiple implications other than being a clear hint at the Sabzeruz samsara the Traveler, Paimon, Dunyarzad, and several other citizens are going through; not only this highlights the overarching thematic over Greater Lord Rukkhadevata being treated by the Akademiya as the real one and Lesser Lord Kusanali as just a fraud, this also encapsulates Nahida's thoughts on herself merely representing a faint light she reflects off her ancestor's glory, much like how the Moon does to the Sun.
  • Telepathy:
    • She demonstrates the power to speak to the Traveler directly through telepathy at the end of the Summer Fantasia event, removing the need for using the Dodocommunicator. Within the permanently available content, she does this again to get past the Sages' strictures against her.
    • The held form of her Skill makes her able to read minds as a playable unit, too, though its use is limited to named non-playable characters, with the exception of Katheryne, whose mind can't be read.
  • These Are Things Man Was Not Meant to Know: In the finale of the Sumeru Archon Quest, she explains that Forbidden Knowledge is a "truth" from the depths of the Abyss that no one, not even gods, can comprehend.
  • The Only Way They Will Learn: Nahida sees the value in curiosity, and therefore is not one to give out direct answers or solutions. While they were trapped in the Sabzeruz samsara, she encourages the Traveler to find the answer on their own, and is delighted when they finally figure it out. By the end of the Sumeru Archon Quest, she shuts down the Akasha for good, believing it will encourage people to seek out knowledge more freely. She also provides Scaramouche with access to Irminsul under the guise of looking for information about the Traveler's sibling, so that he would discover Dottore's hand in driving him mad instead of simply revealing it to him directly.
  • This Is Unforgivable!: She previously allowed the Akademiya to do its own thing and call most of the shots in Sumeru, as despite having her concerns over the way they did things, her inexperience with rule and self-doubt over matching up to Rukkhadevata left her unwilling to do more than give them warnings. After they endangered people's lives with the Sabzeruz Samsara fiasco however, she's finally had enough, and intends to stop the Grand Sage and his faction. Sure enough, after Scaramouche is defeated and Irminsul saved, Nahida has Azar and the Sages who joined his scheme to create a god with the Fatui's backing to be permanently exiled to the forests.
  • Token Mini-Moe: Nahida is the smallest and most childlike of the playable Sumeru cast, as well as of the Archons.
  • Trademark Favorite Food: Candied Ajilenakh Nuts are her favorite food, and also her specialty dish, to the point where she warns the Traveler not to leave a jar of it in a place she can easily reach.
  • Trauma Swing: One of her idle animations has her conjure up a swing for her to sit on. It's a representation of how she spent centuries of her life in isolation due to how she was seen as an Inadequate Inheritor to Rukkhadevata.
  • Troubled Backstory Flashback : Her Character Teaser has her reliving the day she was found by the Akademiya, led forcibly past her people grieving for her predecessor, then abandoned in the Sanctuary of Surasthana despite her obvious pleas for the next 500 years.
  • Universally Beloved Leader: By the end of the Sumeru Archon Quest, she's gone from being alienated by her people to revered by them, partly due to her part in thwarting the Sages' plan to turn Scaramouche into a new god, and partly due to all memory of her predecessor Rukkhedevata being erased, which not only did away with her more fanatical worshippers, but also caused all of her past deeds to be attributed to Kusanali instead. Even those who have reason to hate the Archons like Dainsleif and Neuvillette can't find anything bad to say about her.
  • Upgrade Artifact: A variant—her third and fifth Constellation upgrades, The Shoot of Conscious Attainment and The Leaves of Enlightening Speech, add three levels to, respectively, her Skill and Burst.
  • Walking Spoiler: She's only introduced in the second Act of the Sumeru Archon Quests, and yet a lot of her entries here are marked as spoilers. What else is one to expect from the Dendro Archon?
  • Weak, but Skilled: Unlike Rukkhadevata, Nahida received very little worship, leaving her with little raw power to her name. However, her intelligence, dream-manipulation abilities, and connection to Irminsul make her capable of some shocking things, like trapping Scaramouche within 168 mental loops.
  • Weapon Specialization: Nahida's Wish banner runs concurrent to that of A Thousand Floating Dreams (5★). Its Ascension substat is Elemental Mastery (58–265 points), while its "A Thousand Nights' Dawnsong" passive grants its wielder's allies different buffs depending on the party's elemental variety: a 32–64-point boost to Elemental Mastery for allies whose element matches that of the wielder, or a 10–26% boost to the Damage Bonus of their element otherwise, both of which can stack up to thrice (hence a maximum of 96–192 points for the former and 30–78% for the latter), in addition to a 40–48-point boost to Elemental Mastery for allies near the wielder. These buffs further emphasize Nahida's combat role as a Support Party Member.
  • Wham Line: As Scaramouche appears to have triumphed over the Traveler and Nahida and attempts to pull out her Gnosis, she casually grabs his wrist and says:
    Nahida: The data collection is almost complete. Do you even know how many times you've tried to take my Gnosis from me?
  • Wham Shot: The 3.1 Trailer shows Nahida, who is possessing Sumeru Katheryne's body, being stabbed by a spear and the Traveler being too late to save her. The actual Archon quest reveals the true context that [[spoiler:they were being surrounded by the guards of the city and Nahida was able to survive by temporarily swapping consciousness with the Traveler to ensure their escape out of the city.
  • Wistful Amnesia: After purging Rukkhadevata's corrupted consciousness from Irminsul to eradicate forbidden knowledge, Nahida, like the rest of Teyvat, lost all conscious memory of her predecessor. All that's left is traces of the emotions left behind, such as her anguish for having to erase her predecessor from the world, or the warmth she felt when Rukkhadevata first created her.
  • World's Smartest Man: Default to this, considering her position as God of Knowledge. In practice, the position is a tie between her and The Doctor. The Doctor has potentially more technical knowledge than her, but she definitely is wiser than him.

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