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The character sheet for characters who first appeared in Front Mission 5.

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The United States of the New Continent (USN) Army

    Walter Feng 
  • But Not Too Foreign: Walter's from the US of (likely) Chinese-American background.
  • Chekhov's Gunman: A soldier clad in black piloting gear and inside a black USN wanzer with the call sign "Black 6" radios the commander, Black 1, who's Hector.
  • Childhood Friend Romance: Walter was friends with Lynn, but forgot about her until he was recruited to the Strike Wyvers. He marries Lynn at the end of the game.
  • Colonel Badass: Walter Feng eventually get promoted to one as well, years after the incident in Alaska.
  • Dude, Where's My Respect?: Averted with Walter. In the game, he begins as a nobody... but by the time of the third arc, he is famed as the hero of the Cambodian campaign and renowned in certain circles for being a veteran platoon commander of the Strike Wyverns and a Barghest operator.
  • Elites Are More Glamorous: Walter later on joins Barghest as a commando/wanzer pilot.
  • Heroic Mime: Downplayed in 5. Although Walter Feng does speak during cutscenes, you'll almost never hear him talk outside that. You can choose what he says in some conversation, however.
    • Somewhat justified. Walter isn't a very talkative person.
  • Majorly Awesome: Walter spends much of the story as a Major, for over 10 years.
  • Rank Up: Happens to Walter in 5, which is quite reasonable, given that his story spans a 20-odd career in the armed forces. He starts as a buck Private, later gets promoted to Sergeant when he completes wanzer training. He's then promoted a few times to Captain amidst the Strike Wyverns timeskips, and later, after he joins Barghest, he's promoted to Major. By the end of the story, he's a full-blown Colonel.

    Randy O'Neill 
  • Big Eater: He's always hungry and always snacking.
  • Sacrificial Lamb: His death symobilizes the tragedy regarding Glen and how he's being branwaished by Grimnir to conduct terrorist activities. once they've met up previously again as adults. It also inspires Walter to sign up for the Strike Wyverns.

    Lynn Wenright 
  • Big Damn Heroes: During the climax of the final arc of 5, the Barghest are outnumbered, fighting a losing battle against the Grimnir's superior numbers. Things are looking bad... then Lynn leads the Strike Wyverns in a airdrop, bringing Death from Above and turning the tide of the battle.
  • Chekhov's Gunman: Lynn was seen briefly in the first game before 5.
  • Childhood Friend Romance: She's friends with Walter before they parted ways. She got married at the end of the game.
  • Colonel Badass: Lynn is promoted to Lieutenant Colonel during the Barghest arc.
  • Defrosting Ice Queen: Lynn begins as a cold, no-nonsense military officer, but slowly defrosts towards Walter. They later get married and have a daughter.
  • Majorly Awesome: Lynn is introduced as at first with the rank of major, before her promotion.
  • Not So Stoic: Lynn Wenright totally freaks out when Walter Feng is badly wounded from Taking the Bullet for her at the end of the Cambodia arc.
    • Earlier, she flips out when it's revealed she used to have a Stalker Shrine of Walter.
    • And when Lynn is promoted after the Cambodia arc, she can't hide her glee. Edward Collins describes her as a kid with a new toy.
  • Stalker Shrine: Hector tells Walter that she has one dedicated to him in her office.
  • Super Prototype: She gets the Gracilis in 5, the spiritual successor to the Belladonna Atropa. It packs a powerful sniper rifle and is designed for aerial combat, with its landing boosters and verniers. It is also exclusively designed for S-Type pilots. Sadly, Lynn is not a playable character when she's piloting it, and the wanzer's flight mode is only seen in a cutscene.
  • Took a Level in Badass: Lynn went from being a shy bookworm to a Marine Corps Special Forces operator and officer. She's also an BD S-Type pilot.
  • Tsundere: Her dere side is very rarely seen, however.

    Edward Collins 

    Hector Reynolds 
  • Chekhov's Gunman: In Front Mission 2, he's "Black 1" during the Alordesh coup.
  • Colonel Badass: Hector Reynolds is a colonel. Although in a bit of a twist, he's a Combat Medic.
  • Cool Old Guy: Although he's supposedly in his 60s by the time of the final arc, he is still the CO of the Barghest, and more than capable of helping Walter Feng kick asses in the battlefield. Wait, did I mention that he helps stop a group of Super-Soldier terrorists from vaporizing Alaska in the said story arc?
  • Elites Are More Glamorous: Hector's a trained wanzer pilot and the CO of Barghest.
  • The Gadfly: Hector when he teases Lynn. He later get into trouble after one too many.

The Grimnir

    Glen Duval 
  • Brainwashed and Crazy: Subjected to a Grimnir experiment to get him outfitted with a S-type Device.
  • Cold Sniper: Glen turns into this, once he goes Brainwashed and Crazy thanks to the S-Type Device (forcibly) implanted in his head.
  • The Dragon: To Grimnir after he was detained as a POW during the Huffman Conflict. Thanks to the brainwashing.
  • Let Them Die Happy: Walter does this for Glen at the finale of 5, after the latter has shaken off his Brainwashed and Crazy, assuring him that Randy is alive and well, though Glen already knows the truth and calmly accepts his fate.
  • Super Prototype: Remember that blue Zenith that Brainwashed and Crazy Glen uses to hand you and your team your asses and kills poor Randy with? It's one of the best wanzers that you can get in 5. The catch? You have be playing on Hard Mode and grind in the complete Survival Simulator at least four times to get the full set.
  • Tragic Keepsake: Glen's grenade-shaped lighter, which Walter holds onto for 22 years.

    SPOILER CHARACTER 

Dr. Morgan Bernard

  • Ax-Crazy: Interestingly, Morgan Bernard from 5 subverts this. Given what he is, many would expect him to play this trope straight. Well... HE DOES NOT.
  • Big Bad: Of the entire series, including 5, in terms of how Grimnir worked behind the scenes.
  • Chekhov's Gunman: In 2, he shows up via a proxy, and acts as the story's final villain. In 4, he is referred to by Zead Elger as a terrorist behind a major hostage crisis in EC Germany back in the latter's British Army days.
  • Dark and Troubled Past: Believe it or not, Morgan was a neuroscientist involved in humanitarian operations worldwide. After seeing horrific things on the battlefield, he founded Grimnir with the objective to crush supernations and bring back the idea of the nation state, believing it would prevent wars from happening on the current scale ever again.
  • Diabolical Mastermind: Despite his intentions, he’s still the mastermind behind most of the events of the series and the wars that occur as a result.
  • Well-Intentioned Extremist: Morgan wants to get rid of the supernation perspective by using B/S-Type Devices as a gamechanger.
  • Western Terrorists: An Irish terrorist who founded the organization Grimnir.

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