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Jason Voorhees

https://static.tvtropes.org/pmwiki/pub/images/jasons.png
Jason Voorhees
Mocapped by: Kane Hodder
For Jason's movie version, see here.

Born in 1946, Jason Voorhees suffered from physical deformities and mental disabilities that led to childhood bullying and neglect by the counselors at Camp Crystal Lake which resulted in his apparent death by drowning. Little could anyone realize at the time that he would not only survive his brush with death, but continue to return time and again, even after death, to torment and murder anyone unfortunate enough to cross his path.


  • Abusive Parents: His father Elias used to beat him often. The police tapes reveal Jason's a Child by Rape, and Elias wasn't related biologically. Pamela only married him for protection against Jason's real father whom she sensed was still out there, watching, waiting.
  • Achilles' Heel: When all the pieces for his demise are in place: Tommy rendezvousing with the counselors, being de-masked and his mother's sweater stunning him, he's screwed (unless Tommy's weapon breaks or whiffs the final strike). A smart player will be wary on small maps, and use the Sense ability to spot stragglers, as it's easier for the counselors to locate his shack. If Jason gets Pamela's warning, he needs to drop everything he's doing and Morph on over to the shack immediately.
  • Adaptation Distillation: Aside from the multiple Jason skins, all Jasons are played by Kane Hodder, can set bear traps like the 2009 Jason, can chuck metal darts like Part 6 Jason, worships his mother in his shack like Part 2 Jason, and has the superhuman strength and durability of Parts 6 to 10 Jason.
  • Addressing the Player: While playing Jason, turning the camera to face him will cause him to stare at the player, moving left, right, up and down.
  • Amazing Technicolor Population: The Retro Skin Jason has blue and purple skin, just like his source material.
  • An Arm and a Leg: Two of Jason's kill moves involves slicing off both of his victim's arms.
  • And Show It to You: One of his kills involves ripping his victim's heart out.
  • Awesome, but Impractical: Some of Jason's gory weapon-kill animations are spectacular and just brutal to watch, but they waste a lot of time and are unskippable. You'll want to refrain from using the better ones early on, as tempting as that maybe against a particularly annoying Counselor. If Jason executes such a lengthy weapon-kill and you hear the phone ringing or car starting up, you're powerless to stop them.
  • Ax-Crazy: It's Jason, what do you expect? Bonus points since he wields an axe in three of his skins.
  • Axe Before Entering: If a door is locked, Jason has to smash them down to get inside.
  • Being Evil Sucks/Evil Is Cool: Depending on whether you are playing with friends or with strangers in the multiplayer online lobby. If you're playing with the latter, for the love of your eardrums and concentration MUTE THEM. It's 1-versus-7 and you're going to be subjected to all manner of abuse hurled your way for the match duration as they try constantly to kill you, or Rage Quit if they fail miserably to.note 
  • Berserk Button: Using his mother against him is an obvious pushable button, but he especially hates seeing Counselors having shameless sex in front of him, ensuring to put an end to the copulation in a gratuitously violent fashion. Serves as Fridge Brilliance because it was neglectful counselors having sex that allowed him to drown as a child, and in the game's lore, he is a Child by Rape.
  • Big Bad: As per usual, he's the primary villain of the franchise.
  • The Brute: Jason's height seems to have been exaggerated for the game. In the movies, he was played by stocky 6'3" - 6'5" stuntmen, but in the game his stature makes the counselors seem like toddlers.
  • Car Fu: Subverted, but Jason can stop the car dead in its tracks if it collides into him as he's an Implacable Man. While he can't put the vehicle out of commission by himself, he can place traps around it. Cleverly, Jason usually won't know if the gas tank was filled up, but he will know if the battery was repaired, and can always boobytrap the driver's door.
  • Child by Rape: As revealed by the tapes, an anonymous man forcefully impregnated Pamela. Then she married Elias for protection.
  • Cut Phone Lines: Subverted. Jason can't attack the phone relay box as its already blown a fuse at the beginning. He can trap it instead. If any counselor is trying to call the cops, he will get an alert and if quick enough can disable it mid-call. But now any counselor can work on the relay, so he'll have to pay close attention or kill anyone in the vicinity.
  • Cut the Juice: Electrical supply boxes show up on Jason's map for good reason - if he sabotages them, it knocks out the power in the cabins in the local area. This will send any counselor inside regardless of stealth and composure into a panic, and if Jason finds the power to the C.B radio he can delay or prevent his victims calling Tommy.
  • Destination Defenestration: One of the environmental kills Jason can perform is throwing a person through a window.
  • Disappeared Dad: His biological father was an anonymous man who simply raped Pamela and left her there broken and bleeding, never to be seen again.
  • Dramatic Unmask: It's possible for players to knock off Jason's masks with enough blows to the face. As in the films, the results aren't pretty with the exception of Part 5, where it instead reveals he's a copycat. Doing so must be done before it's possible to kill Jason, in reference to this being an Event Flag for the climax of most of the films.
  • Even Bad Men Love Their Mamas: He and his mother Pamela provide the page image for this trope. Pamela was the only one who ever treated Jason with any kindness, and the reason Jason kills is because it's what (he thinks) his mommy wants.
  • Eye Scream:
    • One of Jason's kills involves driving his thumbs into a victim's eyes.
    • Every Jason from Part 6 onward has him missing his left eye.
  • Finishing Move: Jason has a number of them he can use to finish off his victims, including environmental ones. Most of them are taken from his movies.
  • Generation Xerox: The tapes reveal Pamela Voorhees and Dr. Jarvis had a long, hostile discussion over Jason's death. Little did they know their children would become archenemies decades later.
  • Groin Attack: One of Jason's killing methods is driving his weapon into his poor victim's groin.
    • With the addition of downloadable content, Jason gains two more. One where he chops upwards between his victim's legs, and another where he slams his weapon on his victim's crotch, before slicing him or her in half up to their chest.
  • Hearing Voices: Jason constantly hears his mother's voice throughout his gameplay. Maybe Magic, Maybe Mundane.
    "Yes. YES! Kill for mother!"
  • Impaled with Extreme Prejudice: A number of Jason's kill moves see him do this in various ways.
  • Implacable Man: Guess who? Though it is possible to kill Jason... albeit extremely difficult. He can also be knocked out with various weapons, but he won't stay down for very long. Killing him is so difficult that even the creators have stated that it only happened a little over one percent of the time.
  • Immune to Bullets: Subverted. While it won't kill Jason, shooting him can knock him out briefly, giving a chance to escape. Tommy Jarvis even arrives carrying a rifle and the police will shoot Jason if he attempts to approach the pick up location.
  • Informed Flaw: The game states the undead Jasons can't run - but none of the Jasons can run. The fastest they can manage is a slow jog, and therefore, easily evaded by any sprinting counselor with full stamina. Jason has to mainly rely on surprising his targets via the Shift and Morph abilities.
  • It Only Works Once: Unlike the Counselor bear traps, Jason's cannot be reset once sprung, meaning he has to pay close attention to any objective areas where they were set off or disarmed.
  • Jawbreaker: One of his kills is ripping his victim's bottom jaw out with his bare hands.
  • The Juggernaut: Most things won't slow down Jason at all, but The Game provides perhaps the most astounding demonstration of this by letting you try to run Jason over with the escape car. Jason's knees are strong enough to stop the car dead without him even flinching.
  • Killed Off for Real: It is possible to kill Jason, but it requires at least three players to be alive and to coordinate their efforts.
  • Kill It with Fire: One of Jason's environmental kills is shoving his victim's head into a fireplace and stomping down to pin them in it while they burn to death.
  • Leitmotif: Besides his distinctive chanting, each playable iteration of Jason has its own theme music.
  • Malevolent Masked Men: Jason, naturally, who wears his sack mask as Part 2 and his iconic hockey mask in all his other incarnations. It's also possible to knock the mask off all variations of him, revealing his deformed/decomposed face or Roy Burns as Part 5.
  • Mama's Baby, Papa's Maybe: The Pamela Tapes found in-game confirm that Elias is not his biological father.
  • Maybe Magic, Maybe Mundane: It's unclear if Jason's hearing his mother's voice is him being insane (as is the case in the movies), or her spirit actually talking to him. The big one is when someone sneaks into Jason's shack, at which point Jason hears his mother warning him of their location.
  • Machete Mayhem: Part 7 is the only one who uses one as a weapon, though Part 6 has an unusable one sheathed on his utility belt. At level 113 you unlock the ability to customize each Jason skin with different weapons. Along with Pig Splitter, the Machete is the fastest one-handed weapon in the game, fantastic for quickly breaking down doors. The Machete becomes even more destructive when equipped with a Jason with strong Weapon Strength and Durability.
  • Mighty Glacier: While different versions of Jason have different capabilities and some are capable of running, none of them are very fast. Not that he needs to be.
  • Neck Lift: If he catches a victim, Jason will do that while preparing the killing blow.
  • Neck Snap: One of Jason's killing moves involves snapping his target's neck.
  • Nightmare Face: Jason can have his mask knocked off by a good enough blow to the head. All of them have this except Part 5, which instead reveals the normal looking Roy Burns.
  • Night Swim Equals Death: Jason can drag a swimming character underwater and drown them instantly, no chance to use a pocket knife or break free. The characters also make the most noise while swimming, making them easier to find. In addition, some versions of Jason benefit from increased mobility while underwater: you will not be able to outswim them, and they can even catch up with boats.
  • No-Sell:
    • Stabbing Jason in the face with a pocket knife (one of the support weapons that can be found in the cabins) causes him to pause for a moment and nonchalantly pull the knife out of his cheek/chin before resuming his rampage. All it does is end his Neck Lift and give you some time to run.
    • You can try to run him over with the car. Key word is try, however, as Jason's knees are solid enough to collide with the car and win.
    • Shooting him with the flare gun. You can even hit him in the face, the flare even lodging into one of his mask's eye holes, but at most he'll just be stunned for a few moments before getting back into the chase.
    • Shooting Jason with a shotgun may knock him down, but he always gets back up. Not even a point-blank blast to the face will do much but temporarily inconvenience him.
  • Not Quite Dead: Just like in the movies, it is possible to hit Jason with enough force to leave him seemingly dead on the ground, but he'll recover in a few moments and sit right back up.
  • Offscreen Teleportation: As to be expected, Jason is capable of teleporting to emulate this. Though the teleportation isn't precisely "offscreen", as the counselors can be looking right at Jason when he does it. (Likely, the coding to ensure the abilities are only usable when no one is looking would be nearly impossible, as well as giving the counselors the ability to deprive Jason of two of his best weapons just by keeping him in sight would make playing Jason very unfun.)
    • Jason has two different abilities of this nature. Morph lets him teleport anywhere on the map (in predetermined locations "near" where the player put the cursor). Shift zooms Jason forward at high speed, more accurate over short distances and able to overtake even the fastest counselors.
  • Off with His Head!: Some of Jason's kill methods involve tearing or punching his victim's head clean off.
  • Ominous Visual Glitch: What the counselors will see if Jason teleports near them. His Stalk ability turns it off.
  • Once is Not Enough: Like in the series proper, hitting Jason hard enough will knock him to the ground seemingly dead, only for him to sit up shortly there after. Also justified, as it's not possible to attack Jason further until he's back up, and able to defend himself to prevent players from just stun-locking him on the ground.
  • "Open!" Says Me: Jason can and is expected to smash down doors, to pursue after Counselors seeking refuge inside. How fast he breaks them down depends on the door, and which character you've chosen. Very often its Pragmatic Villainy to quickly destroy an unlocked door to buildings of significance, before it gets barricaded. The only drawback is whether Jason is opening, or forcing open a door, he has no Mercy Invincibility, leaving him wide open to getting attacked.
  • Punch-Clock Villain: He takes no pride or satisfaction in murdering the Counselors. Like a boy taking out the garbage because he was told to, he is simply doing what he believes his loving mother wants him to do. He won't leave the campsite to murder other innocents, and always returns to his mother's shrine at the end of the match regardless if some of the Counselors are running around alive.
  • Purposefully Overpowered: Jason. It's one-against-seven, after all, but the "one" is so much more powerful, the counselors will still have a hard time taking him down.
  • Rasputinian Death: The only means to kill him more or less ensures he'll die this way if he does. At a bare minimum, it requires him receiving four hits with deadly weapons, the last of which leaves the weapon embedded in his skull, and that's only if the players are extremely lucky and knock his mask off in one hit.
  • Recognizable by Sound: Jason will get audio cues if any counselors mess up trying to repair vehicles or the phone. The boat propeller, startup, phonebox fuse, phone dialling are all very distinct. Battery, gas tank and car ignition sounds are indistinguishable however, so if there's more than one car, Jason needs to scout out to find out which is being worked upon.
  • Scarily Competent Tracker: A large part of the game is either tracking down the camp counselors or trying to avoid Jason's inhuman tracking skills. That being said, as there are different versions of Jason to play as, some are better at tracking than others.
  • Scars Are Forever: Every Jason past Part 3 has the same axe wound to the skull with an accompanying gash in the mask, no matter how much damage Jason's taken and healed from. This is how you can tell Part 5 Jason isn't really him
  • Shrine to the Fallen: Much like the movies, Jason's shack contains a shrine to his mom's severed head.
  • So Much for Stealth: If you're going to get the best out of Parts V, VIII and IX, you've got to understand how the Stalk mechanic works. Once activated it mutes the music, showing your victim(s) an Ominous Visual Glitch (making it look like you shifted or morphed elsewhere) for a maximum of three minutes if standing still, but burns quicker through movement and using other abilities. You can't just Shift or Morph to your targets, and then use it, or start breaking into a cabin, because they'll know the killer's in the neighborhood. An infuriating game design choice can also happen when the players camera may not notice Jason prowling around outside, but if he jogs pass the counselor character's line-of-sight, they will automatically scream, and the element of surprise is ruined.
  • Surrounded by Smart People: He's in for a very rough time if the lobby of counselors are all well organized and know the camp map layouts, with phone and shack locations, in and out.
  • There Was a Door: Jason is capable of plowing through walls in certain places. HOW he does it depends on which version of Jason you are, as some have to manually destroy the wall while others just burst right through it, but all versions of him can bust through them with the Rage skill. Part 4, Part 8, and the Savini Jason both have enhanced destruction, letting them tear through considerably quicker.
  • Trap Master: As of the final version, he's capable of planting a finite number of unique, one use bear traps he can plant, reflecting his occasional usage of traps in the movies.
  • Turns Red: Once taken enough punishment from the Counselors his Rage ability unlocks, cue Pamela's Evil Laugh. All other abilities are heightened and very few things can now stun him. At this point you'll want to avoid confronting Jason if you're not already carrying a trap, a pocket knife, rifle or the sweater.
  • Unbreakable Weapons: In contrast to the Counselor's various melee weapons (and guns), Jason's single weapon of choice is indestructible.
  • Unstoppable Rage:
    • His Rage ability invokes this trope. Emphasis on 'unstoppable' as he can destroy any barrier in his path with little trouble.
  • Victory by Endurance: Anyone who wanted to be a good Jason player, needed to understand this trope. You are controlling a Determinator. Jason's in a war of attrition with the counselors (and Tommy) who maybe very organised in attacking/stunning him for the majority of the match. Even if the hunter starts off with rotten luck, a persistent and experienced gamer will eventually wear the opposition down so long as they never ever give up.
  • Villain Protagonist: While playing as Jason, this is a given.
  • Villain Teleportation: The counselors are faster than Jason on foot, but the big guy can sometimes teleport across the map at various points, depending on which version of Jason the player chooses.
  • Walk, Don't Swim: Jason simply walks across the bottom of the lake rather than swimming. Though it's much faster than his usual walk, and some Jason versions move even faster in the water (faster than the motorboat, even!)
  • Wouldn't Hurt a Child: He will not murder children, of course there none to be found in the game, so everyone is an acceptable target.
  • Wrestler in All of Us: Jason can Chokeslam someone after giving them his aforementioned Neck Lift, and can do it onto a stump for an environmental kill. He also can do a Backbreaker and a Death Valley Driver as some of his kills.

Incarnations:

    Part 2 

Part II Jason

https://static.tvtropes.org/pmwiki/pub/images/jason_part_2.png
That one version of Jason, that most people don't remember.
Click here to see him unmasked. 

Jason's first appearance as the main antagonist of the series: thought to have drowned in Crystal Lake as a child, he actually survived to adulthood, living in seclusion until the death of his mother Pamela spurs him to take revenge against anyone who crosses his path. This version of Jason specializes in objective control, starting with more traps than other versions and having a faster recharge rate for his Morph ability which not only allows him to lay down more traps more quickly, but also respond with haste when a victim triggers one of his traps.


Strengths:

  • Can Run
  • Traps
  • Morph

Weaknesses:

  • Shift
  • Defense
  • Water Speed

Default Weapon: Pickaxe

Unlock Level: 13


  • Barbarian Longhair: Unmasked, Jason has half a head of long, scraggly red hair.
  • Brown Bag Mask: Runs around with a dirty white sack over his head with a single eyehole.
  • Beard of Evil: Part 2 Jason has a thin, patchy beard, as in the movie.
  • Can't Catch Up: He's often dubbed 'Objective Jason' by the community because he's awful at catching speeding cars and boats. So any player wanting to use him effectively needs to pay attention to sound cues while morphing round the map constantly.
  • Crippling Overspecialization: His playstyle is all about using and monitoring traps competently. He was designed for picking off individual ensnared Counselors, but on small maps he'll be griefed often as they group up together quickly. Part 2 also has to watch out for Counselors with high Repair stats since they'll repair objectives in seconds. If the lobby decides not to spring his traps and go for the kill instead, his biggest asset has gone to waste. Another exploitable weakness is all Jasons are vulnerable for a few seconds as they attempt to Morph elsewhere, Part 2 especially as the lobby can gang up and prevent him from doing so.
  • Excuse Me While I Multitask: His whole shtick is Morphing across the camp, even when engaged in combat, to finish off any Counselor caught in one of his traps.
  • Facial Horror: He has a droopy eye, a huge bulge pushing down on said eye, a crooked mouth full of rotten teeth and a deformed nose. This is the most normal looking we ever see Jason.
  • Powerful Pick: Part 2 Jason uses one as his main weapon.
  • Hillbilly Horrors: Wears a flour-sack mask, plaid flannel shirt and denim overalls. Hell, he even provides the page image!
  • Non-Standard Character Design: He is the only (real) Jason to have hair behind the mask, he lacks the iconic hockey mask and his build is much slimmer compared to later iteration. But it can be excused by being his first incarnation.
  • Lean and Mean: Along with Roy Burns, Part 2 Jason is the skinniest Jasons in the game.
  • Sackhead Slasher: Duh.
  • Teleport Spam: His speciality is being able to Morph around the map often, which you'll need, as he has a poor Shift.
  • Trap Master: Part 2 Jason has the benefit of being given the most bear traps out of any of the Jasons so far, allowing a player to have much better map control and lock down most, if not all objectives with traps. Coupled with his augmented Morph ability, and Part II Jason can be an omnipresent threat that can react faster to most emergencies when they arise.
  • Unblockable Attack: Because Part 5 and he are both human and not undead damage-sponges they'll be on the receiving end of this as they can't guard well against attacks.

    Part 3 

Part III Jason

https://static.tvtropes.org/pmwiki/pub/images/jason_voorhees_part_3_icon_friday_the_13th_the_game.png
The start of the most iconic thing Jason is known for (next to his machete).
Click here to see him as Retro Jason. 
Click here to see him unmasked. 

Jason seemed to have been as good as dead at the end of Part 2, but the "fatal" wound he suffered was anything but. It would be at Higgins Haven where he would not only resume his campaign of carnage, but where he would first don his iconic hockey mask. This version of Jason is the most beginner friendly, with increased weapon strength allowing him to more quickly injure his victims. In conjunction with increased grip strength, he can use grab kills and environmental kills more easily.


Strengths:

  • Can Run
  • Weapon Strength
  • Grip Strength

Weaknesses:

  • Stun Resistance
  • Sense
  • Stalk

Default Weapon: Axe

Unlock Level: 1


  • Axe Before Entering: Considering he carries an axe, you can bet he won't think twice about busting doors with it.
  • Cool Mask: Well, his movie was pretty much the one that introduced his iconic Hockey Mask, so it's a given.
  • Facial Horror: He has a cleft lip, few (and rotted) teeth, saggy skin and what looks like a huge tumor covering the side of his head.
  • I Can't Sense Their Presence: His Sense ability is downright terrible. Part 3 will have a very hard time tracking down counselors with high stealth ratings, especially if they're good at hiding.
  • Jack of All Stats: Part III Jason has a flexible play-style that can be changed on the fly thanks to his stats, which gives Jason boosts to his Grip Strength (giving him more time to pull off an execution) and Weapon Strength (letting him deal more damage if he chooses to just swing his weapon around if he can't grab someone). And unlike other Jasons, he gets to keep an average amount of traps and the standard cooldown timers on both of his movement abilities. Fittingly, he's the first Jason unlocked for players, giving them a Jason who can do well in most situations without any Crippling Overspecialization.
  • Master of None: He has no exploitable weaknesses as such but has no real strengths either. Its advisable to put his traps to very good use around the phone and cars.
  • Palette Swap: Retro Jason is an alternate skin for Part 3 Jason.
  • Stealth Expert: Stalking Counselors is one of his weaknesses, but hilariously when playing as Retro Jason he comes complete with his own theme and its much quieter than his main soundtrack which makes it tricky for counselor players to determine how close or far away he is.
  • Stylistic Suck: His Retro Jason skin, which is blue, purple, and rather gaudy looking...which is exactly the point: it's based off the old NES game, which is rather infamous for Jason's bizarre color scheme.

    Part 4 

Part IV Jason

https://static.tvtropes.org/pmwiki/pub/images/jason_part_4_1.png
His rather famous axe wound.
Click here to see him unmasked. 

Not even an axe to the cranium is enough to keep Jason down, nor a trip to the coroner's office: still very much alive and very pissed, Jason would escape from the hospital and return to Crystal Lake, where he would terrorize the Jarvis family on their lakefront property. This version of Jason is a relentless pursuer, able to run, break down doors and walls with ease, and hack his victims to pieces with only a few well-placed swings of his pig splitter.


Strengths:

  • Can Run
  • Weapon Strength
  • Destruction

Weaknesses:

  • Water Speed
  • Shift
  • Traps

Default Weapon: Pig Splitter

Unlock Level: 44


  • Attack! Attack! Attack!: He seems to be designed with this in mind to reflect his more aggressive and rage-filled portrayal in that form. He lacks options to deal with escape paths (fewer traps, lacking in the Shift ability, and slower water speed), and is instead prioritized for just cornering and killing them off (can run, his weapon does more damage, and he can tear straight through doors). His kills are also considerably more brutal in this version.
  • Crippling Overspecialization: His focus is aggressive close-quarter combat, so to moderate this flaw you must not allow Counselors to successfully attack and stun you, otherwise they'll regain stamina while you're unable to catch them.
  • Groin Attack: Has two ones specific to this version of Jason, both of which are exceptionally brutal:
    • He swings his meat clever up between their legs, cutting all the way up into their waist. He then pulls it out and drives it through their skull.
    • He choke slams them to the ground, then stabs his meat cleaver into their groin and slowly pulls them across it, nearly splitting them in half from there up.
  • Facial Horror: Part 4 Jason has a seriously misshapen mouth full of rotting teeth, marks and wrinkles all over, an ear that sticks outwards, bloodshot eyes and a huge, bloody axe wound on his head.
  • Leeroy Jenkins: Part 4 was designed with this playstyle in mind. With the right player, he can be a force to be reckoned with as his Destructive ability is matched only by Savini Jason. If not then it's a Crippling Overspecialization as this Jason has a poor shift and few traps. A smart lobby will rarely fight him recklessly as intended by the developers. If he doesn't gain momentum in a match, and quickly, in slaying several counselors he will get overwhelmed when Tommy arrives.
  • Psycho Knife Nut: Part IV Jason comes with a giant meat cleaver.
  • Super-Persistent Predator: Since he can run and smash down doors with ease, you are expected to become this. Confronting and pursuing any Counselors you find from the very beginning.
  • Unstoppable Rage: Aside from his Rage ability, Part IV Jason seems designed to reflect this trope in regards to how Jason was portrayed in that film, as his stats seem prioritized for killing counselors effectively and his kills are exceptionally brutal.

    Part 5 (UNMARKED MOVIE SPOILERS

Part V Jason (Roy Burns)

https://static.tvtropes.org/pmwiki/pub/images/roy_game_8.jpg
There was a man so cold no life was in his eyes...
Click here to see him unmasked. 

It seemed that Jason was dead for good and all after Tommy Jarvis buried a machete in his brain as a child… until grieving father Roy Burns donned the mask to exact revenge for his son's death against the residents of Pinehurst Youth Development Center. This version of "Jason" is well-suited to stopping counselors from completing objectives, starting off with more throwing knives and being able to chase down any counselor who tries to run from him.


Strengths:

  • Throwing Knives
  • Stalk
  • Can Run

Weaknesses:

  • Defense
  • Grip Strength
  • Stun Resistance

Default Weapon: Gardening Shears

Unlock Level: 1


  • Adaptational Badass: Roy was noticably weaker and more vulnerable to damage in his film, but is every bit as unstoppable as any other Jason in this game despite being a completely normal Copycat Killer.
  • An Arm and a Leg: One of his kills sees him cut off both his victim's arms with his hedge clippers.
  • Becoming the Mask: Roy used to be a simple medic, then his son got murdered and he pretended to be Jason after going insane. The devs stated that at this point Roy believes he is Jason. However, despite hearing Pamela's voice, he doesn't visit her shrine once the round ends, so he probably only believes to be Jason as long he is hunting the counselors and becomes himself again once he's done killing.
  • Bifurcated Weapon: He can split his sheers into their two halves and use them as a pair of daggers for kills.
  • Demonic Possession: The Novelization of Part VI hints that he was in fact possessed by Jason's spirit. Filled with wrath and bloodlust after finding out his illegitimate child was killed, it drove him into a murderous spree. The game leans heavily towards this as he hears Pamela, has all the inhuman powers Jason does, and will absolutely never stop until his task is through.
  • Inexplicably Awesome: There is no explanation for how Roy has access to the same teleportation abilities that Jason does.
  • Jack the Ripoff: He's Roy Burns, not Jason.
  • Logical Weakness: Considering the fact that he's not Jason and is actually an average human, it makes sense that he isn't as hardy nor as strong as the real deal.
  • Non-Standard Character Design: He's noticeably smaller than other Jasons are, and his exposed face is very different from any other design. Justified, as he's Roy Burns and not the original Jason.
  • Off with His Head!: One of his kills sees him decapitate his target with his clippers after taking off both their arms.
  • Psycho Knife Nut: He can leave the shack with eight throwing knives. If you're going to use Part 5 effectively, never miss your targets.
  • Shear Menace: Uses a pair of hedge clippers as his main weapon.
  • The Strategist: Due to his weak grip, Part 5 may not able to pull off environmental kills without careful planning or setup, as Counselors will break free a lot quicker.
  • Stealth Expert: Seems what he's built around. He is one of three Jasons with an enhanced Stalk, but can run, and has more throwing knives, but his physical attributes are weaker, making him built more for ambush attacks than straight-up fights. Him being noticeably more average-sized compared to the hulking other Jasons and wearing a head-to-toe, dark-colored outfit with very little exposed skin can also make him somewhat more difficult to notice than the other Jasons who tower over the counselors.
  • Unblockable Attack: On the receiving end. Like the Part 2 Jason, his inadequate Defense means he can't block against attacks.

    Part 6 

Part VI Jason

https://static.tvtropes.org/pmwiki/pub/images/jason_part_6.png
Click here to see him unmasked. 

An ill-fated attempt by Tommy Jarvis to destroy Jason's remains in an attempt to rid himself of his personal demons takes a turn for the worst when a well-placed lightning bolt reanimates him... not even death can stop him! As an undead revenant, he is more dangerous than ever before! This version of Jason is a master of ambushes, with more throwing knives available at the outset and a long-reaching weapon that lets him break down doors from unusual angles, in addition to reduced cooldowns for his Shift ability that makes him hard to evade.


Strengths:

  • Throwing Knives
  • Sense
  • Shift

Weaknesses:

  • Defense
  • Can't Run
  • Morph

Default Weapon: Fence Spear

Unlock Level: 3


  • Can't Catch Up: Like Part 2, this Jason will have a bad time catching up with Counselors escaping by car or boat.
  • Eye Scream: His right eye has seen better days…
  • Facial Horror: This Jason is severely rotted, having brown, leathery skin, no lips, exposed nose cavity, and his bad eye has rotted away, leaving a putrid hole.
  • Impaled with Extreme Prejudice: Due to holding a long fence piece as his signature weapon, all of this Jason's executions are this.
    • One where Jason puts a Counselor down on their knees and forces his spear in their mouth and slowly pulls it out from the back of their neck.
    • Another where Jason pins someone down and slams the sharp end of his spear onto their face.
    • A particularly brutal one where he plants his spear in the ground and forces a Counselor's head into it. For added insult, he just grabs the weapon and pulls it the rest of the way out the other side.
  • Improbable Weapon User: Is using the aforementioned broken fence piece as a weapon instead of the usual axe or machete like the other Jasons.
  • Long-Range Fighter: An odd variation, but Part VI Jason boasts a higher number of Throwing Knives when the game starts, and add more to his collection with the knives scattered around the map. These knives can be incredibly useful for Part VIs kit, which gives him a better Shift but leaves him unable to run, allowing him to cripple Counselors from a distance and then follow up with a gap closing Shift for the kill.
  • My Significance Sense Is Tingling: A trait he shares with Part VII, this jason has Sense as a strength allowing him to keep track of the Counselors more easily.
  • Psycho Knife Nut: Like Part V he can leave the shack with eight throwing knives but with a strong Shift Part VI can quickly close any gaps between him and the victims, meaning he's more likely to hit his targets trying to escape.
  • The Strategist: His morph is abysmal, so any player who wants to utilize him well needs to adopt this approach. Locking down the cars with traps, and preventing the Counselors from getting organized to group up against him.
  • Unblockable Attack: The only undead Jason with poor defense for blocking attacks. You're better off hacking and slashing instead.

    Part 7 

Part VII Jason

https://static.tvtropes.org/pmwiki/pub/images/jason_part_7.png
Good job Tina.
Click here to see him unmasked. 

Jason was thought to be taken out permanently when Tommy Jarvis chained him to a rock at the bottom of Crystal Lake, but he was unleashed once more after a young girl named Tina accidentally frees him with her newfound psychic powers... This version of Jason can be very hard to shake off, with reduced cooldown to his Sense ability letting him keep an eye on his victims. While his mobility can be middling, his improved Sense, combined with improved weapon strength, makes him incredibly dangerous.


Strengths:

  • Sense
  • Water Speed
  • Weapon Strength
  • Grip Strength (formerly)

Weaknesses:

  • Stun Resistance
  • Traps
  • Can't Run
  • Shift (formerly)

Default Weapon: Machete

Unlock Level: 7


  • Balance Buff: He was borderline unplayable when first released, until the developers had to tweak his strengths and weaknesses in a 2018 patch. Even so, he's still regarded as the weakest Jason, and only experts should attempt any match with him.
  • Body Horror: More prominent than usual for Part 7 Jason, who spent years rotting at the bottom Crystal Lake, exposing his rotted flesh, and even most of his spine.
  • Chained by Fashion: Part VII Jason has a chain wrapped around his neck.
  • Facial Horror: Part 7 Jason is even more rotted than Part 6 Jason, exposing bone around his empty eye socket, several nasty sores all over his head and neck, and a hole in his cheek exposing his teeth.
  • Highly Specific Counterplay: Escaping via boat against any Jason is very dangerous, against Part 7 is suicide.
  • Logical Weakness: He was stunned repeatedly in The New Blood by Tina's attacks. He also spent the longest amount of time underwater and was a decaying mass by the time he returned. So it makes sense that he can't run, but also that he can move more quickly through water.
  • Machete Mayhem: Is the only Jason so far that comes equipped with a machete.
  • Mechanically Unusual Class: Jason from Part VII can't run, but his special abilities recharge 20% faster to compensate and is tied to have the best underwater speed of any of them, making him a bigger threat when near bodies of water.
  • My Significance Sense Is Tingling: A trait he shares with Part VI, this jason is excellent at detecting Counselors both near and far across the map.
  • The Strategist: Following his Balance Buff giving his Weapon strength and Sense a better edge, any player wanting to use him competently needs to land critical hits on counselors while taking measures to ensure they can't call Tommy or the cops.

    Part 8 

Part VIII Jason

https://static.tvtropes.org/pmwiki/pub/images/part_8_jason.png
It's gonna get wet.
Click here to see him unmasked. 

It seemed Jason was, once again, defeated for good and all... that is, until an anchor from a passing ship drudges him up, bringing about a return of Jason's rampage that extends from Crystal Lake all the way to the Big Apple! As opposed to other versions of Jason, this one is a jack of all trades, but master of none: with a skillset that provides no great strengths or weaknesses, this Jason can do well in a variety of situations.


Strengths:

  • Water Speed
  • Destruction
  • Stalk

Weaknesses:

  • Sense
  • Can't Run
  • Grip Strength

Default Weapon: Fire Axe

Unlock Level: 20


  • Axe Before Entering: Any Jason with an axe can do it, but Part 8 actually has it as a strength thanks to him wielding a hefty fire axe. This allows him to break down walls and doors much faster than the some of the other Jasons, making hiding in a barricaded cabin an almost futile choice when it comes to evading Jason.
  • Double Tap: The name of an execution for this Jason, which has him chop at a Counselor's torso wildly before decapitating them.
  • Facial Horror: Part 8 Jason has rotted away to the point that his skin has lost all color, his eyes are milky white, his face is even more distorted, his wounds have turned black with decay, and his mouth is just a lipless mess with a few teeth sticking out.
  • Highly Specific Counterplay: Like Part 7 he moves lightning fast in the water, though every sensible Counselor player would stay well clear of the boat the moment he's picked.
  • I Can't Sense Their Presence: Much like Part 3 his ability to detect Counselors is pathetic, so it's imperative to cut the power to the cabins whenever possible to increase their fear.
  • Jawbreaker: Part 8 can do it with the sharp point on the other end of his fire axe as an execution.
  • The Strategist: He can't hold onto any Counselors he's grabbed for very long before they kick out, if environmental kills aren't an option, he'll have to use grab-kills.
  • Stealth Expert: Much like Part 5, this Jason excels at silently stalking his victims, but his Master of None skillset means you have to be clever when dealing with experienced Counselors and remain undetected if you want to surprise anyone.
  • Throwing Your Sword Always Works: An execution for this Jason is to push the unfortunate Counselor back with a heavy kick before nailing them in the head with his thrown axe.

    Part 9 

Part IX Jason

https://static.tvtropes.org/pmwiki/pub/images/part_9_jason.png
Turns out it wasn't the final friday.

Click here to see him unmasked. 

Not even the loss of his corporeal form is anything but a temporary inconvenience for Jason, who eventually transforms into a vengeful hellspawn that can hijack the bodies of others to continue his rampage, potentially in perpetuity! This version of Jason is a tank, capable of taking more blows from counselors' weapons before being stunned. Combined with an decreased cooldowns for his Shift and Stalk abilities, this Jason is very difficult to evade for long.


Strengths:

  • Shift
  • Stun Resistance
  • Stalk

Weaknesses:

  • Can't Run
  • Less Hit Points
  • Traps

Default Weapon: Double Headed Axe

Unlock Level: 31


  • Black Eyes of Crazy: Invoked with Jason's mask, which hides his eyes in shadow, as compared to other versions of Jason that show his eyes (or from Part VI onwards, his remaining eye).
  • Facial Horror: A given for Jason, but this one takes the cake, as his face, originally unseen in his film of origin, is revealed to be almost completely skeletal aside from a rotting piece of flesh around his remaining eye. This, paired with the bloated flesh that practically grew over his mask, makes him very hard to look at in full view.
  • Fragile Speedster: If used correctly, he can obliterate a team in minutes. But players should be cautious because while he cannot be stunned for long, his mask will come off after several hits.
  • Lightning Bruiser: He doesn't have many traps at his disposal, but more than makes up for this with his fast shift and stun resistance, meaning he can stalk and hunt down counselors relentlessly.
  • Logical Weakness: Is the only Jason to have been completely blown to pieces. So, of course he has fewer hit points.
  • Pragmatic Adaptation: Jason's face is flipped from the original unused design, allowing it to retain visual continuity with the other Jasons by retaining his right eye while losing his left.
  • Stealth Expert: While he can't run like Part V he is fearsome in this regard due to his high Shift stat. Done properly counselors won't know what hit them until it's too late.
  • Stone Wall: Thanks to his higher Stun Resistance, Part IX Jason can keep on trucking after getting stunned to continue the chase, making him hard to shake off for long if you do land a successful stun.
  • Original Generation: Technically speaking, Part 9 Jason's face beneath his mask is this. During the film itself, it was never seen, so it officially appears for the first time here due to the mask removal mechanic. Naturally, it isn't pretty.

    Part 10 

Uber Jason

https://static.tvtropes.org/pmwiki/pub/images/jason_part_10.png
Uber Jason and Grendel Map "Coming Soon"
Click here to see him unmasked. 

Eventually, people came to realize Jason cannot die! The next best solution is to capture him and place him in cryogenic stasis to put him on ice permanently...a solution that ultimately proves fleeting when the crew of the spaceship Grendel take him aboard for study and make the fatal mistake of thawing him out... Originally announced to be released at a later date, though now most likely cancelled due to the copyright disputes.


Strengths:

  • Stun Resistance
  • Destruction
  • Grip Strength

Weaknesses:

  • Can't Run
  • Sense
  • Stalk

Default Weapon: Machete X

Unlock Level: N/A


  • Attack! Attack! Attack!: Were it not for the lawsuit leaving him cancelled due to Illfonic losing the rights, he would have surpassed Savini Jason as the strongest Jason in the game.
  • Facial Horror: When de-masked you can see the nanomachines that rebuilt Jason into a cyborg on the Grendel were wholly unable to reconstruct his face.
  • Machete Mayhem: Wields his futuristic machete in the teaser.
  • Early-Bird Cameo: Appeared in the Virtual Cabin before he would've appeared in the actual game.
  • Easter Egg: You have to do a bunch of things to unlock the teaser for him. Here's a guide.
  • Glowing Eyes of Doom: If you're close enough to see them, you'd be dead.
  • Necessary Drawback: Being so overpowered, if he had been released as scheduled, his weaknesses would've been the Sense and Stalking abilities.
  • Original Generation: As Uber Jason did not remove his mask, an unmasked design would have been this by design.
  • Purposely Overpowered: He was originally intended to be even more formidable than Savini Jason, if you can believe that. Having none of Part 4 or 9's weaknesses, once grabbed by him, you're basically boned.
  • Unstoppable Rage: Whereas Part 4 was the Leeroy Jenkins, Part 10 was going to be The Berserker designed primarily for combat, being able to plough and rip mercilessly through individuals or groups.

    Tom Savini's Jason 

Savini Jason/Tom Savini's Jason

https://static.tvtropes.org/pmwiki/pub/images/savini_jason_voorhees_icon_friday_the_13th_the_game_1.png
Jason went to hell, but he's back.
Click here to see him unmasked. 

An original version of Jason made specifically for the game, this version of Jason was finally banished to the depths of Hell... for a while, anyway. Now back in the world of the living with the Devil's pitchfork in hand, he's back to continue his killings! This version of Jason favors an aggressive playstyle that emphasizes chasing down and killing counselors with haste, thanks to reduced Shift cooldowns, increased damage from his weapons, and the ability to plow through doors and walls quickly.


Strengths:

  • Shift
  • Weapon Strength
  • Destruction

Weaknesses:

  • Water Speed
  • Can't Run
  • Grip Strength

Default Weapon: Lucifer's Pitchfork

Unlock Level: 1 (Backer exclusive)


  • Attack! Attack! Attack!: This variation of Jason has a playstyle that encourages relentless chasing and slashing with his pitchfork thanks his higher Weapon Strength, Destruction and quicker Shift. However, his speed on both land and water is under average, encouraging him to stick close to targets if he wants to score a kill.
  • Chained by Fashion: Has a chains wrapped around his neck, waist, and left arm.
  • Cool Mask: His trademark white hockey mask is charred during his time in hell, and it ended up becoming a black hockey mask instead.
  • Demon of Human Origin: The Savini Jason, a result of having Escaped from Hell. His body and eyes are burning with hellfire, his skin and mask are charred and blackened, and he possesses Spikes of Villainy on his shoulder.
  • Devil's Pitchfork: According to his description, he literally stole Lucifer's pitchfork and left with it when he escaped from Hell.
  • Did You Just Scam Cthulhu?: Not only did he escape from Hell to continue his campaign of terror, but he also stole Lucifer's iconic pitchfork.
  • Fireball Eyeballs: Savini Jason has eyes burning with hellfire.
  • Glowing Eyes of Doom: Savini Jason's teaser shows him with fiery glowing eyes. The actual reveal shows his eyes are on fire due to having been in the pits of Hell.
  • Hellfire: Savini Jason has this burning inside him.
  • Humanoid Abomination: Tom Savini's version of Jason, having escaped from Hell itself and reborn into a demonic, flaming monstrosity with charred skin and Spikes of Villainy.
  • Logical Weakness: As he comes from the very fires of Hell he can't move quickly through water, and has a poor chance of intercepting anyone escaping by boat.
  • Original Generation: Savini Jason was created specifically for the game.
  • Purposely Overpowered: Comes with the territory of being a Kickstarter exclusive-reward. There's a reason Savini Jason gets the Oh, Crap! reaction from other players in a lobby. In the hands of a pro he's a Game-Breaker, a real bastard to try and melee. Most Counselors will try instead to escape him rather than fight him head-on.
  • Status Buff: Unlike other Jasons where their weapons are extraneous, their performance tied directly to the wielder, this Jason actually increases in attack damage power if he equips his Lucifer's pitchfork.
  • The Strategist: Counselors will break free from his grasp quicker than most Jasons. Savini Jason may have to bide his time for an opportunity if no environmental kills are near. Failing that the 'Choke' grab-kill is always the best fallback to stop them escaping.
  • Temporary Online Content: Savini Jason was an exclusive-reward for Kickstarter backers only note . To date, he's still not Unlockable Content or available via Steam DLC. If you didn't buy him then, you've got no chance in Hell of playing as him legitimately now.
  • What If?: Basically the entire idea of Savini Jason: "What If Jason escaped Hell instead of being resurrected by Freddy?" The result is a burned up, fiery demonic Jason.

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